diff options
| -rwxr-xr-x | src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp index 57e8f869b4f..fddfe5f8fb0 100755 --- a/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp @@ -117,7 +117,7 @@ void EffectMovementGenerator::Finalize(Unit &unit) if (unit.GetTypeId() != TYPEID_UNIT) return; - if (((Creature&)unit).AI() && unit.movespline->Finalized()) + if (((Creature&)unit).AI()) ((Creature&)unit).AI()->MovementInform(EFFECT_MOTION_TYPE, m_Id); // Need restore previous movement since we have no proper states system //if (unit.isAlive() && !unit.HasUnitState(UNIT_STATE_CONFUSED|UNIT_STATE_FLEEING)) |
