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-rw-r--r--src/game/DynamicObject.h2
-rw-r--r--src/game/Level3.cpp2
2 files changed, 2 insertions, 2 deletions
diff --git a/src/game/DynamicObject.h b/src/game/DynamicObject.h
index de94b5877bd..ff18cdcb261 100644
--- a/src/game/DynamicObject.h
+++ b/src/game/DynamicObject.h
@@ -58,4 +58,4 @@ class DynamicObject : public WorldObject, public GridObject<DynamicObject>
int32 m_duration; // for non-aura dynobjects
Aura * m_aura;
};
-#endif \ No newline at end of file
+#endif
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 1a91b770ced..203002e1501 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -4612,7 +4612,7 @@ bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
PSendSysMessage(LANG_NPCINFO_LOOT, cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId);
PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
PSendSysMessage(LANG_NPCINFO_PHASEMASK, target->GetPhaseMask());
- PsendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
+ PSendSysMessage(LANG_NPCINFO_ARMOR, target->GetArmor());
PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));
if(const CreatureData* const linked = target->GetLinkedRespawnCreatureData())
if(CreatureInfo const *master = GetCreatureInfo(linked->id))