diff options
33 files changed, 174 insertions, 177 deletions
diff --git a/src/server/game/AI/SmartScripts/SmartScript.cpp b/src/server/game/AI/SmartScripts/SmartScript.cpp index 94cbd2b65f7..382cb8f375e 100644 --- a/src/server/game/AI/SmartScripts/SmartScript.cpp +++ b/src/server/game/AI/SmartScripts/SmartScript.cpp @@ -240,7 +240,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u mLastInvoker = unit->GetGUID(); if (Unit* tempInvoker = GetLastInvoker()) - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s (guidlow: %u)", tempInvoker->GetName().c_str(), tempInvoker->GetGUID().GetCounter()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: Invoker: %s %s", tempInvoker->GetName().c_str(), tempInvoker->GetGUID().ToString().c_str()); ObjectVector targets; GetTargets(targets, e, unit); @@ -428,7 +428,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u { PlayerMenu menu(session); menu.SendQuestGiverQuestDetails(q, me->GetGUID(), true); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player guidLow %u - offering quest %u", player->GetGUID().GetCounter(), e.action.questOffer.questID); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_OFFER_QUEST: Player %s - offering quest %u", player->GetGUID().ToString().c_str(), e.action.questOffer.questID); } } } @@ -803,7 +803,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u break; me->AI()->EnterEvadeMode(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %u EnterEvadeMode", me->GetGUID().GetCounter()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_EVADE: Creature %s EnterEvadeMode", me->GetGUID().ToString().c_str()); break; } case SMART_ACTION_FLEE_FOR_ASSIST: @@ -818,7 +818,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_FLEE_FOR_ASSIST, me->GetGender()); sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %u DoFleeToGetAssistance", me->GetGUID().GetCounter()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction:: SMART_ACTION_FLEE_FOR_ASSIST: Creature %s DoFleeToGetAssistance", me->GetGUID().ToString().c_str()); break; } case SMART_ACTION_CALL_GROUPEVENTHAPPENS: @@ -1036,7 +1036,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me && !me->isDead()) { me->KillSelf(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %u", me->GetGUID().GetCounter()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_DIE: Creature %s", me->GetGUID().ToString().c_str()); } break; } @@ -1045,7 +1045,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u if (me && me->IsAIEnabled()) { me->AI()->DoZoneInCombat(); - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %u", me->GetGUID().GetCounter()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_SET_IN_COMBAT_WITH_ZONE: Creature %s", me->GetGUID().ToString().c_str()); } break; } @@ -1059,7 +1059,7 @@ void SmartScript::ProcessAction(SmartScriptHolder& e, Unit* unit, uint32 var0, u Trinity::BroadcastTextBuilder builder(me, CHAT_MSG_MONSTER_EMOTE, BROADCAST_TEXT_CALL_FOR_HELP, me->GetGender()); sCreatureTextMgr->SendChatPacket(me, builder, CHAT_MSG_MONSTER_EMOTE); } - TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %u", me->GetGUID().GetCounter()); + TC_LOG_DEBUG("scripts.ai", "SmartScript::ProcessAction: SMART_ACTION_CALL_FOR_HELP: Creature %s", me->GetGUID().ToString().c_str()); } break; } diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index aaca0ffd1c4..29f341ca9b5 100644 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -1359,7 +1359,7 @@ void AchievementMgr::SetCriteriaProgress(AchievementCriteriaEntry const* entry, if (entry->StartTimer && timedIter == m_timedAchievements.end()) return; - TC_LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress(%u, %u) for (GUID:%u)", entry->ID, changeValue, m_player->GetGUID().GetCounter()); + TC_LOG_DEBUG("achievement", "AchievementMgr::SetCriteriaProgress(%u, %u) for %s", entry->ID, changeValue, m_player->GetGUID().ToString().c_str()); CriteriaProgress* progress = GetCriteriaProgress(entry); if (!progress) diff --git a/src/server/game/Battlefield/BattlefieldMgr.cpp b/src/server/game/Battlefield/BattlefieldMgr.cpp index 039cba45c8d..3625548074a 100644 --- a/src/server/game/Battlefield/BattlefieldMgr.cpp +++ b/src/server/game/Battlefield/BattlefieldMgr.cpp @@ -87,7 +87,7 @@ void BattlefieldMgr::HandlePlayerEnterZone(Player* player, uint32 zoneId) return; bf->HandlePlayerEnterZone(player, zoneId); - TC_LOG_DEBUG("bg.battlefield", "Player %u entered battlefield id %u", player->GetGUID().GetCounter(), bf->GetTypeId()); + TC_LOG_DEBUG("bg.battlefield", "Player %s entered battlefield id %u", player->GetGUID().ToString().c_str(), bf->GetTypeId()); } void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId) @@ -101,7 +101,7 @@ void BattlefieldMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneId) return; itr->second->HandlePlayerLeaveZone(player, zoneId); - TC_LOG_DEBUG("bg.battlefield", "Player %u left battlefield id %u", player->GetGUID().GetCounter(), itr->second->GetTypeId()); + TC_LOG_DEBUG("bg.battlefield", "Player %s left battlefield id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId()); } Battlefield* BattlefieldMgr::GetBattlefieldToZoneId(uint32 zoneId) diff --git a/src/server/game/Battlegrounds/ArenaTeam.cpp b/src/server/game/Battlegrounds/ArenaTeam.cpp index 810fa7d78fc..cc50ee429fe 100644 --- a/src/server/game/Battlegrounds/ArenaTeam.cpp +++ b/src/server/game/Battlegrounds/ArenaTeam.cpp @@ -357,7 +357,7 @@ void ArenaTeam::DelMember(ObjectGuid guid, bool cleanDb) // delete all info regarding this team for (uint32 i = 0; i < ARENA_TEAM_END; ++i) player->SetArenaTeamInfoField(GetSlot(), ArenaTeamInfoType(i), 0); - TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] left arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().GetCounter(), GetType(), GetId(), GetName().c_str()); + TC_LOG_DEBUG("bg.arena", "Player: %s %s left arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetType(), GetId(), GetName().c_str()); } // Only used for single member deletion, for arena team disband we use a single query for more efficiency @@ -382,7 +382,7 @@ void ArenaTeam::Disband(WorldSession* session) BroadcastEvent(ERR_ARENA_TEAM_DISBANDED_S, ObjectGuid::Empty, 2, session->GetPlayerName(), GetName(), ""); if (Player* player = session->GetPlayer()) - TC_LOG_DEBUG("bg.arena", "Player: %s [GUID: %u] disbanded arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().GetCounter(), GetType(), GetId(), GetName().c_str()); + TC_LOG_DEBUG("bg.arena", "Player: %s %s disbanded arena team type: %u [Id: %u, Name: %s].", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetType(), GetId(), GetName().c_str()); } // Update database diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index 21da93e27e7..5cf3aabbed9 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -1085,7 +1085,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) CharacterDatabase.Execute(stmt); } - TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().GetCounter(), m_BgInstanceGUID); + TC_LOG_DEBUG("bg.battleground", "Battleground: removing player %s from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUID().ToString().c_str(), m_BgInstanceGUID); player->RemoveBattlegroundQueueId(m_BgQueueTypeId); bgQueue.RemovePlayer(m_PlayerGuid, true); diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp index b709bf254d7..943e38cb875 100644 --- a/src/server/game/Entities/Creature/Creature.cpp +++ b/src/server/game/Entities/Creature/Creature.cpp @@ -276,7 +276,7 @@ void Creature::AddToWorld() if (m_spawnId) GetMap()->GetCreatureBySpawnIdStore().insert(std::make_pair(m_spawnId, this)); - TC_LOG_DEBUG("entities.unit", "Adding creature %u with entry %u and DBGUID %u to world in map %u", GetGUID().GetCounter(), GetEntry(), m_spawnId, GetMap()->GetId()); + TC_LOG_DEBUG("entities.unit", "Adding creature %s with DBGUID %u to world in map %u", GetGUID().ToString().c_str(), m_spawnId, GetMap()->GetId()); Unit::AddToWorld(); SearchFormation(); @@ -304,7 +304,7 @@ void Creature::RemoveFromWorld() if (m_spawnId) Trinity::Containers::MultimapErasePair(GetMap()->GetCreatureBySpawnIdStore(), m_spawnId, this); - TC_LOG_DEBUG("entities.unit", "Removing creature %u with entry %u and DBGUID %u to world in map %u", GetGUID().GetCounter(), GetEntry(), m_spawnId, GetMap()->GetId()); + TC_LOG_DEBUG("entities.unit", "Removing creature %s with DBGUID %u to world in map %u", GetGUID().ToString().c_str(), m_spawnId, GetMap()->GetId()); GetMap()->GetObjectsStore().Remove<Creature>(GetGUID()); } } @@ -662,17 +662,17 @@ void Creature::Update(uint32 diff) { case JUST_RESPAWNED: // Must not be called, see Creature::setDeathState JUST_RESPAWNED -> ALIVE promoting. - TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: JUST_RESPAWNED (4)", GetGUID().GetCounter(), GetEntry()); + TC_LOG_ERROR("entities.unit", "Creature %s in wrong state: JUST_RESPAWNED (4)", GetGUID().ToString().c_str()); break; case JUST_DIED: // Must not be called, see Creature::setDeathState JUST_DIED -> CORPSE promoting. - TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: JUST_DIED (1)", GetGUID().GetCounter(), GetEntry()); + TC_LOG_ERROR("entities.unit", "Creature %s in wrong state: JUST_DIED (1)", GetGUID().ToString().c_str()); break; case DEAD: { if (!m_respawnCompatibilityMode) { - TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) in wrong state: DEAD (3)", GetGUID().GetCounter(), GetEntry()); + TC_LOG_ERROR("entities.unit", "Creature %s in wrong state: DEAD (3)", GetGUID().ToString().c_str()); break; } time_t now = GameTime::GetGameTime(); @@ -2237,7 +2237,7 @@ Unit* Creature::SelectNearestTargetInAttackDistance(float dist) const { if (dist > MAX_VISIBILITY_DISTANCE) { - TC_LOG_ERROR("entities.unit", "Creature (GUID: %u Entry: %u) SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().GetCounter(), GetEntry()); + TC_LOG_ERROR("entities.unit", "Creature %s SelectNearestTargetInAttackDistance called with dist > MAX_VISIBILITY_DISTANCE. Distance set to ATTACK_DISTANCE.", GetGUID().ToString().c_str()); dist = ATTACK_DISTANCE; } @@ -2541,7 +2541,7 @@ bool Creature::LoadCreaturesAddon() SpellInfo const* AdditionalSpellInfo = sSpellMgr->GetSpellInfo(*itr); if (!AdditionalSpellInfo) { - TC_LOG_ERROR("sql.sql", "Creature (GUID: %u Entry: %u) has wrong spell %u defined in `auras` field.", GetGUID().GetCounter(), GetEntry(), *itr); + TC_LOG_ERROR("sql.sql", "Creature %s has wrong spell %u defined in `auras` field.", GetGUID().ToString().c_str(), *itr); continue; } @@ -2550,7 +2550,7 @@ bool Creature::LoadCreaturesAddon() continue; AddAura(*itr, this); - TC_LOG_DEBUG("entities.unit", "Spell: %u added to creature (GUID: %u Entry: %u)", *itr, GetGUID().GetCounter(), GetEntry()); + TC_LOG_DEBUG("entities.unit", "Spell: %u added to creature %s", *itr, GetGUID().ToString().c_str()); } } @@ -3221,7 +3221,7 @@ void Creature::SetTextRepeatId(uint8 textGroup, uint8 id) if (std::find(repeats.begin(), repeats.end(), id) == repeats.end()) repeats.push_back(id); else - TC_LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup %u for Creature(%s) GuidLow %u Entry %u, id %u already added", uint32(textGroup), GetName().c_str(), GetGUID().GetCounter(), GetEntry(), uint32(id)); + TC_LOG_ERROR("sql.sql", "CreatureTextMgr: TextGroup %u for Creature(%s) %s, id %u already added", uint32(textGroup), GetName().c_str(), GetGUID().ToString().c_str(), uint32(id)); } CreatureTextRepeatIds Creature::GetTextRepeatGroup(uint8 textGroup) diff --git a/src/server/game/Entities/Creature/CreatureGroups.cpp b/src/server/game/Entities/Creature/CreatureGroups.cpp index c9026f4eecb..fd7ae9eb9d7 100644 --- a/src/server/game/Entities/Creature/CreatureGroups.cpp +++ b/src/server/game/Entities/Creature/CreatureGroups.cpp @@ -50,7 +50,7 @@ void FormationMgr::AddCreatureToGroup(ObjectGuid::LowType leaderSpawnId, Creatur if (itr != map->CreatureGroupHolder.end()) { //Add member to an existing group - TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature GUID: %u, Group InstanceID %u", leaderSpawnId, creature->GetGUID().GetCounter(), creature->GetInstanceId()); + TC_LOG_DEBUG("entities.unit", "Group found: %u, inserting creature %s, Group InstanceID %u", leaderSpawnId, creature->GetGUID().ToString().c_str(), creature->GetInstanceId()); // With dynamic spawn the creature may have just respawned // we need to find previous instance of creature and delete it from the formation, as it'll be invalidated @@ -199,12 +199,12 @@ CreatureGroup::~CreatureGroup() void CreatureGroup::AddMember(Creature* member) { - TC_LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit GUID: %u.", member->GetGUID().GetCounter()); + TC_LOG_DEBUG("entities.unit", "CreatureGroup::AddMember: Adding unit %s.", member->GetGUID().ToString().c_str()); //Check if it is a leader if (member->GetSpawnId() == _leaderSpawnId) { - TC_LOG_DEBUG("entities.unit", "Unit GUID: %u is formation leader. Adding group.", member->GetGUID().GetCounter()); + TC_LOG_DEBUG("entities.unit", "Unit %s is formation leader. Adding group.", member->GetGUID().ToString().c_str()); _leader = member; } @@ -269,7 +269,7 @@ void CreatureGroup::FormationReset(bool dismiss) pair.first->GetMotionMaster()->Initialize(); else pair.first->GetMotionMaster()->MoveIdle(); - TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member GUID: %u", dismiss ? "default" : "idle", pair.first->GetGUID().GetCounter()); + TC_LOG_DEBUG("entities.unit", "CreatureGroup::FormationReset: Set %s movement for member %s", dismiss ? "default" : "idle", pair.first->GetGUID().ToString().c_str()); } } diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp index 712b7131eca..85330b7f09a 100644 --- a/src/server/game/Entities/Object/Object.cpp +++ b/src/server/game/Entities/Object/Object.cpp @@ -1822,7 +1822,7 @@ void WorldObject::AddObjectToRemoveList() Map* map = FindMap(); if (!map) { - TC_LOG_ERROR("misc", "Object (TypeId: %u Entry: %u GUID: %u) at attempt add to move list not have valid map (Id: %u).", GetTypeId(), GetEntry(), GetGUID().GetCounter(), GetMapId()); + TC_LOG_ERROR("misc", "Object %s at attempt add to move list not have valid map (Id: %u).", GetGUID().ToString().c_str(), GetMapId()); return; } diff --git a/src/server/game/Entities/Pet/Pet.cpp b/src/server/game/Entities/Pet/Pet.cpp index e91d203b98a..ae82f5e3637 100644 --- a/src/server/game/Entities/Pet/Pet.cpp +++ b/src/server/game/Entities/Pet/Pet.cpp @@ -341,7 +341,7 @@ bool Pet::LoadPetFromDB(Player* owner, uint32 petEntry, uint32 petnumber, bool c CleanupActionBar(); // remove unknown spells from action bar after load - TC_LOG_DEBUG("entities.pet", "New Pet has guid %u", GetGUID().GetCounter()); + TC_LOG_DEBUG("entities.pet", "New Pet has %s", GetGUID().ToString().c_str()); owner->PetSpellInitialize(); @@ -1187,7 +1187,7 @@ void Pet::_SaveSpells(CharacterDatabaseTransaction& trans) void Pet::_LoadAuras(uint32 timediff) { - TC_LOG_DEBUG("entities.pet", "Loading auras for pet %u", GetGUID().GetCounter()); + TC_LOG_DEBUG("entities.pet", "Loading auras for pet %s", GetGUID().ToString().c_str()); CharacterDatabasePreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_PET_AURA); stmt->setUInt32(0, m_charmInfo->GetPetNumber()); diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp index 48ce208ddea..d818556c6b1 100644 --- a/src/server/game/Entities/Player/Player.cpp +++ b/src/server/game/Entities/Player/Player.cpp @@ -9471,7 +9471,7 @@ void Player::ResetPetTalents() CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { - TC_LOG_ERROR("entities.player", "Object (GUID: %u TypeId: %u) is considered pet-like, but doesn't have charm info!", pet->GetGUID().GetCounter(), pet->GetTypeId()); + TC_LOG_ERROR("entities.player", "Object %s is considered pet-like, but doesn't have charm info!", pet->GetGUID().ToString().c_str()); return; } pet->resetTalents(); @@ -14153,7 +14153,7 @@ void Player::PrepareGossipMenu(WorldObject* source, uint32 menuId /*= 0*/, bool VendorItemData const* vendorItems = creature->GetVendorItems(); if (!vendorItems || vendorItems->Empty()) { - TC_LOG_ERROR("sql.sql", "Creature %s (Entry: %u GUID: %u DB GUID: %u) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.", creature->GetName().c_str(), creature->GetEntry(), creature->GetGUID().GetCounter(), creature->GetSpawnId()); + TC_LOG_ERROR("sql.sql", "Creature %s (%s DB GUID: %u) has UNIT_NPC_FLAG_VENDOR set, but has an empty trading item list.", creature->GetName().c_str(), creature->GetGUID().ToString().c_str(), creature->GetSpawnId()); canTalk = false; } break; @@ -18612,7 +18612,7 @@ void Player::_LoadDailyQuestStatus(PreparedQueryResult result) if (quest_daily_idx >= PLAYER_MAX_DAILY_QUESTS) // max amount with exist data in query { - TC_LOG_ERROR("entities.player", "Player (GUID: %u) has more than 25 daily quest records in `charcter_queststatus_daily`", GetGUID().GetCounter()); + TC_LOG_ERROR("entities.player", "Player %s has more than 25 daily quest records in `charcter_queststatus_daily`", GetGUID().ToString().c_str()); break; } @@ -22376,7 +22376,7 @@ void Player::UpdateVisibilityOf(WorldObject* target) m_clientGUIDs.erase(target->GetGUID()); #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Object %u (Type: %u) out of range for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), GetGUID().GetCounter(), GetDistance(target)); + TC_LOG_DEBUG("maps", "Object %s out of range for player %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target)); #endif } } @@ -22388,7 +22388,7 @@ void Player::UpdateVisibilityOf(WorldObject* target) m_clientGUIDs.insert(target->GetGUID()); #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Object %u (Type: %u) is visible now for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), GetGUID().GetCounter(), GetDistance(target)); + TC_LOG_DEBUG("maps", "Object %s is visible now for player %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target)); #endif // target aura duration for caster show only if target exist at caster client @@ -22464,7 +22464,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi m_clientGUIDs.erase(target->GetGUID()); #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Object %u (Type: %u, Entry: %u) is out of range for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), target->GetEntry(), GetGUID().GetCounter(), GetDistance(target)); + TC_LOG_DEBUG("maps", "Object %s is out of range for player %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target)); #endif } } @@ -22476,7 +22476,7 @@ void Player::UpdateVisibilityOf(T* target, UpdateData& data, std::set<Unit*>& vi UpdateVisibilityOf_helper(m_clientGUIDs, target, visibleNow); #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Object %u (Type: %u, Entry: %u) is visible now for player %u. Distance = %f", target->GetGUID().GetCounter(), target->GetTypeId(), target->GetEntry(), GetGUID().GetCounter(), GetDistance(target)); + TC_LOG_DEBUG("maps", "Object %s is visible now for player %s. Distance = %f", target->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), GetDistance(target)); #endif } } diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index 9079878fcba..ff0df23dab1 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -328,7 +328,7 @@ Creature* Transport::CreateNPCPassenger(ObjectGuid::LowType guid, CreatureData c if (!creature->IsPositionValid()) { - TC_LOG_ERROR("entities.transport", "Creature (guidlow %d, entry %d) not created. Suggested coordinates aren't valid (X: %f Y: %f)",creature->GetGUID().GetCounter(),creature->GetEntry(),creature->GetPositionX(),creature->GetPositionY()); + TC_LOG_ERROR("entities.transport", "Creature %s not created. Suggested coordinates aren't valid (X: %f Y: %f)", creature->GetGUID().ToString().c_str(), creature->GetPositionX(), creature->GetPositionY()); delete creature; return nullptr; } @@ -372,7 +372,7 @@ GameObject* Transport::CreateGOPassenger(ObjectGuid::LowType guid, GameObjectDat if (!go->IsPositionValid()) { - TC_LOG_ERROR("entities.transport", "GameObject (guidlow %d, entry %d) not created. Suggested coordinates aren't valid (X: %f Y: %f)", go->GetGUID().GetCounter(), go->GetEntry(), go->GetPositionX(), go->GetPositionY()); + TC_LOG_ERROR("entities.transport", "GameObject %s not created. Suggested coordinates aren't valid (X: %f Y: %f)", go->GetGUID().ToString().c_str(), go->GetPositionX(), go->GetPositionY()); delete go; return nullptr; } diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index 627d0c7228e..da40b998cda 100644 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -11365,11 +11365,11 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au ASSERT(type != CHARM_TYPE_POSSESS || charmer->GetTypeId() == TYPEID_PLAYER); ASSERT((type == CHARM_TYPE_VEHICLE) == IsVehicle()); - TC_LOG_DEBUG("entities.unit", "SetCharmedBy: charmer %u (GUID %u), charmed %u (GUID %u), type %u.", charmer->GetEntry(), charmer->GetGUID().GetCounter(), GetEntry(), GetGUID().GetCounter(), uint32(type)); + TC_LOG_DEBUG("entities.unit", "SetCharmedBy: charmer %s, charmed %s, type %u.", charmer->GetGUID().ToString().c_str(), GetGUID().ToString().c_str(), uint32(type)); if (this == charmer) { - TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Unit %u (GUID %u) is trying to charm itself!", GetEntry(), GetGUID().GetCounter()); + TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Unit %s is trying to charm itself!", GetGUID().ToString().c_str()); return false; } @@ -11378,14 +11378,14 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au if (GetTypeId() == TYPEID_PLAYER && ToPlayer()->GetTransport()) { - TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: Player on transport is trying to charm %u (GUID %u)", GetEntry(), GetGUID().GetCounter()); + TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: %s is trying to charm Player %s on transport", charmer->GetGUID().ToString().c_str(), GetGUID().ToString().c_str()); return false; } // Already charmed if (GetCharmerGUID()) { - TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: %u (GUID %u) has already been charmed but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUID().GetCounter(), charmer->GetEntry(), charmer->GetGUID().GetCounter()); + TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: %s has already been charmed but %s is trying to charm it!", GetGUID().ToString().c_str(), charmer->GetGUID().ToString().c_str()); return false; } @@ -11411,7 +11411,7 @@ bool Unit::SetCharmedBy(Unit* charmer, CharmType type, AuraApplication const* au // StopCastingCharm may remove a possessed pet? if (!IsInWorld()) { - TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: %u (GUID %u) is not in world but %u (GUID %u) is trying to charm it!", GetEntry(), GetGUID().GetCounter(), charmer->GetEntry(), charmer->GetGUID().GetCounter()); + TC_LOG_FATAL("entities.unit", "Unit::SetCharmedBy: %s is not in world but %s is trying to charm it!", GetGUID().ToString().c_str(), charmer->GetGUID().ToString().c_str()); return false; } diff --git a/src/server/game/Entities/Vehicle/Vehicle.cpp b/src/server/game/Entities/Vehicle/Vehicle.cpp index c19b489fb94..ff12a180c0e 100755 --- a/src/server/game/Entities/Vehicle/Vehicle.cpp +++ b/src/server/game/Entities/Vehicle/Vehicle.cpp @@ -118,7 +118,7 @@ void Vehicle::Uninstall() } _status = STATUS_UNINSTALLING; - TC_LOG_DEBUG("entities.vehicle", "Vehicle::Uninstall Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUID().GetCounter()); + TC_LOG_DEBUG("entities.vehicle", "Vehicle::Uninstall Entry: %u, %s", _creatureEntry, _me->GetGUID().ToString().c_str()); RemoveAllPassengers(); if (GetBase()->GetTypeId() == TYPEID_UNIT) @@ -141,7 +141,7 @@ void Vehicle::Reset(bool evading /*= false*/) if (GetBase()->GetTypeId() != TYPEID_UNIT) return; - TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, GuidLow: %u, DBGuid: %u)", GetCreatureEntry(), _me->GetGUID().GetCounter(), _me->ToCreature()->GetSpawnId()); + TC_LOG_DEBUG("entities.vehicle", "Vehicle::Reset (Entry: %u, %s, DBGuid: %u)", GetCreatureEntry(), _me->GetGUID().ToString().c_str(), _me->ToCreature()->GetSpawnId()); ApplyAllImmunities(); if (GetBase()->IsAlive()) @@ -232,7 +232,7 @@ void Vehicle::ApplyAllImmunities() void Vehicle::RemoveAllPassengers() { - TC_LOG_DEBUG("entities.vehicle", "Vehicle::RemoveAllPassengers. Entry: %u, GuidLow: %u", _creatureEntry, _me->GetGUID().GetCounter()); + TC_LOG_DEBUG("entities.vehicle", "Vehicle::RemoveAllPassengers. Entry: %u, %s", _creatureEntry, _me->GetGUID().ToString().c_str()); /// Setting to_Abort to true will cause @VehicleJoinEvent::Abort to be executed on next @Unit::UpdateEvents call /// This will properly "reset" the pending join process for the passenger. diff --git a/src/server/game/Handlers/AuctionHouseHandler.cpp b/src/server/game/Handlers/AuctionHouseHandler.cpp index dba0f961737..8e63b09ff27 100644 --- a/src/server/game/Handlers/AuctionHouseHandler.cpp +++ b/src/server/game/Handlers/AuctionHouseHandler.cpp @@ -155,7 +155,7 @@ void WorldSession::HandleAuctionSellItem(WorldPacket& recvData) if (bid > MAX_MONEY_AMOUNT || buyout > MAX_MONEY_AMOUNT) { - TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s (GUID %u) attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "WORLD: HandleAuctionSellItem - Player %s %s attempted to sell item with higher price than max gold amount.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); SendAuctionCommandResult(0, AUCTION_SELL_ITEM, ERR_AUCTION_DATABASE_ERROR); return; } @@ -617,7 +617,7 @@ void WorldSession::HandleAuctionRemoveItem(WorldPacket& recvData) { SendAuctionCommandResult(0, AUCTION_CANCEL, ERR_AUCTION_DATABASE_ERROR); //this code isn't possible ... maybe there should be assert - TC_LOG_ERROR("entities.player.cheat", "CHEATER : %u, he tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUID().GetCounter(), auctionId); + TC_LOG_ERROR("entities.player.cheat", "CHEATER : %s tried to cancel auction (id: %u) of another player, or auction is NULL", player->GetGUID().ToString().c_str(), auctionId); return; } diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 5aeac652705..d691cfe857b 100644 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -87,7 +87,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket& recvData) if (!sBattlemasterListStore.LookupEntry(bgTypeId_)) { - TC_LOG_ERROR("network", "Battleground: invalid bgtype (%u) received. possible cheater? player guid %u", bgTypeId_, _player->GetGUID().GetCounter()); + TC_LOG_ERROR("network", "Battleground: invalid bgtype (%u) received. possible cheater? player %s", bgTypeId_, _player->GetGUID().ToString().c_str()); return; } @@ -345,7 +345,7 @@ void WorldSession::HandleBattlefieldListOpcode(WorldPacket &recvData) BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { - TC_LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, GUID: %u) received.", bgTypeId, _player->GetName().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("bg.battleground", "BattlegroundHandler: invalid bgtype (%u) with player (Name: %s, %s) received.", bgTypeId, _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); return; } @@ -434,7 +434,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data2, ERR_GROUP_JOIN_BATTLEGROUND_DESERTERS); _player->SendDirectMessage(&data2); action = 0; - TC_LOG_DEBUG("bg.battleground", "Player %s (%u) has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("bg.battleground", "Player %s %s has a deserter debuff, do not port him to battleground!", _player->GetName().c_str(), _player->GetGUID().ToString().c_str()); } //if player don't match battleground max level, then do not allow him to enter! (this might happen when player leveled up during his waiting in queue if (_player->GetLevel() > bg->GetMaxLevel()) @@ -486,7 +486,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) sBattlegroundMgr->SendToBattleground(_player, ginfo.IsInvitedToBGInstanceGUID, bgTypeId); // add only in HandleMoveWorldPortAck() // bg->AddPlayer(_player, team); - TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%u) joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().GetCounter(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); + TC_LOG_DEBUG("bg.battleground", "Battleground: player %s %s joined battle for bg %u, bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), bg->GetInstanceID(), bg->GetTypeID(), bgQueueTypeId); } else // leave queue { @@ -511,7 +511,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recvData) if (!ginfo.ArenaType) sBattlegroundMgr->ScheduleQueueUpdate(ginfo.ArenaMatchmakerRating, ginfo.ArenaType, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); SendPacket(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player %s (%u) left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().GetCounter(), bg->GetTypeID(), bgQueueTypeId); + TC_LOG_DEBUG("bg.battleground", "Battleground: player %s %s left queue for bgtype %u, queue type %u.", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), bg->GetTypeID(), bgQueueTypeId); // track if player refuses to join the BG after being invited if (bg->isBattleground() && sWorld->getBoolConfig(CONFIG_BATTLEGROUND_TRACK_DESERTERS) && @@ -774,7 +774,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) member->SendDirectMessage(&data); sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, err); member->SendDirectMessage(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUID().GetCounter(), member->GetName().c_str()); + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena as group bg queue type %u bg type %u: %s, NAME %s", bgQueueTypeId, bgTypeId, member->GetGUID().ToString().c_str(), member->GetName().c_str()); } } else @@ -787,7 +787,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket& recvData) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, arenatype, 0); SendPacket(&data); - TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUID().GetCounter(), _player->GetName().c_str()); + TC_LOG_DEBUG("bg.battleground", "Battleground: player joined queue for arena, skirmish, bg queue type %u bg type %u: %s, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUID().ToString().c_str(), _player->GetName().c_str()); } sBattlegroundMgr->ScheduleQueueUpdate(matchmakerRating, arenatype, bgQueueTypeId, bgTypeId, bracketEntry->GetBracketId()); } diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 7b54c313142..ef3e1c03b14 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -593,7 +593,7 @@ void WorldSession::HandleCharCreateOpcode(WorldPacket& recvData) SendCharCreate(CHAR_CREATE_SUCCESS); - TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter()); + TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] %s", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().ToString().c_str()); sScriptMgr->OnPlayerCreate(&newChar); sCharacterCache->AddCharacterCacheEntry(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.GetNativeGender(), newChar.GetRace(), newChar.GetClass(), newChar.GetLevel()); @@ -784,7 +784,7 @@ void WorldSession::HandlePlayerLogin(LoginQueryHolder* holder) else { // remove wrong guild data - TC_LOG_ERROR("network", "Player %s (GUID: %u) marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUID().GetCounter(), pCurrChar->GetGuildId()); + TC_LOG_ERROR("network", "Player %s %s marked as member of not existing guild (id: %u), removing guild membership for player.", pCurrChar->GetName().c_str(), pCurrChar->GetGUID().ToString().c_str(), pCurrChar->GetGuildId()); pCurrChar->SetInGuild(0); } } diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp index 2e768bb85f2..61374dd59f1 100644 --- a/src/server/game/Handlers/CombatHandler.cpp +++ b/src/server/game/Handlers/CombatHandler.cpp @@ -71,8 +71,6 @@ void WorldSession::HandleSetSheathedOpcode(WorldPacket& recvData) uint32 sheathed; recvData >> sheathed; - //TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_SETSHEATHED Message guidlow:%u value1:%u", GetPlayer()->GetGUID().GetCounter(), sheathed); - if (sheathed >= MAX_SHEATH_STATE) { TC_LOG_ERROR("network", "Unknown sheath state %u ??", sheathed); diff --git a/src/server/game/Handlers/DuelHandler.cpp b/src/server/game/Handlers/DuelHandler.cpp index 59f4a3f72da..c5481c565bc 100644 --- a/src/server/game/Handlers/DuelHandler.cpp +++ b/src/server/game/Handlers/DuelHandler.cpp @@ -36,8 +36,8 @@ void WorldSession::HandleDuelAcceptedOpcode(WorldPacket& recvPacket) return; //TC_LOG_DEBUG("network", "WORLD: Received CMSG_DUEL_ACCEPTED"); - TC_LOG_DEBUG("network", "Player 1 is: %u (%s)", player->GetGUID().GetCounter(), player->GetName().c_str()); - TC_LOG_DEBUG("network", "Player 2 is: %u (%s)", target->GetGUID().GetCounter(), target->GetName().c_str()); + TC_LOG_DEBUG("network", "Player 1 is: %s (%s)", player->GetGUID().ToString().c_str(), player->GetName().c_str()); + TC_LOG_DEBUG("network", "Player 2 is: %s (%s)", target->GetGUID().ToString().c_str(), target->GetName().c_str()); time_t now = GameTime::GetGameTime(); player->duel->StartTime = now + 3; diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index d52118e6d81..7a6a475bd78 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -229,7 +229,7 @@ void WorldSession::HandleGroupAcceptOpcode(WorldPacket& recvData) if (group->GetLeaderGUID() == GetPlayer()->GetGUID()) { - TC_LOG_ERROR("network", "HandleGroupAcceptOpcode: player %s(%d) tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().GetCounter()); + TC_LOG_ERROR("network", "HandleGroupAcceptOpcode: player %s %s tried to accept an invite to his own group", GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str()); return; } diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp index 54b2639d897..d349ffffc79 100644 --- a/src/server/game/Handlers/MiscHandler.cpp +++ b/src/server/game/Handlers/MiscHandler.cpp @@ -1194,15 +1194,15 @@ void WorldSession::HandleFarSightOpcode(WorldPacket& recvData) if (apply) { - TC_LOG_DEBUG("network", "Added FarSight %s to player %u", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "Added FarSight %s to player %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str()); if (WorldObject* target = _player->GetViewpoint()) _player->SetSeer(target); else - TC_LOG_DEBUG("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); + TC_LOG_DEBUG("network", "Player %s %s requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str()); } else { - TC_LOG_DEBUG("network", "Player %u set vision to self", _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "Player %s set vision to self", _player->GetGUID().ToString().c_str()); _player->SetSeer(_player); } @@ -1250,7 +1250,7 @@ void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPacket& recvData) if (mode >= MAX_DUNGEON_DIFFICULTY) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUID().GetCounter(), mode); + TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player %s sent an invalid instance mode %d!", _player->GetGUID().ToString().c_str(), mode); return; } @@ -1309,7 +1309,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) if (mode >= MAX_RAID_DIFFICULTY) { - TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d sent an invalid instance mode %d!", _player->GetGUID().GetCounter(), mode); + TC_LOG_ERROR("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %s sent an invalid instance mode %d!", _player->GetGUID().ToString().c_str(), mode); return; } @@ -1317,7 +1317,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) Map* map = _player->FindMap(); if (map && map->IsDungeon()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %s tried to reset the instance while inside!", _player->GetGUID().ToString().c_str()); return; } @@ -1340,7 +1340,7 @@ void WorldSession::HandleSetRaidDifficultyOpcode(WorldPacket& recvData) if (groupGuy->GetMap()->IsRaid()) { - TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %d tried to reset the instance while inside!", _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player %s tried to reset the instance while inside!", _player->GetGUID().ToString().c_str()); return; } } diff --git a/src/server/game/Handlers/MovementHandler.cpp b/src/server/game/Handlers/MovementHandler.cpp index 7f4d1a053b3..26a357da7ab 100644 --- a/src/server/game/Handlers/MovementHandler.cpp +++ b/src/server/game/Handlers/MovementHandler.cpp @@ -83,7 +83,7 @@ void WorldSession::HandleMoveWorldportAck() // while the player is in transit, for example the map may get full if (!newMap || newMap->CannotEnter(player)) { - TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %d (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().GetCounter(), player->GetName().c_str()); + TC_LOG_ERROR("network", "Map %d (%s) could not be created for player %s (%s), porting player to homebind", loc.GetMapId(), newMap ? newMap->GetMapName() : "Unknown", player->GetGUID().ToString().c_str(), player->GetName().c_str()); player->TeleportTo(player->m_homebindMapId, player->m_homebindX, player->m_homebindY, player->m_homebindZ, player->GetOrientation()); return; } diff --git a/src/server/game/Handlers/PetHandler.cpp b/src/server/game/Handlers/PetHandler.cpp index f39cc88e47e..eb4c525b6b9 100644 --- a/src/server/game/Handlers/PetHandler.cpp +++ b/src/server/game/Handlers/PetHandler.cpp @@ -486,7 +486,7 @@ void WorldSession::HandlePetSetAction(WorldPacket& recvData) CharmInfo* charmInfo = pet->GetCharmInfo(); if (!charmInfo) { - TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSetAction: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", pet->GetGUID().GetCounter(), pet->GetTypeId()); + TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSetAction: object %s is considered pet-like but doesn't have a charminfo!", pet->GetGUID().ToString().c_str()); return; } @@ -742,7 +742,7 @@ void WorldSession::HandlePetSpellAutocastOpcode(WorldPacket& recvPacket) CharmInfo* charmInfo = petControlled->GetCharmInfo(); if (!charmInfo) { - TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcod: object (GUID: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!", petControlled->GetGUID().GetCounter(), petControlled->GetTypeId()); + TC_LOG_ERROR("entities.pet", "WorldSession::HandlePetSpellAutocastOpcod: object %s is considered pet-like but doesn't have a charminfo!", petControlled->GetGUID().ToString().c_str()); return; } diff --git a/src/server/game/Handlers/PetitionsHandler.cpp b/src/server/game/Handlers/PetitionsHandler.cpp index f6db3e8001e..10f21cdf2d8 100644 --- a/src/server/game/Handlers/PetitionsHandler.cpp +++ b/src/server/game/Handlers/PetitionsHandler.cpp @@ -210,7 +210,7 @@ void WorldSession::HandlePetitionBuyOpcode(WorldPacket& recvData) { // clear from petition store sPetitionMgr->RemovePetition(petition->PetitionGuid); - TC_LOG_DEBUG("network", "Invalid petition GUID: %u", petition->PetitionGuid.GetCounter()); + TC_LOG_DEBUG("network", "Invalid petition %s", petition->PetitionGuid.ToString().c_str()); } // fill petition store @@ -227,7 +227,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { - TC_LOG_DEBUG("entities.player.items", "Petition %s is not found for player %u %s", petitionGuid.ToString().c_str(), GetPlayer()->GetGUID().GetCounter(), GetPlayer()->GetName().c_str()); + TC_LOG_DEBUG("entities.player.items", "Petition %s is not found for player %s %s", petitionGuid.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str()); return; } @@ -235,7 +235,7 @@ void WorldSession::HandlePetitionShowSignOpcode(WorldPacket& recvData) if (petition->PetitionType == GUILD_CHARTER_TYPE && _player->GetGuildId()) return; - TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition entry: '%u'", petitionGuid.GetCounter()); + TC_LOG_DEBUG("network", "CMSG_PETITION_SHOW_SIGNATURES petition %s", petitionGuid.ToString().c_str()); SendPetitionSigns(petition, _player); } @@ -392,7 +392,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData) Petition* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { - TC_LOG_ERROR("network", "Petition %s is not found for player %u %s", petitionGuid.ToString().c_str(), GetPlayer()->GetGUID().GetCounter(), GetPlayer()->GetName().c_str()); + TC_LOG_ERROR("network", "Petition %s is not found for player %s %s", petitionGuid.ToString().c_str(), GetPlayer()->GetGUID().ToString().c_str(), GetPlayer()->GetName().c_str()); return; } @@ -477,7 +477,7 @@ void WorldSession::HandlePetitionSignOpcode(WorldPacket& recvData) // fill petition store petition->AddSignature(GetAccountId(), playerGuid, false); - TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (GUID: %u Account: %u)", petitionGuid.ToString().c_str(), _player->GetName().c_str(), playerGuid.GetCounter(), GetAccountId()); + TC_LOG_DEBUG("network", "PETITION SIGN: %s by player: %s (%s Account: %u)", petitionGuid.ToString().c_str(), _player->GetName().c_str(), playerGuid.ToString().c_str(), GetAccountId()); WorldPacket data(SMSG_PETITION_SIGN_RESULTS, (8+8+4)); data << uint64(petitionGuid); @@ -496,7 +496,7 @@ void WorldSession::HandlePetitionDeclineOpcode(WorldPacket& recvData) ObjectGuid petitionguid; recvData >> petitionguid; // petition guid - TC_LOG_DEBUG("network", "Petition %s declined by %u", petitionguid.ToString().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "Petition %s declined by %s", petitionguid.ToString().c_str(), _player->GetGUID().ToString().c_str()); Petition const* petition = sPetitionMgr->GetPetition(petitionguid); if (!petition) @@ -601,12 +601,12 @@ void WorldSession::HandleTurnInPetitionOpcode(WorldPacket& recvData) if (!item) return; - TC_LOG_DEBUG("network", "Petition %s turned in by %u", petitionGuid.ToString().c_str(), _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "Petition %s turned in by %s", petitionGuid.ToString().c_str(), _player->GetGUID().ToString().c_str()); Petition const* petition = sPetitionMgr->GetPetition(petitionGuid); if (!petition) { - TC_LOG_ERROR("entities.player.cheat", "Player %s (guid: %u) tried to turn in petition (%s) that is not present in the database", _player->GetName().c_str(), _player->GetGUID().GetCounter(), petitionGuid.ToString().c_str()); + TC_LOG_ERROR("entities.player.cheat", "Player %s %s tried to turn in petition (%s) that is not present in the database", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), petitionGuid.ToString().c_str()); return; } diff --git a/src/server/game/Handlers/QuestHandler.cpp b/src/server/game/Handlers/QuestHandler.cpp index 3f70bce984d..02cefda4937 100644 --- a/src/server/game/Handlers/QuestHandler.cpp +++ b/src/server/game/Handlers/QuestHandler.cpp @@ -52,14 +52,14 @@ void WorldSession::HandleQuestgiverStatusQueryOpcode(WorldPacket& recvData) { case TYPEID_UNIT: { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc, guid = %u", questGiver->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for npc %s", questGiver->GetGUID().ToString().c_str()); if (!questGiver->ToCreature()->IsHostileTo(_player)) // do not show quest status to enemies questStatus = _player->GetQuestDialogStatus(questGiver); break; } case TYPEID_GAMEOBJECT: { - TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject guid = %u", questGiver->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "WORLD: Received CMSG_QUESTGIVER_STATUS_QUERY for GameObject %s", questGiver->GetGUID().ToString().c_str()); questStatus = _player->GetQuestDialogStatus(questGiver); break; } @@ -271,7 +271,7 @@ void WorldSession::HandleQuestgiverChooseRewardOpcode(WorldPacket& recvData) if (reward >= QUEST_REWARD_CHOICES_COUNT) { - TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s (guid %d) tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().GetCounter(), reward); + TC_LOG_ERROR("entities.player.cheat", "Error in CMSG_QUESTGIVER_CHOOSE_REWARD: player %s %s tried to get invalid reward (%u) (possible packet-hacking detected)", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), reward); return; } @@ -429,7 +429,7 @@ void WorldSession::HandleQuestLogRemoveQuest(WorldPacket& recvData) _player->RemoveActiveQuest(questId); _player->RemoveTimedAchievement(ACHIEVEMENT_TIMED_TYPE_QUEST, questId); - TC_LOG_INFO("network", "Player %u abandoned quest %u", _player->GetGUID().GetCounter(), questId); + TC_LOG_INFO("network", "Player %s abandoned quest %u", _player->GetGUID().ToString().c_str(), questId); if (sWorld->getBoolConfig(CONFIG_QUEST_ENABLE_QUEST_TRACKER)) // check if Quest Tracker is enabled { diff --git a/src/server/game/Handlers/SpellHandler.cpp b/src/server/game/Handlers/SpellHandler.cpp index 65195f70eda..51803288057 100644 --- a/src/server/game/Handlers/SpellHandler.cpp +++ b/src/server/game/Handlers/SpellHandler.cpp @@ -225,7 +225,7 @@ void WorldSession::HandleOpenItemOpcode(WorldPacket& recvPacket) if (!lockInfo) { player->SendEquipError(EQUIP_ERR_ITEM_LOCKED, item, nullptr); - TC_LOG_ERROR("network", "WORLD::OpenItem: item [guid = %u] has an unknown lockId: %u!", item->GetGUID().GetCounter(), lockId); + TC_LOG_ERROR("network", "WORLD::OpenItem: item %s has an unknown lockId: %u!", item->GetGUID().ToString().c_str(), lockId); return; } @@ -262,7 +262,7 @@ void WorldSession::HandleOpenWrappedItemCallback(uint16 pos, ObjectGuid itemGuid if (!result) { - TC_LOG_ERROR("network", "Wrapped item %u don't have record in character_gifts table and will deleted", itemGuid.GetCounter()); + TC_LOG_ERROR("network", "Wrapped item %s does't have record in character_gifts table and will deleted", itemGuid.ToString().c_str()); GetPlayer()->DestroyItem(item->GetBagSlot(), item->GetSlot(), true); return; } diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index 0b457c4c80f..22f3bdbdd87 100644 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -62,13 +62,13 @@ void WorldSession::SendTradeStatus(TradeStatusInfo const& info) void WorldSession::HandleIgnoreTradeOpcode(WorldPacket& /*recvPacket*/) { - TC_LOG_DEBUG("network", "WORLD: Ignore Trade %u", _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "WORLD: Ignore Trade %s", _player->GetGUID().ToString().c_str()); // recvPacket.print_storage(); } void WorldSession::HandleBusyTradeOpcode(WorldPacket& /*recvPacket*/) { - TC_LOG_DEBUG("network", "WORLD: Busy Trade %u", _player->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "WORLD: Busy Trade %s", _player->GetGUID().ToString().c_str()); // recvPacket.print_storage(); } @@ -143,7 +143,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (myItems[i]) { // logging - TC_LOG_DEBUG("network", "partner storing: %u", myItems[i]->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "partner storing: %s", myItems[i]->GetGUID().ToString().c_str()); if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { sLog->outCommand(_player->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", @@ -161,7 +161,7 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (hisItems[i]) { // logging - TC_LOG_DEBUG("network", "player storing: %u", hisItems[i]->GetGUID().GetCounter()); + TC_LOG_DEBUG("network", "player storing: %s", hisItems[i]->GetGUID().ToString().c_str()); if (HasPermission(rbac::RBAC_PERM_LOG_GM_TRADE)) { sLog->outCommand(trader->GetSession()->GetAccountId(), "GM %s (Account: %u) trade: %s (Entry: %d Count: %u) to player: %s (Account: %u)", @@ -184,21 +184,21 @@ void WorldSession::moveItems(Item* myItems[], Item* hisItems[]) if (myItems[i]) { if (!traderCanTrade) - TC_LOG_ERROR("network", "trader can't store item: %u", myItems[i]->GetGUID().GetCounter()); + TC_LOG_ERROR("network", "trader can't store item: %s", myItems[i]->GetGUID().ToString().c_str()); if (_player->CanStoreItem(NULL_BAG, NULL_SLOT, playerDst, myItems[i], false) == EQUIP_ERR_OK) _player->MoveItemToInventory(playerDst, myItems[i], true, true); else - TC_LOG_ERROR("network", "player can't take item back: %u", myItems[i]->GetGUID().GetCounter()); + TC_LOG_ERROR("network", "player can't take item back: %s", myItems[i]->GetGUID().ToString().c_str()); } // return the already removed items to the original owner if (hisItems[i]) { if (!playerCanTrade) - TC_LOG_ERROR("network", "player can't store item: %u", hisItems[i]->GetGUID().GetCounter()); + TC_LOG_ERROR("network", "player can't store item: %s", hisItems[i]->GetGUID().ToString().c_str()); if (trader->CanStoreItem(NULL_BAG, NULL_SLOT, traderDst, hisItems[i], false) == EQUIP_ERR_OK) trader->MoveItemToInventory(traderDst, hisItems[i], true, true); else - TC_LOG_ERROR("network", "trader can't take item back: %u", hisItems[i]->GetGUID().GetCounter()); + TC_LOG_ERROR("network", "trader can't take item back: %s", hisItems[i]->GetGUID().ToString().c_str()); } } } @@ -216,7 +216,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m { if (Item* item = myTrade->GetItem(TradeSlots(i))) { - TC_LOG_DEBUG("network", "player trade item %u bag: %u slot: %u", item->GetGUID().GetCounter(), item->GetBagSlot(), item->GetSlot()); + TC_LOG_DEBUG("network", "player trade item %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot()); //Can return nullptr myItems[i] = item; myItems[i]->SetInTrade(); @@ -224,7 +224,7 @@ static void setAcceptTradeMode(TradeData* myTrade, TradeData* hisTrade, Item* *m if (Item* item = hisTrade->GetItem(TradeSlots(i))) { - TC_LOG_DEBUG("network", "partner trade item %u bag: %u slot: %u", item->GetGUID().GetCounter(), item->GetBagSlot(), item->GetSlot()); + TC_LOG_DEBUG("network", "partner trade item %s bag: %u slot: %u", item->GetGUID().ToString().c_str(), item->GetBagSlot(), item->GetSlot()); hisItems[i] = item; hisItems[i]->SetInTrade(); } diff --git a/src/server/game/Handlers/VehicleHandler.cpp b/src/server/game/Handlers/VehicleHandler.cpp index 7d53b1ab339..a163c240c58 100644 --- a/src/server/game/Handlers/VehicleHandler.cpp +++ b/src/server/game/Handlers/VehicleHandler.cpp @@ -181,7 +181,7 @@ void WorldSession::HandleEjectPassenger(WorldPacket &data) if (seat->IsEjectable()) unit->ExitVehicle(); else - TC_LOG_ERROR("network", "Player %u attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().GetCounter(), guid.ToString().c_str()); + TC_LOG_ERROR("network", "Player %s attempted to eject %s from non-ejectable seat.", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str()); } else TC_LOG_ERROR("network", "HandleEjectPassenger: %s tried to eject invalid %s ", GetPlayer()->GetGUID().ToString().c_str(), guid.ToString().c_str()); diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index 000db8dc3ea..a494b3fb53d 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -579,7 +579,7 @@ bool Map::AddPlayerToMap(Player* player) CellCoord cellCoord = Trinity::ComputeCellCoord(player->GetPositionX(), player->GetPositionY()); if (!cellCoord.IsCoordValid()) { - TC_LOG_ERROR("maps", "Map::Add: Player (GUID: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUID().GetCounter(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); + TC_LOG_ERROR("maps", "Map::Add: Player %s has invalid coordinates X:%f Y:%f grid cell [%u:%u]", player->GetGUID().ToString().c_str(), player->GetPositionX(), player->GetPositionY(), cellCoord.x_coord, cellCoord.y_coord); return false; } @@ -1090,7 +1090,7 @@ void Map::CreatureRelocation(Creature* creature, float x, float y, float z, floa if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUID().GetCounter(), creature->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + TC_LOG_DEBUG("maps", "Creature %s added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", creature->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif AddCreatureToMoveList(creature, x, y, z, ang); // in diffcell/diffgrid case notifiers called at finishing move creature in Map::MoveAllCreaturesInMoveList @@ -1123,7 +1123,7 @@ void Map::GameObjectRelocation(GameObject* go, float x, float y, float z, float if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + TC_LOG_DEBUG("maps", "GameObject %s added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif AddGameObjectToMoveList(go, x, y, z, orientation); // in diffcell/diffgrid case notifiers called at finishing move go in Map::MoveAllGameObjectsInMoveList @@ -1157,7 +1157,7 @@ void Map::DynamicObjectRelocation(DynamicObject* dynObj, float x, float y, float if (old_cell.DiffCell(new_cell) || old_cell.DiffGrid(new_cell)) { #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u) added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", dynObj->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + TC_LOG_DEBUG("maps", "GameObject %s added to moving list from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", dynObj->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif AddDynamicObjectToMoveList(dynObj, x, y, z, orientation); // in diffcell/diffgrid case notifiers called at finishing move dynObj in Map::MoveAllGameObjectsInMoveList @@ -1269,9 +1269,9 @@ void Map::MoveAllCreaturesInMoveList() if (!CreatureRespawnRelocation(c, false)) { // ... or unload (if respawn grid also not loaded) - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", c->GetGUID().GetCounter(), c->GetEntry()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "Creature %s cannot be move to unloaded respawn grid.", c->GetGUID().ToString().c_str()); +#endif //AddObjectToRemoveList(Pet*) should only be called in Pet::Remove //This may happen when a player just logs in and a pet moves to a nearby unloaded cell //To avoid this, we can load nearby cells when player log in @@ -1325,7 +1325,7 @@ void Map::MoveAllGameObjectsInMoveList() { // ... or unload (if respawn grid also not loaded) #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) cannot be move to unloaded respawn grid.", go->GetGUID().GetCounter(), go->GetEntry()); + TC_LOG_DEBUG("maps", "GameObject %s cannot be move to unloaded respawn grid.", go->GetGUID().ToString().c_str()); #endif AddObjectToRemoveList(go); } @@ -1365,7 +1365,7 @@ void Map::MoveAllDynamicObjectsInMoveList() else { #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) cannot be moved to unloaded grid.", dynObj->GetGUID().GetCounter()); + TC_LOG_DEBUG("maps", "DynamicObject %s cannot be moved to unloaded grid.", dynObj->GetGUID().ToString().c_str()); #endif } } @@ -1382,18 +1382,18 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) // if in same cell then none do if (old_cell.DiffCell(new_cell)) { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "Creature %s moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", c->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); +#endif c->RemoveFromGrid(); AddToGrid(c, new_cell); } else { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "Creature %s moved in same grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); +#endif } return true; @@ -1404,9 +1404,9 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) { EnsureGridLoadedForActiveObject(new_cell, c); - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Active creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "Active creature %s moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); +#endif c->RemoveFromGrid(); AddToGrid(c, new_cell); @@ -1421,7 +1421,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY()))) { #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + TC_LOG_DEBUG("maps", "Creature %s moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif c->RemoveFromGrid(); @@ -1433,7 +1433,7 @@ bool Map::CreatureCellRelocation(Creature* c, Cell new_cell) // fail to move: normal creature attempt move to unloaded grid #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); + TC_LOG_DEBUG("maps", "Creature %s attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); #endif return false; } @@ -1446,18 +1446,18 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell) // if in same cell then none do if (old_cell.DiffCell(new_cell)) { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "GameObject %s moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); +#endif go->RemoveFromGrid(); AddToGrid(go, new_cell); } else { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "GameObject %s moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); +#endif } return true; @@ -1468,9 +1468,9 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell) { EnsureGridLoadedForActiveObject(new_cell, go); - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Active GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "Active GameObject %s moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); +#endif go->RemoveFromGrid(); AddToGrid(go, new_cell); @@ -1481,9 +1481,9 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell) // in diff. loaded grid normal GameObject if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY()))) { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "GameObject %s moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); +#endif go->RemoveFromGrid(); EnsureGridCreated(GridCoord(new_cell.GridX(), new_cell.GridY())); @@ -1493,9 +1493,9 @@ bool Map::GameObjectCellRelocation(GameObject* go, Cell new_cell) } // fail to move: normal GameObject attempt move to unloaded grid - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "GameObject %s attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); +#endif return false; } @@ -1507,18 +1507,18 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell) // if in same cell then none do if (old_cell.DiffCell(new_cell)) { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "DynamicObject %s moved in grid[%u, %u] from cell[%u, %u] to cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.CellX(), new_cell.CellY()); +#endif go->RemoveFromGrid(); AddToGrid(go, new_cell); } else { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "DynamicObject %s moved in same grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY()); +#endif } return true; @@ -1529,9 +1529,9 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell) { EnsureGridLoadedForActiveObject(new_cell, go); - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Active DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "Active DynamicObject %s moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); +#endif go->RemoveFromGrid(); AddToGrid(go, new_cell); @@ -1542,9 +1542,9 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell) // in diff. loaded grid normal GameObject if (IsGridLoaded(GridCoord(new_cell.GridX(), new_cell.GridY()))) { - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "DynamicObject %s moved from grid[%u, %u]cell[%u, %u] to grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); +#endif go->RemoveFromGrid(); EnsureGridCreated(GridCoord(new_cell.GridX(), new_cell.GridY())); @@ -1554,9 +1554,9 @@ bool Map::DynamicObjectCellRelocation(DynamicObject* go, Cell new_cell) } // fail to move: normal GameObject attempt move to unloaded grid - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "DynamicObject (GUID: %u) attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "DynamicObject %s attempted to move from grid[%u, %u]cell[%u, %u] to unloaded grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), old_cell.GridX(), old_cell.GridY(), old_cell.CellX(), old_cell.CellY(), new_cell.GridX(), new_cell.GridY(), new_cell.CellX(), new_cell.CellY()); +#endif return false; } @@ -1573,9 +1573,9 @@ bool Map::CreatureRespawnRelocation(Creature* c, bool diffGridOnly) c->CombatStop(); c->GetMotionMaster()->Clear(); - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "Creature (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUID().GetCounter(), c->GetEntry(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "Creature %s moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", c->GetGUID().ToString().c_str(), c->GetCurrentCell().GridX(), c->GetCurrentCell().GridY(), c->GetCurrentCell().CellX(), c->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); +#endif // teleport it to respawn point (like normal respawn if player see) if (CreatureCellRelocation(c, resp_cell)) @@ -1601,9 +1601,9 @@ bool Map::GameObjectRespawnRelocation(GameObject* go, bool diffGridOnly) if (diffGridOnly && !go->GetCurrentCell().DiffGrid(resp_cell)) return true; - #ifdef TRINITY_DEBUG - TC_LOG_DEBUG("maps", "GameObject (GUID: %u Entry: %u) moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", go->GetGUID().GetCounter(), go->GetEntry(), go->GetCurrentCell().GridX(), go->GetCurrentCell().GridY(), go->GetCurrentCell().CellX(), go->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); - #endif +#ifdef TRINITY_DEBUG + TC_LOG_DEBUG("maps", "GameObject %s moved from grid[%u, %u]cell[%u, %u] to respawn grid[%u, %u]cell[%u, %u].", go->GetGUID().ToString().c_str(), go->GetCurrentCell().GridX(), go->GetCurrentCell().GridY(), go->GetCurrentCell().CellX(), go->GetCurrentCell().CellY(), resp_cell.GridX(), resp_cell.GridY(), resp_cell.CellX(), resp_cell.CellY()); +#endif // teleport it to respawn point (like normal respawn if player see) if (GameObjectCellRelocation(go, resp_cell)) @@ -2851,7 +2851,7 @@ char const* Map::GetMapName() const void Map::SendInitSelf(Player* player) { - TC_LOG_DEBUG("maps", "Creating player data for himself %u", player->GetGUID().GetCounter()); + TC_LOG_DEBUG("maps", "Creating player data for himself %s", player->GetGUID().ToString().c_str()); UpdateData data; @@ -3448,7 +3448,6 @@ void Map::AddObjectToRemoveList(WorldObject* obj) obj->CleanupsBeforeDelete(false); // remove or simplify at least cross referenced links i_objectsToRemove.insert(obj); - //TC_LOG_DEBUG("maps", "Object (GUID: %u TypeId: %u) added to removing list.", obj->GetGUID().GetCounter(), obj->GetTypeId()); } void Map::AddObjectToSwitchList(WorldObject* obj, bool on) @@ -3505,7 +3504,7 @@ void Map::RemoveAllObjectsInRemoveList() { Corpse* corpse = ObjectAccessor::GetCorpse(*obj, obj->GetGUID()); if (!corpse) - TC_LOG_ERROR("maps", "Tried to delete corpse/bones %u that is not in map.", obj->GetGUID().GetCounter()); + TC_LOG_ERROR("maps", "Tried to delete corpse/bones %s that is not in map.", obj->GetGUID().ToString().c_str()); else RemoveFromMap(corpse, true); break; @@ -3701,7 +3700,7 @@ Map::EnterState InstanceMap::CannotEnter(Player* player) { if (player->GetMapRef().getTarget() == this) { - TC_LOG_ERROR("maps", "InstanceMap::CannotEnter - player %s(%u) already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUID().GetCounter(), GetId(), GetInstanceId(), GetSpawnMode()); + TC_LOG_ERROR("maps", "InstanceMap::CannotEnter - player %s %s already in map %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetId(), GetInstanceId(), GetSpawnMode()); ABORT(); return CANNOT_ENTER_ALREADY_IN_MAP; } @@ -3772,7 +3771,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) // cannot enter other instances if bound permanently if (playerBind->save != mapSave) { - TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUID().GetCounter(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); + TC_LOG_ERROR("maps", "InstanceMap::Add: player %s %s is permanently bound to instance %s %d, %d, %d, %d, %d, %d but he is being put into instance %s %d, %d, %d, %d, %d, %d", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset()); return false; } } @@ -3784,7 +3783,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) InstanceGroupBind* groupBind = group->GetBoundInstance(this); if (playerBind && playerBind->save != mapSave) { - TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUID().GetCounter(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); + TC_LOG_ERROR("maps", "InstanceMap::Add: player %s %s is being put into instance %s %d, %d, %d, %d, %d, %d but he is in group %s and is bound to instance %d, %d, %d, %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), GetMapName(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), mapSave->GetPlayerCount(), mapSave->GetGroupCount(), mapSave->CanReset(), group->GetLeaderGUID().ToString().c_str(), playerBind->save->GetMapId(), playerBind->save->GetInstanceId(), playerBind->save->GetDifficulty(), playerBind->save->GetPlayerCount(), playerBind->save->GetGroupCount(), playerBind->save->CanReset()); if (groupBind) TC_LOG_ERROR("maps", "InstanceMap::Add: the group is bound to the instance %s %d, %d, %d, %d, %d, %d", GetMapName(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty(), groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount(), groupBind->save->CanReset()); //ABORT(); @@ -3798,7 +3797,7 @@ bool InstanceMap::AddPlayerToMap(Player* player) // cannot jump to a different instance without resetting it if (groupBind->save != mapSave) { - TC_LOG_ERROR("maps", "InstanceMap::Add: player %s(%d) is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUID().GetCounter(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); + TC_LOG_ERROR("maps", "InstanceMap::Add: player %s %s is being put into instance %d, %d, %d but he is in group %s which is bound to instance %d, %d, %d!", player->GetName().c_str(), player->GetGUID().ToString().c_str(), mapSave->GetMapId(), mapSave->GetInstanceId(), mapSave->GetDifficulty(), group->GetLeaderGUID().ToString().c_str(), groupBind->save->GetMapId(), groupBind->save->GetInstanceId(), groupBind->save->GetDifficulty()); TC_LOG_ERROR("maps", "MapSave players: %d, group count: %d", mapSave->GetPlayerCount(), mapSave->GetGroupCount()); if (groupBind->save) TC_LOG_ERROR("maps", "GroupBind save players: %d, group count: %d", groupBind->save->GetPlayerCount(), groupBind->save->GetGroupCount()); @@ -4002,11 +4001,11 @@ void InstanceMap::PermBindAllPlayers() { if (bind->save && bind->save->GetInstanceId() != save->GetInstanceId()) { - TC_LOG_ERROR("maps", "Player (GUID: %u, Name: %s) is in instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) that is being bound, but already has a save for the map on ID %u!", player->GetGUID().GetCounter(), player->GetName().c_str(), GetMapName(), save->GetMapId(), save->GetDifficulty(), save->GetInstanceId(), bind->save->GetInstanceId()); + TC_LOG_ERROR("maps", "Player (%s, Name: %s) is in instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) that is being bound, but already has a save for the map on ID %u!", player->GetGUID().ToString().c_str(), player->GetName().c_str(), GetMapName(), save->GetMapId(), save->GetDifficulty(), save->GetInstanceId(), bind->save->GetInstanceId()); } else if (!bind->save) { - TC_LOG_ERROR("maps", "Player (GUID: %u, Name: %s) is in instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) that is being bound, but already has a bind (without associated save) for the map!", player->GetGUID().GetCounter(), player->GetName().c_str(), GetMapName(), save->GetMapId(), save->GetDifficulty(), save->GetInstanceId()); + TC_LOG_ERROR("maps", "Player (%s, Name: %s) is in instance map (Name: %s, Entry: %u, Difficulty: %u, ID: %u) that is being bound, but already has a bind (without associated save) for the map!", player->GetGUID().ToString().c_str(), player->GetName().c_str(), GetMapName(), save->GetMapId(), save->GetDifficulty(), save->GetInstanceId()); } } else @@ -4184,7 +4183,7 @@ Map::EnterState BattlegroundMap::CannotEnter(Player* player) { if (player->GetMapRef().getTarget() == this) { - TC_LOG_ERROR("maps", "BGMap::CannotEnter - player %u is already in map!", player->GetGUID().GetCounter()); + TC_LOG_ERROR("maps", "BGMap::CannotEnter - player %s is already in map!", player->GetGUID().ToString().c_str()); ABORT(); return CANNOT_ENTER_ALREADY_IN_MAP; } diff --git a/src/server/game/Movement/PathGenerator.cpp b/src/server/game/Movement/PathGenerator.cpp index 7ea438ad677..6ce1048d0d2 100644 --- a/src/server/game/Movement/PathGenerator.cpp +++ b/src/server/game/Movement/PathGenerator.cpp @@ -35,7 +35,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) : { memset(_pathPolyRefs, 0, sizeof(_pathPolyRefs)); - TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::PathGenerator for %u", _source->GetGUID().GetCounter()); + TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::PathGenerator for %s", _source->GetGUID().ToString().c_str()); uint32 mapId = _source->GetMapId(); if (DisableMgr::IsPathfindingEnabled(mapId)) @@ -50,7 +50,7 @@ PathGenerator::PathGenerator(WorldObject const* owner) : PathGenerator::~PathGenerator() { - TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::~PathGenerator() for %u", _source->GetGUID().GetCounter()); + TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::~PathGenerator() for %s", _source->GetGUID().ToString().c_str()); } bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool forceDest, bool straightLine) @@ -72,7 +72,7 @@ bool PathGenerator::CalculatePath(float destX, float destY, float destZ, bool fo _forceDestination = forceDest; _straightLine = straightLine; - TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::CalculatePath() for %u", _source->GetGUID().GetCounter()); + TC_LOG_DEBUG("maps.mmaps", "++ PathGenerator::CalculatePath() for %s", _source->GetGUID().ToString().c_str()); // make sure navMesh works - we can run on map w/o mmap // check if the start and end point have a .mmtile loaded (can we pass via not loaded tile on the way?) @@ -475,7 +475,7 @@ void PathGenerator::BuildPolyPath(G3D::Vector3 const& startPos, G3D::Vector3 con if (!_polyLength || dtStatusFailed(dtResult)) { // only happens if we passed bad data to findPath(), or navmesh is messed up - TC_LOG_ERROR("maps.mmaps", "%u's Path Build failed: 0 length path", _source->GetGUID().GetCounter()); + TC_LOG_ERROR("maps.mmaps", "%s Path Build failed: 0 length path", _source->GetGUID().ToString().c_str()); BuildShortcut(); _type = PATHFIND_NOPATH; return; diff --git a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp index 88ed6cedd94..17c0e71e372 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvPMgr.cpp @@ -127,7 +127,7 @@ void OutdoorPvPMgr::HandlePlayerEnterZone(Player* player, uint32 zoneid) return; itr->second->HandlePlayerEnterZone(player, zoneid); - TC_LOG_DEBUG("outdoorpvp", "Player %u entered outdoorpvp id %u", player->GetGUID().GetCounter(), itr->second->GetTypeId()); + TC_LOG_DEBUG("outdoorpvp", "Player %s entered outdoorpvp id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId()); } void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid) @@ -141,7 +141,7 @@ void OutdoorPvPMgr::HandlePlayerLeaveZone(Player* player, uint32 zoneid) return; itr->second->HandlePlayerLeaveZone(player, zoneid); - TC_LOG_DEBUG("outdoorpvp", "Player %u left outdoorpvp id %u", player->GetGUID().GetCounter(), itr->second->GetTypeId()); + TC_LOG_DEBUG("outdoorpvp", "Player %s left outdoorpvp id %u", player->GetGUID().ToString().c_str(), itr->second->GetTypeId()); } OutdoorPvP* OutdoorPvPMgr::GetOutdoorPvPToZoneId(uint32 zoneid) diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 20a20f2d4e4..0ae921166f3 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -3814,7 +3814,7 @@ void Spell::finish(bool ok) SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(spell); if (spellInfo && spellInfo->SpellIconID == 2056) { - TC_LOG_DEBUG("spells", "Statue %d is unsummoned in spell %d finish", unitCaster->GetGUID().GetCounter(), m_spellInfo->Id); + TC_LOG_DEBUG("spells", "Statue %s is unsummoned in spell %d finish", unitCaster->GetGUID().ToString().c_str(), m_spellInfo->Id); // Avoid infinite loops with setDeathState(JUST_DIED) being called over and over // It might make sense to do this check in Unit::setDeathState() and all overloaded functions if(unitCaster->getDeathState() != JUST_DIED) diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index 1ab86390b49..8a907e18041 100644 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -1093,7 +1093,7 @@ void Spell::EffectUnlearnSpecialization(SpellEffIndex effIndex) player->RemoveSpell(spellToUnlearn); - TC_LOG_DEBUG("spells", "Spell: Player %u has unlearned spell %u from NpcGUID: %u", player->GetGUID().GetCounter(), spellToUnlearn, m_caster->GetGUID().GetCounter()); + TC_LOG_DEBUG("spells", "Spell: Player %s has unlearned spell %u from Npc %s", player->GetGUID().ToString().c_str(), spellToUnlearn, m_caster->GetGUID().ToString().c_str()); } void Spell::EffectPowerDrain(SpellEffIndex effIndex) @@ -2232,7 +2232,7 @@ void Spell::EffectLearnSpell(SpellEffIndex effIndex) uint32 spellToLearn = (m_spellInfo->Id == 483 || m_spellInfo->Id == 55884) ? damage : m_spellInfo->Effects[effIndex].TriggerSpell; player->LearnSpell(spellToLearn, false); - TC_LOG_DEBUG("spells", "Spell: Player %u has learned spell %u from NpcGUID: %u", player->GetGUID().GetCounter(), spellToLearn, m_caster->GetGUID().GetCounter()); + TC_LOG_DEBUG("spells", "Spell: Player %s has learned spell %u from Npc %s", player->GetGUID().ToString().c_str(), spellToLearn, m_caster->GetGUID().ToString().c_str()); } void Spell::EffectDispel(SpellEffIndex effIndex) @@ -2479,7 +2479,7 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) if (m_CastItem) { unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage/10); - TC_LOG_DEBUG("spells", "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player: %u", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUID().GetCounter()); + TC_LOG_DEBUG("spells", "SpellEffect::AddHonor (spell_id %u) rewards %d honor points (item %u) for player %s", m_spellInfo->Id, damage/10, m_CastItem->GetEntry(), unitTarget->ToPlayer()->GetGUID().ToString().c_str()); return; } @@ -2488,13 +2488,13 @@ void Spell::EffectAddHonor(SpellEffIndex /*effIndex*/) { uint32 honor_reward = Trinity::Honor::hk_honor_at_level(unitTarget->GetLevel(), float(damage)); unitTarget->ToPlayer()->RewardHonor(nullptr, 1, honor_reward); - TC_LOG_DEBUG("spells", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player: %u", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().GetCounter()); + TC_LOG_DEBUG("spells", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (scale) to player %s", m_spellInfo->Id, honor_reward, unitTarget->ToPlayer()->GetGUID().ToString().c_str()); } else { //maybe we have correct honor_gain in damage already unitTarget->ToPlayer()->RewardHonor(nullptr, 1, damage); - TC_LOG_DEBUG("spells", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player: %u", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUID().GetCounter()); + TC_LOG_DEBUG("spells", "SpellEffect::AddHonor (spell_id %u) rewards %u honor points (non scale) for player %s", m_spellInfo->Id, damage, unitTarget->ToPlayer()->GetGUID().ToString().c_str()); } } @@ -3680,7 +3680,7 @@ void Spell::EffectStuck(SpellEffIndex /*effIndex*/) return; TC_LOG_DEBUG("spells", "Spell Effect: Stuck"); - TC_LOG_DEBUG("spells", "Player %s (guid %u) used the auto-unstuck feature at map %u (%f, %f, %f).", player->GetName().c_str(), player->GetGUID().GetCounter(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); + TC_LOG_DEBUG("spells", "Player %s %s used the auto-unstuck feature at map %u (%f, %f, %f).", player->GetName().c_str(), player->GetGUID().ToString().c_str(), player->GetMapId(), player->GetPositionX(), player->GetPositionY(), player->GetPositionZ()); if (player->IsInFlight()) return; diff --git a/src/server/scripts/Spells/spell_rogue.cpp b/src/server/scripts/Spells/spell_rogue.cpp index 430e47da25d..a7391563e39 100644 --- a/src/server/scripts/Spells/spell_rogue.cpp +++ b/src/server/scripts/Spells/spell_rogue.cpp @@ -299,7 +299,7 @@ class spell_rog_deadly_poison : public SpellScriptLoader SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(enchant->spellid[s]); if (!spellInfo) { - TC_LOG_ERROR("spells", "Player::CastItemCombatSpell Enchant %i, player (Name: %s, GUID: %u) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUID().GetCounter(), enchant->spellid[s]); + TC_LOG_ERROR("spells", "Player::CastItemCombatSpell Enchant %i, player (Name: %s, %s) cast unknown spell %i", enchant->ID, player->GetName().c_str(), player->GetGUID().ToString().c_str(), enchant->spellid[s]); continue; } |