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-rw-r--r--src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp27
-rw-r--r--src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp302
2 files changed, 163 insertions, 166 deletions
diff --git a/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp b/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
index 0884b10fca6..b50f12805a4 100644
--- a/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/boss_flame_leviathan.cpp
@@ -115,7 +115,7 @@ enum eAchievementData
ACHIEV_25_SHUTOUT = 10055,
ACHIEV_10_SIEGE_OF_ULDUAR = 9999,
ACHIEV_25_SIEGE_OF_ULDUAR = 10003,
- //ACHIEV_10_THREE_CAR_GARAGE = 10046, 10047, 10048,
+ //ACHIEV_10_THREE_CAR_GARAGE = 10046, 10047, 10048,
//ACHIEV_25_THREE_CAR_GARAGE = 10049, 10050, 10051,
ACHIEV_10_UNBROKEN = 10044,
ACHIEV_25_UNBROKEN = 10045,
@@ -131,22 +131,21 @@ struct boss_flame_leviathanAI : public BossAI
boss_flame_leviathanAI(Creature* pCreature) : BossAI(pCreature, TYPE_LEVIATHAN), vehicle(pCreature->GetVehicleKit())
{
assert(vehicle);
- if (pInstance)
- pInstance = pCreature->GetInstanceData();
+
+ pInstance = pCreature->GetInstanceData();
}
- Vehicle* vehicle;
- uint8 uiActiveTowers;
ScriptedInstance* pInstance;
+ Vehicle* vehicle;
+ uint8 uiActiveTowers;
+
void Reset()
{
_Reset();
assert(vehicle);
uiActiveTowers = 0;
me->SetReactState(REACT_AGGRESSIVE);
- if (pInstance)
- pInstance->SetData(TYPE_LEVIATHAN, NOT_STARTED);
}
void EnterCombat(Unit* /*who*/)
@@ -159,8 +158,7 @@ struct boss_flame_leviathanAI : public BossAI
events.ScheduleEvent(EVENT_VENT, 20000);
events.ScheduleEvent(EVENT_SPEED, 15000);
events.ScheduleEvent(EVENT_SUMMON, 0);
- if (pInstance)
- pInstance->SetData(TYPE_LEVIATHAN, IN_PROGRESS);
+
if (Creature *turret = CAST_CRE(vehicle->GetPassenger(SEAT_TURRET)))
turret->AI()->DoZoneInCombat();
}
@@ -174,10 +172,10 @@ struct boss_flame_leviathanAI : public BossAI
void JustDied(Unit* /*victim*/)
{
+ _JustDied();
DoScriptText(SAY_DEATH, me);
if (pInstance)
{
- pInstance->SetData(TYPE_LEVIATHAN, DONE);
if (uiActiveTowers)
{
switch (uiActiveTowers)
@@ -196,7 +194,6 @@ struct boss_flame_leviathanAI : public BossAI
break;
}
}
- _JustDied();
}
}
@@ -309,7 +306,7 @@ struct boss_flame_leviathanAI : public BossAI
{
--uiActiveTowers;
}
-
+
switch (uiAction)
{
case 0: // Activate hard-mode
@@ -478,7 +475,7 @@ struct spell_pool_of_tarAI : public TriggerAI
struct npc_colossusAI : public ScriptedAI
{
- npc_colossusAI(Creature* pCreature) : ScriptedAI(pCreature)
+ npc_colossusAI(Creature* pCreature) : ScriptedAI(pCreature)
{
pInstance = pCreature->GetInstanceData();
}
@@ -490,8 +487,8 @@ struct npc_colossusAI : public ScriptedAI
{
if (me->GetHomePosition().IsInDist(Center,50.f))
{
- if (pInstance)
- pInstance->SetData(TYPE_COLOSSUS,pInstance->GetData(TYPE_COLOSSUS)+1);
+ if (pInstance)
+ pInstance->SetData(TYPE_COLOSSUS,pInstance->GetData(TYPE_COLOSSUS)+1);
}
}
diff --git a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
index 0f0dd8d0384..46cf155165d 100644
--- a/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
+++ b/src/scripts/northrend/ulduar/ulduar/instance_ulduar.cpp
@@ -21,77 +21,80 @@
enum eGameObjects
{
- GO_Kologarn_CHEST_HERO = 195047,
- GO_Kologarn_CHEST = 195046,
- GO_Thorim_CHEST_HERO = 194315,
- GO_Thorim_CHEST = 194314,
- GO_Hodir_CHEST_HERO = 194308,
- GO_Hodir_CHEST = 194307,
- GO_Freya_CHEST_HERO = 194325,
- GO_Freya_CHEST = 194324,
+ GO_KOLOGARN_CHEST_HERO = 195047,
+ GO_KOLOGARN_CHEST = 195046,
+ GO_THORIM_CHEST_HERO = 194315,
+ GO_THORIM_CHEST = 194314,
+ GO_HODIR_CHEST_HERO = 194308,
+ GO_HODIR_CHEST = 194307,
+ GO_FREYA_CHEST_HERO = 194325,
+ GO_FREYA_CHEST = 194324,
GO_LEVIATHAN_DOOR = 194905,
GO_LEVIATHAN_GATE = 194630
};
struct instance_ulduar : public ScriptedInstance
{
- instance_ulduar(Map* pMap) : ScriptedInstance(pMap), KologarnChest(NULL), ThorimChest(NULL), HodirChest(NULL), FreyaChest(NULL) { Initialize(); };
+ instance_ulduar(Map* pMap) : ScriptedInstance(pMap) { Initialize(); };
- uint32 m_auiEncounter[MAX_ENCOUNTER];
+ uint32 uiEncounter[MAX_ENCOUNTER];
std::string m_strInstData;
uint8 flag;
- uint64 m_uiLeviathanGUID;
- uint64 m_uiIgnisGUID;
- uint64 m_uiRazorscaleGUID;
- uint64 m_uiXT002GUID;
- uint64 m_auiAssemblyGUIDs[3];
- uint64 m_uiKologarnGUID;
- uint64 m_uiAuriayaGUID;
- uint64 m_uiMimironGUID;
- uint64 m_uiHodirGUID;
- uint64 m_uiThorimGUID;
- uint64 m_uiFreyaGUID;
- uint64 m_uiVezaxGUID;
- uint64 m_uiYoggSaronGUID;
- uint64 m_uiAlgalonGUID;
- uint64 m_uiLeviathanDoor[7];
- uint64 m_uiLeviathanGateGUID;
-
- GameObject* KologarnChest, *ThorimChest, *HodirChest, *FreyaChest;
+ uint64 uiLeviathanGUID;
+ uint64 uiIgnisGUID;
+ uint64 uiRazorscaleGUID;
+ uint64 uiXT002GUID;
+ uint64 uiAssemblyGUIDs[3];
+ uint64 uiKologarnGUID;
+ uint64 uiAuriayaGUID;
+ uint64 uiMimironGUID;
+ uint64 uiHodirGUID;
+ uint64 uiThorimGUID;
+ uint64 uiFreyaGUID;
+ uint64 uiVezaxGUID;
+ uint64 uiYoggSaronGUID;
+ uint64 uiAlgalonGUID;
+ uint64 uiLeviathanDoor[7];
+ uint64 uiLeviathanGateGUID;
+
+ uint64 uiKologarnChestGUID;
+ uint64 uiThorimChestGUID;
+ uint64 uiHodirChestGUID;
+ uint64 uiFreyaChestGUID;
void Initialize()
{
- m_uiLeviathanGUID = 0;
- m_uiIgnisGUID = 0;
- m_uiRazorscaleGUID = 0;
- m_uiXT002GUID = 0;
- m_uiKologarnGUID = 0;
- m_uiAuriayaGUID = 0;
- m_uiMimironGUID = 0;
- m_uiHodirGUID = 0;
- m_uiThorimGUID = 0;
- m_uiFreyaGUID = 0;
- m_uiVezaxGUID = 0;
- m_uiYoggSaronGUID = 0;
- m_uiAlgalonGUID = 0;
- KologarnChest = 0;
- ThorimChest = 0;
- HodirChest = 0;
- FreyaChest = 0;
- m_uiLeviathanGateGUID = 0;
- flag = 0;
-
- memset(&m_auiEncounter, 0, sizeof(m_auiEncounter));
- memset(&m_auiAssemblyGUIDs, 0, sizeof(m_auiAssemblyGUIDs));
- memset(&m_uiLeviathanDoor, 0, sizeof(m_uiLeviathanDoor));
+ uiLeviathanGUID = 0;
+ uiIgnisGUID = 0;
+ uiRazorscaleGUID = 0;
+ uiXT002GUID = 0;
+ uiKologarnGUID = 0;
+ uiAuriayaGUID = 0;
+ uiMimironGUID = 0;
+ uiHodirGUID = 0;
+ uiThorimGUID = 0;
+ uiFreyaGUID = 0;
+ uiVezaxGUID = 0;
+ uiYoggSaronGUID = 0;
+ uiAlgalonGUID = 0;
+ uiKologarnChestGUID = 0;
+ uiKologarnChestGUID = 0;
+ uiHodirChestGUID = 0;
+ uiFreyaChestGUID = 0;
+ uiLeviathanGateGUID = 0;
+ flag = 0;
+
+ memset(&uiEncounter, 0, sizeof(uiEncounter));
+ memset(&uiAssemblyGUIDs, 0, sizeof(uiAssemblyGUIDs));
+ memset(&uiLeviathanDoor, 0, sizeof(uiLeviathanDoor));
}
bool IsEncounterInProgress() const
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
- if (m_auiEncounter[i] == IN_PROGRESS)
+ if (uiEncounter[i] == IN_PROGRESS)
return true;
}
@@ -103,87 +106,95 @@ struct instance_ulduar : public ScriptedInstance
switch(pCreature->GetEntry())
{
case NPC_LEVIATHAN:
- m_uiLeviathanGUID = pCreature->GetGUID();
+ uiLeviathanGUID = pCreature->GetGUID();
break;
case NPC_IGNIS:
- m_uiIgnisGUID = pCreature->GetGUID();
+ uiIgnisGUID = pCreature->GetGUID();
break;
case NPC_RAZORSCALE:
- m_uiRazorscaleGUID = pCreature->GetGUID();
+ uiRazorscaleGUID = pCreature->GetGUID();
break;
case NPC_XT002:
- m_uiXT002GUID = pCreature->GetGUID();
+ uiXT002GUID = pCreature->GetGUID();
break;
// Assembly of Iron
case NPC_STEELBREAKER:
- m_auiAssemblyGUIDs[0] = pCreature->GetGUID();
+ uiAssemblyGUIDs[0] = pCreature->GetGUID();
break;
case NPC_MOLGEIM:
- m_auiAssemblyGUIDs[1] = pCreature->GetGUID();
+ uiAssemblyGUIDs[1] = pCreature->GetGUID();
break;
case NPC_BRUNDIR:
- m_auiAssemblyGUIDs[2] = pCreature->GetGUID();
+ uiAssemblyGUIDs[2] = pCreature->GetGUID();
break;
case NPC_KOLOGARN:
- m_uiKologarnGUID = pCreature->GetGUID();
+ uiKologarnGUID = pCreature->GetGUID();
break;
case NPC_AURIAYA:
- m_uiAuriayaGUID = pCreature->GetGUID();
+ uiAuriayaGUID = pCreature->GetGUID();
break;
case NPC_MIMIRON:
- m_uiMimironGUID = pCreature->GetGUID();
+ uiMimironGUID = pCreature->GetGUID();
break;
case NPC_HODIR:
- m_uiHodirGUID = pCreature->GetGUID();
+ uiHodirGUID = pCreature->GetGUID();
break;
case NPC_THORIM:
- m_uiThorimGUID = pCreature->GetGUID();
+ uiThorimGUID = pCreature->GetGUID();
break;
case NPC_FREYA:
- m_uiFreyaGUID = pCreature->GetGUID();
+ uiFreyaGUID = pCreature->GetGUID();
break;
case NPC_VEZAX:
- m_uiVezaxGUID = pCreature->GetGUID();
+ uiVezaxGUID = pCreature->GetGUID();
break;
case NPC_YOGGSARON:
- m_uiYoggSaronGUID = pCreature->GetGUID();
+ uiYoggSaronGUID = pCreature->GetGUID();
break;
case NPC_ALGALON:
- m_uiAlgalonGUID = pCreature->GetGUID();
+ uiAlgalonGUID = pCreature->GetGUID();
break;
}
}
- void OnGameObjectCreate(GameObject* pGo, bool add)
+ void OnGameObjectCreate(GameObject* pGO, bool add)
{
- switch(pGo->GetEntry())
+ switch(pGO->GetEntry())
{
- case GO_Kologarn_CHEST_HERO: KologarnChest = add ? pGo : NULL; break;
- case GO_Kologarn_CHEST: KologarnChest = add ? pGo : NULL; break;
- case GO_Thorim_CHEST_HERO: ThorimChest = add ? pGo : NULL; break;
- case GO_Thorim_CHEST: ThorimChest = add ? pGo : NULL; break;
- case GO_Hodir_CHEST_HERO: HodirChest = add ? pGo : NULL; break;
- case GO_Hodir_CHEST: HodirChest = add ? pGo : NULL; break;
- case GO_Freya_CHEST_HERO: FreyaChest = add ? pGo : NULL; break;
- case GO_Freya_CHEST: FreyaChest = add ? pGo : NULL; break;
+ case GO_KOLOGARN_CHEST_HERO:
+ case GO_KOLOGARN_CHEST:
+ uiKologarnChestGUID = add ? pGO->GetGUID() : NULL;
+ break;
+ case GO_THORIM_CHEST_HERO:
+ case GO_THORIM_CHEST:
+ uiThorimChestGUID = add ? pGO->GetGUID() : NULL;
+ break;
+ case GO_HODIR_CHEST_HERO:
+ case GO_HODIR_CHEST:
+ uiHodirChestGUID = add ? pGO->GetGUID() : NULL;
+ break;
+ case GO_FREYA_CHEST_HERO:
+ case GO_FREYA_CHEST:
+ uiFreyaChestGUID = add ? pGO->GetGUID() : NULL;
+ break;
case GO_LEVIATHAN_DOOR:
- m_uiLeviathanDoor[flag] = pGo->GetGUID();
- HandleGameObject(NULL, true, pGo);
+ uiLeviathanDoor[flag] = pGO->GetGUID();
+ HandleGameObject(NULL, true, pGO);
flag++;
if (flag == 7)
flag =0;
break;
case GO_LEVIATHAN_GATE:
- m_uiLeviathanGateGUID = pGo->GetGUID();
- HandleGameObject(NULL, false, pGo);
+ uiLeviathanGateGUID = pGO->GetGUID();
+ HandleGameObject(NULL, false, pGO);
break;
}
}
- void ProcessEvent(GameObject* pGo, uint32 uiEventId)
+ void ProcessEvent(GameObject* pGO, uint32 uiEventId)
{
// Flame Leviathan's Tower Event triggers
Creature* pFlameLeviathan = instance->GetCreature(NPC_LEVIATHAN);
@@ -207,74 +218,63 @@ struct instance_ulduar : public ScriptedInstance
void SetData(uint32 type, uint32 data)
{
+ if (type != TYPE_COLOSSUS)
+ uiEncounter[type] = data;
+
switch(type)
{
+ /*case TYPE_IGNIS:
+ case TYPE_RAZORSCALE:
+ case TYPE_XT002:
+ case TYPE_ASSEMBLY:
+ case TYPE_AURIAYA:
+ case TYPE_MIMIRON:
+ case TYPE_VEZAX:
+ case TYPE_YOGGSARON:
+ break;*/
case TYPE_LEVIATHAN:
if (data == IN_PROGRESS)
{
- HandleGameObject(m_uiLeviathanDoor[0],false);
- HandleGameObject(m_uiLeviathanDoor[1],false);
- HandleGameObject(m_uiLeviathanDoor[2],false);
- HandleGameObject(m_uiLeviathanDoor[3],false);
- HandleGameObject(m_uiLeviathanDoor[4],false);
- HandleGameObject(m_uiLeviathanDoor[5],false);
- HandleGameObject(m_uiLeviathanDoor[6],false);
+ for (uint8 uiI; uiI < 7; uiI++)
+ HandleGameObject(uiLeviathanDoor[uiI],false);
}
else
{
- HandleGameObject(m_uiLeviathanDoor[0],true);
- HandleGameObject(m_uiLeviathanDoor[1],true);
- HandleGameObject(m_uiLeviathanDoor[2],true);
- HandleGameObject(m_uiLeviathanDoor[3],true);
- HandleGameObject(m_uiLeviathanDoor[4],true);
- HandleGameObject(m_uiLeviathanDoor[5],true);
- HandleGameObject(m_uiLeviathanDoor[6],true);
+ for (uint8 uiI; uiI < 7; uiI++)
+ HandleGameObject(uiLeviathanDoor[uiI],true);
}
break;
- case TYPE_IGNIS:
- case TYPE_RAZORSCALE:
- case TYPE_XT002:
- case TYPE_ASSEMBLY:
- break;
case TYPE_KOLOGARN:
- m_auiEncounter[TYPE_KOLOGARN] = data;
- if (data == DONE && KologarnChest)
- KologarnChest->SetRespawnTime(KologarnChest->GetRespawnDelay());
- break;
- case TYPE_AURIAYA:
- case TYPE_MIMIRON:
+ if (data == DONE)
+ if (GameObject* pGO = instance->GetGameObject(uiKologarnChestGUID))
+ pGO->SetRespawnTime(pGO->GetRespawnDelay());
break;
case TYPE_HODIR:
- m_auiEncounter[TYPE_HODIR] = data;
- if (data == DONE && HodirChest)
- HodirChest->SetRespawnTime(HodirChest->GetRespawnDelay());
+ if (data == DONE)
+ if (GameObject* pGO = instance->GetGameObject(uiHodirChestGUID))
+ pGO->SetRespawnTime(pGO->GetRespawnDelay());
break;
case TYPE_THORIM:
- m_auiEncounter[TYPE_THORIM] = data;
- if (data == DONE && ThorimChest)
- ThorimChest->SetRespawnTime(ThorimChest->GetRespawnDelay());
+ if (data == DONE)
+ if (GameObject* pGO = instance->GetGameObject(uiThorimChestGUID))
+ pGO->SetRespawnTime(pGO->GetRespawnDelay());
break;
case TYPE_FREYA:
- m_auiEncounter[TYPE_FREYA] = data;
- if (data == DONE && FreyaChest)
- FreyaChest->SetRespawnTime(FreyaChest->GetRespawnDelay());
- break;
- case TYPE_VEZAX:
- case TYPE_YOGGSARON:
- break;
- case TYPE_ALGALON:
- m_auiEncounter[type] = data;
+ if (data == DONE)
+ if (GameObject* pGO = instance->GetGameObject(uiFreyaChestGUID))
+ pGO->SetRespawnTime(pGO->GetRespawnDelay());
break;
case TYPE_COLOSSUS:
- m_auiEncounter[TYPE_COLOSSUS] = data;
if (data == 2)
{
- if (Creature* pBoss = instance->GetCreature(m_uiLeviathanGUID))
+ if (Creature* pBoss = instance->GetCreature(uiLeviathanGUID))
pBoss->AI()->DoAction(10);
- if (GameObject* pGate = instance->GetGameObject(m_uiLeviathanGateGUID))
+ if (GameObject* pGate = instance->GetGameObject(uiLeviathanGateGUID))
pGate->SetGoState(GO_STATE_ACTIVE_ALTERNATIVE);
}
break;
+ default:
+ break;
}
if (data == DONE)
@@ -284,7 +284,7 @@ struct instance_ulduar : public ScriptedInstance
std::ostringstream saveStream;
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
- saveStream << m_auiEncounter[i] << " ";
+ saveStream << uiEncounter[i] << " ";
m_strInstData = saveStream.str();
@@ -297,24 +297,24 @@ struct instance_ulduar : public ScriptedInstance
{
switch(data)
{
- case TYPE_LEVIATHAN: return m_uiLeviathanGUID;
- case TYPE_IGNIS: return m_uiIgnisGUID;
- case TYPE_RAZORSCALE: return m_uiRazorscaleGUID;
- case TYPE_XT002: return m_uiXT002GUID;
- case TYPE_KOLOGARN: return m_uiKologarnGUID;
- case TYPE_AURIAYA: return m_uiAuriayaGUID;
- case TYPE_MIMIRON: return m_uiMimironGUID;
- case TYPE_HODIR: return m_uiMimironGUID;
- case TYPE_THORIM: return m_uiThorimGUID;
- case TYPE_FREYA: return m_uiFreyaGUID;
- case TYPE_VEZAX: return m_uiVezaxGUID;
- case TYPE_YOGGSARON: return m_uiYoggSaronGUID;
- case TYPE_ALGALON: return m_uiAlgalonGUID;
+ case TYPE_LEVIATHAN: return uiLeviathanGUID;
+ case TYPE_IGNIS: return uiIgnisGUID;
+ case TYPE_RAZORSCALE: return uiRazorscaleGUID;
+ case TYPE_XT002: return uiXT002GUID;
+ case TYPE_KOLOGARN: return uiKologarnGUID;
+ case TYPE_AURIAYA: return uiAuriayaGUID;
+ case TYPE_MIMIRON: return uiMimironGUID;
+ case TYPE_HODIR: return uiMimironGUID;
+ case TYPE_THORIM: return uiThorimGUID;
+ case TYPE_FREYA: return uiFreyaGUID;
+ case TYPE_VEZAX: return uiVezaxGUID;
+ case TYPE_YOGGSARON: return uiYoggSaronGUID;
+ case TYPE_ALGALON: return uiAlgalonGUID;
// Assembly of Iron
- case DATA_STEELBREAKER: return m_auiAssemblyGUIDs[0];
- case DATA_MOLGEIM: return m_auiAssemblyGUIDs[1];
- case DATA_BRUNDIR: return m_auiAssemblyGUIDs[2];
+ case DATA_STEELBREAKER: return uiAssemblyGUIDs[0];
+ case DATA_MOLGEIM: return uiAssemblyGUIDs[1];
+ case DATA_BRUNDIR: return uiAssemblyGUIDs[2];
}
return 0;
@@ -339,7 +339,7 @@ struct instance_ulduar : public ScriptedInstance
case TYPE_YOGGSARON:
case TYPE_ALGALON:
case TYPE_COLOSSUS:
- return m_auiEncounter[type];
+ return uiEncounter[type];
}
return 0;
@@ -350,10 +350,10 @@ struct instance_ulduar : public ScriptedInstance
OUT_SAVE_INST_DATA;
std::ostringstream saveStream;
- saveStream << "U U " << m_auiEncounter[0] << " " << m_auiEncounter[1] << " " << m_auiEncounter[2] << " " << m_auiEncounter[3]
- << m_auiEncounter[4] << " " << m_auiEncounter[5] << " " << m_auiEncounter[6] << " " << m_auiEncounter[7]
- << m_auiEncounter[8] << " " << m_auiEncounter[9] << " " << m_auiEncounter[10] << " " << m_auiEncounter[11]
- << m_auiEncounter[12] << " " << m_auiEncounter[13] << " " << m_auiEncounter[14];
+ saveStream << "U U " << uiEncounter[0] << " " << uiEncounter[1] << " " << uiEncounter[2] << " " << uiEncounter[3]
+ << uiEncounter[4] << " " << uiEncounter[5] << " " << uiEncounter[6] << " " << uiEncounter[7]
+ << uiEncounter[8] << " " << uiEncounter[9] << " " << uiEncounter[10] << " " << uiEncounter[11]
+ << uiEncounter[12] << " " << uiEncounter[13] << " " << uiEncounter[14];
m_strInstData = saveStream.str();
@@ -383,10 +383,10 @@ struct instance_ulduar : public ScriptedInstance
{
for (uint8 i = 0; i < MAX_ENCOUNTER; ++i)
{
- loadStream >> m_auiEncounter[i];
+ loadStream >> uiEncounter[i];
- if (m_auiEncounter[i] == IN_PROGRESS)
- m_auiEncounter[i] = NOT_STARTED;
+ if (uiEncounter[i] == IN_PROGRESS)
+ uiEncounter[i] = NOT_STARTED;
}
}
OUT_LOAD_INST_DATA_COMPLETE;