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-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.cpp1
-rw-r--r--src/server/database/Database/Implementation/CharacterDatabase.h1
-rw-r--r--src/server/game/Entities/Corpse/Corpse.cpp2
-rw-r--r--src/server/game/Entities/Player/Player.cpp8
-rw-r--r--src/server/game/Entities/Unit/Unit.cpp2
-rw-r--r--src/server/game/Globals/ObjectMgr.cpp17
-rw-r--r--src/server/game/Globals/ObjectMgr.h2
-rw-r--r--src/server/game/Handlers/CharacterHandler.cpp20
-rw-r--r--src/server/game/Handlers/QueryHandler.cpp10
-rw-r--r--src/server/game/Tools/PlayerDump.cpp2
-rw-r--r--src/server/game/World/World.cpp86
-rw-r--r--src/server/game/World/World.h30
-rw-r--r--src/server/scripts/Commands/cs_arena.cpp4
-rw-r--r--src/server/scripts/Commands/cs_character.cpp4
14 files changed, 88 insertions, 101 deletions
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.cpp b/src/server/database/Database/Implementation/CharacterDatabase.cpp
index afc8c783ca6..31c4605902a 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.cpp
+++ b/src/server/database/Database/Implementation/CharacterDatabase.cpp
@@ -157,7 +157,6 @@ void CharacterDatabaseConnection::DoPrepareStatements()
PrepareStatement(CHAR_DEL_GIFT, "DELETE FROM character_gifts WHERE item_guid = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_SEL_CHARACTER_GIFT_BY_ITEM, "SELECT entry, flags FROM character_gifts WHERE item_guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_ACCOUNT_BY_NAME, "SELECT account FROM characters WHERE name = ?", CONNECTION_SYNCH);
- PrepareStatement(CHAR_SEL_ACCOUNT_BY_GUID, "SELECT account FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_SEL_CHARACTER_DATA_BY_GUID, "SELECT account, name, level FROM characters WHERE guid = ?", CONNECTION_SYNCH);
PrepareStatement(CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES, "DELETE FROM account_instance_times WHERE accountId = ?", CONNECTION_ASYNC);
PrepareStatement(CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES, "INSERT INTO account_instance_times (accountId, instanceId, releaseTime) VALUES (?, ?, ?)", CONNECTION_ASYNC);
diff --git a/src/server/database/Database/Implementation/CharacterDatabase.h b/src/server/database/Database/Implementation/CharacterDatabase.h
index f920a8c3d10..3382430d695 100644
--- a/src/server/database/Database/Implementation/CharacterDatabase.h
+++ b/src/server/database/Database/Implementation/CharacterDatabase.h
@@ -143,7 +143,6 @@ enum CharacterDatabaseStatements
CHAR_DEL_GIFT,
CHAR_SEL_CHARACTER_GIFT_BY_ITEM,
CHAR_SEL_ACCOUNT_BY_NAME,
- CHAR_SEL_ACCOUNT_BY_GUID,
CHAR_DEL_ACCOUNT_INSTANCE_LOCK_TIMES,
CHAR_INS_ACCOUNT_INSTANCE_LOCK_TIMES,
CHAR_SEL_CHARACTER_NAME_CLASS,
diff --git a/src/server/game/Entities/Corpse/Corpse.cpp b/src/server/game/Entities/Corpse/Corpse.cpp
index ea6fbd34813..ce4e94b8ea6 100644
--- a/src/server/game/Entities/Corpse/Corpse.cpp
+++ b/src/server/game/Entities/Corpse/Corpse.cpp
@@ -180,7 +180,7 @@ bool Corpse::LoadCorpseFromDB(ObjectGuid::LowType guid, Field* fields)
bool Corpse::IsExpired(time_t t) const
{
// Deleted character
- if (!sWorld->GetCharacterNameData(GetOwnerGUID()))
+ if (!sWorld->GetCharacterInfo(GetOwnerGUID()))
return true;
if (m_type == CORPSE_BONES)
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 6730d1545f4..669619b30e3 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -4528,14 +4528,14 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
if (deleteFinally)
charDelete_method = CHAR_DELETE_REMOVE;
- else if (CharacterNameData const* nameData = sWorld->GetCharacterNameData(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
+ else if (CharacterInfo const* nameData = sWorld->GetCharacterInfo(playerguid)) // To avoid a query, we select loaded data. If it doesn't exist, return.
{
// Define the required variables
- uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->m_class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
+ uint32 charDelete_minLvl = sWorld->getIntConfig(nameData->Class != CLASS_DEATH_KNIGHT ? CONFIG_CHARDELETE_MIN_LEVEL : CONFIG_CHARDELETE_HEROIC_MIN_LEVEL);
// if we want to finalize the character removal or the character does not meet the level requirement of either heroic or non-heroic settings,
// we set it to mode CHAR_DELETE_REMOVE
- if (nameData->m_level < charDelete_minLvl)
+ if (nameData->Level < charDelete_minLvl)
charDelete_method = CHAR_DELETE_REMOVE;
}
@@ -4862,7 +4862,7 @@ void Player::DeleteFromDB(ObjectGuid playerguid, uint32 accountId, bool updateRe
if (updateRealmChars)
sWorld->UpdateRealmCharCount(accountId);
- sWorld->DeleteCharacterNameData(playerguid);
+ sWorld->DeleteCharacterInfo(playerguid);
}
/**
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp
index 9ced65b56c7..78e65da9758 100644
--- a/src/server/game/Entities/Unit/Unit.cpp
+++ b/src/server/game/Entities/Unit/Unit.cpp
@@ -13429,7 +13429,7 @@ void Unit::SetLevel(uint8 lvl)
if (player->GetGroup())
player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
- sWorld->UpdateCharacterNameDataLevel(GetGUID(), lvl);
+ sWorld->UpdateCharacterInfoLevel(GetGUID(), lvl);
}
}
diff --git a/src/server/game/Globals/ObjectMgr.cpp b/src/server/game/Globals/ObjectMgr.cpp
index b9547070a76..16c96ca7425 100644
--- a/src/server/game/Globals/ObjectMgr.cpp
+++ b/src/server/game/Globals/ObjectMgr.cpp
@@ -2192,23 +2192,10 @@ uint32 ObjectMgr::GetPlayerTeamByGUID(ObjectGuid guid) const
uint32 ObjectMgr::GetPlayerAccountIdByGUID(ObjectGuid guid) const
{
- // prevent DB access for online player
- if (Player* player = ObjectAccessor::FindConnectedPlayer(guid))
- {
- return player->GetSession()->GetAccountId();
- }
+ if (CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(guid))
+ return characterInfo->AccountId;
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_ACCOUNT_BY_GUID);
- stmt->setUInt32(0, guid.GetCounter());
-
- PreparedQueryResult result = CharacterDatabase.Query(stmt);
-
- if (result)
- {
- uint32 acc = (*result)[0].GetUInt32();
- return acc;
- }
return 0;
}
diff --git a/src/server/game/Globals/ObjectMgr.h b/src/server/game/Globals/ObjectMgr.h
index cdd974fa013..b84d95973cc 100644
--- a/src/server/game/Globals/ObjectMgr.h
+++ b/src/server/game/Globals/ObjectMgr.h
@@ -778,7 +778,7 @@ class ObjectMgr
* If the player is online, the name is retrieved immediately otherwise
* a database query is done.
*
- * @remark Use sWorld->GetCharacterNameData because it doesn't require a database query when player is offline
+ * @remark Use sWorld->GetCharacterInfo because it doesn't require a database query when player is offline
*
* @param guid player full guid
* @param name returned name
diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp
index cea45039e88..d4594be132c 100644
--- a/src/server/game/Handlers/CharacterHandler.cpp
+++ b/src/server/game/Handlers/CharacterHandler.cpp
@@ -231,8 +231,8 @@ void WorldSession::HandleCharEnum(PreparedQueryResult result)
if (!(*result)[20].GetUInt32())
_legitCharacters.insert(guid);
- if (!sWorld->HasCharacterNameData(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
- sWorld->AddCharacterNameData(guid, (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
+ if (!sWorld->HasCharacterInfo(guid)) // This can happen if characters are inserted into the database manually. Core hasn't loaded name data yet.
+ sWorld->AddCharacterInfo(guid, GetAccountId(), (*result)[1].GetString(), (*result)[4].GetUInt8(), (*result)[2].GetUInt8(), (*result)[3].GetUInt8(), (*result)[7].GetUInt8());
++num;
}
}
@@ -645,7 +645,7 @@ void WorldSession::HandleCharCreateCallback(PreparedQueryResult result, Characte
TC_LOG_INFO("entities.player.character", "Account: %d (IP: %s) Create Character:[%s] (GUID: %u)", GetAccountId(), GetRemoteAddress().c_str(), createInfo->Name.c_str(), newChar.GetGUID().GetCounter());
sScriptMgr->OnPlayerCreate(&newChar);
- sWorld->AddCharacterNameData(newChar.GetGUID(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
+ sWorld->AddCharacterInfo(newChar.GetGUID(), GetAccountId(), newChar.GetName(), newChar.getGender(), newChar.getRace(), newChar.getClass(), newChar.getLevel());
newChar.CleanupsBeforeDelete();
delete createInfo;
@@ -1157,7 +1157,7 @@ void WorldSession::HandleChangePlayerNameOpcodeCallBack(PreparedQueryResult resu
SendCharRename(RESPONSE_SUCCESS, *renameInfo);
- sWorld->UpdateCharacterNameData(renameInfo->Guid, renameInfo->Name);
+ sWorld->UpdateCharacterInfo(renameInfo->Guid, renameInfo->Name);
}
void WorldSession::HandleSetPlayerDeclinedNames(WorldPacket& recvData)
@@ -1447,7 +1447,7 @@ void WorldSession::HandleCharCustomize(WorldPacket& recvData)
CharacterDatabase.CommitTransaction(trans);
- sWorld->UpdateCharacterNameData(customizeInfo.Guid, customizeInfo.Name, customizeInfo.Gender);
+ sWorld->UpdateCharacterInfo(customizeInfo.Guid, customizeInfo.Name, customizeInfo.Gender);
SendCharCustomize(RESPONSE_SUCCESS, customizeInfo);
}
@@ -1596,16 +1596,16 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
ObjectGuid::LowType lowGuid = factionChangeInfo.Guid.GetCounter();
// get the players old (at this moment current) race
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(factionChangeInfo.Guid);
+ CharacterInfo const* nameData = sWorld->GetCharacterInfo(factionChangeInfo.Guid);
if (!nameData)
{
SendCharFactionChange(CHAR_CREATE_ERROR, factionChangeInfo);
return;
}
- uint8 oldRace = nameData->m_race;
- uint8 playerClass = nameData->m_class;
- uint8 level = nameData->m_level;
+ uint8 oldRace = nameData->Race;
+ uint8 playerClass = nameData->Class;
+ uint8 level = nameData->Level;
// TO Do: Make async
PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHAR_AT_LOGIN_TITLES);
@@ -1695,7 +1695,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recvData)
stmt->setUInt32(0, lowGuid);
trans->Append(stmt);
- sWorld->UpdateCharacterNameData(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race);
+ sWorld->UpdateCharacterInfo(factionChangeInfo.Guid, factionChangeInfo.Name, factionChangeInfo.Gender, factionChangeInfo.Race);
if (oldRace != factionChangeInfo.Race)
{
diff --git a/src/server/game/Handlers/QueryHandler.cpp b/src/server/game/Handlers/QueryHandler.cpp
index 6d896bee26c..1211a1338d8 100644
--- a/src/server/game/Handlers/QueryHandler.cpp
+++ b/src/server/game/Handlers/QueryHandler.cpp
@@ -31,7 +31,7 @@
void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
{
Player* player = ObjectAccessor::FindConnectedPlayer(guid);
- CharacterNameData const* nameData = sWorld->GetCharacterNameData(guid);
+ CharacterInfo const* nameData = sWorld->GetCharacterInfo(guid);
WorldPacket data(SMSG_NAME_QUERY_RESPONSE, (8+1+1+1+1+1+10));
data << guid.WriteAsPacked();
@@ -43,11 +43,11 @@ void WorldSession::SendNameQueryOpcode(ObjectGuid guid)
}
data << uint8(0); // name known
- data << nameData->m_name; // played name
+ data << nameData->Name; // played name
data << uint8(0); // realm name - only set for cross realm interaction (such as Battlegrounds)
- data << uint8(nameData->m_race);
- data << uint8(nameData->m_gender);
- data << uint8(nameData->m_class);
+ data << uint8(nameData->Race);
+ data << uint8(nameData->Sex);
+ data << uint8(nameData->Class);
if (DeclinedName const* names = (player ? player->GetDeclinedNames() : NULL))
{
diff --git a/src/server/game/Tools/PlayerDump.cpp b/src/server/game/Tools/PlayerDump.cpp
index 1657b6cd028..43fb6c16c03 100644
--- a/src/server/game/Tools/PlayerDump.cpp
+++ b/src/server/game/Tools/PlayerDump.cpp
@@ -677,7 +677,7 @@ DumpReturn PlayerDumpReader::LoadDump(std::string const& file, uint32 account, s
CharacterDatabase.CommitTransaction(trans);
// in case of name conflict player has to rename at login anyway
- sWorld->AddCharacterNameData(ObjectGuid(HighGuid::Player, guid), name, gender, race, playerClass, level);
+ sWorld->AddCharacterInfo(ObjectGuid(HighGuid::Player, guid), account, name, gender, race, playerClass, level);
sObjectMgr->GetGenerator<HighGuid::Item>().Set(sObjectMgr->GetGenerator<HighGuid::Item>().GetNextAfterMaxUsed() + items.size());
diff --git a/src/server/game/World/World.cpp b/src/server/game/World/World.cpp
index 6a3dafd0e10..8cf3d53f551 100644
--- a/src/server/game/World/World.cpp
+++ b/src/server/game/World/World.cpp
@@ -1882,7 +1882,7 @@ void World::SetInitialWorldSettings()
TC_LOG_INFO("server.loading", "Calculate guild limitation(s) reset time...");
InitGuildResetTime();
- LoadCharacterNameData();
+ LoadCharacterInfoStore();
uint32 startupDuration = GetMSTimeDiffToNow(startupBegin);
@@ -3173,6 +3173,15 @@ void World::ProcessQueryCallbacks()
}
}
+CharacterInfo const* World::GetCharacterInfo(ObjectGuid const& guid) const
+{
+ CharacterInfoContainer::const_iterator itr = _characterInfoStore.find(guid);
+ if (itr != _characterInfoStore.end())
+ return &itr->second;
+
+ return nullptr;
+}
+
/**
* @brief Loads several pieces of information on server startup with the GUID
* There is no further database query necessary.
@@ -3182,87 +3191,78 @@ void World::ProcessQueryCallbacks()
* @return Name, Gender, Race, Class and Level of player character
* Example Usage:
* @code
-* CharacterNameData const* nameData = sWorld->GetCharacterNameData(GUID);
-* if (!nameData)
+* CharacterInfo const* characterInfo = sWorld->GetCharacterInfo(GUID);
+* if (!characterInfo)
* return;
*
-* std::string playerName = nameData->m_name;
-* uint8 playerGender = nameData->m_gender;
-* uint8 playerRace = nameData->m_race;
-* uint8 playerClass = nameData->m_class;
-* uint8 playerLevel = nameData->m_level;
+* std::string playerName = characterInfo->Name;
+* uint8 playerGender = characterInfo->Sex;
+* uint8 playerRace = characterInfo->Race;
+* uint8 playerClass = characterInfo->Class;
+* uint8 playerLevel = characterInfo->Level;
* @endcode
**/
-void World::LoadCharacterNameData()
+void World::LoadCharacterInfoStore()
{
- TC_LOG_INFO("server.loading", "Loading character name data");
+ TC_LOG_INFO("server.loading", "Loading character info store");
+
+ _characterInfoStore.clear();
- QueryResult result = CharacterDatabase.Query("SELECT guid, name, race, gender, class, level FROM characters WHERE deleteDate IS NULL");
+ QueryResult result = CharacterDatabase.Query("SELECT guid, name, account, race, gender, class, level FROM characters");
if (!result)
{
TC_LOG_INFO("server.loading", "No character name data loaded, empty query");
return;
}
- uint32 count = 0;
-
do
{
Field* fields = result->Fetch();
- AddCharacterNameData(ObjectGuid(HighGuid::Player, fields[0].GetUInt32()), fields[1].GetString(),
- fields[3].GetUInt8() /*gender*/, fields[2].GetUInt8() /*race*/, fields[4].GetUInt8() /*class*/, fields[5].GetUInt8() /*level*/);
- ++count;
+ AddCharacterInfo(ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt32()), fields[2].GetUInt32(), fields[1].GetString(),
+ fields[4].GetUInt8() /*gender*/, fields[3].GetUInt8() /*race*/, fields[5].GetUInt8() /*class*/, fields[6].GetUInt8() /*level*/);
} while (result->NextRow());
- TC_LOG_INFO("server.loading", "Loaded name data for %u characters", count);
+ TC_LOG_INFO("server.loading", "Loaded character infos for " SZFMTD " characters", _characterInfoStore.size());
}
-void World::AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
+void World::AddCharacterInfo(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level)
{
- CharacterNameData& data = _characterNameDataMap[guid];
- data.m_name = name;
- data.m_race = race;
- data.m_gender = gender;
- data.m_class = playerClass;
- data.m_level = level;
+ CharacterInfo& data = _characterInfoStore[guid];
+ data.Name = name;
+ data.AccountId = accountId;
+ data.Race = race;
+ data.Sex = gender;
+ data.Class = playerClass;
+ data.Level = level;
}
-void World::UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
+void World::UpdateCharacterInfo(ObjectGuid const& guid, std::string const& name, uint8 gender /*= GENDER_NONE*/, uint8 race /*= RACE_NONE*/)
{
- std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
- if (itr == _characterNameDataMap.end())
+ CharacterInfoContainer::iterator itr = _characterInfoStore.find(guid);
+ if (itr == _characterInfoStore.end())
return;
- itr->second.m_name = name;
+ itr->second.Name = name;
if (gender != GENDER_NONE)
- itr->second.m_gender = gender;
+ itr->second.Sex = gender;
if (race != RACE_NONE)
- itr->second.m_race = race;
+ itr->second.Race = race;
WorldPacket data(SMSG_INVALIDATE_PLAYER, 8);
data << guid;
SendGlobalMessage(&data);
}
-void World::UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level)
+void World::UpdateCharacterInfoLevel(ObjectGuid const& guid, uint8 level)
{
- std::map<ObjectGuid, CharacterNameData>::iterator itr = _characterNameDataMap.find(guid);
- if (itr == _characterNameDataMap.end())
+ CharacterInfoContainer::iterator itr = _characterInfoStore.find(guid);
+ if (itr == _characterInfoStore.end())
return;
- itr->second.m_level = level;
-}
-
-CharacterNameData const* World::GetCharacterNameData(ObjectGuid guid) const
-{
- std::map<ObjectGuid, CharacterNameData>::const_iterator itr = _characterNameDataMap.find(guid);
- if (itr != _characterNameDataMap.end())
- return &itr->second;
- else
- return NULL;
+ itr->second.Level = level;
}
void World::ReloadRBAC()
diff --git a/src/server/game/World/World.h b/src/server/game/World/World.h
index e655a64776a..b8ffc946615 100644
--- a/src/server/game/World/World.h
+++ b/src/server/game/World/World.h
@@ -525,13 +525,14 @@ private:
typedef std::unordered_map<uint32, WorldSession*> SessionMap;
-struct CharacterNameData
+struct CharacterInfo
{
- std::string m_name;
- uint8 m_class;
- uint8 m_race;
- uint8 m_gender;
- uint8 m_level;
+ std::string Name;
+ uint32 AccountId;
+ uint8 Class;
+ uint8 Race;
+ uint8 Sex;
+ uint8 Level;
};
/// The World
@@ -751,12 +752,12 @@ class World
void UpdateAreaDependentAuras();
- CharacterNameData const* GetCharacterNameData(ObjectGuid guid) const;
- void AddCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
- void UpdateCharacterNameData(ObjectGuid guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
- void UpdateCharacterNameDataLevel(ObjectGuid guid, uint8 level);
- void DeleteCharacterNameData(ObjectGuid guid) { _characterNameDataMap.erase(guid); }
- bool HasCharacterNameData(ObjectGuid guid) { return _characterNameDataMap.find(guid) != _characterNameDataMap.end(); }
+ CharacterInfo const* GetCharacterInfo(ObjectGuid const& guid) const;
+ void AddCharacterInfo(ObjectGuid const& guid, uint32 accountId, std::string const& name, uint8 gender, uint8 race, uint8 playerClass, uint8 level);
+ void DeleteCharacterInfo(ObjectGuid const& guid) { _characterInfoStore.erase(guid); }
+ bool HasCharacterInfo(ObjectGuid const& guid) { return _characterInfoStore.find(guid) != _characterInfoStore.end(); }
+ void UpdateCharacterInfo(ObjectGuid const& guid, std::string const& name, uint8 gender = GENDER_NONE, uint8 race = RACE_NONE);
+ void UpdateCharacterInfoLevel(ObjectGuid const& guid, uint8 level);
uint32 GetCleaningFlags() const { return m_CleaningFlags; }
void SetCleaningFlags(uint32 flags) { m_CleaningFlags = flags; }
@@ -863,8 +864,9 @@ class World
typedef std::map<uint8, uint8> AutobroadcastsWeightMap;
AutobroadcastsWeightMap m_AutobroadcastsWeights;
- std::map<ObjectGuid, CharacterNameData> _characterNameDataMap;
- void LoadCharacterNameData();
+ typedef std::unordered_map<ObjectGuid, CharacterInfo> CharacterInfoContainer;
+ CharacterInfoContainer _characterInfoStore;
+ void LoadCharacterInfoStore();
void ProcessQueryCallbacks();
std::deque<std::future<PreparedQueryResult>> m_realmCharCallbacks;
diff --git a/src/server/scripts/Commands/cs_arena.cpp b/src/server/scripts/Commands/cs_arena.cpp
index f6b355a8db7..71657d51e7b 100644
--- a/src/server/scripts/Commands/cs_arena.cpp
+++ b/src/server/scripts/Commands/cs_arena.cpp
@@ -273,14 +273,14 @@ public:
arena->SetCaptain(targetGuid);
- CharacterNameData const* oldCaptainNameData = sWorld->GetCharacterNameData(arena->GetCaptain());
+ CharacterInfo const* oldCaptainNameData = sWorld->GetCharacterInfo(arena->GetCaptain());
if (!oldCaptainNameData)
{
handler->SetSentErrorMessage(true);
return false;
}
- handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->m_name.c_str(), target->GetName().c_str());
+ handler->PSendSysMessage(LANG_ARENA_CAPTAIN, arena->GetName().c_str(), arena->GetId(), oldCaptainNameData->Name.c_str(), target->GetName().c_str());
if (handler->GetSession())
TC_LOG_DEBUG("bg.arena", "GameMaster: %s [GUID: %u] promoted player: %s [GUID: %u] to leader of arena team \"%s\"[Id: %u]",
handler->GetSession()->GetPlayer()->GetName().c_str(), handler->GetSession()->GetPlayer()->GetGUID().GetCounter(), target->GetName().c_str(), target->GetGUID().GetCounter(), arena->GetName().c_str(), arena->GetId());
diff --git a/src/server/scripts/Commands/cs_character.cpp b/src/server/scripts/Commands/cs_character.cpp
index 1582d465b8c..230d407b71a 100644
--- a/src/server/scripts/Commands/cs_character.cpp
+++ b/src/server/scripts/Commands/cs_character.cpp
@@ -222,7 +222,7 @@ public:
stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_CHARACTER_NAME_DATA);
stmt->setUInt32(0, delInfo.guid.GetCounter());
if (PreparedQueryResult result = CharacterDatabase.Query(stmt))
- sWorld->AddCharacterNameData(delInfo.guid, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
+ sWorld->AddCharacterInfo(delInfo.guid, delInfo.accountId, delInfo.name, (*result)[2].GetUInt8(), (*result)[0].GetUInt8(), (*result)[1].GetUInt8(), (*result)[3].GetUInt8());
}
static void HandleCharacterLevel(Player* player, ObjectGuid playerGuid, uint32 oldLevel, uint32 newLevel, ChatHandler* handler)
@@ -382,7 +382,7 @@ public:
CharacterDatabase.Execute(stmt);
}
- sWorld->UpdateCharacterNameData(targetGuid, newName);
+ sWorld->UpdateCharacterInfo(targetGuid, newName);
handler->PSendSysMessage(LANG_RENAME_PLAYER_WITH_NEW_NAME, playerOldName.c_str(), newName.c_str());