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-rw-r--r--src/game/Level3.cpp16
-rw-r--r--src/game/Unit.cpp11
-rw-r--r--src/game/Unit.h1
3 files changed, 14 insertions, 14 deletions
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 0fec45ec35a..dada1862338 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -6623,13 +6623,7 @@ bool ChatHandler::HandleCastBackCommand(const char *args)
bool triggered = (trig_str != NULL);
- // update orientation at server
- caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
-
- // and client
- WorldPacket data;
- caster->BuildHeartBeatMsg(&data);
- caster->SendMessageToSet(&data,true);
+ caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(m_session->GetPlayer(),spell,triggered);
@@ -6714,13 +6708,7 @@ bool ChatHandler::HandleCastTargetCommand(const char *args)
bool triggered = (trig_str != NULL);
- // update orientation at server
- caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));
-
- // and client
- WorldPacket data;
- caster->BuildHeartBeatMsg(&data);
- caster->SendMessageToSet(&data,true);
+ caster->SetFacingToObject(m_session->GetPlayer());
caster->CastSpell(caster->getVictim(),spell,triggered);
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 117c64d61de..e0cda1b56a9 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3517,6 +3517,17 @@ bool Unit::isInBackInMap(Unit const* target, float distance, float arc) const
return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
}
+void Unit::SetFacingToObject(WorldObject* pObject)
+{
+ // update orientation at server
+ SetOrientation(GetAngle(pObject));
+
+ // and client
+ WorldPacket data;
+ BuildHeartBeatMsg(&data);
+ SendMessageToSet(&data, false);
+}
+
bool Unit::isInAccessiblePlaceFor(Creature const* c) const
{
if(IsInWater())
diff --git a/src/game/Unit.h b/src/game/Unit.h
index b439cf35dc6..84a526f2cfb 100644
--- a/src/game/Unit.h
+++ b/src/game/Unit.h
@@ -1624,6 +1624,7 @@ class TRINITY_DLL_SPEC Unit : public WorldObject
SetOrientation(GetAngle(target));
}
bool isInBackInMap(Unit const* target, float distance, float arc = M_PI) const;
+ void SetFacingToObject(WorldObject* pObject);
// Visibility system
UnitVisibility GetVisibility() const { return m_Visibility; }