diff options
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.cpp | 11 | ||||
-rw-r--r-- | src/server/game/Scripting/ScriptMgr.h | 5 | ||||
-rw-r--r-- | src/server/game/Server/WorldSession.cpp | 8 |
3 files changed, 4 insertions, 20 deletions
diff --git a/src/server/game/Scripting/ScriptMgr.cpp b/src/server/game/Scripting/ScriptMgr.cpp index 5502dbfc686..7e2146b4751 100644 --- a/src/server/game/Scripting/ScriptMgr.cpp +++ b/src/server/game/Scripting/ScriptMgr.cpp @@ -510,17 +510,6 @@ void ScriptMgr::OnPacketSend(WorldSession* session, WorldPacket const& packet) FOREACH_SCRIPT(ServerScript)->OnPacketSend(session, copy); } -void ScriptMgr::OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet) -{ - ASSERT(session); - - if (SCR_REG_LST(ServerScript).empty()) - return; - - WorldPacket copy(packet); - FOREACH_SCRIPT(ServerScript)->OnUnknownPacketReceive(session, copy); -} - void ScriptMgr::OnOpenStateChange(bool open) { FOREACH_SCRIPT(WorldScript)->OnOpenStateChange(open); diff --git a/src/server/game/Scripting/ScriptMgr.h b/src/server/game/Scripting/ScriptMgr.h index ffc50a51e06..fc04b0c7b8b 100644 --- a/src/server/game/Scripting/ScriptMgr.h +++ b/src/server/game/Scripting/ScriptMgr.h @@ -228,10 +228,6 @@ class ServerScript : public ScriptObject // Called when a (valid) packet is received by a client. The packet object is a copy of the original packet, so // reading and modifying it is safe. Make sure to check WorldSession pointer before usage, it might be null in case of auth packets virtual void OnPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } - - // Called when an invalid (unknown opcode) packet is received by a client. The packet is a reference to the orignal - // packet; not a copy. This allows you to actually handle unknown packets (for whatever purpose). - virtual void OnUnknownPacketReceive(WorldSession* /*session*/, WorldPacket& /*packet*/) { } }; class WorldScript : public ScriptObject @@ -885,7 +881,6 @@ class ScriptMgr void OnSocketClose(std::shared_ptr<WorldSocket> socket); void OnPacketReceive(WorldSession* session, WorldPacket const& packet); void OnPacketSend(WorldSession* session, WorldPacket const& packet); - void OnUnknownPacketReceive(WorldSession* session, WorldPacket const& packet); public: /* WorldScript */ diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 78e7bbfc180..f68fc5efaf5 100644 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -419,12 +419,12 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) } break; case STATUS_NEVER: - TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str() - , GetPlayerInfo().c_str()); + TC_LOG_ERROR("network.opcode", "Received not allowed opcode %s from %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str() + , GetPlayerInfo().c_str()); break; case STATUS_UNHANDLED: - TC_LOG_ERROR("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str() - , GetPlayerInfo().c_str()); + TC_LOG_ERROR("network.opcode", "Received not handled opcode %s from %s", GetOpcodeNameForLogging(static_cast<OpcodeClient>(packet->GetOpcode())).c_str() + , GetPlayerInfo().c_str()); break; } } |