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-rw-r--r--src/game/Creature.cpp2
-rw-r--r--src/game/Debugcmds.cpp8
-rw-r--r--src/game/GridDefines.h8
-rw-r--r--src/game/Level3.cpp16
-rw-r--r--src/game/Map.cpp4
-rw-r--r--src/game/Object.cpp122
-rw-r--r--src/game/Object.h6
-rw-r--r--src/game/RandomMovementGenerator.cpp194
-rw-r--r--src/game/RandomMovementGenerator.h9
-rw-r--r--src/game/SpellEffects.cpp244
10 files changed, 239 insertions, 374 deletions
diff --git a/src/game/Creature.cpp b/src/game/Creature.cpp
index 6c0e8a419ac..5c6c7e0566b 100644
--- a/src/game/Creature.cpp
+++ b/src/game/Creature.cpp
@@ -1670,6 +1670,8 @@ void Creature::setDeathState(DeathState s)
}
if(s == JUST_ALIVED)
{
+ if(isPet())
+ setActive(true);
SetHealth(GetMaxHealth());
SetLootRecipient(NULL);
Unit::setDeathState(ALIVE);
diff --git a/src/game/Debugcmds.cpp b/src/game/Debugcmds.cpp
index 4d8e8f8fd77..6033a49e5ec 100644
--- a/src/game/Debugcmds.cpp
+++ b/src/game/Debugcmds.cpp
@@ -195,13 +195,21 @@ bool ChatHandler::HandleSendOpcodeCommand(const char* /*args*/)
data.append(unit->GetPackGUID());
}
else if(type == "myguid")
+ {
data.append(player->GetPackGUID());
+ }
else if(type == "pos")
{
data << unit->GetPositionX();
data << unit->GetPositionY();
data << unit->GetPositionZ();
}
+ else if(type == "mypos")
+ {
+ data << player->GetPositionX();
+ data << player->GetPositionY();
+ data << player->GetPositionZ();
+ }
else
{
sLog.outDebug("Sending opcode: unknown type '%s'", type.c_str());
diff --git a/src/game/GridDefines.h b/src/game/GridDefines.h
index 2823df5e101..b6623942676 100644
--- a/src/game/GridDefines.h
+++ b/src/game/GridDefines.h
@@ -96,24 +96,32 @@ struct TRINITY_DLL_DECL CoordPair
{
if( x_coord >= val )
x_coord -= val;
+ else
+ x_coord = 0;
}
void operator>>(const uint32 val)
{
if( x_coord+val < LIMIT )
x_coord += val;
+ else
+ x_coord = LIMIT - 1;
}
void operator-=(const uint32 val)
{
if( y_coord >= val )
y_coord -= val;
+ else
+ y_coord = 0;
}
void operator+=(const uint32 val)
{
if( y_coord+val < LIMIT )
y_coord += val;
+ else
+ y_coord = LIMIT - 1;
}
uint32 x_coord;
diff --git a/src/game/Level3.cpp b/src/game/Level3.cpp
index 8eb2a07b905..9eb19d90bc0 100644
--- a/src/game/Level3.cpp
+++ b/src/game/Level3.cpp
@@ -6502,22 +6502,22 @@ when attempting to use the PointMovementGenerator
*/
bool ChatHandler::HandleComeToMeCommand(const char *args)
{
- Creature* caster = getSelectedCreature();
+ char* newFlagStr = strtok((char*)args, " ");
+ if(!newFlagStr)
+ return false;
+
+ uint32 newFlags = (uint32)strtoul(newFlagStr, NULL, 0);
+
+ Creature* caster = getSelectedCreature();
if(!caster)
{
+ m_session->GetPlayer()->SetUnitMovementFlags(newFlags);
SendSysMessage(LANG_SELECT_CREATURE);
SetSentErrorMessage(true);
return false;
}
- char* newFlagStr = strtok((char*)args, " ");
-
- if(!newFlagStr)
- return false;
-
- uint32 newFlags = atoi(newFlagStr);
-
caster->SetUnitMovementFlags(newFlags);
Player* pl = m_session->GetPlayer();
diff --git a/src/game/Map.cpp b/src/game/Map.cpp
index 598b74e903f..9cd5105a9e5 100644
--- a/src/game/Map.cpp
+++ b/src/game/Map.cpp
@@ -474,6 +474,8 @@ Map::Add(T *obj)
AddToGrid(obj,grid,cell);
obj->AddToWorld();
+ if(obj->isActive())
+ AddActiveObject(obj);
DEBUG_LOG("Object %u enters grid[%u,%u]", GUID_LOPART(obj->GetGUID()), cell.GridX(), cell.GridY());
@@ -799,6 +801,8 @@ Map::Remove(T *obj, bool remove)
assert( grid != NULL );
obj->RemoveFromWorld();
+ if(obj->isActive())
+ RemoveActiveObject(obj);
RemoveFromGrid(obj,grid,cell);
UpdateObjectVisibility(obj,cell,p);
diff --git a/src/game/Object.cpp b/src/game/Object.cpp
index a9534723354..272de775195 100644
--- a/src/game/Object.cpp
+++ b/src/game/Object.cpp
@@ -1103,12 +1103,6 @@ WorldObject::WorldObject()
m_isActive = false;
}
-WorldObject::~WorldObject()
-{
- if(m_isActive && !isType(TYPEMASK_PLAYER) && IsInWorld())
- GetMap()->RemoveActiveObject(this);
-}
-
void WorldObject::setActive(bool isActive)
{
// if already in the same activity state as we try to set, do nothing
@@ -1125,20 +1119,6 @@ void WorldObject::setActive(bool isActive)
}
}
-void WorldObject::AddToWorld()
-{
- Object::AddToWorld();
- if(m_isActive && !isType(TYPEMASK_PLAYER))
- GetMap()->AddActiveObject(this);
-}
-
-void WorldObject::RemoveFromWorld()
-{
- if(m_isActive && IsInWorld() && !isType(TYPEMASK_PLAYER))
- GetMap()->RemoveActiveObject(this);
- Object::RemoveFromWorld();
-}
-
void WorldObject::_Create( uint32 guidlow, HighGuid guidhigh, uint32 mapid, uint32 phaseMask )
{
Object::_Create(guidlow, 0, guidhigh);
@@ -1615,42 +1595,110 @@ Creature* WorldObject::SummonCreature(uint32 id, float x, float y, float z, floa
Pet* Player::SummonPet(uint32 entry, float x, float y, float z, float ang, PetType petType, uint32 duration)
{
- Pet* pCreature = new Pet(petType);
+ Pet* pet = new Pet(petType);
+
+ if(petType == SUMMON_PET && pet->LoadPetFromDB(this, entry))
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
+ {
+ if((*itr)->GetModifier()->m_miscvalue==2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+
+ if(duration > 0)
+ pet->SetDuration(duration);
+
+ return NULL;
+ }
+
+ // petentry==0 for hunter "call pet" (current pet summoned if any)
+ if(!entry)
+ {
+ delete pet;
+ return NULL;
+ }
Map *map = GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();
- if(!pCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
+ if(!pet->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, GetPhaseMask(), entry, pet_number))
{
sLog.outError("no such creature entry %u", entry);
- delete pCreature;
+ delete pet;
return NULL;
}
- pCreature->Relocate(x, y, z, ang);
+ pet->Relocate(x, y, z, ang);
- if(!pCreature->IsPositionValid())
+ if(!pet->IsPositionValid())
{
- sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pCreature->GetGUIDLow(),pCreature->GetEntry(),pCreature->GetPositionX(),pCreature->GetPositionY());
- delete pCreature;
+ sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",pet->GetGUIDLow(),pet->GetEntry(),pet->GetPositionX(),pet->GetPositionY());
+ delete pet;
return NULL;
}
- if(duration > 0)
- pCreature->SetDuration(duration);
+ pet->SetOwnerGUID(GetGUID());
+ pet->SetCreatorGUID(GetGUID());
+ pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
+
+ // this enables pet details window (Shift+P)
+ pet->GetCharmInfo()->SetPetNumber(pet_number, false);
+
+ pet->AIM_Initialize();
- pCreature->SetOwnerGUID(GetGUID());
- pCreature->SetCreatorGUID(GetGUID());
- pCreature->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, getFaction());
+ map->Add((Creature*)pet);
- pCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
+ pet->setPowerType(POWER_MANA);
+ pet->SetUInt32Value(UNIT_NPC_FLAGS , 0);
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
+ pet->InitStatsForLevel(getLevel());
- pCreature->AIM_Initialize();
+ switch(petType)
+ {
+ case GUARDIAN_PET:
+ case POSSESSED_PET:
+ pet->SetUInt32Value(UNIT_FIELD_FLAGS,0);
+ AddGuardian(pet);
+ break;
+ case SUMMON_PET:
+ pet->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
+ pet->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
+ pet->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
+ pet->SetHealth(pet->GetMaxHealth());
+ pet->SetPower(POWER_MANA, pet->GetMaxPower(POWER_MANA));
+ pet->InitPetCreateSpells();
+ pet->SavePetToDB(PET_SAVE_AS_CURRENT);
+ SetPet(pet);
+ PetSpellInitialize();
+ break;
+ }
- map->Add((Creature*)pCreature);
+ if(petType == SUMMON_PET)
+ {
+ // Remove Demonic Sacrifice auras (known pet)
+ Unit::AuraList const& auraClassScripts = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
+ for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
+ {
+ if((*itr)->GetModifier()->m_miscvalue==2228)
+ {
+ RemoveAurasDueToSpell((*itr)->GetId());
+ itr = auraClassScripts.begin();
+ }
+ else
+ ++itr;
+ }
+ }
- AddGuardian(pCreature);
+ if(duration > 0)
+ pet->SetDuration(duration);
- return pCreature;
+ return pet;
}
GameObject* WorldObject::SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime)
diff --git a/src/game/Object.h b/src/game/Object.h
index 26b7df1e8d9..266442775b5 100644
--- a/src/game/Object.h
+++ b/src/game/Object.h
@@ -358,11 +358,7 @@ class TRINITY_DLL_SPEC Object
class TRINITY_DLL_SPEC WorldObject : public Object
{
public:
- virtual ~WorldObject ( );
-
- virtual void AddToWorld();
-
- virtual void RemoveFromWorld();
+ virtual ~WorldObject ( ) {}
virtual void Update ( uint32 /*time_diff*/ ) { }
diff --git a/src/game/RandomMovementGenerator.cpp b/src/game/RandomMovementGenerator.cpp
index 2f63b7082ff..3e4912d00cd 100644
--- a/src/game/RandomMovementGenerator.cpp
+++ b/src/game/RandomMovementGenerator.cpp
@@ -22,7 +22,10 @@
#include "MapManager.h"
#include "RandomMovementGenerator.h"
#include "Traveller.h"
+#include "ObjectAccessor.h"
#include "DestinationHolderImp.h"
+#include "Map.h"
+#include "Util.h"
#define RUNNING_CHANCE_RANDOMMV 20 //will be "1 / RUNNING_CHANCE_RANDOMMV"
@@ -31,9 +34,9 @@ bool
RandomMovementGenerator<Creature>::GetDestination(float &x, float &y, float &z) const
{
if(i_destinationHolder.HasArrived())
- return false;
-
- i_destinationHolder.GetDestination(x, y, z);
+ return false;
+
+ i_destinationHolder.GetDestination(x, y, z);
return true;
}
@@ -41,96 +44,76 @@ template<>
void
RandomMovementGenerator<Creature>::_setRandomLocation(Creature &creature)
{
- float i_x,i_y,i_z,n_x,n_y,n_z,ori,dist;
- creature.GetHomePosition(i_x,i_y,i_z,ori);
+ float X,Y,Z,z,nx,ny,nz,ori,dist;
- const float angle = 2*M_PI*rand_norm();
- const float range = rand_norm()*wander_dist;
- const float distX = range*cos(angle);
- const float distY = range*sin(angle);
+ creature.GetHomePosition(X, Y, Z, ori);
- n_x = i_x + distX;
- n_y = i_y + distY;
+ z = creature.GetPositionZ();
+ uint32 mapid=creature.GetMapId();
+ Map const* map = MapManager::Instance().GetBaseMap(mapid);
- Trinity::NormalizeMapCoord(n_x);
- Trinity::NormalizeMapCoord(n_y);
+ // For 2D/3D system selection
+ bool is_land_ok = creature.canWalk();
+ bool is_water_ok = creature.canSwim();
+ bool is_air_ok = creature.canFly();
- Map const* map = MapManager::Instance().GetBaseMap(creature.GetMapId());
+ const float angle = rand_norm()*(M_PI*2);
+ const float range = rand_norm()*wander_distance;
+ const float distanceX = range * cos(angle);
+ const float distanceY = range * sin(angle);
- switch(_InhabitType)
- {
- case INHABIT_AIR:
+ nx = X + distanceX;
+ ny = Y + distanceY;
+
+ // prevent invalid coordinates generation
+ Trinity::NormalizeMapCoord(nx);
+ Trinity::NormalizeMapCoord(ny);
+
+ dist = (nx - X)*(nx - X) + (ny - Y)*(ny - Y);
+
+ if (is_air_ok) // 3D system above ground and above water (flying mode)
{
- //don't use normalized n_x, n_y because difference is too small.. and this is random movement
- dist = sqrtf(distX*distX + distY*distY);
- const float distanceZ = rand_norm() * dist/2; // Limit height change
- n_z = i_z + distanceZ;
- float tz = map->GetHeight(n_x,n_y,n_z - 2.0f,false);
- if (tz >= n_z || ground >= n_z)
- return;
- //creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
- break;
+ const float distanceZ = rand_norm() * sqrtf(dist)/2; // Limit height change
+ nz = Z + distanceZ;
+ float tz = map->GetHeight(nx, ny, nz-2.0f, false); // Map check only, vmap needed here but need to alter vmaps checks for height.
+ float wz = map->GetWaterLevel(nx, ny);
+ if (tz >= nz || wz >= nz)
+ return; // Problem here, we must fly above the ground and water, not under. Let's try on next tick
}
- case INHABIT_WATER:
+ //else if (is_water_ok) // 3D system under water and above ground (swimming mode)
+ else // 2D only
{
- //some small creatures can swim above water level
- float water = map->GetWaterLevel(n_x,n_y) - 1.8f;
- float floor = map->GetHeight(n_x,n_y,i_z,false) + 0.2f;
- if (water - floor < 0)
- return;
- float z_diff = 2 * 1.192*creature.GetDistance2d(n_x,n_y); //1.192 = tan(50)
- //if(water - floor > z_diff){
- n_z = z_diff*(1 - 2*rand_norm()) + creature.GetPositionZ();
- n_z = n_z > water ? water : n_z;
- n_z = n_z < floor ? floor : n_z;
- //}else
- //n_z = floor + rand_norm()*(water - floor);
- //creature.AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
- break;
- }
- case INHABIT_GROUND:
- {
- dist = (distX*distX + distY*distY);
dist = dist>=100.0f ? 10.0f : sqrtf(dist); // 10.0 is the max that vmap high can check (MAX_CAN_FALL_DISTANCE)
- n_z = map->GetHeight(n_x,n_y,i_z,false);
- if (fabs(n_z - i_z) > dist)
+ // The fastest way to get an accurate result 90% of the time.
+ // Better result can be obtained like 99% accuracy with a ray light, but the cost is too high and the code is too long.
+ nz = map->GetHeight(nx,ny,Z+dist-2.0f,false); // Map check
+ if (fabs(nz-Z)>dist)
{
- n_z = map->GetHeight(n_x,n_y,i_z,true); // Vmap Horizontal or above
- if (fabs(n_z - i_z) > dist)
+ nz = map->GetHeight(nx,ny,Z-2.0f,true); // Vmap Horizontal or above
+ if (fabs(nz-Z)>dist)
{
- n_z = map->GetHeight(n_x,n_y,i_z + 8.0f,true); // Vmap Higher
- if (fabs(n_z - i_z) > dist)
- return;
+ nz = map->GetHeight(nx,ny,Z+dist-2.0f,true); // Vmap Higher
+ if (fabs(nz-Z)>dist)
+ return; // let's forget this bad coords where a z cannot be find and retry at next tick
}
}
- if (!irand(0,RUNNING_CHANCE_RANDOMMV))
- creature.RemoveUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- else
- creature.AddUnitMovementFlag(MOVEMENTFLAG_WALK_MODE);
- break;
- }
- default:
- n_z = i_z;
- break;
}
Traveller<Creature> traveller(creature);
- creature.SetOrientation(creature.GetAngle(n_x,n_y));
- i_destinationHolder.SetDestination(traveller,n_x,n_y,n_z);
+ creature.SetOrientation(creature.GetAngle(nx,ny));
+ i_destinationHolder.SetDestination(traveller, nx, ny, nz);
creature.addUnitState(UNIT_STAT_ROAMING);
-
- switch(_InhabitType)
- {
- case INHABIT_AIR:
- i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
- break;
- case INHABIT_WATER:
- i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500,3000));
- break;
- default:
- i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime() + urand(500,5000));
- break;
- }
+ if (is_air_ok)
+ {
+ i_nextMoveTime.Reset(i_destinationHolder.GetTotalTravelTime());
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ }
+ //else if (is_water_ok) // Swimming mode to be done with more than this check
+ else
+ {
+ i_nextMoveTime.Reset(urand(500+i_destinationHolder.GetTotalTravelTime(),5000+i_destinationHolder.GetTotalTravelTime()));
+ creature.SetUnitMovementFlags(MOVEMENTFLAG_WALK_MODE);
+ }
}
template<>
@@ -140,47 +123,13 @@ RandomMovementGenerator<Creature>::Initialize(Creature &creature)
if(!creature.isAlive())
return;
- wander_dist = creature.GetRespawnRadius();
- Map const* map = MapManager::Instance().GetBaseMap(creature.GetMapId());
-
- _InhabitType = creature.GetCreatureInfo()->InhabitType;
-
- // Let's select only one movement type
- // TODO: make this check more correct
- float water;
- if(_InhabitType & (INHABIT_WATER | INHABIT_AIR))
- water = map->GetWaterLevel(creature.GetPositionX(),creature.GetPositionY());
- if(_InhabitType & INHABIT_AIR)
- {
- float floor = map->GetHeight(creature.GetPositionX(),creature.GetPositionY(),creature.GetPositionZ(),true);
- ground = floor > water ? floor : water;
- if(ground + 2.0f < creature.GetPositionZ())
- {
- _InhabitType = INHABIT_AIR;
- creature.addUnitState(UNIT_STAT_IN_FLIGHT);
- creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
- i_nextMoveTime.Reset(urand(0,1000)); //to make them call _setRandomLocation not in one time
- //_setRandomLocation(creature);
- return;
- }else
- _InhabitType &= ~INHABIT_AIR;
- }
- if(_InhabitType & INHABIT_WATER)
- {
- if (water > creature.GetPositionZ()) //don't use "+2.0f" because under-water creatures already has height <= -1.9(if water level is 0)
- {
- _InhabitType = INHABIT_WATER;
- creature.addUnitState(UNIT_STAT_IN_FLIGHT);
- creature.AddUnitMovementFlag(MOVEMENTFLAG_SWIMMING);
- i_nextMoveTime.Reset(urand(0,1000));
- //_setRandomLocation(creature);
- return;
- }else
- _InhabitType &= ~INHABIT_WATER;
- }
- if(_InhabitType & INHABIT_GROUND)
- i_nextMoveTime.Reset(urand(0,1000));
- //_setRandomLocation(creature);
+ wander_distance = creature.GetRespawnRadius();
+
+ if (creature.canFly())
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ else
+ creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE );
+ _setRandomLocation(creature);
}
template<>
@@ -207,7 +156,7 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
i_nextMoveTime.Update(diff);
- if(i_destinationHolder.HasArrived() && !creature.IsStopped() && !(_InhabitType & (INHABIT_WATER | INHABIT_AIR)))
+ if(i_destinationHolder.HasArrived() && !creature.IsStopped() && !creature.canFly())
creature.clearUnitState(UNIT_STAT_ROAMING);
if(!i_destinationHolder.HasArrived() && creature.IsStopped())
@@ -217,8 +166,14 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
if( i_destinationHolder.UpdateTraveller(traveller, diff, false, true) )
{
- if(i_nextMoveTime.Passed())
+ if(i_nextMoveTime.Passed())
+ {
+ if (creature.canFly())
+ creature.AddUnitMovementFlag(MOVEMENTFLAG_FLYING2);
+ else
+ creature.SetUnitMovementFlags(irand(0,RUNNING_CHANCE_RANDOMMV) > 0 ? MOVEMENTFLAG_WALK_MODE : MOVEMENTFLAG_NONE);
_setRandomLocation(creature);
+ }
else if(creature.isPet() && creature.GetOwner() && creature.GetDistance(creature.GetOwner()) > PET_FOLLOW_DIST+2.5f)
{
creature.SetUnitMovementFlags(MOVEMENTFLAG_NONE);
@@ -227,3 +182,4 @@ RandomMovementGenerator<Creature>::Update(Creature &creature, const uint32 &diff
}
return true;
}
+
diff --git a/src/game/RandomMovementGenerator.h b/src/game/RandomMovementGenerator.h
index 62370ab05fd..20afe23d375 100644
--- a/src/game/RandomMovementGenerator.h
+++ b/src/game/RandomMovementGenerator.h
@@ -30,8 +30,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
: public MovementGeneratorMedium< T, RandomMovementGenerator<T> >
{
public:
- // Wander dist is related on db spawn dist. So what if we wanna set random movement on summoned creature?!
- RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_dist(spawn_dist) {}
+ // Wander dist is related on db spawn dist. So what if we wanna set eandom movement on summoned creature?!
+ RandomMovementGenerator(float spawn_dist = 0.0f) : i_nextMoveTime(0), wander_distance(spawn_dist) {}
void _setRandomLocation(T &);
void Initialize(T &);
@@ -48,7 +48,8 @@ class TRINITY_DLL_SPEC RandomMovementGenerator
TimeTrackerSmall i_nextMoveTime;
DestinationHolder< Traveller<T> > i_destinationHolder;
- float wander_dist, ground;
- uint32 _InhabitType;
+ float wander_distance;
+ uint32 i_nextMove;
};
#endif
+
diff --git a/src/game/SpellEffects.cpp b/src/game/SpellEffects.cpp
index 8158f33959a..fbee149152a 100644
--- a/src/game/SpellEffects.cpp
+++ b/src/game/SpellEffects.cpp
@@ -3308,37 +3308,20 @@ void Spell::EffectSummonType(uint32 i)
void Spell::EffectSummon(uint32 i)
{
- if(m_caster->GetPetGUID())
- return;
-
- if(!unitTarget)
- return;
uint32 pet_entry = m_spellInfo->EffectMiscValue[i];
if(!pet_entry)
return;
- uint32 level = m_caster->getLevel();
- Pet* spawnCreature = new Pet(SUMMON_PET);
- spawnCreature->setActive(m_caster->isActive());
- if(m_caster->GetTypeId()==TYPEID_PLAYER && spawnCreature->LoadPetFromDB((Player*)m_caster,pet_entry))
+ if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER)
{
- // set timer for unsummon
- int32 duration = GetSpellDuration(m_spellInfo);
- if(duration > 0)
- spawnCreature->SetDuration(duration);
-
+ EffectSummonWild(i);
return;
}
- Map *map = m_caster->GetMap();
- uint32 pet_number = objmgr.GeneratePetNumber();
- if(!spawnCreature->Create(objmgr.GenerateLowGuid(HIGHGUID_PET),map,m_caster->GetPhaseMask(),
- m_spellInfo->EffectMiscValue[i], pet_number))
- {
- sLog.outErrorDb("Spell::EffectSummon: no such creature entry %u",m_spellInfo->EffectMiscValue[i]);
- delete spawnCreature;
+ Player *owner = (Player*)m_originalCaster;
+
+ if(owner->GetPetGUID())
return;
- }
// Summon in dest location
float x,y,z;
@@ -3349,58 +3332,21 @@ void Spell::EffectSummon(uint32 i)
z = m_targets.m_destZ;
}
else
- m_caster->GetClosePoint(x,y,z,spawnCreature->GetObjectSize());
+ m_caster->GetClosePoint(x,y,z,owner->GetObjectSize());
- spawnCreature->Relocate(x,y,z,-m_caster->GetOrientation());
-
- if(!spawnCreature->IsPositionValid())
- {
- sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
- spawnCreature->GetGUIDLow(), spawnCreature->GetEntry(), spawnCreature->GetPositionX(), spawnCreature->GetPositionY());
- delete spawnCreature;
+ Pet *spawnCreature = owner->SummonPet(pet_entry, x, y, z, m_caster->GetOrientation(), SUMMON_PET, GetSpellDuration(m_spellInfo));
+ if(!spawnCreature)
return;
- }
-
- // set timer for unsummon
- int32 duration = GetSpellDuration(m_spellInfo);
- if(duration > 0)
- spawnCreature->SetDuration(duration);
- spawnCreature->SetOwnerGUID(m_caster->GetGUID());
spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- spawnCreature->setPowerType(POWER_MANA);
- spawnCreature->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, m_caster->getFaction());
- spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS, 0);
- spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
- spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, 0);
- spawnCreature->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
- spawnCreature->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
- spawnCreature->SetCreatorGUID(m_caster->GetGUID());
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
- spawnCreature->InitStatsForLevel(level);
-
- spawnCreature->GetCharmInfo()->SetPetNumber(pet_number, false);
-
- spawnCreature->AIM_Initialize();
- spawnCreature->InitPetCreateSpells();
- spawnCreature->SetHealth(spawnCreature->GetMaxHealth());
- spawnCreature->SetPower(POWER_MANA, spawnCreature->GetMaxPower(POWER_MANA));
-
- std::string name = m_caster->GetName();
+ std::string name = owner->GetName();
name.append(petTypeSuffix[spawnCreature->getPetType()]);
spawnCreature->SetName( name );
- map->Add((Creature*)spawnCreature);
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- m_caster->SetPet(spawnCreature);
- spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
- spawnCreature->SavePetToDB(PET_SAVE_AS_CURRENT);
- ((Player*)m_caster)->PetSpellInitialize();
- }
+ spawnCreature->GetCharmInfo()->SetReactState( REACT_DEFENSIVE );
}
void Spell::EffectLearnSpell(uint32 i)
@@ -3809,14 +3755,8 @@ void Spell::EffectSummonGuardian(uint32 i)
if(!spawnCreature)
return;
- spawnCreature->setPowerType(POWER_MANA);
- spawnCreature->SetUInt32Value(UNIT_NPC_FLAGS , 0);
- spawnCreature->SetUInt32Value(UNIT_FIELD_FLAGS,0);
- spawnCreature->SetUInt32Value(UNIT_FIELD_BYTES_1,0);
spawnCreature->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0);
spawnCreature->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
-
- spawnCreature->InitStatsForLevel(level);
}
}
@@ -4184,7 +4124,16 @@ void Spell::EffectTameCreature(uint32 /*i*/)
void Spell::EffectSummonPet(uint32 i)
{
- if(!m_originalCaster || m_originalCaster->GetTypeId() != TYPEID_PLAYER)
+ Player *owner = NULL;
+ if(m_originalCaster)
+ {
+ if(m_originalCaster->GetTypeId() == TYPEID_PLAYER)
+ owner = (Player*)m_originalCaster;
+ else if(((Creature*)m_originalCaster)->isTotem())
+ owner = m_originalCaster->GetCharmerOrOwnerPlayerOrPlayerItself();
+ }
+
+ if(!owner)
{
EffectSummonWild(i);
return;
@@ -4192,7 +4141,7 @@ void Spell::EffectSummonPet(uint32 i)
uint32 petentry = m_spellInfo->EffectMiscValue[i];
- Pet *OldSummon = m_caster->GetPet();
+ Pet *OldSummon = owner->GetPet();
// if pet requested type already exist
if( OldSummon )
@@ -4204,161 +4153,55 @@ void Spell::EffectSummonPet(uint32 i)
return;
OldSummon->GetMap()->Remove((Creature*)OldSummon,false);
- OldSummon->SetMapId(m_caster->GetMapId());
+ OldSummon->SetMapId(owner->GetMapId());
float px, py, pz;
- m_caster->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
+ owner->GetClosePoint(px, py, pz, OldSummon->GetObjectSize());
OldSummon->Relocate(px, py, pz, OldSummon->GetOrientation());
- m_caster->GetMap()->Add((Creature*)OldSummon);
+ owner->GetMap()->Add((Creature*)OldSummon);
- if(m_caster->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
+ if(owner->GetTypeId() == TYPEID_PLAYER && OldSummon->isControlled() )
{
- ((Player*)m_caster)->PetSpellInitialize();
+ ((Player*)owner)->PetSpellInitialize();
}
return;
}
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- ((Player*)m_caster)->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
+ if(owner->GetTypeId() == TYPEID_PLAYER)
+ ((Player*)owner)->RemovePet(OldSummon,(OldSummon->getPetType()==HUNTER_PET ? PET_SAVE_AS_DELETED : PET_SAVE_NOT_IN_SLOT),false);
else
return;
}
- Pet* NewSummon = new Pet;
- NewSummon->setActive(m_caster->isActive());
-
- // petentry==0 for hunter "call pet" (current pet summoned if any)
- if(m_caster->GetTypeId() == TYPEID_PLAYER && NewSummon->LoadPetFromDB((Player*)m_caster,petentry))
- {
- if(NewSummon->getPetType()==SUMMON_PET)
- {
- // Remove Demonic Sacrifice auras (known pet)
- Unit::AuraList const& auraClassScripts = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
- {
- if((*itr)->GetModifier()->m_miscvalue==2228)
- {
- m_caster->RemoveAurasDueToSpell((*itr)->GetId());
- itr = auraClassScripts.begin();
- }
- else
- ++itr;
- }
- }
-
- return;
- }
-
- // not error in case fail hunter call pet
- if(!petentry)
- {
- delete NewSummon;
- return;
- }
-
- CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(petentry);
-
- if(!cInfo)
- {
- sLog.outError("EffectSummonPet: creature entry %u not found.",petentry);
- delete NewSummon;
- return;
- }
+ float x, y, z;
+ owner->GetClosePoint(x, y, z, owner->GetObjectSize());
+ Pet* pet = owner->SummonPet(petentry, x, y, z, owner->GetOrientation(), SUMMON_PET, 0);
+ if(!pet)
- Map *map = m_caster->GetMap();
- uint32 pet_number = objmgr.GeneratePetNumber();
- if(!NewSummon->Create(objmgr.GenerateLowGuid(HIGHGUID_PET), map, m_caster->GetPhaseMask(),
- petentry, pet_number))
- {
- delete NewSummon;
return;
- }
-
- float px, py, pz;
- m_caster->GetClosePoint(px, py, pz, NewSummon->GetObjectSize());
-
- NewSummon->Relocate(px, py, pz, m_caster->GetOrientation());
-
- if(!NewSummon->IsPositionValid())
- {
- sLog.outError("ERROR: Pet (guidlow %d, entry %d) not summoned. Suggested coordinates isn't valid (X: %f Y: %f)",
- NewSummon->GetGUIDLow(), NewSummon->GetEntry(), NewSummon->GetPositionX(), NewSummon->GetPositionY());
- delete NewSummon;
- return;
- }
-
- uint32 petlevel = m_caster->getLevel();
- NewSummon->setPetType(SUMMON_PET);
-
- uint32 faction = m_caster->getFaction();
+
if(m_caster->GetTypeId() == TYPEID_UNIT)
{
if ( ((Creature*)m_caster)->isTotem() )
- NewSummon->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
+ pet->GetCharmInfo()->SetReactState(REACT_AGGRESSIVE);
else
- NewSummon->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
+ pet->GetCharmInfo()->SetReactState(REACT_DEFENSIVE);
}
- NewSummon->SetOwnerGUID(m_caster->GetGUID());
- NewSummon->SetCreatorGUID(m_caster->GetGUID());
- NewSummon->SetUInt32Value(UNIT_NPC_FLAGS, 0);
- NewSummon->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE, faction);
- NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_0, 2048);
- NewSummon->SetUInt32Value(UNIT_FIELD_BYTES_1, 0);
- NewSummon->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
- NewSummon->SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, 0);
- NewSummon->SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, 1000);
- NewSummon->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
-
- NewSummon->GetCharmInfo()->SetPetNumber(pet_number, true);
- // this enables pet details window (Shift+P)
+ pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, m_spellInfo->Id);
// this enables popup window (pet dismiss, cancel), hunter pet additional flags set later
if(m_caster->GetTypeId() == TYPEID_PLAYER)
- NewSummon->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
+ pet->SetUInt32Value(UNIT_FIELD_FLAGS,UNIT_FLAG_PVP_ATTACKABLE);
- NewSummon->InitStatsForLevel(petlevel);
- NewSummon->InitPetCreateSpells();
- NewSummon->InitTalentForLevel();
+ pet->SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
- if(NewSummon->getPetType()==SUMMON_PET)
- {
- // Remove Demonic Sacrifice auras (new pet)
- Unit::AuraList const& auraClassScripts = m_caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(Unit::AuraList::const_iterator itr = auraClassScripts.begin();itr!=auraClassScripts.end();)
- {
- if((*itr)->GetModifier()->m_miscvalue==2228)
- {
- m_caster->RemoveAurasDueToSpell((*itr)->GetId());
- itr = auraClassScripts.begin();
- }
- else
- ++itr;
- }
-
- // generate new name for summon pet
- std::string new_name=objmgr.GeneratePetName(petentry);
- if(!new_name.empty())
- NewSummon->SetName(new_name);
- }
- else if(NewSummon->getPetType()==HUNTER_PET)
- NewSummon->SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
-
- NewSummon->AIM_Initialize();
- NewSummon->SetHealth(NewSummon->GetMaxHealth());
- NewSummon->SetPower(POWER_MANA, NewSummon->GetMaxPower(POWER_MANA));
-
- map->Add((Creature*)NewSummon);
-
- m_caster->SetPet(NewSummon);
- sLog.outDebug("New Pet has guid %u", NewSummon->GetGUIDLow());
-
- if(m_caster->GetTypeId() == TYPEID_PLAYER)
- {
- NewSummon->SavePetToDB(PET_SAVE_AS_CURRENT);
- ((Player*)m_caster)->PetSpellInitialize();
- }
+ pet->InitTalentForLevel();
+ // generate new name for summon pet
+ std::string new_name=objmgr.GeneratePetName(petentry);
+ if(!new_name.empty())
+ pet->SetName(new_name);
}
void Spell::EffectLearnPetSpell(uint32 i)
@@ -6158,7 +6001,6 @@ void Spell::EffectSummonCritter(uint32 i)
// summon new pet
Pet* critter = new Pet(MINI_PET);
- critter->setActive(m_caster->isActive());
Map *map = m_caster->GetMap();
uint32 pet_number = objmgr.GeneratePetNumber();