diff options
| -rw-r--r-- | src/server/game/Entities/GameObject/GameObject.cpp | 4 | ||||
| -rw-r--r-- | src/server/scripts/Pet/pet_hunter.cpp | 2 | 
2 files changed, 5 insertions, 1 deletions
| diff --git a/src/server/game/Entities/GameObject/GameObject.cpp b/src/server/game/Entities/GameObject/GameObject.cpp index e24f37b885a..1c5dfab9222 100644 --- a/src/server/game/Entities/GameObject/GameObject.cpp +++ b/src/server/game/Entities/GameObject/GameObject.cpp @@ -692,6 +692,10 @@ void GameObject::Update(uint32 diff)                      }                      else if (Unit* target = ObjectAccessor::GetUnit(*this, m_lootStateUnitGUID))                      { +                        // Set in combat with owner +                        if (Unit* owner = GetOwner()) +                            target->EngageWithTarget(owner); +                          // Some traps do not have a spell but should be triggered                          CastSpellExtraArgs args;                          args.SetOriginalCaster(GetOwnerGUID()); diff --git a/src/server/scripts/Pet/pet_hunter.cpp b/src/server/scripts/Pet/pet_hunter.cpp index c5300523175..c1d5fcd6cee 100644 --- a/src/server/scripts/Pet/pet_hunter.cpp +++ b/src/server/scripts/Pet/pet_hunter.cpp @@ -78,7 +78,7 @@ class npc_pet_hunter_snake_trap : public CreatureScript              }              // Redefined for random target selection: -            void MoveInLineOfSight(Unit* who) override { } +            void MoveInLineOfSight(Unit* /*who*/) override { }              void UpdateAI(uint32 diff) override              { | 
