diff options
-rw-r--r-- | src/server/scripts/Spells/spell_dk.cpp | 3724 |
1 files changed, 1586 insertions, 2138 deletions
diff --git a/src/server/scripts/Spells/spell_dk.cpp b/src/server/scripts/Spells/spell_dk.cpp index 1aeb8cd1445..6cb0003c03d 100644 --- a/src/server/scripts/Spells/spell_dk.cpp +++ b/src/server/scripts/Spells/spell_dk.cpp @@ -117,499 +117,389 @@ enum Misc }; // -49200 - Acclimation -class spell_dk_acclimation : public SpellScriptLoader +class spell_dk_acclimation : public AuraScript { -public: - spell_dk_acclimation() : SpellScriptLoader("spell_dk_acclimation") { } + PrepareAuraScript(spell_dk_acclimation); - class spell_dk_acclimation_AuraScript : public AuraScript + bool Validate(SpellInfo const* /*spellInfo*/) override { - PrepareAuraScript(spell_dk_acclimation_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_ACCLIMATION_HOLY, - SPELL_DK_ACCLIMATION_FIRE, - SPELL_DK_ACCLIMATION_NATURE, - SPELL_DK_ACCLIMATION_FROST, - SPELL_DK_ACCLIMATION_SHADOW, - SPELL_DK_ACCLIMATION_ARCANE - }); - } - - bool CheckProc(ProcEventInfo& eventInfo) - { - if (DamageInfo* damageInfo = eventInfo.GetDamageInfo()) - { - switch (GetFirstSchoolInMask(damageInfo->GetSchoolMask())) - { - case SPELL_SCHOOL_HOLY: - case SPELL_SCHOOL_FIRE: - case SPELL_SCHOOL_NATURE: - case SPELL_SCHOOL_FROST: - case SPELL_SCHOOL_SHADOW: - case SPELL_SCHOOL_ARCANE: - return true; - default: - break; - } - } - - return false; - } + return ValidateSpellInfo( + { + SPELL_DK_ACCLIMATION_HOLY, + SPELL_DK_ACCLIMATION_FIRE, + SPELL_DK_ACCLIMATION_NATURE, + SPELL_DK_ACCLIMATION_FROST, + SPELL_DK_ACCLIMATION_SHADOW, + SPELL_DK_ACCLIMATION_ARCANE + }); + } - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + bool CheckProc(ProcEventInfo& eventInfo) + { + if (DamageInfo* damageInfo = eventInfo.GetDamageInfo()) { - PreventDefaultAction(); - uint32 triggerspell = 0; - - switch (GetFirstSchoolInMask(eventInfo.GetDamageInfo()->GetSchoolMask())) + switch (GetFirstSchoolInMask(damageInfo->GetSchoolMask())) { case SPELL_SCHOOL_HOLY: - triggerspell = SPELL_DK_ACCLIMATION_HOLY; - break; case SPELL_SCHOOL_FIRE: - triggerspell = SPELL_DK_ACCLIMATION_FIRE; - break; case SPELL_SCHOOL_NATURE: - triggerspell = SPELL_DK_ACCLIMATION_NATURE; - break; case SPELL_SCHOOL_FROST: - triggerspell = SPELL_DK_ACCLIMATION_FROST; - break; case SPELL_SCHOOL_SHADOW: - triggerspell = SPELL_DK_ACCLIMATION_SHADOW; - break; case SPELL_SCHOOL_ARCANE: - triggerspell = SPELL_DK_ACCLIMATION_ARCANE; - break; + return true; default: - return; + break; } - - if (Unit* target = eventInfo.GetActionTarget()) - target->CastSpell(target, triggerspell, aurEff); } - void Register() override - { - DoCheckProc += AuraCheckProcFn(spell_dk_acclimation_AuraScript::CheckProc); - OnEffectProc += AuraEffectProcFn(spell_dk_acclimation_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); + return false; + } + + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + uint32 triggerspell = 0; + + switch (GetFirstSchoolInMask(eventInfo.GetDamageInfo()->GetSchoolMask())) + { + case SPELL_SCHOOL_HOLY: + triggerspell = SPELL_DK_ACCLIMATION_HOLY; + break; + case SPELL_SCHOOL_FIRE: + triggerspell = SPELL_DK_ACCLIMATION_FIRE; + break; + case SPELL_SCHOOL_NATURE: + triggerspell = SPELL_DK_ACCLIMATION_NATURE; + break; + case SPELL_SCHOOL_FROST: + triggerspell = SPELL_DK_ACCLIMATION_FROST; + break; + case SPELL_SCHOOL_SHADOW: + triggerspell = SPELL_DK_ACCLIMATION_SHADOW; + break; + case SPELL_SCHOOL_ARCANE: + triggerspell = SPELL_DK_ACCLIMATION_ARCANE; + break; + default: + return; } - }; - AuraScript* GetAuraScript() const override + if (Unit* target = eventInfo.GetActionTarget()) + target->CastSpell(target, triggerspell, aurEff); + } + + void Register() override { - return new spell_dk_acclimation_AuraScript(); + DoCheckProc += AuraCheckProcFn(spell_dk_acclimation::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_dk_acclimation::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); } }; // 70656 - Advantage (T10 4P Melee Bonus) -class spell_dk_advantage_t10_4p : public SpellScriptLoader +class spell_dk_advantage_t10_4p : public AuraScript { -public: - spell_dk_advantage_t10_4p() : SpellScriptLoader("spell_dk_advantage_t10_4p") { } + PrepareAuraScript(spell_dk_advantage_t10_4p); - class spell_dk_advantage_t10_4p_AuraScript : public AuraScript + bool Validate(SpellInfo const* /*spellInfo*/) override { - PrepareAuraScript(spell_dk_advantage_t10_4p_AuraScript); + return ValidateSpellInfo({ SPELL_DK_ADVANTAGE_T10_4P_MELEE }); + } - bool Validate(SpellInfo const* /*spellInfo*/) override + bool CheckProc(ProcEventInfo& eventInfo) + { + if (Unit* caster = eventInfo.GetActor()) { - return ValidateSpellInfo({ SPELL_DK_ADVANTAGE_T10_4P_MELEE }); - } + if (caster->GetTypeId() != TYPEID_PLAYER || caster->GetClass() != CLASS_DEATH_KNIGHT) + return false; - bool CheckProc(ProcEventInfo& eventInfo) - { - if (Unit* caster = eventInfo.GetActor()) - { - if (caster->GetTypeId() != TYPEID_PLAYER || caster->GetClass() != CLASS_DEATH_KNIGHT) + for (uint8 i = 0; i < MAX_RUNES; ++i) + if (caster->ToPlayer()->GetRuneCooldown(i) == 0) return false; - for (uint8 i = 0; i < MAX_RUNES; ++i) - if (caster->ToPlayer()->GetRuneCooldown(i) == 0) - return false; - - return true; - } - - return false; + return true; } - void Register() override - { - DoCheckProc += AuraCheckProcFn(spell_dk_advantage_t10_4p_AuraScript::CheckProc); - } - }; + return false; + } - AuraScript* GetAuraScript() const override + void Register() override { - return new spell_dk_advantage_t10_4p_AuraScript(); + DoCheckProc += AuraCheckProcFn(spell_dk_advantage_t10_4p::CheckProc); } }; // 50462 - Anti-Magic Shell (on raid member) -class spell_dk_anti_magic_shell_raid : public SpellScriptLoader +class spell_dk_anti_magic_shell_raid : public AuraScript { - public: - spell_dk_anti_magic_shell_raid() : SpellScriptLoader("spell_dk_anti_magic_shell_raid") { } - - class spell_dk_anti_magic_shell_raid_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_anti_magic_shell_raid_AuraScript); - - public: - spell_dk_anti_magic_shell_raid_AuraScript() - { - absorbPct = 0; - } + PrepareAuraScript(spell_dk_anti_magic_shell_raid); - private: - uint32 absorbPct; +public: + spell_dk_anti_magic_shell_raid() + { + absorbPct = 0; + } - bool Load() override - { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; - } +private: + uint32 absorbPct; - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - /// @todo this should absorb limited amount of damage, but no info on calculation formula - amount = -1; - } + bool Load() override + { + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); + return true; + } - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); - } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + /// @todo this should absorb limited amount of damage, but no info on calculation formula + amount = -1; + } - void Register() override - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid_AuraScript::Absorb, EFFECT_0); - } - }; + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_anti_magic_shell_raid_AuraScript(); - } + void Register() override + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_raid::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_raid::Absorb, EFFECT_0); + } }; // 48707 - Anti-Magic Shell (on self) -class spell_dk_anti_magic_shell_self : public SpellScriptLoader +class spell_dk_anti_magic_shell_self : public AuraScript { - public: - spell_dk_anti_magic_shell_self() : SpellScriptLoader("spell_dk_anti_magic_shell_self") { } - - class spell_dk_anti_magic_shell_self_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_anti_magic_shell_self_AuraScript); + PrepareAuraScript(spell_dk_anti_magic_shell_self); - public: - spell_dk_anti_magic_shell_self_AuraScript() - { - absorbPct = 0; - hpPct = 0; - } - - private: - uint32 absorbPct, hpPct; - bool Load() override - { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); - return true; - } +public: + spell_dk_anti_magic_shell_self() + { + absorbPct = 0; + hpPct = 0; + } - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_RUNIC_POWER_ENERGIZE }); - } +private: + uint32 absorbPct, hpPct; + bool Load() override + { + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); + hpPct = GetSpellInfo()->Effects[EFFECT_1].CalcValue(GetCaster()); + return true; + } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - amount = GetCaster()->CountPctFromMaxHealth(hpPct); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_RUNIC_POWER_ENERGIZE }); + } - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct)); - } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + amount = GetCaster()->CountPctFromMaxHealth(hpPct); + } - void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount) - { - // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. - // This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power. - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(CalculatePct(absorbAmount, 20)); - GetTarget()->CastSpell(GetTarget(), SPELL_DK_RUNIC_POWER_ENERGIZE, args); - } + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + absorbAmount = std::min(CalculatePct(dmgInfo.GetDamage(), absorbPct), GetTarget()->CountPctFromMaxHealth(hpPct)); + } - void Register() override - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Absorb, EFFECT_0); - AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self_AuraScript::Trigger, EFFECT_0); - } - }; + void Trigger(AuraEffect* aurEff, DamageInfo& /*dmgInfo*/, uint32& absorbAmount) + { + // damage absorbed by Anti-Magic Shell energizes the DK with additional runic power. + // This, if I'm not mistaken, shows that we get back ~20% of the absorbed damage as runic power. + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(CalculatePct(absorbAmount, 20)); + GetTarget()->CastSpell(GetTarget(), SPELL_DK_RUNIC_POWER_ENERGIZE, args); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_anti_magic_shell_self_AuraScript(); - } + void Register() override + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_shell_self::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self::Absorb, EFFECT_0); + AfterEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_shell_self::Trigger, EFFECT_0); + } }; // 50461 - Anti-Magic Zone -class spell_dk_anti_magic_zone : public SpellScriptLoader +class spell_dk_anti_magic_zone : public AuraScript { - public: - spell_dk_anti_magic_zone() : SpellScriptLoader("spell_dk_anti_magic_zone") { } - - class spell_dk_anti_magic_zone_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_anti_magic_zone_AuraScript); - - public: - spell_dk_anti_magic_zone_AuraScript() - { - absorbPct = 0; - } + PrepareAuraScript(spell_dk_anti_magic_zone); - private: - uint32 absorbPct; +public: + spell_dk_anti_magic_zone() + { + absorbPct = 0; + } - bool Load() override - { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; - } +private: + uint32 absorbPct; - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_ANTI_MAGIC_SHELL_TALENT }); - } + bool Load() override + { + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); + return true; + } - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - SpellInfo const* talentSpell = sSpellMgr->AssertSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT); - amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster()); - if (Player* player = GetCaster()->ToPlayer()) - amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK)); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_ANTI_MAGIC_SHELL_TALENT }); + } - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); - } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + SpellInfo const* talentSpell = sSpellMgr->AssertSpellInfo(SPELL_DK_ANTI_MAGIC_SHELL_TALENT); + amount = talentSpell->Effects[EFFECT_0].CalcValue(GetCaster()); + if (Player* player = GetCaster()->ToPlayer()) + amount += int32(2 * player->GetTotalAttackPowerValue(BASE_ATTACK)); + } - void Register() override - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone_AuraScript::Absorb, EFFECT_0); - } - }; + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_anti_magic_zone_AuraScript(); - } + void Register() override + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_anti_magic_zone::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_anti_magic_zone::Absorb, EFFECT_0); + } }; // -49182 - Blade Barrier -class spell_dk_blade_barrier : public SpellScriptLoader +class spell_dk_blade_barrier : public AuraScript { - public: - spell_dk_blade_barrier() : SpellScriptLoader("spell_dk_blade_barrier") { } + PrepareAuraScript(spell_dk_blade_barrier); - class spell_dk_blade_barrier_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_blade_barrier_AuraScript); - - bool CheckProc(ProcEventInfo& eventInfo) - { - if (eventInfo.GetSpellInfo() != nullptr) - if (Player* player = eventInfo.GetActor()->ToPlayer()) - if (player->GetClass() == CLASS_DEATH_KNIGHT && player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) - return true; - - return false; - } + bool CheckProc(ProcEventInfo& eventInfo) + { + if (eventInfo.GetSpellInfo() != nullptr) + if (Player* player = eventInfo.GetActor()->ToPlayer()) + if (player->GetClass() == CLASS_DEATH_KNIGHT && player->IsBaseRuneSlotsOnCooldown(RUNE_BLOOD)) + return true; - void Register() override - { - DoCheckProc += AuraCheckProcFn(spell_dk_blade_barrier_AuraScript::CheckProc); - } - }; + return false; + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_blade_barrier_AuraScript(); - } + void Register() override + { + DoCheckProc += AuraCheckProcFn(spell_dk_blade_barrier::CheckProc); + } }; // -48721 - Blood Boil -class spell_dk_blood_boil : public SpellScriptLoader +class spell_dk_blood_boil : public SpellScript { - public: - spell_dk_blood_boil() : SpellScriptLoader("spell_dk_blood_boil") { } - - class spell_dk_blood_boil_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_blood_boil_SpellScript); - - public: - spell_dk_blood_boil_SpellScript() - { - _executed = false; - } + PrepareSpellScript(spell_dk_blood_boil); - private: - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_BLOOD_BOIL_TRIGGERED }); - } +public: + spell_dk_blood_boil() + { + _executed = false; + } - bool Load() override - { - return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->GetClass() == CLASS_DEATH_KNIGHT; - } +private: + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_BLOOD_BOIL_TRIGGERED }); + } - void HandleAfterHit() - { - if (_executed || !GetHitUnit()) - return; + bool Load() override + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER && GetCaster()->GetClass() == CLASS_DEATH_KNIGHT; + } - _executed = true; - GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true); - } + void HandleAfterHit() + { + if (_executed || !GetHitUnit()) + return; - void Register() override - { - AfterHit += SpellHitFn(spell_dk_blood_boil_SpellScript::HandleAfterHit); - } + _executed = true; + GetCaster()->CastSpell(GetCaster(), SPELL_DK_BLOOD_BOIL_TRIGGERED, true); + } - bool _executed; - }; + void Register() override + { + AfterHit += SpellHitFn(spell_dk_blood_boil::HandleAfterHit); + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_blood_boil_SpellScript(); - } + bool _executed; }; // 50453 - Bloodworms Health Leech -class spell_dk_blood_gorged : public SpellScriptLoader +class spell_dk_blood_gorged : public AuraScript { - public: - spell_dk_blood_gorged() : SpellScriptLoader("spell_dk_blood_gorged") { } - - class spell_dk_blood_gorged_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_blood_gorged_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_BLOOD_GORGED_HEAL }); - } - - bool CheckProc(ProcEventInfo& /*eventInfo*/) - { - _procTarget = GetTarget()->GetOwner(); - return _procTarget != nullptr; - } + PrepareAuraScript(spell_dk_blood_gorged); - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - DamageInfo* damageInfo = eventInfo.GetDamageInfo(); - if (!damageInfo || !damageInfo->GetDamage()) - return; + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_BLOOD_GORGED_HEAL }); + } - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(damageInfo->GetDamage() * 1.5f); - GetTarget()->CastSpell(_procTarget, SPELL_DK_BLOOD_GORGED_HEAL, args); - } + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + _procTarget = GetTarget()->GetOwner(); + return _procTarget != nullptr; + } - void Register() override - { - DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged_AuraScript::CheckProc); - OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + DamageInfo* damageInfo = eventInfo.GetDamageInfo(); + if (!damageInfo || !damageInfo->GetDamage()) + return; + + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(damageInfo->GetDamage() * 1.5f); + GetTarget()->CastSpell(_procTarget, SPELL_DK_BLOOD_GORGED_HEAL, args); + } - private: - Unit* _procTarget = nullptr; - }; + void Register() override + { + DoCheckProc += AuraCheckProcFn(spell_dk_blood_gorged::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_dk_blood_gorged::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_blood_gorged_AuraScript(); - } +private: + Unit* _procTarget = nullptr; }; // -49027 - Bloodworms -class spell_dk_bloodworms : public SpellScriptLoader +class spell_dk_bloodworms : public AuraScript { - public: - spell_dk_bloodworms() : SpellScriptLoader("spell_dk_bloodworms") { } + PrepareAuraScript(spell_dk_bloodworms); - class spell_dk_bloodworms_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_bloodworms_AuraScript); - - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) - { - aurEff->GetBase()->RecalculateAmountOfEffects(); - } - - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_bloodworms_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + aurEff->GetBase()->RecalculateAmountOfEffects(); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_bloodworms_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_bloodworms::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL_WITH_VALUE); + } }; // -48979 - Butchery -class spell_dk_butchery : public SpellScriptLoader +class spell_dk_butchery : public AuraScript { - public: - spell_dk_butchery() : SpellScriptLoader("spell_dk_butchery") { } - - class spell_dk_butchery_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_butchery_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_BUTCHERY_RUNIC_POWER }); - } + PrepareAuraScript(spell_dk_butchery); - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(aurEff->GetAmount()); - eventInfo.GetActor()->CastSpell(nullptr, SPELL_DK_BUTCHERY_RUNIC_POWER, args); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_BUTCHERY_RUNIC_POWER }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_butchery_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(aurEff->GetAmount()); + eventInfo.GetActor()->CastSpell(nullptr, SPELL_DK_BUTCHERY_RUNIC_POWER, args); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_butchery_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_butchery::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; class CorpseExplosionCheck @@ -637,641 +527,507 @@ private: }; // -49158 - Corpse Explosion (51325, 51326, 51327, 51328) -class spell_dk_corpse_explosion : public SpellScriptLoader +class spell_dk_corpse_explosion : public SpellScript { - public: - spell_dk_corpse_explosion() : SpellScriptLoader("spell_dk_corpse_explosion") { } + PrepareSpellScript(spell_dk_corpse_explosion); - class spell_dk_corpse_explosion_SpellScript : public SpellScript + bool Validate(SpellInfo const* spellInfo) override + { + return ValidateSpellInfo( { - PrepareSpellScript(spell_dk_corpse_explosion_SpellScript); - - bool Validate(SpellInfo const* spellInfo) override - { - return ValidateSpellInfo( - { - SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, - SPELL_DK_GHOUL_EXPLODE, - SPELL_DK_CORPSE_EXPLOSION_VISUAL, - static_cast<uint32>(spellInfo->Effects[EFFECT_1].CalcValue()) - }); - } + SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, + SPELL_DK_GHOUL_EXPLODE, + SPELL_DK_CORPSE_EXPLOSION_VISUAL, + static_cast<uint32>(spellInfo->Effects[EFFECT_1].CalcValue()) + }); + } - void CheckTarget(WorldObject*& target) - { - if (CorpseExplosionCheck(GetCaster()->GetGUID(), true)(target)) - target = nullptr; + void CheckTarget(WorldObject*& target) + { + if (CorpseExplosionCheck(GetCaster()->GetGUID(), true)(target)) + target = nullptr; - _target = target; - } + _target = target; + } - void CheckTargets(std::list<WorldObject*>& targets) + void CheckTargets(std::list<WorldObject*>& targets) + { + WorldObject* target = _target; + if (!target) + { + targets.remove_if(CorpseExplosionCheck(GetCaster()->GetGUID(), false)); + if (targets.empty()) { - WorldObject* target = _target; - if (!target) - { - targets.remove_if(CorpseExplosionCheck(GetCaster()->GetGUID(), false)); - if (targets.empty()) - { - FinishCast(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); - return; - } - target = Trinity::Containers::SelectRandomContainerElement(targets); - targets.clear(); - targets.push_back(target); - } - else - targets.clear(); + FinishCast(SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW); + return; } + target = Trinity::Containers::SelectRandomContainerElement(targets); + targets.clear(); + targets.push_back(target); + } + else + targets.clear(); + } - void HandleDamage(SpellEffIndex effIndex, Unit* target) - { - CastSpellExtraArgs args(TRIGGERED_FULL_MASK); - if (effIndex == EFFECT_0) - { - args.AddSpellBP0(GetEffectValue()); - GetCaster()->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), args); - } - else if (effIndex == EFFECT_1) - { - args.AddSpellBP0(GetSpell()->CalculateDamage(EFFECT_0)); - GetCaster()->CastSpell(target, GetEffectValue(), args); - } - } + void HandleDamage(SpellEffIndex effIndex, Unit* target) + { + CastSpellExtraArgs args(TRIGGERED_FULL_MASK); + if (effIndex == EFFECT_0) + { + args.AddSpellBP0(GetEffectValue()); + GetCaster()->CastSpell(target, GetSpellInfo()->Effects[EFFECT_1].CalcValue(), args); + } + else if (effIndex == EFFECT_1) + { + args.AddSpellBP0(GetSpell()->CalculateDamage(EFFECT_0)); + GetCaster()->CastSpell(target, GetEffectValue(), args); + } + } - void HandleCorpseExplosion(SpellEffIndex effIndex) + void HandleCorpseExplosion(SpellEffIndex effIndex) + { + if (Unit* unitTarget = GetHitUnit()) + { + if (unitTarget->IsAlive()) // Living ghoul as a target { - if (Unit* unitTarget = GetHitUnit()) - { - if (unitTarget->IsAlive()) // Living ghoul as a target - { - unitTarget->CastSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, false); - // Corpse Explosion (Suicide) and Set corpse look handled in SpellScript of SPELL_DK_GHOUL_EXPLODE - } - else // Some corpse - { - HandleDamage(effIndex, unitTarget); - // Corpse Explosion (Suicide) - unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); - // Set corpse look - GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true); - } - } + unitTarget->CastSpell(unitTarget, SPELL_DK_GHOUL_EXPLODE, false); + // Corpse Explosion (Suicide) and Set corpse look handled in SpellScript of SPELL_DK_GHOUL_EXPLODE } - - void Register() override + else // Some corpse { - OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTarget, EFFECT_0, TARGET_UNIT_TARGET_ANY); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_corpse_explosion_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY); - OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_0, SPELL_EFFECT_DUMMY); - OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion_SpellScript::HandleCorpseExplosion, EFFECT_1, SPELL_EFFECT_DUMMY); + HandleDamage(effIndex, unitTarget); + // Corpse Explosion (Suicide) + unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); + // Set corpse look + GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true); } + } + } - WorldObject* _target = nullptr; - }; + void Register() override + { + OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_corpse_explosion::CheckTarget, EFFECT_0, TARGET_UNIT_TARGET_ANY); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_corpse_explosion::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY); + OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion::HandleCorpseExplosion, EFFECT_0, SPELL_EFFECT_DUMMY); + OnEffectHitTarget += SpellEffectFn(spell_dk_corpse_explosion::HandleCorpseExplosion, EFFECT_1, SPELL_EFFECT_DUMMY); + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_corpse_explosion_SpellScript(); - } + WorldObject* _target = nullptr; }; // 49028 - Dancing Rune Weapon -class spell_dk_dancing_rune_weapon : public SpellScriptLoader +class spell_dk_dancing_rune_weapon : public AuraScript { - public: - spell_dk_dancing_rune_weapon() : SpellScriptLoader("spell_dk_dancing_rune_weapon") { } + PrepareAuraScript(spell_dk_dancing_rune_weapon); - class spell_dk_dancing_rune_weapon_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_dancing_rune_weapon_AuraScript); + bool Validate(SpellInfo const* /*spellInfo*/) override + { + if (!sObjectMgr->GetCreatureTemplate(NPC_DK_DANCING_RUNE_WEAPON)) + return false; + return true; + } - bool Validate(SpellInfo const* /*spellInfo*/) override - { - if (!sObjectMgr->GetCreatureTemplate(NPC_DK_DANCING_RUNE_WEAPON)) - return false; - return true; - } + // This is a port of the old switch hack in Unit.cpp, it's not correct + void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + Unit* caster = GetCaster(); + if (!caster) + return; - // This is a port of the old switch hack in Unit.cpp, it's not correct - void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) + Unit* drw = nullptr; + for (Unit* controlled : caster->m_Controlled) + { + if (controlled->GetEntry() == NPC_DK_DANCING_RUNE_WEAPON) { - PreventDefaultAction(); - Unit* caster = GetCaster(); - if (!caster) - return; - - Unit* drw = nullptr; - for (Unit* controlled : caster->m_Controlled) - { - if (controlled->GetEntry() == NPC_DK_DANCING_RUNE_WEAPON) - { - drw = controlled; - break; - } - } - - if (!drw || !drw->GetVictim()) - return; + drw = controlled; + break; + } + } - SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); - if (!spellInfo) - return; + if (!drw || !drw->GetVictim()) + return; - DamageInfo* damageInfo = eventInfo.GetDamageInfo(); - if (!damageInfo || !damageInfo->GetDamage()) - return; + SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); + if (!spellInfo) + return; - int32 amount = static_cast<int32>(damageInfo->GetDamage()) / 2; - drw->SendSpellNonMeleeDamageLog(drw->GetVictim(), spellInfo->Id, amount, spellInfo->GetSchoolMask(), 0, 0, false, 0, false); - Unit::DealDamage(drw, drw->GetVictim(), amount, nullptr, SPELL_DIRECT_DAMAGE, spellInfo->GetSchoolMask(), spellInfo, true); - } + DamageInfo* damageInfo = eventInfo.GetDamageInfo(); + if (!damageInfo || !damageInfo->GetDamage()) + return; - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_dancing_rune_weapon_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); - } - }; + int32 amount = static_cast<int32>(damageInfo->GetDamage()) / 2; + drw->SendSpellNonMeleeDamageLog(drw->GetVictim(), spellInfo->Id, amount, spellInfo->GetSchoolMask(), 0, 0, false, 0, false); + Unit::DealDamage(drw, drw->GetVictim(), amount, nullptr, SPELL_DIRECT_DAMAGE, spellInfo->GetSchoolMask(), spellInfo, true); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_dancing_rune_weapon_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_dancing_rune_weapon::HandleProc, EFFECT_1, SPELL_AURA_DUMMY); + } }; // -43265 - Death and Decay -class spell_dk_death_and_decay : public SpellScriptLoader +class spell_dk_death_and_decay : public AuraScript { - public: - spell_dk_death_and_decay() : SpellScriptLoader("spell_dk_death_and_decay") { } - - class spell_dk_death_and_decay_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_death_and_decay_AuraScript); - - void HandleDummyTick(AuraEffect const* aurEff) - { - Unit* caster = GetCaster(); - if (!caster) - return; - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(aurEff->GetAmount()); - caster->CastSpell(GetTarget(), SPELL_DK_DEATH_AND_DECAY_DAMAGE, args); - } + PrepareAuraScript(spell_dk_death_and_decay); - void Register() override - { - OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay_AuraScript::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); - } - }; + void HandleDummyTick(AuraEffect const* aurEff) + { + Unit* caster = GetCaster(); + if (!caster) + return; + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(aurEff->GetAmount()); + caster->CastSpell(GetTarget(), SPELL_DK_DEATH_AND_DECAY_DAMAGE, args); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_death_and_decay_AuraScript(); - } + void Register() override + { + OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_and_decay::HandleDummyTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } }; // -47541, 52375, 59134, -62900 - Death Coil -class spell_dk_death_coil : public SpellScriptLoader +class spell_dk_death_coil : public SpellScript { - public: - spell_dk_death_coil() : SpellScriptLoader("spell_dk_death_coil") { } + PrepareSpellScript(spell_dk_death_coil); - class spell_dk_death_coil_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_death_coil_SpellScript); + bool Validate(SpellInfo const* /*spell*/) override + { + return ValidateSpellInfo({ SPELL_DK_DEATH_COIL_DAMAGE, SPELL_DK_DEATH_COIL_HEAL }); + } - bool Validate(SpellInfo const* /*spell*/) override + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) + { + if (caster->IsFriendlyTo(target)) { - return ValidateSpellInfo({ SPELL_DK_DEATH_COIL_DAMAGE, SPELL_DK_DEATH_COIL_HEAL }); + CastSpellExtraArgs args(TRIGGERED_FULL_MASK); + args.AddSpellBP0(GetEffectValue() * 1.5f); + caster->CastSpell(target, SPELL_DK_DEATH_COIL_HEAL, args); } - - void HandleDummy(SpellEffIndex /*effIndex*/) + else { - Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) - { - if (caster->IsFriendlyTo(target)) - { - CastSpellExtraArgs args(TRIGGERED_FULL_MASK); - args.AddSpellBP0(GetEffectValue() * 1.5f); - caster->CastSpell(target, SPELL_DK_DEATH_COIL_HEAL, args); - } - else - { - int32 damage = GetEffectValue(); - if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1)) - damage += auraEffect->GetBaseAmount(); - CastSpellExtraArgs args(TRIGGERED_FULL_MASK); - args.AddSpellBP0(damage); - caster->CastSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, args); - } - } + int32 damage = GetEffectValue(); + if (AuraEffect const* auraEffect = caster->GetAuraEffect(SPELL_DK_ITEM_SIGIL_VENGEFUL_HEART, EFFECT_1)) + damage += auraEffect->GetBaseAmount(); + CastSpellExtraArgs args(TRIGGERED_FULL_MASK); + args.AddSpellBP0(damage); + caster->CastSpell(target, SPELL_DK_DEATH_COIL_DAMAGE, args); } + } + } - SpellCastResult CheckCast() - { - Unit* caster = GetCaster(); - if (Unit* target = GetExplTargetUnit()) - { - if (!caster->IsFriendlyTo(target) && !caster->isInFront(target)) - return SPELL_FAILED_UNIT_NOT_INFRONT; - - if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD) - return SPELL_FAILED_BAD_TARGETS; - } - else - return SPELL_FAILED_BAD_TARGETS; + SpellCastResult CheckCast() + { + Unit* caster = GetCaster(); + if (Unit* target = GetExplTargetUnit()) + { + if (!caster->IsFriendlyTo(target) && !caster->isInFront(target)) + return SPELL_FAILED_UNIT_NOT_INFRONT; - return SPELL_CAST_OK; - } + if (target->IsFriendlyTo(caster) && target->GetCreatureType() != CREATURE_TYPE_UNDEAD) + return SPELL_FAILED_BAD_TARGETS; + } + else + return SPELL_FAILED_BAD_TARGETS; - void Register() override - { - OnCheckCast += SpellCheckCastFn(spell_dk_death_coil_SpellScript::CheckCast); - OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; + return SPELL_CAST_OK; + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_death_coil_SpellScript(); - } + void Register() override + { + OnCheckCast += SpellCheckCastFn(spell_dk_death_coil::CheckCast); + OnEffectHitTarget += SpellEffectFn(spell_dk_death_coil::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } }; // 52751 - Death Gate -class spell_dk_death_gate : public SpellScriptLoader +class spell_dk_death_gate : public SpellScript { - public: - spell_dk_death_gate() : SpellScriptLoader("spell_dk_death_gate") { } + PrepareSpellScript(spell_dk_death_gate); - class spell_dk_death_gate_SpellScript : public SpellScript + SpellCastResult CheckClass() + { + if (GetCaster()->GetClass() != CLASS_DEATH_KNIGHT) { - PrepareSpellScript(spell_dk_death_gate_SpellScript); - - SpellCastResult CheckClass() - { - if (GetCaster()->GetClass() != CLASS_DEATH_KNIGHT) - { - SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT); - return SPELL_FAILED_CUSTOM_ERROR; - } - - return SPELL_CAST_OK; - } + SetCustomCastResultMessage(SPELL_CUSTOM_ERROR_MUST_BE_DEATH_KNIGHT); + return SPELL_FAILED_CUSTOM_ERROR; + } - void HandleScript(SpellEffIndex effIndex) - { - PreventHitDefaultEffect(effIndex); - if (Unit* target = GetHitUnit()) - target->CastSpell(target, GetEffectValue(), false); - } + return SPELL_CAST_OK; + } - void Register() override - { - OnCheckCast += SpellCheckCastFn(spell_dk_death_gate_SpellScript::CheckClass); - OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate_SpellScript::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); - } - }; + void HandleScript(SpellEffIndex effIndex) + { + PreventHitDefaultEffect(effIndex); + if (Unit* target = GetHitUnit()) + target->CastSpell(target, GetEffectValue(), false); + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_death_gate_SpellScript(); - } + void Register() override + { + OnCheckCast += SpellCheckCastFn(spell_dk_death_gate::CheckClass); + OnEffectHitTarget += SpellEffectFn(spell_dk_death_gate::HandleScript, EFFECT_0, SPELL_EFFECT_SCRIPT_EFFECT); + } }; // 49560 - Death Grip -class spell_dk_death_grip : public SpellScriptLoader +class spell_dk_death_grip : public SpellScript { - public: - spell_dk_death_grip() : SpellScriptLoader("spell_dk_death_grip") { } - - class spell_dk_death_grip_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_death_grip_SpellScript); - - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Unit* target = GetHitUnit()) - if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence - target->CastSpell(GetExplTargetDest()->GetPosition(), GetEffectValue(), true); - } + PrepareSpellScript(spell_dk_death_grip); - void Register() override - { - OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - - }; + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Unit* target = GetHitUnit()) + if (!target->HasAuraType(SPELL_AURA_DEFLECT_SPELLS)) // Deterrence + target->CastSpell(GetExplTargetDest()->GetPosition(), GetEffectValue(), true); + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_death_grip_SpellScript(); - } + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + } }; // 48743 - Death Pact -class spell_dk_death_pact : public SpellScriptLoader +class spell_dk_death_pact : public SpellScript { - public: - spell_dk_death_pact() : SpellScriptLoader("spell_dk_death_pact") { } - - class spell_dk_death_pact_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_death_pact_SpellScript); + PrepareSpellScript(spell_dk_death_pact); - SpellCastResult CheckCast() - { - // Check if we have valid targets, otherwise skip spell casting here - if (Player* player = GetCaster()->ToPlayer()) - for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr) - if (Creature* undeadPet = (*itr)->ToCreature()) - if (undeadPet->IsAlive() && - undeadPet->GetOwnerGUID() == player->GetGUID() && - undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD && - undeadPet->IsWithinDist(player, 100.0f, false)) - return SPELL_CAST_OK; - - return SPELL_FAILED_NO_PET; - } + SpellCastResult CheckCast() + { + // Check if we have valid targets, otherwise skip spell casting here + if (Player* player = GetCaster()->ToPlayer()) + for (Unit::ControlList::const_iterator itr = player->m_Controlled.begin(); itr != player->m_Controlled.end(); ++itr) + if (Creature* undeadPet = (*itr)->ToCreature()) + if (undeadPet->IsAlive() && + undeadPet->GetOwnerGUID() == player->GetGUID() && + undeadPet->GetCreatureType() == CREATURE_TYPE_UNDEAD && + undeadPet->IsWithinDist(player, 100.0f, false)) + return SPELL_CAST_OK; + + return SPELL_FAILED_NO_PET; + } - void FilterTargets(std::list<WorldObject*>& targetList) - { - Unit* target = nullptr; - for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) + void FilterTargets(std::list<WorldObject*>& targetList) + { + Unit* target = nullptr; + for (std::list<WorldObject*>::iterator itr = targetList.begin(); itr != targetList.end(); ++itr) + { + if (Unit* unit = (*itr)->ToUnit()) + if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD) { - if (Unit* unit = (*itr)->ToUnit()) - if (unit->GetOwnerGUID() == GetCaster()->GetGUID() && unit->GetCreatureType() == CREATURE_TYPE_UNDEAD) - { - target = unit; - break; - } + target = unit; + break; } + } - targetList.clear(); - if (target) - targetList.push_back(target); - } - - void Register() override - { - OnCheckCast += SpellCheckCastFn(spell_dk_death_pact_SpellScript::CheckCast); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact_SpellScript::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY); - } - }; + targetList.clear(); + if (target) + targetList.push_back(target); + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_death_pact_SpellScript(); - } + void Register() override + { + OnCheckCast += SpellCheckCastFn(spell_dk_death_pact::CheckCast); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_death_pact::FilterTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ALLY); + } }; // -54639 - Blood of the North // -49208 - Reaping // -49467 - Death Rune Mastery -class spell_dk_death_rune : public SpellScriptLoader +class spell_dk_death_rune : public AuraScript { - public: - spell_dk_death_rune() : SpellScriptLoader("spell_dk_death_rune") { } - - class spell_dk_death_rune_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_death_rune_AuraScript); - - bool Load() override - { - return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER && GetUnitOwner()->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT; - } - - bool CheckProc(ProcEventInfo& eventInfo) - { - Unit* caster = eventInfo.GetActor(); + PrepareAuraScript(spell_dk_death_rune); - if (caster->GetTypeId() != TYPEID_PLAYER) - return false; - - Player* player = caster->ToPlayer(); - if (player->GetClass() != CLASS_DEATH_KNIGHT) - return false; + bool Load() override + { + return GetUnitOwner()->GetTypeId() == TYPEID_PLAYER && GetUnitOwner()->ToPlayer()->GetClass() == CLASS_DEATH_KNIGHT; + } - return true; - } + bool CheckProc(ProcEventInfo& eventInfo) + { + Unit* caster = eventInfo.GetActor(); - void HandleProc(ProcEventInfo& eventInfo) - { - Player* player = eventInfo.GetActor()->ToPlayer(); + if (caster->GetTypeId() != TYPEID_PLAYER) + return false; - AuraEffect* aurEff = GetEffect(EFFECT_0); - if (!aurEff) - return; + Player* player = caster->ToPlayer(); + if (player->GetClass() != CLASS_DEATH_KNIGHT) + return false; - // Reset amplitude - set death rune remove timer to 30s - aurEff->ResetPeriodic(true); + return true; + } - uint32 runesLeft = 1; + void HandleProc(ProcEventInfo& eventInfo) + { + Player* player = eventInfo.GetActor()->ToPlayer(); - // Death Rune Mastery - if (GetSpellInfo()->SpellIconID == 2622) - runesLeft = 2; + AuraEffect* aurEff = GetEffect(EFFECT_0); + if (!aurEff) + return; - for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i) - { - if (GetSpellInfo()->SpellIconID == 2622) - { - if (player->GetBaseRune(i) == RUNE_BLOOD) - continue; - } - else - { - if (player->GetBaseRune(i) != RUNE_BLOOD) - continue; - } + // Reset amplitude - set death rune remove timer to 30s + aurEff->ResetPeriodic(true); - if (player->GetRuneCooldown(i) != (player->GetRuneBaseCooldown(i) - player->GetLastRuneGraceTimer(i))) - continue; + uint32 runesLeft = 1; - --runesLeft; - // Mark aura as used - player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff); - } - } + // Death Rune Mastery + if (GetSpellInfo()->SpellIconID == 2622) + runesLeft = 2; - void PeriodicTick(AuraEffect const* aurEff) + for (uint8 i = 0; i < MAX_RUNES && runesLeft; ++i) + { + if (GetSpellInfo()->SpellIconID == 2622) { - // timer expired - remove death runes - GetTarget()->ToPlayer()->RemoveRunesByAuraEffect(aurEff); + if (player->GetBaseRune(i) == RUNE_BLOOD) + continue; } - - void Register() override + else { - DoCheckProc += AuraCheckProcFn(spell_dk_death_rune_AuraScript::CheckProc); - OnProc += AuraProcFn(spell_dk_death_rune_AuraScript::HandleProc); - OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_rune_AuraScript::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + if (player->GetBaseRune(i) != RUNE_BLOOD) + continue; } - }; - AuraScript* GetAuraScript() const override - { - return new spell_dk_death_rune_AuraScript(); + if (player->GetRuneCooldown(i) != (player->GetRuneBaseCooldown(i) - player->GetLastRuneGraceTimer(i))) + continue; + + --runesLeft; + // Mark aura as used + player->AddRuneByAuraEffect(i, RUNE_DEATH, aurEff); } + } + + void PeriodicTick(AuraEffect const* aurEff) + { + // timer expired - remove death runes + GetTarget()->ToPlayer()->RemoveRunesByAuraEffect(aurEff); + } + + void Register() override + { + DoCheckProc += AuraCheckProcFn(spell_dk_death_rune::CheckProc); + OnProc += AuraProcFn(spell_dk_death_rune::HandleProc); + OnEffectPeriodic += AuraEffectPeriodicFn(spell_dk_death_rune::PeriodicTick, EFFECT_0, SPELL_AURA_PERIODIC_DUMMY); + } }; // -49998 - Death Strike -class spell_dk_death_strike : public SpellScriptLoader +class spell_dk_death_strike : public SpellScript { - public: - spell_dk_death_strike() : SpellScriptLoader("spell_dk_death_strike") { } - - class spell_dk_death_strike_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_death_strike_SpellScript); + PrepareSpellScript(spell_dk_death_strike); - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_DEATH_STRIKE_HEAL }); - } - - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - if (Unit* target = GetHitUnit()) - { - uint32 count = target->GetDiseasesByCaster(caster->GetGUID()); - int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier))); - // Improved Death Strike - if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_DEATH_STRIKE, 0)) - AddPct(bp, caster->CalculateSpellDamage(aurEff->GetSpellInfo(), EFFECT_2)); - - // @todo castspell refactor note: this is not triggered - is this intended?? - CastSpellExtraArgs args; - args.AddSpellBP0(bp); - caster->CastSpell(caster, SPELL_DK_DEATH_STRIKE_HEAL, args); - } - } - - void Register() override - { - OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); - } - - }; + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_DEATH_STRIKE_HEAL }); + } - SpellScript* GetSpellScript() const override + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* target = GetHitUnit()) { - return new spell_dk_death_strike_SpellScript(); + uint32 count = target->GetDiseasesByCaster(caster->GetGUID()); + int32 bp = int32(count * caster->CountPctFromMaxHealth(int32(GetSpellInfo()->Effects[EFFECT_0].DamageMultiplier))); + // Improved Death Strike + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_AURA_ADD_PCT_MODIFIER, SPELLFAMILY_DEATHKNIGHT, DK_ICON_ID_IMPROVED_DEATH_STRIKE, 0)) + AddPct(bp, caster->CalculateSpellDamage(aurEff->GetSpellInfo(), EFFECT_2)); + + // @todo castspell refactor note: this is not triggered - is this intended?? + CastSpellExtraArgs args; + args.AddSpellBP0(bp); + caster->CastSpell(caster, SPELL_DK_DEATH_STRIKE_HEAL, args); } + } + + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_dk_death_strike::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + } }; // 47496 - Explode, Ghoul spell for Corpse Explosion -class spell_dk_ghoul_explode : public SpellScriptLoader +class spell_dk_ghoul_explode : public SpellScript { - public: - spell_dk_ghoul_explode() : SpellScriptLoader("spell_dk_ghoul_explode") { } - - class spell_dk_ghoul_explode_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_ghoul_explode_SpellScript); + PrepareSpellScript(spell_dk_ghoul_explode); - bool Validate(SpellInfo const* spellInfo) override - { - return ValidateSpellInfo({ SPELL_DK_CORPSE_EXPLOSION_TRIGGERED }) && - spellInfo->Effects[EFFECT_2].CalcValue() > 0; - } - - void HandleDamage(SpellEffIndex /*effIndex*/) - { - int32 value = int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster()))); - SetEffectValue(value); - } - - void Suicide(SpellEffIndex /*effIndex*/) - { - if (Unit* unitTarget = GetHitUnit()) - { - // Corpse Explosion (Suicide) - unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); - // Set corpse look - GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true); - } - } + bool Validate(SpellInfo const* spellInfo) override + { + return ValidateSpellInfo({ SPELL_DK_CORPSE_EXPLOSION_TRIGGERED }) && + spellInfo->Effects[EFFECT_2].CalcValue() > 0; + } - void Register() override - { - OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); - OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode_SpellScript::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); - } - }; + void HandleDamage(SpellEffIndex /*effIndex*/) + { + int32 value = int32(GetCaster()->CountPctFromMaxHealth(GetSpellInfo()->Effects[EFFECT_2].CalcValue(GetCaster()))); + SetEffectValue(value); + } - SpellScript* GetSpellScript() const override + void Suicide(SpellEffIndex /*effIndex*/) + { + if (Unit* unitTarget = GetHitUnit()) { - return new spell_dk_ghoul_explode_SpellScript(); + // Corpse Explosion (Suicide) + unitTarget->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_TRIGGERED, true); + // Set corpse look + GetCaster()->CastSpell(unitTarget, SPELL_DK_CORPSE_EXPLOSION_VISUAL, true); } + } + + void Register() override + { + OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_explode::HandleDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); + OnEffectHitTarget += SpellEffectFn(spell_dk_ghoul_explode::Suicide, EFFECT_1, SPELL_EFFECT_SCHOOL_DAMAGE); + } }; // 62259 - Glyph of Death Grip -class spell_dk_glyph_of_death_grip : public SpellScriptLoader +class spell_dk_glyph_of_death_grip : public AuraScript { - public: - spell_dk_glyph_of_death_grip() : SpellScriptLoader("spell_dk_glyph_of_death_grip") { } - - class spell_dk_glyph_of_death_grip_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_glyph_of_death_grip_AuraScript); + PrepareAuraScript(spell_dk_glyph_of_death_grip); - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_DEATH_GRIP_INITIAL }); - } - - void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - eventInfo.GetActor()->GetSpellHistory()->ResetCooldown(SPELL_DK_DEATH_GRIP_INITIAL, true); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_DEATH_GRIP_INITIAL }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_glyph_of_death_grip_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); - } - }; + void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + eventInfo.GetActor()->GetSpellHistory()->ResetCooldown(SPELL_DK_DEATH_GRIP_INITIAL, true); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_glyph_of_death_grip_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_glyph_of_death_grip::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); + } }; // 58642 - Glyph of Scourge Strike -class spell_dk_glyph_of_scourge_strike : public SpellScriptLoader +class spell_dk_glyph_of_scourge_strike : public AuraScript { - public: - spell_dk_glyph_of_scourge_strike() : SpellScriptLoader("spell_dk_glyph_of_scourge_strike") { } - - class spell_dk_glyph_of_scourge_strike_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_glyph_of_scourge_strike_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_GLYPH_OF_SCOURGE_STRIKE_SCRIPT }); - } + PrepareAuraScript(spell_dk_glyph_of_scourge_strike); - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_GLYPH_OF_SCOURGE_STRIKE_SCRIPT, aurEff); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_GLYPH_OF_SCOURGE_STRIKE_SCRIPT }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_glyph_of_scourge_strike_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_GLYPH_OF_SCOURGE_STRIKE_SCRIPT, aurEff); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_glyph_of_scourge_strike_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_glyph_of_scourge_strike::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // 69961 - Glyph of Scourge Strike @@ -1353,607 +1109,486 @@ class spell_dk_frost_fever : public AuraScript }; // 51209 - Hungering Cold -class spell_dk_hungering_cold : public SpellScriptLoader +class spell_dk_hungering_cold : public AuraScript { - public: - spell_dk_hungering_cold() : SpellScriptLoader("spell_dk_hungering_cold") { } - - class spell_dk_hungering_cold_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_hungering_cold_AuraScript); - - bool CheckProc(ProcEventInfo& eventInfo) - { - SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); - if (!spellInfo) // probably melee damage so let's proc - return true; + PrepareAuraScript(spell_dk_hungering_cold); - return (spellInfo->Dispel != DISPEL_DISEASE); - } + bool CheckProc(ProcEventInfo& eventInfo) + { + SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); + if (!spellInfo) // probably melee damage so let's proc + return true; - void Register() override - { - DoCheckProc += AuraCheckProcFn(spell_dk_hungering_cold_AuraScript::CheckProc); - } - }; + return (spellInfo->Dispel != DISPEL_DISEASE); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_hungering_cold_AuraScript(); - } + void Register() override + { + DoCheckProc += AuraCheckProcFn(spell_dk_hungering_cold::CheckProc); + } }; // 48792 - Icebound Fortitude -class spell_dk_icebound_fortitude : public SpellScriptLoader +class spell_dk_icebound_fortitude : public AuraScript { - public: - spell_dk_icebound_fortitude() : SpellScriptLoader("spell_dk_icebound_fortitude") { } - - class spell_dk_icebound_fortitude_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_icebound_fortitude_AuraScript); + PrepareAuraScript(spell_dk_icebound_fortitude); - bool Load() override - { - Unit* caster = GetCaster(); - return caster && caster->GetTypeId() == TYPEID_PLAYER; - } - - void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) - { - if (Unit* caster = GetCaster()) - { - int32 value = amount; - uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); + bool Load() override + { + Unit* caster = GetCaster(); + return caster && caster->GetTypeId() == TYPEID_PLAYER; + } - if (defValue > 400) - value -= int32((defValue - 400) * 0.15); + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + if (Unit* caster = GetCaster()) + { + int32 value = amount; + uint32 defValue = uint32(caster->ToPlayer()->GetSkillValue(SKILL_DEFENSE) + caster->ToPlayer()->GetRatingBonusValue(CR_DEFENSE_SKILL)); - // Glyph of Icebound Fortitude - if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0)) - { - int32 valMax = -aurEff->GetAmount(); - if (value > valMax) - value = valMax; - } - amount = value; - } - } + if (defValue > 400) + value -= int32((defValue - 400) * 0.15); - void Register() override + // Glyph of Icebound Fortitude + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_ICEBOUND_FORTITUDE, EFFECT_0)) { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude_AuraScript::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + int32 valMax = -aurEff->GetAmount(); + if (value > valMax) + value = valMax; } - }; - - AuraScript* GetAuraScript() const override - { - return new spell_dk_icebound_fortitude_AuraScript(); + amount = value; } + } + + void Register() override + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_icebound_fortitude::CalculateAmount, EFFECT_2, SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + } }; // -50365 - Improved Blood Presence -class spell_dk_improved_blood_presence : public SpellScriptLoader +class spell_dk_improved_blood_presence : public AuraScript { - public: - spell_dk_improved_blood_presence() : SpellScriptLoader("spell_dk_improved_blood_presence") { } + PrepareAuraScript(spell_dk_improved_blood_presence); - class spell_dk_improved_blood_presence_AuraScript : public AuraScript + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo( { - PrepareAuraScript(spell_dk_improved_blood_presence_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_BLOOD_PRESENCE, - SPELL_DK_FROST_PRESENCE, - SPELL_DK_UNHOLY_PRESENCE, - SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED - }); - } - - void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if ((target->HasAura(SPELL_DK_FROST_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) - { - CastSpellExtraArgs args(aurEff); - args.AddSpellMod(SPELLVALUE_BASE_POINT1, aurEff->GetAmount()); - target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, args); - } - } - - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE)) - target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED); - } - - void Register() override - { - AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - } - }; + SPELL_DK_BLOOD_PRESENCE, + SPELL_DK_FROST_PRESENCE, + SPELL_DK_UNHOLY_PRESENCE, + SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED + }); + } - AuraScript* GetAuraScript() const override + void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if ((target->HasAura(SPELL_DK_FROST_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) { - return new spell_dk_improved_blood_presence_AuraScript(); + CastSpellExtraArgs args(aurEff); + args.AddSpellMod(SPELLVALUE_BASE_POINT1, aurEff->GetAmount()); + target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, args); } + } + + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if (!target->HasAura(SPELL_DK_BLOOD_PRESENCE)) + target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED); + } + + void Register() override + { + AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_blood_presence::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_blood_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } }; // 63611 - Improved Blood Presence Triggered -class spell_dk_improved_blood_presence_triggered : public SpellScriptLoader +class spell_dk_improved_blood_presence_triggered : public AuraScript { -public: - spell_dk_improved_blood_presence_triggered() : SpellScriptLoader("spell_dk_improved_blood_presence_triggered") { } + PrepareAuraScript(spell_dk_improved_blood_presence_triggered); - class spell_dk_improved_blood_presence_triggered_AuraScript : public AuraScript + bool Validate(SpellInfo const* /*spellInfo*/) override { - PrepareAuraScript(spell_dk_improved_blood_presence_triggered_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_IMPROVED_BLOOD_PRESENCE_HEAL }); - } - - bool CheckProc(ProcEventInfo& eventInfo) - { - if (eventInfo.GetActor()->GetTypeId() == TYPEID_PLAYER) - return true; + return ValidateSpellInfo({ SPELL_DK_IMPROVED_BLOOD_PRESENCE_HEAL }); + } - return false; - } + bool CheckProc(ProcEventInfo& eventInfo) + { + if (eventInfo.GetActor()->GetTypeId() == TYPEID_PLAYER) + return true; - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - if (DamageInfo* dmgInfo = eventInfo.GetDamageInfo()) - { - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(CalculatePct(dmgInfo->GetDamage(), aurEff->GetAmount())); - eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_DK_IMPROVED_BLOOD_PRESENCE_HEAL, args); - } - } + return false; + } - void Register() override + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + if (DamageInfo* dmgInfo = eventInfo.GetDamageInfo()) { - DoCheckProc += AuraCheckProcFn(spell_dk_improved_blood_presence_triggered_AuraScript::CheckProc); - OnEffectProc += AuraEffectProcFn(spell_dk_improved_blood_presence_triggered_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL); + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(CalculatePct(dmgInfo->GetDamage(), aurEff->GetAmount())); + eventInfo.GetActor()->CastSpell(eventInfo.GetActor(), SPELL_DK_IMPROVED_BLOOD_PRESENCE_HEAL, args); } - }; + } - AuraScript* GetAuraScript() const override + void Register() override { - return new spell_dk_improved_blood_presence_triggered_AuraScript(); + DoCheckProc += AuraCheckProcFn(spell_dk_improved_blood_presence_triggered::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_dk_improved_blood_presence_triggered::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL); } }; // -50384 - Improved Frost Presence -class spell_dk_improved_frost_presence : public SpellScriptLoader +class spell_dk_improved_frost_presence : public AuraScript { - public: - spell_dk_improved_frost_presence() : SpellScriptLoader("spell_dk_improved_frost_presence") { } + PrepareAuraScript(spell_dk_improved_frost_presence); - class spell_dk_improved_frost_presence_AuraScript : public AuraScript + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo( { - PrepareAuraScript(spell_dk_improved_frost_presence_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_BLOOD_PRESENCE, - SPELL_DK_FROST_PRESENCE, - SPELL_DK_UNHOLY_PRESENCE, - SPELL_DK_FROST_PRESENCE_TRIGGERED - }); - } - - void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED)) - { - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(aurEff->GetAmount()); - target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, args); - } - } - - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (!target->HasAura(SPELL_DK_FROST_PRESENCE)) - target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED); - } - - void Register() override - { - AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - } - }; + SPELL_DK_BLOOD_PRESENCE, + SPELL_DK_FROST_PRESENCE, + SPELL_DK_UNHOLY_PRESENCE, + SPELL_DK_FROST_PRESENCE_TRIGGERED + }); + } - AuraScript* GetAuraScript() const override + void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) && !target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED)) { - return new spell_dk_improved_frost_presence_AuraScript(); + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(aurEff->GetAmount()); + target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, args); } + } + + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if (!target->HasAura(SPELL_DK_FROST_PRESENCE)) + target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED); + } + + void Register() override + { + AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_frost_presence::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_frost_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } }; // -50391 - Improved Unholy Presence -class spell_dk_improved_unholy_presence : public SpellScriptLoader +class spell_dk_improved_unholy_presence : public AuraScript { - public: - spell_dk_improved_unholy_presence() : SpellScriptLoader("spell_dk_improved_unholy_presence") { } + PrepareAuraScript(spell_dk_improved_unholy_presence); - class spell_dk_improved_unholy_presence_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_improved_unholy_presence_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_BLOOD_PRESENCE, - SPELL_DK_FROST_PRESENCE, - SPELL_DK_UNHOLY_PRESENCE, - SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, - SPELL_DK_UNHOLY_PRESENCE_TRIGGERED - }); - } - - void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - if (target->HasAura(SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) - { - // Not listed as any effect, only base points set in dbc - int32 basePoints = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); - CastSpellExtraArgs args(aurEff); - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) - args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), basePoints); - target->CastSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, args); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo( + { + SPELL_DK_BLOOD_PRESENCE, + SPELL_DK_FROST_PRESENCE, + SPELL_DK_UNHOLY_PRESENCE, + SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, + SPELL_DK_UNHOLY_PRESENCE_TRIGGERED + }); + } - if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_FROST_PRESENCE)) && !target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) - { - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(aurEff->GetAmount()); - target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, args); - } - } + void HandleEffectApply(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + if (target->HasAura(SPELL_DK_UNHOLY_PRESENCE) && !target->HasAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED)) + { + // Not listed as any effect, only base points set in dbc + int32 basePoints = GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + CastSpellExtraArgs args(aurEff); + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), basePoints); + target->CastSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, args); + } - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); + if ((target->HasAura(SPELL_DK_BLOOD_PRESENCE) || target->HasAura(SPELL_DK_FROST_PRESENCE)) && !target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) + { + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(aurEff->GetAmount()); + target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, args); + } + } - target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); - if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) - target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED); - } + target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); - void Register() override - { - AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); - } - }; + if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE)) + target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_improved_unholy_presence_AuraScript(); - } + void Register() override + { + AfterEffectApply += AuraEffectApplyFn(spell_dk_improved_unholy_presence::HandleEffectApply, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_dk_improved_unholy_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_DUMMY, AURA_EFFECT_HANDLE_REAL); + } }; // 61257 - Runic Power Back on Snare/Root -class spell_dk_pvp_4p_bonus : public SpellScriptLoader +class spell_dk_pvp_4p_bonus : public AuraScript { - public: - spell_dk_pvp_4p_bonus() : SpellScriptLoader("spell_dk_pvp_4p_bonus") { } - - class spell_dk_pvp_4p_bonus_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_pvp_4p_bonus_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_RUNIC_RETURN }); - } + PrepareAuraScript(spell_dk_pvp_4p_bonus); - bool CheckProc(ProcEventInfo& eventInfo) - { - SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); - if (!spellInfo) - return false; + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_RUNIC_RETURN }); + } - return (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))) != 0; - } + bool CheckProc(ProcEventInfo& eventInfo) + { + SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); + if (!spellInfo) + return false; - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - eventInfo.GetActionTarget()->CastSpell(nullptr, SPELL_DK_RUNIC_RETURN, aurEff); - } + return (spellInfo->GetAllEffectsMechanicMask() & ((1 << MECHANIC_ROOT) | (1 << MECHANIC_SNARE))) != 0; + } - void Register() override - { - DoCheckProc += AuraCheckProcFn(spell_dk_pvp_4p_bonus_AuraScript::CheckProc); - OnEffectProc += AuraEffectProcFn(spell_dk_pvp_4p_bonus_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + eventInfo.GetActionTarget()->CastSpell(nullptr, SPELL_DK_RUNIC_RETURN, aurEff); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_pvp_4p_bonus_AuraScript(); - } + void Register() override + { + DoCheckProc += AuraCheckProcFn(spell_dk_pvp_4p_bonus::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_dk_pvp_4p_bonus::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // 49005 - Mark of Blood -class spell_dk_mark_of_blood : public SpellScriptLoader +class spell_dk_mark_of_blood : public AuraScript { - public: - spell_dk_mark_of_blood() : SpellScriptLoader("spell_dk_mark_of_blood") { } - - class spell_dk_mark_of_blood_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_mark_of_blood_AuraScript); + PrepareAuraScript(spell_dk_mark_of_blood); - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_MARK_OF_BLOOD_HEAL }); - } - - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_MARK_OF_BLOOD_HEAL, aurEff); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_MARK_OF_BLOOD_HEAL }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_mark_of_blood_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_MARK_OF_BLOOD_HEAL, aurEff); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_mark_of_blood_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_mark_of_blood::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // -51459 - Necrosis -class spell_dk_necrosis : public SpellScriptLoader +class spell_dk_necrosis : public AuraScript { - public: - spell_dk_necrosis() : SpellScriptLoader("spell_dk_necrosis") { } - - class spell_dk_necrosis_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_necrosis_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_NECROSIS_DAMAGE }); - } + PrepareAuraScript(spell_dk_necrosis); - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_NECROSIS_DAMAGE }); + } - DamageInfo* damageInfo = eventInfo.GetDamageInfo(); - if (!damageInfo || !damageInfo->GetDamage()) - return; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount())); - eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_NECROSIS_DAMAGE, args); - } + DamageInfo* damageInfo = eventInfo.GetDamageInfo(); + if (!damageInfo || !damageInfo->GetDamage()) + return; - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_necrosis_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(CalculatePct(damageInfo->GetDamage(), aurEff->GetAmount())); + eventInfo.GetActor()->CastSpell(eventInfo.GetProcTarget(), SPELL_DK_NECROSIS_DAMAGE, args); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_necrosis_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_necrosis::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // 50842 - Pestilence -class spell_dk_pestilence : public SpellScriptLoader +class spell_dk_pestilence : public SpellScript { - public: - spell_dk_pestilence() : SpellScriptLoader("spell_dk_pestilence") { } + PrepareSpellScript(spell_dk_pestilence); - class spell_dk_pestilence_SpellScript : public SpellScript + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo( { - PrepareSpellScript(spell_dk_pestilence_SpellScript); + SPELL_DK_GLYPH_OF_DISEASE, + SPELL_DK_BLOOD_PLAGUE, + SPELL_DK_FROST_FEVER + }); + } - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_GLYPH_OF_DISEASE, - SPELL_DK_BLOOD_PLAGUE, - SPELL_DK_FROST_FEVER - }); - } + void OnHit(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + Unit* hitUnit = GetHitUnit(); + Unit* victim = GetExplTargetUnit(); - void OnHit(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - Unit* hitUnit = GetHitUnit(); - Unit* victim = GetExplTargetUnit(); + if (!victim) + return; - if (!victim) - return; + if (victim != hitUnit || caster->HasAura(SPELL_DK_GLYPH_OF_DISEASE)) + { + if (Aura* aurOld = victim->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on victim. + { + float donePct = aurOld->GetDonePct(); + float critChance = aurOld->GetCritChance(); - if (victim != hitUnit || caster->HasAura(SPELL_DK_GLYPH_OF_DISEASE)) + if (aurOld->GetEffect(EFFECT_0)) { - if (Aura* aurOld = victim->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on victim. - { - float donePct = aurOld->GetDonePct(); - float critChance = aurOld->GetCritChance(); - - if (aurOld->GetEffect(EFFECT_0)) - { - caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true); // Spread the disease to hitUnit. - - if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on hitUnit. - { - aurNew->SetCritChance(critChance); // Blood Plague can crit if caster has T9. - aurNew->SetDonePct(donePct); - if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) - aurEffNew->ChangeAmount(aurEffNew->CalculateAmount(aurEffNew->GetCaster()), false); - } - } - } + caster->CastSpell(hitUnit, SPELL_DK_BLOOD_PLAGUE, true); // Spread the disease to hitUnit. - if (Aura* aurOld = victim->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on victim. + if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_BLOOD_PLAGUE, caster->GetGUID())) // Check Blood Plague application on hitUnit. { - float donePct = aurOld->GetDonePct(); - - if (aurOld->GetEffect(EFFECT_0)) - { - caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true); // Spread the disease to hitUnit. - - if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on hitUnit. - { - aurNew->SetDonePct(donePct); - if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) - aurEffNew->ChangeAmount(aurEffNew->CalculateAmount(aurEffNew->GetCaster()), false); - } - } + aurNew->SetCritChance(critChance); // Blood Plague can crit if caster has T9. + aurNew->SetDonePct(donePct); + if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) + aurEffNew->ChangeAmount(aurEffNew->CalculateAmount(aurEffNew->GetCaster()), false); } } } - void Register() override + if (Aura* aurOld = victim->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on victim. { - OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence_SpellScript::OnHit, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT); - } - }; + float donePct = aurOld->GetDonePct(); - SpellScript* GetSpellScript() const override - { - return new spell_dk_pestilence_SpellScript(); + if (aurOld->GetEffect(EFFECT_0)) + { + caster->CastSpell(hitUnit, SPELL_DK_FROST_FEVER, true); // Spread the disease to hitUnit. + + if (Aura* aurNew = hitUnit->GetAura(SPELL_DK_FROST_FEVER, caster->GetGUID())) // Check Frost Fever application on hitUnit. + { + aurNew->SetDonePct(donePct); + if (AuraEffect* aurEffNew = aurNew->GetEffect(EFFECT_0)) + aurEffNew->ChangeAmount(aurEffNew->CalculateAmount(aurEffNew->GetCaster()), false); + } + } + } } + } + + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_dk_pestilence::OnHit, EFFECT_2, SPELL_EFFECT_SCRIPT_EFFECT); + } }; // 48266 - Blood Presence // 48263 - Frost Presence // 48265 - Unholy Presence -class spell_dk_presence : public SpellScriptLoader +class spell_dk_presence : public AuraScript { - public: - spell_dk_presence() : SpellScriptLoader("spell_dk_presence") { } + PrepareAuraScript(spell_dk_presence); - class spell_dk_presence_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_presence_AuraScript); + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo( + { + SPELL_DK_BLOOD_PRESENCE, + SPELL_DK_FROST_PRESENCE, + SPELL_DK_UNHOLY_PRESENCE, + SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, + SPELL_DK_IMPROVED_FROST_PRESENCE_R1, + SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, + SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, + SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, + SPELL_DK_FROST_PRESENCE_TRIGGERED, + SPELL_DK_UNHOLY_PRESENCE_TRIGGERED + }); + } - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_BLOOD_PRESENCE, - SPELL_DK_FROST_PRESENCE, - SPELL_DK_UNHOLY_PRESENCE, - SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, - SPELL_DK_IMPROVED_FROST_PRESENCE_R1, - SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, - SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, - SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, - SPELL_DK_FROST_PRESENCE_TRIGGERED, - SPELL_DK_UNHOLY_PRESENCE_TRIGGERED - }); - } + void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); - void HandleImprovedBloodPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + if (GetId() == SPELL_DK_BLOOD_PRESENCE) + target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, true); + else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, EFFECT_0)) + if (!target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) { - Unit* target = GetTarget(); - - if (GetId() == SPELL_DK_BLOOD_PRESENCE) - target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, true); - else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_BLOOD_PRESENCE_R1, EFFECT_0)) - if (!target->HasAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED)) - { - CastSpellExtraArgs args(aurEff); - args.AddSpellMod(SPELLVALUE_BASE_POINT1, impAurEff->GetAmount()); - target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, args); - } + CastSpellExtraArgs args(aurEff); + args.AddSpellMod(SPELLVALUE_BASE_POINT1, impAurEff->GetAmount()); + target->CastSpell(target, SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED, args); } + } - void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) - { - Unit* target = GetTarget(); - - if (GetId() == SPELL_DK_FROST_PRESENCE) - target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, true); - else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0)) - if (!target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED)) - { - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(impAurEff->GetAmount()); - target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, args); - } - } + void HandleImprovedFrostPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); - void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + if (GetId() == SPELL_DK_FROST_PRESENCE) + target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, true); + else if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_FROST_PRESENCE_R1, EFFECT_0)) + if (!target->HasAura(SPELL_DK_FROST_PRESENCE_TRIGGERED)) { - Unit* target = GetTarget(); + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(impAurEff->GetAmount()); + target->CastSpell(target, SPELL_DK_FROST_PRESENCE_TRIGGERED, args); + } + } - if (GetId() == SPELL_DK_UNHOLY_PRESENCE) - target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, true); + void HandleImprovedUnholyPresence(AuraEffect const* aurEff, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); - if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0)) - { - if (GetId() == SPELL_DK_UNHOLY_PRESENCE) - { - // Not listed as any effect, only base points set - int32 bp = impAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); - CastSpellExtraArgs args(aurEff); - for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) - args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), bp); - target->CastSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, args); - } - else if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) - { - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(impAurEff->GetAmount()); - target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, args); - } - } - } + if (GetId() == SPELL_DK_UNHOLY_PRESENCE) + target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, true); - void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + if (AuraEffect const* impAurEff = target->GetAuraEffectOfRankedSpell(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_R1, EFFECT_0)) + { + if (GetId() == SPELL_DK_UNHOLY_PRESENCE) { - Unit* target = GetTarget(); - target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED); - target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); - target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED); - target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED); + // Not listed as any effect, only base points set + int32 bp = impAurEff->GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + CastSpellExtraArgs args(aurEff); + for (uint32 i = 0; i < MAX_SPELL_EFFECTS; ++i) + args.AddSpellMod(SpellValueMod(SPELLVALUE_BASE_POINT0 + i), bp); + target->CastSpell(target, SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED, args); } - - void Register() override + else if (!target->HasAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED)) { - AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); - AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); - AfterEffectApply += AuraEffectApplyFn(spell_dk_presence_AuraScript::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); - AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence_AuraScript::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(impAurEff->GetAmount()); + target->CastSpell(target, SPELL_DK_UNHOLY_PRESENCE_TRIGGERED, args); } - }; - - AuraScript* GetAuraScript() const override - { - return new spell_dk_presence_AuraScript(); } + } + + void HandleEffectRemove(AuraEffect const* /*aurEff*/, AuraEffectHandleModes /*mode*/) + { + Unit* target = GetTarget(); + target->RemoveAura(SPELL_DK_IMPROVED_BLOOD_PRESENCE_TRIGGERED); + target->RemoveAura(SPELL_DK_IMPROVED_UNHOLY_PRESENCE_TRIGGERED); + target->RemoveAura(SPELL_DK_FROST_PRESENCE_TRIGGERED); + target->RemoveAura(SPELL_DK_UNHOLY_PRESENCE_TRIGGERED); + } + + void Register() override + { + AfterEffectApply += AuraEffectApplyFn(spell_dk_presence::HandleImprovedBloodPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + AfterEffectApply += AuraEffectApplyFn(spell_dk_presence::HandleImprovedFrostPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + AfterEffectApply += AuraEffectApplyFn(spell_dk_presence::HandleImprovedUnholyPresence, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + AfterEffectRemove += AuraEffectRemoveFn(spell_dk_presence::HandleEffectRemove, EFFECT_0, SPELL_AURA_ANY, AURA_EFFECT_HANDLE_REAL); + } }; class RaiseDeadCheck @@ -1980,787 +1615,622 @@ class RaiseDeadCheck }; // 46584 - Raise Dead -class spell_dk_raise_dead : public SpellScriptLoader +class spell_dk_raise_dead : public SpellScript { - public: - spell_dk_raise_dead() : SpellScriptLoader("spell_dk_raise_dead") { } + PrepareSpellScript(spell_dk_raise_dead); - class spell_dk_raise_dead_SpellScript : public SpellScript + bool Validate(SpellInfo const* spellInfo) override + { + return ValidateSpellInfo( { - PrepareSpellScript(spell_dk_raise_dead_SpellScript); + static_cast<uint32>(spellInfo->Effects[EFFECT_1].CalcValue()), + static_cast<uint32>(spellInfo->Effects[EFFECT_2].CalcValue()), + SPELL_DK_RAISE_DEAD_USE_REAGENT, + SPELL_DK_MASTER_OF_GHOULS + }); + } - bool Validate(SpellInfo const* spellInfo) override - { - return ValidateSpellInfo( - { - static_cast<uint32>(spellInfo->Effects[EFFECT_1].CalcValue()), - static_cast<uint32>(spellInfo->Effects[EFFECT_2].CalcValue()), - SPELL_DK_RAISE_DEAD_USE_REAGENT, - SPELL_DK_MASTER_OF_GHOULS - }); - } + bool Load() override + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - bool Load() override - { - return GetCaster()->GetTypeId() == TYPEID_PLAYER; - } + SpellCastResult CheckCast() + { + /// process spell target selection before cast starts + /// targets of effect_1 are used to check cast + GetSpell()->SelectSpellTargets(); + /// cleanup spell target map, and fill it again on normal way + GetSpell()->CleanupTargetList(); + /// _result is set in spell target selection + return _result; + } - SpellCastResult CheckCast() + SpellCastResult CheckReagents() + { + /// @workaround: there is no access to castresult of other spells, check it manually + SpellInfo const* reagentSpell = sSpellMgr->AssertSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT); + Player* player = GetCaster()->ToPlayer(); + if (!player->CanNoReagentCast(reagentSpell)) + { + for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++) { - /// process spell target selection before cast starts - /// targets of effect_1 are used to check cast - GetSpell()->SelectSpellTargets(); - /// cleanup spell target map, and fill it again on normal way - GetSpell()->CleanupTargetList(); - /// _result is set in spell target selection - return _result; - } + if (reagentSpell->Reagent[i] <= 0) + continue; - SpellCastResult CheckReagents() - { - /// @workaround: there is no access to castresult of other spells, check it manually - SpellInfo const* reagentSpell = sSpellMgr->AssertSpellInfo(SPELL_DK_RAISE_DEAD_USE_REAGENT); - Player* player = GetCaster()->ToPlayer(); - if (!player->CanNoReagentCast(reagentSpell)) + if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i])) { - for (uint32 i = 0; i < MAX_SPELL_REAGENTS; i++) - { - if (reagentSpell->Reagent[i] <= 0) - continue; - - if (!player->HasItemCount(reagentSpell->Reagent[i], reagentSpell->ReagentCount[i])) - { - Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS); - return SPELL_FAILED_DONT_REPORT; - } - } + Spell::SendCastResult(player, reagentSpell, 0, SPELL_FAILED_REAGENTS); + return SPELL_FAILED_DONT_REPORT; } - return SPELL_CAST_OK; } + } + return SPELL_CAST_OK; + } - void CheckTargets(std::list<WorldObject*>& targets) - { - targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer())); - - if (targets.empty()) - { - if (GetSpell()->getState() == SPELL_STATE_PREPARING) - _result = CheckReagents(); + void CheckTargets(std::list<WorldObject*>& targets) + { + targets.remove_if(RaiseDeadCheck(GetCaster()->ToPlayer())); - return; - } + if (targets.empty()) + { + if (GetSpell()->getState() == SPELL_STATE_PREPARING) + _result = CheckReagents(); - WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); - targets.clear(); - targets.push_back(target); - _corpse = true; - } + return; + } - void CheckTarget(WorldObject*& target) - { - // Don't add caster to target map, if we found a corpse to raise dead - if (_corpse) - target = nullptr; - } + WorldObject* target = Trinity::Containers::SelectRandomContainerElement(targets); + targets.clear(); + targets.push_back(target); + _corpse = true; + } - void ConsumeReagents() - { - // No corpse found, take reagents - if (!_corpse) - GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)); - } + void CheckTarget(WorldObject*& target) + { + // Don't add caster to target map, if we found a corpse to raise dead + if (_corpse) + target = nullptr; + } - uint32 GetGhoulSpellId() - { - // Do we have talent Master of Ghouls? - if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS)) - // summon as pet - return GetSpellInfo()->Effects[EFFECT_2].CalcValue(); + void ConsumeReagents() + { + // No corpse found, take reagents + if (!_corpse) + GetCaster()->CastSpell(GetCaster(), SPELL_DK_RAISE_DEAD_USE_REAGENT, TriggerCastFlags(TRIGGERED_FULL_MASK & ~TRIGGERED_IGNORE_POWER_AND_REAGENT_COST)); + } - // or guardian - return GetSpellInfo()->Effects[EFFECT_1].CalcValue(); - } + uint32 GetGhoulSpellId() + { + // Do we have talent Master of Ghouls? + if (GetCaster()->HasAura(SPELL_DK_MASTER_OF_GHOULS)) + // summon as pet + return GetSpellInfo()->Effects[EFFECT_2].CalcValue(); - void HandleRaiseDead(SpellEffIndex /*effIndex*/) - { - GetCaster()->CastSpell(GetHitUnit()->GetPosition(), GetGhoulSpellId(), TRIGGERED_FULL_MASK); - } + // or guardian + return GetSpellInfo()->Effects[EFFECT_1].CalcValue(); + } - void OverrideCooldown() - { - // Because the ghoul is summoned by one of triggered spells SendCooldownEvent is not sent for this spell - // but the client has locked it by itself so we need some link between this spell and the real spell summoning. - // Luckily such link already exists - spell category - // This starts infinite category cooldown which can later be used by SendCooldownEvent to send packet for this spell - GetCaster()->GetSpellHistory()->StartCooldown(GetSpellInfo(), 0, nullptr, true); - } + void HandleRaiseDead(SpellEffIndex /*effIndex*/) + { + GetCaster()->CastSpell(GetHitUnit()->GetPosition(), GetGhoulSpellId(), TRIGGERED_FULL_MASK); + } - void Register() override - { - OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead_SpellScript::CheckCast); - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY); - OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead_SpellScript::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER); - OnCast += SpellCastFn(spell_dk_raise_dead_SpellScript::ConsumeReagents); - OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); - OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead_SpellScript::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY); - AfterCast += SpellCastFn(spell_dk_raise_dead_SpellScript::OverrideCooldown); - } + void OverrideCooldown() + { + // Because the ghoul is summoned by one of triggered spells SendCooldownEvent is not sent for this spell + // but the client has locked it by itself so we need some link between this spell and the real spell summoning. + // Luckily such link already exists - spell category + // This starts infinite category cooldown which can later be used by SendCooldownEvent to send packet for this spell + GetCaster()->GetSpellHistory()->StartCooldown(GetSpellInfo(), 0, nullptr, true); + } - SpellCastResult _result = SPELL_CAST_OK; - bool _corpse = false; - }; + void Register() override + { + OnCheckCast += SpellCheckCastFn(spell_dk_raise_dead::CheckCast); + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_raise_dead::CheckTargets, EFFECT_1, TARGET_UNIT_DEST_AREA_ENTRY); + OnObjectTargetSelect += SpellObjectTargetSelectFn(spell_dk_raise_dead::CheckTarget, EFFECT_2, TARGET_UNIT_CASTER); + OnCast += SpellCastFn(spell_dk_raise_dead::ConsumeReagents); + OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead::HandleRaiseDead, EFFECT_1, SPELL_EFFECT_SCRIPT_EFFECT); + OnEffectHitTarget += SpellEffectFn(spell_dk_raise_dead::HandleRaiseDead, EFFECT_2, SPELL_EFFECT_DUMMY); + AfterCast += SpellCastFn(spell_dk_raise_dead::OverrideCooldown); + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_raise_dead_SpellScript(); - } + SpellCastResult _result = SPELL_CAST_OK; + bool _corpse = false; }; // -49188 - Rime -class spell_dk_rime : public SpellScriptLoader +class spell_dk_rime : public AuraScript { - public: - spell_dk_rime() : SpellScriptLoader("spell_dk_rime") { } + PrepareAuraScript(spell_dk_rime); - class spell_dk_rime_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_rime_AuraScript); - - bool CheckProc(ProcEventInfo& /*eventInfo*/) - { - return GetTarget()->GetTypeId() == TYPEID_PLAYER; - } - - void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/) - { - GetTarget()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool - { - SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); - return spellInfo && spellInfo->GetCategory() == SPELL_CATEGORY_HOWLING_BLAST; - }, true); - } - - void Register() override - { - DoCheckProc += AuraCheckProcFn(spell_dk_rime_AuraScript::CheckProc); - OnEffectProc += AuraEffectProcFn(spell_dk_rime_AuraScript::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL); - } - }; + bool CheckProc(ProcEventInfo& /*eventInfo*/) + { + return GetTarget()->GetTypeId() == TYPEID_PLAYER; + } - AuraScript* GetAuraScript() const override + void HandleProc(AuraEffect const* /*aurEff*/, ProcEventInfo& /*eventInfo*/) + { + GetTarget()->GetSpellHistory()->ResetCooldowns([](SpellHistory::CooldownStorageType::iterator itr) -> bool { - return new spell_dk_rime_AuraScript(); - } + SpellInfo const* spellInfo = sSpellMgr->GetSpellInfo(itr->first); + return spellInfo && spellInfo->GetCategory() == SPELL_CATEGORY_HOWLING_BLAST; + }, true); + } + + void Register() override + { + DoCheckProc += AuraCheckProcFn(spell_dk_rime::CheckProc); + OnEffectProc += AuraEffectProcFn(spell_dk_rime::HandleProc, EFFECT_1, SPELL_AURA_PROC_TRIGGER_SPELL); + } }; // 59754 Rune Tap - Party -class spell_dk_rune_tap_party : public SpellScriptLoader +class spell_dk_rune_tap_party : public SpellScript { - public: - spell_dk_rune_tap_party() : SpellScriptLoader("spell_dk_rune_tap_party") { } - - class spell_dk_rune_tap_party_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_rune_tap_party_SpellScript); - - void CheckTargets(std::list<WorldObject*>& targets) - { - targets.remove(GetCaster()); - } + PrepareSpellScript(spell_dk_rune_tap_party); - void Register() override - { - OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party_SpellScript::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); - } - }; + void CheckTargets(std::list<WorldObject*>& targets) + { + targets.remove(GetCaster()); + } - SpellScript* GetSpellScript() const override - { - return new spell_dk_rune_tap_party_SpellScript(); - } + void Register() override + { + OnObjectAreaTargetSelect += SpellObjectAreaTargetSelectFn(spell_dk_rune_tap_party::CheckTargets, EFFECT_0, TARGET_UNIT_CASTER_AREA_PARTY); + } }; // 50421 - Scent of Blood -class spell_dk_scent_of_blood : public SpellScriptLoader +class spell_dk_scent_of_blood : public AuraScript { - public: - spell_dk_scent_of_blood() : SpellScriptLoader("spell_dk_scent_of_blood") { } - - class spell_dk_scent_of_blood_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_scent_of_blood_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_SCENT_OF_BLOOD }); - } + PrepareAuraScript(spell_dk_scent_of_blood); - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) - { - PreventDefaultAction(); - GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, aurEff); - ModStackAmount(-1); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_SCENT_OF_BLOOD }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + PreventDefaultAction(); + GetTarget()->CastSpell(GetTarget(), SPELL_DK_SCENT_OF_BLOOD, aurEff); + ModStackAmount(-1); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_scent_of_blood_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); + } }; // -49004 - Scent of Blood trigger -class spell_dk_scent_of_blood_trigger : public SpellScriptLoader +class spell_dk_scent_of_blood_trigger : public AuraScript { - public: - spell_dk_scent_of_blood_trigger() : SpellScriptLoader("spell_dk_scent_of_blood_trigger") { } - - class spell_dk_scent_of_blood_trigger_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_scent_of_blood_trigger_AuraScript); + PrepareAuraScript(spell_dk_scent_of_blood_trigger); - // Each rank of Scent of Blood adds a trigger spell effect - // thus each effect adds one stack when proccing - // We need to remove the old buff before proccing again - // or we would be adding stacks to a possibly existing aura - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) - { - GetTarget()->RemoveAurasDueToSpell(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell); - } - - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_trigger_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); - } - }; + // Each rank of Scent of Blood adds a trigger spell effect + // thus each effect adds one stack when proccing + // We need to remove the old buff before proccing again + // or we would be adding stacks to a possibly existing aura + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& /*eventInfo*/) + { + GetTarget()->RemoveAurasDueToSpell(GetSpellInfo()->Effects[aurEff->GetEffIndex()].TriggerSpell); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_scent_of_blood_trigger_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_scent_of_blood_trigger::HandleProc, EFFECT_0, SPELL_AURA_PROC_TRIGGER_SPELL); + } }; // -55090 - Scourge Strike (55265, 55270, 55271) -class spell_dk_scourge_strike : public SpellScriptLoader +class spell_dk_scourge_strike : public SpellScript { - public: - spell_dk_scourge_strike() : SpellScriptLoader("spell_dk_scourge_strike") { } - - class spell_dk_scourge_strike_SpellScript : public SpellScript - { - PrepareSpellScript(spell_dk_scourge_strike_SpellScript); - - public: - spell_dk_scourge_strike_SpellScript() - { - multiplier = 1.0f; - } - - private: - float multiplier; + PrepareSpellScript(spell_dk_scourge_strike); - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_SCOURGE_STRIKE_TRIGGERED }); - } +public: + spell_dk_scourge_strike() + { + multiplier = 1.0f; + } - void HandleDummy(SpellEffIndex /*effIndex*/) - { - Unit* caster = GetCaster(); - if (Unit* unitTarget = GetHitUnit()) - { - multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f); - // Death Knight T8 Melee 4P Bonus - if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0)) - AddPct(multiplier, aurEff->GetAmount()); - } - } +private: + float multiplier; - void HandleAfterHit() - { - Unit* caster = GetCaster(); - if (Unit* unitTarget = GetHitUnit()) - { - int32 bp = GetHitDamage() * multiplier; + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_SCOURGE_STRIKE_TRIGGERED }); + } - if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_DK_BLACK_ICE_R1, EFFECT_0)) - AddPct(bp, aurEff->GetAmount()); + void HandleDummy(SpellEffIndex /*effIndex*/) + { + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + multiplier = (GetEffectValue() * unitTarget->GetDiseasesByCaster(caster->GetGUID()) / 100.f); + // Death Knight T8 Melee 4P Bonus + if (AuraEffect const* aurEff = caster->GetAuraEffect(SPELL_DK_ITEM_T8_MELEE_4P_BONUS, EFFECT_0)) + AddPct(multiplier, aurEff->GetAmount()); + } + } - CastSpellExtraArgs args(TRIGGERED_FULL_MASK); - args.AddSpellBP0(bp); - caster->CastSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, args); - } - } + void HandleAfterHit() + { + Unit* caster = GetCaster(); + if (Unit* unitTarget = GetHitUnit()) + { + int32 bp = GetHitDamage() * multiplier; - void Register() override - { - OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike_SpellScript::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); - AfterHit += SpellHitFn(spell_dk_scourge_strike_SpellScript::HandleAfterHit); - } - }; + if (AuraEffect* aurEff = caster->GetAuraEffectOfRankedSpell(SPELL_DK_BLACK_ICE_R1, EFFECT_0)) + AddPct(bp, aurEff->GetAmount()); - SpellScript* GetSpellScript() const override - { - return new spell_dk_scourge_strike_SpellScript(); + CastSpellExtraArgs args(TRIGGERED_FULL_MASK); + args.AddSpellBP0(bp); + caster->CastSpell(unitTarget, SPELL_DK_SCOURGE_STRIKE_TRIGGERED, args); } + } + + void Register() override + { + OnEffectHitTarget += SpellEffectFn(spell_dk_scourge_strike::HandleDummy, EFFECT_2, SPELL_EFFECT_DUMMY); + AfterHit += SpellHitFn(spell_dk_scourge_strike::HandleAfterHit); + } }; // -49145 - Spell Deflection -class spell_dk_spell_deflection : public SpellScriptLoader +class spell_dk_spell_deflection : public AuraScript { - public: - spell_dk_spell_deflection() : SpellScriptLoader("spell_dk_spell_deflection") { } - - class spell_dk_spell_deflection_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_spell_deflection_AuraScript); + PrepareAuraScript(spell_dk_spell_deflection); - public: - spell_dk_spell_deflection_AuraScript() - { - absorbPct = 0; - } - - private: - uint32 absorbPct; +public: + spell_dk_spell_deflection() + { + absorbPct = 0; + } - bool Load() override - { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; - } +private: + uint32 absorbPct; - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - // Set absorbtion amount to unlimited - amount = -1; - } + bool Load() override + { + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); + return true; + } - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - // You have a chance equal to your Parry chance - if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetFloatValue(PLAYER_PARRY_PERCENTAGE))) - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); - } + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + // Set absorbtion amount to unlimited + amount = -1; + } - void Register() override - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection_AuraScript::Absorb, EFFECT_0); - } - }; + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + // You have a chance equal to your Parry chance + if ((dmgInfo.GetDamageType() == SPELL_DIRECT_DAMAGE) && roll_chance_f(GetTarget()->GetFloatValue(PLAYER_PARRY_PERCENTAGE))) + absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_spell_deflection_AuraScript(); - } + void Register() override + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_spell_deflection::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_spell_deflection::Absorb, EFFECT_0); + } }; // -49018 - Sudden Doom -class spell_dk_sudden_doom : public SpellScriptLoader +class spell_dk_sudden_doom : public AuraScript { - public: - spell_dk_sudden_doom() : SpellScriptLoader("spell_dk_sudden_doom") { } + PrepareAuraScript(spell_dk_sudden_doom); - class spell_dk_sudden_doom_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_sudden_doom_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_DEATH_COIL_R1 }); - } - - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_DEATH_COIL_R1 }); + } - Unit* caster = eventInfo.GetActor(); - SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_DK_DEATH_COIL_R1); - uint32 spellId = 0; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); - while (spellInfo) - { - if (!caster->HasSpell(spellInfo->Id)) - break; + Unit* caster = eventInfo.GetActor(); + SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_DK_DEATH_COIL_R1); + uint32 spellId = 0; - spellId = spellInfo->Id; - spellInfo = spellInfo->GetNextRankSpell(); - } + while (spellInfo) + { + if (!caster->HasSpell(spellInfo->Id)) + break; - if (!spellId) - return; + spellId = spellInfo->Id; + spellInfo = spellInfo->GetNextRankSpell(); + } - caster->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff); - } + if (!spellId) + return; - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_sudden_doom_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + caster->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_sudden_doom_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_sudden_doom::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // -65661 Threat of Thassarian -class spell_dk_threat_of_thassarian : public SpellScriptLoader +class spell_dk_threat_of_thassarian : public AuraScript { - public: - spell_dk_threat_of_thassarian() : SpellScriptLoader("spell_dk_threat_of_thassarian") { } + PrepareAuraScript(spell_dk_threat_of_thassarian); - class spell_dk_threat_of_thassarian_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_threat_of_thassarian_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_OBLITERATE_OFF_HAND_R1, - SPELL_DK_FROST_STRIKE_OFF_HAND_R1, - SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1, - SPELL_DK_DEATH_STRIKE_OFF_HAND_R1, - SPELL_DK_RUNE_STRIKE_OFF_HAND_R1, - SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1 - }); - } - - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - - if (!roll_chance_i(aurEff->GetAmount())) - return; - - SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); - if (!spellInfo) - return; - - // Must dual wield - Unit* caster = eventInfo.GetActor(); - if (!caster->haveOffhandWeapon()) - return; - - uint32 spellId = 0; - // Plague Strike - if (spellInfo->SpellFamilyFlags[0] & 0x00000001) - spellId = SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1; - // Death Strike - else if (spellInfo->SpellFamilyFlags[0] & 0x00000010) - spellId = SPELL_DK_DEATH_STRIKE_OFF_HAND_R1; - // Blood Strike - else if (spellInfo->SpellFamilyFlags[0] & 0x00400000) - spellId = SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1; - // Frost Strike - else if (spellInfo->SpellFamilyFlags[1] & 0x00000004) - spellId = SPELL_DK_FROST_STRIKE_OFF_HAND_R1; - // Obliterate - else if (spellInfo->SpellFamilyFlags[1] & 0x00020000) - spellId = SPELL_DK_OBLITERATE_OFF_HAND_R1; - // Rune Strike - else if (spellInfo->SpellFamilyFlags[1] & 0x20000000) - spellId = SPELL_DK_RUNE_STRIKE_OFF_HAND_R1; - - if (!spellId) - return; - - spellId = sSpellMgr->GetSpellWithRank(spellId, spellInfo->GetRank()); - caster->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo( + { + SPELL_DK_OBLITERATE_OFF_HAND_R1, + SPELL_DK_FROST_STRIKE_OFF_HAND_R1, + SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1, + SPELL_DK_DEATH_STRIKE_OFF_HAND_R1, + SPELL_DK_RUNE_STRIKE_OFF_HAND_R1, + SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1 + }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_threat_of_thassarian_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + + if (!roll_chance_i(aurEff->GetAmount())) + return; + + SpellInfo const* spellInfo = eventInfo.GetSpellInfo(); + if (!spellInfo) + return; + + // Must dual wield + Unit* caster = eventInfo.GetActor(); + if (!caster->haveOffhandWeapon()) + return; + + uint32 spellId = 0; + // Plague Strike + if (spellInfo->SpellFamilyFlags[0] & 0x00000001) + spellId = SPELL_DK_PLAGUE_STRIKE_OFF_HAND_R1; + // Death Strike + else if (spellInfo->SpellFamilyFlags[0] & 0x00000010) + spellId = SPELL_DK_DEATH_STRIKE_OFF_HAND_R1; + // Blood Strike + else if (spellInfo->SpellFamilyFlags[0] & 0x00400000) + spellId = SPELL_DK_BLOOD_STRIKE_OFF_HAND_R1; + // Frost Strike + else if (spellInfo->SpellFamilyFlags[1] & 0x00000004) + spellId = SPELL_DK_FROST_STRIKE_OFF_HAND_R1; + // Obliterate + else if (spellInfo->SpellFamilyFlags[1] & 0x00020000) + spellId = SPELL_DK_OBLITERATE_OFF_HAND_R1; + // Rune Strike + else if (spellInfo->SpellFamilyFlags[1] & 0x20000000) + spellId = SPELL_DK_RUNE_STRIKE_OFF_HAND_R1; + + if (!spellId) + return; + + spellId = sSpellMgr->GetSpellWithRank(spellId, spellInfo->GetRank()); + caster->CastSpell(eventInfo.GetProcTarget(), spellId, aurEff); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_threat_of_thassarian_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_threat_of_thassarian::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // 49194 - Unholy Blight -class spell_dk_unholy_blight : public SpellScriptLoader +class spell_dk_unholy_blight : public AuraScript { - public: - spell_dk_unholy_blight() : SpellScriptLoader("spell_dk_unholy_blight") { } + PrepareAuraScript(spell_dk_unholy_blight); - class spell_dk_unholy_blight_AuraScript : public AuraScript + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo( { - PrepareAuraScript(spell_dk_unholy_blight_AuraScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo( - { - SPELL_DK_UNHOLY_BLIGHT_DAMAGE, - SPELL_DK_GLYPH_OF_UNHOLY_BLIGHT - }); - } - - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); + SPELL_DK_UNHOLY_BLIGHT_DAMAGE, + SPELL_DK_GLYPH_OF_UNHOLY_BLIGHT + }); + } - DamageInfo* damageInfo = eventInfo.GetDamageInfo(); - if (!damageInfo || !damageInfo->GetDamage()) - return; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); - Unit* caster = eventInfo.GetActor(); - Unit* target = eventInfo.GetProcTarget(); + DamageInfo* damageInfo = eventInfo.GetDamageInfo(); + if (!damageInfo || !damageInfo->GetDamage()) + return; - SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_DK_UNHOLY_BLIGHT_DAMAGE); - int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount()); - if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_UNHOLY_BLIGHT, EFFECT_0, caster->GetGUID())) - AddPct(amount, glyph->GetAmount()); + Unit* caster = eventInfo.GetActor(); + Unit* target = eventInfo.GetProcTarget(); - ASSERT(spellInfo->GetMaxTicks() > 0); - amount /= spellInfo->GetMaxTicks(); + SpellInfo const* spellInfo = sSpellMgr->AssertSpellInfo(SPELL_DK_UNHOLY_BLIGHT_DAMAGE); + int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount()); + if (AuraEffect const* glyph = caster->GetAuraEffect(SPELL_DK_GLYPH_OF_UNHOLY_BLIGHT, EFFECT_0, caster->GetGUID())) + AddPct(amount, glyph->GetAmount()); - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(amount); - caster->CastSpell(target, SPELL_DK_UNHOLY_BLIGHT_DAMAGE, args); - } + ASSERT(spellInfo->GetMaxTicks() > 0); + amount /= spellInfo->GetMaxTicks(); - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_unholy_blight_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(amount); + caster->CastSpell(target, SPELL_DK_UNHOLY_BLIGHT_DAMAGE, args); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_unholy_blight_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_unholy_blight::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // 55233 - Vampiric Blood -class spell_dk_vampiric_blood : public SpellScriptLoader +class spell_dk_vampiric_blood : public AuraScript { - public: - spell_dk_vampiric_blood() : SpellScriptLoader("spell_dk_vampiric_blood") { } + PrepareAuraScript(spell_dk_vampiric_blood); - class spell_dk_vampiric_blood_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_vampiric_blood_AuraScript); - - void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) - { - amount = GetUnitOwner()->CountPctFromMaxHealth(amount); - } - - void Register() override - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood_AuraScript::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH); - } - }; + void CalculateAmount(AuraEffect const* /*aurEff*/, int32& amount, bool& /*canBeRecalculated*/) + { + amount = GetUnitOwner()->CountPctFromMaxHealth(amount); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_vampiric_blood_AuraScript(); - } + void Register() override + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_vampiric_blood::CalculateAmount, EFFECT_1, SPELL_AURA_MOD_INCREASE_HEALTH); + } }; // -49015 - Vendetta -class spell_dk_vendetta : public SpellScriptLoader +class spell_dk_vendetta : public AuraScript { - public: - spell_dk_vendetta() : SpellScriptLoader("spell_dk_vendetta") { } - - class spell_dk_vendetta_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_vendetta_AuraScript); + PrepareAuraScript(spell_dk_vendetta); - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_VENDETTA_HEAL }); - } - - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - Unit* const caster = eventInfo.GetActor(); - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(caster->CountPctFromMaxHealth(aurEff->GetAmount())); - caster->CastSpell(nullptr, SPELL_DK_VENDETTA_HEAL, args); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_VENDETTA_HEAL }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_vendetta_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + Unit* const caster = eventInfo.GetActor(); + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(caster->CountPctFromMaxHealth(aurEff->GetAmount())); + caster->CastSpell(nullptr, SPELL_DK_VENDETTA_HEAL, args); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_vendetta_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_vendetta::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // -49217 - Wandering Plague -class spell_dk_wandering_plague : public SpellScriptLoader +class spell_dk_wandering_plague : public AuraScript { - public: - spell_dk_wandering_plague() : SpellScriptLoader("spell_dk_wandering_plague") { } - - class spell_dk_wandering_plague_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_wandering_plague_AuraScript); + PrepareAuraScript(spell_dk_wandering_plague); - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_DK_WANDERING_PLAGUE_DAMAGE }); - } - - void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) - { - PreventDefaultAction(); - Unit* caster = eventInfo.GetActor(); - Unit* target = eventInfo.GetProcTarget(); - if (!roll_chance_f(caster->GetUnitCriticalChanceAgainst(BASE_ATTACK, target))) - return; - - DamageInfo* damageInfo = eventInfo.GetDamageInfo(); - if (!damageInfo || !damageInfo->GetDamage()) - return; - - int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount()); - CastSpellExtraArgs args(aurEff); - args.AddSpellBP0(amount); - caster->CastSpell(target, SPELL_DK_WANDERING_PLAGUE_DAMAGE, args); - } + bool Validate(SpellInfo const* /*spellInfo*/) override + { + return ValidateSpellInfo({ SPELL_DK_WANDERING_PLAGUE_DAMAGE }); + } - void Register() override - { - OnEffectProc += AuraEffectProcFn(spell_dk_wandering_plague_AuraScript::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); - } - }; + void HandleProc(AuraEffect const* aurEff, ProcEventInfo& eventInfo) + { + PreventDefaultAction(); + Unit* caster = eventInfo.GetActor(); + Unit* target = eventInfo.GetProcTarget(); + if (!roll_chance_f(caster->GetUnitCriticalChanceAgainst(BASE_ATTACK, target))) + return; + + DamageInfo* damageInfo = eventInfo.GetDamageInfo(); + if (!damageInfo || !damageInfo->GetDamage()) + return; + + int32 amount = CalculatePct(static_cast<int32>(damageInfo->GetDamage()), aurEff->GetAmount()); + CastSpellExtraArgs args(aurEff); + args.AddSpellBP0(amount); + caster->CastSpell(target, SPELL_DK_WANDERING_PLAGUE_DAMAGE, args); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_wandering_plague_AuraScript(); - } + void Register() override + { + OnEffectProc += AuraEffectProcFn(spell_dk_wandering_plague::HandleProc, EFFECT_0, SPELL_AURA_DUMMY); + } }; // -52284 - Will of the Necropolis -class spell_dk_will_of_the_necropolis : public SpellScriptLoader +class spell_dk_will_of_the_necropolis : public AuraScript { - public: - spell_dk_will_of_the_necropolis() : SpellScriptLoader("spell_dk_will_of_the_necropolis") { } - - class spell_dk_will_of_the_necropolis_AuraScript : public AuraScript - { - PrepareAuraScript(spell_dk_will_of_the_necropolis_AuraScript); - - bool Validate(SpellInfo const* spellInfo) override - { - SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1); - if (!firstRankSpellInfo) - return false; + PrepareAuraScript(spell_dk_will_of_the_necropolis); - // can't use other spell than will of the necropolis due to spell_ranks dependency - if (!spellInfo->IsRankOf(firstRankSpellInfo)) - return false; + bool Validate(SpellInfo const* spellInfo) override + { + SpellInfo const* firstRankSpellInfo = sSpellMgr->GetSpellInfo(SPELL_DK_WILL_OF_THE_NECROPOLIS_AURA_R1); + if (!firstRankSpellInfo) + return false; - uint8 rank = spellInfo->GetRank(); - if (!sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true)) - return false; + // can't use other spell than will of the necropolis due to spell_ranks dependency + if (!spellInfo->IsRankOf(firstRankSpellInfo)) + return false; - return true; - } + uint8 rank = spellInfo->GetRank(); + if (!sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank, true)) + return false; - uint32 absorbPct = 0; + return true; + } - bool Load() override - { - absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); - return true; - } + uint32 absorbPct = 0; - void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) - { - // Set absorbtion amount to unlimited - amount = -1; - } + bool Load() override + { + absorbPct = GetSpellInfo()->Effects[EFFECT_0].CalcValue(GetCaster()); + return true; + } - void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) - { - // min pct of hp is stored in effect 0 of talent spell - uint8 rank = GetSpellInfo()->GetRank(); - SpellInfo const* talentProto = sSpellMgr->AssertSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank)); + void CalculateAmount(AuraEffect const* /*aurEff*/, int32 & amount, bool & /*canBeRecalculated*/) + { + // Set absorbtion amount to unlimited + amount = -1; + } - int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage()); - int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster()))); + void Absorb(AuraEffect* /*aurEff*/, DamageInfo & dmgInfo, uint32 & absorbAmount) + { + // min pct of hp is stored in effect 0 of talent spell + uint8 rank = GetSpellInfo()->GetRank(); + SpellInfo const* talentProto = sSpellMgr->AssertSpellInfo(sSpellMgr->GetSpellWithRank(SPELL_DK_WILL_OF_THE_NECROPOLIS_TALENT_R1, rank)); - // Damage that would take you below [effect0] health or taken while you are at [effect0] - if (remainingHp < minHp) - absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); - } + int32 remainingHp = int32(GetTarget()->GetHealth() - dmgInfo.GetDamage()); + int32 minHp = int32(GetTarget()->CountPctFromMaxHealth(talentProto->Effects[EFFECT_0].CalcValue(GetCaster()))); - void Register() override - { - DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis_AuraScript::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); - OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis_AuraScript::Absorb, EFFECT_0); - } - }; + // Damage that would take you below [effect0] health or taken while you are at [effect0] + if (remainingHp < minHp) + absorbAmount = CalculatePct(dmgInfo.GetDamage(), absorbPct); + } - AuraScript* GetAuraScript() const override - { - return new spell_dk_will_of_the_necropolis_AuraScript(); - } + void Register() override + { + DoEffectCalcAmount += AuraEffectCalcAmountFn(spell_dk_will_of_the_necropolis::CalculateAmount, EFFECT_0, SPELL_AURA_SCHOOL_ABSORB); + OnEffectAbsorb += AuraEffectAbsorbFn(spell_dk_will_of_the_necropolis::Absorb, EFFECT_0); + } }; // 49576 - Death Grip Initial -class spell_dk_death_grip_initial : public SpellScriptLoader +class spell_dk_death_grip_initial : public SpellScript { -public: - spell_dk_death_grip_initial() : SpellScriptLoader("spell_dk_death_grip_initial") { } + PrepareSpellScript(spell_dk_death_grip_initial); - class spell_dk_death_grip_initial_SpellScript : public SpellScript + SpellCastResult CheckCast() { - PrepareSpellScript(spell_dk_death_grip_initial_SpellScript); - - SpellCastResult CheckCast() - { - Unit* caster = GetCaster(); - // Death Grip should not be castable while jumping/falling - if (caster->HasUnitState(UNIT_STATE_JUMPING) || caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)) - return SPELL_FAILED_MOVING; - - // Patch 3.3.3 (2010-03-23): Minimum range has been changed to 8 yards in PvP. - Unit* target = GetExplTargetUnit(); - if (target && target->GetTypeId() == TYPEID_PLAYER) - if (caster->GetDistance(target) < 8.f) - return SPELL_FAILED_TOO_CLOSE; + Unit* caster = GetCaster(); + // Death Grip should not be castable while jumping/falling + if (caster->HasUnitState(UNIT_STATE_JUMPING) || caster->HasUnitMovementFlag(MOVEMENTFLAG_FALLING)) + return SPELL_FAILED_MOVING; - return SPELL_CAST_OK; - } + // Patch 3.3.3 (2010-03-23): Minimum range has been changed to 8 yards in PvP. + Unit* target = GetExplTargetUnit(); + if (target && target->GetTypeId() == TYPEID_PLAYER) + if (caster->GetDistance(target) < 8.f) + return SPELL_FAILED_TOO_CLOSE; - void HandleDummy(SpellEffIndex /*effIndex*/) - { - GetCaster()->CastSpell(GetHitUnit(), SPELL_DK_DEATH_GRIP, true); - } + return SPELL_CAST_OK; + } - void Register() override - { - OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_initial_SpellScript::CheckCast); - OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_initial_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); - } - }; + void HandleDummy(SpellEffIndex /*effIndex*/) + { + GetCaster()->CastSpell(GetHitUnit(), SPELL_DK_DEATH_GRIP, true); + } - SpellScript* GetSpellScript() const override + void Register() override { - return new spell_dk_death_grip_initial_SpellScript(); + OnCheckCast += SpellCheckCastFn(spell_dk_death_grip_initial::CheckCast); + OnEffectHitTarget += SpellEffectFn(spell_dk_death_grip_initial::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -2785,58 +2255,47 @@ enum RaiseAllyMisc }; // 61999 - Raise Ally Initial -class spell_dk_raise_ally_initial : public SpellScriptLoader +class spell_dk_raise_ally_initial : public SpellScript { -public: - spell_dk_raise_ally_initial() : SpellScriptLoader("spell_dk_raise_ally_initial") { } + PrepareSpellScript(spell_dk_raise_ally_initial); - class spell_dk_raise_ally_initial_SpellScript : public SpellScript + bool Validate(SpellInfo const* spellInfo) override { - PrepareSpellScript(spell_dk_raise_ally_initial_SpellScript); - - bool Validate(SpellInfo const* spellInfo) override - { - return ValidateSpellInfo({ static_cast<uint32>(spellInfo->Effects[EFFECT_0].CalcValue()) }); - } - - bool Load() override - { - return GetCaster()->GetTypeId() == TYPEID_PLAYER; - } + return ValidateSpellInfo({ static_cast<uint32>(spellInfo->Effects[EFFECT_0].CalcValue()) }); + } - SpellCastResult CheckCast() - { - Unit* target = GetExplTargetUnit(); - if (!target) - return SPELL_FAILED_NO_VALID_TARGETS; - if (target->IsAlive()) - return SPELL_FAILED_TARGET_NOT_DEAD; - if (target->IsGhouled()) - return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; - return SPELL_CAST_OK; - } + bool Load() override + { + return GetCaster()->GetTypeId() == TYPEID_PLAYER; + } - void HandleDummy(SpellEffIndex /*effIndex*/) - { - if (Player* target = GetHitPlayer()) - { - if (target->IsResurrectRequested()) // already have one active request - return; - target->SetResurrectRequestData(GetCaster(), 0, 0, uint32(GetEffectValue())); - GetSpell()->SendResurrectRequest(target); - } - } + SpellCastResult CheckCast() + { + Unit* target = GetExplTargetUnit(); + if (!target) + return SPELL_FAILED_NO_VALID_TARGETS; + if (target->IsAlive()) + return SPELL_FAILED_TARGET_NOT_DEAD; + if (target->IsGhouled()) + return SPELL_FAILED_CANT_DO_THAT_RIGHT_NOW; + return SPELL_CAST_OK; + } - void Register() override + void HandleDummy(SpellEffIndex /*effIndex*/) + { + if (Player* target = GetHitPlayer()) { - OnCheckCast += SpellCheckCastFn(spell_dk_raise_ally_initial_SpellScript::CheckCast); - OnEffectHitTarget += SpellEffectFn(spell_dk_raise_ally_initial_SpellScript::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); + if (target->IsResurrectRequested()) // already have one active request + return; + target->SetResurrectRequestData(GetCaster(), 0, 0, uint32(GetEffectValue())); + GetSpell()->SendResurrectRequest(target); } - }; + } - SpellScript* GetSpellScript() const override + void Register() override { - return new spell_dk_raise_ally_initial_SpellScript(); + OnCheckCast += SpellCheckCastFn(spell_dk_raise_ally_initial::CheckCast); + OnEffectHitTarget += SpellEffectFn(spell_dk_raise_ally_initial::HandleDummy, EFFECT_0, SPELL_EFFECT_DUMMY); } }; @@ -3015,58 +2474,47 @@ public: char constexpr const spell_dk_raise_ally::ScriptName[]; // 47480 - Thrash -class spell_dk_ghoul_thrash : public SpellScriptLoader +class spell_dk_ghoul_thrash : public SpellScript { -public: - spell_dk_ghoul_thrash() : SpellScriptLoader("spell_dk_ghoul_thrash") { } + PrepareSpellScript(spell_dk_ghoul_thrash); - class spell_dk_ghoul_thrash_SpellScript : public SpellScript + bool Validate(SpellInfo const* /*spellInfo*/) override { - PrepareSpellScript(spell_dk_ghoul_thrash_SpellScript); - - bool Validate(SpellInfo const* /*spellInfo*/) override - { - return ValidateSpellInfo({ SPELL_GHOUL_FRENZY }); - } - - void CalcDamage(SpellEffIndex /*effIndex*/) - { - /* - Causes more damage per frenzy point: - 1 point : ${$AP*$m1*0.01+$AP*0.05}-${$AP*$m1*0.01+$AP*0.10} damage - 2 points : ${$AP*$m1*0.01+$AP*0.10}-${$AP*$m1*0.01+$AP*0.20} damage - 3 points : ${$AP*$m1*0.01+$AP*0.15}-${$AP*$m1*0.01+$AP*0.30} damage - 4 points : ${$AP*$m1*0.01+$AP*0.20}-${$AP*$m1*0.01+$AP*0.40} damage - 5 points : ${$AP*$m1*0.01+$AP*0.25}-${$AP*$m1*0.01+$AP*0.50} damage - */ - - if (Aura* frenzy = GetCaster()->GetAura(SPELL_GHOUL_FRENZY)) - { - float APBonus = GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK); - float fixedDamageBonus = APBonus * GetEffectValue() * 0.01f; - APBonus *= 0.05f * frenzy->GetStackAmount(); - - frenzy->Remove(AURA_REMOVE_BY_ENEMY_SPELL); - SetEffectValue(fixedDamageBonus + irand(int32(APBonus), int32(APBonus * 2.f))); - } - - /* - Also remove aura from charmer - SPELL_GHOUL_FRENZY (62218) - Targets (1, 27) (TARGET_UNIT_CASTER, TARGET_UNIT_MASTER) - */ - if (Unit* charmer = GetCaster()->GetCharmer()) - charmer->RemoveAura(SPELL_GHOUL_FRENZY); - } + return ValidateSpellInfo({ SPELL_GHOUL_FRENZY }); + } - void Register() override - { - OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_thrash_SpellScript::CalcDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); - } - }; + void CalcDamage(SpellEffIndex /*effIndex*/) + { + /* + Causes more damage per frenzy point: + 1 point : ${$AP*$m1*0.01+$AP*0.05}-${$AP*$m1*0.01+$AP*0.10} damage + 2 points : ${$AP*$m1*0.01+$AP*0.10}-${$AP*$m1*0.01+$AP*0.20} damage + 3 points : ${$AP*$m1*0.01+$AP*0.15}-${$AP*$m1*0.01+$AP*0.30} damage + 4 points : ${$AP*$m1*0.01+$AP*0.20}-${$AP*$m1*0.01+$AP*0.40} damage + 5 points : ${$AP*$m1*0.01+$AP*0.25}-${$AP*$m1*0.01+$AP*0.50} damage + */ + + if (Aura* frenzy = GetCaster()->GetAura(SPELL_GHOUL_FRENZY)) + { + float APBonus = GetCaster()->GetTotalAttackPowerValue(BASE_ATTACK); + float fixedDamageBonus = APBonus * GetEffectValue() * 0.01f; + APBonus *= 0.05f * frenzy->GetStackAmount(); + + frenzy->Remove(AURA_REMOVE_BY_ENEMY_SPELL); + SetEffectValue(fixedDamageBonus + irand(int32(APBonus), int32(APBonus * 2.f))); + } + + /* + Also remove aura from charmer + SPELL_GHOUL_FRENZY (62218) - Targets (1, 27) (TARGET_UNIT_CASTER, TARGET_UNIT_MASTER) + */ + if (Unit* charmer = GetCaster()->GetCharmer()) + charmer->RemoveAura(SPELL_GHOUL_FRENZY); + } - SpellScript* GetSpellScript() const override + void Register() override { - return new spell_dk_ghoul_thrash_SpellScript(); + OnEffectLaunchTarget += SpellEffectFn(spell_dk_ghoul_thrash::CalcDamage, EFFECT_0, SPELL_EFFECT_SCHOOL_DAMAGE); } }; @@ -3192,59 +2640,59 @@ public: void AddSC_deathknight_spell_scripts() { - new spell_dk_acclimation(); - new spell_dk_advantage_t10_4p(); - new spell_dk_anti_magic_shell_raid(); - new spell_dk_anti_magic_shell_self(); - new spell_dk_anti_magic_zone(); - new spell_dk_blade_barrier(); - new spell_dk_blood_boil(); - new spell_dk_blood_gorged(); - new spell_dk_bloodworms(); - new spell_dk_butchery(); - new spell_dk_corpse_explosion(); - new spell_dk_dancing_rune_weapon(); - new spell_dk_death_and_decay(); - new spell_dk_death_coil(); - new spell_dk_death_gate(); - new spell_dk_death_grip(); - new spell_dk_death_pact(); - new spell_dk_death_rune(); - new spell_dk_death_strike(); - new spell_dk_ghoul_explode(); - new spell_dk_glyph_of_death_grip(); - new spell_dk_glyph_of_scourge_strike(); + RegisterSpellScript(spell_dk_acclimation); + RegisterSpellScript(spell_dk_advantage_t10_4p); + RegisterSpellScript(spell_dk_anti_magic_shell_raid); + RegisterSpellScript(spell_dk_anti_magic_shell_self); + RegisterSpellScript(spell_dk_anti_magic_zone); + RegisterSpellScript(spell_dk_blade_barrier); + RegisterSpellScript(spell_dk_blood_boil); + RegisterSpellScript(spell_dk_blood_gorged); + RegisterSpellScript(spell_dk_bloodworms); + RegisterSpellScript(spell_dk_butchery); + RegisterSpellScript(spell_dk_corpse_explosion); + RegisterSpellScript(spell_dk_dancing_rune_weapon); + RegisterSpellScript(spell_dk_death_and_decay); + RegisterSpellScript(spell_dk_death_coil); + RegisterSpellScript(spell_dk_death_gate); + RegisterSpellScript(spell_dk_death_grip); + RegisterSpellScript(spell_dk_death_pact); + RegisterSpellScript(spell_dk_death_rune); + RegisterSpellScript(spell_dk_death_strike); + RegisterSpellScript(spell_dk_ghoul_explode); + RegisterSpellScript(spell_dk_glyph_of_death_grip); + RegisterSpellScript(spell_dk_glyph_of_scourge_strike); RegisterSpellScript(spell_dk_glyph_of_scourge_strike_script); RegisterSpellScript(spell_dk_hysteria); RegisterSpellScript(spell_dk_frost_fever); - new spell_dk_hungering_cold(); - new spell_dk_icebound_fortitude(); - new spell_dk_improved_blood_presence(); - new spell_dk_improved_blood_presence_triggered(); - new spell_dk_improved_frost_presence(); - new spell_dk_improved_unholy_presence(); - new spell_dk_pvp_4p_bonus(); - new spell_dk_mark_of_blood(); - new spell_dk_necrosis(); - new spell_dk_pestilence(); - new spell_dk_presence(); - new spell_dk_raise_dead(); - new spell_dk_rime(); - new spell_dk_rune_tap_party(); - new spell_dk_scent_of_blood(); - new spell_dk_scent_of_blood_trigger(); - new spell_dk_scourge_strike(); - new spell_dk_spell_deflection(); - new spell_dk_sudden_doom(); - new spell_dk_threat_of_thassarian(); - new spell_dk_unholy_blight(); - new spell_dk_vampiric_blood(); - new spell_dk_vendetta(); - new spell_dk_wandering_plague(); - new spell_dk_will_of_the_necropolis(); - new spell_dk_death_grip_initial(); - new spell_dk_raise_ally_initial(); + RegisterSpellScript(spell_dk_hungering_cold); + RegisterSpellScript(spell_dk_icebound_fortitude); + RegisterSpellScript(spell_dk_improved_blood_presence); + RegisterSpellScript(spell_dk_improved_blood_presence_triggered); + RegisterSpellScript(spell_dk_improved_frost_presence); + RegisterSpellScript(spell_dk_improved_unholy_presence); + RegisterSpellScript(spell_dk_pvp_4p_bonus); + RegisterSpellScript(spell_dk_mark_of_blood); + RegisterSpellScript(spell_dk_necrosis); + RegisterSpellScript(spell_dk_pestilence); + RegisterSpellScript(spell_dk_presence); + RegisterSpellScript(spell_dk_raise_dead); + RegisterSpellScript(spell_dk_rime); + RegisterSpellScript(spell_dk_rune_tap_party); + RegisterSpellScript(spell_dk_scent_of_blood); + RegisterSpellScript(spell_dk_scent_of_blood_trigger); + RegisterSpellScript(spell_dk_scourge_strike); + RegisterSpellScript(spell_dk_spell_deflection); + RegisterSpellScript(spell_dk_sudden_doom); + RegisterSpellScript(spell_dk_threat_of_thassarian); + RegisterSpellScript(spell_dk_unholy_blight); + RegisterSpellScript(spell_dk_vampiric_blood); + RegisterSpellScript(spell_dk_vendetta); + RegisterSpellScript(spell_dk_wandering_plague); + RegisterSpellScript(spell_dk_will_of_the_necropolis); + RegisterSpellScript(spell_dk_death_grip_initial); + RegisterSpellScript(spell_dk_raise_ally_initial); new spell_dk_raise_ally(); - new spell_dk_ghoul_thrash(); + RegisterSpellScript(spell_dk_ghoul_thrash); new spell_dk_blood_tap(); } |