diff options
| -rw-r--r-- | src/server/game/Combat/ThreatManager.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Combat/ThreatManager.cpp b/src/server/game/Combat/ThreatManager.cpp index 3c71fc9acff..b7f1aec9854 100644 --- a/src/server/game/Combat/ThreatManager.cpp +++ b/src/server/game/Combat/ThreatManager.cpp @@ -333,7 +333,9 @@ void ThreatManager::AddThreat(Unit* target, float amount, SpellInfo const* spell if (!redirInfo.empty()) { float const origAmount = amount; - for (auto const& pair : redirInfo) // (victim,pct) + // intentional copy - there's a nested AddThreat call further down that might cause AI calls which cast spells + auto const redirects = redirInfo; + for (auto const& pair : redirects) // (victim,pct) { Unit* redirTarget = nullptr; auto it = _myThreatListEntries.find(pair.first); // try to look it up in our threat list first (faster) |
