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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp2
-rw-r--r--src/server/game/Entities/Creature/Creature.h1
-rw-r--r--src/server/game/Entities/Unit/Unit.h1
3 files changed, 3 insertions, 1 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 489320de190..468f2d81f0f 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -3345,7 +3345,7 @@ bool Creature::IsMovementPreventedByCasting() const
return false;
}
- if (const_cast<Creature*>(this)->HandleSpellFocus(nullptr, true))
+ if (HasSpellFocusTarget())
return true;
if (HasUnitState(UNIT_STATE_CASTING))
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 14b5db8f242..9cc915d3e63 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -359,6 +359,7 @@ class TC_GAME_API Creature : public Unit, public GridObject<Creature>, public Ma
void SetSpellFocusTarget(Spell const* focusSpell, WorldObject const* target);
bool HandleSpellFocus(Spell const* focusSpell = nullptr, bool withDelay = false) override;
void ReleaseSpellFocus(Spell const* focusSpell = nullptr, bool withDelay = true);
+ bool HasSpellFocusTarget() const override { return IsAlive() && (_focusSpell || _spellFocusDelay); }
bool IsMovementPreventedByCasting() const override;
diff --git a/src/server/game/Entities/Unit/Unit.h b/src/server/game/Entities/Unit/Unit.h
index cd7d690e989..23624766dbb 100644
--- a/src/server/game/Entities/Unit/Unit.h
+++ b/src/server/game/Entities/Unit/Unit.h
@@ -1504,6 +1504,7 @@ class TC_GAME_API Unit : public WorldObject
uint32 GetCastSpellXSpellVisualId(SpellInfo const* spellInfo) const override;
virtual bool HandleSpellFocus(Spell const* /*focusSpell*/ = nullptr, bool /*withDelay*/ = false) { return false; }
+ virtual bool HasSpellFocusTarget() const { return false; }
virtual bool IsMovementPreventedByCasting() const;
bool CanCastSpellWhileMoving(SpellInfo const* spellInfo) const;