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-rw-r--r--src/server/game/Entities/GameObject/GameObject.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp
index 5b4f6807a8a..2d06fe396b8 100644
--- a/src/server/game/Entities/GameObject/GameObject.cpp
+++ b/src/server/game/Entities/GameObject/GameObject.cpp
@@ -243,8 +243,9 @@ bool GameObject::Create(uint32 guidlow, uint32 name_id, Map* map, uint32 /*phase
case GAMEOBJECT_TYPE_TRANSPORT:
{
m_goValue.Transport.AnimationInfo = sTransportMgr->GetTransportAnimInfo(goinfo->entry);
- m_goValue.Transport.PathProgress = (getMSTime() / GetTransportPeriod());
- m_goValue.Transport.PathProgress *= GetTransportPeriod();
+ m_goValue.Transport.PathProgress = getMSTime();
+ if (m_goValue.Transport.AnimationInfo)
+ m_goValue.Transport.PathProgress -= m_goValue.Transport.PathProgress % GetTransportPeriod(); // align to period
m_goValue.Transport.CurrentSeg = 0;
m_goValue.Transport.StateUpdateTimer = 0;
m_goValue.Transport.StopFrames = new std::vector<uint32>();
@@ -2129,7 +2130,9 @@ void GameObject::SetTransportState(GOState state, uint32 stopFrame /*= 0*/)
if (state == GO_STATE_TRANSPORT_ACTIVE)
{
m_goValue.Transport.StateUpdateTimer = 0;
- m_goValue.Transport.PathProgress = getMSTime() + m_goValue.Transport.StopFrames->at(GetGoState() - GO_STATE_TRANSPORT_STOPPED);
+ m_goValue.Transport.PathProgress = getMSTime();
+ if (GetGoState() >= GO_STATE_TRANSPORT_STOPPED)
+ m_goValue.Transport.StopFrames->at(GetGoState() - GO_STATE_TRANSPORT_STOPPED);
SetGoState(GO_STATE_TRANSPORT_ACTIVE);
}
else