diff options
| -rw-r--r-- | src/server/game/Entities/Player/Player.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index fd225e90094..7d5748ad312 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -1665,7 +1665,8 @@ bool Player::TeleportTo(uint32 mapid, float x, float y, float z, float orientati // reset movement flags at teleport, because player will continue move with these flags after teleport SetUnitMovementFlags(GetUnitMovementFlags() & MOVEMENTFLAG_MASK_HAS_PLAYER_STATUS_OPCODE); DisableSpline(); - GetMotionMaster()->Clear(); + if (!IsInFlight()) + GetMotionMaster()->Clear(); if (Transport* transport = GetTransport()) { |
