diff options
| -rw-r--r-- | src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp | 1 | ||||
| -rw-r--r-- | src/server/game/Maps/Map.cpp | 6 |
2 files changed, 6 insertions, 1 deletions
diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index fc2bee156ee..506e4d2dea3 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -314,6 +314,7 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) || (cinfoid >= AV_NPC_H_GRAVEDEFENSE0 && cinfoid <= AV_NPC_H_GRAVEDEFENSE3))) { CreatureData &data = sObjectMgr->NewOrExistCreatureData(creature->GetSpawnId()); + data.spawnGroupData = sObjectMgr->GetDefaultSpawnGroup(); data.spawndist = 5; } //else spawndist will be 15, so creatures move maximum=10 diff --git a/src/server/game/Maps/Map.cpp b/src/server/game/Maps/Map.cpp index bcd6447c2c9..ee20c63b7e1 100644 --- a/src/server/game/Maps/Map.cpp +++ b/src/server/game/Maps/Map.cpp @@ -3204,6 +3204,10 @@ void Map::ApplyDynamicModeRespawnScaling(WorldObject const* obj, ObjectGuid::Low { ASSERT(mode == 1); ASSERT(obj->GetMap() == this); + + if (IsBattlegroundOrArena()) + return; + SpawnObjectType type; switch (obj->GetTypeId()) { @@ -3218,7 +3222,7 @@ void Map::ApplyDynamicModeRespawnScaling(WorldObject const* obj, ObjectGuid::Low } SpawnData const* data = sObjectMgr->GetSpawnData(type, spawnId); - if (!data || !(data->spawnGroupData->flags & SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE)) + if (!data || !data->spawnGroupData || !(data->spawnGroupData->flags & SPAWNGROUP_FLAG_DYNAMIC_SPAWN_RATE)) return; auto it = _zonePlayerCountMap.find(obj->GetZoneId()); |
