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-rw-r--r--src/server/game/Events/GameEventMgr.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/server/game/Events/GameEventMgr.cpp b/src/server/game/Events/GameEventMgr.cpp
index 8aaf83018b9..8977521159d 100644
--- a/src/server/game/Events/GameEventMgr.cpp
+++ b/src/server/game/Events/GameEventMgr.cpp
@@ -414,6 +414,10 @@ void GameEventMgr::LoadFromDB()
continue;
}
+ // Log error for pooled object, but still spawn it
+ if (uint32 poolId = sPoolMgr->IsPartOfAPool(SPAWN_TYPE_CREATURE, guid))
+ TC_LOG_ERROR("sql.sql", "`game_event_creature`: game event id (%i) contains creature (" UI64FMTD ") which is part of a pool (%u). This should be spawned in game_event_pool", event_id, guid, poolId);
+
GuidList& crelist = mGameEventCreatureGuids[internal_event_id];
crelist.push_back(guid);
@@ -460,6 +464,10 @@ void GameEventMgr::LoadFromDB()
continue;
}
+ // Log error for pooled object, but still spawn it
+ if (uint32 poolId = sPoolMgr->IsPartOfAPool(SPAWN_TYPE_GAMEOBJECT, guid))
+ TC_LOG_ERROR("sql.sql", "`game_event_gameobject`: game event id (%i) contains game object (" UI64FMTD ") which is part of a pool (%u). This should be spawned in game_event_pool", event_id, guid, poolId);
+
GuidList& golist = mGameEventGameobjectGuids[internal_event_id];
golist.push_back(guid);