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-rwxr-xr-xsrc/server/game/Accounts/AccountMgr.cpp2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Accounts/AccountMgr.cpp b/src/server/game/Accounts/AccountMgr.cpp
index f5ec5e1029a..9963ade54f9 100755
--- a/src/server/game/Accounts/AccountMgr.cpp
+++ b/src/server/game/Accounts/AccountMgr.cpp
@@ -232,7 +232,7 @@ uint32 GetCharactersCount(uint32 accountId)
{
// check character count
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
- stmt->setUInt64(0, accountId);
+ stmt->setUInt32(0, accountId);
PreparedQueryResult result = CharacterDatabase.Query(stmt);
return (result) ? (*result)[0].GetUInt64() : 0;
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index e5c28e406ab..a5d5263c161 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -449,7 +449,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
ASSERT(_charCreateCallback.GetParam() == createInfo);
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_SUM_CHARS);
- stmt->setUInt64(0, GetAccountId());
+ stmt->setUInt32(0, GetAccountId());
_charCreateCallback.FreeResult();
_charCreateCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));