diff options
| -rw-r--r-- | src/server/game/Entities/Unit/Unit.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 3485b7c4add..30af36ef3ac 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -6824,7 +6824,7 @@ bool Unit::Attack(Unit* victim, bool meleeAttack) } // delay offhand weapon attack to next attack time - if (haveOffhandWeapon()) + if (haveOffhandWeapon() && GetTypeId() != TYPEID_PLAYER) resetAttackTimer(OFF_ATTACK); if (meleeAttack) |
