diff options
| -rw-r--r-- | sql/updates/world/3.3.5/2016_05_09_12_world.sql | 21 | ||||
| -rw-r--r-- | src/server/scripts/World/npcs_special.cpp | 155 |
2 files changed, 105 insertions, 71 deletions
diff --git a/sql/updates/world/3.3.5/2016_05_09_12_world.sql b/sql/updates/world/3.3.5/2016_05_09_12_world.sql new file mode 100644 index 00000000000..b2a7d985a9f --- /dev/null +++ b/sql/updates/world/3.3.5/2016_05_09_12_world.sql @@ -0,0 +1,21 @@ +-- Correct gossip menu option lines, text found in broadcast_text: +DELETE FROM `gossip_menu_option` WHERE `menu_id` IN (6186,6185,6187,6208,6209,6210,6211); +INSERT INTO `gossip_menu_option` (`menu_id`,`id`,`option_icon`,`option_text`,`OptionBroadcastTextID`,`option_id`,`npc_option_npcflag`,`action_menu_id`,`action_poi_id`,`box_coded`,`box_money`,`box_text`,`BoxBroadcastTextID`) VALUES +(6186, 0,0, "I am ready to discover where my fortune lies!",10047,1,1,6185,0,0,0,'',0), +(6185, 0,0, "I slay the man on the spot as my liege would expect me to do, as he is nothing more than a thief and a liar.", 10049,1,1,6187,0,0,0,'',0), +(6185, 1,0, "I turn over the man to my liege for punishment, as he has broken the law of the land and it is my sworn duty to enforce it.", 10050,1,1,6187,0,0,0,'',0), +(6185, 2,0, "I confiscate the corn he has stolen, warn him that stealing is a path towards doom and destruction, but I let him go to return to his family.", 10051,1,1,6187,0,0,0,'',0), +(6185, 3,0, "I allow the man to take enough corn to feed his family for a couple of days, encouraging him to leave the land.", 10052,1,1,6187,0,0,0,'',0), +(6187, 0,0, "I execute him as per my liege's instructions, and do it in such a manner that he suffers painfully before he dies as retribution for his crimes against my people.", 10075,1,1,6208,0,0,0,'',0), +(6187, 1,0, "I execute him as per my liege's instructions, but doing so in as painless of a way as possible. Justice must be served, but I can show some compassion.", 10076,1,1,6208,0,0,0,'',0), +(6187, 2,0, "I risk my own life and free him so that he may prove his innocence. If I can, I'll help him in any way.", 10077,1,1,6208,0,0,0,'',0), +(6208, 0,0, "I confront the ruler on his malicious behavior, upholding my liege's honor at the risk of any future diplomacy.", 10079,1,1,6209,0,0,0,'',0), +(6208, 1,0, "I not-so-quietly ignore the insult, hoping to instill a fear in the ruler that he may have gaffed. I then inform my liege of the insult when I return.", 10080,1,1,6209,0,0,0,'',0), +(6208, 2,0, "I quietly ignore the insult. I will not tell my liege, as I am to secure peace at all costs. It's only an insult - not a declaration of war.", 10081,1,1,6209,0,0,0,'',0), +(6209, 0,0, "I would speak against my brother joining the order, rushing a permanent breach in our relationship. He would be a danger to himself and those around him, and that is too great a risk hoping he would improve over time.", 10083,1,1,6210,0,0,0,'',0), +(6209, 1,0, "I would speak for my brother joining the order, potentially risking the safety of the order. I could help him with the order's regimens, and I'd have faith in his ability to adapt and learn.", 10084,1,1,6210,0,0,0,'',0), +(6209, 2,0, "I would create some surreptitious means to keep my brother out of the order. I can keep him out without him being any bit wiser, thereby saving our familial bonds.", 10085,1,1,6210,0,0,0,'',0), +(6210, 0,0, "I would show my liege the beast's ear and claim the beast's death as my own, taking the reward for my own use. It is wrong to claim a deed as your own that someone else in fact did.", 10086,1,1,6211,0,0,0,'',0), +(6210, 1,0, "I would show my liege the beast's ear and claim the beast's death as my own - after all, I did slay it. I would then offer some of the reward to the destitute knight to help his family.", 10088,1,1,6211,0,0,0,'',0), +(6210, 2,0, "I would remain silent about the kill and allow the knight to claim the reward to aid his family.", 10089,1,1,6211,0,0,0,'',0), +(6211, 0,0, "I'd love to get one of those written fortunes you mentioned! I've got the space in my inventory for it.", 10091,1,1,0,0,0,0,'',0); diff --git a/src/server/scripts/World/npcs_special.cpp b/src/server/scripts/World/npcs_special.cpp index 159faa38c62..f580951e073 100644 --- a/src/server/scripts/World/npcs_special.cpp +++ b/src/server/scripts/World/npcs_special.cpp @@ -1188,36 +1188,49 @@ public: enum Sayge { - SPELL_DMG = 23768, // dmg - SPELL_RES = 23769, // res - SPELL_ARM = 23767, // arm - SPELL_SPI = 23738, // spi - SPELL_INT = 23766, // int - SPELL_STM = 23737, // stm - SPELL_STR = 23735, // str - SPELL_AGI = 23736, // agi - SPELL_FORTUNE = 23765 // faire fortune + GOSSIP_MENU_OPTION_ID_ANSWER_1 = 0, + GOSSIP_MENU_OPTION_ID_ANSWER_2 = 1, + GOSSIP_MENU_OPTION_ID_ANSWER_3 = 2, + GOSSIP_MENU_OPTION_ID_ANSWER_4 = 3, + GOSSIP_I_AM_READY_TO_DISCOVER = 6186, + GOSSIP_MENU_OPTION_SAYGE1 = 6185, + GOSSIP_MENU_OPTION_SAYGE2 = 6185, + GOSSIP_MENU_OPTION_SAYGE3 = 6185, + GOSSIP_MENU_OPTION_SAYGE4 = 6185, + GOSSIP_MENU_OPTION_SAYGE5 = 6187, + GOSSIP_MENU_OPTION_SAYGE6 = 6187, + GOSSIP_MENU_OPTION_SAYGE7 = 6187, + GOSSIP_MENU_OPTION_SAYGE8 = 6208, + GOSSIP_MENU_OPTION_SAYGE9 = 6208, + GOSSIP_MENU_OPTION_SAYGE10 = 6208, + GOSSIP_MENU_OPTION_SAYGE11 = 6209, + GOSSIP_MENU_OPTION_SAYGE12 = 6209, + GOSSIP_MENU_OPTION_SAYGE13 = 6209, + GOSSIP_MENU_OPTION_SAYGE14 = 6210, + GOSSIP_MENU_OPTION_SAYGE15 = 6210, + GOSSIP_MENU_OPTION_SAYGE16 = 6210, + GOSSIP_MENU_OPTION_SAYGE17 = 6211, + GOSSIP_MENU_I_HAVE_LONG_KNOWN = 7339, + GOSSIP_MENU_YOU_HAVE_BEEN_TASKED = 7340, + GOSSIP_MENU_SWORN_EXECUTIONER = 7341, + GOSSIP_MENU_DIPLOMATIC_MISSION = 7361, + GOSSIP_MENU_YOUR_BROTHER_SEEKS = 7362, + GOSSIP_MENU_A_TERRIBLE_BEAST = 7363, + GOSSIP_MENU_YOUR_FORTUNE_IS_CAST = 7364, + GOSSIP_MENU_HERE_IS_YOUR_FORTUNE = 7365, + GOSSIP_MENU_CANT_GIVE_YOU_YOUR = 7393, + + SPELL_STRENGTH = 23735, // +10% Strength + SPELL_AGILITY = 23736, // +10% Agility + SPELL_STAMINA = 23737, // +10% Stamina + SPELL_SPIRIT = 23738, // +10% Spirit + SPELL_INTELLECT = 23766, // +10% Intellect + SPELL_ARMOR = 23767, // +10% Armor + SPELL_DAMAGE = 23768, // +10% Damage + SPELL_RESISTANCE = 23769, // +25 Magic Resistance (All) + SPELL_FORTUNE = 23765 // Darkmoon Faire Fortune }; -#define GOSSIP_HELLO_SAYGE "Yes" -#define GOSSIP_SENDACTION_SAYGE1 "Slay the Man" -#define GOSSIP_SENDACTION_SAYGE2 "Turn him over to liege" -#define GOSSIP_SENDACTION_SAYGE3 "Confiscate the corn" -#define GOSSIP_SENDACTION_SAYGE4 "Let him go and have the corn" -#define GOSSIP_SENDACTION_SAYGE5 "Execute your friend painfully" -#define GOSSIP_SENDACTION_SAYGE6 "Execute your friend painlessly" -#define GOSSIP_SENDACTION_SAYGE7 "Let your friend go" -#define GOSSIP_SENDACTION_SAYGE8 "Confront the diplomat" -#define GOSSIP_SENDACTION_SAYGE9 "Show not so quiet defiance" -#define GOSSIP_SENDACTION_SAYGE10 "Remain quiet" -#define GOSSIP_SENDACTION_SAYGE11 "Speak against your brother openly" -#define GOSSIP_SENDACTION_SAYGE12 "Help your brother in" -#define GOSSIP_SENDACTION_SAYGE13 "Keep your brother out without letting him know" -#define GOSSIP_SENDACTION_SAYGE14 "Take credit, keep gold" -#define GOSSIP_SENDACTION_SAYGE15 "Take credit, share the gold" -#define GOSSIP_SENDACTION_SAYGE16 "Let the knight take credit" -#define GOSSIP_SENDACTION_SAYGE17 "Thanks" - class npc_sayge : public CreatureScript { public: @@ -1228,19 +1241,19 @@ public: if (creature->IsQuestGiver()) player->PrepareQuestMenu(creature->GetGUID()); - if (player->GetSpellHistory()->HasCooldown(SPELL_INT) || - player->GetSpellHistory()->HasCooldown(SPELL_ARM) || - player->GetSpellHistory()->HasCooldown(SPELL_DMG) || - player->GetSpellHistory()->HasCooldown(SPELL_RES) || - player->GetSpellHistory()->HasCooldown(SPELL_STR) || - player->GetSpellHistory()->HasCooldown(SPELL_AGI) || - player->GetSpellHistory()->HasCooldown(SPELL_STM) || - player->GetSpellHistory()->HasCooldown(SPELL_SPI)) - player->SEND_GOSSIP_MENU(7393, creature->GetGUID()); + if (player->GetSpellHistory()->HasCooldown(SPELL_STRENGTH) || + player->GetSpellHistory()->HasCooldown(SPELL_AGILITY) || + player->GetSpellHistory()->HasCooldown(SPELL_STAMINA) || + player->GetSpellHistory()->HasCooldown(SPELL_SPIRIT) || + player->GetSpellHistory()->HasCooldown(SPELL_INTELLECT) || + player->GetSpellHistory()->HasCooldown(SPELL_ARMOR) || + player->GetSpellHistory()->HasCooldown(SPELL_DAMAGE) || + player->GetSpellHistory()->HasCooldown(SPELL_RESISTANCE)) + player->SEND_GOSSIP_MENU(GOSSIP_MENU_CANT_GIVE_YOU_YOUR, creature->GetGUID()); else { - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HELLO_SAYGE, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); - player->SEND_GOSSIP_MENU(7339, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_I_AM_READY_TO_DISCOVER, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_I_HAVE_LONG_KNOWN, creature->GetGUID()); } return true; @@ -1251,43 +1264,43 @@ public: switch (action) { case GOSSIP_ACTION_INFO_DEF + 1: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); - player->SEND_GOSSIP_MENU(7340, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE1, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE2, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE3, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE4, GOSSIP_MENU_OPTION_ID_ANSWER_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 5); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOU_HAVE_BEEN_TASKED, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 2: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE5, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE6, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE7, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7341, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE5, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 1, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE6, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE7, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_SWORN_EXECUTIONER, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 3: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE8, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE9, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE10, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7361, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE8, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE9, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE10,GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 2, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_DIPLOMATIC_MISSION, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 4: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE11, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE12, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE13, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7362, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE11, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 6, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE12, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 7, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE13, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 8, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_BROTHER_SEEKS, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 5: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE14, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE15, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE16, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); - player->SEND_GOSSIP_MENU(7363, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE14, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN + 5, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE15, GOSSIP_MENU_OPTION_ID_ANSWER_2, GOSSIP_SENDER_MAIN + 4, GOSSIP_ACTION_INFO_DEF); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE16, GOSSIP_MENU_OPTION_ID_ANSWER_3, GOSSIP_SENDER_MAIN + 3, GOSSIP_ACTION_INFO_DEF); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_A_TERRIBLE_BEAST, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF: - player->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SENDACTION_SAYGE17, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); - player->SEND_GOSSIP_MENU(7364, creature->GetGUID()); + player->ADD_GOSSIP_ITEM_DB(GOSSIP_MENU_OPTION_SAYGE17, GOSSIP_MENU_OPTION_ID_ANSWER_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 6); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_YOUR_FORTUNE_IS_CAST, creature->GetGUID()); break; case GOSSIP_ACTION_INFO_DEF + 6: creature->CastSpell(player, SPELL_FORTUNE, false); - player->SEND_GOSSIP_MENU(7365, creature->GetGUID()); + player->SEND_GOSSIP_MENU(GOSSIP_MENU_HERE_IS_YOUR_FORTUNE, creature->GetGUID()); break; } } @@ -1302,28 +1315,28 @@ public: SendAction(player, creature, action); break; case GOSSIP_SENDER_MAIN + 1: - spellId = SPELL_DMG; + spellId = SPELL_DAMAGE; break; case GOSSIP_SENDER_MAIN + 2: - spellId = SPELL_RES; + spellId = SPELL_RESISTANCE; break; case GOSSIP_SENDER_MAIN + 3: - spellId = SPELL_ARM; + spellId = SPELL_ARMOR; break; case GOSSIP_SENDER_MAIN + 4: - spellId = SPELL_SPI; + spellId = SPELL_SPIRIT; break; case GOSSIP_SENDER_MAIN + 5: - spellId = SPELL_INT; + spellId = SPELL_INTELLECT; break; case GOSSIP_SENDER_MAIN + 6: - spellId = SPELL_STM; + spellId = SPELL_STAMINA; break; case GOSSIP_SENDER_MAIN + 7: - spellId = SPELL_STR; + spellId = SPELL_STRENGTH; break; case GOSSIP_SENDER_MAIN + 8: - spellId = SPELL_AGI; + spellId = SPELL_AGILITY; break; } |
