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-rwxr-xr-xsrc/server/game/Entities/Player/Player.cpp7
-rw-r--r--src/server/game/Movement/Spline/MoveSpline.cpp2
2 files changed, 4 insertions, 5 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 80f2ecb47b4..6d48761a852 100755
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -23507,7 +23507,7 @@ WorldObject* Player::GetViewpoint() const
bool Player::CanUseBattlegroundObject(GameObject* gameobject)
{
- // It is possible to call this method will a null pointer, only skipping faction check.
+ // It is possible to call this method with a null pointer, only skipping faction check.
if (gameobject)
{
FactionTemplateEntry const* playerFaction = getFactionTemplateEntry();
@@ -23527,9 +23527,8 @@ bool Player::CanUseBattlegroundObject(GameObject* gameobject)
bool Player::CanCaptureTowerPoint()
{
return (!HasStealthAura() && // not stealthed
- !HasInvisibilityAura() && // not invisible
- isAlive() // live player
-);
+ !HasInvisibilityAura() && // not invisible
+ isAlive()); // live player
}
uint32 Player::GetBarberShopCost(uint8 newhairstyle, uint8 newhaircolor, uint8 newfacialhair, BarberShopStyleEntry const* newSkin)
diff --git a/src/server/game/Movement/Spline/MoveSpline.cpp b/src/server/game/Movement/Spline/MoveSpline.cpp
index 5bd80ef54e6..65de999c5a7 100644
--- a/src/server/game/Movement/Spline/MoveSpline.cpp
+++ b/src/server/game/Movement/Spline/MoveSpline.cpp
@@ -201,7 +201,7 @@ bool MoveSplineInitArgs::Validate(Unit* unit) const
#define CHECK(exp) \
if (!(exp))\
{\
- sLog->outError(LOG_FILTER_GENERAL, "MoveSplineInitArgs::Validate: expression '%s' failed for %u", #exp, unit->GetGUIDLow());\
+ sLog->outError(LOG_FILTER_GENERAL, "MoveSplineInitArgs::Validate: expression '%s' failed for GUID: %u", #exp, unit->GetTypeId() == TYPEID_PLAYER ? unit->GetGUIDLow() : unit->ToCreature()->GetDBTableGUIDLow());\
return false;\
}
CHECK(path.size() > 1);