diff options
-rw-r--r-- | src/game/AggressorAI.cpp | 52 | ||||
-rw-r--r-- | src/game/AggressorAI.h | 3 | ||||
-rw-r--r-- | src/game/CreatureAI.h | 7 | ||||
-rw-r--r-- | src/game/CreatureEventAI.cpp | 256 | ||||
-rw-r--r-- | src/game/CreatureEventAI.h | 6 | ||||
-rw-r--r-- | src/game/GuardAI.cpp | 64 | ||||
-rw-r--r-- | src/game/GuardAI.h | 3 | ||||
-rw-r--r-- | src/game/NullCreatureAI.h | 8 | ||||
-rw-r--r-- | src/game/OutdoorPvPObjectiveAI.h | 2 | ||||
-rw-r--r-- | src/game/PetAI.cpp | 82 | ||||
-rw-r--r-- | src/game/PetAI.h | 3 | ||||
-rw-r--r-- | src/game/ReactorAI.cpp | 52 | ||||
-rw-r--r-- | src/game/ReactorAI.h | 3 | ||||
-rw-r--r-- | src/game/TotemAI.cpp | 37 | ||||
-rw-r--r-- | src/game/TotemAI.h | 5 |
15 files changed, 289 insertions, 294 deletions
diff --git a/src/game/AggressorAI.cpp b/src/game/AggressorAI.cpp index a1120e8365e..37a876bb059 100644 --- a/src/game/AggressorAI.cpp +++ b/src/game/AggressorAI.cpp @@ -37,78 +37,78 @@ AggressorAI::Permissible(const Creature *creature) return PERMIT_BASE_NO; } -AggressorAI::AggressorAI(Creature *c) : CreatureAI(c), i_creature(*c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK) +AggressorAI::AggressorAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK) { } void AggressorAI::EnterEvadeMode() { - if( !i_creature.isAlive() ) + if( !m_creature->isAlive() ) { - DEBUG_LOG("Creature stopped attacking cuz his dead [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking cuz his dead [guid=%u]", m_creature->GetGUIDLow()); i_victimGuid = 0; - i_creature.CombatStop(); - i_creature.DeleteThreatList(); + m_creature->CombatStop(); + m_creature->DeleteThreatList(); return; } - Unit* victim = ObjectAccessor::GetUnit(i_creature, i_victimGuid ); + Unit* victim = ObjectAccessor::GetUnit(*m_creature, i_victimGuid ); if( !victim ) { - DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); } else if( !victim->isAlive() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is dead [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking cuz his victim is dead [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->HasStealthAura() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is stealth [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking cuz his victim is stealth [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->isInFlight() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is fly away [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking cuz his victim is fly away [guid=%u]", m_creature->GetGUIDLow()); } else { - DEBUG_LOG("Creature stopped attacking due to target out run him [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking due to target out run him [guid=%u]", m_creature->GetGUIDLow()); //i_state = STATE_LOOK_AT_VICTIM; //i_tracker.Reset(TIME_INTERVAL_LOOK); } - if(!i_creature.GetCharmerOrOwner()) + if(!m_creature->GetCharmerOrOwner()) { - i_creature.RemoveAllAuras(); + m_creature->RemoveAllAuras(); // Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead - if( i_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) - i_creature.GetMotionMaster()->MoveTargetedHome(); + if( m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) + m_creature->GetMotionMaster()->MoveTargetedHome(); } - else if (i_creature.GetOwner() && i_creature.GetOwner()->isAlive()) - i_creature.GetMotionMaster()->MoveFollow(i_creature.GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); + else if (m_creature->GetOwner() && m_creature->GetOwner()->isAlive()) + m_creature->GetMotionMaster()->MoveFollow(m_creature->GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); - i_creature.DeleteThreatList(); + m_creature->DeleteThreatList(); i_victimGuid = 0; - i_creature.CombatStop(); - i_creature.SetLootRecipient(NULL); + m_creature->CombatStop(); + m_creature->SetLootRecipient(NULL); } void AggressorAI::UpdateAI(const uint32 /*diff*/) { - // update i_victimGuid if i_creature.getVictim() !=0 and changed + // update i_victimGuid if m_creature->getVictim() !=0 and changed if(!UpdateVictim()) return; - i_victimGuid = i_creature.getVictim()->GetGUID(); + i_victimGuid = m_creature->getVictim()->GetGUID(); - if( i_creature.isAttackReady() ) + if( m_creature->isAttackReady() ) { - if( i_creature.IsWithinMeleeRange(i_creature.getVictim())) + if( m_creature->IsWithinMeleeRange(m_creature->getVictim())) { - i_creature.AttackerStateUpdate(i_creature.getVictim()); - i_creature.resetAttackTimer(); + m_creature->AttackerStateUpdate(m_creature->getVictim()); + m_creature->resetAttackTimer(); } } } diff --git a/src/game/AggressorAI.h b/src/game/AggressorAI.h index a2a0230939a..983498716e6 100644 --- a/src/game/AggressorAI.h +++ b/src/game/AggressorAI.h @@ -36,7 +36,7 @@ class TRINITY_DLL_DECL AggressorAI : public CreatureAI public: - AggressorAI(Creature *c); + explicit AggressorAI(Creature *c); void EnterEvadeMode(); @@ -44,7 +44,6 @@ class TRINITY_DLL_DECL AggressorAI : public CreatureAI static int Permissible(const Creature *); private: - Creature &i_creature; uint64 i_victimGuid; AggressorState i_state; TimeTracker i_tracker; diff --git a/src/game/CreatureAI.h b/src/game/CreatureAI.h index 11d5bd372fd..82af6be0734 100644 --- a/src/game/CreatureAI.h +++ b/src/game/CreatureAI.h @@ -75,7 +75,7 @@ class TRINITY_DLL_SPEC UnitAI protected: Unit *me; public: - UnitAI(Unit *u) : me(u) {} + explicit UnitAI(Unit *u) : me(u) {} virtual void AttackStart(Unit *); virtual void UpdateAI(const uint32 diff) = 0; @@ -97,7 +97,7 @@ class TRINITY_DLL_SPEC PlayerAI : public UnitAI protected: Player *me; public: - PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {} + explicit PlayerAI(Player *p) : UnitAI((Unit*)p), me(p) {} void OnCharmed(bool apply); }; @@ -112,10 +112,11 @@ class TRINITY_DLL_SPEC CreatureAI : public UnitAI { protected: Creature *me; + Creature *m_creature; bool UpdateVictim(); public: - CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c) {} + explicit CreatureAI(Creature *c) : UnitAI((Unit*)c), me(c), m_creature(c) {} virtual ~CreatureAI() {} diff --git a/src/game/CreatureEventAI.cpp b/src/game/CreatureEventAI.cpp index 96213130126..3c45fbdf9b3 100644 --- a/src/game/CreatureEventAI.cpp +++ b/src/game/CreatureEventAI.cpp @@ -39,9 +39,9 @@ int CreatureEventAI::Permissible(const Creature *creature) return PERMIT_BASE_NO; } -CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), InCombat(false) +CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), InCombat(false) { - CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature.GetEntry()); + CreatureEventAI_Event_Map::iterator CreatureEvents = CreatureEAI_Mgr.GetCreatureEventAIMap().find(m_creature->GetEntry()); if (CreatureEvents != CreatureEAI_Mgr.GetCreatureEventAIMap().end()) { std::vector<CreatureEventAI_Event>::iterator i; @@ -53,10 +53,10 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), I if ((*i).event_flags & EFLAG_DEBUG_ONLY) continue; #endif - if(((*i).event_flags & (EFLAG_HEROIC | EFLAG_NORMAL)) && m_creature.GetMap()->IsDungeon() ) + if(((*i).event_flags & (EFLAG_HEROIC | EFLAG_NORMAL)) && m_creature->GetMap()->IsDungeon() ) { - if( (m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) || - (!m_creature.GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL)) + if( (m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_HEROIC) || + (!m_creature->GetMap()->IsHeroic() && (*i).event_flags & EFLAG_NORMAL)) { //event flagged for instance mode CreatureEventAIList.push_back(CreatureEventAIHolder(*i)); @@ -67,10 +67,10 @@ CreatureEventAI::CreatureEventAI(Creature *c) : CreatureAI(c), m_creature(*c), I } //EventMap had events but they were not added because they must be for instance if (CreatureEventAIList.empty()) - sLog.outError("CreatureEventAI: CreatureId has events but no events added to list because of instance flags.", m_creature.GetEntry()); + sLog.outError("CreatureEventAI: CreatureId has events but no events added to list because of instance flags.", m_creature->GetEntry()); } else - sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature.GetEntry()); + sLog.outError("CreatureEventAI: EventMap for Creature %u is empty but creature is using CreatureEventAI.", m_creature->GetEntry()); bEmptyList = CreatureEventAIList.empty(); Phase = 0; @@ -152,7 +152,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction pHolder.Time = urand(param3, param4); else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -172,17 +172,17 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } break; case EVENT_T_HP: { - if (!InCombat || !m_creature.GetMaxHealth()) + if (!InCombat || !m_creature->GetMaxHealth()) return false; - uint32 perc = (m_creature.GetHealth()*100) / m_creature.GetMaxHealth(); + uint32 perc = (m_creature->GetHealth()*100) / m_creature->GetMaxHealth(); if (perc > param1 || perc < param2) return false; @@ -197,17 +197,17 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } break; case EVENT_T_MANA: { - if (!InCombat || !m_creature.GetMaxPower(POWER_MANA)) + if (!InCombat || !m_creature->GetMaxPower(POWER_MANA)) return false; - uint32 perc = (m_creature.GetPower(POWER_MANA)*100) / m_creature.GetMaxPower(POWER_MANA); + uint32 perc = (m_creature->GetPower(POWER_MANA)*100) / m_creature->GetMaxPower(POWER_MANA); if (perc > param1 || perc < param2) return false; @@ -222,7 +222,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -243,7 +243,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -269,7 +269,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -286,7 +286,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -303,7 +303,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -314,10 +314,10 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction break; case EVENT_T_TARGET_HP: { - if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->GetMaxHealth()) + if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->GetMaxHealth()) return false; - uint32 perc = (m_creature.getVictim()->GetHealth()*100) / m_creature.getVictim()->GetMaxHealth(); + uint32 perc = (m_creature->getVictim()->GetHealth()*100) / m_creature->getVictim()->GetMaxHealth(); if (perc > param1 || perc < param2) return false; @@ -332,14 +332,14 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } break; case EVENT_T_TARGET_CASTING: { - if (!InCombat || !m_creature.getVictim() || !m_creature.getVictim()->IsNonMeleeSpellCasted(false, false, true)) + if (!InCombat || !m_creature->getVictim() || !m_creature->getVictim()->IsNonMeleeSpellCasted(false, false, true)) return false; //Repeat Timers @@ -352,7 +352,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -379,7 +379,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -408,7 +408,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction pHolder.Time = urand(param3, param4); else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -435,7 +435,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -460,7 +460,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction else { - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has RandomMax < RandomMin. Event repeating disabled.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); pHolder.Enabled = false; } } @@ -475,7 +475,7 @@ bool CreatureEventAI::ProcessEvent(CreatureEventAIHolder& pHolder, Unit* pAction break; default: - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature.GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u has invalid Event Type(%u), missing from ProcessEvent() Switch.", m_creature->GetEntry(), pHolder.Event.event_id, pHolder.Event.event_type); break; } @@ -532,7 +532,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u target = owner; } } - else if (target = m_creature.getVictim()) + else if (target = m_creature->getVictim()) { if (target->GetTypeId() != TYPEID_PLAYER) { @@ -544,21 +544,21 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u } } - DoScriptText(temp, &m_creature, target); + DoScriptText(temp, m_creature, target); } } break; case ACTION_T_SET_FACTION: { if (param1) - m_creature.setFaction(param1); + m_creature->setFaction(param1); else { - if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature.GetEntry())) + if (CreatureInfo const* ci = GetCreatureTemplateStore(m_creature->GetEntry())) { //if no id provided, assume reset and then use default - if (m_creature.getFaction() != ci->faction_A) - m_creature.setFaction(ci->faction_A); + if (m_creature->getFaction() != ci->faction_A) + m_creature->setFaction(ci->faction_A); } } } @@ -574,29 +574,29 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u { //use default display if (ci->Modelid1) - m_creature.SetDisplayId(ci->Modelid1); + m_creature->SetDisplayId(ci->Modelid1); } } //if no param1, then use value from param2 (modelId) else - m_creature.SetDisplayId(param2); + m_creature->SetDisplayId(param2); } else - m_creature.DeMorph(); + m_creature->DeMorph(); } break; case ACTION_T_SOUND: - m_creature.PlayDirectSound(param1); + m_creature->PlayDirectSound(param1); break; case ACTION_T_EMOTE: - m_creature.HandleEmoteCommand(param1); + m_creature->HandleEmoteCommand(param1); break; case ACTION_T_RANDOM_SOUND: { uint32 temp = GetRandActionParam(rnd, param1, param2, param3); if (temp != uint32(0xffffffff)) - m_creature.PlayDirectSound( temp ); + m_creature->PlayDirectSound( temp ); } break; case ACTION_T_RANDOM_EMOTE: @@ -604,13 +604,13 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u uint32 temp = GetRandActionParam(rnd, param1, param2, param3); if (temp != uint32(0xffffffff)) - m_creature.HandleEmoteCommand(temp); + m_creature->HandleEmoteCommand(temp); } break; case ACTION_T_CAST: { Unit* target = GetTargetByType(param2, pActionInvoker); - Unit* caster = &m_creature; + Unit* caster = m_creature; if (!target) return; @@ -646,12 +646,12 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u //Melee current victim if flag not set if (!(param3 & CAST_NO_MELEE_IF_OOM)) { - if (m_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) + if (m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE) { AttackDistance = 0; AttackAngle = 0; - m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); } } @@ -666,7 +666,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u } }else - sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature.GetEntry(), param1); + sLog.outErrorDb("CreatureEventAI: event %d creature %d attempt to cast spell that doesn't exist %d", EventId, m_creature->GetEntry(), param1); } } break; @@ -677,14 +677,14 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Creature* pCreature = NULL; if (param3) - pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3); + pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, param3); else - pCreature = m_creature.SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); + pCreature = m_creature->SummonCreature(param1, 0, 0, 0, 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); if (!pCreature) { - sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Spawn event %d is on creature %d", param1, EventId, m_creature->GetEntry()); } else if (param2 != TARGET_T_SELF && target) pCreature->AI()->AttackStart(target); @@ -695,19 +695,19 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* target = GetTargetByType(param2, pActionInvoker); if (target) - m_creature.getThreatManager().modifyThreatPercent(target, param1); + m_creature->getThreatManager().modifyThreatPercent(target, param1); } break; case ACTION_T_THREAT_ALL_PCT: { Unit* Temp = NULL; - std::list<HostilReference*>::iterator i = m_creature.getThreatManager().getThreatList().begin(); - for (; i != m_creature.getThreatManager().getThreatList().end(); ++i) + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (; i != m_creature->getThreatManager().getThreatList().end(); ++i) { - Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); if (Temp) - m_creature.getThreatManager().modifyThreatPercent(Temp, param1); + m_creature->getThreatManager().modifyThreatPercent(Temp, param1); } } break; @@ -724,7 +724,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* target = GetTargetByType(param3, pActionInvoker); if (target && target->GetTypeId() == TYPEID_PLAYER) - ((Player*)target)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2); + ((Player*)target)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2); } break; case ACTION_T_SET_UNIT_FIELD: @@ -768,11 +768,11 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u //Allow movement (create new targeted movement gen only if idle) if (CombatMovementEnabled) { - m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); } else { - m_creature.GetMotionMaster()->MoveIdle(); + m_creature->GetMotionMaster()->MoveIdle(); } } break; @@ -787,7 +787,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u if (Phase > 31) - sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: Event %d incremented Phase above 31. Phase mask cannot be used with phases past 31. CreatureEntry = %d", EventId, m_creature->GetEntry()); } break; case ACTION_T_EVADE: @@ -797,10 +797,10 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u break; case ACTION_T_FLEE: { - if(m_creature.HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + if(m_creature->HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) break; TimetoFleeLeft = 8000; - m_creature.DoFleeToGetAssistance(); + m_creature->DoFleeToGetAssistance(); IsFleeing = true; } break; @@ -809,9 +809,9 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* Temp = NULL; if( pActionInvoker && pActionInvoker->GetTypeId() == TYPEID_PLAYER ) { - Temp = Unit::GetUnit(m_creature,pActionInvoker->GetGUID()); + Temp = Unit::GetUnit(*m_creature,pActionInvoker->GetGUID()); if( Temp ) - ((Player*)Temp)->GroupEventHappens(param1,&m_creature); + ((Player*)Temp)->GroupEventHappens(param1,m_creature); } } break; @@ -819,12 +819,12 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u { Unit* Temp = NULL; - std::list<HostilReference*>::iterator i = m_creature.getThreatManager().getThreatList().begin(); - for (; i != m_creature.getThreatManager().getThreatList().end(); ++i) + std::list<HostilReference*>::iterator i = m_creature->getThreatManager().getThreatList().begin(); + for (; i != m_creature->getThreatManager().getThreatList().end(); ++i) { - Temp = Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + Temp = Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); if (Temp && Temp->GetTypeId() == TYPEID_PLAYER) - ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature.GetGUID(), param2); + ((Player*)Temp)->CastedCreatureOrGO(param1, m_creature->GetGUID(), param2); } } break; @@ -843,7 +843,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u if (CombatMovementEnabled) { - m_creature.GetMotionMaster()->MoveChase(m_creature.getVictim(), AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim(), AttackDistance, AttackAngle); } } break; @@ -861,7 +861,7 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Phase = param1 + (rnd % (param2 - param1)); } else - sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: ACTION_T_RANDOM_PHASE_RANGE cannot have Param2 <= Param1. Divide by Zero. Event = %d. CreatureEntry = %d", EventId, m_creature->GetEntry()); } break; case ACTION_T_SUMMON_ID: @@ -875,18 +875,18 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u if (i == CreatureEAI_Mgr.GetCreatureEventAISummonMap().end()) { - sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. Summon map index %u does not exist. EventID %d. CreatureID %d", param1, param3, EventId, m_creature->GetEntry()); return; } if ((*i).second.SpawnTimeSecs) - pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs); - else pCreature = m_creature.SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); + pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, (*i).second.SpawnTimeSecs); + else pCreature = m_creature->SummonCreature(param1, (*i).second.position_x, (*i).second.position_y, (*i).second.position_z, (*i).second.orientation, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0); if (!pCreature) { - sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature.GetEntry()); + sLog.outErrorDb( "CreatureEventAI: failed to spawn creature %u. EventId %d.Creature %d", param1, EventId, m_creature->GetEntry()); } else if (param2 != TARGET_T_SELF && target) pCreature->AI()->AttackStart(target); @@ -895,24 +895,24 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u case ACTION_T_KILLED_MONSTER: { //first attempt player who tapped creature - if (Player* pPlayer = m_creature.GetLootRecipient()) - pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature); + if (Player* pPlayer = m_creature->GetLootRecipient()) + pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature); else { //if not available, use pActionInvoker Unit* pTarget = GetTargetByType(param2, pActionInvoker); if (Player* pPlayer = pTarget->GetCharmerOrOwnerPlayerOrPlayerItself()) - pPlayer->RewardPlayerAndGroupAtEvent(param1, &m_creature); + pPlayer->RewardPlayerAndGroupAtEvent(param1, m_creature); } } break; case ACTION_T_SET_INST_DATA: { - InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData(); + InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData(); if (!pInst) { - sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data without instance script. Creature %d", EventId, m_creature->GetEntry()); return; } @@ -924,14 +924,14 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u Unit* target = GetTargetByType(param2, pActionInvoker); if (!target) { - sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 but Target == NULL. Creature %d", EventId, m_creature->GetEntry()); return; } - InstanceData* pInst = (InstanceData*)m_creature.GetInstanceData(); + InstanceData* pInst = (InstanceData*)m_creature->GetInstanceData(); if (!pInst) { - sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d attempt to set instance data64 without instance script. Creature %d", EventId, m_creature->GetEntry()); return; } @@ -940,37 +940,37 @@ void CreatureEventAI::ProcessAction(uint16 type, uint32 param1, uint32 param2, u break; case ACTION_T_UPDATE_TEMPLATE: { - if (m_creature.GetEntry() == param1) + if (m_creature->GetEntry() == param1) { - sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_UPDATE_TEMPLATE call with param1 == current entry. Creature %d", EventId, m_creature->GetEntry()); return; } - m_creature.UpdateEntry(param1, param2 ? HORDE : ALLIANCE); + m_creature->UpdateEntry(param1, param2 ? HORDE : ALLIANCE); } break; case ACTION_T_DIE: { - if (m_creature.isDead()) + if (m_creature->isDead()) { - sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_DIE on dead creature. Creature %d", EventId, m_creature->GetEntry()); return; } - m_creature.DealDamage(&m_creature, m_creature.GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); + m_creature->DealDamage(m_creature, m_creature->GetMaxHealth(),NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); } break; case ACTION_T_ZONE_COMBAT_PULSE: { - if (!m_creature.isInCombat() || !m_creature.GetMap()->IsDungeon()) + if (!m_creature->isInCombat() || !m_creature->GetMap()->IsDungeon()) { - sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature.GetEntry()); + sLog.outErrorDb("CreatureEventAI: Event %d ACTION_T_ZONE_COMBAT_PULSE on creature out of combat or in non-dungeon map. Creature %d", EventId, m_creature->GetEntry()); return; } - DoZoneInCombat(&m_creature); + DoZoneInCombat(m_creature); } break; @@ -1034,7 +1034,7 @@ void CreatureEventAI::Reset() (*i).Enabled = true; } else - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type); } break; //default: @@ -1048,7 +1048,7 @@ void CreatureEventAI::Reset() void CreatureEventAI::JustReachedHome() { - m_creature.LoadCreaturesAddon(); + m_creature->LoadCreaturesAddon(); if (!bEmptyList) { @@ -1064,15 +1064,15 @@ void CreatureEventAI::JustReachedHome() void CreatureEventAI::EnterEvadeMode() { - m_creature.InterruptNonMeleeSpells(true); - m_creature.RemoveAllAuras(); - m_creature.DeleteThreatList(); - m_creature.CombatStop(); + m_creature->InterruptNonMeleeSpells(true); + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); + m_creature->CombatStop(); - if (m_creature.isAlive()) - m_creature.GetMotionMaster()->MoveTargetedHome(); + if (m_creature->isAlive()) + m_creature->GetMotionMaster()->MoveTargetedHome(); - m_creature.SetLootRecipient(NULL); + m_creature->SetLootRecipient(NULL); InCombat = false; @@ -1154,7 +1154,7 @@ void CreatureEventAI::Aggro(Unit *who) (*i).Enabled = true; } else - sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature.GetEntry(), (*i).Event.event_id, (*i).Event.event_type); + sLog.outErrorDb("CreatureEventAI: Creature %u using Event %u (Type = %u) has InitialMax < InitialMin. Event disabled.", m_creature->GetEntry(), (*i).Event.event_id, (*i).Event.event_type); break; //All normal events need to be re-enabled and their time set to 0 default: @@ -1174,7 +1174,7 @@ void CreatureEventAI::AttackStart(Unit *who) if (!who) return; - if (m_creature.Attack(who, MeleeEnabled)) + if (m_creature->Attack(who, MeleeEnabled)) { if (!InCombat) { @@ -1184,11 +1184,11 @@ void CreatureEventAI::AttackStart(Unit *who) if (CombatMovementEnabled) { - m_creature.GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle); + m_creature->GetMotionMaster()->MoveChase(who, AttackDistance, AttackAngle); } else { - m_creature.GetMotionMaster()->MoveIdle(); + m_creature->GetMotionMaster()->MoveIdle(); } } } @@ -1199,7 +1199,7 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who) return; //Check for OOC LOS Event - if (!bEmptyList && !m_creature.getVictim()) + if (!bEmptyList && !m_creature->getVictim()) { for (std::list<CreatureEventAIHolder>::iterator itr = CreatureEventAIList.begin(); itr != CreatureEventAIList.end(); ++itr) { @@ -1209,18 +1209,18 @@ void CreatureEventAI::MoveInLineOfSight(Unit *who) float fMaxAllowedRange = (*itr).Event.event_param2; //if range is ok and we are actually in LOS - if (m_creature.IsWithinDistInMap(who, fMaxAllowedRange) && m_creature.IsWithinLOSInMap(who)) + if (m_creature->IsWithinDistInMap(who, fMaxAllowedRange) && m_creature->IsWithinLOSInMap(who)) { //if friendly event&&who is not hostile OR hostile event&&who is hostile - if (((*itr).Event.event_param1 && !m_creature.IsHostileTo(who)) || - ((!(*itr).Event.event_param1) && m_creature.IsHostileTo(who))) + if (((*itr).Event.event_param1 && !m_creature->IsHostileTo(who)) || + ((!(*itr).Event.event_param1) && m_creature->IsHostileTo(who))) ProcessEvent(*itr, who); } } } } - //if (m_creature.isCivilian() && m_creature.IsNeutralToAll()) + //if (m_creature->isCivilian() && m_creature->IsNeutralToAll()) // return; if(me->canStartAttack(who)) @@ -1253,7 +1253,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff) bool Combat = InCombat ? UpdateVictim() : false; //Must return if creature isn't alive. Normally select hostil target and get victim prevent this - if (!m_creature.isAlive()) + if (!m_creature->isAlive()) return; if (IsFleeing) @@ -1316,9 +1316,9 @@ void CreatureEventAI::UpdateAI(const uint32 diff) case EVENT_T_RANGE: if (Combat) { - if (m_creature.IsWithinDistInMap(m_creature.getVictim(),(float)(*i).Event.event_param2)) + if (m_creature->IsWithinDistInMap(m_creature->getVictim(),(float)(*i).Event.event_param2)) { - if (m_creature.GetDistance(m_creature.getVictim()) >= (float)(*i).Event.event_param1) + if (m_creature->GetDistance(m_creature->getVictim()) >= (float)(*i).Event.event_param1) ProcessEvent(*i); } } @@ -1344,7 +1344,7 @@ void CreatureEventAI::UpdateAI(const uint32 diff) inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position) { //ThreatList m_threatlist; - std::list<HostilReference*>& m_threatlist = m_creature.getThreatManager().getThreatList(); + std::list<HostilReference*>& m_threatlist = m_creature->getThreatManager().getThreatList(); std::list<HostilReference*>::iterator i = m_threatlist.begin(); std::list<HostilReference*>::reverse_iterator r = m_threatlist.rbegin(); @@ -1356,17 +1356,17 @@ inline Unit* CreatureEventAI::SelectUnit(AttackingTarget target, uint32 position case ATTACKING_TARGET_RANDOM: { advance ( i , position + (rand() % (m_threatlist.size() - position ) )); - return Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + return Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); } case ATTACKING_TARGET_TOPAGGRO: { advance ( i , position); - return Unit::GetUnit(m_creature,(*i)->getUnitGuid()); + return Unit::GetUnit(*m_creature,(*i)->getUnitGuid()); } case ATTACKING_TARGET_BOTTOMAGGRO: { advance ( r , position); - return Unit::GetUnit(m_creature,(*r)->getUnitGuid()); + return Unit::GetUnit(*m_creature,(*r)->getUnitGuid()); } } return NULL; @@ -1394,10 +1394,10 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke switch (Target) { case TARGET_T_SELF: - return &m_creature; + return m_creature; break; case TARGET_T_HOSTILE: - return m_creature.getVictim(); + return m_creature->getVictim(); break; case TARGET_T_HOSTILE_SECOND_AGGRO: return SelectUnit(ATTACKING_TARGET_TOPAGGRO,1); @@ -1422,15 +1422,15 @@ inline Unit* CreatureEventAI::GetTargetByType(uint32 Target, Unit* pActionInvoke Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) { - CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); Unit* pUnit = NULL; - MaNGOS::MostHPMissingInRange u_check(&m_creature, range, MinHPDiff); - MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(&m_creature, pUnit, u_check); + MaNGOS::MostHPMissingInRange u_check(m_creature, range, MinHPDiff); + MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange> searcher(m_creature, pUnit, u_check); /* typedef TYPELIST_4(GameObject, Creature*except pets*, DynamicObject, Corpse*Bones*) AllGridObjectTypes; @@ -1439,40 +1439,40 @@ Unit* CreatureEventAI::DoSelectLowestHpFriendly(float range, uint32 MinHPDiff) TypeContainerVisitor<MaNGOS::UnitLastSearcher<MaNGOS::MostHPMissingInRange>, GridTypeMapContainer > grid_unit_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature.GetMap()); + cell_lock->Visit(cell_lock, grid_unit_searcher, *m_creature->GetMap()); return pUnit; } void CreatureEventAI::DoFindFriendlyCC(std::list<Creature*>& _list, float range) { - CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - MaNGOS::FriendlyCCedInRange u_check(&m_creature, range); - MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(&m_creature, _list, u_check); + MaNGOS::FriendlyCCedInRange u_check(m_creature, range); + MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange> searcher(m_creature, _list, u_check); TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyCCedInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap()); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap()); } void CreatureEventAI::DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid) { - CellPair p(MaNGOS::ComputeCellPair(m_creature.GetPositionX(), m_creature.GetPositionY())); + CellPair p(MaNGOS::ComputeCellPair(m_creature->GetPositionX(), m_creature->GetPositionY())); Cell cell(p); cell.data.Part.reserved = ALL_DISTRICT; cell.SetNoCreate(); - MaNGOS::FriendlyMissingBuffInRange u_check(&m_creature, range, spellid); - MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(&m_creature, _list, u_check); + MaNGOS::FriendlyMissingBuffInRange u_check(m_creature, range, spellid); + MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange> searcher(m_creature, _list, u_check); TypeContainerVisitor<MaNGOS::CreatureListSearcher<MaNGOS::FriendlyMissingBuffInRange>, GridTypeMapContainer > grid_creature_searcher(searcher); CellLock<GridReadGuard> cell_lock(cell, p); - cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature.GetMap()); + cell_lock->Visit(cell_lock, grid_creature_searcher, *m_creature->GetMap()); } //********************************* diff --git a/src/game/CreatureEventAI.h b/src/game/CreatureEventAI.h index 74ea7a40a6a..83e925e1fd4 100644 --- a/src/game/CreatureEventAI.h +++ b/src/game/CreatureEventAI.h @@ -251,7 +251,7 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI { public: - CreatureEventAI(Creature *c); + explicit CreatureEventAI(Creature *c); ~CreatureEventAI() { CreatureEventAIList.clear(); @@ -284,12 +284,8 @@ class TRINITY_DLL_SPEC CreatureEventAI : public CreatureAI void DoFindFriendlyMissingBuff(std::list<Creature*>& _list, float range, uint32 spellid); void DoFindFriendlyCC(std::list<Creature*>& _list, float range); - //Pointer to creature we are manipulating - Creature& m_creature; - //Bool for if we are in combat or not bool InCombat; - //Holder for events (stores enabled, time, and eventid) std::list<CreatureEventAIHolder> CreatureEventAIList; uint32 EventUpdateTime; //Time between event updates diff --git a/src/game/GuardAI.cpp b/src/game/GuardAI.cpp index 09314d5e69f..710acede150 100644 --- a/src/game/GuardAI.cpp +++ b/src/game/GuardAI.cpp @@ -33,22 +33,22 @@ int GuardAI::Permissible(const Creature *creature) return PERMIT_BASE_NO; } -GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_creature(*c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK) +GuardAI::GuardAI(Creature *c) : CreatureAI(c), i_victimGuid(0), i_state(STATE_NORMAL), i_tracker(TIME_INTERVAL_LOOK) { } void GuardAI::MoveInLineOfSight(Unit *u) { // Ignore Z for flying creatures - if ( !i_creature.canFly() && i_creature.GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE ) + if ( !m_creature->canFly() && m_creature->GetDistanceZ(u) > CREATURE_Z_ATTACK_RANGE ) return; - if( !i_creature.getVictim() && i_creature.canAttack(u) && - ( u->IsHostileToPlayers() || i_creature.IsHostileTo(u) /*|| u->getVictim() && i_creature.IsFriendlyTo(u->getVictim())*/ ) && - u->isInAccessiblePlaceFor(&i_creature)) + if( !m_creature->getVictim() && m_creature->canAttack(u) && + ( u->IsHostileToPlayers() || m_creature->IsHostileTo(u) /*|| u->getVictim() && m_creature->IsFriendlyTo(u->getVictim())*/ ) && + u->isInAccessiblePlaceFor(m_creature)) { - float attackRadius = i_creature.GetAttackDistance(u); - if(i_creature.IsWithinDistInMap(u,attackRadius)) + float attackRadius = m_creature->GetAttackDistance(u); + if(m_creature->IsWithinDistInMap(u,attackRadius)) { //Need add code to let guard support player AttackStart(u); @@ -59,81 +59,81 @@ void GuardAI::MoveInLineOfSight(Unit *u) void GuardAI::EnterEvadeMode() { - if( !i_creature.isAlive() ) + if( !m_creature->isAlive() ) { - DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", i_creature.GetGUIDLow()); - i_creature.GetMotionMaster()->MoveIdle(); + DEBUG_LOG("Creature stopped attacking because he's dead [guid=%u]", m_creature->GetGUIDLow()); + m_creature->GetMotionMaster()->MoveIdle(); i_state = STATE_NORMAL; i_victimGuid = 0; - i_creature.CombatStop(); - i_creature.DeleteThreatList(); + m_creature->CombatStop(); + m_creature->DeleteThreatList(); return; } - Unit* victim = ObjectAccessor::GetUnit(i_creature, i_victimGuid ); + Unit* victim = ObjectAccessor::GetUnit(*m_creature, i_victimGuid ); if( !victim ) { - DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); } else if( !victim ->isAlive() ) { - DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking because victim is dead [guid=%u]", m_creature->GetGUIDLow()); } else if( victim ->HasStealthAura() ) { - DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking because victim is using stealth [guid=%u]", m_creature->GetGUIDLow()); } else if( victim ->isInFlight() ) { - DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking because victim is flying away [guid=%u]", m_creature->GetGUIDLow()); } else { - DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking because victim outran him [guid=%u]", m_creature->GetGUIDLow()); } - i_creature.RemoveAllAuras(); - i_creature.DeleteThreatList(); + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); i_victimGuid = 0; - i_creature.CombatStop(); + m_creature->CombatStop(); i_state = STATE_NORMAL; // Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead - if( i_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) - i_creature.GetMotionMaster()->MoveTargetedHome(); + if( m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) + m_creature->GetMotionMaster()->MoveTargetedHome(); } void GuardAI::UpdateAI(const uint32 /*diff*/) { - // update i_victimGuid if i_creature.getVictim() !=0 and changed + // update i_victimGuid if m_creature->getVictim() !=0 and changed if(!UpdateVictim()) return; - i_victimGuid = i_creature.getVictim()->GetGUID(); + i_victimGuid = m_creature->getVictim()->GetGUID(); - if( i_creature.isAttackReady() ) + if( m_creature->isAttackReady() ) { - if( i_creature.IsWithinMeleeRange(i_creature.getVictim())) + if( m_creature->IsWithinMeleeRange(m_creature->getVictim())) { - i_creature.AttackerStateUpdate(i_creature.getVictim()); - i_creature.resetAttackTimer(); + m_creature->AttackerStateUpdate(m_creature->getVictim()); + m_creature->resetAttackTimer(); } } } bool GuardAI::IsVisible(Unit *pl) const { - return i_creature.GetDistance(pl) < sWorld.getConfig(CONFIG_SIGHT_GUARDER) - && pl->isVisibleForOrDetect(&i_creature,true); + return m_creature->GetDistance(pl) < sWorld.getConfig(CONFIG_SIGHT_GUARDER) + && pl->isVisibleForOrDetect(m_creature,true); } void GuardAI::JustDied(Unit *killer) { if(Player* pkiller = killer->GetCharmerOrOwnerPlayerOrPlayerItself()) - i_creature.SendZoneUnderAttackMessage(pkiller); + m_creature->SendZoneUnderAttackMessage(pkiller); } diff --git a/src/game/GuardAI.h b/src/game/GuardAI.h index 3bc7ac35f8e..db1bfe0229d 100644 --- a/src/game/GuardAI.h +++ b/src/game/GuardAI.h @@ -36,7 +36,7 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI public: - GuardAI(Creature *c); + explicit GuardAI(Creature *c); void MoveInLineOfSight(Unit *); void EnterEvadeMode(); @@ -47,7 +47,6 @@ class TRINITY_DLL_DECL GuardAI : public CreatureAI static int Permissible(const Creature *); private: - Creature &i_creature; uint64 i_victimGuid; GuardState i_state; TimeTracker i_tracker; diff --git a/src/game/NullCreatureAI.h b/src/game/NullCreatureAI.h index 626dd307ef3..d5c12d8c9a0 100644 --- a/src/game/NullCreatureAI.h +++ b/src/game/NullCreatureAI.h @@ -26,7 +26,7 @@ class TRINITY_DLL_DECL PassiveAI : public CreatureAI { public: - PassiveAI(Creature *c) : CreatureAI(c) {} + explicit PassiveAI(Creature *c) : CreatureAI(c) {} ~PassiveAI() {} void MoveInLineOfSight(Unit *) {} @@ -39,7 +39,7 @@ class TRINITY_DLL_DECL PassiveAI : public CreatureAI class TRINITY_DLL_DECL PossessedAI : public PassiveAI { public: - PossessedAI(Creature *c) : PassiveAI(c) {} + explicit PossessedAI(Creature *c) : PassiveAI(c) {} void AttackStart(Unit *target); void UpdateAI(const uint32); @@ -52,7 +52,7 @@ class TRINITY_DLL_DECL PossessedAI : public PassiveAI class TRINITY_DLL_DECL NullCreatureAI : public PassiveAI { public: - NullCreatureAI(Creature *c) : PassiveAI(c) {} + explicit NullCreatureAI(Creature *c) : PassiveAI(c) {} void UpdateAI(const uint32) {} void EnterEvadeMode() {} @@ -61,7 +61,7 @@ class TRINITY_DLL_DECL NullCreatureAI : public PassiveAI class TRINITY_DLL_DECL CritterAI : public PassiveAI { public: - CritterAI(Creature *c) : PassiveAI(c) {} + explicit CritterAI(Creature *c) : PassiveAI(c) {} void DamageTaken(Unit *done_by, uint32 & /*damage*/); void EnterEvadeMode(); diff --git a/src/game/OutdoorPvPObjectiveAI.h b/src/game/OutdoorPvPObjectiveAI.h index 5c68f45b082..dffd8885243 100644 --- a/src/game/OutdoorPvPObjectiveAI.h +++ b/src/game/OutdoorPvPObjectiveAI.h @@ -26,7 +26,7 @@ class Creature; class TRINITY_DLL_DECL OutdoorPvPObjectiveAI : public NullCreatureAI { public: - OutdoorPvPObjectiveAI(Creature *c); + explicit OutdoorPvPObjectiveAI(Creature *c); void MoveInLineOfSight(Unit *); diff --git a/src/game/PetAI.cpp b/src/game/PetAI.cpp index 3ba66bd57a0..88327978de9 100644 --- a/src/game/PetAI.cpp +++ b/src/game/PetAI.cpp @@ -38,7 +38,7 @@ int PetAI::Permissible(const Creature *creature) return PERMIT_BASE_NO; } -PetAI::PetAI(Creature *c) : CreatureAI(c), i_pet(*c), i_tracker(TIME_INTERVAL_LOOK) +PetAI::PetAI(Creature *c) : CreatureAI(c), i_tracker(TIME_INTERVAL_LOOK) { m_AllySet.clear(); UpdateAllies(); @@ -51,46 +51,46 @@ void PetAI::EnterEvadeMode() bool PetAI::_needToStop() const { // This is needed for charmed creatures, as once their target was reset other effects can trigger threat - if(i_pet.isCharmed() && i_pet.getVictim() == i_pet.GetCharmer()) + if(m_creature->isCharmed() && m_creature->getVictim() == m_creature->GetCharmer()) return true; - return !i_pet.canAttack(i_pet.getVictim()); + return !m_creature->canAttack(m_creature->getVictim()); } void PetAI::_stopAttack() { - if( !i_pet.isAlive() ) + if( !m_creature->isAlive() ) { - DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", i_pet.GetGUIDLow()); - i_pet.GetMotionMaster()->Clear(); - i_pet.GetMotionMaster()->MoveIdle(); - i_pet.CombatStop(); - i_pet.getHostilRefManager().deleteReferences(); + DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", m_creature->GetGUIDLow()); + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveIdle(); + m_creature->CombatStop(); + m_creature->getHostilRefManager().deleteReferences(); return; } - Unit* owner = i_pet.GetCharmerOrOwner(); + Unit* owner = m_creature->GetCharmerOrOwner(); - if(owner && i_pet.GetCharmInfo() && i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) + if(owner && m_creature->GetCharmInfo() && m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW)) { - i_pet.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); + m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); } else { - i_pet.clearUnitState(UNIT_STAT_FOLLOW); - i_pet.GetMotionMaster()->Clear(); - i_pet.GetMotionMaster()->MoveIdle(); + m_creature->clearUnitState(UNIT_STAT_FOLLOW); + m_creature->GetMotionMaster()->Clear(); + m_creature->GetMotionMaster()->MoveIdle(); } - i_pet.AttackStop(); + m_creature->AttackStop(); } void PetAI::UpdateAI(const uint32 diff) { - if (!i_pet.isAlive()) + if (!m_creature->isAlive()) return; - Unit* owner = i_pet.GetCharmerOrOwner(); + Unit* owner = m_creature->GetCharmerOrOwner(); if(m_updateAlliesTimer <= diff) // UpdateAllies self set update timer @@ -98,12 +98,12 @@ void PetAI::UpdateAI(const uint32 diff) else m_updateAlliesTimer -= diff; - // i_pet.getVictim() can't be used for check in case stop fighting, i_pet.getVictim() clear at Unit death etc. - if( i_pet.getVictim() ) + // m_creature->getVictim() can't be used for check in case stop fighting, m_creature->getVictim() clear at Unit death etc. + if( m_creature->getVictim() ) { if( _needToStop() ) { - DEBUG_LOG("Pet AI stoped attacking [guid=%u]", i_pet.GetGUIDLow()); + DEBUG_LOG("Pet AI stoped attacking [guid=%u]", m_creature->GetGUIDLow()); _stopAttack(); return; } @@ -114,26 +114,26 @@ void PetAI::UpdateAI(const uint32 diff) { if(me->isInCombat()) _stopAttack(); - else if(owner && i_pet.GetCharmInfo()) //no victim + else if(owner && m_creature->GetCharmInfo()) //no victim { - if(owner->isInCombat() && !(i_pet.HasReactState(REACT_PASSIVE) || i_pet.GetCharmInfo()->HasCommandState(COMMAND_STAY))) + if(owner->isInCombat() && !(m_creature->HasReactState(REACT_PASSIVE) || m_creature->GetCharmInfo()->HasCommandState(COMMAND_STAY))) AttackStart(owner->getAttackerForHelper()); - else if(i_pet.GetCharmInfo()->HasCommandState(COMMAND_FOLLOW) && !i_pet.hasUnitState(UNIT_STAT_FOLLOW)) - i_pet.GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); + else if(m_creature->GetCharmInfo()->HasCommandState(COMMAND_FOLLOW) && !m_creature->hasUnitState(UNIT_STAT_FOLLOW)) + m_creature->GetMotionMaster()->MoveFollow(owner,PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); } } if(!me->GetCharmInfo()) return; - if (i_pet.GetGlobalCooldown() == 0 && !i_pet.hasUnitState(UNIT_STAT_CASTING)) + if (m_creature->GetGlobalCooldown() == 0 && !m_creature->hasUnitState(UNIT_STAT_CASTING)) { bool inCombat = me->getVictim(); //Autocast - for (uint8 i = 0; i < i_pet.GetPetAutoSpellSize(); i++) + for (uint8 i = 0; i < m_creature->GetPetAutoSpellSize(); i++) { - uint32 spellID = i_pet.GetPetAutoSpellOnPos(i); + uint32 spellID = m_creature->GetPetAutoSpellOnPos(i); if (!spellID) continue; @@ -153,11 +153,11 @@ void PetAI::UpdateAI(const uint32 diff) continue; } - Spell *spell = new Spell(&i_pet, spellInfo, false, 0); + Spell *spell = new Spell(m_creature, spellInfo, false, 0); - if(inCombat && !i_pet.hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(i_pet.getVictim())) + if(inCombat && !m_creature->hasUnitState(UNIT_STAT_FOLLOW) && spell->CanAutoCast(m_creature->getVictim())) { - m_targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(i_pet.getVictim(), spell)); + m_targetSpellStore.push_back(std::make_pair<Unit*, Spell*>(m_creature->getVictim(), spell)); continue; } else @@ -165,7 +165,7 @@ void PetAI::UpdateAI(const uint32 diff) bool spellUsed = false; for(std::set<uint64>::iterator tar = m_AllySet.begin(); tar != m_AllySet.end(); ++tar) { - Unit* Target = ObjectAccessor::GetUnit(i_pet,*tar); + Unit* Target = ObjectAccessor::GetUnit(*m_creature,*tar); //only buff targets that are in combat, unless the spell can only be cast while out of combat if(!Target) @@ -196,19 +196,19 @@ void PetAI::UpdateAI(const uint32 diff) SpellCastTargets targets; targets.setUnitTarget( target ); - if( !i_pet.HasInArc(M_PI, target) ) + if( !m_creature->HasInArc(M_PI, target) ) { - i_pet.SetInFront(target); + m_creature->SetInFront(target); if( target->GetTypeId() == TYPEID_PLAYER ) - i_pet.SendUpdateToPlayer( (Player*)target ); + m_creature->SendUpdateToPlayer( (Player*)target ); if(owner && owner->GetTypeId() == TYPEID_PLAYER) - i_pet.SendUpdateToPlayer( (Player*)owner ); + m_creature->SendUpdateToPlayer( (Player*)owner ); } - i_pet.AddCreatureSpellCooldown(spell->m_spellInfo->Id); - if(i_pet.isPet()) - ((Pet*)&i_pet)->CheckLearning(spell->m_spellInfo->Id); + m_creature->AddCreatureSpellCooldown(spell->m_spellInfo->Id); + if(m_creature->isPet()) + ((Pet*)m_creature)->CheckLearning(spell->m_spellInfo->Id); spell->prepare(&targets); } @@ -222,7 +222,7 @@ void PetAI::UpdateAI(const uint32 diff) void PetAI::UpdateAllies() { - Unit* owner = i_pet.GetCharmerOrOwner(); + Unit* owner = m_creature->GetCharmerOrOwner(); Group *pGroup = NULL; m_updateAlliesTimer = 10*IN_MILISECONDS; //update friendly targets every 10 seconds, lesser checks increase performance @@ -240,7 +240,7 @@ void PetAI::UpdateAllies() return; m_AllySet.clear(); - m_AllySet.insert(i_pet.GetGUID()); + m_AllySet.insert(m_creature->GetGUID()); if(pGroup) //add group { for(GroupReference *itr = pGroup->GetFirstMember(); itr != NULL; itr = itr->next()) diff --git a/src/game/PetAI.h b/src/game/PetAI.h index be38e03e13c..a346908ee0e 100644 --- a/src/game/PetAI.h +++ b/src/game/PetAI.h @@ -31,7 +31,7 @@ class TRINITY_DLL_DECL PetAI : public CreatureAI { public: - PetAI(Creature *c); + explicit PetAI(Creature *c); void EnterEvadeMode(); void JustDied(Unit* who) { _stopAttack(); } @@ -46,7 +46,6 @@ class TRINITY_DLL_DECL PetAI : public CreatureAI void UpdateAllies(); - Creature &i_pet; TimeTracker i_tracker; std::set<uint64> m_AllySet; uint32 m_updateAlliesTimer; diff --git a/src/game/ReactorAI.cpp b/src/game/ReactorAI.cpp index 7c4d1a73eb6..30847405c9e 100644 --- a/src/game/ReactorAI.cpp +++ b/src/game/ReactorAI.cpp @@ -50,18 +50,18 @@ ReactorAI::IsVisible(Unit *) const void ReactorAI::UpdateAI(const uint32 /*time_diff*/) { - // update i_victimGuid if i_creature.getVictim() !=0 and changed + // update i_victimGuid if m_creature->getVictim() !=0 and changed if(!UpdateVictim()) return; - i_victimGuid = i_creature.getVictim()->GetGUID(); + i_victimGuid = m_creature->getVictim()->GetGUID(); - if( i_creature.isAttackReady() ) + if( m_creature->isAttackReady() ) { - if( i_creature.IsWithinMeleeRange(i_creature.getVictim())) + if( m_creature->IsWithinMeleeRange(m_creature->getVictim())) { - i_creature.AttackerStateUpdate(i_creature.getVictim()); - i_creature.resetAttackTimer(); + m_creature->AttackerStateUpdate(m_creature->getVictim()); + m_creature->resetAttackTimer(); } } } @@ -69,49 +69,49 @@ ReactorAI::UpdateAI(const uint32 /*time_diff*/) void ReactorAI::EnterEvadeMode() { - if( !i_creature.isAlive() ) + if( !m_creature->isAlive() ) { - DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", i_creature.GetGUIDLow()); - i_creature.GetMotionMaster()->MovementExpired(); - i_creature.GetMotionMaster()->MoveIdle(); + DEBUG_LOG("Creature stoped attacking cuz his dead [guid=%u]", m_creature->GetGUIDLow()); + m_creature->GetMotionMaster()->MovementExpired(); + m_creature->GetMotionMaster()->MoveIdle(); i_victimGuid = 0; - i_creature.CombatStop(); - i_creature.DeleteThreatList(); + m_creature->CombatStop(); + m_creature->DeleteThreatList(); return; } - Unit* victim = ObjectAccessor::GetUnit(i_creature, i_victimGuid ); + Unit* victim = ObjectAccessor::GetUnit(*m_creature, i_victimGuid ); if( !victim ) { - DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking because victim is non exist [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->HasStealthAura() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is stealth [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking cuz his victim is stealth [guid=%u]", m_creature->GetGUIDLow()); } else if( victim->isInFlight() ) { - DEBUG_LOG("Creature stopped attacking cuz his victim is fly away [guid=%u]", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking cuz his victim is fly away [guid=%u]", m_creature->GetGUIDLow()); } else { - DEBUG_LOG("Creature stopped attacking due to target %s [guid=%u]", victim->isAlive() ? "out run him" : "is dead", i_creature.GetGUIDLow()); + DEBUG_LOG("Creature stopped attacking due to target %s [guid=%u]", victim->isAlive() ? "out run him" : "is dead", m_creature->GetGUIDLow()); } - i_creature.RemoveAllAuras(); - i_creature.DeleteThreatList(); + m_creature->RemoveAllAuras(); + m_creature->DeleteThreatList(); i_victimGuid = 0; - i_creature.CombatStop(); - i_creature.SetLootRecipient(NULL); + m_creature->CombatStop(); + m_creature->SetLootRecipient(NULL); - if(!i_creature.GetCharmerOrOwner()) + if(!m_creature->GetCharmerOrOwner()) { // Remove TargetedMovementGenerator from MotionMaster stack list, and add HomeMovementGenerator instead - if( i_creature.GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) - i_creature.GetMotionMaster()->MoveTargetedHome(); + if( m_creature->GetMotionMaster()->GetCurrentMovementGeneratorType() == TARGETED_MOTION_TYPE ) + m_creature->GetMotionMaster()->MoveTargetedHome(); } - else if (i_creature.GetOwner() && i_creature.GetOwner()->isAlive()) - i_creature.GetMotionMaster()->MoveFollow(i_creature.GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); + else if (m_creature->GetOwner() && m_creature->GetOwner()->isAlive()) + m_creature->GetMotionMaster()->MoveFollow(m_creature->GetOwner(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); } diff --git a/src/game/ReactorAI.h b/src/game/ReactorAI.h index 1cc7da43743..baed6a8e6e1 100644 --- a/src/game/ReactorAI.h +++ b/src/game/ReactorAI.h @@ -29,7 +29,7 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI { public: - ReactorAI(Creature *c) : CreatureAI(c), i_creature(*c), i_victimGuid(0) {} + explicit ReactorAI(Creature *c) : CreatureAI(c), i_victimGuid(0) {} void MoveInLineOfSight(Unit *); void EnterEvadeMode(); @@ -39,7 +39,6 @@ class TRINITY_DLL_DECL ReactorAI : public CreatureAI static int Permissible(const Creature *); private: - Creature &i_creature; uint64 i_victimGuid; }; #endif diff --git a/src/game/TotemAI.cpp b/src/game/TotemAI.cpp index cc32d40fdae..0e98d857dff 100644 --- a/src/game/TotemAI.cpp +++ b/src/game/TotemAI.cpp @@ -38,8 +38,9 @@ TotemAI::Permissible(const Creature *creature) return PERMIT_BASE_NO; } -TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_totem(static_cast<Totem&>(*c)), i_victimGuid(0) +TotemAI::TotemAI(Creature *c) : CreatureAI(c), i_victimGuid(0) { + assert(c->isTotem()); } void @@ -49,20 +50,20 @@ TotemAI::MoveInLineOfSight(Unit *) void TotemAI::EnterEvadeMode() { - i_totem.CombatStop(); + m_creature->CombatStop(); } void TotemAI::UpdateAI(const uint32 /*diff*/) { - if (i_totem.GetTotemType() != TOTEM_ACTIVE) + if (((Totem*)m_creature)->GetTotemType() != TOTEM_ACTIVE) return; - if (!i_totem.isAlive() || i_totem.IsNonMeleeSpellCasted(false)) + if (!m_creature->isAlive() || m_creature->IsNonMeleeSpellCasted(false)) return; // Search spell - SpellEntry const *spellInfo = sSpellStore.LookupEntry(i_totem.GetSpell()); + SpellEntry const *spellInfo = sSpellStore.LookupEntry(((Totem*)m_creature)->GetSpell()); if (!spellInfo) return; @@ -73,17 +74,17 @@ TotemAI::UpdateAI(const uint32 /*diff*/) // SPELLMOD_RANGE not applied in this place just because not existence range mods for attacking totems // pointer to appropriate target if found any - Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(i_totem, i_victimGuid) : NULL; + Unit* victim = i_victimGuid ? ObjectAccessor::GetUnit(*m_creature, i_victimGuid) : NULL; // Search victim if no, not attackable, or out of range, or friendly (possible in case duel end) if( !victim || - !victim->isTargetableForAttack() || !i_totem.IsWithinDistInMap(victim, max_range) || - i_totem.IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(&i_totem,false) ) + !victim->isTargetableForAttack() || !m_creature->IsWithinDistInMap(victim, max_range) || + m_creature->IsFriendlyTo(victim) || !victim->isVisibleForOrDetect(m_creature,false) ) { victim = NULL; - Trinity::NearestAttackableUnitInObjectRangeCheck u_check(&i_totem, &i_totem, max_range); - Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(&i_totem, victim, u_check); - i_totem.VisitNearbyObject(max_range, checker); + Trinity::NearestAttackableUnitInObjectRangeCheck u_check(m_creature, m_creature, max_range); + Trinity::UnitLastSearcher<Trinity::NearestAttackableUnitInObjectRangeCheck> checker(m_creature, victim, u_check); + m_creature->VisitNearbyObject(max_range, checker); } // If have target @@ -93,8 +94,8 @@ TotemAI::UpdateAI(const uint32 /*diff*/) i_victimGuid = victim->GetGUID(); // attack - i_totem.SetInFront(victim); // client change orientation by self - i_totem.CastSpell(victim, i_totem.GetSpell(), false); + m_creature->SetInFront(victim); // client change orientation by self + m_creature->CastSpell(victim, ((Totem*)m_creature)->GetSpell(), false); } else i_victimGuid = 0; @@ -110,13 +111,13 @@ void TotemAI::AttackStart(Unit *) { // Sentry totem sends ping on attack - if (i_totem.GetEntry() == SENTRY_TOTEM_ENTRY && i_totem.GetOwner()->GetTypeId() == TYPEID_PLAYER) + if (m_creature->GetEntry() == SENTRY_TOTEM_ENTRY && m_creature->GetOwner()->GetTypeId() == TYPEID_PLAYER) { WorldPacket data(MSG_MINIMAP_PING, (8+4+4)); - data << i_totem.GetGUID(); - data << i_totem.GetPositionX(); - data << i_totem.GetPositionY(); - ((Player*)i_totem.GetOwner())->GetSession()->SendPacket(&data); + data << m_creature->GetGUID(); + data << m_creature->GetPositionX(); + data << m_creature->GetPositionY(); + ((Player*)m_creature->GetOwner())->GetSession()->SendPacket(&data); } } diff --git a/src/game/TotemAI.h b/src/game/TotemAI.h index 9a19d2c99e5..0b8d0790703 100644 --- a/src/game/TotemAI.h +++ b/src/game/TotemAI.h @@ -31,7 +31,7 @@ class TRINITY_DLL_DECL TotemAI : public CreatureAI { public: - TotemAI(Creature *c); + explicit TotemAI(Creature *c); void MoveInLineOfSight(Unit *); void AttackStart(Unit *); @@ -40,9 +40,10 @@ class TRINITY_DLL_DECL TotemAI : public CreatureAI void UpdateAI(const uint32); static int Permissible(const Creature *); + protected: + Totem& getTotem(); private: - Totem &i_totem; uint64 i_victimGuid; }; #endif |