diff options
-rw-r--r-- | src/game/Spell.cpp | 26 | ||||
-rw-r--r-- | src/game/Unit.cpp | 10 |
2 files changed, 21 insertions, 15 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index 77fbf5e3380..6f98508fd1d 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -408,13 +408,6 @@ Spell::Spell( Unit* Caster, SpellEntry const *info, bool triggered, uint64 origi } } - if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) - { - if(Unit *target = ObjectAccessor::GetUnit(*m_caster, m_caster->GetUInt64Value(UNIT_FIELD_TARGET))) - if(IsValidSingleTargetSpell(target)) - m_targets.setUnitTarget(target); - } - CleanupTargetList(); } @@ -2011,6 +2004,13 @@ void Spell::prepare(SpellCastTargets const* targets, Aura* triggeredByAura) m_targets = *targets; + if(!m_targets.getUnitTargetGUID() && m_spellInfo->Targets & TARGET_FLAG_UNIT) + { + if(Unit *target = ObjectAccessor::GetUnit(*m_caster, m_caster->GetUInt64Value(UNIT_FIELD_TARGET))) + if(IsValidSingleTargetSpell(target)) + m_targets.setUnitTarget(target); + } + m_spellState = SPELL_STATE_PREPARING; m_caster->GetPosition(m_castPositionX, m_castPositionY, m_castPositionZ); @@ -2100,8 +2100,11 @@ void Spell::cancel() if(m_spellState == SPELL_STATE_FINISHED) return; + uint32 oldState = m_spellState; + m_spellState = SPELL_STATE_FINISHED; + m_autoRepeat = false; - switch (m_spellState) + switch (oldState) { case SPELL_STATE_PREPARING: case SPELL_STATE_DELAYED: @@ -2133,10 +2136,13 @@ void Spell::cancel() } break; } - finish(false); - m_caster->RemoveDynObject(m_spellInfo->Id); m_caster->RemoveGameObject(m_spellInfo->Id,true); + + //set state back so finish will be processed + m_spellState = oldState; + + finish(false); } void Spell::cast(bool skipCheck) diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 6df058fbc36..3a2af7e8d3f 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -4194,13 +4194,10 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) if(!caster) // can be already located for IsSingleTargetSpell case caster = Aur->GetCaster(); - if(caster) + if(caster && caster->isAlive()) { - if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) - statue = ((Totem*)caster); - // stop caster chanelling state - else if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL] + if(caster->m_currentSpells[CURRENT_CHANNELED_SPELL] //prevent recurential call && caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) { @@ -4215,6 +4212,9 @@ void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) caster->m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); } } + + if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) + statue = ((Totem*)caster); } // Unsummon summon as possessed creatures on spell cancel |