diff options
| -rw-r--r-- | src/game/Unit.cpp | 7 | 
1 files changed, 4 insertions, 3 deletions
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 79440a8e016..e0069e99259 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -11958,10 +11958,11 @@ void Unit::SetLevel(uint32 lvl)  void Unit::SetHealth(uint32 val)  { -    if((getDeathState() & JUST_DIED) != 0) +    if(getDeathState() == JUST_DIED)          val = 0; -    else if((getDeathState() & (DEAD | DEAD_FALLING)) != 0) -        val = 1; +    // causes instant permadeath if you exit game while in combat?! :-| +    //else if((getDeathState() & (DEAD | DEAD_FALLING)) != 0) +    //    val = 1;      else      {          uint32 maxHealth = GetMaxHealth();  | 
