diff options
-rwxr-xr-x | src/server/game/Handlers/TradeHandler.cpp | 2 | ||||
-rwxr-xr-x | src/server/game/Server/Protocol/Opcodes.h | 2 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.cpp | 29 | ||||
-rwxr-xr-x | src/server/game/Server/WorldSession.h | 1 |
4 files changed, 16 insertions, 18 deletions
diff --git a/src/server/game/Handlers/TradeHandler.cpp b/src/server/game/Handlers/TradeHandler.cpp index dc26aaa42ca..9d7fa7da396 100755 --- a/src/server/game/Handlers/TradeHandler.cpp +++ b/src/server/game/Handlers/TradeHandler.cpp @@ -531,7 +531,7 @@ void WorldSession::HandleBeginTradeOpcode(WorldPacket& /*recvPacket*/) void WorldSession::SendCancelTrade() { - if (m_playerRecentlyLogout) + if (PlayerRecentlyLoggedOut() || PlayerLogout()) return; SendTradeStatus(TRADE_STATUS_TRADE_CANCELED); diff --git a/src/server/game/Server/Protocol/Opcodes.h b/src/server/game/Server/Protocol/Opcodes.h index d76a0ab8dd4..65e7b3597ce 100755 --- a/src/server/game/Server/Protocol/Opcodes.h +++ b/src/server/game/Server/Protocol/Opcodes.h @@ -1354,7 +1354,7 @@ enum SessionStatus STATUS_AUTHED = 0, // Player authenticated (_player == NULL, m_playerRecentlyLogout = false or will be reset before handler call, m_GUID have garbage) STATUS_LOGGEDIN, // Player in game (_player != NULL, m_GUID == _player->GetGUID(), inWorld()) STATUS_TRANSFER, // Player transferring to another map (_player != NULL, m_GUID == _player->GetGUID(), !inWorld()) - STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, // _player!= NULL or _player == NULL && m_playerRecentlyLogout, m_GUID store last _player guid) + STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT, // _player != NULL or _player == NULL && m_playerRecentlyLogout && m_playerLogout, m_GUID store last _player guid) STATUS_NEVER, // Opcode not accepted from client (deprecated or server side only) STATUS_UNHANDLED, // Opcode not handled yet }; diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 88248b7bc55..98bb0123896 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -290,7 +290,7 @@ bool WorldSession::Update(uint32 diff, PacketFilter& updater) // lag can cause STATUS_LOGGEDIN opcodes to arrive after the player started a transfer break; case STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT: - if (!_player && !m_playerRecentlyLogout) + if (!_player && !m_playerRecentlyLogout && !m_playerLogout) // There's a short delay between _player = null and m_playerRecentlyLogout = true during logout LogUnexpectedOpcode(packet, "STATUS_LOGGEDIN_OR_RECENTLY_LOGGOUT", "the player has not logged in yet and not recently logout"); else @@ -404,7 +404,7 @@ void WorldSession::LogoutPlayer(bool Save) if (_player) { - if (uint64 lguid = GetPlayer()->GetLootGUID()) + if (uint64 lguid = _player->GetLootGUID()) DoLootRelease(lguid); ///- If the player just died before logging out, make him appear as a ghost @@ -518,21 +518,21 @@ void WorldSession::LogoutPlayer(bool Save) if (_player->GetGroup() && !_player->GetGroup()->isRaidGroup() && m_Socket) _player->RemoveFromGroup(); - ///- Send update to group and reset stored max enchanting level + //! Send update to group and reset stored max enchanting level if (_player->GetGroup()) { _player->GetGroup()->SendUpdate(); _player->GetGroup()->ResetMaxEnchantingLevel(); } - ///- Broadcast a logout message to the player's friends + //! Broadcast a logout message to the player's friends sSocialMgr->SendFriendStatus(_player, FRIEND_OFFLINE, _player->GetGUIDLow(), true); sSocialMgr->RemovePlayerSocial(_player->GetGUIDLow()); - // Call script hook before deletion - sScriptMgr->OnPlayerLogout(GetPlayer()); + //! Call script hook before deletion + sScriptMgr->OnPlayerLogout(_player); - ///- Remove the player from the world + //! Remove the player from the world // the player may not be in the world when logging out // e.g if he got disconnected during a transfer to another map // calls to GetMap in this case may cause crashes @@ -540,22 +540,19 @@ void WorldSession::LogoutPlayer(bool Save) sLog->outChar("Account: %d (IP: %s) Logout Character:[%s] (GUID: %u) Level: %d", GetAccountId(), GetRemoteAddress().c_str(), _player->GetName(), _player->GetGUIDLow(), _player->getLevel()); if (Map* _map = _player->FindMap()) _map->RemovePlayerFromMap(_player, true); - SetPlayer(NULL); // deleted in Remove call - ///- Send the 'logout complete' packet to the client + SetPlayer(NULL); //! Pointer already deleted during RemovePlayerFromMap + + //! Send the 'logout complete' packet to the client + //! Client will respond by sending 3x CMSG_CANCEL_TRADE, which we currently dont handle WorldPacket data(SMSG_LOGOUT_COMPLETE, 0); SendPacket(&data); + sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); - ///- Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline - //No SQL injection as AccountId is uint32 - + //! Since each account can only have one online character at any given time, ensure all characters for active account are marked as offline PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_ACCOUNT_ONLINE); - stmt->setUInt32(0, GetAccountId()); - CharacterDatabase.Execute(stmt); - - sLog->outDebug(LOG_FILTER_NETWORKIO, "SESSION: Sent SMSG_LOGOUT_COMPLETE Message"); } m_playerLogout = false; diff --git a/src/server/game/Server/WorldSession.h b/src/server/game/Server/WorldSession.h index 6d8a9e3ff38..00d5a8b5a86 100755 --- a/src/server/game/Server/WorldSession.h +++ b/src/server/game/Server/WorldSession.h @@ -221,6 +221,7 @@ class WorldSession bool PlayerLoading() const { return m_playerLoading; } bool PlayerLogout() const { return m_playerLogout; } bool PlayerLogoutWithSave() const { return m_playerLogout && m_playerSave; } + bool PlayerRecentlyLoggedOut() const { return m_playerRecentlyLogout; } void SizeError(WorldPacket const& packet, uint32 size) const; |