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-rw-r--r-- | src/game/SpellAuras.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/src/game/SpellAuras.cpp b/src/game/SpellAuras.cpp index 9401d1c237d..93d81d41aa5 100644 --- a/src/game/SpellAuras.cpp +++ b/src/game/SpellAuras.cpp @@ -4536,15 +4536,7 @@ void Aura::HandleAuraModIncreaseHealth(bool apply, bool Real) { if(Real) { -<<<<<<< HEAD:src/game/SpellAuras.cpp if(apply) -======= - case 12976: // Warrior Last Stand triggered spell - case 28726: // Nightmare Seed ( Nightmare Seed ) - case 34511: // Valor (Bulwark of Kings, Bulwark of the Ancient Kings) - case 44055: // Tremendous Fortitude (Battlemaster's Alacrity) - case 50322: // Survival Instincts ->>>>>>> 9a5e9413cef438edcbfbdc046bfa414b07c229a3:src/game/SpellAuras.cpp { m_target->HandleStatModifier(UNIT_MOD_HEALTH, TOTAL_VALUE, float(m_modifier.m_amount), apply); m_target->ModifyHealth(m_modifier.m_amount); |