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-rw-r--r--src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp169
-rw-r--r--src/game/Unit.cpp2
-rw-r--r--src/game/UnitAI.cpp11
3 files changed, 91 insertions, 91 deletions
diff --git a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
index 3786f22af08..0cf83a6a2e7 100644
--- a/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
+++ b/src/bindings/scripts/scripts/eastern_kingdoms/sunwell_plateau/boss_kalecgos.cpp
@@ -136,14 +136,14 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
Door->SetLootState(GO_JUST_DEACTIVATED);
}
- Unit *Sath = Unit::GetUnit(*m_creature,SathGUID);
- if (Sath) CAST_CRE(Sath)->AI()->EnterEvadeMode();
+ if(Creature *Sath = Unit::GetCreature(*me, SathGUID))
+ Sath->AI()->EnterEvadeMode();
- m_creature->setFaction(14);
- m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
- m_creature->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
- m_creature->SetVisibility(VISIBILITY_ON);
- m_creature->SetStandState(UNIT_STAND_STATE_SLEEP);
+ me->setFaction(14);
+ me->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
+ me->RemoveUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ me->SetVisibility(VISIBILITY_ON);
+ me->SetStandState(UNIT_STAND_STATE_SLEEP);
ArcaneBuffetTimer = 8000;
FrostBreathTimer = 15000;
@@ -161,14 +161,14 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
void DamageTaken(Unit *done_by, uint32 &damage)
{
- if (damage >= m_creature->GetHealth() && done_by != m_creature)
+ if (damage >= me->GetHealth() && done_by != me)
damage = 0;
}
void EnterCombat(Unit* who)
{
- m_creature->SetStandState(UNIT_STAND_STATE_STAND);
- DoScriptText(SAY_EVIL_AGGRO, m_creature);
+ me->SetStandState(UNIT_STAND_STATE_STAND);
+ DoScriptText(SAY_EVIL_AGGRO, me);
if (GameObject *Door = pInstance ? pInstance->instance->GetGameObject(pInstance->GetData64(DoorGUID)) : NULL)
Door->SetLootState(GO_ACTIVATED);
DoZoneInCombat();
@@ -181,19 +181,19 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
{
switch(rand()%2)
{
- case 0: DoScriptText(SAY_EVIL_SLAY1, m_creature); break;
- case 1: DoScriptText(SAY_EVIL_SLAY2, m_creature); break;
+ case 0: DoScriptText(SAY_EVIL_SLAY1, me); break;
+ case 1: DoScriptText(SAY_EVIL_SLAY2, me); break;
}
}
void MovementInform(uint32 type,uint32 id)
{
- m_creature->SetVisibility(VISIBILITY_OFF);
+ me->SetVisibility(VISIBILITY_OFF);
if (isFriendly)
- m_creature->setDeathState(JUST_DIED);
+ me->setDeathState(JUST_DIED);
else
{
- m_creature->GetMotionMaster()->MoveTargetedHome();
+ me->GetMotionMaster()->MoveTargetedHome();
TalkTimer = 30000;
}
}
@@ -203,17 +203,16 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
switch(TalkSequence)
{
case 1:
- m_creature->setFaction(35);
+ me->setFaction(35);
TalkTimer = 1000;
break;
case 2:
- DoScriptText(SAY_GOOD_PLRWIN, m_creature);
+ DoScriptText(SAY_GOOD_PLRWIN, me);
TalkTimer = 10000;
break;
case 3:
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
- m_creature->GetMotionMaster()->Clear();
- m_creature->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ me->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z);
TalkTimer = 600000;
break;
default:
@@ -226,13 +225,12 @@ struct TRINITY_DLL_DECL boss_kalecgosAI : public ScriptedAI
switch(TalkSequence)
{
case 1:
- DoScriptText(SAY_EVIL_ENRAGE, m_creature);
+ DoScriptText(SAY_EVIL_ENRAGE, me);
TalkTimer = 3000;
break;
case 2:
- m_creature->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
- m_creature->GetMotionMaster()->Clear();
- m_creature->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z);
+ me->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
+ me->GetMotionMaster()->MovePoint(0,FLY_X,FLY_Y,FLY_Z);
TalkTimer = 600000;
break;
case 3:
@@ -276,7 +274,7 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
if (KalecGUID)
{
- if (Unit* Kalec = Unit::GetUnit(*m_creature, KalecGUID))
+ if (Creature* Kalec = Unit::GetCreature(*me, KalecGUID))
Kalec->setDeathState(JUST_DIED);
KalecGUID = 0;
}
@@ -298,19 +296,18 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
void EnterCombat(Unit* who)
{
- Creature *Kalec = m_creature->SummonCreature(MOB_KALEC, m_creature->GetPositionX() + 10, m_creature->GetPositionY() + 5, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0);
- if (Kalec)
+ if(Creature *Kalec = me->SummonCreature(MOB_KALEC, me->GetPositionX() + 10, me->GetPositionY() + 5, me->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 0))
{
KalecGUID = Kalec->GetGUID();
- m_creature->CombatStart(Kalec);
- m_creature->AddThreat(Kalec, 100.0f);
+ me->CombatStart(Kalec);
+ me->AddThreat(Kalec, 100.0f);
}
- DoScriptText(SAY_SATH_AGGRO, m_creature);
+ DoScriptText(SAY_SATH_AGGRO, me);
}
void DamageTaken(Unit *done_by, uint32 &damage)
{
- if (damage >= m_creature->GetHealth() && done_by != m_creature)
+ if (damage >= me->GetHealth() && done_by != me)
damage = 0;
}
@@ -319,30 +316,30 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
if (target->GetGUID() == KalecGUID)
{
TeleportAllPlayersBack();
- if (Unit *Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID))
+ if (Creature *Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
{
- CAST_AI(boss_kalecgosAI, CAST_CRE(Kalecgos)->AI())->TalkTimer = 1;
- CAST_AI(boss_kalecgosAI, CAST_CRE(Kalecgos)->AI())->isFriendly = false;
+ CAST_AI(boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
+ CAST_AI(boss_kalecgosAI, Kalecgos->AI())->isFriendly = false;
}
EnterEvadeMode();
return;
}
switch(rand()%2)
{
- case 0: DoScriptText(SAY_SATH_SLAY1, m_creature); break;
- case 1: DoScriptText(SAY_SATH_SLAY2, m_creature); break;
+ case 0: DoScriptText(SAY_SATH_SLAY1, me); break;
+ case 1: DoScriptText(SAY_SATH_SLAY2, me); break;
}
}
void JustDied(Unit *killer)
{
- DoScriptText(SAY_SATH_DEATH, m_creature);
- m_creature->GetMap()->CreatureRelocation(m_creature, m_creature->GetPositionX(), m_creature->GetPositionY(), DRAGON_REALM_Z, m_creature->GetOrientation());
+ DoScriptText(SAY_SATH_DEATH, me);
+ me->GetMap()->CreatureRelocation(me, me->GetPositionX(), me->GetPositionY(), DRAGON_REALM_Z, me->GetOrientation());
TeleportAllPlayersBack();
- if (Unit *Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID))
+ if (Creature *Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
{
- CAST_AI(boss_kalecgosAI, CAST_CRE(Kalecgos)->AI())->TalkTimer = 1;
- CAST_AI(boss_kalecgosAI, CAST_CRE(Kalecgos)->AI())->isFriendly = true;
+ CAST_AI(boss_kalecgosAI, Kalecgos->AI())->TalkTimer = 1;
+ CAST_AI(boss_kalecgosAI, Kalecgos->AI())->isFriendly = true;
}
if (pInstance)
@@ -351,14 +348,11 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
void TeleportAllPlayersBack()
{
- Map* pMap = m_creature->GetMap();
+ Map* pMap = me->GetMap();
if (!pMap->IsDungeon()) return;
Map::PlayerList const &PlayerList = pMap->GetPlayers();
- Map::PlayerList::const_iterator i;
- for(i = PlayerList.begin(); i != PlayerList.end(); ++i)
- if (Player* i_pl = i->getSource())
- if (i_pl->HasAura(AURA_SPECTRAL_REALM))
- i_pl->RemoveAurasDueToSpell(AURA_SPECTRAL_REALM);
+ for(Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
+ i->getSource()->RemoveAura(AURA_SPECTRAL_REALM);
}
void UpdateAI(const uint32 diff)
@@ -368,36 +362,35 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
if (CheckTimer < diff)
{
- if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !isEnraged)
+ if (HealthBelowPct(10) && !isEnraged)
{
- Unit* Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID);
- if (Kalecgos)
+ if(Creature* Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
{
Kalecgos->CastSpell(Kalecgos, SPELL_ENRAGE, true);
- CAST_AI(boss_kalecgosAI, CAST_CRE(Kalecgos)->AI())->isEnraged = true;
+ CAST_AI(boss_kalecgosAI, Kalecgos->AI())->isEnraged = true;
}
- DoCast(m_creature, SPELL_ENRAGE, true);
+ DoCast(me, SPELL_ENRAGE, true);
isEnraged = true;
}
- if (!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
+ if (!isBanished && HealthBelowPct(1))
{
- if (Unit *Kalecgos = Unit::GetUnit(*m_creature, KalecgosGUID))
+ if (Creature *Kalecgos = Unit::GetCreature(*me, KalecgosGUID))
{
- if (CAST_AI(boss_kalecgosAI, CAST_CRE(Kalecgos)->AI())->isBanished)
+ if (CAST_AI(boss_kalecgosAI, Kalecgos->AI())->isBanished)
{
- m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+ me->DealDamage(me, me->GetHealth());
return;
}
else
{
- DoCast(m_creature, SPELL_BANISH);
+ DoCast(me, SPELL_BANISH);
isBanished = true;
}
}
else
{
- m_creature->MonsterTextEmote("is unable to find Kalecgos", NULL);
+ me->MonsterTextEmote("is unable to find Kalecgos", NULL);
EnterEvadeMode();
return;
}
@@ -407,11 +400,11 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
if (ResetThreat < diff)
{
- if ((m_creature->getVictim()->HasAura(AURA_SPECTRAL_EXHAUSTION)) && (m_creature->getVictim()->GetTypeId() == TYPEID_PLAYER))
+ if ((me->getVictim()->HasAura(AURA_SPECTRAL_EXHAUSTION)) && (me->getVictim()->GetTypeId() == TYPEID_PLAYER))
{
- for(std::list<HostilReference*>::iterator itr = m_creature->getThreatManager().getThreatList().begin(); itr != m_creature->getThreatManager().getThreatList().end(); ++itr)
+ for(std::list<HostilReference*>::iterator itr = me->getThreatManager().getThreatList().begin(); itr != me->getThreatManager().getThreatList().end(); ++itr)
{
- if (((*itr)->getUnitGuid()) == (m_creature->getVictim()->GetGUID()))
+ if (((*itr)->getUnitGuid()) == (me->getVictim()->GetGUID()))
{
(*itr)->removeReference();
break;
@@ -423,23 +416,23 @@ struct TRINITY_DLL_DECL boss_sathrovarrAI : public ScriptedAI
if (ShadowBoltTimer < diff)
{
- DoScriptText(SAY_SATH_SPELL1, m_creature);
- DoCast(m_creature, SPELL_SHADOW_BOLT);
+ DoScriptText(SAY_SATH_SPELL1, me);
+ DoCast(me, SPELL_SHADOW_BOLT);
ShadowBoltTimer = 7000+(rand()%3000);
}else ShadowBoltTimer -= diff;
if (AgonyCurseTimer < diff)
{
Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
- if (!target) target = m_creature->getVictim();
+ if (!target) target = me->getVictim();
DoCast(target, SPELL_AGONY_CURSE);
AgonyCurseTimer = 20000;
}else AgonyCurseTimer -= diff;
if (CorruptionStrikeTimer < diff)
{
- DoScriptText(SAY_SATH_SPELL2, m_creature);
- DoCast(m_creature->getVictim(), SPELL_CORRUPTION_STRIKE);
+ DoScriptText(SAY_SATH_SPELL2, me);
+ DoCast(me->getVictim(), SPELL_CORRUPTION_STRIKE);
CorruptionStrikeTimer = 13000;
}else CorruptionStrikeTimer -= diff;
@@ -498,20 +491,20 @@ struct TRINITY_DLL_DECL boss_kalecAI : public ScriptedAI
switch(YellSequence)
{
case 0:
- DoScriptText(SAY_GOOD_AGGRO, m_creature);
+ DoScriptText(SAY_GOOD_AGGRO, me);
YellSequence++;
break;
case 1:
- if ((m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 50)
+ if (HealthBelowPct(50))
{
- DoScriptText(SAY_GOOD_NEAR_DEATH, m_creature);
+ DoScriptText(SAY_GOOD_NEAR_DEATH, me);
YellSequence++;
}
break;
case 2:
- if ((m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 10)
+ if (HealthBelowPct(10))
{
- DoScriptText(SAY_GOOD_NEAR_DEATH2, m_creature);
+ DoScriptText(SAY_GOOD_NEAR_DEATH2, me);
YellSequence++;
}
break;
@@ -523,13 +516,13 @@ struct TRINITY_DLL_DECL boss_kalecAI : public ScriptedAI
if (RevitalizeTimer < diff)
{
- DoCast(m_creature, SPELL_REVITALIZE);
+ DoCast(me, SPELL_REVITALIZE);
RevitalizeTimer = 5000;
}else RevitalizeTimer -= diff;
if (HeroicStrikeTimer < diff)
{
- DoCast(m_creature->getVictim(), SPELL_HEROIC_STRIKE);
+ DoCast(me->getVictim(), SPELL_HEROIC_STRIKE);
HeroicStrikeTimer = 2000;
}else HeroicStrikeTimer -= diff;
@@ -543,11 +536,11 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
{
if (!TalkSequence)
{
- m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
- m_creature->InterruptNonMeleeSpells(true);
- m_creature->RemoveAllAuras();
- m_creature->DeleteThreatList();
- m_creature->CombatStop();
+ me->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE + UNIT_FLAG_NOT_SELECTABLE);
+ me->InterruptNonMeleeSpells(true);
+ me->RemoveAllAuras();
+ me->DeleteThreatList();
+ me->CombatStop();
if (GameObject *Door = pInstance ? pInstance->instance->GetGameObject(pInstance->GetData64(DoorGUID)) : NULL)
Door->SetLootState(GO_JUST_DEACTIVATED);
TalkSequence++;
@@ -568,30 +561,29 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
if (CheckTimer < diff)
{
- if (((m_creature->GetHealth()*100 / m_creature->GetMaxHealth()) < 10) && !isEnraged)
+ if (HealthBelowPct(10) && !isEnraged)
{
- Unit* Sath = Unit::GetUnit(*m_creature, SathGUID);
- if (Sath)
+ if(Creature* Sath = Unit::GetCreature(*me, SathGUID))
{
Sath->CastSpell(Sath, SPELL_ENRAGE, true);
- CAST_AI(boss_sathrovarrAI, CAST_CRE(Sath)->AI())->isEnraged = true;
+ CAST_AI(boss_sathrovarrAI, Sath->AI())->isEnraged = true;
}
- DoCast(m_creature, SPELL_ENRAGE, true);
+ DoCast(me, SPELL_ENRAGE, true);
isEnraged = true;
}
- if (!isBanished && (m_creature->GetHealth()*100)/m_creature->GetMaxHealth() < 1)
+ if (!isBanished && HealthBelowPct(1))
{
- if (Unit *Sath = Unit::GetUnit(*m_creature, SathGUID))
+ if(Creature* Sath = Unit::GetCreature(*me, SathGUID))
{
- if (CAST_AI(boss_sathrovarrAI, CAST_CRE(Sath)->AI())->isBanished)
+ if (CAST_AI(boss_sathrovarrAI, Sath->AI())->isBanished)
{
Sath->DealDamage(Sath, Sath->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
return;
}
else
{
- DoCast(m_creature, SPELL_BANISH);
+ DoCast(me, SPELL_BANISH);
isBanished = true;
}
}
@@ -632,8 +624,7 @@ void boss_kalecgosAI::UpdateAI(const uint32 diff)
if (SpectralBlastTimer < diff)
{
//this is a hack. we need to find a victim without aura in core
- Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
- if (target && target != m_creature->getVictim() && target->isAlive() && !target->HasAura(AURA_SPECTRAL_EXHAUSTION))
+ if(Unit* target = SelectTarget(SELECT_TARGET_RANDOM, 1, 0, true, -AURA_SPECTRAL_EXHAUSTION))
{
DoCast(target, SPELL_SPECTRAL_BLAST);
SpectralBlastTimer = 20000+(rand()%5000);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index b0c8262df0c..f40eefe550b 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -2835,7 +2835,7 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
{
// Return evade for units in evade mode
- if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
+ if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode() && this != pVictim)
return SPELL_MISS_EVADE;
// Check for immune
diff --git a/src/game/UnitAI.cpp b/src/game/UnitAI.cpp
index 0f00cd356f2..4ba2f94e4db 100644
--- a/src/game/UnitAI.cpp
+++ b/src/game/UnitAI.cpp
@@ -165,7 +165,16 @@ Unit* UnitAI::SelectTarget(SelectAggroTarget targetType, uint32 position, float
if(targetType == SELECT_TARGET_TOPAGGRO)
advance(i, position);
else // random
- advance(i, position + rand()%(m_threatlist.size() - position));
+ {
+ //advance(i, position + rand()%(m_threatlist.size() - position));
+ //if we use "random, 1", usually we want random except current victim
+ advance(i, rand()%m_threatlist.size());
+ if(position && (*i)->getTarget() == me->getVictim())
+ {
+ m_threatlist.erase(i);
+ continue;
+ }
+ }
}
if(SelectTargetHelper(me, (*i)->getTarget(), playerOnly, dist, aura))