diff options
-rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 7 | ||||
-rw-r--r-- | src/server/game/Entities/Transport/Transport.cpp | 12 | ||||
-rw-r--r-- | src/server/game/Entities/Transport/Transport.h | 4 |
3 files changed, 20 insertions, 3 deletions
diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index ee39ed48ad6..c8c0eaefb27 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -143,7 +143,12 @@ void GameObject::AddToWorld() // The state can be changed after GameObject::Create but before GameObject::AddToWorld bool toggledState = GetGoType() == GAMEOBJECT_TYPE_CHEST ? getLootState() == GO_READY : (GetGoState() == GO_STATE_READY || IsTransport()); if (m_model) - GetMap()->InsertGameObjectModel(*m_model); + { + if (Transport* trans = ToTransport()) + trans->SetDelayedAddModelToMap(); + else + GetMap()->InsertGameObjectModel(*m_model); + } EnableCollision(toggledState); WorldObject::AddToWorld(); diff --git a/src/server/game/Entities/Transport/Transport.cpp b/src/server/game/Entities/Transport/Transport.cpp index d907274f8d1..367ccd34cdb 100644 --- a/src/server/game/Entities/Transport/Transport.cpp +++ b/src/server/game/Entities/Transport/Transport.cpp @@ -35,7 +35,8 @@ Transport::Transport() : GameObject(), _transportInfo(NULL), _isMoving(true), _pendingStop(false), - _triggeredArrivalEvent(false), _triggeredDepartureEvent(false), _passengerTeleportItr(_passengers.begin()) + _triggeredArrivalEvent(false), _triggeredDepartureEvent(false), + _passengerTeleportItr(_passengers.begin()), _delayedAddModel(false) { m_updateFlag = UPDATEFLAG_TRANSPORT | UPDATEFLAG_LOWGUID | UPDATEFLAG_STATIONARY_POSITION | UPDATEFLAG_ROTATION; } @@ -186,6 +187,14 @@ void Transport::Update(uint32 diff) return; // Update more in new map thread } + // Add model to map after we are fully done with moving maps + if (_delayedAddModel) + { + _delayedAddModel = false; + if (m_model) + GetMap()->InsertGameObjectModel(*m_model); + } + // Set position _positionChangeTimer.Update(diff); if (_positionChangeTimer.Passed()) @@ -625,7 +634,6 @@ bool Transport::TeleportTransport(uint32 newMapid, float x, float y, float z, fl } Relocate(x, y, z, o); - UpdateModelPosition(); GetMap()->AddToMap<Transport>(this); return true; } diff --git a/src/server/game/Entities/Transport/Transport.h b/src/server/game/Entities/Transport/Transport.h index e644417f1ac..2c924eb33ed 100644 --- a/src/server/game/Entities/Transport/Transport.h +++ b/src/server/game/Entities/Transport/Transport.h @@ -95,6 +95,8 @@ class Transport : public GameObject, public TransportBase void EnableMovement(bool enabled); + void SetDelayedAddModelToMap() { _delayedAddModel = true; } + TransportTemplate const* GetTransportTemplate() const { return _transportInfo; } private: @@ -123,6 +125,8 @@ class Transport : public GameObject, public TransportBase PassengerSet _passengers; PassengerSet::iterator _passengerTeleportItr; PassengerSet _staticPassengers; + + bool _delayedAddModel; }; #endif |