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-rw-r--r--src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp78
-rw-r--r--src/game/BattleGroundMgr.cpp2
-rw-r--r--src/game/Chat.cpp9
-rw-r--r--src/game/Unit.cpp6
4 files changed, 52 insertions, 43 deletions
diff --git a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
index 81902635505..a29a2db9321 100644
--- a/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
+++ b/src/bindings/scripts/scripts/zone/black_temple/boss_shade_of_akama.cpp
@@ -189,37 +189,13 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
bool IsBanished;
bool HasKilledAkama;
bool reseting;
+ bool GridSearcherSucceeded;
void Reset()
{
reseting = true;
- m_creature->setActive(true); // TODO: setActive(true, time);
- FindChannelers();
-
- if(!Channelers.empty())
- {
- for(std::list<uint64>::iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr)
- {
- Creature* Channeler = NULL;
- Channeler = ((Creature*)Unit::GetUnit(*m_creature, *itr));
- if(Channeler)
- {
- if(Channeler->isDead())
- {
- Channeler->RemoveCorpse();
- Channeler->Respawn();
- }
- if(m_creature->isAlive())
- {
- Channeler->CastSpell(m_creature, SPELL_SHADE_SOUL_CHANNEL, true);
- Channeler->CastSpell(m_creature, SPELL_SHADE_SOUL_CHANNEL_2, true);
- Channeler->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- }
- }else error_log("SD2 ERROR: No Channelers are stored in the list. This encounter will not work properly");
- }
-
- }
+ GridSearcherSucceeded = false;
if(!Sorcerers.empty())
{
@@ -252,8 +228,8 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
m_creature->SetVisibility(VISIBILITY_ON);
m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
- m_creature->GetMotionMaster()->Clear();
- m_creature->GetMotionMaster()->MoveIdle();
+ //m_creature->GetMotionMaster()->Clear();
+ //m_creature->GetMotionMaster()->MoveIdle();
m_creature->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_STUN);
if(pInstance && m_creature->isAlive())
@@ -262,6 +238,42 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
reseting = false;
}
+ void MoveInLineOfSight(Unit *who)
+ {
+ if(!GridSearcherSucceeded)
+ {
+ FindChannelers();
+
+ if (!Channelers.empty())
+ {
+ for(std::list<uint64>::iterator itr = Channelers.begin(); itr != Channelers.end(); ++itr)
+ {
+ Creature* Channeler = NULL;
+ Channeler = ((Creature*)Unit::GetUnit(*m_creature, *itr));
+
+ if (Channeler)
+ {
+ if (Channeler->isDead())
+ {
+ Channeler->RemoveCorpse();
+ Channeler->Respawn();
+ Channeler->InterruptNonMeleeSpells(true);
+ Channeler->RemoveAurasDueToSpell(SPELL_SHADE_SOUL_CHANNEL);
+ }
+
+ if (Channeler->isAlive())
+ {
+ Channeler->CastSpell(m_creature, SPELL_SHADE_SOUL_CHANNEL, true);
+ Channeler->CastSpell(m_creature, SPELL_SHADE_SOUL_CHANNEL_2, true);
+ Channeler->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
+ GridSearcherSucceeded = true;
+ }
+ }
+ }
+ }else error_log("SD2 ERROR: No Channelers are stored in the list. This encounter will not work properly");
+ }
+ }
+
void Aggro(Unit* who) { }
void AttackStart(Unit* who)
@@ -272,13 +284,6 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
DoStartMovement(who);
}
- void MoveInLineOfSight(Unit* who)
- {
- if(IsBanished) return;
-
- ScriptedAI::MoveInLineOfSight(who);
- }
-
void IncrementDeathCount(uint64 guid = 0) // If guid is set, will remove it from list of sorcerer
{
if(reseting)
@@ -324,6 +329,8 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
{
Spawn->RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
Spawn->GetMotionMaster()->MovePoint(0, AGGRO_X, AGGRO_Y, AGGRO_Z);
+ Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 1);
+ Spawn->AI()->AttackStart(target);
}
}
}
@@ -433,6 +440,7 @@ struct TRINITY_DLL_DECL boss_shade_of_akamaAI : public ScriptedAI
Akama->AddThreat(m_creature, 10000000.0f);
m_creature->Attack(Akama, true);
Akama->Attack(m_creature, true);
+ m_creature->SetInCombatWith(Akama);
}
}
}
diff --git a/src/game/BattleGroundMgr.cpp b/src/game/BattleGroundMgr.cpp
index 2b904ba6850..15178b1398d 100644
--- a/src/game/BattleGroundMgr.cpp
+++ b/src/game/BattleGroundMgr.cpp
@@ -1677,7 +1677,7 @@ void BattleGroundMgr::InitAutomaticArenaPointDistribution()
if(!result)
{
sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now.");
- m_NextAutoDistributionTime = sWorld.GetGameTime() + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
+ m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ('"I64FMTD"')", m_NextAutoDistributionTime);
}
else
diff --git a/src/game/Chat.cpp b/src/game/Chat.cpp
index 283cd8b9582..9c6c38a6b8b 100644
--- a/src/game/Chat.cpp
+++ b/src/game/Chat.cpp
@@ -878,8 +878,10 @@ int ChatHandler::ParseCommands(const char* text)
ASSERT(text);
ASSERT(*text);
- if(m_session->GetSecurity() == 0)
- return 0;
+ std::string fullcmd = text;
+
+ //if(m_session->GetSecurity() == 0)
+ // return 0;
/// chat case (.command or !command format)
if(m_session)
@@ -891,8 +893,7 @@ int ChatHandler::ParseCommands(const char* text)
/// ignore single . and ! in line
if(strlen(text) < 2)
return 0;
-
- std::string fullcmd = text; // original `text` can't be used. It content destroyed in command code processing.
+ // original `text` can't be used. It content destroyed in command code processing.
/// ignore messages staring from many dots.
if(text[0] == '.' && text[1] == '.' || text[0] == '!' && text[1] == '!')
diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp
index 5a60510e23f..b0e9ebd030e 100644
--- a/src/game/Unit.cpp
+++ b/src/game/Unit.cpp
@@ -3673,7 +3673,7 @@ void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit
{
int32 basePoints = aur->GetBasePoints();
// construct the new aura for the attacker
- Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
+ Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), NULL/*&basePoints*/, stealer);
if(!new_aur)
continue;
@@ -4049,7 +4049,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
+ DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);
@@ -4067,7 +4067,7 @@ DynamicObject * Unit::GetDynObject(uint32 spellId)
{
for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
{
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
+ DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this, *i);
if(!dynObj)
{
i = m_dynObjGUIDs.erase(i);