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-rwxr-xr-xsrc/server/game/DataStores/DBCStructure.h6
-rwxr-xr-xsrc/server/game/DataStores/DBCfmt.h2
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/DataStores/DBCStructure.h b/src/server/game/DataStores/DBCStructure.h
index a50b35bbf31..b3aafbd5463 100755
--- a/src/server/game/DataStores/DBCStructure.h
+++ b/src/server/game/DataStores/DBCStructure.h
@@ -517,7 +517,7 @@ struct AchievementCriteriaEntry
char* name; // 9 m_description_lang
uint32 completionFlag; // 10 m_flags
- uint32 timedCriteriaStartType; // 11 m_timer_start_event Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting
+ uint32 timedCriteriaStartType; // 11 m_timer_start_event Only appears with timed achievements, seems to be the type of starting a timed Achievement, only type 1 and some of type 6 need manual starting
// 1: ByEventId(?) (serverside IDs), 2: ByQuestId, 5: ByCastSpellId(?)
// 6: BySpellIdTarget(some of these are unknown spells, some not, some maybe spells)
// 7: ByKillNpcId, 9: ByUseItemId
@@ -526,8 +526,8 @@ struct AchievementCriteriaEntry
uint32 showOrder; // 14 m_ui_order also used in achievement shift-links as index in state bitmask
//uint32 unk1; // 15 only one value, still unknown
//uint32 unk2; // 16 all zeros
- //uint32 moreRequirement[3]; // 17-19
- //uint32 moreRequirementValue[3]; // 20-22
+ uint32 moreRequirement[3]; // 17-19
+ uint32 moreRequirementValue[3]; // 20-22
};
struct AreaTableEntry
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index 65532474fa5..052c0aeba2b 100755
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -22,7 +22,7 @@
const char Achievementfmt[]="niixsxiixixxii";
//const std::string CustomAchievementfmt="pppaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaapapaaaaaaaaaaaaaaaaaapp";
//const std::string CustomAchievementIndex = "ID";
-const char AchievementCriteriafmt[]="niiiiiiiisiiiiixxxxxxxx";
+const char AchievementCriteriafmt[]="niiiiiiiisiiiiixxiiiiii";
const char AreaTableEntryfmt[]="iiinixxxxxisixxxxxxxxxxxxx";
const char AreaGroupEntryfmt[]="niiiiiii";
const char AreaPOIEntryfmt[]="niiiiiiiiiiiffixixxixx";