diff options
| -rwxr-xr-x | src/server/game/Entities/Unit/Unit.cpp | 6 | ||||
| -rwxr-xr-x | src/server/game/Spells/Spell.cpp | 27 |
2 files changed, 26 insertions, 7 deletions
diff --git a/src/server/game/Entities/Unit/Unit.cpp b/src/server/game/Entities/Unit/Unit.cpp index a99356681e2..3305c4a9325 100755 --- a/src/server/game/Entities/Unit/Unit.cpp +++ b/src/server/game/Entities/Unit/Unit.cpp @@ -2465,12 +2465,12 @@ SpellMissInfo Unit::MagicSpellHitResult(Unit* victim, SpellInfo const* spell) // Chance resist debuff if (!spell->IsPositive()) { - bool bNegativeAura = false; + bool bNegativeAura = true; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) { - if (spell->Effects[i].ApplyAuraName != 0) + if (spell->Effects[i].ApplyAuraName == 0) { - bNegativeAura = true; + bNegativeAura = false; break; } } diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 58a89f75fd3..b51a3e8ee73 100755 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -2547,12 +2547,31 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA return SPELL_MISS_EVADE; // For delayed spells immunity may be applied between missile launch and hit - check immunity for that case + if (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + return SPELL_MISS_IMMUNE; + // disable effects to which unit is immune + SpellMissInfo returnVal = SPELL_MISS_IMMUNE; for (uint32 effectNumber = 0; effectNumber < MAX_SPELL_EFFECTS; ++effectNumber) - if (effectMask & (1 << effectNumber) && unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) - effectMask &= ~(1 << effectNumber); - if (!effectMask || (m_spellInfo->Speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)))) - return SPELL_MISS_IMMUNE; + { + if (effectMask & (1 << effectNumber)) + if (unit->IsImmunedToSpellEffect(m_spellInfo, effectNumber)) + effectMask &= ~(1 << effectNumber); + else if (m_spellInfo->Effects[effectNumber].IsAura() && !m_spellInfo->IsPositiveEffect(effectNumber)) + { + int32 debuff_resist_chance = unit->GetMaxPositiveAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel)); + debuff_resist_chance += unit->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(m_spellInfo->Dispel)); + + if (debuff_resist_chance > 0) + if (irand(0,10000) <= (debuff_resist_chance * 100)) + { + effectMask &= ~(1 << effectNumber); + returnVal = SPELL_MISS_RESIST; + } + } + } + if (!effectMask) + return returnVal; PrepareScriptHitHandlers(); CallScriptBeforeHitHandlers(); |
