diff options
| -rwxr-xr-x | src/server/game/Accounts/AccountMgr.cpp | 2 | ||||
| -rw-r--r-- | src/server/game/Handlers/CharacterHandler.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp index f5ec5e1029a..9963ade54f9 100755 --- a/src/server/game/Accounts/AccountMgr.cpp +++ b/src/server/game/Accounts/AccountMgr.cpp @@ -232,7 +232,7 @@ uint32 GetCharactersCount(uint32 accountId) { // check character count PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); - stmt->setUInt64(0, accountId); + stmt->setUInt32(0, accountId); PreparedQueryResult result = CharacterDatabase.Query(stmt); return (result) ? (*result)[0].GetUInt64() : 0; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index e5c28e406ab..a5d5263c161 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -449,7 +449,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte ASSERT(_charCreateCallback.GetParam() == createInfo); PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS); - stmt->setUInt64(0, GetAccountId()); + stmt->setUInt32(0, GetAccountId()); _charCreateCallback.FreeResult(); _charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt)); |
