aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/common/Collision/Maps/TileAssembler.cpp5
-rw-r--r--src/server/game/Entities/Player/Player.cpp2
2 files changed, 3 insertions, 4 deletions
diff --git a/src/common/Collision/Maps/TileAssembler.cpp b/src/common/Collision/Maps/TileAssembler.cpp
index 1ef09e55391..0a50ef21e40 100644
--- a/src/common/Collision/Maps/TileAssembler.cpp
+++ b/src/common/Collision/Maps/TileAssembler.cpp
@@ -202,13 +202,12 @@ namespace VMAP
return false;
}
printf("Read coordinate mapping...\n");
- uint32 mapID, check=0;
+ uint32 mapID, check;
std::map<uint32, MapSpawns> data;
while (!feof(dirf))
{
- check = 0;
// read mapID, Flags, NameSet, UniqueId, Pos, Rot, Scale, Bound_lo, Bound_hi, name
- check += fread(&mapID, sizeof(uint32), 1, dirf);
+ check = fread(&mapID, sizeof(uint32), 1, dirf);
if (check == 0) // EoF...
break;
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index b4a8660708c..cdbfad950f2 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -12817,7 +12817,7 @@ void Player::DestroyItem(uint8 bag, uint8 slot, bool update)
if (slot < INVENTORY_SLOT_BAG_END)
{
// item set bonuses applied only at equip and removed at unequip, and still active for broken items
- if (pProto && pProto->GetItemSet())
+ if (pProto->GetItemSet())
RemoveItemsSetItem(this, pProto);
_ApplyItemMods(pItem, slot, false);