diff options
-rw-r--r-- | src/server/game/Spells/Spell.cpp | 29 | ||||
-rw-r--r-- | src/server/game/Spells/Spell.h | 1 |
2 files changed, 18 insertions, 12 deletions
diff --git a/src/server/game/Spells/Spell.cpp b/src/server/game/Spells/Spell.cpp index 715173c3ea6..020cf8efb8b 100644 --- a/src/server/game/Spells/Spell.cpp +++ b/src/server/game/Spells/Spell.cpp @@ -1060,7 +1060,7 @@ void Spell::SelectImplicitNearbyTargets(SpellEffIndex effIndex, SpellImplicitTar break; case TARGET_CHECK_ENTRY: case TARGET_CHECK_DEFAULT: - range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive(), m_caster, this); + range = m_spellInfo->GetMaxRange(IsPositive(), m_caster, this); break; default: ASSERT(false && "Spell::SelectImplicitNearbyTargets: received not implemented selection check type"); @@ -2085,7 +2085,7 @@ void Spell::AddUnitTarget(Unit* target, uint32 effectMask, bool checkIfValid /*= // Calculate hit result if (m_originalCaster) { - targetInfo.missCondition = m_originalCaster->SpellHitResult(target, m_spellInfo, m_canReflect && !(m_spellInfo->IsPositive() && m_caster->IsFriendlyTo(target))); + targetInfo.missCondition = m_originalCaster->SpellHitResult(target, m_spellInfo, m_canReflect && !(IsPositive() && m_caster->IsFriendlyTo(target))); if (m_skipCheck && targetInfo.missCondition != SPELL_MISS_IMMUNE) targetInfo.missCondition = SPELL_MISS_NONE; } @@ -2267,7 +2267,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) if (unit->IsAlive() != target->alive) return; - if (getState() == SPELL_STATE_DELAYED && !m_spellInfo->IsPositive() && (GameTime::GetGameTimeMS() - target->timeDelay) <= unit->m_lastSanctuaryTime) + if (getState() == SPELL_STATE_DELAYED && !IsPositive() && (GameTime::GetGameTimeMS() - target->timeDelay) <= unit->m_lastSanctuaryTime) return; // No missinfo in that case // Get original caster (if exist) and calculate damage/healing from him data @@ -2478,7 +2478,7 @@ void Spell::DoAllEffectOnTarget(TargetInfo* target) m_hitMask |= hitMask; // spellHitTarget can be null if spell is missed in DoSpellHitOnUnit - if (missInfo != SPELL_MISS_EVADE && spellHitTarget && !m_caster->IsFriendlyTo(unit) && (!m_spellInfo->IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL))) + if (missInfo != SPELL_MISS_EVADE && spellHitTarget && !m_caster->IsFriendlyTo(unit) && (!IsPositive() || m_spellInfo->HasEffect(SPELL_EFFECT_DISPEL))) { m_caster->CombatStart(unit, m_spellInfo->HasInitialAggro()); @@ -2568,7 +2568,7 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit* unit, uint32 effectMask, bool scaleA /// @todo this cause soul transfer bugged // 63881 - Malady of the Mind jump spell (Yogg-Saron) // 45034 - Curse of Boundless Agony jump spell (Kalecgos) - if (m_spellInfo->Speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !m_spellInfo->IsPositive() && m_spellInfo->Id != 63881 && m_spellInfo->Id != 45034) + if (m_spellInfo->Speed > 0.0f && unit->GetTypeId() == TYPEID_PLAYER && !IsPositive() && m_spellInfo->Id != 63881 && m_spellInfo->Id != 45034) return SPELL_MISS_EVADE; // assisting case, healing and resurrection @@ -2841,7 +2841,7 @@ bool Spell::UpdateChanneledTargetList() float range = 0; if (channelAuraMask) { - range = m_spellInfo->GetMaxRange(m_spellInfo->IsPositive()); + range = m_spellInfo->GetMaxRange(IsPositive()); if (Player* modOwner = m_caster->GetSpellModOwner()) modOwner->ApplySpellMod(m_spellInfo->Id, SPELLMOD_RANGE, range, this); @@ -3343,9 +3343,9 @@ void Spell::_cast(bool skipCheck) if (!procAttacker) { if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC) - procAttacker = m_spellInfo->IsPositive() ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG; + procAttacker = IsPositive() ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG; else - procAttacker = m_spellInfo->IsPositive() ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG; + procAttacker = IsPositive() ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG; } uint32 hitMask = m_hitMask; @@ -3543,9 +3543,9 @@ void Spell::_handle_finish_phase() if (!procAttacker) { if (m_spellInfo->DmgClass == SPELL_DAMAGE_CLASS_MAGIC) - procAttacker = m_spellInfo->IsPositive() ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG; + procAttacker = IsPositive() ? PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_MAGIC_DMG_CLASS_NEG; else - procAttacker = m_spellInfo->IsPositive() ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG; + procAttacker = IsPositive() ? PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_POS : PROC_FLAG_DONE_SPELL_NONE_DMG_CLASS_NEG; } m_originalCaster->ProcSkillsAndAuras(nullptr, procAttacker, PROC_FLAG_NONE, PROC_SPELL_TYPE_MASK_ALL, PROC_SPELL_PHASE_FINISH, m_hitMask, this, nullptr, nullptr); @@ -4807,7 +4807,7 @@ void Spell::HandleThreatSpells() continue; // positive spells distribute threat among all units that are in combat with target, like healing - if (m_spellInfo->IsPositive()) + if (IsPositive()) target->GetThreatManager().ForwardThreatForAssistingMe(m_caster, threatToAdd, m_spellInfo); // for negative spells threat gets distributed among affected targets else @@ -4818,7 +4818,7 @@ void Spell::HandleThreatSpells() target->GetThreatManager().AddThreat(m_caster, threatToAdd, m_spellInfo, true); } } - TC_LOG_DEBUG("spells", "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, m_spellInfo->IsPositive() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size())); + TC_LOG_DEBUG("spells", "Spell %u, added an additional %f threat for %s %u target(s)", m_spellInfo->Id, threat, IsPositive() ? "assisting" : "harming", uint32(m_UniqueTargetInfo.size())); } void Spell::HandleEffects(Unit* pUnitTarget, Item* pItemTarget, GameObject* pGOTarget, uint32 i, SpellEffectHandleMode mode) @@ -7030,6 +7030,11 @@ bool Spell::IsAutoActionResetSpell() const return true; } +bool Spell::IsPositive() const +{ + return m_spellInfo->IsPositive() && (!m_triggeredByAuraSpell || m_triggeredByAuraSpell->IsPositive()); +} + bool Spell::IsNeedSendToClient() const { return m_spellInfo->SpellVisual[0] || m_spellInfo->SpellVisual[1] || m_spellInfo->IsChanneled() || diff --git a/src/server/game/Spells/Spell.h b/src/server/game/Spells/Spell.h index eedf891a1ff..25ba9cd23a1 100644 --- a/src/server/game/Spells/Spell.h +++ b/src/server/game/Spells/Spell.h @@ -518,6 +518,7 @@ class TC_GAME_API Spell bool IsProcDisabled() const; bool IsChannelActive() const; bool IsAutoActionResetSpell() const; + bool IsPositive() const; bool IsTriggeredByAura(SpellInfo const* auraSpellInfo) const { return (auraSpellInfo == m_triggeredByAuraSpell); } |