diff options
-rw-r--r-- | src/game/Pet.cpp | 3554 | ||||
-rw-r--r-- | src/game/Pet.h | 528 | ||||
-rw-r--r-- | src/game/SharedDefines.h | 2 | ||||
-rw-r--r-- | src/game/SpellMgr.cpp | 4197 | ||||
-rw-r--r-- | src/game/SpellMgr.h | 1797 | ||||
-rw-r--r-- | src/game/Unit.cpp | 21657 | ||||
-rw-r--r-- | win/TrinityCore&Script VC80.sln | 302 | ||||
-rw-r--r-- | win/TrinityCore&Script VC90.sln | 302 |
8 files changed, 16160 insertions, 16179 deletions
diff --git a/src/game/Pet.cpp b/src/game/Pet.cpp index e9082221450..9bf67fae2c1 100644 --- a/src/game/Pet.cpp +++ b/src/game/Pet.cpp @@ -1,1781 +1,1773 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Database/DatabaseEnv.h"
-#include "Log.h"
-#include "WorldSession.h"
-#include "WorldPacket.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Pet.h"
-#include "MapManager.h"
-#include "Formulas.h"
-#include "SpellAuras.h"
-#include "CreatureAI.h"
-#include "Unit.h"
-#include "Util.h"
-
-char const* petTypeSuffix[MAX_PET_TYPE] =
-{
- "'s Minion", // SUMMON_PET
- "'s Pet", // HUNTER_PET
- "'s Guardian", // GUARDIAN_PET
- "'s Companion" // MINI_PET
-};
-
-//numbers represent minutes * 100 while happy (you get 100 loyalty points per min while happy)
-uint32 const LevelUpLoyalty[6] =
-{
- 5500,
- 11500,
- 17000,
- 23500,
- 31000,
- 39500,
-};
-
-uint32 const LevelStartLoyalty[6] =
-{
- 2000,
- 4500,
- 7000,
- 10000,
- 13500,
- 17500,
-};
-
-Pet::Pet(PetType type) : Creature()
-{
- m_isPet = true;
- m_name = "Pet";
- m_petType = type;
-
- m_removed = false;
- m_regenTimer = 4000;
- m_happinessTimer = 7500;
- m_loyaltyTimer = 12000;
- m_duration = 0;
- m_bonusdamage = 0;
-
- m_loyaltyPoints = 0;
- m_TrainingPoints = 0;
- m_resetTalentsCost = 0;
- m_resetTalentsTime = 0;
-
- m_auraUpdateMask = 0;
-
- // pets always have a charminfo, even if they are not actually charmed
- CharmInfo* charmInfo = InitCharmInfo(this);
-
- if(type == MINI_PET) // always passive
- charmInfo->SetReactState(REACT_PASSIVE);
- else if(type == GUARDIAN_PET) // always aggressive
- charmInfo->SetReactState(REACT_AGGRESSIVE);
-
- m_spells.clear();
- m_Auras.clear();
- m_CreatureSpellCooldowns.clear();
- m_CreatureCategoryCooldowns.clear();
- m_autospells.clear();
- m_declinedname = NULL;
- m_isActive = true;
-}
-
-Pet::~Pet()
-{
- if(m_uint32Values) // only for fully created Object
- {
- for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i)
- delete i->second;
- ObjectAccessor::Instance().RemoveObject(this);
- }
-
- delete m_declinedname;
-}
-
-void Pet::AddToWorld()
-{
- ///- Register the pet for guid lookup
- if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this);
- Unit::AddToWorld();
-}
-
-void Pet::RemoveFromWorld()
-{
- ///- Remove the pet from the accessor
- if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this);
- ///- Don't call the function for Creature, normal mobs + totems go in a different storage
- Unit::RemoveFromWorld();
-}
-
-bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current )
-{
- uint32 ownerid = owner->GetGUIDLow();
-
- QueryResult *result;
-
- if(petnumber)
- // known petnumber entry 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber);
- else if(current)
- // current pet (slot 0) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid );
- else if(petentry)
- // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets)
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry );
- else
- // any current or other non-stabled pet (for hunter "call pet")
- // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22
- result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid);
-
- if(!result)
- return false;
-
- Field *fields = result->Fetch();
-
- // update for case of current pet "slot = 0"
- petentry = fields[1].GetUInt32();
- if(!petentry)
- {
- delete result;
- return false;
- }
-
- uint32 summon_spell_id = fields[21].GetUInt32();
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id);
-
- bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0;
-
- // check temporary summoned pets like mage water elemental
- if(current && is_temporary_summoned)
- {
- delete result;
- return false;
- }
-
- Map *map = owner->GetMap();
- uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
- uint32 pet_number = fields[0].GetUInt32();
- if(!Create(guid, map, petentry, pet_number))
- {
- delete result;
- return false;
- }
-
- float px, py, pz;
- owner->GetClosePoint(px, py, pz,GetObjectSize(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE);
-
- Relocate(px, py, pz, owner->GetOrientation());
-
- if(!IsPositionValid())
- {
- sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
- delete result;
- return false;
- }
-
- setPetType(PetType(fields[22].GetUInt8()));
- SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction());
- SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id);
-
- CreatureInfo const *cinfo = GetCreatureInfo();
- if(cinfo->type == CREATURE_TYPE_CRITTER)
- {
- AIM_Initialize();
- map->Add((Creature*)this);
- delete result;
- return true;
- }
- if(getPetType()==HUNTER_PET || (getPetType()==SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK))
- m_charmInfo->SetPetNumber(pet_number, true);
- else
- m_charmInfo->SetPetNumber(pet_number, false);
- SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID());
- SetDisplayId(fields[3].GetUInt32());
- SetNativeDisplayId(fields[3].GetUInt32());
- uint32 petlevel=fields[4].GetUInt32();
- SetUInt32Value(UNIT_NPC_FLAGS , 0);
- SetName(fields[11].GetString());
-
- switch(getPetType())
- {
-
- case SUMMON_PET:
- petlevel=owner->getLevel();
-
- SetUInt32Value(UNIT_FIELD_BYTES_0,2048);
- SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- // this enables popup window (pet dismiss, cancel)
- break;
- case HUNTER_PET:
- SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
- SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32());
- SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
- SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
-
- if(fields[12].GetBool())
- SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED);
- else
- SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
-
- SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- // this enables popup window (pet abandon, cancel)
- SetTP(fields[9].GetInt32());
- SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
- SetPower( POWER_HAPPINESS,fields[15].GetUInt32());
- setPowerType(POWER_FOCUS);
- break;
- default:
- sLog.outError("Pet have incorrect type (%u) for pet loading.",getPetType());
- }
- InitStatsForLevel( petlevel);
- SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL));
- SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32());
- SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID());
-
- m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() ));
- m_loyaltyPoints = fields[7].GetInt32();
-
- uint32 savedhealth = fields[13].GetUInt32();
- uint32 savedmana = fields[14].GetUInt32();
-
- // set current pet as current
- if(fields[10].GetUInt32() != 0)
- {
- CharacterDatabase.BeginTransaction();
- CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'",ownerid, m_charmInfo->GetPetNumber());
- CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'",ownerid, m_charmInfo->GetPetNumber());
- CharacterDatabase.CommitTransaction();
- }
-
- if(!is_temporary_summoned)
- {
- // permanent controlled pets store state in DB
- Tokens tokens = StrSplit(fields[16].GetString(), " ");
-
- if(tokens.size() != 20)
- {
- delete result;
- return false;
- }
-
- int index;
- Tokens::iterator iter;
- for(iter = tokens.begin(), index = 0; index < 10; ++iter, ++index )
- {
- m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str());
- ++iter;
- m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str());
- // patch for old data where some spells have ACT_DECIDE but should have ACT_CAST
- // so overwrite old state
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(m_charmInfo->GetActionBarEntry(index)->SpellOrAction);
- if (spellInfo && spellInfo->AttributesEx & SPELL_ATTR_EX_PET_NOT_AUTOCAST)
- m_charmInfo->GetActionBarEntry(index)->Type = ACT_CAST;
- }
-
- //init teach spells
- tokens = StrSplit(fields[17].GetString(), " ");
- for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index)
- {
- uint32 tmp = atol((*iter).c_str());
-
- ++iter;
-
- if(tmp)
- AddTeachSpell(tmp, atol((*iter).c_str()));
- else
- break;
- }
- }
-
- // since last save (in seconds)
- uint32 timediff = (time(NULL) - fields[18].GetUInt32());
-
- delete result;
-
- //load spells/cooldowns/auras
- SetCanModifyStats(true);
- _LoadAuras(timediff);
-
- //init AB
- if(is_temporary_summoned)
- {
- // Temporary summoned pets always have initial spell list at load
- InitPetCreateSpells();
- }
- else
- {
- LearnPetPassives();
- CastPetAuras(current);
- }
-
- if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current
- {
- SetHealth(GetMaxHealth());
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
- }
- else
- {
- SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth);
- SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana);
- }
-
- AIM_Initialize();
- map->Add((Creature*)this);
-
- // Spells should be loaded after pet is added to map, because in CanCast is check on it
- _LoadSpells();
- _LoadSpellCooldowns();
-
- owner->SetPet(this); // in DB stored only full controlled creature
- sLog.outDebug("New Pet has guid %u", GetGUIDLow());
-
- if(owner->GetTypeId() == TYPEID_PLAYER)
- {
- ((Player*)owner)->PetSpellInitialize();
- if(((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET);
- }
-
- if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET)
- {
- result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'",owner->GetGUIDLow(),GetCharmInfo()->GetPetNumber());
-
- if(result)
- {
- if(m_declinedname)
- delete m_declinedname;
-
- m_declinedname = new DeclinedName;
- Field *fields = result->Fetch();
- for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i)
- {
- m_declinedname->name[i] = fields[i].GetCppString();
- }
- }
- }
-
- return true;
-}
-
-void Pet::SavePetToDB(PetSaveMode mode)
-{
- if(!GetEntry())
- return;
-
- // save only fully controlled creature
- if(!isControlled())
- return;
-
- uint32 curhealth = GetHealth();
- uint32 curmana = GetPower(POWER_MANA);
-
- switch(mode)
- {
- case PET_SAVE_IN_STABLE_SLOT_1:
- case PET_SAVE_IN_STABLE_SLOT_2:
- case PET_SAVE_NOT_IN_SLOT:
- {
- RemoveAllAuras();
-
- //only alive hunter pets get auras saved, the others don't
- if(!(getPetType() == HUNTER_PET && isAlive()))
- m_Auras.clear();
- }
- default:
- break;
- }
-
- _SaveSpells();
- _SaveSpellCooldowns();
- _SaveAuras();
-
- switch(mode)
- {
- case PET_SAVE_AS_CURRENT:
- case PET_SAVE_IN_STABLE_SLOT_1:
- case PET_SAVE_IN_STABLE_SLOT_2:
- case PET_SAVE_NOT_IN_SLOT:
- {
- uint32 loyalty =1;
- if(getPetType()!=HUNTER_PET)
- loyalty = GetLoyaltyLevel();
-
- uint32 owner = GUID_LOPART(GetOwnerGUID());
- std::string name = m_name;
- CharacterDatabase.escape_string(name);
- CharacterDatabase.BeginTransaction();
- // remove current data
- CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() );
-
- // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT)
- if(mode!=PET_SAVE_NOT_IN_SLOT)
- CharacterDatabase.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner, uint32(mode) );
-
- // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT
- if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode==PET_SAVE_NOT_IN_SLOT))
- CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner );
- // save pet
- std::ostringstream ss;
- ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata,TeachSpelldata,savetime,resettalents_cost,resettalents_time,CreatedBySpell,PetType) "
- << "VALUES ("
- << m_charmInfo->GetPetNumber() << ", "
- << GetEntry() << ", "
- << owner << ", "
- << GetNativeDisplayId() << ", "
- << getLevel() << ", "
- << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", "
- << uint32(m_charmInfo->GetReactState()) << ", "
- << m_loyaltyPoints << ", "
- << GetLoyaltyLevel() << ", "
- << m_TrainingPoints << ", "
- << uint32(mode) << ", '"
- << name.c_str() << "', "
- << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", "
- << (curhealth<1?1:curhealth) << ", "
- << curmana << ", "
- << GetPower(POWER_HAPPINESS) << ", '";
-
- for(uint32 i = 0; i < 10; i++)
- ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " ";
- ss << "', '";
-
- //save spells the pet can teach to it's Master
- {
- int i = 0;
- for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr)
- ss << itr->first << " " << itr->second << " ";
- for(; i < 4; ++i)
- ss << uint32(0) << " " << uint32(0) << " ";
- }
-
- ss << "', "
- << time(NULL) << ", "
- << uint32(m_resetTalentsCost) << ", "
- << uint64(m_resetTalentsTime) << ", "
- << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", "
- << uint32(getPetType()) << ")";
-
- CharacterDatabase.Execute( ss.str().c_str() );
-
- CharacterDatabase.CommitTransaction();
- break;
- }
- case PET_SAVE_AS_DELETED:
- {
- RemoveAllAuras();
- uint32 owner = GUID_LOPART(GetOwnerGUID());
- DeleteFromDB(m_charmInfo->GetPetNumber());
- break;
- }
- default:
- sLog.outError("Unknown pet save/remove mode: %d",mode);
- }
-}
-
-void Pet::DeleteFromDB(uint32 guidlow)
-{
- CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow);
- CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow);
- CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow);
- CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow);
- CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow);
-}
-
-void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState
-{
- Creature::setDeathState(s);
- if(getDeathState()==CORPSE)
- {
- //remove summoned pet (no corpse)
- if(getPetType()==SUMMON_PET)
- Remove(PET_SAVE_NOT_IN_SLOT);
- // other will despawn at corpse desppawning (Pet::Update code)
- else
- {
- // pet corpse non lootable and non skinnable
- SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 );
- RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE);
-
- //lose happiness when died and not in BG/Arena
- MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId());
- if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND))
- ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE);
-
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
- }
- }
- else if(getDeathState()==ALIVE)
- {
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE);
- CastPetAuras(true);
- }
-}
-
-void Pet::Update(uint32 diff)
-{
- if(m_removed) // pet already removed, just wait in remove queue, no updates
- return;
-
- switch( m_deathState )
- {
- case CORPSE:
- {
- if( m_deathTimer <= diff )
- {
- assert(getPetType()!=SUMMON_PET && "Must be already removed.");
- Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER!
- return;
- }
- break;
- }
- case ALIVE:
- {
- // unsummon pet that lost owner
- Unit* owner = GetOwner();
- if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID())
- {
- Remove(PET_SAVE_NOT_IN_SLOT, true);
- return;
- }
-
- if(isControlled())
- {
- if( owner->GetPetGUID() != GetGUID() )
- {
- Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
- return;
- }
- }
-
- if(m_duration > 0)
- {
- if(m_duration > diff)
- m_duration -= diff;
- else
- {
- Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
- return;
- }
- }
-
- if(getPetType() != HUNTER_PET)
- break;
-
- //regenerate Focus
- if(m_regenTimer <= diff)
- {
- RegenerateFocus();
- m_regenTimer = 4000;
- }
- else
- m_regenTimer -= diff;
-
- if(m_happinessTimer <= diff)
- {
- LooseHappiness();
- m_happinessTimer = 7500;
- }
- else
- m_happinessTimer -= diff;
-
- if(m_loyaltyTimer <= diff)
- {
- TickLoyaltyChange();
- m_loyaltyTimer = 12000;
- }
- else
- m_loyaltyTimer -= diff;
-
- break;
- }
- default:
- break;
- }
- Creature::Update(diff);
-}
-
-void Pet::RegenerateFocus()
-{
- uint32 curValue = GetPower(POWER_FOCUS);
- uint32 maxValue = GetMaxPower(POWER_FOCUS);
-
- if (curValue >= maxValue)
- return;
-
- float addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS);
-
- AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT);
- for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i)
- if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS)
- addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f;
-
- ModifyPower(POWER_FOCUS, (int32)addvalue);
-}
-
-void Pet::LooseHappiness()
-{
- uint32 curValue = GetPower(POWER_HAPPINESS);
- if (curValue <= 0)
- return;
- int32 addvalue = (140 >> GetLoyaltyLevel()) * 125; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs)
- if(isInCombat()) //we know in combat happiness fades faster, multiplier guess
- addvalue = int32(addvalue * 1.5);
- ModifyPower(POWER_HAPPINESS, -addvalue);
-}
-
-void Pet::ModifyLoyalty(int32 addvalue)
-{
- uint32 loyaltylevel = GetLoyaltyLevel();
-
- if(addvalue > 0) //only gain influenced, not loss
- addvalue = int32((float)addvalue * sWorld.getRate(RATE_LOYALTY));
-
- if(loyaltylevel >= BEST_FRIEND && (addvalue + m_loyaltyPoints) > int32(GetMaxLoyaltyPoints(loyaltylevel)))
- return;
-
- m_loyaltyPoints += addvalue;
-
- if(m_loyaltyPoints < 0)
- {
- if(loyaltylevel > REBELLIOUS)
- {
- //level down
- --loyaltylevel;
- SetLoyaltyLevel(LoyaltyLevel(loyaltylevel));
- m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel);
- SetTP(m_TrainingPoints - int32(getLevel()));
- }
- else
- {
- m_loyaltyPoints = 0;
- Unit* owner = GetOwner();
- if(owner && owner->GetTypeId() == TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_PET_BROKEN, 0);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-
- //run away
- ((Player*)owner)->RemovePet(this,PET_SAVE_AS_DELETED);
- }
- }
- }
- //level up
- else if(m_loyaltyPoints > int32(GetMaxLoyaltyPoints(loyaltylevel)))
- {
- ++loyaltylevel;
- SetLoyaltyLevel(LoyaltyLevel(loyaltylevel));
- m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel);
- SetTP(m_TrainingPoints + getLevel());
- }
-}
-
-void Pet::TickLoyaltyChange()
-{
- int32 addvalue;
-
- switch(GetHappinessState())
- {
- case HAPPY: addvalue = 20; break;
- case CONTENT: addvalue = 10; break;
- case UNHAPPY: addvalue = -20; break;
- default:
- return;
- }
- ModifyLoyalty(addvalue);
-}
-
-void Pet::KillLoyaltyBonus(uint32 level)
-{
- if(level > 100)
- return;
-
- //at lower levels gain is faster | the lower loyalty the more loyalty is gained
- uint32 bonus = uint32(((100 - level) / 10) + (6 - GetLoyaltyLevel()));
- ModifyLoyalty(bonus);
-}
-
-HappinessState Pet::GetHappinessState()
-{
- if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE)
- return UNHAPPY;
- else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2)
- return HAPPY;
- else
- return CONTENT;
-}
-
-void Pet::SetLoyaltyLevel(LoyaltyLevel level)
-{
- SetByteValue(UNIT_FIELD_BYTES_1, 1, level);
-}
-
-bool Pet::CanTakeMoreActiveSpells(uint32 spellid)
-{
- uint8 activecount = 1;
- uint32 chainstartstore[ACTIVE_SPELLS_MAX];
-
- if(IsPassiveSpell(spellid))
- return true;
-
- chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid);
-
- for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if(IsPassiveSpell(itr->first))
- continue;
-
- uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first);
-
- uint8 x;
-
- for(x = 0; x < activecount; x++)
- {
- if(chainstart == chainstartstore[x])
- break;
- }
-
- if(x == activecount) //spellchain not yet saved -> add active count
- {
- ++activecount;
- if(activecount > ACTIVE_SPELLS_MAX)
- return false;
- chainstartstore[x] = chainstart;
- }
- }
- return true;
-}
-
-bool Pet::HasTPForSpell(uint32 spellid)
-{
- int32 neededtrainp = GetTPForSpell(spellid);
- if((m_TrainingPoints - neededtrainp < 0 || neededtrainp < 0) && neededtrainp != 0)
- return false;
- return true;
-}
-
-int32 Pet::GetTPForSpell(uint32 spellid)
-{
- uint32 basetrainp = 0;
-
- SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid);
- SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid);
- for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
- {
- if(!_spell_idx->second->reqtrainpoints)
- return 0;
-
- basetrainp = _spell_idx->second->reqtrainpoints;
- break;
- }
-
- uint32 spenttrainp = 0;
- uint32 chainstart = spellmgr.GetFirstSpellInChain(spellid);
-
- for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if(itr->second->state == PETSPELL_REMOVED)
- continue;
-
- if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
- {
- SkillLineAbilityMap::const_iterator _lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first);
- SkillLineAbilityMap::const_iterator _upper = spellmgr.GetEndSkillLineAbilityMap(itr->first);
-
- for(SkillLineAbilityMap::const_iterator _spell_idx2 = _lower; _spell_idx2 != _upper; ++_spell_idx2)
- {
- if(_spell_idx2->second->reqtrainpoints > spenttrainp)
- {
- spenttrainp = _spell_idx2->second->reqtrainpoints;
- break;
- }
- }
- }
- }
-
- return int32(basetrainp) - int32(spenttrainp);
-}
-
-uint32 Pet::GetMaxLoyaltyPoints(uint32 level)
-{
- return LevelUpLoyalty[level - 1];
-}
-
-uint32 Pet::GetStartLoyaltyPoints(uint32 level)
-{
- return LevelStartLoyalty[level - 1];
-}
-
-void Pet::SetTP(int32 TP)
-{
- m_TrainingPoints = TP;
- SetUInt32Value(UNIT_TRAINING_POINTS, (uint32)GetDispTP());
-}
-
-int32 Pet::GetDispTP()
-{
- if(getPetType()!= HUNTER_PET)
- return(0);
- if(m_TrainingPoints < 0)
- return -m_TrainingPoints;
- else
- return -(m_TrainingPoints + 1);
-}
-
-void Pet::Remove(PetSaveMode mode, bool returnreagent)
-{
- Unit* owner = GetOwner();
-
- if(owner)
- {
- if(owner->GetTypeId()==TYPEID_PLAYER)
- {
- ((Player*)owner)->RemovePet(this,mode,returnreagent);
- return;
- }
-
- // only if current pet in slot
- if(owner->GetPetGUID()==GetGUID())
- owner->SetPet(0);
- }
-
- CleanupsBeforeDelete();
- AddObjectToRemoveList();
- m_removed = true;
-}
-
-void Pet::GivePetXP(uint32 xp)
-{
- if(getPetType() != HUNTER_PET)
- return;
-
- if ( xp < 1 )
- return;
-
- if(!isAlive())
- return;
-
- uint32 level = getLevel();
-
- // XP to money conversion processed in Player::RewardQuest
- if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL))
- return;
-
- uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE);
- uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
- uint32 newXP = curXP + xp;
-
- if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel())
- {
- SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1);
- return;
- }
-
- while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) )
- {
- newXP -= nextLvlXP;
-
- SetLevel( level + 1 );
- SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(level+1))/4));
-
- level = getLevel();
- nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP);
- GivePetLevel(level);
- }
-
- SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP);
-
- if(getPetType() == HUNTER_PET)
- KillLoyaltyBonus(level);
-}
-
-void Pet::GivePetLevel(uint32 level)
-{
- if(!level)
- return;
-
- InitStatsForLevel( level);
-
- SetTP(m_TrainingPoints + (GetLoyaltyLevel() - 1));
-}
-
-bool Pet::CreateBaseAtCreature(Creature* creature)
-{
- if(!creature)
- {
- sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()");
- return false;
- }
- uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET);
-
- sLog.outBasic("SetInstanceID()");
- SetInstanceId(creature->GetInstanceId());
-
- sLog.outBasic("Create pet");
- uint32 pet_number = objmgr.GeneratePetNumber();
- if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number))
- return false;
-
- Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation());
-
- if(!IsPositionValid())
- {
- sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)",
- GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY());
- return false;
- }
-
- CreatureInfo const *cinfo = GetCreatureInfo();
- if(!cinfo)
- {
- sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!");
- return false;
- }
-
- if(cinfo->type == CREATURE_TYPE_CRITTER)
- {
- setPetType(MINI_PET);
- return true;
- }
- SetDisplayId(creature->GetDisplayId());
- SetNativeDisplayId(creature->GetNativeDisplayId());
- SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
- SetPower( POWER_HAPPINESS,166500);
- setPowerType(POWER_FOCUS);
- SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0);
- SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
- SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(creature->getLevel()))/4));
- SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);
- SetUInt32Value(UNIT_NPC_FLAGS , 0);
-
- CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family);
- if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] )
- SetName(familyname);
- else
- SetName(creature->GetName());
-
- m_loyaltyPoints = 1000;
- if(cinfo->type == CREATURE_TYPE_BEAST)
- {
- SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100);
- SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
- SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
- SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED);
-
- SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) );
- SetLoyaltyLevel(REBELLIOUS);
- }
- return true;
-}
-
-bool Pet::InitStatsForLevel(uint32 petlevel)
-{
- CreatureInfo const *cinfo = GetCreatureInfo();
- assert(cinfo);
-
- Unit* owner = GetOwner();
- if(!owner)
- {
- sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry);
- return false;
- }
-
- uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry;
-
- SetLevel( petlevel);
-
- SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool));
-
- SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50));
-
- SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME);
- SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME);
- SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME);
-
- SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0);
-
- CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family);
- if(cFamily && cFamily->minScale > 0.0f)
- {
- float scale;
- if (getLevel() >= cFamily->maxScaleLevel)
- scale = cFamily->maxScale;
- else if (getLevel() <= cFamily->minScaleLevel)
- scale = cFamily->minScale;
- else
- scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale);
-
- SetFloatValue(OBJECT_FIELD_SCALE_X, scale);
- }
- m_bonusdamage = 0;
-
- int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0};
-
- if(cinfo && getPetType() != HUNTER_PET)
- {
- createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1;
- createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2;
- createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3;
- createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4;
- createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5;
- createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6;
- }
-
- switch(getPetType())
- {
- case SUMMON_PET:
- {
- if(owner->GetTypeId() == TYPEID_PLAYER)
- {
- switch(owner->getClass())
- {
- case CLASS_WARLOCK:
- {
-
- //the damage bonus used for pets is either fire or shadow damage, whatever is higher
- uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
- uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
- uint32 val = (fire > shadow) ? fire : shadow;
-
- SetBonusDamage(int32 (val * 0.15f));
- //bonusAP += val * 0.57;
- break;
- }
- case CLASS_MAGE:
- {
- //40% damage bonus of mage's frost damage
- float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4;
- if(val < 0)
- val = 0;
- SetBonusDamage( int32(val));
- break;
- }
- default:
- break;
- }
- }
-
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
-
- //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
-
- PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
- if(pInfo) // exist in DB
- {
- SetCreateHealth(pInfo->health);
- SetCreateMana(pInfo->mana);
-
- if(pInfo->armor > 0)
- SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
-
- for(int stat = 0; stat < MAX_STATS; ++stat)
- {
- SetCreateStat(Stats(stat),float(pInfo->stats[stat]));
- }
- }
- else // not exist in DB, use some default fake data
- {
- sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry);
-
- // remove elite bonuses included in DB values
- SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
- SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
-
- SetCreateStat(STAT_STRENGTH,22);
- SetCreateStat(STAT_AGILITY,22);
- SetCreateStat(STAT_STAMINA,25);
- SetCreateStat(STAT_INTELLECT,28);
- SetCreateStat(STAT_SPIRIT,27);
- }
- break;
- }
- case HUNTER_PET:
- {
- SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(petlevel))/4));
-
- //these formula may not be correct; however, it is designed to be close to what it should be
- //this makes dps 0.5 of pets level
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
- //damage range is then petlevel / 2
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
- //damage is increased afterwards as strength and pet scaling modify attack power
-
- //stored standard pet stats are entry 1 in pet_levelinfo
- PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel);
- if(pInfo) // exist in DB
- {
- SetCreateHealth(pInfo->health);
- SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor));
- //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower));
-
- for( int i = STAT_STRENGTH; i < MAX_STATS; i++)
- {
- SetCreateStat(Stats(i), float(pInfo->stats[i]));
- }
- }
- else // not exist in DB, use some default fake data
- {
- sLog.outErrorDb("Hunter pet levelstats missing in DB");
-
- // remove elite bonuses included in DB values
- SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) );
-
- SetCreateStat(STAT_STRENGTH,22);
- SetCreateStat(STAT_AGILITY,22);
- SetCreateStat(STAT_STAMINA,25);
- SetCreateStat(STAT_INTELLECT,28);
- SetCreateStat(STAT_SPIRIT,27);
- }
- break;
- }
- case GUARDIAN_PET:
- SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0);
- SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000);
-
- SetCreateMana( 28 + 10*petlevel );
- SetCreateHealth( 28 + 30*petlevel );
-
- // FIXME: this is wrong formula, possible each guardian pet have own damage formula
- //these formula may not be correct; however, it is designed to be close to what it should be
- //this makes dps 0.5 of pets level
- SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) );
- //damage range is then petlevel / 2
- SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) );
- break;
- default:
- sLog.outError("Pet have incorrect type (%u) for levelup.",getPetType()); break;
- }
-
- for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i)
- SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]) );
-
- UpdateAllStats();
-
- SetHealth(GetMaxHealth());
- SetPower(POWER_MANA, GetMaxPower(POWER_MANA));
-
- return true;
-}
-
-bool Pet::HaveInDiet(ItemPrototype const* item) const
-{
- if (!item->FoodType)
- return false;
-
- CreatureInfo const* cInfo = GetCreatureInfo();
- if(!cInfo)
- return false;
-
- CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
- if(!cFamily)
- return false;
-
- uint32 diet = cFamily->petFoodMask;
- uint32 FoodMask = 1 << (item->FoodType-1);
- return diet & FoodMask;
-}
-
-uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel)
-{
- // -5 or greater food level
- if(getLevel() <= itemlevel +5) //possible to feed level 60 pet with level 55 level food for full effect
- return 35000;
- // -10..-6
- else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good
- return 17000;
- // -14..-11
- else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me
- return 8000;
- // -15 or less
- else
- return 0; //food too low level
-}
-
-void Pet::_LoadSpellCooldowns()
-{
- m_CreatureSpellCooldowns.clear();
- m_CreatureCategoryCooldowns.clear();
-
- QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber());
-
- if(result)
- {
- time_t curTime = time(NULL);
-
- WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8));
- data << GetGUID();
- data << uint8(0x0); // flags (0x1, 0x2)
-
- do
- {
- Field *fields = result->Fetch();
-
- uint32 spell_id = fields[0].GetUInt32();
- time_t db_time = (time_t)fields[1].GetUInt64();
-
- if(!sSpellStore.LookupEntry(spell_id))
- {
- sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id);
- continue;
- }
-
- // skip outdated cooldown
- if(db_time <= curTime)
- continue;
-
- data << uint32(spell_id);
- data << uint32(uint32(db_time-curTime)*1000); // in m.secs
-
- _AddCreatureSpellCooldown(spell_id,db_time);
-
- sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).",m_charmInfo->GetPetNumber(),spell_id,uint32(db_time-curTime));
- }
- while( result->NextRow() );
-
- delete result;
-
- if(!m_CreatureSpellCooldowns.empty() && GetOwner())
- {
- ((Player*)GetOwner())->GetSession()->SendPacket(&data);
- }
- }
-}
-
-void Pet::_SaveSpellCooldowns()
-{
- CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber());
-
- time_t curTime = time(NULL);
-
- // remove oudated and save active
- for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();)
- {
- if(itr->second <= curTime)
- m_CreatureSpellCooldowns.erase(itr++);
- else
- {
- CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second));
- ++itr;
- }
- }
-}
-
-void Pet::_LoadSpells()
-{
- QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber());
-
- if(result)
- {
- do
- {
- Field *fields = result->Fetch();
-
- addSpell(fields[0].GetUInt16(), (ActiveStates)fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16());
- }
- while( result->NextRow() );
-
- delete result;
- }
-}
-
-void Pet::_SaveSpells()
-{
- for (PetSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next)
- {
- ++next;
- if (itr->second->type == PETSPELL_FAMILY) continue; // prevent saving family passives to DB
- if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED)
- CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first);
- if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED)
- CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active);
-
- if (itr->second->state == PETSPELL_REMOVED)
- _removeSpell(itr->first);
- else
- itr->second->state = PETSPELL_UNCHANGED;
- }
-}
-
-void Pet::_LoadAuras(uint32 timediff)
-{
- m_Auras.clear();
- for (int i = 0; i < TOTAL_AURAS; i++)
- m_modAuras[i].clear();
-
- // all aura related fields
- for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i)
- SetUInt32Value(i, 0);
-
- QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
-
- if(result)
- {
- do
- {
- Field *fields = result->Fetch();
- uint64 caster_guid = fields[0].GetUInt64();
- uint32 spellid = fields[1].GetUInt32();
- uint32 effindex = fields[2].GetUInt32();
- int32 damage = (int32)fields[3].GetUInt32();
- int32 maxduration = (int32)fields[4].GetUInt32();
- int32 remaintime = (int32)fields[5].GetUInt32();
- int32 remaincharges = (int32)fields[6].GetUInt32();
-
- SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid);
- if(!spellproto)
- {
- sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex);
- continue;
- }
-
- if(effindex >= 3)
- {
- sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex);
- continue;
- }
-
- // negative effects should continue counting down after logout
- if (remaintime != -1 && !IsPositiveEffect(spellid, effindex))
- {
- if(remaintime <= int32(timediff))
- continue;
-
- remaintime -= timediff;
- }
-
- // prevent wrong values of remaincharges
- if(spellproto->procCharges)
- {
- if(remaincharges <= 0 || remaincharges > spellproto->procCharges)
- remaincharges = spellproto->procCharges;
- }
- else
- remaincharges = -1;
-
- /// do not load single target auras (unless they were cast by the player)
- if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto))
- continue;
-
- Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL);
-
- if(!damage)
- damage = aura->GetModifier()->m_amount;
- aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges);
- AddAura(aura);
- }
- while( result->NextRow() );
-
- delete result;
- }
-}
-
-void Pet::_SaveAuras()
-{
- CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber());
-
- AuraMap const& auras = GetAuras();
- for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr)
- {
- // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras.
- SpellEntry const *spellInfo = itr->second->GetSpellProto();
- uint8 i;
- for (i = 0; i < 3; i++)
- if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH ||
- spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER ||
- spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET )
- break;
-
- if (i != 3)
- continue;
-
- if(itr->second->IsPassive())
- continue;
-
- /// do not save single target auras (unless they were cast by the player)
- if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo))
- continue;
-
- CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) "
- "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')",
- m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges));
- }
-}
-
-bool Pet::addSpell(uint16 spell_id, ActiveStates active, PetSpellState state, uint16 slot_id, PetSpellType type)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id);
- if (!spellInfo)
- {
- // do pet spell book cleanup
- if(state == PETSPELL_UNCHANGED) // spell load case
- {
- sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id);
- CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id);
- }
- else
- sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id);
-
- return false;
- }
- // same spells don't have autocast option
- if (spellInfo->AttributesEx & SPELL_ATTR_EX_PET_NOT_AUTOCAST)
- active = ACT_CAST;
-
- PetSpellMap::iterator itr = m_spells.find(spell_id);
- if (itr != m_spells.end())
- {
- if (itr->second->state == PETSPELL_REMOVED)
- {
- delete itr->second;
- m_spells.erase(itr);
- state = PETSPELL_CHANGED;
- }
- else if (state == PETSPELL_UNCHANGED && itr->second->state != PETSPELL_UNCHANGED)
- {
- // can be in case spell loading but learned at some previous spell loading
- itr->second->state = PETSPELL_UNCHANGED;
- return false;
- }
- else
- return false;
- }
-
- uint32 oldspell_id = 0;
-
- PetSpell *newspell = new PetSpell;
- newspell->state = state;
- newspell->type = type;
-
- if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here
- {
- if(IsPassiveSpell(spell_id))
- newspell->active = ACT_PASSIVE;
- else
- newspell->active = ACT_DISABLED;
- }
- else
- newspell->active = active;
-
- uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id);
-
- for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); itr++)
- {
- if(itr->second->state == PETSPELL_REMOVED) continue;
-
- if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart)
- {
- slot_id = itr->second->slotId;
- newspell->active = itr->second->active;
-
- if(newspell->active == ACT_ENABLED)
- ToggleAutocast(itr->first, false);
-
- oldspell_id = itr->first;
- removeSpell(itr->first);
- }
- }
-
- uint16 tmpslot=slot_id;
-
- if (tmpslot == 0xffff)
- {
- uint16 maxid = 0;
- PetSpellMap::iterator itr;
- for (itr = m_spells.begin(); itr != m_spells.end(); ++itr)
- {
- if(itr->second->state == PETSPELL_REMOVED) continue;
- if (itr->second->slotId > maxid) maxid = itr->second->slotId;
- }
- tmpslot = maxid + 1;
- }
-
- newspell->slotId = tmpslot;
- m_spells[spell_id] = newspell;
-
- if (IsPassiveSpell(spell_id))
- CastSpell(this, spell_id, true);
- else if(state == PETSPELL_NEW)
- m_charmInfo->AddSpellToAB(oldspell_id, spell_id, active);
-
- if(newspell->active == ACT_ENABLED)
- ToggleAutocast(spell_id, true);
-
- return true;
-}
-
-bool Pet::learnSpell(uint16 spell_id)
-{
- // prevent duplicated entires in spell book
- if (!addSpell(spell_id))
- return false;
-
- Unit* owner = GetOwner();
- if(owner->GetTypeId()==TYPEID_PLAYER)
- ((Player*)owner)->PetSpellInitialize();
- return true;
-}
-
-void Pet::removeSpell(uint16 spell_id)
-{
- PetSpellMap::iterator itr = m_spells.find(spell_id);
- if (itr == m_spells.end())
- return;
-
- if(itr->second->state == PETSPELL_REMOVED)
- return;
-
- if(itr->second->state == PETSPELL_NEW)
- {
- delete itr->second;
- m_spells.erase(itr);
- }
- else
- itr->second->state = PETSPELL_REMOVED;
-
- RemoveAurasDueToSpell(spell_id);
-}
-
-bool Pet::_removeSpell(uint16 spell_id)
-{
- PetSpellMap::iterator itr = m_spells.find(spell_id);
- if (itr != m_spells.end())
- {
- delete itr->second;
- m_spells.erase(itr);
- return true;
- }
- return false;
-}
-
-void Pet::InitPetCreateSpells()
-{
- m_charmInfo->InitPetActionBar();
-
- m_spells.clear();
- int32 usedtrainpoints = 0, petspellid;
- PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry());
- if(CreateSpells)
- {
- for(uint8 i = 0; i < 4; i++)
- {
- if(!CreateSpells->spellid[i])
- break;
-
- SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]);
- if(!learn_spellproto)
- continue;
-
- if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL)
- {
- petspellid = learn_spellproto->EffectTriggerSpell[0];
- Unit* owner = GetOwner();
- if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id))
- {
- if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right
- ((Player*)owner)->learnSpell(learn_spellproto->Id);
- else
- AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id);
- }
- }
- else
- petspellid = learn_spellproto->Id;
-
- addSpell(petspellid);
-
- SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]);
- SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]);
-
- for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
- {
- usedtrainpoints += _spell_idx->second->reqtrainpoints;
- break;
- }
- }
- }
-
- LearnPetPassives();
-
- CastPetAuras(false);
-
- SetTP(-usedtrainpoints);
-}
-
-void Pet::CheckLearning(uint32 spellid)
-{
- //charmed case -> prevent crash
- if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET)
- return;
-
- Unit* owner = GetOwner();
-
- if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- TeachSpellMap::iterator itr = m_teachspells.find(spellid);
- if(itr == m_teachspells.end())
- return;
-
- if(urand(0, 100) < 10)
- {
- ((Player*)owner)->learnSpell(itr->second);
- m_teachspells.erase(itr);
- }
-}
-
-uint32 Pet::resetTalentsCost() const
-{
- uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY;
-
- // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver
- if(m_resetTalentsCost < 10*SILVER || days > 0)
- return 10*SILVER;
- // then 50 silver
- else if(m_resetTalentsCost < 50*SILVER)
- return 50*SILVER;
- // then 1 gold
- else if(m_resetTalentsCost < 1*GOLD)
- return 1*GOLD;
- // then increasing at a rate of 1 gold; cap 10 gold
- else
- return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD);
-}
-
-void Pet::ToggleAutocast(uint32 spellid, bool apply)
-{
- if(IsPassiveSpell(spellid))
- return;
-
- /*if(const SpellEntry *tempSpell = GetSpellStore()->LookupEntry(spellid))
- if(tempSpell->EffectImplicitTargetA[0] != TARGET_ALL_AROUND_CASTER
- && tempSpell->EffectImplicitTargetA[0] != TARGET_CHAIN_DAMAGE)
- return; */
-
- PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid);
-
- int i;
-
- if(apply)
- {
- for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++);
- if (i == m_autospells.size())
- {
- m_autospells.push_back(spellid);
- itr->second->active = ACT_ENABLED;
- itr->second->state = PETSPELL_CHANGED;
- }
- }
- else
- {
- AutoSpellList::iterator itr2 = m_autospells.begin();
- for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++);
- if (i < m_autospells.size())
- {
- m_autospells.erase(itr2);
- itr->second->active = ACT_DISABLED;
- itr->second->state = PETSPELL_CHANGED;
- }
- }
-}
-
-bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number)
-{
- SetMapId(map->GetId());
- SetInstanceId(map->GetInstanceId());
-
- Object::_Create(guidlow, pet_number, HIGHGUID_PET);
-
- m_DBTableGuid = guidlow;
- m_originalEntry = Entry;
-
- if(!InitEntry(Entry))
- return false;
-
- SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE );
- SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 );
-
- if(getPetType() == MINI_PET) // always non-attackable
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
-
- return true;
-}
-
-bool Pet::HasSpell(uint32 spell) const
-{
- return (m_spells.find(spell) != m_spells.end());
-}
-
-// Get all passive spells in our skill line
-void Pet::LearnPetPassives()
-{
- CreatureInfo const* cInfo = GetCreatureInfo();
- if(!cInfo)
- return;
-
- CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family);
- if(!cFamily)
- return;
-
- PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID);
- if(petStore != sPetFamilySpellsStore.end())
- {
- for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet)
- addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY);
- }
-}
-
-void Pet::CastPetAuras(bool current)
-{
- Unit* owner = GetOwner();
- if(!owner)
- return;
-
- if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK))
- return;
-
- for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); )
- {
- PetAura const* pa = *itr;
- ++itr;
-
- if(!current && pa->IsRemovedOnChangePet())
- owner->RemovePetAura(pa);
- else
- CastPetAura(pa);
- }
-}
-
-void Pet::CastPetAura(PetAura const* aura)
-{
- uint16 auraId = aura->GetAura(GetEntry());
- if(!auraId)
- return;
-
- if(auraId == 35696) // Demonic Knowledge
- {
- int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100);
- CastCustomSpell(this,auraId,&basePoints, NULL, NULL, true );
- }
- else
- CastSpell(this, auraId, true);
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Database/DatabaseEnv.h" +#include "Log.h" +#include "WorldSession.h" +#include "WorldPacket.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Pet.h" +#include "MapManager.h" +#include "Formulas.h" +#include "SpellAuras.h" +#include "CreatureAI.h" +#include "Unit.h" +#include "Util.h" + +char const* petTypeSuffix[MAX_PET_TYPE] = +{ + "'s Minion", // SUMMON_PET + "'s Pet", // HUNTER_PET + "'s Guardian", // GUARDIAN_PET + "'s Companion" // MINI_PET +}; + +//numbers represent minutes * 100 while happy (you get 100 loyalty points per min while happy) +uint32 const LevelUpLoyalty[6] = +{ + 5500, + 11500, + 17000, + 23500, + 31000, + 39500, +}; + +uint32 const LevelStartLoyalty[6] = +{ + 2000, + 4500, + 7000, + 10000, + 13500, + 17500, +}; + +Pet::Pet(PetType type) : Creature() +{ + m_isPet = true; + m_name = "Pet"; + m_petType = type; + + m_removed = false; + m_regenTimer = 4000; + m_happinessTimer = 7500; + m_loyaltyTimer = 12000; + m_duration = 0; + m_bonusdamage = 0; + + m_loyaltyPoints = 0; + m_TrainingPoints = 0; + m_resetTalentsCost = 0; + m_resetTalentsTime = 0; + + m_auraUpdateMask = 0; + + // pets always have a charminfo, even if they are not actually charmed + CharmInfo* charmInfo = InitCharmInfo(this); + + if(type == MINI_PET) // always passive + charmInfo->SetReactState(REACT_PASSIVE); + else if(type == GUARDIAN_PET) // always aggressive + charmInfo->SetReactState(REACT_AGGRESSIVE); + + m_spells.clear(); + m_Auras.clear(); + m_CreatureSpellCooldowns.clear(); + m_CreatureCategoryCooldowns.clear(); + m_autospells.clear(); + m_declinedname = NULL; + m_isActive = true; +} + +Pet::~Pet() +{ + if(m_uint32Values) // only for fully created Object + { + for (PetSpellMap::iterator i = m_spells.begin(); i != m_spells.end(); ++i) + delete i->second; + ObjectAccessor::Instance().RemoveObject(this); + } + + delete m_declinedname; +} + +void Pet::AddToWorld() +{ + ///- Register the pet for guid lookup + if(!IsInWorld()) ObjectAccessor::Instance().AddObject(this); + Unit::AddToWorld(); +} + +void Pet::RemoveFromWorld() +{ + ///- Remove the pet from the accessor + if(IsInWorld()) ObjectAccessor::Instance().RemoveObject(this); + ///- Don't call the function for Creature, normal mobs + totems go in a different storage + Unit::RemoveFromWorld(); +} + +bool Pet::LoadPetFromDB( Unit* owner, uint32 petentry, uint32 petnumber, bool current ) +{ + uint32 ownerid = owner->GetGUIDLow(); + + QueryResult *result; + + if(petnumber) + // known petnumber entry 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND id = '%u'",ownerid, petnumber); + else if(current) + // current pet (slot 0) 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND slot = '0'",ownerid ); + else if(petentry) + // known petentry entry (unique for summoned pet, but non unique for hunter pet (only from current or not stabled pets) + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND entry = '%u' AND (slot = '0' OR slot = '3') ",ownerid, petentry ); + else + // any current or other non-stabled pet (for hunter "call pet") + // 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 + result = CharacterDatabase.PQuery("SELECT id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata, TeachSpelldata, savetime, resettalents_cost, resettalents_time, CreatedBySpell, PetType FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3') ",ownerid); + + if(!result) + return false; + + Field *fields = result->Fetch(); + + // update for case of current pet "slot = 0" + petentry = fields[1].GetUInt32(); + if(!petentry) + { + delete result; + return false; + } + + uint32 summon_spell_id = fields[21].GetUInt32(); + SpellEntry const* spellInfo = sSpellStore.LookupEntry(summon_spell_id); + + bool is_temporary_summoned = spellInfo && GetSpellDuration(spellInfo) > 0; + + // check temporary summoned pets like mage water elemental + if(current && is_temporary_summoned) + { + delete result; + return false; + } + + Map *map = owner->GetMap(); + uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); + uint32 pet_number = fields[0].GetUInt32(); + if(!Create(guid, map, petentry, pet_number)) + { + delete result; + return false; + } + + float px, py, pz; + owner->GetClosePoint(px, py, pz,GetObjectSize(),PET_FOLLOW_DIST,PET_FOLLOW_ANGLE); + + Relocate(px, py, pz, owner->GetOrientation()); + + if(!IsPositionValid()) + { + sLog.outError("ERROR: Pet (guidlow %d, entry %d) not loaded. Suggested coordinates isn't valid (X: %f Y: %f)", + GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); + delete result; + return false; + } + + setPetType(PetType(fields[22].GetUInt8())); + SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,owner->getFaction()); + SetUInt32Value(UNIT_CREATED_BY_SPELL, summon_spell_id); + + CreatureInfo const *cinfo = GetCreatureInfo(); + if(cinfo->type == CREATURE_TYPE_CRITTER) + { + AIM_Initialize(); + map->Add((Creature*)this); + delete result; + return true; + } + if(getPetType()==HUNTER_PET || (getPetType()==SUMMON_PET && cinfo->type == CREATURE_TYPE_DEMON && owner->getClass() == CLASS_WARLOCK)) + m_charmInfo->SetPetNumber(pet_number, true); + else + m_charmInfo->SetPetNumber(pet_number, false); + SetUInt64Value(UNIT_FIELD_SUMMONEDBY, owner->GetGUID()); + SetDisplayId(fields[3].GetUInt32()); + SetNativeDisplayId(fields[3].GetUInt32()); + uint32 petlevel=fields[4].GetUInt32(); + SetUInt32Value(UNIT_NPC_FLAGS , 0); + SetName(fields[11].GetString()); + + switch(getPetType()) + { + + case SUMMON_PET: + petlevel=owner->getLevel(); + + SetUInt32Value(UNIT_FIELD_BYTES_0,2048); + SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + // this enables popup window (pet dismiss, cancel) + break; + case HUNTER_PET: + SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); + SetByteValue(UNIT_FIELD_BYTES_1, 1, fields[8].GetUInt32()); + SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); + SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); + + if(fields[12].GetBool()) + SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_NOT_ALLOWED); + else + SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); + + SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + // this enables popup window (pet abandon, cancel) + SetTP(fields[9].GetInt32()); + SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); + SetPower( POWER_HAPPINESS,fields[15].GetUInt32()); + setPowerType(POWER_FOCUS); + break; + default: + sLog.outError("Pet have incorrect type (%u) for pet loading.",getPetType()); + } + InitStatsForLevel( petlevel); + SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP, time(NULL)); + SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, fields[5].GetUInt32()); + SetUInt64Value(UNIT_FIELD_CREATEDBY, owner->GetGUID()); + + m_charmInfo->SetReactState( ReactStates( fields[6].GetUInt8() )); + m_loyaltyPoints = fields[7].GetInt32(); + + uint32 savedhealth = fields[13].GetUInt32(); + uint32 savedmana = fields[14].GetUInt32(); + + // set current pet as current + if(fields[10].GetUInt32() != 0) + { + CharacterDatabase.BeginTransaction(); + CharacterDatabase.PExecute("UPDATE character_pet SET slot = '3' WHERE owner = '%u' AND slot = '0' AND id <> '%u'",ownerid, m_charmInfo->GetPetNumber()); + CharacterDatabase.PExecute("UPDATE character_pet SET slot = '0' WHERE owner = '%u' AND id = '%u'",ownerid, m_charmInfo->GetPetNumber()); + CharacterDatabase.CommitTransaction(); + } + + if(!is_temporary_summoned) + { + // permanent controlled pets store state in DB + Tokens tokens = StrSplit(fields[16].GetString(), " "); + + if(tokens.size() != 20) + { + delete result; + return false; + } + + int index; + Tokens::iterator iter; + for(iter = tokens.begin(), index = 0; index < 10; ++iter, ++index ) + { + m_charmInfo->GetActionBarEntry(index)->Type = atol((*iter).c_str()); + ++iter; + m_charmInfo->GetActionBarEntry(index)->SpellOrAction = atol((*iter).c_str()); + } + + //init teach spells + tokens = StrSplit(fields[17].GetString(), " "); + for (iter = tokens.begin(), index = 0; index < 4; ++iter, ++index) + { + uint32 tmp = atol((*iter).c_str()); + + ++iter; + + if(tmp) + AddTeachSpell(tmp, atol((*iter).c_str())); + else + break; + } + } + + // since last save (in seconds) + uint32 timediff = (time(NULL) - fields[18].GetUInt32()); + + delete result; + + //load spells/cooldowns/auras + SetCanModifyStats(true); + _LoadAuras(timediff); + + //init AB + if(is_temporary_summoned) + { + // Temporary summoned pets always have initial spell list at load + InitPetCreateSpells(); + } + else + { + LearnPetPassives(); + CastPetAuras(current); + } + + if(getPetType() == SUMMON_PET && !current) //all (?) summon pets come with full health when called, but not when they are current + { + SetHealth(GetMaxHealth()); + SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + } + else + { + SetHealth(savedhealth > GetMaxHealth() ? GetMaxHealth() : savedhealth); + SetPower(POWER_MANA, savedmana > GetMaxPower(POWER_MANA) ? GetMaxPower(POWER_MANA) : savedmana); + } + + AIM_Initialize(); + map->Add((Creature*)this); + + // Spells should be loaded after pet is added to map, because in CanCast is check on it + _LoadSpells(); + _LoadSpellCooldowns(); + + owner->SetPet(this); // in DB stored only full controlled creature + sLog.outDebug("New Pet has guid %u", GetGUIDLow()); + + if(owner->GetTypeId() == TYPEID_PLAYER) + { + ((Player*)owner)->PetSpellInitialize(); + if(((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_PET); + } + + if(owner->GetTypeId() == TYPEID_PLAYER && getPetType() == HUNTER_PET) + { + result = CharacterDatabase.PQuery("SELECT genitive, dative, accusative, instrumental, prepositional FROM character_pet_declinedname WHERE owner = '%u' AND id = '%u'",owner->GetGUIDLow(),GetCharmInfo()->GetPetNumber()); + + if(result) + { + if(m_declinedname) + delete m_declinedname; + + m_declinedname = new DeclinedName; + Field *fields = result->Fetch(); + for(int i = 0; i < MAX_DECLINED_NAME_CASES; ++i) + { + m_declinedname->name[i] = fields[i].GetCppString(); + } + } + } + + return true; +} + +void Pet::SavePetToDB(PetSaveMode mode) +{ + if(!GetEntry()) + return; + + // save only fully controlled creature + if(!isControlled()) + return; + + uint32 curhealth = GetHealth(); + uint32 curmana = GetPower(POWER_MANA); + + switch(mode) + { + case PET_SAVE_IN_STABLE_SLOT_1: + case PET_SAVE_IN_STABLE_SLOT_2: + case PET_SAVE_NOT_IN_SLOT: + { + RemoveAllAuras(); + + //only alive hunter pets get auras saved, the others don't + if(!(getPetType() == HUNTER_PET && isAlive())) + m_Auras.clear(); + } + default: + break; + } + + _SaveSpells(); + _SaveSpellCooldowns(); + _SaveAuras(); + + switch(mode) + { + case PET_SAVE_AS_CURRENT: + case PET_SAVE_IN_STABLE_SLOT_1: + case PET_SAVE_IN_STABLE_SLOT_2: + case PET_SAVE_NOT_IN_SLOT: + { + uint32 loyalty =1; + if(getPetType()!=HUNTER_PET) + loyalty = GetLoyaltyLevel(); + + uint32 owner = GUID_LOPART(GetOwnerGUID()); + std::string name = m_name; + CharacterDatabase.escape_string(name); + CharacterDatabase.BeginTransaction(); + // remove current data + CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND id = '%u'", owner,m_charmInfo->GetPetNumber() ); + + // prevent duplicate using slot (except PET_SAVE_NOT_IN_SLOT) + if(mode!=PET_SAVE_NOT_IN_SLOT) + CharacterDatabase.PExecute("UPDATE character_pet SET slot = 3 WHERE owner = '%u' AND slot = '%u'", owner, uint32(mode) ); + + // prevent existence another hunter pet in PET_SAVE_AS_CURRENT and PET_SAVE_NOT_IN_SLOT + if(getPetType()==HUNTER_PET && (mode==PET_SAVE_AS_CURRENT||mode==PET_SAVE_NOT_IN_SLOT)) + CharacterDatabase.PExecute("DELETE FROM character_pet WHERE owner = '%u' AND (slot = '0' OR slot = '3')", owner ); + // save pet + std::ostringstream ss; + ss << "INSERT INTO character_pet ( id, entry, owner, modelid, level, exp, Reactstate, loyaltypoints, loyalty, trainpoint, slot, name, renamed, curhealth, curmana, curhappiness, abdata,TeachSpelldata,savetime,resettalents_cost,resettalents_time,CreatedBySpell,PetType) " + << "VALUES (" + << m_charmInfo->GetPetNumber() << ", " + << GetEntry() << ", " + << owner << ", " + << GetNativeDisplayId() << ", " + << getLevel() << ", " + << GetUInt32Value(UNIT_FIELD_PETEXPERIENCE) << ", " + << uint32(m_charmInfo->GetReactState()) << ", " + << m_loyaltyPoints << ", " + << GetLoyaltyLevel() << ", " + << m_TrainingPoints << ", " + << uint32(mode) << ", '" + << name.c_str() << "', " + << uint32((GetByteValue(UNIT_FIELD_BYTES_2, 2) == UNIT_RENAME_ALLOWED)?0:1) << ", " + << (curhealth<1?1:curhealth) << ", " + << curmana << ", " + << GetPower(POWER_HAPPINESS) << ", '"; + + for(uint32 i = 0; i < 10; i++) + ss << uint32(m_charmInfo->GetActionBarEntry(i)->Type) << " " << uint32(m_charmInfo->GetActionBarEntry(i)->SpellOrAction) << " "; + ss << "', '"; + + //save spells the pet can teach to it's Master + { + int i = 0; + for(TeachSpellMap::iterator itr = m_teachspells.begin(); i < 4 && itr != m_teachspells.end(); ++i, ++itr) + ss << itr->first << " " << itr->second << " "; + for(; i < 4; ++i) + ss << uint32(0) << " " << uint32(0) << " "; + } + + ss << "', " + << time(NULL) << ", " + << uint32(m_resetTalentsCost) << ", " + << uint64(m_resetTalentsTime) << ", " + << GetUInt32Value(UNIT_CREATED_BY_SPELL) << ", " + << uint32(getPetType()) << ")"; + + CharacterDatabase.Execute( ss.str().c_str() ); + + CharacterDatabase.CommitTransaction(); + break; + } + case PET_SAVE_AS_DELETED: + { + RemoveAllAuras(); + uint32 owner = GUID_LOPART(GetOwnerGUID()); + DeleteFromDB(m_charmInfo->GetPetNumber()); + break; + } + default: + sLog.outError("Unknown pet save/remove mode: %d",mode); + } +} + +void Pet::DeleteFromDB(uint32 guidlow) +{ + CharacterDatabase.PExecute("DELETE FROM character_pet WHERE id = '%u'", guidlow); + CharacterDatabase.PExecute("DELETE FROM character_pet_declinedname WHERE id = '%u'", guidlow); + CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'", guidlow); + CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u'", guidlow); + CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", guidlow); +} + +void Pet::setDeathState(DeathState s) // overwrite virtual Creature::setDeathState and Unit::setDeathState +{ + Creature::setDeathState(s); + if(getDeathState()==CORPSE) + { + //remove summoned pet (no corpse) + if(getPetType()==SUMMON_PET) + Remove(PET_SAVE_NOT_IN_SLOT); + // other will despawn at corpse desppawning (Pet::Update code) + else + { + // pet corpse non lootable and non skinnable + SetUInt32Value( UNIT_DYNAMIC_FLAGS, 0x00 ); + RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); + + //lose happiness when died and not in BG/Arena + MapEntry const* mapEntry = sMapStore.LookupEntry(GetMapId()); + if(!mapEntry || (mapEntry->map_type != MAP_ARENA && mapEntry->map_type != MAP_BATTLEGROUND)) + ModifyPower(POWER_HAPPINESS, -HAPPINESS_LEVEL_SIZE); + + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + } + } + else if(getDeathState()==ALIVE) + { + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_DISABLE_ROTATE); + CastPetAuras(true); + } +} + +void Pet::Update(uint32 diff) +{ + if(m_removed) // pet already removed, just wait in remove queue, no updates + return; + + switch( m_deathState ) + { + case CORPSE: + { + if( m_deathTimer <= diff ) + { + assert(getPetType()!=SUMMON_PET && "Must be already removed."); + Remove(PET_SAVE_NOT_IN_SLOT); //hunters' pets never get removed because of death, NEVER! + return; + } + break; + } + case ALIVE: + { + // unsummon pet that lost owner + Unit* owner = GetOwner(); + if(!owner || (!IsWithinDistInMap(owner, OWNER_MAX_DISTANCE) && !isPossessed()) || isControlled() && !owner->GetPetGUID()) + { + Remove(PET_SAVE_NOT_IN_SLOT, true); + return; + } + + if(isControlled()) + { + if( owner->GetPetGUID() != GetGUID() ) + { + Remove(getPetType()==HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); + return; + } + } + + if(m_duration > 0) + { + if(m_duration > diff) + m_duration -= diff; + else + { + Remove(getPetType() != SUMMON_PET ? PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT); + return; + } + } + + if(getPetType() != HUNTER_PET) + break; + + //regenerate Focus + if(m_regenTimer <= diff) + { + RegenerateFocus(); + m_regenTimer = 4000; + } + else + m_regenTimer -= diff; + + if(m_happinessTimer <= diff) + { + LooseHappiness(); + m_happinessTimer = 7500; + } + else + m_happinessTimer -= diff; + + if(m_loyaltyTimer <= diff) + { + TickLoyaltyChange(); + m_loyaltyTimer = 12000; + } + else + m_loyaltyTimer -= diff; + + break; + } + default: + break; + } + Creature::Update(diff); +} + +void Pet::RegenerateFocus() +{ + uint32 curValue = GetPower(POWER_FOCUS); + uint32 maxValue = GetMaxPower(POWER_FOCUS); + + if (curValue >= maxValue) + return; + + float addvalue = 24 * sWorld.getRate(RATE_POWER_FOCUS); + + AuraList const& ModPowerRegenPCTAuras = GetAurasByType(SPELL_AURA_MOD_POWER_REGEN_PERCENT); + for(AuraList::const_iterator i = ModPowerRegenPCTAuras.begin(); i != ModPowerRegenPCTAuras.end(); ++i) + if ((*i)->GetModifier()->m_miscvalue == POWER_FOCUS) + addvalue *= ((*i)->GetModifier()->m_amount + 100) / 100.0f; + + ModifyPower(POWER_FOCUS, (int32)addvalue); +} + +void Pet::LooseHappiness() +{ + uint32 curValue = GetPower(POWER_HAPPINESS); + if (curValue <= 0) + return; + int32 addvalue = (140 >> GetLoyaltyLevel()) * 125; //value is 70/35/17/8/4 (per min) * 1000 / 8 (timer 7.5 secs) + if(isInCombat()) //we know in combat happiness fades faster, multiplier guess + addvalue = int32(addvalue * 1.5); + ModifyPower(POWER_HAPPINESS, -addvalue); +} + +void Pet::ModifyLoyalty(int32 addvalue) +{ + uint32 loyaltylevel = GetLoyaltyLevel(); + + if(addvalue > 0) //only gain influenced, not loss + addvalue = int32((float)addvalue * sWorld.getRate(RATE_LOYALTY)); + + if(loyaltylevel >= BEST_FRIEND && (addvalue + m_loyaltyPoints) > int32(GetMaxLoyaltyPoints(loyaltylevel))) + return; + + m_loyaltyPoints += addvalue; + + if(m_loyaltyPoints < 0) + { + if(loyaltylevel > REBELLIOUS) + { + //level down + --loyaltylevel; + SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); + m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); + SetTP(m_TrainingPoints - int32(getLevel())); + } + else + { + m_loyaltyPoints = 0; + Unit* owner = GetOwner(); + if(owner && owner->GetTypeId() == TYPEID_PLAYER) + { + WorldPacket data(SMSG_PET_BROKEN, 0); + ((Player*)owner)->GetSession()->SendPacket(&data); + + //run away + ((Player*)owner)->RemovePet(this,PET_SAVE_AS_DELETED); + } + } + } + //level up + else if(m_loyaltyPoints > int32(GetMaxLoyaltyPoints(loyaltylevel))) + { + ++loyaltylevel; + SetLoyaltyLevel(LoyaltyLevel(loyaltylevel)); + m_loyaltyPoints = GetStartLoyaltyPoints(loyaltylevel); + SetTP(m_TrainingPoints + getLevel()); + } +} + +void Pet::TickLoyaltyChange() +{ + int32 addvalue; + + switch(GetHappinessState()) + { + case HAPPY: addvalue = 20; break; + case CONTENT: addvalue = 10; break; + case UNHAPPY: addvalue = -20; break; + default: + return; + } + ModifyLoyalty(addvalue); +} + +void Pet::KillLoyaltyBonus(uint32 level) +{ + if(level > 100) + return; + + //at lower levels gain is faster | the lower loyalty the more loyalty is gained + uint32 bonus = uint32(((100 - level) / 10) + (6 - GetLoyaltyLevel())); + ModifyLoyalty(bonus); +} + +HappinessState Pet::GetHappinessState() +{ + if(GetPower(POWER_HAPPINESS) < HAPPINESS_LEVEL_SIZE) + return UNHAPPY; + else if(GetPower(POWER_HAPPINESS) >= HAPPINESS_LEVEL_SIZE * 2) + return HAPPY; + else + return CONTENT; +} + +void Pet::SetLoyaltyLevel(LoyaltyLevel level) +{ + SetByteValue(UNIT_FIELD_BYTES_1, 1, level); +} + +bool Pet::CanTakeMoreActiveSpells(uint32 spellid) +{ + uint8 activecount = 1; + uint32 chainstartstore[ACTIVE_SPELLS_MAX]; + + if(IsPassiveSpell(spellid)) + return true; + + chainstartstore[0] = spellmgr.GetFirstSpellInChain(spellid); + + for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + { + if(IsPassiveSpell(itr->first)) + continue; + + uint32 chainstart = spellmgr.GetFirstSpellInChain(itr->first); + + uint8 x; + + for(x = 0; x < activecount; x++) + { + if(chainstart == chainstartstore[x]) + break; + } + + if(x == activecount) //spellchain not yet saved -> add active count + { + ++activecount; + if(activecount > ACTIVE_SPELLS_MAX) + return false; + chainstartstore[x] = chainstart; + } + } + return true; +} + +bool Pet::HasTPForSpell(uint32 spellid) +{ + int32 neededtrainp = GetTPForSpell(spellid); + if((m_TrainingPoints - neededtrainp < 0 || neededtrainp < 0) && neededtrainp != 0) + return false; + return true; +} + +int32 Pet::GetTPForSpell(uint32 spellid) +{ + uint32 basetrainp = 0; + + SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(spellid); + SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(spellid); + for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) + { + if(!_spell_idx->second->reqtrainpoints) + return 0; + + basetrainp = _spell_idx->second->reqtrainpoints; + break; + } + + uint32 spenttrainp = 0; + uint32 chainstart = spellmgr.GetFirstSpellInChain(spellid); + + for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); ++itr) + { + if(itr->second->state == PETSPELL_REMOVED) + continue; + + if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) + { + SkillLineAbilityMap::const_iterator _lower = spellmgr.GetBeginSkillLineAbilityMap(itr->first); + SkillLineAbilityMap::const_iterator _upper = spellmgr.GetEndSkillLineAbilityMap(itr->first); + + for(SkillLineAbilityMap::const_iterator _spell_idx2 = _lower; _spell_idx2 != _upper; ++_spell_idx2) + { + if(_spell_idx2->second->reqtrainpoints > spenttrainp) + { + spenttrainp = _spell_idx2->second->reqtrainpoints; + break; + } + } + } + } + + return int32(basetrainp) - int32(spenttrainp); +} + +uint32 Pet::GetMaxLoyaltyPoints(uint32 level) +{ + return LevelUpLoyalty[level - 1]; +} + +uint32 Pet::GetStartLoyaltyPoints(uint32 level) +{ + return LevelStartLoyalty[level - 1]; +} + +void Pet::SetTP(int32 TP) +{ + m_TrainingPoints = TP; + SetUInt32Value(UNIT_TRAINING_POINTS, (uint32)GetDispTP()); +} + +int32 Pet::GetDispTP() +{ + if(getPetType()!= HUNTER_PET) + return(0); + if(m_TrainingPoints < 0) + return -m_TrainingPoints; + else + return -(m_TrainingPoints + 1); +} + +void Pet::Remove(PetSaveMode mode, bool returnreagent) +{ + Unit* owner = GetOwner(); + + if(owner) + { + if(owner->GetTypeId()==TYPEID_PLAYER) + { + ((Player*)owner)->RemovePet(this,mode,returnreagent); + return; + } + + // only if current pet in slot + if(owner->GetPetGUID()==GetGUID()) + owner->SetPet(0); + } + + CleanupsBeforeDelete(); + AddObjectToRemoveList(); + m_removed = true; +} + +void Pet::GivePetXP(uint32 xp) +{ + if(getPetType() != HUNTER_PET) + return; + + if ( xp < 1 ) + return; + + if(!isAlive()) + return; + + uint32 level = getLevel(); + + // XP to money conversion processed in Player::RewardQuest + if(level >= sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL)) + return; + + uint32 curXP = GetUInt32Value(UNIT_FIELD_PETEXPERIENCE); + uint32 nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); + uint32 newXP = curXP + xp; + + if(newXP >= nextLvlXP && level+1 > GetOwner()->getLevel()) + { + SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, nextLvlXP-1); + return; + } + + while( newXP >= nextLvlXP && level < sWorld.getConfig(CONFIG_MAX_PLAYER_LEVEL) ) + { + newXP -= nextLvlXP; + + SetLevel( level + 1 ); + SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(level+1))/4)); + + level = getLevel(); + nextLvlXP = GetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP); + GivePetLevel(level); + } + + SetUInt32Value(UNIT_FIELD_PETEXPERIENCE, newXP); + + if(getPetType() == HUNTER_PET) + KillLoyaltyBonus(level); +} + +void Pet::GivePetLevel(uint32 level) +{ + if(!level) + return; + + InitStatsForLevel( level); + + SetTP(m_TrainingPoints + (GetLoyaltyLevel() - 1)); +} + +bool Pet::CreateBaseAtCreature(Creature* creature) +{ + if(!creature) + { + sLog.outError("CRITICAL ERROR: NULL pointer parsed into CreateBaseAtCreature()"); + return false; + } + uint32 guid=objmgr.GenerateLowGuid(HIGHGUID_PET); + + sLog.outBasic("SetInstanceID()"); + SetInstanceId(creature->GetInstanceId()); + + sLog.outBasic("Create pet"); + uint32 pet_number = objmgr.GeneratePetNumber(); + if(!Create(guid, creature->GetMap(), creature->GetEntry(), pet_number)) + return false; + + Relocate(creature->GetPositionX(), creature->GetPositionY(), creature->GetPositionZ(), creature->GetOrientation()); + + if(!IsPositionValid()) + { + sLog.outError("ERROR: Pet (guidlow %d, entry %d) not created base at creature. Suggested coordinates isn't valid (X: %f Y: %f)", + GetGUIDLow(), GetEntry(), GetPositionX(), GetPositionY()); + return false; + } + + CreatureInfo const *cinfo = GetCreatureInfo(); + if(!cinfo) + { + sLog.outError("ERROR: CreateBaseAtCreature() failed, creatureInfo is missing!"); + return false; + } + + if(cinfo->type == CREATURE_TYPE_CRITTER) + { + setPetType(MINI_PET); + return true; + } + SetDisplayId(creature->GetDisplayId()); + SetNativeDisplayId(creature->GetNativeDisplayId()); + SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); + SetPower( POWER_HAPPINESS,166500); + setPowerType(POWER_FOCUS); + SetUInt32Value(UNIT_FIELD_PET_NAME_TIMESTAMP,0); + SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); + SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(creature->getLevel()))/4)); + SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE); + SetUInt32Value(UNIT_NPC_FLAGS , 0); + + CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(creature->GetCreatureInfo()->family); + if( char* familyname = cFamily->Name[sWorld.GetDefaultDbcLocale()] ) + SetName(familyname); + else + SetName(creature->GetName()); + + m_loyaltyPoints = 1000; + if(cinfo->type == CREATURE_TYPE_BEAST) + { + SetUInt32Value(UNIT_FIELD_BYTES_0, 0x02020100); + SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); + SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); + SetByteValue(UNIT_FIELD_BYTES_2, 2, UNIT_RENAME_ALLOWED); + + SetUInt32Value(UNIT_MOD_CAST_SPEED, creature->GetUInt32Value(UNIT_MOD_CAST_SPEED) ); + SetLoyaltyLevel(REBELLIOUS); + } + return true; +} + +bool Pet::InitStatsForLevel(uint32 petlevel) +{ + CreatureInfo const *cinfo = GetCreatureInfo(); + assert(cinfo); + + Unit* owner = GetOwner(); + if(!owner) + { + sLog.outError("ERROR: attempt to summon pet (Entry %u) without owner! Attempt terminated.", cinfo->Entry); + return false; + } + + uint32 creature_ID = (getPetType() == HUNTER_PET) ? 1 : cinfo->Entry; + + SetLevel( petlevel); + + SetMeleeDamageSchool(SpellSchools(cinfo->dmgschool)); + + SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(petlevel*50)); + + SetAttackTime(BASE_ATTACK, BASE_ATTACK_TIME); + SetAttackTime(OFF_ATTACK, BASE_ATTACK_TIME); + SetAttackTime(RANGED_ATTACK, BASE_ATTACK_TIME); + + SetFloatValue(UNIT_MOD_CAST_SPEED, 1.0); + + CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cinfo->family); + if(cFamily && cFamily->minScale > 0.0f) + { + float scale; + if (getLevel() >= cFamily->maxScaleLevel) + scale = cFamily->maxScale; + else if (getLevel() <= cFamily->minScaleLevel) + scale = cFamily->minScale; + else + scale = cFamily->minScale + (getLevel() - cFamily->minScaleLevel) / cFamily->maxScaleLevel * (cFamily->maxScale - cFamily->minScale); + + SetFloatValue(OBJECT_FIELD_SCALE_X, scale); + } + m_bonusdamage = 0; + + int32 createResistance[MAX_SPELL_SCHOOL] = {0,0,0,0,0,0,0}; + + if(cinfo && getPetType() != HUNTER_PET) + { + createResistance[SPELL_SCHOOL_HOLY] = cinfo->resistance1; + createResistance[SPELL_SCHOOL_FIRE] = cinfo->resistance2; + createResistance[SPELL_SCHOOL_NATURE] = cinfo->resistance3; + createResistance[SPELL_SCHOOL_FROST] = cinfo->resistance4; + createResistance[SPELL_SCHOOL_SHADOW] = cinfo->resistance5; + createResistance[SPELL_SCHOOL_ARCANE] = cinfo->resistance6; + } + + switch(getPetType()) + { + case SUMMON_PET: + { + if(owner->GetTypeId() == TYPEID_PLAYER) + { + switch(owner->getClass()) + { + case CLASS_WARLOCK: + { + + //the damage bonus used for pets is either fire or shadow damage, whatever is higher + uint32 fire = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE); + uint32 shadow = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW); + uint32 val = (fire > shadow) ? fire : shadow; + + SetBonusDamage(int32 (val * 0.15f)); + //bonusAP += val * 0.57; + break; + } + case CLASS_MAGE: + { + //40% damage bonus of mage's frost damage + float val = owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FROST) * 0.4; + if(val < 0) + val = 0; + SetBonusDamage( int32(val)); + break; + } + default: + break; + } + } + + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); + + //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); + + PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel); + if(pInfo) // exist in DB + { + SetCreateHealth(pInfo->health); + SetCreateMana(pInfo->mana); + + if(pInfo->armor > 0) + SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); + + for(int stat = 0; stat < MAX_STATS; ++stat) + { + SetCreateStat(Stats(stat),float(pInfo->stats[stat])); + } + } + else // not exist in DB, use some default fake data + { + sLog.outErrorDb("Summoned pet (Entry: %u) not have pet stats data in DB",cinfo->Entry); + + // remove elite bonuses included in DB values + SetCreateHealth(uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); + SetCreateMana( uint32(((float(cinfo->maxmana) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); + + SetCreateStat(STAT_STRENGTH,22); + SetCreateStat(STAT_AGILITY,22); + SetCreateStat(STAT_STAMINA,25); + SetCreateStat(STAT_INTELLECT,28); + SetCreateStat(STAT_SPIRIT,27); + } + break; + } + case HUNTER_PET: + { + SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP, uint32((Trinity::XP::xp_to_level(petlevel))/4)); + + //these formula may not be correct; however, it is designed to be close to what it should be + //this makes dps 0.5 of pets level + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); + //damage range is then petlevel / 2 + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); + //damage is increased afterwards as strength and pet scaling modify attack power + + //stored standard pet stats are entry 1 in pet_levelinfo + PetLevelInfo const* pInfo = objmgr.GetPetLevelInfo(creature_ID, petlevel); + if(pInfo) // exist in DB + { + SetCreateHealth(pInfo->health); + SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(pInfo->armor)); + //SetModifierValue(UNIT_MOD_ATTACK_POWER, BASE_VALUE, float(cinfo->attackpower)); + + for( int i = STAT_STRENGTH; i < MAX_STATS; i++) + { + SetCreateStat(Stats(i), float(pInfo->stats[i])); + } + } + else // not exist in DB, use some default fake data + { + sLog.outErrorDb("Hunter pet levelstats missing in DB"); + + // remove elite bonuses included in DB values + SetCreateHealth( uint32(((float(cinfo->maxhealth) / cinfo->maxlevel) / (1 + 2 * cinfo->rank)) * petlevel) ); + + SetCreateStat(STAT_STRENGTH,22); + SetCreateStat(STAT_AGILITY,22); + SetCreateStat(STAT_STAMINA,25); + SetCreateStat(STAT_INTELLECT,28); + SetCreateStat(STAT_SPIRIT,27); + } + break; + } + case GUARDIAN_PET: + SetUInt32Value(UNIT_FIELD_PETEXPERIENCE,0); + SetUInt32Value(UNIT_FIELD_PETNEXTLEVELEXP,1000); + + SetCreateMana( 28 + 10*petlevel ); + SetCreateHealth( 28 + 30*petlevel ); + + // FIXME: this is wrong formula, possible each guardian pet have own damage formula + //these formula may not be correct; however, it is designed to be close to what it should be + //this makes dps 0.5 of pets level + SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)) ); + //damage range is then petlevel / 2 + SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)) ); + break; + default: + sLog.outError("Pet have incorrect type (%u) for levelup.",getPetType()); break; + } + + for (int i = SPELL_SCHOOL_HOLY; i < MAX_SPELL_SCHOOL; ++i) + SetModifierValue(UnitMods(UNIT_MOD_RESISTANCE_START + i), BASE_VALUE, float(createResistance[i]) ); + + UpdateAllStats(); + + SetHealth(GetMaxHealth()); + SetPower(POWER_MANA, GetMaxPower(POWER_MANA)); + + return true; +} + +bool Pet::HaveInDiet(ItemPrototype const* item) const +{ + if (!item->FoodType) + return false; + + CreatureInfo const* cInfo = GetCreatureInfo(); + if(!cInfo) + return false; + + CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); + if(!cFamily) + return false; + + uint32 diet = cFamily->petFoodMask; + uint32 FoodMask = 1 << (item->FoodType-1); + return diet & FoodMask; +} + +uint32 Pet::GetCurrentFoodBenefitLevel(uint32 itemlevel) +{ + // -5 or greater food level + if(getLevel() <= itemlevel +5) //possible to feed level 60 pet with level 55 level food for full effect + return 35000; + // -10..-6 + else if(getLevel() <= itemlevel + 10) //pure guess, but sounds good + return 17000; + // -14..-11 + else if(getLevel() <= itemlevel + 14) //level 55 food gets green on 70, makes sense to me + return 8000; + // -15 or less + else + return 0; //food too low level +} + +void Pet::_LoadSpellCooldowns() +{ + m_CreatureSpellCooldowns.clear(); + m_CreatureCategoryCooldowns.clear(); + + QueryResult *result = CharacterDatabase.PQuery("SELECT spell,time FROM pet_spell_cooldown WHERE guid = '%u'",m_charmInfo->GetPetNumber()); + + if(result) + { + time_t curTime = time(NULL); + + WorldPacket data(SMSG_SPELL_COOLDOWN, (8+1+result->GetRowCount()*8)); + data << GetGUID(); + data << uint8(0x0); // flags (0x1, 0x2) + + do + { + Field *fields = result->Fetch(); + + uint32 spell_id = fields[0].GetUInt32(); + time_t db_time = (time_t)fields[1].GetUInt64(); + + if(!sSpellStore.LookupEntry(spell_id)) + { + sLog.outError("Pet %u have unknown spell %u in `pet_spell_cooldown`, skipping.",m_charmInfo->GetPetNumber(),spell_id); + continue; + } + + // skip outdated cooldown + if(db_time <= curTime) + continue; + + data << uint32(spell_id); + data << uint32(uint32(db_time-curTime)*1000); // in m.secs + + _AddCreatureSpellCooldown(spell_id,db_time); + + sLog.outDebug("Pet (Number: %u) spell %u cooldown loaded (%u secs).",m_charmInfo->GetPetNumber(),spell_id,uint32(db_time-curTime)); + } + while( result->NextRow() ); + + delete result; + + if(!m_CreatureSpellCooldowns.empty() && GetOwner()) + { + ((Player*)GetOwner())->GetSession()->SendPacket(&data); + } + } +} + +void Pet::_SaveSpellCooldowns() +{ + CharacterDatabase.PExecute("DELETE FROM pet_spell_cooldown WHERE guid = '%u'", m_charmInfo->GetPetNumber()); + + time_t curTime = time(NULL); + + // remove oudated and save active + for(CreatureSpellCooldowns::iterator itr = m_CreatureSpellCooldowns.begin();itr != m_CreatureSpellCooldowns.end();) + { + if(itr->second <= curTime) + m_CreatureSpellCooldowns.erase(itr++); + else + { + CharacterDatabase.PExecute("INSERT INTO pet_spell_cooldown (guid,spell,time) VALUES ('%u', '%u', '" I64FMTD "')", m_charmInfo->GetPetNumber(), itr->first, uint64(itr->second)); + ++itr; + } + } +} + +void Pet::_LoadSpells() +{ + QueryResult *result = CharacterDatabase.PQuery("SELECT spell,slot,active FROM pet_spell WHERE guid = '%u'",m_charmInfo->GetPetNumber()); + + if(result) + { + do + { + Field *fields = result->Fetch(); + + addSpell(fields[0].GetUInt16(), fields[2].GetUInt16(), PETSPELL_UNCHANGED, fields[1].GetUInt16()); + } + while( result->NextRow() ); + + delete result; + } +} + +void Pet::_SaveSpells() +{ + for (PetSpellMap::const_iterator itr = m_spells.begin(), next = m_spells.begin(); itr != m_spells.end(); itr = next) + { + ++next; + if (itr->second->type == PETSPELL_FAMILY) continue; // prevent saving family passives to DB + if (itr->second->state == PETSPELL_REMOVED || itr->second->state == PETSPELL_CHANGED) + CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE guid = '%u' and spell = '%u'", m_charmInfo->GetPetNumber(), itr->first); + if (itr->second->state == PETSPELL_NEW || itr->second->state == PETSPELL_CHANGED) + CharacterDatabase.PExecute("INSERT INTO pet_spell (guid,spell,slot,active) VALUES ('%u', '%u', '%u','%u')", m_charmInfo->GetPetNumber(), itr->first, itr->second->slotId,itr->second->active); + + if (itr->second->state == PETSPELL_REMOVED) + _removeSpell(itr->first); + else + itr->second->state = PETSPELL_UNCHANGED; + } +} + +void Pet::_LoadAuras(uint32 timediff) +{ + m_Auras.clear(); + for (int i = 0; i < TOTAL_AURAS; i++) + m_modAuras[i].clear(); + + // all aura related fields + for(int i = UNIT_FIELD_AURA; i <= UNIT_FIELD_AURASTATE; ++i) + SetUInt32Value(i, 0); + + QueryResult *result = CharacterDatabase.PQuery("SELECT caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); + + if(result) + { + do + { + Field *fields = result->Fetch(); + uint64 caster_guid = fields[0].GetUInt64(); + uint32 spellid = fields[1].GetUInt32(); + uint32 effindex = fields[2].GetUInt32(); + int32 damage = (int32)fields[3].GetUInt32(); + int32 maxduration = (int32)fields[4].GetUInt32(); + int32 remaintime = (int32)fields[5].GetUInt32(); + int32 remaincharges = (int32)fields[6].GetUInt32(); + + SpellEntry const* spellproto = sSpellStore.LookupEntry(spellid); + if(!spellproto) + { + sLog.outError("Unknown aura (spellid %u, effindex %u), ignore.",spellid,effindex); + continue; + } + + if(effindex >= 3) + { + sLog.outError("Invalid effect index (spellid %u, effindex %u), ignore.",spellid,effindex); + continue; + } + + // negative effects should continue counting down after logout + if (remaintime != -1 && !IsPositiveEffect(spellid, effindex)) + { + if(remaintime <= int32(timediff)) + continue; + + remaintime -= timediff; + } + + // prevent wrong values of remaincharges + if(spellproto->procCharges) + { + if(remaincharges <= 0 || remaincharges > spellproto->procCharges) + remaincharges = spellproto->procCharges; + } + else + remaincharges = -1; + + /// do not load single target auras (unless they were cast by the player) + if (caster_guid != GetGUID() && IsSingleTargetSpell(spellproto)) + continue; + + Aura* aura = CreateAura(spellproto, effindex, NULL, this, NULL); + + if(!damage) + damage = aura->GetModifier()->m_amount; + aura->SetLoadedState(caster_guid,damage,maxduration,remaintime,remaincharges); + AddAura(aura); + } + while( result->NextRow() ); + + delete result; + } +} + +void Pet::_SaveAuras() +{ + CharacterDatabase.PExecute("DELETE FROM pet_aura WHERE guid = '%u'",m_charmInfo->GetPetNumber()); + + AuraMap const& auras = GetAuras(); + for(AuraMap::const_iterator itr = auras.begin(); itr != auras.end(); ++itr) + { + // skip all auras from spell that apply at cast SPELL_AURA_MOD_SHAPESHIFT or pet area auras. + SpellEntry const *spellInfo = itr->second->GetSpellProto(); + uint8 i; + for (i = 0; i < 3; i++) + if (spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_STEALTH || + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_OWNER || + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PET ) + break; + + if (i != 3) + continue; + + if(itr->second->IsPassive()) + continue; + + /// do not save single target auras (unless they were cast by the player) + if (itr->second->GetCasterGUID() != GetGUID() && IsSingleTargetSpell(spellInfo)) + continue; + + CharacterDatabase.PExecute("INSERT INTO pet_aura (guid,caster_guid,spell,effect_index,amount,maxduration,remaintime,remaincharges) " + "VALUES ('%u', '" I64FMTD "', '%u', '%u', '%d', '%d', '%d', '%d')", + m_charmInfo->GetPetNumber(), itr->second->GetCasterGUID(),(uint32)(*itr).second->GetId(), (uint32)(*itr).second->GetEffIndex(),(*itr).second->GetModifier()->m_amount,int((*itr).second->GetAuraMaxDuration()),int((*itr).second->GetAuraDuration()),int((*itr).second->m_procCharges)); + } +} + +bool Pet::addSpell(uint16 spell_id, uint16 active, PetSpellState state, uint16 slot_id, PetSpellType type) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spell_id); + if (!spellInfo) + { + // do pet spell book cleanup + if(state == PETSPELL_UNCHANGED) // spell load case + { + sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request, deleting for all pets in `pet_spell`.",spell_id); + CharacterDatabase.PExecute("DELETE FROM pet_spell WHERE spell = '%u'",spell_id); + } + else + sLog.outError("Pet::addSpell: Non-existed in SpellStore spell #%u request.",spell_id); + + return false; + } + + PetSpellMap::iterator itr = m_spells.find(spell_id); + if (itr != m_spells.end()) + { + if (itr->second->state == PETSPELL_REMOVED) + { + delete itr->second; + m_spells.erase(itr); + state = PETSPELL_CHANGED; + } + else if (state == PETSPELL_UNCHANGED && itr->second->state != PETSPELL_UNCHANGED) + { + // can be in case spell loading but learned at some previous spell loading + itr->second->state = PETSPELL_UNCHANGED; + return false; + } + else + return false; + } + + uint32 oldspell_id = 0; + + PetSpell *newspell = new PetSpell; + newspell->state = state; + newspell->type = type; + + if(active == ACT_DECIDE) //active was not used before, so we save it's autocast/passive state here + { + if(IsPassiveSpell(spell_id)) + newspell->active = ACT_PASSIVE; + else + newspell->active = ACT_DISABLED; + } + else + newspell->active = active; + + uint32 chainstart = spellmgr.GetFirstSpellInChain(spell_id); + + for (PetSpellMap::iterator itr = m_spells.begin(); itr != m_spells.end(); itr++) + { + if(itr->second->state == PETSPELL_REMOVED) continue; + + if(spellmgr.GetFirstSpellInChain(itr->first) == chainstart) + { + slot_id = itr->second->slotId; + newspell->active = itr->second->active; + + if(newspell->active == ACT_ENABLED) + ToggleAutocast(itr->first, false); + + oldspell_id = itr->first; + removeSpell(itr->first); + } + } + + uint16 tmpslot=slot_id; + + if (tmpslot == 0xffff) + { + uint16 maxid = 0; + PetSpellMap::iterator itr; + for (itr = m_spells.begin(); itr != m_spells.end(); ++itr) + { + if(itr->second->state == PETSPELL_REMOVED) continue; + if (itr->second->slotId > maxid) maxid = itr->second->slotId; + } + tmpslot = maxid + 1; + } + + newspell->slotId = tmpslot; + m_spells[spell_id] = newspell; + + if (IsPassiveSpell(spell_id)) + CastSpell(this, spell_id, true); + else if(state == PETSPELL_NEW) + m_charmInfo->AddSpellToAB(oldspell_id, spell_id); + + if(newspell->active == ACT_ENABLED) + ToggleAutocast(spell_id, true); + + return true; +} + +bool Pet::learnSpell(uint16 spell_id) +{ + // prevent duplicated entires in spell book + if (!addSpell(spell_id)) + return false; + + Unit* owner = GetOwner(); + if(owner->GetTypeId()==TYPEID_PLAYER) + ((Player*)owner)->PetSpellInitialize(); + return true; +} + +void Pet::removeSpell(uint16 spell_id) +{ + PetSpellMap::iterator itr = m_spells.find(spell_id); + if (itr == m_spells.end()) + return; + + if(itr->second->state == PETSPELL_REMOVED) + return; + + if(itr->second->state == PETSPELL_NEW) + { + delete itr->second; + m_spells.erase(itr); + } + else + itr->second->state = PETSPELL_REMOVED; + + RemoveAurasDueToSpell(spell_id); +} + +bool Pet::_removeSpell(uint16 spell_id) +{ + PetSpellMap::iterator itr = m_spells.find(spell_id); + if (itr != m_spells.end()) + { + delete itr->second; + m_spells.erase(itr); + return true; + } + return false; +} + +void Pet::InitPetCreateSpells() +{ + m_charmInfo->InitPetActionBar(); + + m_spells.clear(); + int32 usedtrainpoints = 0, petspellid; + PetCreateSpellEntry const* CreateSpells = objmgr.GetPetCreateSpellEntry(GetEntry()); + if(CreateSpells) + { + for(uint8 i = 0; i < 4; i++) + { + if(!CreateSpells->spellid[i]) + break; + + SpellEntry const *learn_spellproto = sSpellStore.LookupEntry(CreateSpells->spellid[i]); + if(!learn_spellproto) + continue; + + if(learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_SPELL || learn_spellproto->Effect[0] == SPELL_EFFECT_LEARN_PET_SPELL) + { + petspellid = learn_spellproto->EffectTriggerSpell[0]; + Unit* owner = GetOwner(); + if(owner->GetTypeId() == TYPEID_PLAYER && !((Player*)owner)->HasSpell(learn_spellproto->Id)) + { + if(IsPassiveSpell(petspellid)) //learn passive skills when tamed, not sure if thats right + ((Player*)owner)->learnSpell(learn_spellproto->Id); + else + AddTeachSpell(learn_spellproto->EffectTriggerSpell[0], learn_spellproto->Id); + } + } + else + petspellid = learn_spellproto->Id; + + addSpell(petspellid); + + SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); + SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(learn_spellproto->EffectTriggerSpell[0]); + + for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) + { + usedtrainpoints += _spell_idx->second->reqtrainpoints; + break; + } + } + } + + LearnPetPassives(); + + CastPetAuras(false); + + SetTP(-usedtrainpoints); +} + +void Pet::CheckLearning(uint32 spellid) +{ + //charmed case -> prevent crash + if(GetTypeId() == TYPEID_PLAYER || getPetType() != HUNTER_PET) + return; + + Unit* owner = GetOwner(); + + if(m_teachspells.empty() || !owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + TeachSpellMap::iterator itr = m_teachspells.find(spellid); + if(itr == m_teachspells.end()) + return; + + if(urand(0, 100) < 10) + { + ((Player*)owner)->learnSpell(itr->second); + m_teachspells.erase(itr); + } +} + +uint32 Pet::resetTalentsCost() const +{ + uint32 days = (sWorld.GetGameTime() - m_resetTalentsTime)/DAY; + + // The first time reset costs 10 silver; after 1 day cost is reset to 10 silver + if(m_resetTalentsCost < 10*SILVER || days > 0) + return 10*SILVER; + // then 50 silver + else if(m_resetTalentsCost < 50*SILVER) + return 50*SILVER; + // then 1 gold + else if(m_resetTalentsCost < 1*GOLD) + return 1*GOLD; + // then increasing at a rate of 1 gold; cap 10 gold + else + return (m_resetTalentsCost + 1*GOLD > 10*GOLD ? 10*GOLD : m_resetTalentsCost + 1*GOLD); +} + +void Pet::ToggleAutocast(uint32 spellid, bool apply) +{ + if(IsPassiveSpell(spellid)) + return; + + if(const SpellEntry *tempSpell = GetSpellStore()->LookupEntry(spellid)) + if(tempSpell->EffectImplicitTargetA[0] != TARGET_ALL_AROUND_CASTER + && tempSpell->EffectImplicitTargetA[0] != TARGET_CHAIN_DAMAGE) + return; + + PetSpellMap::const_iterator itr = m_spells.find((uint16)spellid); + + int i; + + if(apply) + { + for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++); + if (i == m_autospells.size()) + { + m_autospells.push_back(spellid); + itr->second->active = ACT_ENABLED; + itr->second->state = PETSPELL_CHANGED; + } + } + else + { + AutoSpellList::iterator itr2 = m_autospells.begin(); + for (i = 0; i < m_autospells.size() && m_autospells[i] != spellid; i++, itr2++); + if (i < m_autospells.size()) + { + m_autospells.erase(itr2); + itr->second->active = ACT_DISABLED; + itr->second->state = PETSPELL_CHANGED; + } + } +} + +bool Pet::Create(uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number) +{ + SetMapId(map->GetId()); + SetInstanceId(map->GetInstanceId()); + + Object::_Create(guidlow, pet_number, HIGHGUID_PET); + + m_DBTableGuid = guidlow; + m_originalEntry = Entry; + + if(!InitEntry(Entry)) + return false; + + SetByteValue(UNIT_FIELD_BYTES_2, 0, SHEATH_STATE_MELEE ); + SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_AURAS | UNIT_BYTE2_FLAG_UNK5 ); + + if(getPetType() == MINI_PET) // always non-attackable + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE); + + return true; +} + +bool Pet::HasSpell(uint32 spell) const +{ + return (m_spells.find(spell) != m_spells.end()); +} + +// Get all passive spells in our skill line +void Pet::LearnPetPassives() +{ + CreatureInfo const* cInfo = GetCreatureInfo(); + if(!cInfo) + return; + + CreatureFamilyEntry const* cFamily = sCreatureFamilyStore.LookupEntry(cInfo->family); + if(!cFamily) + return; + + PetFamilySpellsStore::const_iterator petStore = sPetFamilySpellsStore.find(cFamily->ID); + if(petStore != sPetFamilySpellsStore.end()) + { + for(PetFamilySpellsSet::const_iterator petSet = petStore->second.begin(); petSet != petStore->second.end(); ++petSet) + addSpell(*petSet, ACT_DECIDE, PETSPELL_NEW, 0xffff, PETSPELL_FAMILY); + } +} + +void Pet::CastPetAuras(bool current) +{ + Unit* owner = GetOwner(); + if(!owner) + return; + + if(getPetType() != HUNTER_PET && (getPetType() != SUMMON_PET || owner->getClass() != CLASS_WARLOCK)) + return; + + for(PetAuraSet::iterator itr = owner->m_petAuras.begin(); itr != owner->m_petAuras.end(); ) + { + PetAura const* pa = *itr; + ++itr; + + if(!current && pa->IsRemovedOnChangePet()) + owner->RemovePetAura(pa); + else + CastPetAura(pa); + } +} + +void Pet::CastPetAura(PetAura const* aura) +{ + uint16 auraId = aura->GetAura(GetEntry()); + if(!auraId) + return; + + if(auraId == 35696) // Demonic Knowledge + { + int32 basePoints = int32(aura->GetDamage() * (GetStat(STAT_STAMINA) + GetStat(STAT_INTELLECT)) / 100); + CastCustomSpell(this,auraId,&basePoints, NULL, NULL, true ); + } + else + CastSpell(this, auraId, true); +} diff --git a/src/game/Pet.h b/src/game/Pet.h index 90f7584dd2c..ea13bd5d0dc 100644 --- a/src/game/Pet.h +++ b/src/game/Pet.h @@ -1,264 +1,264 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef TRINITYCORE_PET_H
-#define TRINITYCORE_PET_H
-
-#include "ObjectDefines.h"
-#include "Creature.h"
-#include "Unit.h"
-
-enum PetType
-{
- SUMMON_PET = 0,
- HUNTER_PET = 1,
- GUARDIAN_PET = 2,
- MINI_PET = 3,
- MAX_PET_TYPE = 4
-};
-
-extern char const* petTypeSuffix[MAX_PET_TYPE];
-
-enum PetSaveMode
-{
- PET_SAVE_AS_DELETED =-1,
- PET_SAVE_AS_CURRENT = 0,
- PET_SAVE_IN_STABLE_SLOT_1 = 1,
- PET_SAVE_IN_STABLE_SLOT_2 = 2,
- PET_SAVE_NOT_IN_SLOT = 3
-};
-
-enum HappinessState
-{
- UNHAPPY = 1,
- CONTENT = 2,
- HAPPY = 3
-};
-
-enum LoyaltyLevel
-{
- REBELLIOUS = 1,
- UNRULY = 2,
- SUBMISSIVE = 3,
- DEPENDABLE = 4,
- FAITHFUL = 5,
- BEST_FRIEND = 6
-};
-
-enum PetSpellState
-{
- PETSPELL_UNCHANGED = 0,
- PETSPELL_CHANGED = 1,
- PETSPELL_NEW = 2,
- PETSPELL_REMOVED = 3
-};
-
-enum PetSpellType
-{
- PETSPELL_NORMAL = 0,
- PETSPELL_FAMILY = 1,
-};
-
-struct PetSpell
-{
- uint16 slotId;
- uint16 active;
- PetSpellState state : 16;
- PetSpellType type : 16;
-};
-
-enum ActionFeedback
-{
- FEEDBACK_NONE = 0,
- FEEDBACK_PET_DEAD = 1,
- FEEDBACK_NOTHING_TO_ATT = 2,
- FEEDBACK_CANT_ATT_TARGET = 3
-};
-
-enum PetTalk
-{
- PET_TALK_SPECIAL_SPELL = 0,
- PET_TALK_ATTACK = 1
-};
-
-enum PetNameInvalidReason
-{
- PET_NAME_INVALID = 1,
- PET_NAME_NO_NAME = 2,
- PET_NAME_TOO_SHORT = 3,
- PET_NAME_TOO_LONG = 4,
- PET_NAME_MIXED_LANGUAGES = 6,
- PET_NAME_PROFANE = 7,
- PET_NAME_RESERVED = 8,
- PET_NAME_THREE_CONSECUTIVE = 11,
- PET_NAME_INVALID_SPACE = 12,
- PET_NAME_CONSECUTIVE_SPACES = 13,
- PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14,
- PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15,
- PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16
-};
-
-typedef UNORDERED_MAP<uint16, PetSpell*> PetSpellMap;
-typedef std::map<uint32,uint32> TeachSpellMap;
-typedef std::vector<uint32> AutoSpellList;
-
-#define HAPPINESS_LEVEL_SIZE 333000
-
-extern const uint32 LevelUpLoyalty[6];
-extern const uint32 LevelStartLoyalty[6];
-
-#define ACTIVE_SPELLS_MAX 4
-
-#define OWNER_MAX_DISTANCE 100
-
-#define PET_FOLLOW_DIST 1
-#define PET_FOLLOW_ANGLE (M_PI/2)
-
-class Pet : public Creature
-{
- public:
- explicit Pet(PetType type = MAX_PET_TYPE);
- virtual ~Pet();
-
- void AddToWorld();
- void RemoveFromWorld();
-
- PetType getPetType() const { return m_petType; }
- void setPetType(PetType type) { m_petType = type; }
- bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; }
- bool isTemporarySummoned() const { return m_duration > 0; }
-
- bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number);
- bool CreateBaseAtCreature( Creature* creature );
- bool LoadPetFromDB( Unit* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false );
- void SavePetToDB(PetSaveMode mode);
- void Remove(PetSaveMode mode, bool returnreagent = false);
- static void DeleteFromDB(uint32 guidlow);
-
- void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState
- void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update
-
- uint8 GetPetAutoSpellSize() const { return m_autospells.size(); }
- uint32 GetPetAutoSpellOnPos(uint8 pos) const
- {
- if (pos >= m_autospells.size())
- return 0;
- else
- return m_autospells[pos];
- }
-
- void RegenerateFocus();
- void LooseHappiness();
- void TickLoyaltyChange();
- void ModifyLoyalty(int32 addvalue);
- HappinessState GetHappinessState();
- uint32 GetMaxLoyaltyPoints(uint32 level);
- uint32 GetStartLoyaltyPoints(uint32 level);
- void KillLoyaltyBonus(uint32 level);
- uint32 GetLoyaltyLevel() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); }
- void SetLoyaltyLevel(LoyaltyLevel level);
- void GivePetXP(uint32 xp);
- void GivePetLevel(uint32 level);
- bool InitStatsForLevel(uint32 level);
- bool HaveInDiet(ItemPrototype const* item) const;
- uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel);
- void SetDuration(int32 dur) { m_duration = dur; }
-
- int32 GetBonusDamage() { return m_bonusdamage; }
- void SetBonusDamage(int32 damage) { m_bonusdamage = damage; }
-
- bool UpdateStats(Stats stat);
- bool UpdateAllStats();
- void UpdateResistances(uint32 school);
- void UpdateArmor();
- void UpdateMaxHealth();
- void UpdateMaxPower(Powers power);
- void UpdateAttackPowerAndDamage(bool ranged = false);
- void UpdateDamagePhysical(WeaponAttackType attType);
-
- bool CanTakeMoreActiveSpells(uint32 SpellIconID);
- void ToggleAutocast(uint32 spellid, bool apply);
- bool HasTPForSpell(uint32 spellid);
- int32 GetTPForSpell(uint32 spellid);
-
- bool HasSpell(uint32 spell) const;
- void AddTeachSpell(uint32 learned_id, uint32 source_id) { m_teachspells[learned_id] = source_id; }
-
- void LearnPetPassives();
- void CastPetAuras(bool current);
- void CastPetAura(PetAura const* aura);
-
- void _LoadSpellCooldowns();
- void _SaveSpellCooldowns();
- void _LoadAuras(uint32 timediff);
- void _SaveAuras();
- void _LoadSpells();
- void _SaveSpells();
-
- bool addSpell(uint16 spell_id, ActiveStates active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, uint16 slot_id=0xffff, PetSpellType type = PETSPELL_NORMAL);
- bool learnSpell(uint16 spell_id);
- void removeSpell(uint16 spell_id);
- bool _removeSpell(uint16 spell_id);
-
- PetSpellMap m_spells;
- TeachSpellMap m_teachspells;
- AutoSpellList m_autospells;
-
- void InitPetCreateSpells();
- void CheckLearning(uint32 spellid);
- uint32 resetTalentsCost() const;
-
- void SetTP(int32 TP);
- int32 GetDispTP();
-
- int32 m_TrainingPoints;
- uint32 m_resetTalentsCost;
- time_t m_resetTalentsTime;
-
- uint64 GetAuraUpdateMask() { return m_auraUpdateMask; }
- void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); }
- void ResetAuraUpdateMask() { m_auraUpdateMask = 0; }
-
- DeclinedName const* GetDeclinedNames() const { return m_declinedname; }
-
- bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved)
- protected:
- uint32 m_regenTimer;
- uint32 m_happinessTimer;
- uint32 m_loyaltyTimer;
- PetType m_petType;
- int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets)
- int32 m_loyaltyPoints;
- int32 m_bonusdamage;
- uint64 m_auraUpdateMask;
-
- DeclinedName *m_declinedname;
-
- private:
- void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called
- {
- assert(false);
- }
- void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called
- {
- assert(false);
- }
-};
-#endif
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef TRINITYCORE_PET_H +#define TRINITYCORE_PET_H + +#include "ObjectDefines.h" +#include "Creature.h" +#include "Unit.h" + +enum PetType +{ + SUMMON_PET = 0, + HUNTER_PET = 1, + GUARDIAN_PET = 2, + MINI_PET = 3, + MAX_PET_TYPE = 4 +}; + +extern char const* petTypeSuffix[MAX_PET_TYPE]; + +enum PetSaveMode +{ + PET_SAVE_AS_DELETED =-1, + PET_SAVE_AS_CURRENT = 0, + PET_SAVE_IN_STABLE_SLOT_1 = 1, + PET_SAVE_IN_STABLE_SLOT_2 = 2, + PET_SAVE_NOT_IN_SLOT = 3 +}; + +enum HappinessState +{ + UNHAPPY = 1, + CONTENT = 2, + HAPPY = 3 +}; + +enum LoyaltyLevel +{ + REBELLIOUS = 1, + UNRULY = 2, + SUBMISSIVE = 3, + DEPENDABLE = 4, + FAITHFUL = 5, + BEST_FRIEND = 6 +}; + +enum PetSpellState +{ + PETSPELL_UNCHANGED = 0, + PETSPELL_CHANGED = 1, + PETSPELL_NEW = 2, + PETSPELL_REMOVED = 3 +}; + +enum PetSpellType +{ + PETSPELL_NORMAL = 0, + PETSPELL_FAMILY = 1, +}; + +struct PetSpell +{ + uint16 slotId; + uint16 active; + PetSpellState state : 16; + PetSpellType type : 16; +}; + +enum ActionFeedback +{ + FEEDBACK_NONE = 0, + FEEDBACK_PET_DEAD = 1, + FEEDBACK_NOTHING_TO_ATT = 2, + FEEDBACK_CANT_ATT_TARGET = 3 +}; + +enum PetTalk +{ + PET_TALK_SPECIAL_SPELL = 0, + PET_TALK_ATTACK = 1 +}; + +enum PetNameInvalidReason +{ + PET_NAME_INVALID = 1, + PET_NAME_NO_NAME = 2, + PET_NAME_TOO_SHORT = 3, + PET_NAME_TOO_LONG = 4, + PET_NAME_MIXED_LANGUAGES = 6, + PET_NAME_PROFANE = 7, + PET_NAME_RESERVED = 8, + PET_NAME_THREE_CONSECUTIVE = 11, + PET_NAME_INVALID_SPACE = 12, + PET_NAME_CONSECUTIVE_SPACES = 13, + PET_NAME_RUSSIAN_CONSECUTIVE_SILENT_CHARACTERS = 14, + PET_NAME_RUSSIAN_SILENT_CHARACTER_AT_BEGINNING_OR_END = 15, + PET_NAME_DECLENSION_DOESNT_MATCH_BASE_NAME = 16 +}; + +typedef UNORDERED_MAP<uint16, PetSpell*> PetSpellMap; +typedef std::map<uint32,uint32> TeachSpellMap; +typedef std::vector<uint32> AutoSpellList; + +#define HAPPINESS_LEVEL_SIZE 333000 + +extern const uint32 LevelUpLoyalty[6]; +extern const uint32 LevelStartLoyalty[6]; + +#define ACTIVE_SPELLS_MAX 4 + +#define OWNER_MAX_DISTANCE 100 + +#define PET_FOLLOW_DIST 1 +#define PET_FOLLOW_ANGLE (M_PI/2) + +class Pet : public Creature +{ + public: + explicit Pet(PetType type = MAX_PET_TYPE); + virtual ~Pet(); + + void AddToWorld(); + void RemoveFromWorld(); + + PetType getPetType() const { return m_petType; } + void setPetType(PetType type) { m_petType = type; } + bool isControlled() const { return getPetType()==SUMMON_PET || getPetType()==HUNTER_PET; } + bool isTemporarySummoned() const { return m_duration > 0; } + + bool Create (uint32 guidlow, Map *map, uint32 Entry, uint32 pet_number); + bool CreateBaseAtCreature( Creature* creature ); + bool LoadPetFromDB( Unit* owner,uint32 petentry = 0,uint32 petnumber = 0, bool current = false ); + void SavePetToDB(PetSaveMode mode); + void Remove(PetSaveMode mode, bool returnreagent = false); + static void DeleteFromDB(uint32 guidlow); + + void setDeathState(DeathState s); // overwrite virtual Creature::setDeathState and Unit::setDeathState + void Update(uint32 diff); // overwrite virtual Creature::Update and Unit::Update + + uint8 GetPetAutoSpellSize() const { return m_autospells.size(); } + uint32 GetPetAutoSpellOnPos(uint8 pos) const + { + if (pos >= m_autospells.size()) + return 0; + else + return m_autospells[pos]; + } + + void RegenerateFocus(); + void LooseHappiness(); + void TickLoyaltyChange(); + void ModifyLoyalty(int32 addvalue); + HappinessState GetHappinessState(); + uint32 GetMaxLoyaltyPoints(uint32 level); + uint32 GetStartLoyaltyPoints(uint32 level); + void KillLoyaltyBonus(uint32 level); + uint32 GetLoyaltyLevel() { return GetByteValue(UNIT_FIELD_BYTES_1, 1); } + void SetLoyaltyLevel(LoyaltyLevel level); + void GivePetXP(uint32 xp); + void GivePetLevel(uint32 level); + bool InitStatsForLevel(uint32 level); + bool HaveInDiet(ItemPrototype const* item) const; + uint32 GetCurrentFoodBenefitLevel(uint32 itemlevel); + void SetDuration(int32 dur) { m_duration = dur; } + + int32 GetBonusDamage() { return m_bonusdamage; } + void SetBonusDamage(int32 damage) { m_bonusdamage = damage; } + + bool UpdateStats(Stats stat); + bool UpdateAllStats(); + void UpdateResistances(uint32 school); + void UpdateArmor(); + void UpdateMaxHealth(); + void UpdateMaxPower(Powers power); + void UpdateAttackPowerAndDamage(bool ranged = false); + void UpdateDamagePhysical(WeaponAttackType attType); + + bool CanTakeMoreActiveSpells(uint32 SpellIconID); + void ToggleAutocast(uint32 spellid, bool apply); + bool HasTPForSpell(uint32 spellid); + int32 GetTPForSpell(uint32 spellid); + + bool HasSpell(uint32 spell) const; + void AddTeachSpell(uint32 learned_id, uint32 source_id) { m_teachspells[learned_id] = source_id; } + + void LearnPetPassives(); + void CastPetAuras(bool current); + void CastPetAura(PetAura const* aura); + + void _LoadSpellCooldowns(); + void _SaveSpellCooldowns(); + void _LoadAuras(uint32 timediff); + void _SaveAuras(); + void _LoadSpells(); + void _SaveSpells(); + + bool addSpell(uint16 spell_id,uint16 active = ACT_DECIDE, PetSpellState state = PETSPELL_NEW, uint16 slot_id=0xffff, PetSpellType type = PETSPELL_NORMAL); + bool learnSpell(uint16 spell_id); + void removeSpell(uint16 spell_id); + bool _removeSpell(uint16 spell_id); + + PetSpellMap m_spells; + TeachSpellMap m_teachspells; + AutoSpellList m_autospells; + + void InitPetCreateSpells(); + void CheckLearning(uint32 spellid); + uint32 resetTalentsCost() const; + + void SetTP(int32 TP); + int32 GetDispTP(); + + int32 m_TrainingPoints; + uint32 m_resetTalentsCost; + time_t m_resetTalentsTime; + + uint64 GetAuraUpdateMask() { return m_auraUpdateMask; } + void SetAuraUpdateMask(uint8 slot) { m_auraUpdateMask |= (uint64(1) << slot); } + void ResetAuraUpdateMask() { m_auraUpdateMask = 0; } + + DeclinedName const* GetDeclinedNames() const { return m_declinedname; } + + bool m_removed; // prevent overwrite pet state in DB at next Pet::Update if pet already removed(saved) + protected: + uint32 m_regenTimer; + uint32 m_happinessTimer; + uint32 m_loyaltyTimer; + PetType m_petType; + int32 m_duration; // time until unsummon (used mostly for summoned guardians and not used for controlled pets) + int32 m_loyaltyPoints; + int32 m_bonusdamage; + uint64 m_auraUpdateMask; + + DeclinedName *m_declinedname; + + private: + void SaveToDB(uint32, uint8) // overwrited of Creature::SaveToDB - don't must be called + { + assert(false); + } + void DeleteFromDB() // overwrited of Creature::DeleteFromDB - don't must be called + { + assert(false); + } +}; +#endif diff --git a/src/game/SharedDefines.h b/src/game/SharedDefines.h index a9c66fa3028..481598f71ea 100644 --- a/src/game/SharedDefines.h +++ b/src/game/SharedDefines.h @@ -248,7 +248,7 @@ enum ItemQualities #define SPELL_ATTR_EX_UNK14 0x00004000 // 14 #define SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY 0x00008000 // 15 remove auras on immunity #define SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE 0x00010000 // 16 unaffected by school immunity -#define SPELL_ATTR_EX_PET_NOT_AUTOCAST 0x00020000 // 17 +#define SPELL_ATTR_EX_UNK17 0x00020000 // 17 #define SPELL_ATTR_EX_UNK18 0x00040000 // 18 #define SPELL_ATTR_EX_UNK19 0x00080000 // 19 #define SPELL_ATTR_EX_REQ_COMBO_POINTS1 0x00100000 // 20 Req combo points on target diff --git a/src/game/SpellMgr.cpp b/src/game/SpellMgr.cpp index 97bf4b0d109..07a0df04450 100644 --- a/src/game/SpellMgr.cpp +++ b/src/game/SpellMgr.cpp @@ -1,2120 +1,2077 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "SpellMgr.h"
-#include "ObjectMgr.h"
-#include "SpellAuraDefines.h"
-#include "ProgressBar.h"
-#include "Database/DBCStores.h"
-#include "World.h"
-#include "Chat.h"
-#include "Spell.h"
-
-SpellMgr::SpellMgr()
-{
-}
-
-SpellMgr::~SpellMgr()
-{
-}
-
-SpellMgr& SpellMgr::Instance()
-{
- static SpellMgr spellMgr;
- return spellMgr;
-}
-
-int32 GetSpellDuration(SpellEntry const *spellInfo)
-{
- if(!spellInfo)
- return 0;
- SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
- if(!du)
- return 0;
- return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]);
-}
-
-int32 GetSpellMaxDuration(SpellEntry const *spellInfo)
-{
- if(!spellInfo)
- return 0;
- SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex);
- if(!du)
- return 0;
- return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]);
-}
-
-uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell)
-{
- SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex);
-
- // not all spells have cast time index and this is all is pasiive abilities
- if(!spellCastTimeEntry)
- return 0;
-
- int32 castTime = spellCastTimeEntry->CastTime;
-
- if (spell)
- {
- if(Player* modOwner = spell->GetCaster()->GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell);
-
- if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) )
- castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED));
- else
- {
- if (spell->IsRangedSpell() && !spell->IsAutoRepeat())
- castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]);
- }
- }
-
- if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat())))
- castTime += 500;
-
- return (castTime > 0) ? uint32(castTime) : 0;
-}
-
-bool IsPassiveSpell(uint32 spellId)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if (!spellInfo)
- return false;
- return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0;
-}
-/*not used for now so commented out
-bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
-{
- SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
- SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
- if(!spellInfo_1 || !spellInfo_2) return false;
- if(spellInfo_1->Id == spellId_2) return false;
-
- if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] ||
- spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] ||
- spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2])
- return false;
-
- return true;
-}*/
-
-int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2)
-{
- SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
- SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
- if(!spellInfo_1 || !spellInfo_2) return 0;
- if (spellId_1 == spellId_2) return 0;
-
- int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2];
- if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff;
- else return diff;
-}
-
-SpellSpecific GetSpellSpecific(uint32 spellId)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo)
- return SPELL_NORMAL;
-
- switch(spellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_MAGE:
- {
- // family flags 18(Molten), 25(Frost/Ice), 28(Mage)
- if (spellInfo->SpellFamilyFlags & 0x12040000)
- return SPELL_MAGE_ARMOR;
-
- if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
- return SPELL_MAGE_POLYMORPH;
-
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- if (spellInfo->SpellFamilyFlags & 0x00008000010000LL)
- return SPELL_POSITIVE_SHOUT;
-
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // only warlock curses have this
- if (spellInfo->Dispel == DISPEL_CURSE)
- return SPELL_CURSE;
-
- // family flag 37 (only part spells have family name)
- if (spellInfo->SpellFamilyFlags & 0x2000000000LL)
- return SPELL_WARLOCK_ARMOR;
-
- //seed of corruption and corruption
- if (spellInfo->SpellFamilyFlags & 0x1000000002LL)
- return SPELL_WARLOCK_CORRUPTION;
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- // only hunter stings have this
- if (spellInfo->Dispel == DISPEL_POISON)
- return SPELL_STING;
-
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- if (IsSealSpell(spellInfo))
- return SPELL_SEAL;
-
- if (spellInfo->SpellFamilyFlags & 0x10000100LL)
- return SPELL_BLESSING;
-
- if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200))
- return SPELL_JUDGEMENT;
-
- for (int i = 0; i < 3; i++)
- {
- // only paladin auras have this
- if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
- return SPELL_AURA;
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- if (IsElementalShield(spellInfo))
- return SPELL_ELEMENTAL_SHIELD;
-
- break;
- }
-
- case SPELLFAMILY_POTION:
- return spellmgr.GetSpellElixirSpecific(spellInfo->Id);
- }
-
- // only warlock armor/skin have this (in additional to family cases)
- if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89)
- {
- return SPELL_WARLOCK_ARMOR;
- }
-
- // only hunter aspects have this (but not all aspects in hunter family)
- if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) &&
- (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0)
- {
- return SPELL_ASPECT;
- }
-
- for(int i = 0; i < 3; i++)
- if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && (
- spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES ||
- spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES ||
- spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) )
- return SPELL_TRACKER;
-
- // elixirs can have different families, but potion most ofc.
- if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id))
- return sp;
-
- return SPELL_NORMAL;
-}
-
-bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2)
-{
- switch(spellSpec1)
- {
- case SPELL_SEAL:
- case SPELL_BLESSING:
- case SPELL_AURA:
- case SPELL_STING:
- case SPELL_CURSE:
- case SPELL_ASPECT:
- case SPELL_POSITIVE_SHOUT:
- case SPELL_JUDGEMENT:
- case SPELL_WARLOCK_CORRUPTION:
- return spellSpec1==spellSpec2;
- default:
- return false;
- }
-}
-
-bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2)
-{
- switch(spellSpec1)
- {
- case SPELL_TRACKER:
- case SPELL_WARLOCK_ARMOR:
- case SPELL_MAGE_ARMOR:
- case SPELL_ELEMENTAL_SHIELD:
- case SPELL_MAGE_POLYMORPH:
- return spellSpec1==spellSpec2;
- case SPELL_BATTLE_ELIXIR:
- return spellSpec2==SPELL_BATTLE_ELIXIR
- || spellSpec2==SPELL_FLASK_ELIXIR;
- case SPELL_GUARDIAN_ELIXIR:
- return spellSpec2==SPELL_GUARDIAN_ELIXIR
- || spellSpec2==SPELL_FLASK_ELIXIR;
- case SPELL_FLASK_ELIXIR:
- return spellSpec2==SPELL_BATTLE_ELIXIR
- || spellSpec2==SPELL_GUARDIAN_ELIXIR
- || spellSpec2==SPELL_FLASK_ELIXIR;
- default:
- return false;
- }
-}
-
-bool IsPositiveTarget(uint32 targetA, uint32 targetB)
-{
- // non-positive targets
- switch(targetA)
- {
- case TARGET_CHAIN_DAMAGE:
- case TARGET_ALL_ENEMY_IN_AREA:
- case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
- case TARGET_IN_FRONT_OF_CASTER:
- case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
- case TARGET_CURRENT_ENEMY_COORDINATES:
- case TARGET_SINGLE_ENEMY:
- return false;
- case TARGET_ALL_AROUND_CASTER:
- return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER);
- default:
- break;
- }
- if (targetB)
- return IsPositiveTarget(targetB, 0);
- return true;
-}
-
-bool IsPositiveEffect(uint32 spellId, uint32 effIndex)
-{
- SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
- if (!spellproto) return false;
-
- switch(spellId)
- {
- case 23333: // BG spell
- case 23335: // BG spell
- case 34976: // BG spell
- return true;
- case 28441: // not positive dummy spell
- case 37675: // Chaos Blast
- return false;
- }
-
- switch(spellproto->Effect[effIndex])
- {
- // always positive effects (check before target checks that provided non-positive result in some case for positive effects)
- case SPELL_EFFECT_HEAL:
- case SPELL_EFFECT_LEARN_SPELL:
- case SPELL_EFFECT_SKILL_STEP:
- case SPELL_EFFECT_HEAL_PCT:
- case SPELL_EFFECT_ENERGIZE_PCT:
- return true;
-
- // non-positive aura use
- case SPELL_EFFECT_APPLY_AURA:
- case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND:
- {
- switch(spellproto->EffectApplyAuraName[effIndex])
- {
- case SPELL_AURA_DUMMY:
- {
- // dummy aura can be positive or negative dependent from casted spell
- switch(spellproto->Id)
- {
- case 13139: // net-o-matic special effect
- case 23445: // evil twin
- case 38637: // Nether Exhaustion (red)
- case 38638: // Nether Exhaustion (green)
- case 38639: // Nether Exhaustion (blue)
- return false;
- default:
- break;
- }
- } break;
- case SPELL_AURA_MOD_STAT:
- case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative)
- case SPELL_AURA_MOD_HEALING_DONE:
- {
- if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
- return false;
- break;
- }
- case SPELL_AURA_ADD_TARGET_TRIGGER:
- return true;
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- if(spellId != spellproto->EffectTriggerSpell[effIndex])
- {
- uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex];
- SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId);
-
- if(spellTriggeredProto)
- {
- // non-positive targets of main spell return early
- for(int i = 0; i < 3; ++i)
- {
- // if non-positive trigger cast targeted to positive target this main cast is non-positive
- // this will place this spell auras as debuffs
- if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i))
- return false;
- }
- }
- }
- break;
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example)
- break;
- case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment.
- if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0)
- return false; // but all single stun aura spells is negative
-
- // Petrification
- if(spellproto->Id == 17624)
- return false;
- break;
- case SPELL_AURA_MOD_ROOT:
- case SPELL_AURA_MOD_SILENCE:
- case SPELL_AURA_GHOST:
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_MOD_PACIFY_SILENCE:
- case SPELL_AURA_MOD_STALKED:
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- return false;
- case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also.
- // part of negative spell if casted at self (prevent cancel)
- if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF)
- return false;
- break;
- case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also
- // part of positive spell if casted at self
- if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF)
- return false;
- // but not this if this first effect (don't found batter check)
- if(spellproto->Attributes & 0x4000000 && effIndex==0)
- return false;
- break;
- case SPELL_AURA_TRANSFORM:
- // some spells negative
- switch(spellproto->Id)
- {
- case 36897: // Transporter Malfunction (race mutation to horde)
- case 36899: // Transporter Malfunction (race mutation to alliance)
- return false;
- }
- break;
- case SPELL_AURA_MOD_SCALE:
- // some spells negative
- switch(spellproto->Id)
- {
- case 36900: // Soul Split: Evil!
- case 36901: // Soul Split: Good
- case 36893: // Transporter Malfunction (decrease size case)
- case 36895: // Transporter Malfunction (increase size case)
- return false;
- }
- break;
- case SPELL_AURA_MECHANIC_IMMUNITY:
- {
- // non-positive immunities
- switch(spellproto->EffectMiscValue[effIndex])
- {
- case MECHANIC_BANDAGE:
- case MECHANIC_SHIELD:
- case MECHANIC_MOUNT:
- case MECHANIC_INVULNERABILITY:
- return false;
- default:
- break;
- }
- } break;
- case SPELL_AURA_ADD_FLAT_MODIFIER: // mods
- case SPELL_AURA_ADD_PCT_MODIFIER:
- {
- // non-positive mods
- switch(spellproto->EffectMiscValue[effIndex])
- {
- case SPELLMOD_COST: // dependent from bas point sign (negative -> positive)
- if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0)
- return false;
- break;
- default:
- break;
- }
- } break;
- case SPELL_AURA_MOD_HEALING_PCT:
- if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
- return false;
- break;
- case SPELL_AURA_MOD_SKILL:
- if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0)
- return false;
- break;
- case SPELL_AURA_FORCE_REACTION:
- if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel)
- return false;
- break;
- default:
- break;
- }
- break;
- }
- default:
- break;
- }
-
- // non-positive targets
- if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex]))
- return false;
-
- // AttributesEx check
- if(spellproto->AttributesEx & (1<<7))
- return false;
-
- // ok, positive
- return true;
-}
-
-bool IsPositiveSpell(uint32 spellId)
-{
- SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId);
- if (!spellproto) return false;
-
- // spells with at least one negative effect are considered negative
- // some self-applied spells have negative effects but in self casting case negative check ignored.
- for (int i = 0; i < 3; i++)
- if (!IsPositiveEffect(spellId, i))
- return false;
- return true;
-}
-
-bool IsSingleTargetSpell(SpellEntry const *spellInfo)
-{
- // all other single target spells have if it has AttributesEx5
- if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL )
- return true;
-
- // TODO - need found Judgements rule
- switch(GetSpellSpecific(spellInfo->Id))
- {
- case SPELL_JUDGEMENT:
- return true;
- }
-
- // single target triggered spell.
- // Not real client side single target spell, but it' not triggered until prev. aura expired.
- // This is allow store it in single target spells list for caster for spell proc checking
- if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals))
- return true;
-
- return false;
-}
-
-bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2)
-{
- // TODO - need better check
- // Equal icon and spellfamily
- if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName &&
- spellInfo1->SpellIconID == spellInfo2->SpellIconID )
- return true;
-
- // TODO - need found Judgements rule
- SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id);
- // spell with single target specific types
- switch(spec1)
- {
- case SPELL_JUDGEMENT:
- if(GetSpellSpecific(spellInfo2->Id) == spec1)
- return true;
- break;
- }
-
- return false;
-}
-
-uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form)
-{
- // talents that learn spells can have stance requirements that need ignore
- // (this requirement only for client-side stance show in talent description)
- if( GetTalentSpellCost(spellInfo->Id) > 0 &&
- (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) )
- return 0;
-
- uint32 stanceMask = (form ? 1 << (form - 1) : 0);
-
- if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance
- return SPELL_FAILED_NOT_SHAPESHIFT;
-
- if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance
- return 0;
-
- bool actAsShifted = false;
- if (form > 0)
- {
- SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
- if (!shapeInfo)
- {
- sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form);
- return 0;
- }
- actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells
- }
-
- if(actAsShifted)
- {
- if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted
- return SPELL_FAILED_NOT_SHAPESHIFT;
- else if (spellInfo->Stances != 0) // needs other shapeshift
- return SPELL_FAILED_ONLY_SHAPESHIFT;
- }
- else
- {
- // needs shapeshift
- if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0)
- return SPELL_FAILED_ONLY_SHAPESHIFT;
- }
-
- return 0;
-}
-
-void SpellMgr::LoadSpellTargetPositions()
-{
- mSpellTargetPositions.clear(); // need for reload case
-
- uint32 count = 0;
-
- // 0 1 2 3 4 5
- QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position");
- if( !result )
- {
-
- barGoLink bar( 1 );
-
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell target coordinates", count );
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- ++count;
-
- uint32 Spell_ID = fields[0].GetUInt32();
-
- SpellTargetPosition st;
-
- st.target_mapId = fields[1].GetUInt32();
- st.target_X = fields[2].GetFloat();
- st.target_Y = fields[3].GetFloat();
- st.target_Z = fields[4].GetFloat();
- st.target_Orientation = fields[5].GetFloat();
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID);
- if(!spellInfo)
- {
- sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID);
- continue;
- }
-
- bool found = false;
- for(int i = 0; i < 3; ++i)
- {
- if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES )
- {
- found = true;
- break;
- }
- }
- if(!found)
- {
- sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID);
- continue;
- }
-
- MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId);
- if(!mapEntry)
- {
- sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId);
- continue;
- }
-
- if(st.target_X==0 && st.target_Y==0 && st.target_Z==0)
- {
- sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID);
- continue;
- }
-
- mSpellTargetPositions[Spell_ID] = st;
-
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell teleport coordinates", count );
-}
-
-void SpellMgr::LoadSpellAffects()
-{
- mSpellAffectMap.clear(); // need for reload case
-
- uint32 count = 0;
-
- // 0 1 2
- QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect");
- if( !result )
- {
-
- barGoLink bar( 1 );
-
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell affect definitions", count );
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint16 entry = fields[0].GetUInt16();
- uint8 effectId = fields[1].GetUInt8();
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
-
- if (!spellInfo)
- {
- sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry);
- continue;
- }
-
- if (effectId >= 3)
- {
- sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId);
- continue;
- }
-
- if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
- spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
- spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
- spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER )
- {
- sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId);
- continue;
- }
-
- uint64 spellAffectMask = fields[2].GetUInt64();
-
- // Spell.dbc have own data for low part of SpellFamilyMask
- if( spellInfo->EffectItemType[effectId])
- {
- if(spellInfo->EffectItemType[effectId] == spellAffectMask)
- {
- sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
- continue;
- }
-
- // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client
- if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask)
- {
- sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId);
- continue;
- }
- }
-
- mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask));
-
- ++count;
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell affect definitions", count );
-
- for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
- {
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
- if (!spellInfo)
- continue;
-
- for (int effectId = 0; effectId < 3; ++effectId)
- {
- if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA ||
- (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER &&
- spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER &&
- spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) )
- continue;
-
- if(spellInfo->EffectItemType[effectId] != 0)
- continue;
-
- if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end())
- continue;
-
- sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId);
- }
- }
-}
-
-bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const
-{
- // false for spellInfo == NULL
- if (!spellInfo)
- return false;
-
- SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId);
- // false for affect_spell == NULL
- if (!affect_spell)
- return false;
-
- // False if spellFamily not equal
- if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName)
- return false;
-
- // If familyFlags == 0
- if (!familyFlags)
- {
- // Get it from spellAffect table
- familyFlags = GetSpellAffectMask(spellId,effectId);
- // false if familyFlags == 0
- if (!familyFlags)
- return false;
- }
-
- // true
- if (familyFlags & spellInfo->SpellFamilyFlags)
- return true;
-
- return false;
-}
-
-void SpellMgr::LoadSpellProcEvents()
-{
- mSpellProcEventMap.clear(); // need for reload case
-
- uint32 count = 0;
-
- // 0 1 2 3 4 5 6 7 8
- QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event");
- if( !result )
- {
-
- barGoLink bar( 1 );
-
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell proc event conditions", count );
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint16 entry = fields[0].GetUInt16();
-
- if (!sSpellStore.LookupEntry(entry))
- {
- sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry);
- continue;
- }
-
- SpellProcEventEntry spe;
-
- spe.schoolMask = fields[1].GetUInt32();
- spe.category = fields[2].GetUInt32();
- spe.skillId = fields[3].GetUInt32();
- spe.spellFamilyName = fields[4].GetUInt32();
- spe.spellFamilyMask = fields[5].GetUInt64();
- spe.procFlags = fields[6].GetUInt32();
- spe.ppmRate = fields[7].GetFloat();
- spe.cooldown = fields[8].GetUInt32();
-
- mSpellProcEventMap[entry] = spe;
-
- ++count;
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell proc event conditions", count );
-
- /*
- // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event)
- for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id)
- {
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(id);
- if (!spellInfo)
- continue;
-
- bool found = false;
- for (int effectId = 0; effectId < 3; ++effectId)
- {
- // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL
- if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL )
- {
- found = true;
- break;
- }
- }
-
- if(!found)
- continue;
-
- if(GetSpellProcEvent(id))
- continue;
-
- sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]);
- }
- */
-}
-
-bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags )
-{
- if((procFlags & spellProcEvent->procFlags) == 0)
- return false;
-
- // Additional checks in case spell cast/hit/crit is the event
- // Check (if set) school, category, skill line, spell talent mask
- if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0))
- return false;
- if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category))
- return false;
- if(spellProcEvent->skillId)
- {
- if (!procSpell)
- return false;
-
- SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id);
- SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id);
-
- bool found = false;
- for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx)
- {
- if(_spell_idx->second->skillId == spellProcEvent->skillId)
- {
- found = true;
- break;
- }
- }
- if (!found)
- return false;
- }
- if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName))
- return false;
- if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0))
- return false;
-
- return true;
-}
-
-void SpellMgr::LoadSpellElixirs()
-{
- mSpellElixirs.clear(); // need for reload case
-
- uint32 count = 0;
-
- // 0 1
- QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir");
- if( !result )
- {
-
- barGoLink bar( 1 );
-
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell elixir definitions", count );
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint16 entry = fields[0].GetUInt16();
- uint8 mask = fields[1].GetUInt8();
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry);
-
- if (!spellInfo)
- {
- sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry);
- continue;
- }
-
- mSpellElixirs[entry] = mask;
-
- ++count;
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell elixir definitions", count );
-}
-
-void SpellMgr::LoadSpellThreats()
-{
- sSpellThreatStore.Free(); // for reload
-
- sSpellThreatStore.Load();
-
- sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount );
- sLog.outString();
-}
-
-bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const
-{
- SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
- if(!spellInfo_1 || !spellInfo_2) return false;
- if(spellInfo_1->Id == spellId_2) return false;
-
- return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2);
-}
-
-bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo)
-{
- if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH)
- return false;
- if(IsProfessionSpell(spellInfo->Id))
- return false;
-
- // All stance spells. if any better way, change it.
- for (int i = 0; i < 3; i++)
- {
- // Paladin aura Spell
- if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN
- && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY)
- return false;
- // Druid form Spell
- if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID
- && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
- && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
- return false;
- // Rogue Stealth
- if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE
- && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA
- && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT)
- return false;
- }
- return true;
-}
-
-bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool isFromTheSameCaster ) const
-{
- SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1);
- SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2);
-
- if(!spellInfo_1 || !spellInfo_2)
- return false;
-
- SpellSpecific spellId_spec_1 = GetSpellSpecific(spellId_1);
- SpellSpecific spellId_spec_2 = GetSpellSpecific(spellId_2);
- if (spellId_spec_1 && spellId_spec_2)
- if (IsSingleFromSpellSpecificPerTarget(spellId_spec_1,spellId_spec_2)
- || (IsSingleFromSpellSpecificPerCaster(spellId_spec_1,spellId_spec_2) && isFromTheSameCaster))
- return true;
-
- if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName)
- return false;
-
- if(!spellInfo_1->SpellFamilyName) // generic spells
- {
- if(!spellInfo_1->SpellIconID
- || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID)
- return false;
- }
-
- //if both elixirs are not battle/guardian/potions/flasks then always stack
- else if ((spellInfo_1->SpellFamilyName == SPELLFAMILY_POTION)
- &&(spellId_spec_1 || spellId_spec_2))
- return false;
-
- else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags)
- return false;
-
- for(uint32 i = 0; i < 3; ++i)
- {
- if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i])
- return false;
- if (spellInfo_1->EffectApplyAuraName[i] || spellInfo_2->EffectApplyAuraName[i])
- {
- if(spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]
- || spellInfo_1->EffectMiscValue[i] != spellInfo_2->EffectMiscValue[i])
- // need itemtype check? need to find an example
- return false;
- else if (!isFromTheSameCaster)
- switch(spellInfo_1->EffectApplyAuraName[i])
- {
- //spells with these auras from different casters will stack
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_PERIODIC_TRIGGER_SPELL:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- case SPELL_AURA_PERIODIC_LEECH:
- //exception for shaman positive totems with these auras
- if ((spellInfo_1->SpellFamilyName != SPELLFAMILY_SHAMAN)
- ||(spellInfo_1->Effect[i]!=SPELL_AURA_MOD_INCREASE_ENERGY))
- return false;
- default:
- break;
- }
- }
- }
- return true;
-}
-
-bool SpellMgr::IsProfessionSpell(uint32 spellId)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo)
- return false;
-
- if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
- return false;
-
- uint32 skill = spellInfo->EffectMiscValue[1];
-
- return IsProfessionSkill(skill);
-}
-
-bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo)
- return false;
-
- if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL)
- return false;
-
- uint32 skill = spellInfo->EffectMiscValue[1];
-
- return IsPrimaryProfessionSkill(skill);
-}
-
-bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const
-{
- return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1;
-}
-
-SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const
-{
- // ignore passive spells
- if(IsPassiveSpell(spellInfo->Id))
- return spellInfo;
-
- bool needRankSelection = false;
- for(int i=0;i<3;i++)
- {
- if( IsPositiveEffect(spellInfo->Id, i) && (
- spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA ||
- spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY
- ) )
- {
- needRankSelection = true;
- break;
- }
- }
-
- // not required
- if(!needRankSelection)
- return spellInfo;
-
- for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId))
- {
- SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId);
- if(!nextSpellInfo)
- break;
-
- // if found appropriate level
- if(playerLevel + 10 >= nextSpellInfo->spellLevel)
- return nextSpellInfo;
-
- // one rank less then
- }
-
- // not found
- return NULL;
-}
-
-void SpellMgr::LoadSpellChains()
-{
- mSpellChains.clear(); // need for reload case
- mSpellChainsNext.clear(); // need for reload case
-
- QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain");
- if(result == NULL)
- {
- barGoLink bar( 1 );
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded 0 spell chain records" );
- sLog.outErrorDb("`spell_chains` table is empty!");
- return;
- }
-
- uint32 count = 0;
-
- barGoLink bar( result->GetRowCount() );
- do
- {
- bar.step();
- Field *fields = result->Fetch();
-
- uint32 spell_id = fields[0].GetUInt32();
-
- SpellChainNode node;
- node.prev = fields[1].GetUInt32();
- node.first = fields[2].GetUInt32();
- node.rank = fields[3].GetUInt8();
- node.req = fields[4].GetUInt32();
-
- if(!sSpellStore.LookupEntry(spell_id))
- {
- sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id);
- continue;
- }
-
- if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev))
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
-
- if(!sSpellStore.LookupEntry(node.first))
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
-
- // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell)
- if( (spell_id == node.first) != (node.rank <= 1) ||
- (spell_id == node.first) != (node.prev == 0) ||
- (node.rank <= 1) != (node.prev == 0) )
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
-
- if(node.req!=0 && !sSpellStore.LookupEntry(node.req))
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
-
- // talents not required data in spell chain for work, but must be checked if present for intergrity
- if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id))
- {
- if(node.rank!=pos->rank+1)
- {
- sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
-
- if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id))
- {
- if(node.first!=talentEntry->RankID[0])
- {
- sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
-
- if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1])
- {
- sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
-
- if(node.req!=talentEntry->DependsOnSpell)
- {
- sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.",
- spell_id,node.prev,node.first,node.rank,node.req);
- continue;
- }
- }
- }
-
- mSpellChains[spell_id] = node;
-
- if(node.prev)
- mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id));
-
- if(node.req)
- mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id));
-
- ++count;
- } while( result->NextRow() );
-
- // additional integrity checks
- for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i)
- {
- if(i->second.prev)
- {
- SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev);
- if(i_prev == mSpellChains.end())
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.",
- i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
- }
- else if( i_prev->second.first != i->second.first )
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
- i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
- i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
- }
- else if( i_prev->second.rank+1 != i->second.rank )
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).",
- i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
- i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req);
- }
- }
-
- if(i->second.req)
- {
- SpellChainMap::iterator i_req = mSpellChains.find(i->second.req);
- if(i_req == mSpellChains.end())
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.",
- i->first,i->second.prev,i->second.first,i->second.rank,i->second.req);
- }
- else if( i_req->second.first == i->second.first )
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).",
- i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
- i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
- }
- else if( i_req->second.req )
- {
- sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).",
- i->first,i->second.prev,i->second.first,i->second.rank,i->second.req,
- i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req);
- }
- }
- }
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell chain records", count );
-}
-
-void SpellMgr::LoadSpellLearnSkills()
-{
- mSpellLearnSkills.clear(); // need for reload case
-
- // search auto-learned skills and add its to map also for use in unlearn spells/talents
- uint32 dbc_count = 0;
- for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
- {
- SpellEntry const* entry = sSpellStore.LookupEntry(spell);
-
- if(!entry)
- continue;
-
- for(int i = 0; i < 3; ++i)
- {
- if(entry->Effect[i]==SPELL_EFFECT_SKILL)
- {
- SpellLearnSkillNode dbc_node;
- dbc_node.skill = entry->EffectMiscValue[i];
- if ( dbc_node.skill != SKILL_RIDING )
- dbc_node.value = 1;
- else
- dbc_node.value = (entry->EffectBasePoints[i]+1)*75;
- dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75;
-
- SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell);
-
- mSpellLearnSkills[spell] = dbc_node;
- ++dbc_count;
- break;
- }
- }
- }
-
- sLog.outString();
- sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count );
-}
-
-void SpellMgr::LoadSpellLearnSpells()
-{
- mSpellLearnSpells.clear(); // need for reload case
-
- QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell");
- if(!result)
- {
- barGoLink bar( 1 );
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded 0 spell learn spells" );
- sLog.outErrorDb("`spell_learn_spell` table is empty!");
- return;
- }
-
- uint32 count = 0;
-
- barGoLink bar( result->GetRowCount() );
- do
- {
- bar.step();
- Field *fields = result->Fetch();
-
- uint32 spell_id = fields[0].GetUInt32();
-
- SpellLearnSpellNode node;
- node.spell = fields[1].GetUInt32();
- node.autoLearned= false;
-
- if(!sSpellStore.LookupEntry(spell_id))
- {
- sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id);
- continue;
- }
-
- if(!sSpellStore.LookupEntry(node.spell))
- {
- sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell);
- continue;
- }
-
- mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node));
-
- ++count;
- } while( result->NextRow() );
-
- delete result;
-
- // search auto-learned spells and add its to map also for use in unlearn spells/talents
- uint32 dbc_count = 0;
- for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell)
- {
- SpellEntry const* entry = sSpellStore.LookupEntry(spell);
-
- if(!entry)
- continue;
-
- for(int i = 0; i < 3; ++i)
- {
- if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL)
- {
- SpellLearnSpellNode dbc_node;
- dbc_node.spell = entry->EffectTriggerSpell[i];
- dbc_node.autoLearned = true;
-
- SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell);
- SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell);
-
- bool found = false;
- for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr)
- {
- if(itr->second.spell == dbc_node.spell)
- {
- sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.",
- spell,dbc_node.spell);
- found = true;
- break;
- }
- }
-
- if(!found) // add new spell-spell pair if not found
- {
- mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node));
- ++dbc_count;
- }
- }
- }
- }
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count );
-}
-
-void SpellMgr::LoadSpellScriptTarget()
-{
- mSpellScriptTarget.clear(); // need for reload case
-
- uint32 count = 0;
-
- QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target");
-
- if(!result)
- {
- barGoLink bar(1);
-
- bar.step();
-
- sLog.outString();
- sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty.");
- return;
- }
-
- barGoLink bar(result->GetRowCount());
-
- do
- {
- Field *fields = result->Fetch();
- bar.step();
-
- uint32 spellId = fields[0].GetUInt32();
- uint32 type = fields[1].GetUInt32();
- uint32 targetEntry = fields[2].GetUInt32();
-
- SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
-
- if(!spellProto)
- {
- sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry);
- continue;
- }
-
- /*bool targetfound = false;
- for(int i = 0; i <3; ++i)
- {
- if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT ||
- spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT ||
- spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES ||
- spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES )
- {
- targetfound = true;
- break;
- }
- }
- if(!targetfound)
- {
- sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry);
- continue;
- }*/
-
- if( type >= MAX_SPELL_TARGET_TYPE )
- {
- sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry);
- continue;
- }
-
- switch(type)
- {
- case SPELL_TARGET_TYPE_GAMEOBJECT:
- {
- if( targetEntry==0 )
- break;
-
- if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry))
- {
- sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry);
- continue;
- }
- break;
- }
- default:
- {
- if( targetEntry==0 )
- {
- sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type);
- continue;
- }
- if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry))
- {
- sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry);
- continue;
- }
- const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry);
-
- if(spellId == 30427 && !cInfo->SkinLootId)
- {
- sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry);
- continue;
- }
- break;
- }
- }
-
- mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry)));
-
- ++count;
- } while (result->NextRow());
-
- delete result;
-
- // Check all spells
- /* Disabled (lot errors at this moment)
- for(uint32 i = 1; i < sSpellStore.nCount; ++i)
- {
- SpellEntry const * spellInfo = sSpellStore.LookupEntry(i);
- if(!spellInfo)
- continue;
-
- bool found = false;
- for(int j=0; j<3; ++j)
- {
- if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT )
- {
- SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id);
- SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id);
- if(lower==upper)
- {
- sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT);
- break; // effects of spell
- }
- }
- }
- }
- */
-
- sLog.outString();
- sLog.outString(">> Loaded %u Spell Script Targets", count);
-}
-
-void SpellMgr::LoadSpellPetAuras()
-{
- mSpellPetAuraMap.clear(); // need for reload case
-
- uint32 count = 0;
-
- // 0 1 2
- QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras");
- if( !result )
- {
-
- barGoLink bar( 1 );
-
- bar.step();
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell pet auras", count );
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- uint16 spell = fields[0].GetUInt16();
- uint16 pet = fields[1].GetUInt16();
- uint16 aura = fields[2].GetUInt16();
-
- SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell);
- if(itr != mSpellPetAuraMap.end())
- {
- itr->second.AddAura(pet, aura);
- }
- else
- {
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
- if (!spellInfo)
- {
- sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell);
- continue;
- }
- int i = 0;
- for(; i < 3; ++i)
- if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA &&
- spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) ||
- spellInfo->Effect[i] == SPELL_EFFECT_DUMMY)
- break;
-
- if(i == 3)
- {
- sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell);
- continue;
- }
-
- SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura);
- if (!spellInfo2)
- {
- sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura);
- continue;
- }
-
- PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]);
- mSpellPetAuraMap[spell] = pa;
- }
-
- ++count;
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u spell pet auras", count );
-}
-
-// set data in core for now
-void SpellMgr::LoadSpellCustomAttr()
-{
- SpellEntry *tempSpell;
- for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i)
- {
- tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i);
- if(!tempSpell)
- continue;
-
- mSpellCustomAttrMap[tempSpell->Id] = 0;
-
- for(uint32 i = 0; i < 3; ++i)
- {
- switch(tempSpell->EffectApplyAuraName[i])
- {
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- case SPELL_AURA_PERIODIC_LEECH:
- mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE;
- break;
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_OBS_MOD_HEALTH:
- mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL;
- break;
- default:
- break;
- }
- }
-
- if(tempSpell->SpellVisual == 3879)
- mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK;
-
- switch(tempSpell->Id)
- {
- case 26029: // dark glare
- case 37433: // spout
- case 43140: case 43215: // flame breath
- mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE;
- break;
- case 24340: case 26558: case 28884: // Meteor
- case 36837: case 38903: case 41276: // Meteor
- case 26789: // Shard of the Fallen Star
- case 31436: // Malevolent Cleave
- case 35181: // Dive Bomb
- case 40810: case 43267: case 43268: // Saber Lash
- case 42384: // Brutal Swipe
- case 45150: // Meteor Slash
- mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE;
- break;
- case 44978: case 45001: case 45002: // Wild Magic
- case 45004: case 45006: case 45010: // Wild Magic
- case 31347: // Doom
- case 41635: // Prayer of Mending
- case 44869: // Spectral Blast
- case 45027: // Revitalize
- case 45976: // Muru Portal Channel
- mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
- tempSpell->MaxAffectedTargets = 1;
- break;
- case 41376: // Spite
- case 39992: // Needle Spine
- mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY;
- tempSpell->MaxAffectedTargets = 3;
- break;
- case 8122: case 8124: case 10888: case 10890: // Psychic Scream
- tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE;
- break;
- default:
- break;
- }
- }
-}
-
-void SpellMgr::LoadSpellLinked()
-{
- mSpellLinkedMap.clear(); // need for reload case
- uint32 count = 0;
-
- // 0 1 2
- QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell");
- if( !result )
- {
- barGoLink bar( 1 );
- bar.step();
- sLog.outString();
- sLog.outString( ">> Loaded %u linked spells", count );
- return;
- }
-
- barGoLink bar( result->GetRowCount() );
-
- do
- {
- Field *fields = result->Fetch();
-
- bar.step();
-
- int32 trigger = fields[0].GetInt32();
- int32 effect = fields[1].GetInt32();
- int32 type = fields[2].GetInt32();
-
- SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger));
- if (!spellInfo)
- {
- sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger));
- continue;
- }
- spellInfo = sSpellStore.LookupEntry(abs(effect));
- if (!spellInfo)
- {
- sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect));
- continue;
- }
-
- if(type) //we will find a better way when more types are needed
- trigger += 1000000;
- mSpellLinkedMap[trigger].push_back(effect);
-
- ++count;
- } while( result->NextRow() );
-
- delete result;
-
- sLog.outString();
- sLog.outString( ">> Loaded %u linked spells", count );
-}
-
-/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc
-bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg)
-{
- // not exist
- if(!spellInfo)
- return false;
-
- bool need_check_reagents = false;
-
- // check effects
- for(int i=0; i<3; ++i)
- {
- switch(spellInfo->Effect[i])
- {
- case 0:
- continue;
-
- // craft spell for crafting non-existed item (break client recipes list show)
- case SPELL_EFFECT_CREATE_ITEM:
- {
- if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] ))
- {
- if(msg)
- {
- if(pl)
- ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
- else
- sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]);
- }
- return false;
- }
-
- need_check_reagents = true;
- break;
- }
- case SPELL_EFFECT_LEARN_SPELL:
- {
- SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]);
- if( !IsSpellValid(spellInfo2,pl,msg) )
- {
- if(msg)
- {
- if(pl)
- ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
- else
- sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]);
- }
- return false;
- }
- break;
- }
- }
- }
-
- if(need_check_reagents)
- {
- for(int j = 0; j < 8; ++j)
- {
- if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] ))
- {
- if(msg)
- {
- if(pl)
- ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
- else
- sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]);
- }
- return false;
- }
- }
- }
-
- return true;
-}
-
-bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id)
-{
- // normal case
- if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id )
- return false;
-
- // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup)
- if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION)
- {
- if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id))
- {
- if(mask & ELIXIR_UNSTABLE_MASK)
- {
- // in the Blade's Edge Mountains Plateaus and Gruul's Lair.
- return zone_id ==3522 || map_id==565;
- }
- if(mask & ELIXIR_SHATTRATH_MASK)
- {
- // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple
- // TODO: and the Sunwell Plateau
- if(zone_id ==3607 || map_id==534 || map_id==564)
- return true;
-
- MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
- if(!mapEntry)
- return false;
-
- return mapEntry->multimap_id==206;
- }
-
- // elixirs not have another limitations
- return true;
- }
- }
-
- // special cases zone check (maps checked by multimap common id)
- switch(spellInfo->Id)
- {
- case 41618:
- case 41620:
- {
- MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
- if(!mapEntry)
- return false;
-
- return mapEntry->multimap_id==206;
- }
-
- case 41617:
- case 41619:
- {
- MapEntry const* mapEntry = sMapStore.LookupEntry(map_id);
- if(!mapEntry)
- return false;
-
- return mapEntry->multimap_id==207;
- }
- // Dragonmaw Illusion
- case 40216:
- case 42016:
- {
- if ( area_id != 3759 && area_id != 3966 && area_id != 3939 )
- return false;
- break;
- }
- }
-
- return true;
-}
-
-void SpellMgr::LoadSkillLineAbilityMap()
-{
- mSkillLineAbilityMap.clear();
-
- uint32 count = 0;
-
- for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++)
- {
- SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i);
- if(!SkillInfo)
- continue;
-
- mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo));
- ++count;
- }
-
- sLog.outString();
- sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count);
-}
-
-DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered)
-{
- // Explicit Diminishing Groups
- switch(spellproto->SpellFamilyName)
- {
- case SPELLFAMILY_MAGE:
- {
- // Polymorph
- if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE)
- return DIMINISHING_POLYMORPH;
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- // Kidney Shot
- if (spellproto->SpellFamilyFlags & 0x00000200000LL)
- return DIMINISHING_KIDNEYSHOT;
- // Blind
- else if (spellproto->SpellFamilyFlags & 0x00001000000LL)
- return DIMINISHING_BLIND_CYCLONE;
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Death Coil
- if (spellproto->SpellFamilyFlags & 0x00000080000LL)
- return DIMINISHING_DEATHCOIL;
- // Fear
- else if (spellproto->SpellFamilyFlags & 0x40840000000LL)
- return DIMINISHING_WARLOCK_FEAR;
- // Curses/etc
- else if (spellproto->SpellFamilyFlags & 0x00080000000LL)
- return DIMINISHING_LIMITONLY;
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- // Cyclone
- if (spellproto->SpellFamilyFlags & 0x02000000000LL)
- return DIMINISHING_BLIND_CYCLONE;
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- // Hamstring - limit duration to 10s in PvP
- if (spellproto->SpellFamilyFlags & 0x00000000002LL)
- return DIMINISHING_LIMITONLY;
- break;
- }
- default:
- break;
- }
-
- // Get by mechanic
- for (uint8 i=0;i<3;++i)
- {
- if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN)
- return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN;
- else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP)
- return DIMINISHING_SLEEP;
- else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT)
- return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT;
- else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR)
- return DIMINISHING_FEAR;
- else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM)
- return DIMINISHING_CHARM;
- else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE)
- return DIMINISHING_SILENCE;
- else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM)
- return DIMINISHING_DISARM;
- else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE)
- return DIMINISHING_FREEZE;
- else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT ||
- spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED)
- return DIMINISHING_KNOCKOUT;
- else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH)
- return DIMINISHING_BANISH;
- }
-
- return DIMINISHING_NONE;
-}
-
-bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group)
-{
- switch(group)
- {
- case DIMINISHING_CONTROL_STUN:
- case DIMINISHING_TRIGGER_STUN:
- case DIMINISHING_KIDNEYSHOT:
- case DIMINISHING_SLEEP:
- case DIMINISHING_CONTROL_ROOT:
- case DIMINISHING_TRIGGER_ROOT:
- case DIMINISHING_FEAR:
- case DIMINISHING_WARLOCK_FEAR:
- case DIMINISHING_CHARM:
- case DIMINISHING_POLYMORPH:
- case DIMINISHING_FREEZE:
- case DIMINISHING_KNOCKOUT:
- case DIMINISHING_BLIND_CYCLONE:
- case DIMINISHING_BANISH:
- case DIMINISHING_LIMITONLY:
- return true;
- }
- return false;
-}
-
-DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group)
-{
- switch(group)
- {
- case DIMINISHING_BLIND_CYCLONE:
- case DIMINISHING_CONTROL_STUN:
- case DIMINISHING_TRIGGER_STUN:
- case DIMINISHING_KIDNEYSHOT:
- return DRTYPE_ALL;
- case DIMINISHING_SLEEP:
- case DIMINISHING_CONTROL_ROOT:
- case DIMINISHING_TRIGGER_ROOT:
- case DIMINISHING_FEAR:
- case DIMINISHING_CHARM:
- case DIMINISHING_POLYMORPH:
- case DIMINISHING_SILENCE:
- case DIMINISHING_DISARM:
- case DIMINISHING_DEATHCOIL:
- case DIMINISHING_FREEZE:
- case DIMINISHING_BANISH:
- case DIMINISHING_WARLOCK_FEAR:
- case DIMINISHING_KNOCKOUT:
- return DRTYPE_PLAYER;
- }
-
- return DRTYPE_NONE;
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "SpellMgr.h" +#include "ObjectMgr.h" +#include "SpellAuraDefines.h" +#include "ProgressBar.h" +#include "Database/DBCStores.h" +#include "World.h" +#include "Chat.h" +#include "Spell.h" + +SpellMgr::SpellMgr() +{ +} + +SpellMgr::~SpellMgr() +{ +} + +SpellMgr& SpellMgr::Instance() +{ + static SpellMgr spellMgr; + return spellMgr; +} + +int32 GetSpellDuration(SpellEntry const *spellInfo) +{ + if(!spellInfo) + return 0; + SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); + if(!du) + return 0; + return (du->Duration[0] == -1) ? -1 : abs(du->Duration[0]); +} + +int32 GetSpellMaxDuration(SpellEntry const *spellInfo) +{ + if(!spellInfo) + return 0; + SpellDurationEntry const *du = sSpellDurationStore.LookupEntry(spellInfo->DurationIndex); + if(!du) + return 0; + return (du->Duration[2] == -1) ? -1 : abs(du->Duration[2]); +} + +uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell) +{ + SpellCastTimesEntry const *spellCastTimeEntry = sSpellCastTimesStore.LookupEntry(spellInfo->CastingTimeIndex); + + // not all spells have cast time index and this is all is pasiive abilities + if(!spellCastTimeEntry) + return 0; + + int32 castTime = spellCastTimeEntry->CastTime; + + if (spell) + { + if(Player* modOwner = spell->GetCaster()->GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CASTING_TIME, castTime, spell); + + if( !(spellInfo->Attributes & (SPELL_ATTR_UNK4|SPELL_ATTR_UNK5)) ) + castTime = int32(castTime * spell->GetCaster()->GetFloatValue(UNIT_MOD_CAST_SPEED)); + else + { + if (spell->IsRangedSpell() && !spell->IsAutoRepeat()) + castTime = int32(castTime * spell->GetCaster()->m_modAttackSpeedPct[RANGED_ATTACK]); + } + } + + if (spellInfo->Attributes & SPELL_ATTR_RANGED && (!spell || !(spell->IsAutoRepeat()))) + castTime += 500; + + return (castTime > 0) ? uint32(castTime) : 0; +} + +bool IsPassiveSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if (!spellInfo) + return false; + return (spellInfo->Attributes & SPELL_ATTR_PASSIVE) != 0; +} + +bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) +{ + SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); + SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); + if(!spellInfo_1 || !spellInfo_2) return false; + if(spellInfo_1->Id == spellId_2) return false; + + if (spellInfo_1->Effect[effIndex_1] != spellInfo_2->Effect[effIndex_2] || + spellInfo_1->EffectItemType[effIndex_1] != spellInfo_2->EffectItemType[effIndex_2] || + spellInfo_1->EffectMiscValue[effIndex_1] != spellInfo_2->EffectMiscValue[effIndex_2] || + spellInfo_1->EffectApplyAuraName[effIndex_1] != spellInfo_2->EffectApplyAuraName[effIndex_2]) + return false; + + return true; +} + +int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2) +{ + SpellEntry const*spellInfo_1 = sSpellStore.LookupEntry(spellId_1); + SpellEntry const*spellInfo_2 = sSpellStore.LookupEntry(spellId_2); + if(!spellInfo_1 || !spellInfo_2) return 0; + if (spellId_1 == spellId_2) return 0; + + int32 diff = spellInfo_1->EffectBasePoints[effIndex_1] - spellInfo_2->EffectBasePoints[effIndex_2]; + if (spellInfo_1->EffectBasePoints[effIndex_1]+1 < 0 && spellInfo_2->EffectBasePoints[effIndex_2]+1 < 0) return -diff; + else return diff; +} + +SpellSpecific GetSpellSpecific(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return SPELL_NORMAL; + + switch(spellInfo->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { + // family flags 18(Molten), 25(Frost/Ice), 28(Mage) + if (spellInfo->SpellFamilyFlags & 0x12040000) + return SPELL_MAGE_ARMOR; + + if ((spellInfo->SpellFamilyFlags & 0x1000000) && spellInfo->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) + return SPELL_MAGE_POLYMORPH; + + break; + } + case SPELLFAMILY_WARRIOR: + { + if (spellInfo->SpellFamilyFlags & 0x00008000010000LL) + return SPELL_POSITIVE_SHOUT; + + break; + } + case SPELLFAMILY_WARLOCK: + { + // only warlock curses have this + if (spellInfo->Dispel == DISPEL_CURSE) + return SPELL_CURSE; + + // family flag 37 (only part spells have family name) + if (spellInfo->SpellFamilyFlags & 0x2000000000LL) + return SPELL_WARLOCK_ARMOR; + + //seed of corruption and corruption + if (spellInfo->SpellFamilyFlags & 0x1000000002LL) + return SPELL_WARLOCK_CORRUPTION; + break; + } + case SPELLFAMILY_HUNTER: + { + // only hunter stings have this + if (spellInfo->Dispel == DISPEL_POISON) + return SPELL_STING; + + break; + } + case SPELLFAMILY_PALADIN: + { + if (IsSealSpell(spellInfo)) + return SPELL_SEAL; + + if (spellInfo->SpellFamilyFlags & 0x10000100LL) + return SPELL_BLESSING; + + if ((spellInfo->SpellFamilyFlags & 0x00000820180400LL) && (spellInfo->AttributesEx3 & 0x200)) + return SPELL_JUDGEMENT; + + for (int i = 0; i < 3; i++) + { + // only paladin auras have this + if (spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY) + return SPELL_AURA; + } + break; + } + case SPELLFAMILY_SHAMAN: + { + if (IsElementalShield(spellInfo)) + return SPELL_ELEMENTAL_SHIELD; + + break; + } + + case SPELLFAMILY_POTION: + return spellmgr.GetSpellElixirSpecific(spellInfo->Id); + } + + // only warlock armor/skin have this (in additional to family cases) + if( spellInfo->SpellVisual == 130 && spellInfo->SpellIconID == 89) + { + return SPELL_WARLOCK_ARMOR; + } + + // only hunter aspects have this (but not all aspects in hunter family) + if( spellInfo->activeIconID == 122 && (GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NATURE) && + (spellInfo->Attributes & 0x50000) != 0 && (spellInfo->Attributes & 0x9000010) == 0) + { + return SPELL_ASPECT; + } + + for(int i = 0; i < 3; i++) + if( spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && ( + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_CREATURES || + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_RESOURCES || + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_TRACK_STEALTHED ) ) + return SPELL_TRACKER; + + // elixirs can have different families, but potion most ofc. + if(SpellSpecific sp = spellmgr.GetSpellElixirSpecific(spellInfo->Id)) + return sp; + + return SPELL_NORMAL; +} + +bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2) +{ + switch(spellSpec1) + { + case SPELL_SEAL: + case SPELL_BLESSING: + case SPELL_AURA: + case SPELL_STING: + case SPELL_CURSE: + case SPELL_ASPECT: + case SPELL_TRACKER: + case SPELL_WARLOCK_ARMOR: + case SPELL_MAGE_ARMOR: + case SPELL_ELEMENTAL_SHIELD: + case SPELL_MAGE_POLYMORPH: + case SPELL_POSITIVE_SHOUT: + case SPELL_JUDGEMENT: + case SPELL_WARLOCK_CORRUPTION: + return spellSpec1==spellSpec2; + case SPELL_BATTLE_ELIXIR: + return spellSpec2==SPELL_BATTLE_ELIXIR + || spellSpec2==SPELL_FLASK_ELIXIR; + case SPELL_GUARDIAN_ELIXIR: + return spellSpec2==SPELL_GUARDIAN_ELIXIR + || spellSpec2==SPELL_FLASK_ELIXIR; + case SPELL_FLASK_ELIXIR: + return spellSpec2==SPELL_BATTLE_ELIXIR + || spellSpec2==SPELL_GUARDIAN_ELIXIR + || spellSpec2==SPELL_FLASK_ELIXIR; + default: + return false; + } +} + +bool IsPositiveTarget(uint32 targetA, uint32 targetB) +{ + // non-positive targets + switch(targetA) + { + case TARGET_CHAIN_DAMAGE: + case TARGET_ALL_ENEMY_IN_AREA: + case TARGET_ALL_ENEMY_IN_AREA_INSTANT: + case TARGET_IN_FRONT_OF_CASTER: + case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: + case TARGET_CURRENT_ENEMY_COORDINATES: + case TARGET_SINGLE_ENEMY: + return false; + case TARGET_ALL_AROUND_CASTER: + return (targetB == TARGET_ALL_PARTY || targetB == TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER); + default: + break; + } + if (targetB) + return IsPositiveTarget(targetB, 0); + return true; +} + +bool IsPositiveEffect(uint32 spellId, uint32 effIndex) +{ + SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); + if (!spellproto) return false; + + switch(spellId) + { + case 23333: // BG spell + case 23335: // BG spell + case 34976: // BG spell + return true; + case 28441: // not positive dummy spell + case 37675: // Chaos Blast + return false; + } + + switch(spellproto->Effect[effIndex]) + { + // always positive effects (check before target checks that provided non-positive result in some case for positive effects) + case SPELL_EFFECT_HEAL: + case SPELL_EFFECT_LEARN_SPELL: + case SPELL_EFFECT_SKILL_STEP: + case SPELL_EFFECT_HEAL_PCT: + case SPELL_EFFECT_ENERGIZE_PCT: + return true; + + // non-positive aura use + case SPELL_EFFECT_APPLY_AURA: + case SPELL_EFFECT_APPLY_AREA_AURA_FRIEND: + { + switch(spellproto->EffectApplyAuraName[effIndex]) + { + case SPELL_AURA_DUMMY: + { + // dummy aura can be positive or negative dependent from casted spell + switch(spellproto->Id) + { + case 13139: // net-o-matic special effect + case 23445: // evil twin + case 38637: // Nether Exhaustion (red) + case 38638: // Nether Exhaustion (green) + case 38639: // Nether Exhaustion (blue) + return false; + default: + break; + } + } break; + case SPELL_AURA_MOD_STAT: + case SPELL_AURA_MOD_DAMAGE_DONE: // dependent from bas point sign (negative -> negative) + case SPELL_AURA_MOD_HEALING_DONE: + { + if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) + return false; + break; + } + case SPELL_AURA_ADD_TARGET_TRIGGER: + return true; + case SPELL_AURA_PERIODIC_TRIGGER_SPELL: + if(spellId != spellproto->EffectTriggerSpell[effIndex]) + { + uint32 spellTriggeredId = spellproto->EffectTriggerSpell[effIndex]; + SpellEntry const *spellTriggeredProto = sSpellStore.LookupEntry(spellTriggeredId); + + if(spellTriggeredProto) + { + // non-positive targets of main spell return early + for(int i = 0; i < 3; ++i) + { + // if non-positive trigger cast targeted to positive target this main cast is non-positive + // this will place this spell auras as debuffs + if(IsPositiveTarget(spellTriggeredProto->EffectImplicitTargetA[effIndex],spellTriggeredProto->EffectImplicitTargetB[effIndex]) && !IsPositiveEffect(spellTriggeredId,i)) + return false; + } + } + } + break; + case SPELL_AURA_PROC_TRIGGER_SPELL: + // many positive auras have negative triggered spells at damage for example and this not make it negative (it can be canceled for example) + break; + case SPELL_AURA_MOD_STUN: //have positive and negative spells, we can't sort its correctly at this moment. + if(effIndex==0 && spellproto->Effect[1]==0 && spellproto->Effect[2]==0) + return false; // but all single stun aura spells is negative + + // Petrification + if(spellproto->Id == 17624) + return false; + break; + case SPELL_AURA_MOD_ROOT: + case SPELL_AURA_MOD_SILENCE: + case SPELL_AURA_GHOST: + case SPELL_AURA_PERIODIC_LEECH: + case SPELL_AURA_MOD_PACIFY_SILENCE: + case SPELL_AURA_MOD_STALKED: + case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + return false; + case SPELL_AURA_PERIODIC_DAMAGE: // used in positive spells also. + // part of negative spell if casted at self (prevent cancel) + if(spellproto->EffectImplicitTargetA[effIndex] == TARGET_SELF) + return false; + break; + case SPELL_AURA_MOD_DECREASE_SPEED: // used in positive spells also + // part of positive spell if casted at self + if(spellproto->EffectImplicitTargetA[effIndex] != TARGET_SELF) + return false; + // but not this if this first effect (don't found batter check) + if(spellproto->Attributes & 0x4000000 && effIndex==0) + return false; + break; + case SPELL_AURA_TRANSFORM: + // some spells negative + switch(spellproto->Id) + { + case 36897: // Transporter Malfunction (race mutation to horde) + case 36899: // Transporter Malfunction (race mutation to alliance) + return false; + } + break; + case SPELL_AURA_MOD_SCALE: + // some spells negative + switch(spellproto->Id) + { + case 36900: // Soul Split: Evil! + case 36901: // Soul Split: Good + case 36893: // Transporter Malfunction (decrease size case) + case 36895: // Transporter Malfunction (increase size case) + return false; + } + break; + case SPELL_AURA_MECHANIC_IMMUNITY: + { + // non-positive immunities + switch(spellproto->EffectMiscValue[effIndex]) + { + case MECHANIC_BANDAGE: + case MECHANIC_SHIELD: + case MECHANIC_MOUNT: + case MECHANIC_INVULNERABILITY: + return false; + default: + break; + } + } break; + case SPELL_AURA_ADD_FLAT_MODIFIER: // mods + case SPELL_AURA_ADD_PCT_MODIFIER: + { + // non-positive mods + switch(spellproto->EffectMiscValue[effIndex]) + { + case SPELLMOD_COST: // dependent from bas point sign (negative -> positive) + if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) > 0) + return false; + break; + default: + break; + } + } break; + case SPELL_AURA_MOD_HEALING_PCT: + if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) + return false; + break; + case SPELL_AURA_MOD_SKILL: + if(spellproto->EffectBasePoints[effIndex]+int32(spellproto->EffectBaseDice[effIndex]) < 0) + return false; + break; + case SPELL_AURA_FORCE_REACTION: + if(spellproto->Id==42792) // Recently Dropped Flag (prevent cancel) + return false; + break; + default: + break; + } + break; + } + default: + break; + } + + // non-positive targets + if(!IsPositiveTarget(spellproto->EffectImplicitTargetA[effIndex],spellproto->EffectImplicitTargetB[effIndex])) + return false; + + // AttributesEx check + if(spellproto->AttributesEx & (1<<7)) + return false; + + // ok, positive + return true; +} + +bool IsPositiveSpell(uint32 spellId) +{ + SpellEntry const *spellproto = sSpellStore.LookupEntry(spellId); + if (!spellproto) return false; + + // spells with at least one negative effect are considered negative + // some self-applied spells have negative effects but in self casting case negative check ignored. + for (int i = 0; i < 3; i++) + if (!IsPositiveEffect(spellId, i)) + return false; + return true; +} + +bool IsSingleTargetSpell(SpellEntry const *spellInfo) +{ + // all other single target spells have if it has AttributesEx5 + if ( spellInfo->AttributesEx5 & SPELL_ATTR_EX5_SINGLE_TARGET_SPELL ) + return true; + + // TODO - need found Judgements rule + switch(GetSpellSpecific(spellInfo->Id)) + { + case SPELL_JUDGEMENT: + return true; + } + + // single target triggered spell. + // Not real client side single target spell, but it' not triggered until prev. aura expired. + // This is allow store it in single target spells list for caster for spell proc checking + if(spellInfo->Id==38324) // Regeneration (triggered by 38299 (HoTs on Heals)) + return true; + + return false; +} + +bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2) +{ + // TODO - need better check + // Equal icon and spellfamily + if( spellInfo1->SpellFamilyName == spellInfo2->SpellFamilyName && + spellInfo1->SpellIconID == spellInfo2->SpellIconID ) + return true; + + // TODO - need found Judgements rule + SpellSpecific spec1 = GetSpellSpecific(spellInfo1->Id); + // spell with single target specific types + switch(spec1) + { + case SPELL_JUDGEMENT: + if(GetSpellSpecific(spellInfo2->Id) == spec1) + return true; + break; + } + + return false; +} + +uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form) +{ + // talents that learn spells can have stance requirements that need ignore + // (this requirement only for client-side stance show in talent description) + if( GetTalentSpellCost(spellInfo->Id) > 0 && + (spellInfo->Effect[0]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[1]==SPELL_EFFECT_LEARN_SPELL || spellInfo->Effect[2]==SPELL_EFFECT_LEARN_SPELL) ) + return 0; + + uint32 stanceMask = (form ? 1 << (form - 1) : 0); + + if (stanceMask & spellInfo->StancesNot) // can explicitly not be casted in this stance + return SPELL_FAILED_NOT_SHAPESHIFT; + + if (stanceMask & spellInfo->Stances) // can explicitly be casted in this stance + return 0; + + bool actAsShifted = false; + if (form > 0) + { + SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form); + if (!shapeInfo) + { + sLog.outError("GetErrorAtShapeshiftedCast: unknown shapeshift %u", form); + return 0; + } + actAsShifted = !(shapeInfo->flags1 & 1); // shapeshift acts as normal form for spells + } + + if(actAsShifted) + { + if (spellInfo->Attributes & SPELL_ATTR_NOT_SHAPESHIFT) // not while shapeshifted + return SPELL_FAILED_NOT_SHAPESHIFT; + else if (spellInfo->Stances != 0) // needs other shapeshift + return SPELL_FAILED_ONLY_SHAPESHIFT; + } + else + { + // needs shapeshift + if(!(spellInfo->AttributesEx2 & SPELL_ATTR_EX2_NOT_NEED_SHAPESHIFT) && spellInfo->Stances != 0) + return SPELL_FAILED_ONLY_SHAPESHIFT; + } + + return 0; +} + +void SpellMgr::LoadSpellTargetPositions() +{ + mSpellTargetPositions.clear(); // need for reload case + + uint32 count = 0; + + // 0 1 2 3 4 5 + QueryResult *result = WorldDatabase.Query("SELECT id, target_map, target_position_x, target_position_y, target_position_z, target_orientation FROM spell_target_position"); + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u spell target coordinates", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + ++count; + + uint32 Spell_ID = fields[0].GetUInt32(); + + SpellTargetPosition st; + + st.target_mapId = fields[1].GetUInt32(); + st.target_X = fields[2].GetFloat(); + st.target_Y = fields[3].GetFloat(); + st.target_Z = fields[4].GetFloat(); + st.target_Orientation = fields[5].GetFloat(); + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(Spell_ID); + if(!spellInfo) + { + sLog.outErrorDb("Spell (ID:%u) listed in `spell_target_position` does not exist.",Spell_ID); + continue; + } + + bool found = false; + for(int i = 0; i < 3; ++i) + { + if( spellInfo->EffectImplicitTargetA[i]==TARGET_TABLE_X_Y_Z_COORDINATES || spellInfo->EffectImplicitTargetB[i]==TARGET_TABLE_X_Y_Z_COORDINATES ) + { + found = true; + break; + } + } + if(!found) + { + sLog.outErrorDb("Spell (Id: %u) listed in `spell_target_position` does not have target TARGET_TABLE_X_Y_Z_COORDINATES (17).",Spell_ID); + continue; + } + + MapEntry const* mapEntry = sMapStore.LookupEntry(st.target_mapId); + if(!mapEntry) + { + sLog.outErrorDb("Spell (ID:%u) target map (ID: %u) does not exist in `Map.dbc`.",Spell_ID,st.target_mapId); + continue; + } + + if(st.target_X==0 && st.target_Y==0 && st.target_Z==0) + { + sLog.outErrorDb("Spell (ID:%u) target coordinates not provided.",Spell_ID); + continue; + } + + mSpellTargetPositions[Spell_ID] = st; + + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u spell teleport coordinates", count ); +} + +void SpellMgr::LoadSpellAffects() +{ + mSpellAffectMap.clear(); // need for reload case + + uint32 count = 0; + + // 0 1 2 + QueryResult *result = WorldDatabase.Query("SELECT entry, effectId, SpellFamilyMask FROM spell_affect"); + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u spell affect definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + uint16 entry = fields[0].GetUInt16(); + uint8 effectId = fields[1].GetUInt8(); + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); + + if (!spellInfo) + { + sLog.outErrorDb("Spell %u listed in `spell_affect` does not exist", entry); + continue; + } + + if (effectId >= 3) + { + sLog.outErrorDb("Spell %u listed in `spell_affect` have invalid effect index (%u)", entry,effectId); + continue; + } + + if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || + spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && + spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && + spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER ) + { + sLog.outErrorDb("Spell %u listed in `spell_affect` have not SPELL_AURA_ADD_FLAT_MODIFIER (%u) or SPELL_AURA_ADD_PCT_MODIFIER (%u) or SPELL_AURA_ADD_TARGET_TRIGGER (%u) for effect index (%u)", entry,SPELL_AURA_ADD_FLAT_MODIFIER,SPELL_AURA_ADD_PCT_MODIFIER,SPELL_AURA_ADD_TARGET_TRIGGER,effectId); + continue; + } + + uint64 spellAffectMask = fields[2].GetUInt64(); + + // Spell.dbc have own data for low part of SpellFamilyMask + if( spellInfo->EffectItemType[effectId]) + { + if(spellInfo->EffectItemType[effectId] == spellAffectMask) + { + sLog.outErrorDb("Spell %u listed in `spell_affect` have redundant (same with EffectItemType%d) data for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); + continue; + } + + // 24429 have wrong data in EffectItemType and overwrites by DB, possible bug in client + if(spellInfo->Id!=24429 && spellInfo->EffectItemType[effectId] != spellAffectMask) + { + sLog.outErrorDb("Spell %u listed in `spell_affect` have different low part from EffectItemType%d for effect index (%u) and not needed, skipped.", entry,effectId+1,effectId); + continue; + } + } + + mSpellAffectMap.insert(SpellAffectMap::value_type((entry<<8) + effectId,spellAffectMask)); + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u spell affect definitions", count ); + + for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); + if (!spellInfo) + continue; + + for (int effectId = 0; effectId < 3; ++effectId) + { + if( spellInfo->Effect[effectId] != SPELL_EFFECT_APPLY_AURA || + (spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_FLAT_MODIFIER && + spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_PCT_MODIFIER && + spellInfo->EffectApplyAuraName[effectId] != SPELL_AURA_ADD_TARGET_TRIGGER) ) + continue; + + if(spellInfo->EffectItemType[effectId] != 0) + continue; + + if(mSpellAffectMap.find((id<<8) + effectId) != mSpellAffectMap.end()) + continue; + + sLog.outErrorDb("Spell %u (%s) misses spell_affect for effect %u",id,spellInfo->SpellName[sWorld.GetDefaultDbcLocale()], effectId); + } + } +} + +bool SpellMgr::IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const +{ + // false for spellInfo == NULL + if (!spellInfo) + return false; + + SpellEntry const *affect_spell = sSpellStore.LookupEntry(spellId); + // false for affect_spell == NULL + if (!affect_spell) + return false; + + // False if spellFamily not equal + if (affect_spell->SpellFamilyName != spellInfo->SpellFamilyName) + return false; + + // If familyFlags == 0 + if (!familyFlags) + { + // Get it from spellAffect table + familyFlags = GetSpellAffectMask(spellId,effectId); + // false if familyFlags == 0 + if (!familyFlags) + return false; + } + + // true + if (familyFlags & spellInfo->SpellFamilyFlags) + return true; + + return false; +} + +void SpellMgr::LoadSpellProcEvents() +{ + mSpellProcEventMap.clear(); // need for reload case + + uint32 count = 0; + + // 0 1 2 3 4 5 6 7 8 + QueryResult *result = WorldDatabase.Query("SELECT entry, SchoolMask, Category, SkillID, SpellFamilyName, SpellFamilyMask, procFlags, ppmRate, cooldown FROM spell_proc_event"); + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u spell proc event conditions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + uint16 entry = fields[0].GetUInt16(); + + if (!sSpellStore.LookupEntry(entry)) + { + sLog.outErrorDb("Spell %u listed in `spell_proc_event` does not exist", entry); + continue; + } + + SpellProcEventEntry spe; + + spe.schoolMask = fields[1].GetUInt32(); + spe.category = fields[2].GetUInt32(); + spe.skillId = fields[3].GetUInt32(); + spe.spellFamilyName = fields[4].GetUInt32(); + spe.spellFamilyMask = fields[5].GetUInt64(); + spe.procFlags = fields[6].GetUInt32(); + spe.ppmRate = fields[7].GetFloat(); + spe.cooldown = fields[8].GetUInt32(); + + mSpellProcEventMap[entry] = spe; + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u spell proc event conditions", count ); + + /* + // Commented for now, as it still produces many errors (still quite many spells miss spell_proc_event) + for (uint32 id = 0; id < sSpellStore.GetNumRows(); ++id) + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(id); + if (!spellInfo) + continue; + + bool found = false; + for (int effectId = 0; effectId < 3; ++effectId) + { + // at this moment check only SPELL_AURA_PROC_TRIGGER_SPELL + if( spellInfo->EffectApplyAuraName[effectId] == SPELL_AURA_PROC_TRIGGER_SPELL ) + { + found = true; + break; + } + } + + if(!found) + continue; + + if(GetSpellProcEvent(id)) + continue; + + sLog.outErrorDb("Spell %u (%s) misses spell_proc_event",id,spellInfo->SpellName[sWorld.GetDBClang()]); + } + */ +} + +bool SpellMgr::IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ) +{ + if((procFlags & spellProcEvent->procFlags) == 0) + return false; + + // Additional checks in case spell cast/hit/crit is the event + // Check (if set) school, category, skill line, spell talent mask + if(spellProcEvent->schoolMask && (!procSpell || (GetSpellSchoolMask(procSpell) & spellProcEvent->schoolMask) == 0)) + return false; + if(spellProcEvent->category && (!procSpell || procSpell->Category != spellProcEvent->category)) + return false; + if(spellProcEvent->skillId) + { + if (!procSpell) + return false; + + SkillLineAbilityMap::const_iterator lower = spellmgr.GetBeginSkillLineAbilityMap(procSpell->Id); + SkillLineAbilityMap::const_iterator upper = spellmgr.GetEndSkillLineAbilityMap(procSpell->Id); + + bool found = false; + for(SkillLineAbilityMap::const_iterator _spell_idx = lower; _spell_idx != upper; ++_spell_idx) + { + if(_spell_idx->second->skillId == spellProcEvent->skillId) + { + found = true; + break; + } + } + if (!found) + return false; + } + if(spellProcEvent->spellFamilyName && (!procSpell || spellProcEvent->spellFamilyName != procSpell->SpellFamilyName)) + return false; + if(spellProcEvent->spellFamilyMask && (!procSpell || (spellProcEvent->spellFamilyMask & procSpell->SpellFamilyFlags) == 0)) + return false; + + return true; +} + +void SpellMgr::LoadSpellElixirs() +{ + mSpellElixirs.clear(); // need for reload case + + uint32 count = 0; + + // 0 1 + QueryResult *result = WorldDatabase.Query("SELECT entry, mask FROM spell_elixir"); + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u spell elixir definitions", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + uint16 entry = fields[0].GetUInt16(); + uint8 mask = fields[1].GetUInt8(); + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(entry); + + if (!spellInfo) + { + sLog.outErrorDb("Spell %u listed in `spell_elixir` does not exist", entry); + continue; + } + + mSpellElixirs[entry] = mask; + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u spell elixir definitions", count ); +} + +void SpellMgr::LoadSpellThreats() +{ + sSpellThreatStore.Free(); // for reload + + sSpellThreatStore.Load(); + + sLog.outString( ">> Loaded %u aggro generating spells", sSpellThreatStore.RecordCount ); + sLog.outString(); +} + +bool SpellMgr::IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const +{ + SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); + if(!spellInfo_1 || !spellInfo_2) return false; + if(spellInfo_1->Id == spellId_2) return false; + + return GetFirstSpellInChain(spellInfo_1->Id)==GetFirstSpellInChain(spellId_2); +} + +bool SpellMgr::canStackSpellRanks(SpellEntry const *spellInfo) +{ + if(spellInfo->powerType != POWER_MANA && spellInfo->powerType != POWER_HEALTH) + return false; + if(IsProfessionSpell(spellInfo->Id)) + return false; + + // All stance spells. if any better way, change it. + for (int i = 0; i < 3; i++) + { + // Paladin aura Spell + if(spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN + && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AREA_AURA_PARTY) + return false; + // Druid form Spell + if(spellInfo->SpellFamilyName == SPELLFAMILY_DRUID + && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA + && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) + return false; + // Rogue Stealth + if(spellInfo->SpellFamilyName == SPELLFAMILY_ROGUE + && spellInfo->Effect[i]==SPELL_EFFECT_APPLY_AURA + && spellInfo->EffectApplyAuraName[i] == SPELL_AURA_MOD_SHAPESHIFT) + return false; + } + return true; +} + +bool SpellMgr::IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const +{ + if(spellId_1 == spellId_2) // auras due to the same spell + return false; + + SpellEntry const *spellInfo_1 = sSpellStore.LookupEntry(spellId_1); + SpellEntry const *spellInfo_2 = sSpellStore.LookupEntry(spellId_2); + + if(!spellInfo_1 || !spellInfo_2) + return false; + + if(spellInfo_1->SpellFamilyName != spellInfo_2->SpellFamilyName) + return false; + + if(!spellInfo_1->SpellFamilyName) // generic spells + { + if(!spellInfo_1->SpellIconID + || spellInfo_1->SpellIconID != spellInfo_2->SpellIconID) + return false; + } + else if (spellInfo_1->SpellFamilyFlags != spellInfo_2->SpellFamilyFlags) + return false; + + for(uint32 i = 0; i < 3; ++i) + if(spellInfo_1->Effect[i] != spellInfo_2->Effect[i] + || spellInfo_1->EffectApplyAuraName[i] != spellInfo_2->EffectApplyAuraName[i]) + return false; + + return true; +} + +bool SpellMgr::IsProfessionSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return false; + + if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) + return false; + + uint32 skill = spellInfo->EffectMiscValue[1]; + + return IsProfessionSkill(skill); +} + +bool SpellMgr::IsPrimaryProfessionSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return false; + + if(spellInfo->Effect[1] != SPELL_EFFECT_SKILL) + return false; + + uint32 skill = spellInfo->EffectMiscValue[1]; + + return IsPrimaryProfessionSkill(skill); +} + +bool SpellMgr::IsPrimaryProfessionFirstRankSpell(uint32 spellId) const +{ + return IsPrimaryProfessionSpell(spellId) && GetSpellRank(spellId)==1; +} + +SpellEntry const* SpellMgr::SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const +{ + // ignore passive spells + if(IsPassiveSpell(spellInfo->Id)) + return spellInfo; + + bool needRankSelection = false; + for(int i=0;i<3;i++) + { + if( IsPositiveEffect(spellInfo->Id, i) && ( + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA || + spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AREA_AURA_PARTY + ) ) + { + needRankSelection = true; + break; + } + } + + // not required + if(!needRankSelection) + return spellInfo; + + for(uint32 nextSpellId = spellInfo->Id; nextSpellId != 0; nextSpellId = GetPrevSpellInChain(nextSpellId)) + { + SpellEntry const *nextSpellInfo = sSpellStore.LookupEntry(nextSpellId); + if(!nextSpellInfo) + break; + + // if found appropriate level + if(playerLevel + 10 >= nextSpellInfo->spellLevel) + return nextSpellInfo; + + // one rank less then + } + + // not found + return NULL; +} + +void SpellMgr::LoadSpellChains() +{ + mSpellChains.clear(); // need for reload case + mSpellChainsNext.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query("SELECT spell_id, prev_spell, first_spell, rank, req_spell FROM spell_chain"); + if(result == NULL) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded 0 spell chain records" ); + sLog.outErrorDb("`spell_chains` table is empty!"); + return; + } + + uint32 count = 0; + + barGoLink bar( result->GetRowCount() ); + do + { + bar.step(); + Field *fields = result->Fetch(); + + uint32 spell_id = fields[0].GetUInt32(); + + SpellChainNode node; + node.prev = fields[1].GetUInt32(); + node.first = fields[2].GetUInt32(); + node.rank = fields[3].GetUInt8(); + node.req = fields[4].GetUInt32(); + + if(!sSpellStore.LookupEntry(spell_id)) + { + sLog.outErrorDb("Spell %u listed in `spell_chain` does not exist",spell_id); + continue; + } + + if(node.prev!=0 && !sSpellStore.LookupEntry(node.prev)) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existed previous rank spell.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + + if(!sSpellStore.LookupEntry(node.first)) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing first rank spell.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + + // check basic spell chain data integrity (note: rank can be equal 0 or 1 for first/single spell) + if( (spell_id == node.first) != (node.rank <= 1) || + (spell_id == node.first) != (node.prev == 0) || + (node.rank <= 1) != (node.prev == 0) ) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not compatible chain data.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + + if(node.req!=0 && !sSpellStore.LookupEntry(node.req)) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not existing required spell.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + + // talents not required data in spell chain for work, but must be checked if present for intergrity + if(TalentSpellPos const* pos = GetTalentSpellPos(spell_id)) + { + if(node.rank!=pos->rank+1) + { + sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong rank.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + + if(TalentEntry const* talentEntry = sTalentStore.LookupEntry(pos->talent_id)) + { + if(node.first!=talentEntry->RankID[0]) + { + sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong first rank spell.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + + if(node.rank > 1 && node.prev != talentEntry->RankID[node.rank-1-1]) + { + sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong prev rank spell.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + + if(node.req!=talentEntry->DependsOnSpell) + { + sLog.outErrorDb("Talent %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has wrong required spell.", + spell_id,node.prev,node.first,node.rank,node.req); + continue; + } + } + } + + mSpellChains[spell_id] = node; + + if(node.prev) + mSpellChainsNext.insert(SpellChainMapNext::value_type(node.prev,spell_id)); + + if(node.req) + mSpellChainsNext.insert(SpellChainMapNext::value_type(node.req,spell_id)); + + ++count; + } while( result->NextRow() ); + + // additional integrity checks + for(SpellChainMap::iterator i = mSpellChains.begin(); i != mSpellChains.end(); ++i) + { + if(i->second.prev) + { + SpellChainMap::iterator i_prev = mSpellChains.find(i->second.prev); + if(i_prev == mSpellChains.end()) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found previous rank spell in table.", + i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); + } + else if( i_prev->second.first != i->second.first ) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different first spell in chain compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", + i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, + i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); + } + else if( i_prev->second.rank+1 != i->second.rank ) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has different rank compared to previous rank spell (prev: %u, first: %u, rank: %d, req: %u).", + i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, + i_prev->second.prev,i_prev->second.first,i_prev->second.rank,i_prev->second.req); + } + } + + if(i->second.req) + { + SpellChainMap::iterator i_req = mSpellChains.find(i->second.req); + if(i_req == mSpellChains.end()) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has not found required rank spell in table.", + i->first,i->second.prev,i->second.first,i->second.rank,i->second.req); + } + else if( i_req->second.first == i->second.first ) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell from same spell chain (prev: %u, first: %u, rank: %d, req: %u).", + i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, + i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); + } + else if( i_req->second.req ) + { + sLog.outErrorDb("Spell %u (prev: %u, first: %u, rank: %d, req: %u) listed in `spell_chain` has required rank spell with required spell (prev: %u, first: %u, rank: %d, req: %u).", + i->first,i->second.prev,i->second.first,i->second.rank,i->second.req, + i_req->second.prev,i_req->second.first,i_req->second.rank,i_req->second.req); + } + } + } + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u spell chain records", count ); +} + +void SpellMgr::LoadSpellLearnSkills() +{ + mSpellLearnSkills.clear(); // need for reload case + + // search auto-learned skills and add its to map also for use in unlearn spells/talents + uint32 dbc_count = 0; + for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) + { + SpellEntry const* entry = sSpellStore.LookupEntry(spell); + + if(!entry) + continue; + + for(int i = 0; i < 3; ++i) + { + if(entry->Effect[i]==SPELL_EFFECT_SKILL) + { + SpellLearnSkillNode dbc_node; + dbc_node.skill = entry->EffectMiscValue[i]; + if ( dbc_node.skill != SKILL_RIDING ) + dbc_node.value = 1; + else + dbc_node.value = (entry->EffectBasePoints[i]+1)*75; + dbc_node.maxvalue = (entry->EffectBasePoints[i]+1)*75; + + SpellLearnSkillNode const* db_node = GetSpellLearnSkill(spell); + + mSpellLearnSkills[spell] = dbc_node; + ++dbc_count; + break; + } + } + } + + sLog.outString(); + sLog.outString( ">> Loaded %u Spell Learn Skills from DBC", dbc_count ); +} + +void SpellMgr::LoadSpellLearnSpells() +{ + mSpellLearnSpells.clear(); // need for reload case + + QueryResult *result = WorldDatabase.Query("SELECT entry, SpellID FROM spell_learn_spell"); + if(!result) + { + barGoLink bar( 1 ); + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded 0 spell learn spells" ); + sLog.outErrorDb("`spell_learn_spell` table is empty!"); + return; + } + + uint32 count = 0; + + barGoLink bar( result->GetRowCount() ); + do + { + bar.step(); + Field *fields = result->Fetch(); + + uint32 spell_id = fields[0].GetUInt32(); + + SpellLearnSpellNode node; + node.spell = fields[1].GetUInt32(); + node.autoLearned= false; + + if(!sSpellStore.LookupEntry(spell_id)) + { + sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",spell_id); + continue; + } + + if(!sSpellStore.LookupEntry(node.spell)) + { + sLog.outErrorDb("Spell %u listed in `spell_learn_spell` does not exist",node.spell); + continue; + } + + mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell_id,node)); + + ++count; + } while( result->NextRow() ); + + delete result; + + // search auto-learned spells and add its to map also for use in unlearn spells/talents + uint32 dbc_count = 0; + for(uint32 spell = 0; spell < sSpellStore.GetNumRows(); ++spell) + { + SpellEntry const* entry = sSpellStore.LookupEntry(spell); + + if(!entry) + continue; + + for(int i = 0; i < 3; ++i) + { + if(entry->Effect[i]==SPELL_EFFECT_LEARN_SPELL) + { + SpellLearnSpellNode dbc_node; + dbc_node.spell = entry->EffectTriggerSpell[i]; + dbc_node.autoLearned = true; + + SpellLearnSpellMap::const_iterator db_node_begin = GetBeginSpellLearnSpell(spell); + SpellLearnSpellMap::const_iterator db_node_end = GetEndSpellLearnSpell(spell); + + bool found = false; + for(SpellLearnSpellMap::const_iterator itr = db_node_begin; itr != db_node_end; ++itr) + { + if(itr->second.spell == dbc_node.spell) + { + sLog.outErrorDb("Spell %u auto-learn spell %u in spell.dbc then the record in `spell_learn_spell` is redundant, please fix DB.", + spell,dbc_node.spell); + found = true; + break; + } + } + + if(!found) // add new spell-spell pair if not found + { + mSpellLearnSpells.insert(SpellLearnSpellMap::value_type(spell,dbc_node)); + ++dbc_count; + } + } + } + } + + sLog.outString(); + sLog.outString( ">> Loaded %u spell learn spells + %u found in DBC", count, dbc_count ); +} + +void SpellMgr::LoadSpellScriptTarget() +{ + mSpellScriptTarget.clear(); // need for reload case + + uint32 count = 0; + + QueryResult *result = WorldDatabase.Query("SELECT entry,type,targetEntry FROM spell_script_target"); + + if(!result) + { + barGoLink bar(1); + + bar.step(); + + sLog.outString(); + sLog.outErrorDb(">> Loaded 0 SpellScriptTarget. DB table `spell_script_target` is empty."); + return; + } + + barGoLink bar(result->GetRowCount()); + + do + { + Field *fields = result->Fetch(); + bar.step(); + + uint32 spellId = fields[0].GetUInt32(); + uint32 type = fields[1].GetUInt32(); + uint32 targetEntry = fields[2].GetUInt32(); + + SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); + + if(!spellProto) + { + sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not exist.",spellId,targetEntry); + continue; + } + + /*bool targetfound = false; + for(int i = 0; i <3; ++i) + { + if( spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT || + spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT || + spellProto->EffectImplicitTargetA[i]==TARGET_SCRIPT_COORDINATES || + spellProto->EffectImplicitTargetB[i]==TARGET_SCRIPT_COORDINATES ) + { + targetfound = true; + break; + } + } + if(!targetfound) + { + sLog.outErrorDb("Table `spell_script_target`: spellId %u listed for TargetEntry %u does not have any implicit target TARGET_SCRIPT(38) or TARGET_SCRIPT_COORDINATES (46).",spellId,targetEntry); + continue; + }*/ + + if( type >= MAX_SPELL_TARGET_TYPE ) + { + sLog.outErrorDb("Table `spell_script_target`: target type %u for TargetEntry %u is incorrect.",type,targetEntry); + continue; + } + + switch(type) + { + case SPELL_TARGET_TYPE_GAMEOBJECT: + { + if( targetEntry==0 ) + break; + + if(!sGOStorage.LookupEntry<GameObjectInfo>(targetEntry)) + { + sLog.outErrorDb("Table `spell_script_target`: gameobject template entry %u does not exist.",targetEntry); + continue; + } + break; + } + default: + { + if( targetEntry==0 ) + { + sLog.outErrorDb("Table `spell_script_target`: target entry == 0 for not GO target type (%u).",type); + continue; + } + if(!sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry)) + { + sLog.outErrorDb("Table `spell_script_target`: creature template entry %u does not exist.",targetEntry); + continue; + } + const CreatureInfo* cInfo = sCreatureStorage.LookupEntry<CreatureInfo>(targetEntry); + + if(spellId == 30427 && !cInfo->SkinLootId) + { + sLog.outErrorDb("Table `spell_script_target` has creature %u as a target of spellid 30427, but this creature has no skinlootid. Gas extraction will not work!", cInfo->Entry); + continue; + } + break; + } + } + + mSpellScriptTarget.insert(SpellScriptTarget::value_type(spellId,SpellTargetEntry(SpellTargetType(type),targetEntry))); + + ++count; + } while (result->NextRow()); + + delete result; + + // Check all spells + /* Disabled (lot errors at this moment) + for(uint32 i = 1; i < sSpellStore.nCount; ++i) + { + SpellEntry const * spellInfo = sSpellStore.LookupEntry(i); + if(!spellInfo) + continue; + + bool found = false; + for(int j=0; j<3; ++j) + { + if( spellInfo->EffectImplicitTargetA[j] == TARGET_SCRIPT || spellInfo->EffectImplicitTargetA[j] != TARGET_SELF && spellInfo->EffectImplicitTargetB[j] == TARGET_SCRIPT ) + { + SpellScriptTarget::const_iterator lower = spellmgr.GetBeginSpellScriptTarget(spellInfo->Id); + SpellScriptTarget::const_iterator upper = spellmgr.GetEndSpellScriptTarget(spellInfo->Id); + if(lower==upper) + { + sLog.outErrorDb("Spell (ID: %u) has effect EffectImplicitTargetA/EffectImplicitTargetB = %u (TARGET_SCRIPT), but does not have record in `spell_script_target`",spellInfo->Id,TARGET_SCRIPT); + break; // effects of spell + } + } + } + } + */ + + sLog.outString(); + sLog.outString(">> Loaded %u Spell Script Targets", count); +} + +void SpellMgr::LoadSpellPetAuras() +{ + mSpellPetAuraMap.clear(); // need for reload case + + uint32 count = 0; + + // 0 1 2 + QueryResult *result = WorldDatabase.Query("SELECT spell, pet, aura FROM spell_pet_auras"); + if( !result ) + { + + barGoLink bar( 1 ); + + bar.step(); + + sLog.outString(); + sLog.outString( ">> Loaded %u spell pet auras", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + uint16 spell = fields[0].GetUInt16(); + uint16 pet = fields[1].GetUInt16(); + uint16 aura = fields[2].GetUInt16(); + + SpellPetAuraMap::iterator itr = mSpellPetAuraMap.find(spell); + if(itr != mSpellPetAuraMap.end()) + { + itr->second.AddAura(pet, aura); + } + else + { + SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell); + if (!spellInfo) + { + sLog.outErrorDb("Spell %u listed in `spell_pet_auras` does not exist", spell); + continue; + } + int i = 0; + for(; i < 3; ++i) + if((spellInfo->Effect[i] == SPELL_EFFECT_APPLY_AURA && + spellInfo->EffectApplyAuraName[i] == SPELL_AURA_DUMMY) || + spellInfo->Effect[i] == SPELL_EFFECT_DUMMY) + break; + + if(i == 3) + { + sLog.outError("Spell %u listed in `spell_pet_auras` does not have dummy aura or dummy effect", spell); + continue; + } + + SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(aura); + if (!spellInfo2) + { + sLog.outErrorDb("Aura %u listed in `spell_pet_auras` does not exist", aura); + continue; + } + + PetAura pa(pet, aura, spellInfo->EffectImplicitTargetA[i] == TARGET_PET, spellInfo->EffectBasePoints[i] + spellInfo->EffectBaseDice[i]); + mSpellPetAuraMap[spell] = pa; + } + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u spell pet auras", count ); +} + +// set data in core for now +void SpellMgr::LoadSpellCustomAttr() +{ + SpellEntry *tempSpell; + for(uint32 i = 0; i < GetSpellStore()->GetNumRows(); ++i) + { + tempSpell = (SpellEntry*)GetSpellStore()->LookupEntry(i); + if(!tempSpell) + continue; + + mSpellCustomAttrMap[tempSpell->Id] = 0; + + for(uint32 i = 0; i < 3; ++i) + { + switch(tempSpell->EffectApplyAuraName[i]) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + case SPELL_AURA_PERIODIC_LEECH: + mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_DAMAGE; + break; + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_OBS_MOD_HEALTH: + mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_EFFECT_HEAL; + break; + default: + break; + } + } + + if(tempSpell->SpellVisual == 3879) + mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_BACK; + + switch(tempSpell->Id) + { + case 26029: // dark glare + case 37433: // spout + case 43140: case 43215: // flame breath + mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_CONE_LINE; + break; + case 24340: case 26558: case 28884: // Meteor + case 36837: case 38903: case 41276: // Meteor + case 26789: // Shard of the Fallen Star + case 31436: // Malevolent Cleave + case 35181: // Dive Bomb + case 40810: case 43267: case 43268: // Saber Lash + case 42384: // Brutal Swipe + case 45150: // Meteor Slash + mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_SHARE_DAMAGE; + break; + case 44978: case 45001: case 45002: // Wild Magic + case 45004: case 45006: case 45010: // Wild Magic + case 31347: // Doom + case 41635: // Prayer of Mending + case 44869: // Spectral Blast + case 45027: // Revitalize + case 45976: // Muru Portal Channel + mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; + tempSpell->MaxAffectedTargets = 1; + break; + case 41376: // Spite + case 39992: // Needle Spine + mSpellCustomAttrMap[tempSpell->Id] |= SPELL_ATTR_CU_PLAYERS_ONLY; + tempSpell->MaxAffectedTargets = 3; + break; + case 8122: case 8124: case 10888: case 10890: // Psychic Scream + tempSpell->Attributes |= SPELL_ATTR_BREAKABLE_BY_DAMAGE; + break; + default: + break; + } + } +} + +void SpellMgr::LoadSpellLinked() +{ + mSpellLinkedMap.clear(); // need for reload case + uint32 count = 0; + + // 0 1 2 + QueryResult *result = WorldDatabase.Query("SELECT spell_trigger, spell_effect, type FROM spell_linked_spell"); + if( !result ) + { + barGoLink bar( 1 ); + bar.step(); + sLog.outString(); + sLog.outString( ">> Loaded %u linked spells", count ); + return; + } + + barGoLink bar( result->GetRowCount() ); + + do + { + Field *fields = result->Fetch(); + + bar.step(); + + int32 trigger = fields[0].GetInt32(); + int32 effect = fields[1].GetInt32(); + int32 type = fields[2].GetInt32(); + + SpellEntry const* spellInfo = sSpellStore.LookupEntry(abs(trigger)); + if (!spellInfo) + { + sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(trigger)); + continue; + } + spellInfo = sSpellStore.LookupEntry(abs(effect)); + if (!spellInfo) + { + sLog.outErrorDb("Spell %u listed in `spell_linked_spell` does not exist", abs(effect)); + continue; + } + + if(type) //we will find a better way when more types are needed + trigger += 1000000; + mSpellLinkedMap[trigger].push_back(effect); + + ++count; + } while( result->NextRow() ); + + delete result; + + sLog.outString(); + sLog.outString( ">> Loaded %u linked spells", count ); +} + +/// Some checks for spells, to prevent adding depricated/broken spells for trainers, spell book, etc +bool SpellMgr::IsSpellValid(SpellEntry const* spellInfo, Player* pl, bool msg) +{ + // not exist + if(!spellInfo) + return false; + + bool need_check_reagents = false; + + // check effects + for(int i=0; i<3; ++i) + { + switch(spellInfo->Effect[i]) + { + case 0: + continue; + + // craft spell for crafting non-existed item (break client recipes list show) + case SPELL_EFFECT_CREATE_ITEM: + { + if(!ObjectMgr::GetItemPrototype( spellInfo->EffectItemType[i] )) + { + if(msg) + { + if(pl) + ChatHandler(pl).PSendSysMessage("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); + else + sLog.outErrorDb("Craft spell %u create not-exist in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->EffectItemType[i]); + } + return false; + } + + need_check_reagents = true; + break; + } + case SPELL_EFFECT_LEARN_SPELL: + { + SpellEntry const* spellInfo2 = sSpellStore.LookupEntry(spellInfo->EffectTriggerSpell[0]); + if( !IsSpellValid(spellInfo2,pl,msg) ) + { + if(msg) + { + if(pl) + ChatHandler(pl).PSendSysMessage("Spell %u learn to broken spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); + else + sLog.outErrorDb("Spell %u learn to invalid spell %u, and then...",spellInfo->Id,spellInfo->EffectTriggerSpell[0]); + } + return false; + } + break; + } + } + } + + if(need_check_reagents) + { + for(int j = 0; j < 8; ++j) + { + if(spellInfo->Reagent[j] > 0 && !ObjectMgr::GetItemPrototype( spellInfo->Reagent[j] )) + { + if(msg) + { + if(pl) + ChatHandler(pl).PSendSysMessage("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); + else + sLog.outErrorDb("Craft spell %u have not-exist reagent in DB item (Entry: %u) and then...",spellInfo->Id,spellInfo->Reagent[j]); + } + return false; + } + } + } + + return true; +} + +bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id) +{ + // normal case + if( spellInfo->AreaId && spellInfo->AreaId != zone_id && spellInfo->AreaId != area_id ) + return false; + + // elixirs (all area dependent elixirs have family SPELLFAMILY_POTION, use this for speedup) + if(spellInfo->SpellFamilyName==SPELLFAMILY_POTION) + { + if(uint32 mask = spellmgr.GetSpellElixirMask(spellInfo->Id)) + { + if(mask & ELIXIR_UNSTABLE_MASK) + { + // in the Blade's Edge Mountains Plateaus and Gruul's Lair. + return zone_id ==3522 || map_id==565; + } + if(mask & ELIXIR_SHATTRATH_MASK) + { + // in Tempest Keep, Serpentshrine Cavern, Caverns of Time: Mount Hyjal, Black Temple + // TODO: and the Sunwell Plateau + if(zone_id ==3607 || map_id==534 || map_id==564) + return true; + + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + if(!mapEntry) + return false; + + return mapEntry->multimap_id==206; + } + + // elixirs not have another limitations + return true; + } + } + + // special cases zone check (maps checked by multimap common id) + switch(spellInfo->Id) + { + case 41618: + case 41620: + { + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + if(!mapEntry) + return false; + + return mapEntry->multimap_id==206; + } + + case 41617: + case 41619: + { + MapEntry const* mapEntry = sMapStore.LookupEntry(map_id); + if(!mapEntry) + return false; + + return mapEntry->multimap_id==207; + } + // Dragonmaw Illusion + case 40216: + case 42016: + { + if ( area_id != 3759 && area_id != 3966 && area_id != 3939 ) + return false; + break; + } + } + + return true; +} + +void SpellMgr::LoadSkillLineAbilityMap() +{ + mSkillLineAbilityMap.clear(); + + uint32 count = 0; + + for (uint32 i = 0; i < sSkillLineAbilityStore.GetNumRows(); i++) + { + SkillLineAbilityEntry const *SkillInfo = sSkillLineAbilityStore.LookupEntry(i); + if(!SkillInfo) + continue; + + mSkillLineAbilityMap.insert(SkillLineAbilityMap::value_type(SkillInfo->spellId,SkillInfo)); + ++count; + } + + sLog.outString(); + sLog.outString(">> Loaded %u SkillLineAbility MultiMap", count); +} + +DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered) +{ + // Explicit Diminishing Groups + switch(spellproto->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + { + // Polymorph + if ((spellproto->SpellFamilyFlags & 0x00001000000LL) && spellproto->EffectApplyAuraName[0]==SPELL_AURA_MOD_CONFUSE) + return DIMINISHING_POLYMORPH; + break; + } + case SPELLFAMILY_ROGUE: + { + // Kidney Shot + if (spellproto->SpellFamilyFlags & 0x00000200000LL) + return DIMINISHING_KIDNEYSHOT; + // Blind + else if (spellproto->SpellFamilyFlags & 0x00001000000LL) + return DIMINISHING_BLIND_CYCLONE; + break; + } + case SPELLFAMILY_WARLOCK: + { + // Death Coil + if (spellproto->SpellFamilyFlags & 0x00000080000LL) + return DIMINISHING_DEATHCOIL; + // Fear + else if (spellproto->SpellFamilyFlags & 0x40840000000LL) + return DIMINISHING_WARLOCK_FEAR; + // Curses/etc + else if (spellproto->SpellFamilyFlags & 0x00080000000LL) + return DIMINISHING_LIMITONLY; + break; + } + case SPELLFAMILY_DRUID: + { + // Cyclone + if (spellproto->SpellFamilyFlags & 0x02000000000LL) + return DIMINISHING_BLIND_CYCLONE; + break; + } + case SPELLFAMILY_WARRIOR: + { + // Hamstring - limit duration to 10s in PvP + if (spellproto->SpellFamilyFlags & 0x00000000002LL) + return DIMINISHING_LIMITONLY; + break; + } + default: + break; + } + + // Get by mechanic + for (uint8 i=0;i<3;++i) + { + if (spellproto->Mechanic == MECHANIC_STUN || spellproto->EffectMechanic[i] == MECHANIC_STUN) + return triggered ? DIMINISHING_TRIGGER_STUN : DIMINISHING_CONTROL_STUN; + else if (spellproto->Mechanic == MECHANIC_SLEEP || spellproto->EffectMechanic[i] == MECHANIC_SLEEP) + return DIMINISHING_SLEEP; + else if (spellproto->Mechanic == MECHANIC_ROOT || spellproto->EffectMechanic[i] == MECHANIC_ROOT) + return triggered ? DIMINISHING_TRIGGER_ROOT : DIMINISHING_CONTROL_ROOT; + else if (spellproto->Mechanic == MECHANIC_FEAR || spellproto->EffectMechanic[i] == MECHANIC_FEAR) + return DIMINISHING_FEAR; + else if (spellproto->Mechanic == MECHANIC_CHARM || spellproto->EffectMechanic[i] == MECHANIC_CHARM) + return DIMINISHING_CHARM; + else if (spellproto->Mechanic == MECHANIC_SILENCE || spellproto->EffectMechanic[i] == MECHANIC_SILENCE) + return DIMINISHING_SILENCE; + else if (spellproto->Mechanic == MECHANIC_DISARM || spellproto->EffectMechanic[i] == MECHANIC_DISARM) + return DIMINISHING_DISARM; + else if (spellproto->Mechanic == MECHANIC_FREEZE || spellproto->EffectMechanic[i] == MECHANIC_FREEZE) + return DIMINISHING_FREEZE; + else if (spellproto->Mechanic == MECHANIC_KNOCKOUT|| spellproto->EffectMechanic[i] == MECHANIC_KNOCKOUT || + spellproto->Mechanic == MECHANIC_SAPPED || spellproto->EffectMechanic[i] == MECHANIC_SAPPED) + return DIMINISHING_KNOCKOUT; + else if (spellproto->Mechanic == MECHANIC_BANISH || spellproto->EffectMechanic[i] == MECHANIC_BANISH) + return DIMINISHING_BANISH; + } + + return DIMINISHING_NONE; +} + +bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group) +{ + switch(group) + { + case DIMINISHING_CONTROL_STUN: + case DIMINISHING_TRIGGER_STUN: + case DIMINISHING_KIDNEYSHOT: + case DIMINISHING_SLEEP: + case DIMINISHING_CONTROL_ROOT: + case DIMINISHING_TRIGGER_ROOT: + case DIMINISHING_FEAR: + case DIMINISHING_WARLOCK_FEAR: + case DIMINISHING_CHARM: + case DIMINISHING_POLYMORPH: + case DIMINISHING_FREEZE: + case DIMINISHING_KNOCKOUT: + case DIMINISHING_BLIND_CYCLONE: + case DIMINISHING_BANISH: + case DIMINISHING_LIMITONLY: + return true; + } + return false; +} + +DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group) +{ + switch(group) + { + case DIMINISHING_BLIND_CYCLONE: + case DIMINISHING_CONTROL_STUN: + case DIMINISHING_TRIGGER_STUN: + case DIMINISHING_KIDNEYSHOT: + return DRTYPE_ALL; + case DIMINISHING_SLEEP: + case DIMINISHING_CONTROL_ROOT: + case DIMINISHING_TRIGGER_ROOT: + case DIMINISHING_FEAR: + case DIMINISHING_CHARM: + case DIMINISHING_POLYMORPH: + case DIMINISHING_SILENCE: + case DIMINISHING_DISARM: + case DIMINISHING_DEATHCOIL: + case DIMINISHING_FREEZE: + case DIMINISHING_BANISH: + case DIMINISHING_WARLOCK_FEAR: + case DIMINISHING_KNOCKOUT: + return DRTYPE_PLAYER; + } + + return DRTYPE_NONE; +} diff --git a/src/game/SpellMgr.h b/src/game/SpellMgr.h index e86a394af9d..7de9c54c6cb 100644 --- a/src/game/SpellMgr.h +++ b/src/game/SpellMgr.h @@ -1,899 +1,898 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#ifndef _SPELLMGR_H
-#define _SPELLMGR_H
-
-// For static or at-server-startup loaded spell data
-// For more high level function for sSpellStore data
-
-#include "SharedDefines.h"
-#include "Database/DBCStructure.h"
-#include "Database/SQLStorage.h"
-
-#include "Utilities/UnorderedMap.h"
-#include <map>
-
-class Player;
-class Spell;
-
-extern SQLStorage sSpellThreatStore;
-
-enum SpellFailedReason
-{
- SPELL_FAILED_AFFECTING_COMBAT = 0x00,
- SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01,
- SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02,
- SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03,
- SPELL_FAILED_ALREADY_BEING_TAMED = 0x04,
- SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05,
- SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06,
- SPELL_FAILED_ALREADY_OPEN = 0x07,
- SPELL_FAILED_AURA_BOUNCED = 0x08,
- SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09,
- SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A,
- SPELL_FAILED_BAD_TARGETS = 0x0B,
- SPELL_FAILED_CANT_BE_CHARMED = 0x0C,
- SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D,
- SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E,
- SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F,
- SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10,
- SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11,
- SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12,
- SPELL_FAILED_CANT_STEALTH = 0x13,
- SPELL_FAILED_CASTER_AURASTATE = 0x14,
- SPELL_FAILED_CASTER_DEAD = 0x15,
- SPELL_FAILED_CHARMED = 0x16,
- SPELL_FAILED_CHEST_IN_USE = 0x17,
- SPELL_FAILED_CONFUSED = 0x18,
- SPELL_FAILED_DONT_REPORT = 0x19,
- SPELL_FAILED_EQUIPPED_ITEM = 0x1A,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C,
- SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D,
- SPELL_FAILED_ERROR = 0x1E,
- SPELL_FAILED_FIZZLE = 0x1F,
- SPELL_FAILED_FLEEING = 0x20,
- SPELL_FAILED_FOOD_LOWLEVEL = 0x21,
- SPELL_FAILED_HIGHLEVEL = 0x22,
- SPELL_FAILED_HUNGER_SATIATED = 0x23,
- SPELL_FAILED_IMMUNE = 0x24,
- SPELL_FAILED_INTERRUPTED = 0x25,
- SPELL_FAILED_INTERRUPTED_COMBAT = 0x26,
- SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27,
- SPELL_FAILED_ITEM_GONE = 0x28,
- SPELL_FAILED_ITEM_NOT_FOUND = 0x29,
- SPELL_FAILED_ITEM_NOT_READY = 0x2A,
- SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B,
- SPELL_FAILED_LINE_OF_SIGHT = 0x2C,
- SPELL_FAILED_LOWLEVEL = 0x2D,
- SPELL_FAILED_LOW_CASTLEVEL = 0x2E,
- SPELL_FAILED_MAINHAND_EMPTY = 0x2F,
- SPELL_FAILED_MOVING = 0x30,
- SPELL_FAILED_NEED_AMMO = 0x31,
- SPELL_FAILED_NEED_AMMO_POUCH = 0x32,
- SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33,
- SPELL_FAILED_NOPATH = 0x34,
- SPELL_FAILED_NOT_BEHIND = 0x35,
- SPELL_FAILED_NOT_FISHABLE = 0x36,
- SPELL_FAILED_NOT_FLYING = 0x37,
- SPELL_FAILED_NOT_HERE = 0x38,
- SPELL_FAILED_NOT_INFRONT = 0x39,
- SPELL_FAILED_NOT_IN_CONTROL = 0x3A,
- SPELL_FAILED_NOT_KNOWN = 0x3B,
- SPELL_FAILED_NOT_MOUNTED = 0x3C,
- SPELL_FAILED_NOT_ON_TAXI = 0x3D,
- SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E,
- SPELL_FAILED_NOT_READY = 0x3F,
- SPELL_FAILED_NOT_SHAPESHIFT = 0x40,
- SPELL_FAILED_NOT_STANDING = 0x41,
- SPELL_FAILED_NOT_TRADEABLE = 0x42,
- SPELL_FAILED_NOT_TRADING = 0x43,
- SPELL_FAILED_NOT_UNSHEATHED = 0x44,
- SPELL_FAILED_NOT_WHILE_GHOST = 0x45,
- SPELL_FAILED_NO_AMMO = 0x46,
- SPELL_FAILED_NO_CHARGES_REMAIN = 0x47,
- SPELL_FAILED_NO_CHAMPION = 0x48,
- SPELL_FAILED_NO_COMBO_POINTS = 0x49,
- SPELL_FAILED_NO_DUELING = 0x4A,
- SPELL_FAILED_NO_ENDURANCE = 0x4B,
- SPELL_FAILED_NO_FISH = 0x4C,
- SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D,
- SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E,
- SPELL_FAILED_NO_PET = 0x4F,
- SPELL_FAILED_NO_POWER = 0x50,
- SPELL_FAILED_NOTHING_TO_DISPEL = 0x51,
- SPELL_FAILED_NOTHING_TO_STEAL = 0x52,
- SPELL_FAILED_ONLY_ABOVEWATER = 0x53,
- SPELL_FAILED_ONLY_DAYTIME = 0x54,
- SPELL_FAILED_ONLY_INDOORS = 0x55,
- SPELL_FAILED_ONLY_MOUNTED = 0x56,
- SPELL_FAILED_ONLY_NIGHTTIME = 0x57,
- SPELL_FAILED_ONLY_OUTDOORS = 0x58,
- SPELL_FAILED_ONLY_SHAPESHIFT = 0x59,
- SPELL_FAILED_ONLY_STEALTHED = 0x5A,
- SPELL_FAILED_ONLY_UNDERWATER = 0x5B,
- SPELL_FAILED_OUT_OF_RANGE = 0x5C,
- SPELL_FAILED_PACIFIED = 0x5D,
- SPELL_FAILED_POSSESSED = 0x5E,
- SPELL_FAILED_REAGENTS = 0x5F,
- SPELL_FAILED_REQUIRES_AREA = 0x60,
- SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61,
- SPELL_FAILED_ROOTED = 0x62,
- SPELL_FAILED_SILENCED = 0x63,
- SPELL_FAILED_SPELL_IN_PROGRESS = 0x64,
- SPELL_FAILED_SPELL_LEARNED = 0x65,
- SPELL_FAILED_SPELL_UNAVAILABLE = 0x66,
- SPELL_FAILED_STUNNED = 0x67,
- SPELL_FAILED_TARGETS_DEAD = 0x68,
- SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69,
- SPELL_FAILED_TARGET_AURASTATE = 0x6A,
- SPELL_FAILED_TARGET_DUELING = 0x6B,
- SPELL_FAILED_TARGET_ENEMY = 0x6C,
- SPELL_FAILED_TARGET_ENRAGED = 0x6D,
- SPELL_FAILED_TARGET_FRIENDLY = 0x6E,
- SPELL_FAILED_TARGET_IN_COMBAT = 0x6F,
- SPELL_FAILED_TARGET_IS_PLAYER = 0x70,
- SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71,
- SPELL_FAILED_TARGET_NOT_DEAD = 0x72,
- SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73,
- SPELL_FAILED_TARGET_NOT_LOOTED = 0x74,
- SPELL_FAILED_TARGET_NOT_PLAYER = 0x75,
- SPELL_FAILED_TARGET_NO_POCKETS = 0x76,
- SPELL_FAILED_TARGET_NO_WEAPONS = 0x77,
- SPELL_FAILED_TARGET_UNSKINNABLE = 0x78,
- SPELL_FAILED_THIRST_SATIATED = 0x79,
- SPELL_FAILED_TOO_CLOSE = 0x7A,
- SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B,
- SPELL_FAILED_TOTEM_CATEGORY = 0x7C,
- SPELL_FAILED_TOTEMS = 0x7D,
- SPELL_FAILED_TRAINING_POINTS = 0x7E,
- SPELL_FAILED_TRY_AGAIN = 0x7F,
- SPELL_FAILED_UNIT_NOT_BEHIND = 0x80,
- SPELL_FAILED_UNIT_NOT_INFRONT = 0x81,
- SPELL_FAILED_WRONG_PET_FOOD = 0x82,
- SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83,
- SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84,
- SPELL_FAILED_NOT_WHILE_TRADING = 0x85,
- SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86,
- SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87,
- SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88,
- SPELL_FAILED_PROSPECT_NEED_MORE = 0x89,
- SPELL_FAILED_TARGET_FREEFORALL = 0x8A,
- SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B,
- SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C,
- SPELL_FAILED_TARGET_NOT_GHOST = 0x8D,
- SPELL_FAILED_TOO_MANY_SKILLS = 0x8E,
- SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F,
- SPELL_FAILED_WRONG_WEATHER = 0x90,
- SPELL_FAILED_DAMAGE_IMMUNE = 0x91,
- SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92,
- SPELL_FAILED_PLAY_TIME = 0x93,
- SPELL_FAILED_REPUTATION = 0x94,
- SPELL_FAILED_MIN_SKILL = 0x95,
- SPELL_FAILED_NOT_IN_ARENA = 0x96,
- SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97,
- SPELL_FAILED_NOT_ON_STEALTHED = 0x98,
- SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99,
- SPELL_FAILED_NOT_ON_MOUNTED = 0x9A,
- SPELL_FAILED_TOO_SHALLOW = 0x9B,
- SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C,
- SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D,
- SPELL_FAILED_BM_OR_INVISGOD = 0x9E,
- SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F,
- SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0,
- SPELL_FAILED_NOT_IDLE = 0xA1,
- SPELL_FAILED_NOT_INACTIVE = 0xA2,
- SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3,
- SPELL_FAILED_NO_PLAYTIME = 0xA4,
- SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5,
- SPELL_FAILED_ONLY_IN_ARENA = 0xA6,
- SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7,
- SPELL_FAILED_UNKNOWN = 0xA8,
-};
-
-enum SpellFamilyNames
-{
- SPELLFAMILY_GENERIC = 0,
- SPELLFAMILY_UNK1 = 1, // events, holidays
- // 2 - unused
- SPELLFAMILY_MAGE = 3,
- SPELLFAMILY_WARRIOR = 4,
- SPELLFAMILY_WARLOCK = 5,
- SPELLFAMILY_PRIEST = 6,
- SPELLFAMILY_DRUID = 7,
- SPELLFAMILY_ROGUE = 8,
- SPELLFAMILY_HUNTER = 9,
- SPELLFAMILY_PALADIN = 10,
- SPELLFAMILY_SHAMAN = 11,
- SPELLFAMILY_UNK2 = 12,
- SPELLFAMILY_POTION = 13
-};
-
-enum SpellDisableTypes
-{
- SPELL_DISABLE_PLAYER = 1,
- SPELL_DISABLE_CREATURE = 2
-};
-
-//Some SpellFamilyFlags
-#define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL
-#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL
-#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL
-#define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL
-#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL
-#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL
-#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL
-
-// Spell clasification
-enum SpellSpecific
-{
- SPELL_NORMAL = 0,
- SPELL_SEAL = 1,
- SPELL_BLESSING = 2,
- SPELL_AURA = 3,
- SPELL_STING = 4,
- SPELL_CURSE = 5,
- SPELL_ASPECT = 6,
- SPELL_TRACKER = 7,
- SPELL_WARLOCK_ARMOR = 8,
- SPELL_MAGE_ARMOR = 9,
- SPELL_ELEMENTAL_SHIELD = 10,
- SPELL_MAGE_POLYMORPH = 11,
- SPELL_POSITIVE_SHOUT = 12,
- SPELL_JUDGEMENT = 13,
- SPELL_BATTLE_ELIXIR = 14,
- SPELL_GUARDIAN_ELIXIR = 15,
- SPELL_FLASK_ELIXIR = 16,
- SPELL_WARLOCK_CORRUPTION= 17
-};
-
-SpellSpecific GetSpellSpecific(uint32 spellId);
-
-// Different spell properties
-inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); }
-uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL);
-inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); }
-inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); }
-inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; }
-int32 GetSpellDuration(SpellEntry const *spellInfo);
-int32 GetSpellMaxDuration(SpellEntry const *spellInfo);
-
-inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect)
-{
- for(int i= 0; i < 3; ++i)
- if(spellInfo->Effect[i]==effect)
- return true;
- return false;
-}
-
-//bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
-
-inline bool IsSealSpell(SpellEntry const *spellInfo)
-{
- //Collection of all the seal family flags. No other paladin spell has any of those.
- return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
- ( spellInfo->SpellFamilyFlags & 0x4000A000200LL );
-}
-
-inline bool IsElementalShield(SpellEntry const *spellInfo)
-{
- // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus
- return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552;
-}
-
-int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2);
-bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2);
-bool IsSingleFromSpellSpecificPerTarget(uint32 spellSpec1,uint32 spellSpec2);
-bool IsPassiveSpell(uint32 spellId);
-
-inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo)
-{
- switch(spellInfo->Id)
- {
- case 40214: // Dragonmaw Illusion
- case 35480: case 35481: case 35482: // Human Illusion
- case 35483: case 39824: // Human Illusion
- return true;
- }
-
- return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT;
-}
-
-inline bool IsNonCombatSpell(SpellEntry const *spellInfo)
-{
- return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0;
-}
-
-bool IsPositiveSpell(uint32 spellId);
-bool IsPositiveEffect(uint32 spellId, uint32 effIndex);
-bool IsPositiveTarget(uint32 targetA, uint32 targetB);
-
-bool IsSingleTargetSpell(SpellEntry const *spellInfo);
-bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2);
-
-bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id);
-
-inline bool IsAreaEffectTarget( Targets target )
-{
- switch (target )
- {
- case TARGET_AREAEFFECT_CUSTOM:
- case TARGET_ALL_ENEMY_IN_AREA:
- case TARGET_ALL_ENEMY_IN_AREA_INSTANT:
- case TARGET_ALL_PARTY_AROUND_CASTER:
- case TARGET_ALL_AROUND_CASTER:
- case TARGET_ALL_ENEMY_IN_AREA_CHANNELED:
- case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER:
- case TARGET_ALL_PARTY:
- case TARGET_ALL_PARTY_AROUND_CASTER_2:
- case TARGET_AREAEFFECT_PARTY:
- case TARGET_AREAEFFECT_CUSTOM_2:
- case TARGET_AREAEFFECT_PARTY_AND_CLASS:
- case TARGET_IN_FRONT_OF_CASTER:
- case TARGET_ALL_FRIENDLY_UNITS_IN_AREA:
- return true;
- default:
- break;
- }
- return false;
-}
-
-inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo)
-{
- if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0])))
- return true;
- if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1])))
- return true;
- if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2])))
- return true;
- return false;
-}
-
-inline bool IsAreaAuraEffect(uint32 effect)
-{
- if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY ||
- effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND ||
- effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY ||
- effect == SPELL_EFFECT_APPLY_AREA_AURA_PET ||
- effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER)
- return true;
- return false;
-}
-
-inline bool IsDispelSpell(SpellEntry const *spellInfo)
-{
- if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL ||
- spellInfo->Effect[1] == SPELL_EFFECT_DISPEL ||
- spellInfo->Effect[2] == SPELL_EFFECT_DISPEL )
- return true;
- return false;
-}
-inline bool isSpellBreakStealth(SpellEntry const* spellInfo)
-{
- return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH);
-}
-
-uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form);
-
-inline bool IsChanneledSpell(SpellEntry const* spellInfo)
-{
- return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2));
-}
-
-inline bool NeedsComboPoints(SpellEntry const* spellInfo)
-{
- return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2));
-}
-
-inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo)
-{
- return SpellSchoolMask(spellInfo->SchoolMask);
-}
-
-inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect)
-{
- uint32 mask = 0;
- if (spellInfo->Mechanic)
- mask |= 1<<spellInfo->Mechanic;
- if (spellInfo->EffectMechanic[effect])
- mask |= 1<<spellInfo->EffectMechanic[effect];
- return mask;
-}
-
-inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect)
-{
- if (spellInfo->EffectMechanic[effect])
- return Mechanics(spellInfo->EffectMechanic[effect]);
- if (spellInfo->Mechanic)
- return Mechanics(spellInfo->Mechanic);
- return MECHANIC_NONE;
-}
-
-inline uint32 GetDispellMask(DispelType dispel)
-{
- // If dispel all
- if (dispel == DISPEL_ALL)
- return DISPEL_ALL_MASK;
- else
- return (1 << dispel);
-}
-
-// Diminishing Returns interaction with spells
-DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered);
-bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group);
-DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group);
-
-// Spell affects related declarations (accessed using SpellMgr functions)
-typedef std::map<uint32, uint64> SpellAffectMap;
-
-// Spell proc event related declarations (accessed using SpellMgr functions)
-enum ProcFlags
-{
- PROC_FLAG_NONE = 0x00000000, // None
- PROC_FLAG_HIT_MELEE = 0x00000001, // On melee hit
- PROC_FLAG_STRUCK_MELEE = 0x00000002, // On being struck melee
- PROC_FLAG_KILL_XP_GIVER = 0x00000004, // On kill target giving XP or honor
- PROC_FLAG_SPECIAL_DROP = 0x00000008, //
- PROC_FLAG_DODGE = 0x00000010, // On dodge melee attack
- PROC_FLAG_PARRY = 0x00000020, // On parry melee attack
- PROC_FLAG_BLOCK = 0x00000040, // On block attack
- PROC_FLAG_TOUCH = 0x00000080, // On being touched (for bombs, probably?)
- PROC_FLAG_TARGET_LOW_HEALTH = 0x00000100, // On deal damage to enemy with 20% or less health
- PROC_FLAG_LOW_HEALTH = 0x00000200, // On health dropped below 20%
- PROC_FLAG_STRUCK_RANGED = 0x00000400, // On being struck ranged
- PROC_FLAG_HIT_SPECIAL = 0x00000800, // (!)Removed, may be reassigned in future
- PROC_FLAG_CRIT_MELEE = 0x00001000, // On crit melee
- PROC_FLAG_STRUCK_CRIT_MELEE = 0x00002000, // On being critically struck in melee
- PROC_FLAG_CAST_SPELL = 0x00004000, // On cast spell
- PROC_FLAG_TAKE_DAMAGE = 0x00008000, // On take damage
- PROC_FLAG_CRIT_SPELL = 0x00010000, // On crit spell
- PROC_FLAG_HIT_SPELL = 0x00020000, // On hit spell
- PROC_FLAG_STRUCK_CRIT_SPELL = 0x00040000, // On being critically struck by a spell
- PROC_FLAG_HIT_RANGED = 0x00080000, // On getting ranged hit
- PROC_FLAG_STRUCK_SPELL = 0x00100000, // On being struck by a spell
- PROC_FLAG_TRAP = 0x00200000, // On trap activation (?)
- PROC_FLAG_CRIT_RANGED = 0x00400000, // On getting ranged crit
- PROC_FLAG_STRUCK_CRIT_RANGED = 0x00800000, // On being critically struck by a ranged attack
- PROC_FLAG_RESIST_SPELL = 0x01000000, // On resist enemy spell
- PROC_FLAG_TARGET_RESISTS = 0x02000000, // On enemy resisted spell
- PROC_FLAG_TARGET_DODGE_OR_PARRY = 0x04000000, // On enemy dodges/parries
- PROC_FLAG_HEAL = 0x08000000, // On heal
- PROC_FLAG_CRIT_HEAL = 0x10000000, // On critical healing effect
- PROC_FLAG_HEALED = 0x20000000, // On healing
- PROC_FLAG_TARGET_BLOCK = 0x40000000, // On enemy blocks
- PROC_FLAG_MISS = 0x80000000 // On miss melee attack
-};
-
-struct SpellProcEventEntry
-{
- uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2
- uint32 category; // if nonzero - match proc condition based on candidate spell's category
- uint32 skillId; // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction)
- uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value
- uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do)
- uint32 procFlags; // bitmask for matching proc event
- float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc
- uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_
-};
-
-typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap;
-
-#define ELIXIR_BATTLE_MASK 0x1
-#define ELIXIR_GUARDIAN_MASK 0x2
-#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK)
-#define ELIXIR_UNSTABLE_MASK 0x4
-#define ELIXIR_SHATTRATH_MASK 0x8
-
-typedef std::map<uint32, uint8> SpellElixirMap;
-
-// Spell script target related declarations (accessed using SpellMgr functions)
-enum SpellTargetType
-{
- SPELL_TARGET_TYPE_GAMEOBJECT = 0,
- SPELL_TARGET_TYPE_CREATURE = 1,
- SPELL_TARGET_TYPE_DEAD = 2
-};
-
-#define MAX_SPELL_TARGET_TYPE 3
-
-struct SpellTargetEntry
-{
- SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {}
- SpellTargetType type;
- uint32 targetEntry;
-};
-
-typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget;
-
-// coordinates for spells (accessed using SpellMgr functions)
-struct SpellTargetPosition
-{
- uint32 target_mapId;
- float target_X;
- float target_Y;
- float target_Z;
- float target_Orientation;
-};
-
-typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap;
-
-// Spell pet auras
-class PetAura
-{
- public:
- PetAura()
- {
- auras.clear();
- }
-
- PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) :
- removeOnChangePet(_removeOnChangePet), damage(_damage)
- {
- auras[petEntry] = aura;
- }
-
- uint16 GetAura(uint16 petEntry) const
- {
- std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry);
- if(itr != auras.end())
- return itr->second;
- else
- {
- std::map<uint16, uint16>::const_iterator itr = auras.find(0);
- if(itr != auras.end())
- return itr->second;
- else
- return 0;
- }
- }
-
- void AddAura(uint16 petEntry, uint16 aura)
- {
- auras[petEntry] = aura;
- }
-
- bool IsRemovedOnChangePet() const
- {
- return removeOnChangePet;
- }
-
- int32 GetDamage() const
- {
- return damage;
- }
-
- private:
- std::map<uint16, uint16> auras;
- bool removeOnChangePet;
- int32 damage;
-};
-typedef std::map<uint16, PetAura> SpellPetAuraMap;
-
-// Spell rank chain (accessed using SpellMgr functions)
-struct SpellChainNode
-{
- uint32 prev;
- uint32 first;
- uint32 req;
- uint8 rank;
-};
-
-typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap;
-typedef std::multimap<uint32, uint32> SpellChainMapNext;
-
-// Spell learning properties (accessed using SpellMgr functions)
-struct SpellLearnSkillNode
-{
- uint32 skill;
- uint32 value; // 0 - max skill value for player level
- uint32 maxvalue; // 0 - max skill value for player level
-};
-
-typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap;
-
-struct SpellLearnSpellNode
-{
- uint32 spell;
- bool autoLearned;
-};
-
-typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap;
-
-typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap;
-
-inline bool IsPrimaryProfessionSkill(uint32 skill)
-{
- SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill);
- if(!pSkill)
- return false;
-
- if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION)
- return false;
-
- return true;
-}
-
-inline bool IsProfessionSkill(uint32 skill)
-{
- return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID;
-}
-
-#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001
-#define SPELL_ATTR_CU_CONE_BACK 0x00000002
-#define SPELL_ATTR_CU_CONE_LINE 0x00000004
-#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008
-#define SPELL_ATTR_CU_EFFECT_HEAL 0x00000010
-#define SPELL_ATTR_CU_EFFECT_DAMAGE 0x00000020
-
-typedef std::map<uint32, uint32> SpellCustomAttrMap;
-
-typedef std::map<int32, std::vector<int32> > SpellLinkedMap;
-
-class SpellMgr
-{
- // Constructors
- public:
- SpellMgr();
- ~SpellMgr();
-
- // Accessors (const or static functions)
- public:
- // Spell affects
- uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const
- {
- SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId);
- if( itr != mSpellAffectMap.end( ) )
- return itr->second;
- return 0;
- }
-
- bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const;
-
- SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; }
-
- uint32 GetSpellElixirMask(uint32 spellid) const
- {
- SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid);
- if(itr==mSpellElixirs.end())
- return 0x0;
-
- return itr->second;
- }
-
- SpellSpecific GetSpellElixirSpecific(uint32 spellid) const
- {
- uint32 mask = GetSpellElixirMask(spellid);
- if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK)
- return SPELL_FLASK_ELIXIR;
- else if(mask & ELIXIR_BATTLE_MASK)
- return SPELL_BATTLE_ELIXIR;
- else if(mask & ELIXIR_GUARDIAN_MASK)
- return SPELL_GUARDIAN_ELIXIR;
- else
- return SPELL_NORMAL;
- }
-
- // Spell proc events
- SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const
- {
- SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId);
- if( itr != mSpellProcEventMap.end( ) )
- return &itr->second;
- return NULL;
- }
-
- static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags );
-
- // Spell target coordinates
- SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const
- {
- SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id );
- if( itr != mSpellTargetPositions.end( ) )
- return &itr->second;
- return NULL;
- }
-
- // Spell ranks chains
- SpellChainNode const* GetSpellChainNode(uint32 spell_id) const
- {
- SpellChainMap::const_iterator itr = mSpellChains.find(spell_id);
- if(itr == mSpellChains.end())
- return NULL;
-
- return &itr->second;
- }
-
- uint32 GetFirstSpellInChain(uint32 spell_id) const
- {
- if(SpellChainNode const* node = GetSpellChainNode(spell_id))
- return node->first;
-
- return spell_id;
- }
-
- uint32 GetPrevSpellInChain(uint32 spell_id) const
- {
- if(SpellChainNode const* node = GetSpellChainNode(spell_id))
- return node->prev;
-
- return 0;
- }
-
- SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; }
-
- // Note: not use rank for compare to spell ranks: spell chains isn't linear order
- // Use IsHighRankOfSpell instead
- uint8 GetSpellRank(uint32 spell_id) const
- {
- if(SpellChainNode const* node = GetSpellChainNode(spell_id))
- return node->rank;
-
- return 0;
- }
-
- uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const
- {
- SpellChainMap::const_iterator itr = mSpellChains.find(spell1);
-
- uint32 rank2 = GetSpellRank(spell2);
-
- // not ordered correctly by rank value
- if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2)
- return false;
-
- // check present in same rank chain
- for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev))
- if(itr->second.prev==spell2)
- return true;
-
- return false;
- }
-
- bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const;
- static bool canStackSpellRanks(SpellEntry const *spellInfo);
- bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2, bool isFromTheSameCaster ) const;
-
- SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const;
-
- // Spell learning
- SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const
- {
- SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id);
- if(itr != mSpellLearnSkills.end())
- return &itr->second;
- else
- return NULL;
- }
-
- bool IsSpellLearnSpell(uint32 spell_id) const
- {
- return mSpellLearnSpells.count(spell_id)!=0;
- }
-
- SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const
- {
- return mSpellLearnSpells.lower_bound(spell_id);
- }
-
- SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const
- {
- return mSpellLearnSpells.upper_bound(spell_id);
- }
-
- bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const
- {
- SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1);
- SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1);
- for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i)
- if(i->second.spell==spell_id2)
- return true;
- return false;
- }
-
- static bool IsProfessionSpell(uint32 spellId);
- static bool IsPrimaryProfessionSpell(uint32 spellId);
- bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const;
-
- // Spell script targets
- SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const
- {
- return mSpellScriptTarget.lower_bound(spell_id);
- }
-
- SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const
- {
- return mSpellScriptTarget.upper_bound(spell_id);
- }
-
- // Spell correctess for client using
- static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true);
-
- SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const
- {
- return mSkillLineAbilityMap.lower_bound(spell_id);
- }
-
- SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const
- {
- return mSkillLineAbilityMap.upper_bound(spell_id);
- }
-
- PetAura const* GetPetAura(uint16 spell_id)
- {
- SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id);
- if(itr != mSpellPetAuraMap.end())
- return &itr->second;
- else
- return NULL;
- }
-
- uint32 GetSpellCustomAttr(uint32 spell_id) const
- {
- SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id);
- if(itr != mSpellCustomAttrMap.end())
- return itr->second;
- else
- return 0;
- }
-
- const std::vector<int32> *GetSpellLinked(int32 spell_id) const
- {
- SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id);
- return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL;
- }
-
- // Modifiers
- public:
- static SpellMgr& Instance();
-
- // Loading data at server startup
- void LoadSpellChains();
- void LoadSpellLearnSkills();
- void LoadSpellLearnSpells();
- void LoadSpellScriptTarget();
- void LoadSpellAffects();
- void LoadSpellElixirs();
- void LoadSpellProcEvents();
- void LoadSpellTargetPositions();
- void LoadSpellThreats();
- void LoadSkillLineAbilityMap();
- void LoadSpellPetAuras();
- void LoadSpellCustomAttr();
- void LoadSpellLinked();
-
- private:
- SpellScriptTarget mSpellScriptTarget;
- SpellChainMap mSpellChains;
- SpellChainMapNext mSpellChainsNext;
- SpellLearnSkillMap mSpellLearnSkills;
- SpellLearnSpellMap mSpellLearnSpells;
- SpellTargetPositionMap mSpellTargetPositions;
- SpellAffectMap mSpellAffectMap;
- SpellElixirMap mSpellElixirs;
- SpellProcEventMap mSpellProcEventMap;
- SkillLineAbilityMap mSkillLineAbilityMap;
- SpellPetAuraMap mSpellPetAuraMap;
- SpellCustomAttrMap mSpellCustomAttrMap;
- SpellLinkedMap mSpellLinkedMap;
-};
-
-#define spellmgr SpellMgr::Instance()
-#endif
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#ifndef _SPELLMGR_H +#define _SPELLMGR_H + +// For static or at-server-startup loaded spell data +// For more high level function for sSpellStore data + +#include "SharedDefines.h" +#include "Database/DBCStructure.h" +#include "Database/SQLStorage.h" + +#include "Utilities/UnorderedMap.h" +#include <map> + +class Player; +class Spell; + +extern SQLStorage sSpellThreatStore; + +enum SpellFailedReason +{ + SPELL_FAILED_AFFECTING_COMBAT = 0x00, + SPELL_FAILED_ALREADY_AT_FULL_HEALTH = 0x01, + SPELL_FAILED_ALREADY_AT_FULL_MANA = 0x02, + SPELL_FAILED_ALREADY_AT_FULL_POWER = 0x03, + SPELL_FAILED_ALREADY_BEING_TAMED = 0x04, + SPELL_FAILED_ALREADY_HAVE_CHARM = 0x05, + SPELL_FAILED_ALREADY_HAVE_SUMMON = 0x06, + SPELL_FAILED_ALREADY_OPEN = 0x07, + SPELL_FAILED_AURA_BOUNCED = 0x08, + SPELL_FAILED_AUTOTRACK_INTERRUPTED = 0x09, + SPELL_FAILED_BAD_IMPLICIT_TARGETS = 0x0A, + SPELL_FAILED_BAD_TARGETS = 0x0B, + SPELL_FAILED_CANT_BE_CHARMED = 0x0C, + SPELL_FAILED_CANT_BE_DISENCHANTED = 0x0D, + SPELL_FAILED_CANT_BE_DISENCHANTED_SKILL = 0x0E, + SPELL_FAILED_CANT_BE_PROSPECTED = 0x0F, + SPELL_FAILED_CANT_CAST_ON_TAPPED = 0x10, + SPELL_FAILED_CANT_DUEL_WHILE_INVISIBLE = 0x11, + SPELL_FAILED_CANT_DUEL_WHILE_STEALTHED = 0x12, + SPELL_FAILED_CANT_STEALTH = 0x13, + SPELL_FAILED_CASTER_AURASTATE = 0x14, + SPELL_FAILED_CASTER_DEAD = 0x15, + SPELL_FAILED_CHARMED = 0x16, + SPELL_FAILED_CHEST_IN_USE = 0x17, + SPELL_FAILED_CONFUSED = 0x18, + SPELL_FAILED_DONT_REPORT = 0x19, + SPELL_FAILED_EQUIPPED_ITEM = 0x1A, + SPELL_FAILED_EQUIPPED_ITEM_CLASS = 0x1B, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_MAINHAND = 0x1C, + SPELL_FAILED_EQUIPPED_ITEM_CLASS_OFFHAND = 0x1D, + SPELL_FAILED_ERROR = 0x1E, + SPELL_FAILED_FIZZLE = 0x1F, + SPELL_FAILED_FLEEING = 0x20, + SPELL_FAILED_FOOD_LOWLEVEL = 0x21, + SPELL_FAILED_HIGHLEVEL = 0x22, + SPELL_FAILED_HUNGER_SATIATED = 0x23, + SPELL_FAILED_IMMUNE = 0x24, + SPELL_FAILED_INTERRUPTED = 0x25, + SPELL_FAILED_INTERRUPTED_COMBAT = 0x26, + SPELL_FAILED_ITEM_ALREADY_ENCHANTED = 0x27, + SPELL_FAILED_ITEM_GONE = 0x28, + SPELL_FAILED_ITEM_NOT_FOUND = 0x29, + SPELL_FAILED_ITEM_NOT_READY = 0x2A, + SPELL_FAILED_LEVEL_REQUIREMENT = 0x2B, + SPELL_FAILED_LINE_OF_SIGHT = 0x2C, + SPELL_FAILED_LOWLEVEL = 0x2D, + SPELL_FAILED_LOW_CASTLEVEL = 0x2E, + SPELL_FAILED_MAINHAND_EMPTY = 0x2F, + SPELL_FAILED_MOVING = 0x30, + SPELL_FAILED_NEED_AMMO = 0x31, + SPELL_FAILED_NEED_AMMO_POUCH = 0x32, + SPELL_FAILED_NEED_EXOTIC_AMMO = 0x33, + SPELL_FAILED_NOPATH = 0x34, + SPELL_FAILED_NOT_BEHIND = 0x35, + SPELL_FAILED_NOT_FISHABLE = 0x36, + SPELL_FAILED_NOT_FLYING = 0x37, + SPELL_FAILED_NOT_HERE = 0x38, + SPELL_FAILED_NOT_INFRONT = 0x39, + SPELL_FAILED_NOT_IN_CONTROL = 0x3A, + SPELL_FAILED_NOT_KNOWN = 0x3B, + SPELL_FAILED_NOT_MOUNTED = 0x3C, + SPELL_FAILED_NOT_ON_TAXI = 0x3D, + SPELL_FAILED_NOT_ON_TRANSPORT = 0x3E, + SPELL_FAILED_NOT_READY = 0x3F, + SPELL_FAILED_NOT_SHAPESHIFT = 0x40, + SPELL_FAILED_NOT_STANDING = 0x41, + SPELL_FAILED_NOT_TRADEABLE = 0x42, + SPELL_FAILED_NOT_TRADING = 0x43, + SPELL_FAILED_NOT_UNSHEATHED = 0x44, + SPELL_FAILED_NOT_WHILE_GHOST = 0x45, + SPELL_FAILED_NO_AMMO = 0x46, + SPELL_FAILED_NO_CHARGES_REMAIN = 0x47, + SPELL_FAILED_NO_CHAMPION = 0x48, + SPELL_FAILED_NO_COMBO_POINTS = 0x49, + SPELL_FAILED_NO_DUELING = 0x4A, + SPELL_FAILED_NO_ENDURANCE = 0x4B, + SPELL_FAILED_NO_FISH = 0x4C, + SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED = 0x4D, + SPELL_FAILED_NO_MOUNTS_ALLOWED = 0x4E, + SPELL_FAILED_NO_PET = 0x4F, + SPELL_FAILED_NO_POWER = 0x50, + SPELL_FAILED_NOTHING_TO_DISPEL = 0x51, + SPELL_FAILED_NOTHING_TO_STEAL = 0x52, + SPELL_FAILED_ONLY_ABOVEWATER = 0x53, + SPELL_FAILED_ONLY_DAYTIME = 0x54, + SPELL_FAILED_ONLY_INDOORS = 0x55, + SPELL_FAILED_ONLY_MOUNTED = 0x56, + SPELL_FAILED_ONLY_NIGHTTIME = 0x57, + SPELL_FAILED_ONLY_OUTDOORS = 0x58, + SPELL_FAILED_ONLY_SHAPESHIFT = 0x59, + SPELL_FAILED_ONLY_STEALTHED = 0x5A, + SPELL_FAILED_ONLY_UNDERWATER = 0x5B, + SPELL_FAILED_OUT_OF_RANGE = 0x5C, + SPELL_FAILED_PACIFIED = 0x5D, + SPELL_FAILED_POSSESSED = 0x5E, + SPELL_FAILED_REAGENTS = 0x5F, + SPELL_FAILED_REQUIRES_AREA = 0x60, + SPELL_FAILED_REQUIRES_SPELL_FOCUS = 0x61, + SPELL_FAILED_ROOTED = 0x62, + SPELL_FAILED_SILENCED = 0x63, + SPELL_FAILED_SPELL_IN_PROGRESS = 0x64, + SPELL_FAILED_SPELL_LEARNED = 0x65, + SPELL_FAILED_SPELL_UNAVAILABLE = 0x66, + SPELL_FAILED_STUNNED = 0x67, + SPELL_FAILED_TARGETS_DEAD = 0x68, + SPELL_FAILED_TARGET_AFFECTING_COMBAT = 0x69, + SPELL_FAILED_TARGET_AURASTATE = 0x6A, + SPELL_FAILED_TARGET_DUELING = 0x6B, + SPELL_FAILED_TARGET_ENEMY = 0x6C, + SPELL_FAILED_TARGET_ENRAGED = 0x6D, + SPELL_FAILED_TARGET_FRIENDLY = 0x6E, + SPELL_FAILED_TARGET_IN_COMBAT = 0x6F, + SPELL_FAILED_TARGET_IS_PLAYER = 0x70, + SPELL_FAILED_TARGET_IS_PLAYER_CONTROLLED = 0x71, + SPELL_FAILED_TARGET_NOT_DEAD = 0x72, + SPELL_FAILED_TARGET_NOT_IN_PARTY = 0x73, + SPELL_FAILED_TARGET_NOT_LOOTED = 0x74, + SPELL_FAILED_TARGET_NOT_PLAYER = 0x75, + SPELL_FAILED_TARGET_NO_POCKETS = 0x76, + SPELL_FAILED_TARGET_NO_WEAPONS = 0x77, + SPELL_FAILED_TARGET_UNSKINNABLE = 0x78, + SPELL_FAILED_THIRST_SATIATED = 0x79, + SPELL_FAILED_TOO_CLOSE = 0x7A, + SPELL_FAILED_TOO_MANY_OF_ITEM = 0x7B, + SPELL_FAILED_TOTEM_CATEGORY = 0x7C, + SPELL_FAILED_TOTEMS = 0x7D, + SPELL_FAILED_TRAINING_POINTS = 0x7E, + SPELL_FAILED_TRY_AGAIN = 0x7F, + SPELL_FAILED_UNIT_NOT_BEHIND = 0x80, + SPELL_FAILED_UNIT_NOT_INFRONT = 0x81, + SPELL_FAILED_WRONG_PET_FOOD = 0x82, + SPELL_FAILED_NOT_WHILE_FATIGUED = 0x83, + SPELL_FAILED_TARGET_NOT_IN_INSTANCE = 0x84, + SPELL_FAILED_NOT_WHILE_TRADING = 0x85, + SPELL_FAILED_TARGET_NOT_IN_RAID = 0x86, + SPELL_FAILED_DISENCHANT_WHILE_LOOTING = 0x87, + SPELL_FAILED_PROSPECT_WHILE_LOOTING = 0x88, + SPELL_FAILED_PROSPECT_NEED_MORE = 0x89, + SPELL_FAILED_TARGET_FREEFORALL = 0x8A, + SPELL_FAILED_NO_EDIBLE_CORPSES = 0x8B, + SPELL_FAILED_ONLY_BATTLEGROUNDS = 0x8C, + SPELL_FAILED_TARGET_NOT_GHOST = 0x8D, + SPELL_FAILED_TOO_MANY_SKILLS = 0x8E, + SPELL_FAILED_TRANSFORM_UNUSABLE = 0x8F, + SPELL_FAILED_WRONG_WEATHER = 0x90, + SPELL_FAILED_DAMAGE_IMMUNE = 0x91, + SPELL_FAILED_PREVENTED_BY_MECHANIC = 0x92, + SPELL_FAILED_PLAY_TIME = 0x93, + SPELL_FAILED_REPUTATION = 0x94, + SPELL_FAILED_MIN_SKILL = 0x95, + SPELL_FAILED_NOT_IN_ARENA = 0x96, + SPELL_FAILED_NOT_ON_SHAPESHIFT = 0x97, + SPELL_FAILED_NOT_ON_STEALTHED = 0x98, + SPELL_FAILED_NOT_ON_DAMAGE_IMMUNE = 0x99, + SPELL_FAILED_NOT_ON_MOUNTED = 0x9A, + SPELL_FAILED_TOO_SHALLOW = 0x9B, + SPELL_FAILED_TARGET_NOT_IN_SANCTUARY = 0x9C, + SPELL_FAILED_TARGET_IS_TRIVIAL = 0x9D, + SPELL_FAILED_BM_OR_INVISGOD = 0x9E, + SPELL_FAILED_EXPERT_RIDING_REQUIREMENT = 0x9F, + SPELL_FAILED_ARTISAN_RIDING_REQUIREMENT = 0xA0, + SPELL_FAILED_NOT_IDLE = 0xA1, + SPELL_FAILED_NOT_INACTIVE = 0xA2, + SPELL_FAILED_PARTIAL_PLAYTIME = 0xA3, + SPELL_FAILED_NO_PLAYTIME = 0xA4, + SPELL_FAILED_NOT_IN_BATTLEGROUND = 0xA5, + SPELL_FAILED_ONLY_IN_ARENA = 0xA6, + SPELL_FAILED_TARGET_LOCKED_TO_RAID_INSTANCE = 0xA7, + SPELL_FAILED_UNKNOWN = 0xA8, +}; + +enum SpellFamilyNames +{ + SPELLFAMILY_GENERIC = 0, + SPELLFAMILY_UNK1 = 1, // events, holidays + // 2 - unused + SPELLFAMILY_MAGE = 3, + SPELLFAMILY_WARRIOR = 4, + SPELLFAMILY_WARLOCK = 5, + SPELLFAMILY_PRIEST = 6, + SPELLFAMILY_DRUID = 7, + SPELLFAMILY_ROGUE = 8, + SPELLFAMILY_HUNTER = 9, + SPELLFAMILY_PALADIN = 10, + SPELLFAMILY_SHAMAN = 11, + SPELLFAMILY_UNK2 = 12, + SPELLFAMILY_POTION = 13 +}; + +enum SpellDisableTypes +{ + SPELL_DISABLE_PLAYER = 1, + SPELL_DISABLE_CREATURE = 2 +}; + +//Some SpellFamilyFlags +#define SPELLFAMILYFLAG_ROGUE_VANISH 0x000000800LL +#define SPELLFAMILYFLAG_ROGUE_STEALTH 0x000400000LL +#define SPELLFAMILYFLAG_ROGUE_BACKSTAB 0x000800004LL +#define SPELLFAMILYFLAG_ROGUE_SAP 0x000000080LL +#define SPELLFAMILYFLAG_ROGUE_FEINT 0x008000000LL +#define SPELLFAMILYFLAG_ROGUE_KIDNEYSHOT 0x000200000LL +#define SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE 0x9003E0000LL + +// Spell clasification +enum SpellSpecific +{ + SPELL_NORMAL = 0, + SPELL_SEAL = 1, + SPELL_BLESSING = 2, + SPELL_AURA = 3, + SPELL_STING = 4, + SPELL_CURSE = 5, + SPELL_ASPECT = 6, + SPELL_TRACKER = 7, + SPELL_WARLOCK_ARMOR = 8, + SPELL_MAGE_ARMOR = 9, + SPELL_ELEMENTAL_SHIELD = 10, + SPELL_MAGE_POLYMORPH = 11, + SPELL_POSITIVE_SHOUT = 12, + SPELL_JUDGEMENT = 13, + SPELL_BATTLE_ELIXIR = 14, + SPELL_GUARDIAN_ELIXIR = 15, + SPELL_FLASK_ELIXIR = 16, + SPELL_WARLOCK_CORRUPTION= 17 +}; + +SpellSpecific GetSpellSpecific(uint32 spellId); + +// Different spell properties +inline float GetSpellRadius(SpellRadiusEntry const *radius) { return (radius ? radius->Radius : 0); } +uint32 GetSpellCastTime(SpellEntry const* spellInfo, Spell const* spell = NULL); +inline float GetSpellMinRange(SpellRangeEntry const *range) { return (range ? range->minRange : 0); } +inline float GetSpellMaxRange(SpellRangeEntry const *range) { return (range ? range->maxRange : 0); } +inline uint32 GetSpellRecoveryTime(SpellEntry const *spellInfo) { return spellInfo->RecoveryTime > spellInfo->CategoryRecoveryTime ? spellInfo->RecoveryTime : spellInfo->CategoryRecoveryTime; } +int32 GetSpellDuration(SpellEntry const *spellInfo); +int32 GetSpellMaxDuration(SpellEntry const *spellInfo); + +inline bool IsSpellHaveEffect(SpellEntry const *spellInfo, SpellEffects effect) +{ + for(int i= 0; i < 3; ++i) + if(spellInfo->Effect[i]==effect) + return true; + return false; +} + +bool IsNoStackAuraDueToAura(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); + +inline bool IsSealSpell(SpellEntry const *spellInfo) +{ + //Collection of all the seal family flags. No other paladin spell has any of those. + return spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && + ( spellInfo->SpellFamilyFlags & 0x4000A000200LL ); +} + +inline bool IsElementalShield(SpellEntry const *spellInfo) +{ + // family flags 10 (Lightning), 42 (Earth), 37 (Water), proc shield from T2 8 pieces bonus + return (spellInfo->SpellFamilyFlags & 0x42000000400LL) || spellInfo->Id == 23552; +} + +int32 CompareAuraRanks(uint32 spellId_1, uint32 effIndex_1, uint32 spellId_2, uint32 effIndex_2); +bool IsSingleFromSpellSpecificPerCaster(uint32 spellSpec1,uint32 spellSpec2); +bool IsPassiveSpell(uint32 spellId); + +inline bool IsDeathPersistentSpell(SpellEntry const *spellInfo) +{ + switch(spellInfo->Id) + { + case 40214: // Dragonmaw Illusion + case 35480: case 35481: case 35482: // Human Illusion + case 35483: case 39824: // Human Illusion + return true; + } + + return spellInfo->AttributesEx3 & SPELL_ATTR_EX3_DEATH_PERSISTENT; +} + +inline bool IsNonCombatSpell(SpellEntry const *spellInfo) +{ + return (spellInfo->Attributes & SPELL_ATTR_CANT_USED_IN_COMBAT) != 0; +} + +bool IsPositiveSpell(uint32 spellId); +bool IsPositiveEffect(uint32 spellId, uint32 effIndex); +bool IsPositiveTarget(uint32 targetA, uint32 targetB); + +bool IsSingleTargetSpell(SpellEntry const *spellInfo); +bool IsSingleTargetSpells(SpellEntry const *spellInfo1, SpellEntry const *spellInfo2); + +bool IsSpellAllowedInLocation(SpellEntry const *spellInfo,uint32 map_id,uint32 zone_id,uint32 area_id); + +inline bool IsAreaEffectTarget( Targets target ) +{ + switch (target ) + { + case TARGET_AREAEFFECT_CUSTOM: + case TARGET_ALL_ENEMY_IN_AREA: + case TARGET_ALL_ENEMY_IN_AREA_INSTANT: + case TARGET_ALL_PARTY_AROUND_CASTER: + case TARGET_ALL_AROUND_CASTER: + case TARGET_ALL_ENEMY_IN_AREA_CHANNELED: + case TARGET_ALL_FRIENDLY_UNITS_AROUND_CASTER: + case TARGET_ALL_PARTY: + case TARGET_ALL_PARTY_AROUND_CASTER_2: + case TARGET_AREAEFFECT_PARTY: + case TARGET_AREAEFFECT_CUSTOM_2: + case TARGET_AREAEFFECT_PARTY_AND_CLASS: + case TARGET_IN_FRONT_OF_CASTER: + case TARGET_ALL_FRIENDLY_UNITS_IN_AREA: + return true; + default: + break; + } + return false; +} + +inline bool IsAreaOfEffectSpell(SpellEntry const *spellInfo) +{ + if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[0])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[0]))) + return true; + if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[1])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[1]))) + return true; + if(IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetA[2])) || IsAreaEffectTarget(Targets(spellInfo->EffectImplicitTargetB[2]))) + return true; + return false; +} + +inline bool IsAreaAuraEffect(uint32 effect) +{ + if( effect == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || + effect == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || + effect == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY || + effect == SPELL_EFFECT_APPLY_AREA_AURA_PET || + effect == SPELL_EFFECT_APPLY_AREA_AURA_OWNER) + return true; + return false; +} + +inline bool IsDispelSpell(SpellEntry const *spellInfo) +{ + if (spellInfo->Effect[0] == SPELL_EFFECT_DISPEL || + spellInfo->Effect[1] == SPELL_EFFECT_DISPEL || + spellInfo->Effect[2] == SPELL_EFFECT_DISPEL ) + return true; + return false; +} +inline bool isSpellBreakStealth(SpellEntry const* spellInfo) +{ + return !(spellInfo->AttributesEx & SPELL_ATTR_EX_NOT_BREAK_STEALTH); +} + +uint8 GetErrorAtShapeshiftedCast (SpellEntry const *spellInfo, uint32 form); + +inline bool IsChanneledSpell(SpellEntry const* spellInfo) +{ + return (spellInfo->AttributesEx & (SPELL_ATTR_EX_CHANNELED_1 | SPELL_ATTR_EX_CHANNELED_2)); +} + +inline bool NeedsComboPoints(SpellEntry const* spellInfo) +{ + return (spellInfo->AttributesEx & (SPELL_ATTR_EX_REQ_COMBO_POINTS1 | SPELL_ATTR_EX_REQ_COMBO_POINTS2)); +} + +inline SpellSchoolMask GetSpellSchoolMask(SpellEntry const* spellInfo) +{ + return SpellSchoolMask(spellInfo->SchoolMask); +} + +inline uint32 GetSpellMechanicMask(SpellEntry const* spellInfo, int32 effect) +{ + uint32 mask = 0; + if (spellInfo->Mechanic) + mask |= 1<<spellInfo->Mechanic; + if (spellInfo->EffectMechanic[effect]) + mask |= 1<<spellInfo->EffectMechanic[effect]; + return mask; +} + +inline Mechanics GetEffectMechanic(SpellEntry const* spellInfo, int32 effect) +{ + if (spellInfo->EffectMechanic[effect]) + return Mechanics(spellInfo->EffectMechanic[effect]); + if (spellInfo->Mechanic) + return Mechanics(spellInfo->Mechanic); + return MECHANIC_NONE; +} + +inline uint32 GetDispellMask(DispelType dispel) +{ + // If dispel all + if (dispel == DISPEL_ALL) + return DISPEL_ALL_MASK; + else + return (1 << dispel); +} + +// Diminishing Returns interaction with spells +DiminishingGroup GetDiminishingReturnsGroupForSpell(SpellEntry const* spellproto, bool triggered); +bool IsDiminishingReturnsGroupDurationLimited(DiminishingGroup group); +DiminishingReturnsType GetDiminishingReturnsGroupType(DiminishingGroup group); + +// Spell affects related declarations (accessed using SpellMgr functions) +typedef std::map<uint32, uint64> SpellAffectMap; + +// Spell proc event related declarations (accessed using SpellMgr functions) +enum ProcFlags +{ + PROC_FLAG_NONE = 0x00000000, // None + PROC_FLAG_HIT_MELEE = 0x00000001, // On melee hit + PROC_FLAG_STRUCK_MELEE = 0x00000002, // On being struck melee + PROC_FLAG_KILL_XP_GIVER = 0x00000004, // On kill target giving XP or honor + PROC_FLAG_SPECIAL_DROP = 0x00000008, // + PROC_FLAG_DODGE = 0x00000010, // On dodge melee attack + PROC_FLAG_PARRY = 0x00000020, // On parry melee attack + PROC_FLAG_BLOCK = 0x00000040, // On block attack + PROC_FLAG_TOUCH = 0x00000080, // On being touched (for bombs, probably?) + PROC_FLAG_TARGET_LOW_HEALTH = 0x00000100, // On deal damage to enemy with 20% or less health + PROC_FLAG_LOW_HEALTH = 0x00000200, // On health dropped below 20% + PROC_FLAG_STRUCK_RANGED = 0x00000400, // On being struck ranged + PROC_FLAG_HIT_SPECIAL = 0x00000800, // (!)Removed, may be reassigned in future + PROC_FLAG_CRIT_MELEE = 0x00001000, // On crit melee + PROC_FLAG_STRUCK_CRIT_MELEE = 0x00002000, // On being critically struck in melee + PROC_FLAG_CAST_SPELL = 0x00004000, // On cast spell + PROC_FLAG_TAKE_DAMAGE = 0x00008000, // On take damage + PROC_FLAG_CRIT_SPELL = 0x00010000, // On crit spell + PROC_FLAG_HIT_SPELL = 0x00020000, // On hit spell + PROC_FLAG_STRUCK_CRIT_SPELL = 0x00040000, // On being critically struck by a spell + PROC_FLAG_HIT_RANGED = 0x00080000, // On getting ranged hit + PROC_FLAG_STRUCK_SPELL = 0x00100000, // On being struck by a spell + PROC_FLAG_TRAP = 0x00200000, // On trap activation (?) + PROC_FLAG_CRIT_RANGED = 0x00400000, // On getting ranged crit + PROC_FLAG_STRUCK_CRIT_RANGED = 0x00800000, // On being critically struck by a ranged attack + PROC_FLAG_RESIST_SPELL = 0x01000000, // On resist enemy spell + PROC_FLAG_TARGET_RESISTS = 0x02000000, // On enemy resisted spell + PROC_FLAG_TARGET_DODGE_OR_PARRY = 0x04000000, // On enemy dodges/parries + PROC_FLAG_HEAL = 0x08000000, // On heal + PROC_FLAG_CRIT_HEAL = 0x10000000, // On critical healing effect + PROC_FLAG_HEALED = 0x20000000, // On healing + PROC_FLAG_TARGET_BLOCK = 0x40000000, // On enemy blocks + PROC_FLAG_MISS = 0x80000000 // On miss melee attack +}; + +struct SpellProcEventEntry +{ + uint32 schoolMask; // if nonzero - bit mask for matching proc condition based on spell candidate's school: Fire=2, Mask=1<<(2-1)=2 + uint32 category; // if nonzero - match proc condition based on candidate spell's category + uint32 skillId; // if nonzero - for matching proc condition based on candidate spell's skillId from SkillLineAbility.dbc (Shadow Bolt = Destruction) + uint32 spellFamilyName; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyNamer value + uint64 spellFamilyMask; // if nonzero - for matching proc condition based on candidate spell's SpellFamilyFlags (like auras 107 and 108 do) + uint32 procFlags; // bitmask for matching proc event + float ppmRate; // for melee (ranged?) damage spells - proc rate per minute. if zero, falls back to flat chance from Spell.dbc + uint32 cooldown; // hidden cooldown used for some spell proc events, applied to _triggered_spell_ +}; + +typedef UNORDERED_MAP<uint32, SpellProcEventEntry> SpellProcEventMap; + +#define ELIXIR_BATTLE_MASK 0x1 +#define ELIXIR_GUARDIAN_MASK 0x2 +#define ELIXIR_FLASK_MASK (ELIXIR_BATTLE_MASK|ELIXIR_GUARDIAN_MASK) +#define ELIXIR_UNSTABLE_MASK 0x4 +#define ELIXIR_SHATTRATH_MASK 0x8 + +typedef std::map<uint32, uint8> SpellElixirMap; + +// Spell script target related declarations (accessed using SpellMgr functions) +enum SpellTargetType +{ + SPELL_TARGET_TYPE_GAMEOBJECT = 0, + SPELL_TARGET_TYPE_CREATURE = 1, + SPELL_TARGET_TYPE_DEAD = 2 +}; + +#define MAX_SPELL_TARGET_TYPE 3 + +struct SpellTargetEntry +{ + SpellTargetEntry(SpellTargetType type_,uint32 targetEntry_) : type(type_), targetEntry(targetEntry_) {} + SpellTargetType type; + uint32 targetEntry; +}; + +typedef std::multimap<uint32,SpellTargetEntry> SpellScriptTarget; + +// coordinates for spells (accessed using SpellMgr functions) +struct SpellTargetPosition +{ + uint32 target_mapId; + float target_X; + float target_Y; + float target_Z; + float target_Orientation; +}; + +typedef UNORDERED_MAP<uint32, SpellTargetPosition> SpellTargetPositionMap; + +// Spell pet auras +class PetAura +{ + public: + PetAura() + { + auras.clear(); + } + + PetAura(uint16 petEntry, uint16 aura, bool _removeOnChangePet, int _damage) : + removeOnChangePet(_removeOnChangePet), damage(_damage) + { + auras[petEntry] = aura; + } + + uint16 GetAura(uint16 petEntry) const + { + std::map<uint16, uint16>::const_iterator itr = auras.find(petEntry); + if(itr != auras.end()) + return itr->second; + else + { + std::map<uint16, uint16>::const_iterator itr = auras.find(0); + if(itr != auras.end()) + return itr->second; + else + return 0; + } + } + + void AddAura(uint16 petEntry, uint16 aura) + { + auras[petEntry] = aura; + } + + bool IsRemovedOnChangePet() const + { + return removeOnChangePet; + } + + int32 GetDamage() const + { + return damage; + } + + private: + std::map<uint16, uint16> auras; + bool removeOnChangePet; + int32 damage; +}; +typedef std::map<uint16, PetAura> SpellPetAuraMap; + +// Spell rank chain (accessed using SpellMgr functions) +struct SpellChainNode +{ + uint32 prev; + uint32 first; + uint32 req; + uint8 rank; +}; + +typedef UNORDERED_MAP<uint32, SpellChainNode> SpellChainMap; +typedef std::multimap<uint32, uint32> SpellChainMapNext; + +// Spell learning properties (accessed using SpellMgr functions) +struct SpellLearnSkillNode +{ + uint32 skill; + uint32 value; // 0 - max skill value for player level + uint32 maxvalue; // 0 - max skill value for player level +}; + +typedef std::map<uint32, SpellLearnSkillNode> SpellLearnSkillMap; + +struct SpellLearnSpellNode +{ + uint32 spell; + bool autoLearned; +}; + +typedef std::multimap<uint32, SpellLearnSpellNode> SpellLearnSpellMap; + +typedef std::multimap<uint32, SkillLineAbilityEntry const*> SkillLineAbilityMap; + +inline bool IsPrimaryProfessionSkill(uint32 skill) +{ + SkillLineEntry const *pSkill = sSkillLineStore.LookupEntry(skill); + if(!pSkill) + return false; + + if(pSkill->categoryId != SKILL_CATEGORY_PROFESSION) + return false; + + return true; +} + +inline bool IsProfessionSkill(uint32 skill) +{ + return IsPrimaryProfessionSkill(skill) || skill == SKILL_FISHING || skill == SKILL_COOKING || skill == SKILL_FIRST_AID; +} + +#define SPELL_ATTR_CU_PLAYERS_ONLY 0x00000001 +#define SPELL_ATTR_CU_CONE_BACK 0x00000002 +#define SPELL_ATTR_CU_CONE_LINE 0x00000004 +#define SPELL_ATTR_CU_SHARE_DAMAGE 0x00000008 +#define SPELL_ATTR_CU_EFFECT_HEAL 0x00000010 +#define SPELL_ATTR_CU_EFFECT_DAMAGE 0x00000020 + +typedef std::map<uint32, uint32> SpellCustomAttrMap; + +typedef std::map<int32, std::vector<int32> > SpellLinkedMap; + +class SpellMgr +{ + // Constructors + public: + SpellMgr(); + ~SpellMgr(); + + // Accessors (const or static functions) + public: + // Spell affects + uint64 GetSpellAffectMask(uint16 spellId, uint8 effectId) const + { + SpellAffectMap::const_iterator itr = mSpellAffectMap.find((spellId<<8) + effectId); + if( itr != mSpellAffectMap.end( ) ) + return itr->second; + return 0; + } + + bool IsAffectedBySpell(SpellEntry const *spellInfo, uint32 spellId, uint8 effectId, uint64 familyFlags) const; + + SpellElixirMap const& GetSpellElixirMap() const { return mSpellElixirs; } + + uint32 GetSpellElixirMask(uint32 spellid) const + { + SpellElixirMap::const_iterator itr = mSpellElixirs.find(spellid); + if(itr==mSpellElixirs.end()) + return 0x0; + + return itr->second; + } + + SpellSpecific GetSpellElixirSpecific(uint32 spellid) const + { + uint32 mask = GetSpellElixirMask(spellid); + if((mask & ELIXIR_FLASK_MASK)==ELIXIR_FLASK_MASK) + return SPELL_FLASK_ELIXIR; + else if(mask & ELIXIR_BATTLE_MASK) + return SPELL_BATTLE_ELIXIR; + else if(mask & ELIXIR_GUARDIAN_MASK) + return SPELL_GUARDIAN_ELIXIR; + else + return SPELL_NORMAL; + } + + // Spell proc events + SpellProcEventEntry const* GetSpellProcEvent(uint32 spellId) const + { + SpellProcEventMap::const_iterator itr = mSpellProcEventMap.find(spellId); + if( itr != mSpellProcEventMap.end( ) ) + return &itr->second; + return NULL; + } + + static bool IsSpellProcEventCanTriggeredBy( SpellProcEventEntry const * spellProcEvent, SpellEntry const * procSpell, uint32 procFlags ); + + // Spell target coordinates + SpellTargetPosition const* GetSpellTargetPosition(uint32 spell_id) const + { + SpellTargetPositionMap::const_iterator itr = mSpellTargetPositions.find( spell_id ); + if( itr != mSpellTargetPositions.end( ) ) + return &itr->second; + return NULL; + } + + // Spell ranks chains + SpellChainNode const* GetSpellChainNode(uint32 spell_id) const + { + SpellChainMap::const_iterator itr = mSpellChains.find(spell_id); + if(itr == mSpellChains.end()) + return NULL; + + return &itr->second; + } + + uint32 GetFirstSpellInChain(uint32 spell_id) const + { + if(SpellChainNode const* node = GetSpellChainNode(spell_id)) + return node->first; + + return spell_id; + } + + uint32 GetPrevSpellInChain(uint32 spell_id) const + { + if(SpellChainNode const* node = GetSpellChainNode(spell_id)) + return node->prev; + + return 0; + } + + SpellChainMapNext const& GetSpellChainNext() const { return mSpellChainsNext; } + + // Note: not use rank for compare to spell ranks: spell chains isn't linear order + // Use IsHighRankOfSpell instead + uint8 GetSpellRank(uint32 spell_id) const + { + if(SpellChainNode const* node = GetSpellChainNode(spell_id)) + return node->rank; + + return 0; + } + + uint8 IsHighRankOfSpell(uint32 spell1,uint32 spell2) const + { + SpellChainMap::const_iterator itr = mSpellChains.find(spell1); + + uint32 rank2 = GetSpellRank(spell2); + + // not ordered correctly by rank value + if(itr == mSpellChains.end() || !rank2 || itr->second.rank <= rank2) + return false; + + // check present in same rank chain + for(; itr != mSpellChains.end(); itr = mSpellChains.find(itr->second.prev)) + if(itr->second.prev==spell2) + return true; + + return false; + } + + bool IsRankSpellDueToSpell(SpellEntry const *spellInfo_1,uint32 spellId_2) const; + static bool canStackSpellRanks(SpellEntry const *spellInfo); + bool IsNoStackSpellDueToSpell(uint32 spellId_1, uint32 spellId_2) const; + + SpellEntry const* SelectAuraRankForPlayerLevel(SpellEntry const* spellInfo, uint32 playerLevel) const; + + // Spell learning + SpellLearnSkillNode const* GetSpellLearnSkill(uint32 spell_id) const + { + SpellLearnSkillMap::const_iterator itr = mSpellLearnSkills.find(spell_id); + if(itr != mSpellLearnSkills.end()) + return &itr->second; + else + return NULL; + } + + bool IsSpellLearnSpell(uint32 spell_id) const + { + return mSpellLearnSpells.count(spell_id)!=0; + } + + SpellLearnSpellMap::const_iterator GetBeginSpellLearnSpell(uint32 spell_id) const + { + return mSpellLearnSpells.lower_bound(spell_id); + } + + SpellLearnSpellMap::const_iterator GetEndSpellLearnSpell(uint32 spell_id) const + { + return mSpellLearnSpells.upper_bound(spell_id); + } + + bool IsSpellLearnToSpell(uint32 spell_id1,uint32 spell_id2) const + { + SpellLearnSpellMap::const_iterator b = GetBeginSpellLearnSpell(spell_id1); + SpellLearnSpellMap::const_iterator e = GetEndSpellLearnSpell(spell_id1); + for(SpellLearnSpellMap::const_iterator i = b; i != e; ++i) + if(i->second.spell==spell_id2) + return true; + return false; + } + + static bool IsProfessionSpell(uint32 spellId); + static bool IsPrimaryProfessionSpell(uint32 spellId); + bool IsPrimaryProfessionFirstRankSpell(uint32 spellId) const; + + // Spell script targets + SpellScriptTarget::const_iterator GetBeginSpellScriptTarget(uint32 spell_id) const + { + return mSpellScriptTarget.lower_bound(spell_id); + } + + SpellScriptTarget::const_iterator GetEndSpellScriptTarget(uint32 spell_id) const + { + return mSpellScriptTarget.upper_bound(spell_id); + } + + // Spell correctess for client using + static bool IsSpellValid(SpellEntry const * spellInfo, Player* pl = NULL, bool msg = true); + + SkillLineAbilityMap::const_iterator GetBeginSkillLineAbilityMap(uint32 spell_id) const + { + return mSkillLineAbilityMap.lower_bound(spell_id); + } + + SkillLineAbilityMap::const_iterator GetEndSkillLineAbilityMap(uint32 spell_id) const + { + return mSkillLineAbilityMap.upper_bound(spell_id); + } + + PetAura const* GetPetAura(uint16 spell_id) + { + SpellPetAuraMap::const_iterator itr = mSpellPetAuraMap.find(spell_id); + if(itr != mSpellPetAuraMap.end()) + return &itr->second; + else + return NULL; + } + + uint32 GetSpellCustomAttr(uint32 spell_id) const + { + SpellCustomAttrMap::const_iterator itr = mSpellCustomAttrMap.find(spell_id); + if(itr != mSpellCustomAttrMap.end()) + return itr->second; + else + return 0; + } + + const std::vector<int32> *GetSpellLinked(int32 spell_id) const + { + SpellLinkedMap::const_iterator itr = mSpellLinkedMap.find(spell_id); + return itr != mSpellLinkedMap.end() ? &(itr->second) : NULL; + } + + // Modifiers + public: + static SpellMgr& Instance(); + + // Loading data at server startup + void LoadSpellChains(); + void LoadSpellLearnSkills(); + void LoadSpellLearnSpells(); + void LoadSpellScriptTarget(); + void LoadSpellAffects(); + void LoadSpellElixirs(); + void LoadSpellProcEvents(); + void LoadSpellTargetPositions(); + void LoadSpellThreats(); + void LoadSkillLineAbilityMap(); + void LoadSpellPetAuras(); + void LoadSpellCustomAttr(); + void LoadSpellLinked(); + + private: + SpellScriptTarget mSpellScriptTarget; + SpellChainMap mSpellChains; + SpellChainMapNext mSpellChainsNext; + SpellLearnSkillMap mSpellLearnSkills; + SpellLearnSpellMap mSpellLearnSpells; + SpellTargetPositionMap mSpellTargetPositions; + SpellAffectMap mSpellAffectMap; + SpellElixirMap mSpellElixirs; + SpellProcEventMap mSpellProcEventMap; + SkillLineAbilityMap mSkillLineAbilityMap; + SpellPetAuraMap mSpellPetAuraMap; + SpellCustomAttrMap mSpellCustomAttrMap; + SpellLinkedMap mSpellLinkedMap; +}; + +#define spellmgr SpellMgr::Instance() +#endif diff --git a/src/game/Unit.cpp b/src/game/Unit.cpp index 22249af36d6..a6dae99b7ef 100644 --- a/src/game/Unit.cpp +++ b/src/game/Unit.cpp @@ -1,10812 +1,10845 @@ -/*
- * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
- *
- * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
- */
-
-#include "Common.h"
-#include "Log.h"
-#include "Opcodes.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "SpellMgr.h"
-#include "Unit.h"
-#include "QuestDef.h"
-#include "Player.h"
-#include "Creature.h"
-#include "Spell.h"
-#include "Group.h"
-#include "SpellAuras.h"
-#include "MapManager.h"
-#include "ObjectAccessor.h"
-#include "CreatureAI.h"
-#include "Formulas.h"
-#include "Pet.h"
-#include "Util.h"
-#include "Totem.h"
-#include "BattleGround.h"
-#include "OutdoorPvP.h"
-#include "InstanceSaveMgr.h"
-#include "GridNotifiersImpl.h"
-#include "CellImpl.h"
-#include "Path.h"
-
-#include <math.h>
-
-float baseMoveSpeed[MAX_MOVE_TYPE] =
-{
- 2.5f, // MOVE_WALK
- 7.0f, // MOVE_RUN
- 1.25f, // MOVE_WALKBACK
- 4.722222f, // MOVE_SWIM
- 4.5f, // MOVE_SWIMBACK
- 3.141594f, // MOVE_TURN
- 7.0f, // MOVE_FLY
- 4.5f, // MOVE_FLYBACK
-};
-
-// auraTypes contains attacker auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- auraTypes.insert(SPELL_AURA_MOD_HASTE);
- auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- return auraTypes;
-}
-
-// auraTypes contains victim auras capable of proc'ing cast auras
-static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_DUMMY);
- auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker
-static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED);
- auraTypes.insert(SPELL_AURA_MOD_RATING);
- return auraTypes;
-}
-
-// auraTypes contains auras capable of proc effect/damage (but not cast) for victim
-static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes()
-{
- static Unit::AuraTypeSet auraTypes;
- auraTypes.insert(SPELL_AURA_MOD_RESISTANCE);
- auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE);
- auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT);
- auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- return auraTypes;
-}
-
-static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes();
-static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes();
-
-static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes();
-static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes();
-
-// auraTypes contains auras capable of proc'ing for attacker and victim
-static Unit::AuraTypeSet GenerateProcAuraTypes()
-{
- Unit::AuraTypeSet auraTypes;
- auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end());
- auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end());
- auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end());
- auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end());
- return auraTypes;
-}
-
-static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes();
-
-bool IsPassiveStackableSpell( uint32 spellId )
-{
- if(!IsPassiveSpell(spellId))
- return false;
-
- SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId);
- if(!spellProto)
- return false;
-
- for(int j = 0; j < 3; ++j)
- {
- if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end())
- return false;
- }
-
- return true;
-}
-
-Unit::Unit()
-: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this)
-{
- m_objectType |= TYPEMASK_UNIT;
- m_objectTypeId = TYPEID_UNIT;
- // 2.3.2 - 0x70
- m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION);
-
- m_attackTimer[BASE_ATTACK] = 0;
- m_attackTimer[OFF_ATTACK] = 0;
- m_attackTimer[RANGED_ATTACK] = 0;
- m_modAttackSpeedPct[BASE_ATTACK] = 1.0f;
- m_modAttackSpeedPct[OFF_ATTACK] = 1.0f;
- m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f;
-
- m_extraAttacks = 0;
- m_canDualWield = false;
-
- m_state = 0;
- m_form = FORM_NONE;
- m_deathState = ALIVE;
-
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- m_currentSpells[i] = NULL;
-
- m_addDmgOnce = 0;
-
- for(int i = 0; i < MAX_TOTEM; ++i)
- m_TotemSlot[i] = 0;
-
- m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0;
- //m_Aura = NULL;
- //m_AurasCheck = 2000;
- //m_removeAuraTimer = 4;
- //tmpAura = NULL;
- waterbreath = false;
-
- m_Visibility = VISIBILITY_ON;
-
- m_interruptMask = 0;
- m_detectInvisibilityMask = 0;
- m_invisibilityMask = 0;
- m_transform = 0;
- m_ShapeShiftFormSpellId = 0;
- m_canModifyStats = false;
-
- for (int i = 0; i < MAX_SPELL_IMMUNITY; i++)
- m_spellImmune[i].clear();
- for (int i = 0; i < UNIT_MOD_END; i++)
- {
- m_auraModifiersGroup[i][BASE_VALUE] = 0.0f;
- m_auraModifiersGroup[i][BASE_PCT] = 1.0f;
- m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f;
- m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f;
- }
- // implement 50% base damage from offhand
- m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f;
-
- for (int i = 0; i < 3; i++)
- {
- m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE;
- m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE;
- }
- for (int i = 0; i < MAX_STATS; i++)
- m_createStats[i] = 0.0f;
-
- m_attacking = NULL;
- m_modMeleeHitChance = 0.0f;
- m_modRangedHitChance = 0.0f;
- m_modSpellHitChance = 0.0f;
- m_baseSpellCritChance = 5;
-
- m_CombatTimer = 0;
- m_lastManaUse = 0;
-
- //m_victimThreat = 0.0f;
- for (int i = 0; i < MAX_SPELL_SCHOOL; ++i)
- m_threatModifier[i] = 1.0f;
- m_isSorted = true;
- for (int i = 0; i < MAX_MOVE_TYPE; ++i)
- m_speed_rate[i] = 1.0f;
-
- m_removedAuras = 0;
- m_charmInfo = NULL;
- m_unit_movement_flags = 0;
- m_isPossessed = false;
-
- // remove aurastates allowing special moves
- for(int i=0; i < MAX_REACTIVE; ++i)
- m_reactiveTimer[i] = 0;
-}
-
-Unit::~Unit()
-{
- // set current spells as deletable
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- {
- if (m_currentSpells[i])
- {
- m_currentSpells[i]->SetReferencedFromCurrent(false);
- m_currentSpells[i] = NULL;
- }
- }
-
- RemoveAllGameObjects();
- RemoveAllDynObjects();
-
- if(m_charmInfo) delete m_charmInfo;
-}
-
-void Unit::Update( uint32 p_time )
-{
- /*if(p_time > m_AurasCheck)
- {
- m_AurasCheck = 2000;
- _UpdateAura();
- }else
- m_AurasCheck -= p_time;*/
-
- // WARNING! Order of execution here is important, do not change.
- // Spells must be processed with event system BEFORE they go to _UpdateSpells.
- // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad.
- m_Events.Update( p_time );
- _UpdateSpells( p_time );
-
- // update combat timer only for players and pets
- if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed()))
- {
- // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away
- // targets without stopping half way there and running off.
- // These flags are reset after target dies or another command is given.
- if( m_HostilRefManager.isEmpty() )
- {
- // m_CombatTimer set at aura start and it will be freeze until aura removing
- if ( m_CombatTimer <= p_time )
- ClearInCombat();
- else
- m_CombatTimer -= p_time;
- }
- }
-
- if(!hasUnitState(UNIT_STAT_CASTING))
- {
- if(uint32 base_att = getAttackTimer(BASE_ATTACK))
- setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) );
- if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK))
- setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) );
- if(uint32 off_att = getAttackTimer(OFF_ATTACK))
- setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) );
- }
-
- // update abilities available only for fraction of time
- UpdateReactives( p_time );
-
- ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f);
- ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f);
-
- i_motionMaster.UpdateMotion(p_time);
-}
-
-bool Unit::haveOffhandWeapon() const
-{
- if(GetTypeId() == TYPEID_PLAYER)
- return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true);
- else
- return m_canDualWield;
-}
-
-void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player)
-{
- float x, y, z;
- if(GetMotionMaster()->GetDestination(x, y, z))
- SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player);
-}
-
-void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player)
-{
- if (!transitTime)
- {
- float dx = x - GetPositionX();
- float dy = y - GetPositionY();
- float dz = z - GetPositionZ();
-
- float dist = ((dx*dx) + (dy*dy) + (dz*dz));
- if(dist<0)
- dist = 0;
- else
- dist = sqrt(dist);
-
- double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN);
- if(speed<=0)
- speed = 2.5f;
- speed *= 0.001f;
- transitTime = static_cast<uint32>(dist / speed + 0.5);
- }
- //float orientation = (float)atan2((double)dy, (double)dx);
- SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player);
-}
-
-void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player)
-{
- WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) );
- data.append(GetPackGUID());
-
- // Point A, starting location
- data << GetPositionX() << GetPositionY() << GetPositionZ();
- // unknown field - unrelated to orientation
- // seems to increment about 1000 for every 1.7 seconds
- // for now, we'll just use mstime
- data << getMSTime();
-
- data << uint8(type); // unknown
- switch(type)
- {
- case 0: // normal packet
- break;
- case 1: // stop packet
- SendMessageToSet( &data, true );
- return;
- case 3: // not used currently
- data << uint64(0); // probably target guid
- break;
- case 4: // not used currently
- data << float(0); // probably orientation
- break;
- }
-
- //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim)
- data << uint32(MovementFlags);
-
- data << Time; // Time in between points
- data << uint32(1); // 1 single waypoint
- data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B
-
- if(player)
- player->GetSession()->SendPacket(&data);
- else
- SendMessageToSet( &data, true );
-}
-
-void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags)
-{
- uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32);
-
- uint32 pathSize = end-start;
-
- WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) );
- data.append(GetPackGUID());
- data << GetPositionX();
- data << GetPositionY();
- data << GetPositionZ();
-
- // unknown field - unrelated to orientation
- // seems to increment about 1000 for every 1.7 seconds
- // for now, we'll just use mstime
- data << getMSTime();
-
- data << uint8( 0 );
- data << uint32( MovementFlags );
- data << uint32( traveltime );
- data << uint32( pathSize );
- data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 );
-
- //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 );
- SendMessageToSet(&data, true);
-}
-
-void Unit::resetAttackTimer(WeaponAttackType type)
-{
- m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]);
-}
-
-bool Unit::canReachWithAttack(Unit *pVictim) const
-{
- assert(pVictim);
- return IsWithinDistInMap(pVictim, GetCombatReach());
-}
-
-bool Unit::IsWithinCombatDist(Unit *obj, float dist2compare) const
-{
- if (!obj || !IsInMap(obj)) return false;
-
- float dx = GetPositionX() - obj->GetPositionX();
- float dy = GetPositionY() - obj->GetPositionY();
- float dz = GetPositionZ() - obj->GetPositionZ();
- float distsq = dx*dx + dy*dy + dz*dz;
- //not sure here, or combatreach + combatreach?
- float sizefactor = GetCombatReach() + obj->GetCombatReach();
- float maxdist = dist2compare + sizefactor;
-
- return distsq < maxdist * maxdist;
-}
-
-void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const
-{
- //assert(GetCombatReach() > 0.1);
- float combat_reach = GetCombatReach();
- if(combat_reach < 0.1)
- {
- sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach);
- if(GetTypeId() == TYPEID_UNIT)
- sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry());
- combat_reach = 0.5;
- }
- uint32 attacker_number = getAttackers().size();
- if(attacker_number > 0) --attacker_number;
- GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm()
- , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0));
-}
-
-void Unit::RemoveSpellsCausingAura(AuraType auraType)
-{
- if (auraType >= TOTAL_AURAS) return;
- AuraList::iterator iter, next;
- for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next)
- {
- next = iter;
- ++next;
-
- if (*iter)
- {
- RemoveAurasDueToSpell((*iter)->GetId());
- if (!m_modAuras[auraType].empty())
- next = m_modAuras[auraType].begin();
- else
- return;
- }
- }
-}
-
-void Unit::RemoveAurasWithInterruptFlags(uint32 flag)
-{
- if(!(m_interruptMask & flag))
- return;
-
- // interrupt auras
- AuraList::iterator iter, next;
- for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next)
- {
- next = iter;
- ++next;
-
- //sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag);
- if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag))
- {
- RemoveAurasDueToSpell((*iter)->GetId());
- if (!m_interruptableAuras.empty())
- next = m_interruptableAuras.begin();
- else
- break;
- }
- }
-
- // interrupt channeled spell
- if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
- if(spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag))
- InterruptNonMeleeSpells(false);
-}
-
-void Unit::UpdateInterruptMask()
-{
- m_interruptMask = 0;
- for(AuraList::iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i)
- {
- if(*i)
- m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags;
- }
- if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL])
- if(spell->getState() == SPELL_STATE_CASTING)
- m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags;
-}
-
-bool Unit::HasAuraType(AuraType auraType) const
-{
- return (!m_modAuras[auraType].empty());
-}
-
-/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */
-void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell)
-{
- // The chance to dispel an aura depends on the damage taken with respect to the casters level.
- uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50;
- float chance = float(damage) / max_dmg * 100.0f;
-
- AuraList::iterator i, next;
- for(i = m_ccAuras.begin(); i != m_ccAuras.end(); i = next)
- {
- next = i;
- ++next;
-
- if(*i && (!spell || (*i)->GetId() != spell) && roll_chance_f(chance))
- {
- RemoveAurasDueToSpell((*i)->GetId());
- if (!m_ccAuras.empty())
- next = m_ccAuras.begin();
- else
- return;
- }
- }
-}
-
-uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss)
-{
- if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return 0;
-
- //You don't lose health from damage taken from another player while in a sanctuary
- //You still see it in the combat log though
- if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId());
- if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary
- return 0;
- }
-
- //Script Event damage taken
- if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() )
- ((Creature *)pVictim)->AI()->DamageTaken(this, damage);
-
- if(!damage) //when will zero damage? need interrupt aura?
- {
- // Rage from physical damage received .
- if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
- ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false);
-
- return 0;
- }
-
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
- {
- // no xp,health if type 8 /critters/
- if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER)
- {
- // critters run away when hit
- pVictim->GetMotionMaster()->MoveFleeing(this);
-
- // allow loot only if has loot_id in creature_template
- if(damage >= pVictim->GetHealth())
- {
- pVictim->setDeathState(JUST_DIED);
- pVictim->SetHealth(0);
-
- CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo();
- if(cInfo && cInfo->lootid)
- pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
-
- // some critters required for quests
- if(GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID());
- }
- else
- pVictim->ModifyHealth(- (int32)damage);
-
- return damage;
- }
- }
-
- DEBUG_LOG("DealDamageStart");
-
- uint32 health = pVictim->GetHealth();
- sLog.outDetail("deal dmg:%d to health:%d ",damage,health);
-
- // duel ends when player has 1 or less hp
- bool duel_hasEnded = false;
- if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1))
- {
- // prevent kill only if killed in duel and killed by opponent or opponent controlled creature
- if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID())
- damage = health-1;
-
- duel_hasEnded = true;
- }
-
- // Rage from Damage made (only from direct weapon damage)
- if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE))
- {
- uint32 weaponSpeedHitFactor;
-
- switch(cleanDamage->attackType)
- {
- case BASE_ATTACK:
- {
- if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7);
- else
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
-
- ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
-
- break;
- }
- case OFF_ATTACK:
- {
- if(cleanDamage->hitOutCome == MELEE_HIT_CRIT)
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f);
- else
- weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f);
-
- ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true);
-
- break;
- }
- case RANGED_ATTACK:
- break;
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)pVictim)->InBattleGround())
- {
- Player *killer = ((Player*)this);
- if(killer != ((Player*)pVictim))
- if(BattleGround *bg = killer->GetBattleGround())
- bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage);
- }
- }
-
- if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient())
- ((Creature*)pVictim)->SetLootRecipient(this);
- if (health <= damage)
- {
- DEBUG_LOG("DealDamage: victim just died");
-
- // find player: owner of controlled `this` or `this` itself maybe
- Player *player = GetCharmerOrOwnerPlayerOrPlayerItself();
-
- if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient())
- player = ((Creature*)pVictim)->GetLootRecipient();
- // Reward player, his pets, and group/raid members
- // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop)
- if(player && player!=pVictim)
- if(player->RewardPlayerAndGroupAtKill(pVictim))
- player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE);
-
- DEBUG_LOG("DealDamageAttackStop");
-
- // stop combat
- pVictim->CombatStop();
- pVictim->getHostilRefManager().deleteReferences();
-
- // stop movement
- pVictim->StopMoving();
-
- bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795;
-
- // if talent known but not triggered (check priest class for speedup check)
- Aura* spiritOfRedemtionTalentReady = NULL;
- if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION
- pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST )
- {
- AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr)
- {
- if((*itr)->GetSpellProto()->SpellIconID==1654)
- {
- spiritOfRedemtionTalentReady = *itr;
- break;
- }
- }
- }
-
- DEBUG_LOG("SET JUST_DIED");
- if(!spiritOfRedemtionTalentReady)
- pVictim->setDeathState(JUST_DIED);
-
- // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh...
- // handle player kill only if not suicide (spirit of redemption for example)
- if(GetTypeId() == TYPEID_PLAYER && this != pVictim)
- {
- if(OutdoorPvP * pvp = ((Player*)this)->GetOutdoorPvP())
- {
- pvp->HandleKill((Player*)this,pVictim);
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP())
- {
- pvp->HandlePlayerActivityChanged((Player*)pVictim);
- }
- }
-
- DEBUG_LOG("DealDamageHealth1");
-
- if(spiritOfRedemtionTalentReady)
- {
- // save value before aura remove
- uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL);
- if(!ressSpellId)
- ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId();
-
- //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers)
- pVictim->RemoveAllAurasOnDeath();
-
- // restore for use at real death
- pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId);
-
- // FORM_SPIRITOFREDEMPTION and related auras
- pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady);
- }
- else
- pVictim->SetHealth(0);
-
- // remember victim PvP death for corpse type and corpse reclaim delay
- // at original death (not at SpiritOfRedemtionTalent timeout)
- if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent )
- ((Player*)pVictim)->SetPvPDeath(player!=NULL);
-
- // 10% durability loss on death
- // clean InHateListOf
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // only if not player and not controlled by player pet. And not at BG
- if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround())
- {
- DEBUG_LOG("We are dead, loosing 10 percents durability");
- ((Player*)pVictim)->DurabilityLossAll(0.10f,false);
- // durability lost message
- WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0);
- ((Player*)pVictim)->GetSession()->SendPacket(&data);
- }
- // Call KilledUnit for creatures
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
- ((Creature*)this)->AI()->KilledUnit(pVictim);
- }
- else // creature died
- {
- DEBUG_LOG("DealDamageNotPlayer");
- Creature *cVictim = (Creature*)pVictim;
-
- if(!cVictim->isPet())
- {
- cVictim->DeleteThreatList();
- cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE);
- }
-
- // Call KilledUnit for creatures, this needs to be called after the lootable flag is set
- if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI())
- ((Creature*)this)->AI()->KilledUnit(pVictim);
-
- // Call creature just died function
- if (cVictim->AI())
- cVictim->AI()->JustDied(this);
-
- // Dungeon specific stuff, only applies to players killing creatures
- if(cVictim->GetInstanceId())
- {
- Map *m = cVictim->GetMap();
- Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself();
- // TODO: do instance binding anyway if the charmer/owner is offline
-
- if(m->IsDungeon() && creditedPlayer)
- {
- if(m->IsRaid() || m->IsHeroic())
- {
- if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND)
- ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer);
- }
- else
- {
- // the reset time is set but not added to the scheduler
- // until the players leave the instance
- time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR;
- if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId()))
- if(save->GetResetTime() < resettime) save->SetResetTime(resettime);
- }
- }
- }
- }
-
- // last damage from non duel opponent or opponent controlled creature
- if(duel_hasEnded)
- {
- assert(pVictim->GetTypeId()==TYPEID_PLAYER);
- Player *he = (Player*)pVictim;
-
- assert(he->duel);
-
- he->duel->opponent->CombatStopWithPets(true);
- he->CombatStopWithPets(true);
-
- he->DuelComplete(DUEL_INTERUPTED);
- }
-
- // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill)
- if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround()))
- {
- Player *killed = ((Player*)pVictim);
- Player *killer = NULL;
- if(GetTypeId() == TYPEID_PLAYER)
- killer = ((Player*)this);
- else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
- {
- Unit *owner = GetOwner();
- if(owner && owner->GetTypeId() == TYPEID_PLAYER)
- killer = ((Player*)owner);
- }
-
- if(killer)
- if(BattleGround *bg = killed->GetBattleGround())
- bg->HandleKillPlayer(killed, killer); // drop flags and etc
- }
- }
- else // if (health <= damage)
- {
- DEBUG_LOG("DealDamageAlive");
-
- pVictim->ModifyHealth(- (int32)damage);
-
- // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage
- if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth())
- {
- uint32 procVictim = PROC_FLAG_NONE;
-
- // if just dropped below 20% (for CheatDeath)
- if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth())
- procVictim = PROC_FLAG_LOW_HEALTH;
-
- ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim);
- }
-
- if(damagetype != DOT)
- {
- if(getVictim())
- {
- // if have target and damage pVictim just call AI reaction
- if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI())
- ((Creature*)pVictim)->AI()->AttackedBy(this);
- }
- else
- {
- // if not have main target then attack state with target (including AI call)
- //start melee attacks only after melee hit
- Attack(pVictim,(damagetype == DIRECT_DAMAGE));
- }
- }
-
- if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE)
- pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE);
-
- if (pVictim->GetTypeId() != TYPEID_PLAYER)
- {
- if(spellProto && IsDamageToThreatSpell(spellProto))
- pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto);
- else
- pVictim->AddThreat(this, damage, damageSchoolMask, spellProto);
- }
- else // victim is a player
- {
- // Rage from damage received
- if(this != pVictim && pVictim->getPowerType() == POWER_RAGE)
- {
- uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0);
- ((Player*)pVictim)->RewardRage(rage_damage, 0, false);
- }
-
- // random durability for items (HIT TAKEN)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
- {
- EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot);
- }
- }
-
- if(GetTypeId()==TYPEID_PLAYER)
- {
- // random durability for items (HIT DONE)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE)))
- {
- EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1));
- ((Player*)this)->DurabilityPointLossForEquipSlot(slot);
- }
- }
-
- if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- //if (se->procFlags & (1<<3))
- pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE);
- pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0);
-
- if(pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back
- {
- if(damagetype != DOT)
- {
- if(Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL])
- {
- if(spell->getState() == SPELL_STATE_PREPARING)
- {
- uint32 interruptFlags = spell->m_spellInfo->InterruptFlags;
- if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE)
- pVictim->InterruptNonMeleeSpells(false);
- else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK)
- spell->Delayed();
- }
- }
- }
-
- if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL])
- {
- if(spell->getState() == SPELL_STATE_CASTING)
- {
- uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags;
- if( channelInterruptFlags & CHANNEL_FLAG_DELAY )
- spell->DelayedChannel();
- }
- }
- }
- }
-
- // last damage from duel opponent
- if(duel_hasEnded)
- {
- assert(pVictim->GetTypeId()==TYPEID_PLAYER);
- Player *he = (Player*)pVictim;
-
- assert(he->duel);
-
- he->SetHealth(1);
-
- he->duel->opponent->CombatStopWithPets(true);
- he->CombatStopWithPets(true);
-
- he->CastSpell(he, 7267, true); // beg
- he->DuelComplete(DUEL_WON);
- }
- }
-
- DEBUG_LOG("DealDamageEnd returned %d damage", damage);
-
- return damage;
-}
-
-void Unit::CastStop(uint32 except_spellid)
-{
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
- if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid)
- InterruptSpell(i,false);
-}
-
-void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
-
- if(!spellInfo)
- {
- sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
-}
-
-void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
-{
- assert(Victim);
- if(!spellInfo)
- {
- sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
-
- if(!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
-
- SpellCastTargets targets;
- targets.setUnitTarget( Victim );
- targets.setDestination( Victim->GetPositionX(), Victim->GetPositionY(), Victim->GetPositionZ(), false);
- spell->m_CastItem = castItem;
- spell->prepare(&targets, triggeredByAura);
-}
-
-void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
-
- if(!spellInfo)
- {
- sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId);
- return;
- }
-
- CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster);
-}
-
-void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
-{
- if(!spellInfo)
- {
- sLog.outError("CastCustomSpell: unknown spell");
- return;
- }
-
- if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
-
- if(!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster);
-
- if(bp0)
- spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]);
-
- if(bp1)
- spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]);
-
- if(bp2)
- spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]);
-
- SpellCastTargets targets;
- targets.setUnitTarget( Victim );
- spell->m_CastItem = castItem;
- spell->prepare(&targets, triggeredByAura);
-}
-
-// used for scripting
-void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId );
-
- if(!spellInfo)
- {
- sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster);
-}
-
-// used for scripting
-void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster)
-{
- if(!spellInfo)
- {
- sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry()));
- return;
- }
-
- if (castItem)
- DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id);
-
- if(!originalCaster && triggeredByAura)
- originalCaster = triggeredByAura->GetCasterGUID();
-
- Spell *spell = new Spell(this, spellInfo, triggered, originalCaster );
-
- SpellCastTargets targets;
- targets.setDestination(x, y, z);
- spell->m_CastItem = castItem;
- spell->prepare(&targets, triggeredByAura);
-}
-
-void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell)
-{
- // TODO this in only generic way, check for exceptions
- DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage);
-
- // Per-damage class calculation
- switch (spellInfo->DmgClass)
- {
- // Melee and Ranged Spells
- case SPELL_DAMAGE_CLASS_RANGED:
- case SPELL_DAMAGE_CLASS_MELEE:
- {
- // Calculate physical outcome
- MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo);
-
- //Used to store the Hit Outcome
- cleanDamage->hitOutCome = outcome;
-
- // Return miss/evade first (sends miss message)
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- {
- SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0);
- *damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0);
- *damage = 0;
-
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK);
-
- CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell);
- return;
- }
- }
-
- // Hitinfo, Victimstate
- uint32 hitInfo = HITINFO_NORMALSWING;
- VictimState victimState = VICTIMSTATE_NORMAL;
-
- // Physical Damage
- if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL )
- {
- uint32 modDamage=*damage;
-
- // apply spellmod to Done damage
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage);
-
- //Calculate armor mitigation
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
-
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
- }
- // Magical Damage
- else
- {
- // Calculate damage bonus
- *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
- }
-
- // Classify outcome
- switch (outcome)
- {
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- {
- uint32 bonusDmg = *damage;
-
- // Apply crit_damage bonus
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
-
- *damage += bonusDmg;
-
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- cleanDamage->damage += resilienceReduction;
- *damage -= resilienceReduction;
- }
-
- *crit = true;
- hitInfo |= HITINFO_CRITICALHIT;
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
- if (blocked_amount >= *damage)
- {
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_BLOCKS;
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- }
- else
- {
- // To Help Calculate Rage
- cleanDamage->damage += blocked_amount;
- *damage = *damage - blocked_amount;
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
- }
- break;
- }
- case MELEE_HIT_PARRY:
- {
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- victimState = VICTIMSTATE_PARRY;
-
- // Counter-attack ( explained in Unit::DoAttackDamage() )
- if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) )
- {
- // Get attack timers
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // Reduce attack time
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20));
- }
- else if(offtime > percent60)
- {
- offtime -= 2 * percent20;
- pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime));
- }
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20;
- float percent60 = 3 * percent20;
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20));
- }
- else if(basetime > percent60)
- {
- basetime -= 2 * percent20;
- pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime));
- }
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- // Set parry flags
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- // Mongoose bite - set only Counterattack here
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
- break;
- }
- case MELEE_HIT_DODGE:
- {
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_DODGE;
-
- // Set dodge flags
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- // Riposte
- if (pVictim->getClass() != CLASS_ROGUE)
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
- break;
- }
- case MELEE_HIT_BLOCK:
- {
- uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue());
- if (blocked_amount >= *damage)
- {
- hitInfo |= HITINFO_SWINGNOHITSOUND;
- victimState = VICTIMSTATE_BLOCKS;
- cleanDamage->damage += *damage; // To Help Calculate Rage
- *damage = 0;
- }
- else
- {
- // To Help Calculate Rage
- cleanDamage->damage += blocked_amount;
- *damage = *damage - blocked_amount;
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
- break;
- }
- case MELEE_HIT_EVADE: // already processed early
- case MELEE_HIT_MISS: // already processed early
- case MELEE_HIT_GLANCING:
- case MELEE_HIT_CRUSHING:
- case MELEE_HIT_NORMAL:
- break;
- }
-
- // do all damage=0 cases here
- if(*damage == 0)
- CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell);
-
- break;
- }
- // Magical Attacks
- case SPELL_DAMAGE_CLASS_NONE:
- case SPELL_DAMAGE_CLASS_MAGIC:
- {
- // Calculate damage bonus
- *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE);
-
- *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK);
- if (*crit)
- {
- *damage = SpellCriticalBonus(spellInfo, *damage, pVictim);
-
- // Resilience - reduce crit damage
- if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage);
- if(*damage > damage_reduction)
- *damage -= damage_reduction;
- else
- *damage = 0;
- }
-
- cleanDamage->hitOutCome = MELEE_HIT_CRIT;
- }
- // spell proc all magic damage==0 case in this function
- if(*damage == 0)
- {
- // Procflags
- uint32 procAttacker = PROC_FLAG_HIT_SPELL;
- uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
-
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
- }
-
- break;
- }
- }
-
- // TODO this in only generic way, check for exceptions
- DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage);
-}
-
-uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage)
-{
- if(!this || !pVictim)
- return 0;
- if(!this->isAlive() || !pVictim->isAlive())
- return 0;
-
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID);
- if(!spellInfo)
- return 0;
-
- CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL);
- bool crit = false;
-
- if (useSpellDamage)
- DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell);
-
- // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage)
- if(damage > 0)
- {
- // Calculate absorb & resists
- uint32 absorb = 0;
- uint32 resist = 0;
-
- CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);
-
- //No more damage left, target absorbed and/or resisted all damage
- if (damage > absorb + resist)
- damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt
- else
- {
- uint32 HitInfo = HITINFO_SWINGNOHITSOUND;
-
- if (absorb)
- HitInfo |= HITINFO_ABSORB;
- if (resist)
- {
- HitInfo |= HITINFO_RESIST;
- ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell);
- }
-
- //Send resist
- SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0);
- return 0;
- }
-
- // Deal damage done
- damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true);
-
- // Send damage log
- sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u",
- GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist);
-
- // Actual log sent to client
- SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit);
-
- // Procflags
- uint32 procAttacker = PROC_FLAG_HIT_SPELL;
- uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE);
-
- if (crit)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- }
-
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell);
-
- return damage;
- }
- else
- {
- // all spell proc for 0 normal and magic damage called in DealFlatDamage
-
- //Check for rage
- if(cleanDamage.damage)
- // Rage from damage received.
- if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE))
- ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false);
-
- return 0;
- }
-}
-
-void Unit::HandleEmoteCommand(uint32 anim_id)
-{
- WorldPacket data( SMSG_EMOTE, 12 );
- data << anim_id << GetGUID();
- WPAssert(data.size() == 12);
-
- SendMessageToSet(&data, true);
-}
-
-uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage)
-{
- uint32 newdamage = 0;
- float armor = pVictim->GetArmor();
- // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura
- armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL);
-
- if (armor<0.0f) armor=0.0f;
-
- float tmpvalue = 0.0f;
- if(getLevel() <= 59) //Level 1-59
- tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel());
- else if(getLevel() < 70) //Level 60-69
- tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel());
- else //Level 70+
- tmpvalue = armor / (armor + 10557.5f);
-
- if(tmpvalue < 0.0f)
- tmpvalue = 0.0f;
- if(tmpvalue > 0.75f)
- tmpvalue = 0.75f;
- newdamage = uint32(damage - (damage * tmpvalue));
-
- return (newdamage > 1) ? newdamage : 1;
-}
-
-void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist)
-{
- if(!pVictim || !pVictim->isAlive() || !damage)
- return;
-
- // Magic damage, check for resists
- if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0)
- {
- // Get base victim resistance for school
- float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask));
- // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura
- tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask);
-
- tmpvalue2 *= (float)(0.15f / getLevel());
- if (tmpvalue2 < 0.0f)
- tmpvalue2 = 0.0f;
- if (tmpvalue2 > 0.75f)
- tmpvalue2 = 0.75f;
- uint32 ran = urand(0, 100);
- uint32 faq[4] = {24,6,4,6};
- uint8 m = 0;
- float Binom = 0.0f;
- for (uint8 i = 0; i < 4; i++)
- {
- Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i];
- if (ran > Binom )
- ++m;
- else
- break;
- }
- if (damagetype == DOT && m == 4)
- *resist += uint32(damage - 1);
- else
- *resist += uint32(damage * m / 4);
- if(*resist > damage)
- *resist = damage;
- }
- else
- *resist = 0;
-
- int32 RemainingDamage = damage - *resist;
-
- // absorb without mana cost
- int32 reflectDamage = 0;
- Aura* reflectAura = NULL;
- AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB);
- for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next)
- {
- next = i; ++next;
-
- if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
- continue;
-
- // Cheat Death
- if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109)
- {
- if (((Player*)pVictim)->HasSpellCooldown(31231))
- continue;
- if (pVictim->GetHealth() <= RemainingDamage)
- {
- int32 chance = (*i)->GetModifier()->m_amount;
- if (roll_chance_i(chance))
- {
- pVictim->CastSpell(pVictim,31231,true);
- ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60);
-
- // with health > 10% lost health until health==10%, in other case no losses
- uint32 health10 = pVictim->GetMaxHealth()/10;
- RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0;
- }
- }
- continue;
- }
-
- int32 currentAbsorb;
-
- //Reflective Shield
- if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1)
- {
- if(Unit* caster = (*i)->GetCaster())
- {
- AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k)
- {
- switch((*k)->GetModifier()->m_miscvalue)
- {
- case 5065: // Rank 1
- case 5064: // Rank 2
- case 5063: // Rank 3
- case 5062: // Rank 4
- case 5061: // Rank 5
- {
- if(RemainingDamage >= (*i)->GetModifier()->m_amount)
- reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100;
- else
- reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100;
- reflectAura = *i;
-
- } break;
- default: break;
- }
-
- if(reflectDamage)
- break;
- }
- }
- }
-
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- {
- currentAbsorb = (*i)->GetModifier()->m_amount;
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- next = vSchoolAbsorb.begin();
- }
- else
- {
- currentAbsorb = RemainingDamage;
- (*i)->GetModifier()->m_amount -= RemainingDamage;
- }
-
- RemainingDamage -= currentAbsorb;
- }
- // do not cast spells while looping auras; auras can get invalid otherwise
- if (reflectDamage)
- pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura);
-
- // absorb by mana cost
- AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD);
- for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next)
- {
- next = i; ++next;
-
- // check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
- continue;
-
- int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- currentAbsorb = (*i)->GetModifier()->m_amount;
- else
- currentAbsorb = RemainingDamage;
-
- float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()];
- if(Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier);
-
- int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier);
- if (currentAbsorb > maxAbsorb)
- currentAbsorb = maxAbsorb;
-
- (*i)->GetModifier()->m_amount -= currentAbsorb;
- if((*i)->GetModifier()->m_amount <= 0)
- {
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- next = vManaShield.begin();
- }
-
- int32 manaReduction = int32(currentAbsorb * manaMultiplier);
- pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false);
-
- RemainingDamage -= currentAbsorb;
- }
-
- // only split damage if not damaging yourself
- if(pVictim != this)
- {
- AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT);
- for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next)
- {
- next = i; ++next;
-
- // check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
- continue;
-
- // Damage can be splitted only if aura has an alive caster
- Unit *caster = (*i)->GetCaster();
- if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
- continue;
-
- int32 currentAbsorb;
- if (RemainingDamage >= (*i)->GetModifier()->m_amount)
- currentAbsorb = (*i)->GetModifier()->m_amount;
- else
- currentAbsorb = RemainingDamage;
-
- RemainingDamage -= currentAbsorb;
-
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false);
-
- CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
- }
-
- AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT);
- for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next)
- {
- next = i; ++next;
-
- // check damage school mask
- if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0)
- continue;
-
- // Damage can be splitted only if aura has an alive caster
- Unit *caster = (*i)->GetCaster();
- if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive())
- continue;
-
- int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f);
-
- RemainingDamage -= splitted;
-
- SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false);
-
- CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL);
- DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false);
- }
- }
-
- *absorb = damage - RemainingDamage - *resist;
-}
-
-void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- MeleeHitOutcome outcome;
-
- // If is casted Melee spell, calculate like physical
- if(!spellCasted)
- outcome = RollMeleeOutcomeAgainst (pVictim, attType);
- else
- outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted);
-
- if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY)
- pVictim->AddThreat(this, 0.0f);
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- return;
- }
- case MELEE_HIT_MISS:
- {
- *hitInfo |= HITINFO_MISS;
- *damage = 0;
- cleanDamage->damage = 0;
- if(GetTypeId()== TYPEID_PLAYER)
- ((Player*)this)->UpdateWeaponSkill(attType);
- return;
- }
- }
-
- /// If this is a creature and it attacks from behind it has a probability to daze it's victim
- if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) &&
- GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this)
- && pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // -probability is between 0% and 40%
- // 20% base chance
- float Probability = 20;
-
- //there is a newbie protection, at level 10 just 7% base chance; assuming linear function
- if( pVictim->getLevel() < 30 )
- Probability = 0.65f*pVictim->getLevel()+0.5;
-
- uint32 VictimDefense=pVictim->GetDefenseSkillValue(this);
- uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim);
-
- Probability *= AttackerMeleeSkill/(float)VictimDefense;
-
- if(Probability > 40.0f)
- Probability = 40.0f;
-
- if(roll_chance_f(Probability))
- CastSpell(pVictim, 1604, true);
- }
-
- //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL
- if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL)
- {
- uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage);
-
- // random durability for main hand weapon (ABSORB)
- if(damageAfterArmor < *damage)
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK)));
-
- cleanDamage->damage += *damage - damageAfterArmor;
- *damage = damageAfterArmor;
- }
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false);
-
- if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true);
-
- switch (outcome)
- {
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- {
- //*hitInfo = 0xEA;
- // 0xEA
- *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8;
-
- // Crit bonus calc
- uint32 crit_bonus;
- crit_bonus = *damage;
-
- // Apply crit_damage bonus for melee spells
- if (spellCasted)
- {
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f);
- }
-
- *damage += crit_bonus;
-
- uint32 resilienceReduction = 0;
-
- if(attType == RANGED_ATTACK)
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage);
- }
- else
- {
- int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE);
- mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE);
- *damage = int32((*damage) * float((100.0f + mod)/100.0f));
- // Resilience - reduce crit damage
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage);
- }
-
- *damage -= resilienceReduction;
- cleanDamage->damage += resilienceReduction;
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER )
- ((Player*)this)->UpdateWeaponSkill(attType);
-
- ModifyAuraState(AURA_STATE_CRIT, true);
- StartReactiveTimer( REACTIVE_CRIT );
-
- if(getClass()==CLASS_HUNTER)
- {
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true);
- StartReactiveTimer( REACTIVE_HUNTER_CRIT );
- }
-
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- break;
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL);
- break;
- }
- case MELEE_HIT_PARRY:
- {
- if(attType == RANGED_ATTACK) //range attack - no parry
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_PARRY;
-
- // instant (maybe with small delay) counter attack
- {
- float offtime = float(pVictim->getAttackTimer(OFF_ATTACK));
- float basetime = float(pVictim->getAttackTimer(BASE_ATTACK));
-
- // after parry nearest next attack time will reduced at %40 from full attack time.
- // The delay cannot be reduced to less than 20% of your weapon base swing delay.
- if (pVictim->haveOffhandWeapon() && offtime < basetime)
- {
- float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(offtime > percent20 && offtime <= percent60)
- {
- pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(offtime > percent60)
- {
- offtime -= 2*percent20;
- pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime));
- }
- // ELSE not changed
- }
- else
- {
- float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20;
- float percent60 = 3*percent20;
- // set to 20% if in range 20%...20+40% of full time
- if(basetime > percent20 && basetime <= percent60)
- {
- pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20));
- }
- // decrease at %40 from full time
- else if(basetime > percent60)
- {
- basetime -= 2*percent20;
- pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime));
- }
- // ELSE not changed
- }
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update victim defense ?
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (PARRY)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND);
- }
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() == CLASS_HUNTER)
- {
- pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true);
- pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY );
- }
- else
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_DODGE:
- {
- if(attType == RANGED_ATTACK) //range attack - no dodge
- {
- outcome = MELEE_HIT_NORMAL;
- break;
- }
-
- cleanDamage->damage += *damage;
- *damage = 0;
- *victimState = VICTIMSTATE_DODGE;
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- ((Player*)pVictim)->UpdateDefense();
-
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- if (pVictim->getClass() != CLASS_ROGUE) // Riposte
- {
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
- }
-
- // Overpower
- if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR)
- {
- ((Player*)this)->AddComboPoints(pVictim, 1);
- StartReactiveTimer( REACTIVE_OVERPOWER );
- }
-
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
- case MELEE_HIT_BLOCK:
- {
- *blocked_amount = pVictim->GetShieldBlockValue();
-
- if (pVictim->GetUnitBlockChance())
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD);
- else
- pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED);
-
- //Only set VICTIMSTATE_BLOCK on a full block
- if (*blocked_amount >= uint32(*damage))
- {
- *victimState = VICTIMSTATE_BLOCKS;
- *blocked_amount = uint32(*damage);
- }
-
- if(pVictim->GetTypeId() == TYPEID_PLAYER)
- {
- // Update defense
- ((Player*)pVictim)->UpdateDefense();
-
- // random durability for main hand weapon (BLOCK)
- if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK)))
- ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND);
- }
-
- pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true);
- pVictim->StartReactiveTimer( REACTIVE_DEFENSE );
-
- break;
- }
- case MELEE_HIT_GLANCING:
- {
- int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel());
- if (leveldif > 3) leveldif = 3;
- *damage *= (1 - leveldif * 0.1f);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_GLANCING;
- break;
- }
- case MELEE_HIT_CRUSHING:
- {
- // 150% normal damage
- *damage += (*damage / 2);
- cleanDamage->damage = *damage;
- *hitInfo |= HITINFO_CRUSHING;
- // TODO: victimState, victim animation?
- break;
- }
- default:
- break;
- }
-
- // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block
- if(*victimState != VICTIMSTATE_BLOCKS)
- {
- MeleeDamageBonus(pVictim, damage,attType,spellCasted);
- CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage);
- }
-
- if (*absorbDamage) *hitInfo |= HITINFO_ABSORB;
- if (*resistDamage) *hitInfo |= HITINFO_RESIST;
-
- cleanDamage->damage += *blocked_amount;
-
- if (*damage <= *absorbDamage + *resistDamage + *blocked_amount)
- {
- //*hitInfo = 0x00010020;
- //*hitInfo |= HITINFO_SWINGNOHITSOUND;
- //*damageType = 0;
- CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
- return;
- }
-
- // update at damage Judgement aura duration that applied by attacker at victim
- if(*damage)
- {
- AuraMap const& vAuras = pVictim->GetAuras();
- for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr)
- {
- SpellEntry const *spellInfo = (*itr).second->GetSpellProto();
- if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN &&
- ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) )
- {
- (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration());
- (*itr).second->UpdateAuraDuration();
- }
- }
- }
-
- CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell);
-
- // victim's damage shield
- // yet another hack to fix crashes related to the aura getting removed during iteration
- std::set<Aura*> alreadyDone;
- uint32 removedAuras = pVictim->m_removedAuras;
- AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD);
- for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next)
- {
- ++next;
- if (alreadyDone.find(*i) == alreadyDone.end())
- {
- alreadyDone.insert(*i);
- pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false);
- if (pVictim->m_removedAuras > removedAuras)
- {
- removedAuras = pVictim->m_removedAuras;
- next = vDamageShields.begin();
- }
- }
- }
-}
-
-void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra )
-{
- if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) )
- return;
-
- if (!pVictim->isAlive())
- return;
-
- if(IsNonMeleeSpellCasted(false))
- return;
-
- CombatStart(pVictim);
-
- uint32 hitInfo;
- if (attType == BASE_ATTACK)
- hitInfo = HITINFO_NORMALSWING2;
- else if (attType == OFF_ATTACK)
- hitInfo = HITINFO_LEFTSWING;
- else
- return; // ignore ranged case
-
- uint32 extraAttacks = m_extraAttacks;
-
- // melee attack spell casted at main hand attack only
- if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL])
- {
- m_currentSpells[CURRENT_MELEE_SPELL]->cast();
-
- // not recent extra attack only at any non extra attack (melee spell case)
- if(!extra && extraAttacks)
- {
- while(m_extraAttacks)
- {
- AttackerStateUpdate(pVictim, BASE_ATTACK, true);
- if(m_extraAttacks > 0)
- --m_extraAttacks;
- }
- }
-
- return;
- }
-
- VictimState victimState = VICTIMSTATE_NORMAL;
-
- CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL );
- uint32 blocked_dmg = 0;
- uint32 absorbed_dmg = 0;
- uint32 resisted_dmg = 0;
-
- SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask();
-
- if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges
- {
- SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0);
-
- // not recent extra attack only at any non extra attack (miss case)
- if(!extra && extraAttacks)
- {
- while(m_extraAttacks)
- {
- AttackerStateUpdate(pVictim, BASE_ATTACK, true);
- if(m_extraAttacks > 0)
- --m_extraAttacks;
- }
- }
-
- return;
- }
-
- uint32 damage = CalculateDamage (attType, false);
-
- DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType);
-
- if (hitInfo & HITINFO_MISS)
- //send miss
- SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
- else
- {
- //do animation
- SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg);
-
- if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg))
- damage -= (absorbed_dmg + resisted_dmg + blocked_dmg);
- else
- damage = 0;
-
- DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true);
-
- if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive())
- {
- for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++)
- ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType);
- }
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
- GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
- else
- DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.",
- GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg);
-
- // extra attack only at any non extra attack (normal case)
- if(!extra && extraAttacks)
- {
- while(m_extraAttacks)
- {
- AttackerStateUpdate(pVictim, BASE_ATTACK, true);
- if(m_extraAttacks > 0)
- --m_extraAttacks;
- }
- }
-}
-
-MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo)
-{
- // Miss chance based on melee
- float miss_chance = MeleeMissChanceCalc(pVictim, attType);
-
- // Critical hit chance
- float crit_chance = GetUnitCriticalChance(attType, pVictim);
- // this is to avoid compiler issue when declaring variables inside if
- float block_chance, parry_chance, dodge_chance;
-
- // cannot be dodged/parried/blocked
- if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
- {
- block_chance = 0.0f;
- parry_chance = 0.0f;
- dodge_chance = 0.0f;
- }
- else
- {
- // parry can be avoided only by some abilities
- parry_chance = pVictim->GetUnitParryChance();
- // block might be bypassed by it as well
- block_chance = pVictim->GetUnitBlockChance();
- // stunned target cannot dodge and this is check in GetUnitDodgeChance()
- dodge_chance = pVictim->GetUnitDodgeChance();
- }
-
- // Only players can have Talent&Spell bonuses
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask);
-
- if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed
- {
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
- {
- // can't be dodged rogue finishing move
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE)
- {
- if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodge_chance = 0.0f;
- break;
- }
- }
- }
- }
- }
-
- // Spellmods
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
-
- DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance);
-
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true);
-}
-
-MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const
-{
- // This is only wrapper
-
- // Miss chance based on melee
- float miss_chance = MeleeMissChanceCalc(pVictim, attType);
-
- // Critical hit chance
- float crit_chance = GetUnitCriticalChance(attType, pVictim);
-
- // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case)
- float dodge_chance = pVictim->GetUnitDodgeChance();
- float block_chance = pVictim->GetUnitBlockChance();
- float parry_chance = pVictim->GetUnitParryChance();
-
- // Useful if want to specify crit & miss chances for melee, else it could be removed
- DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance);
-
- return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false);
-}
-
-MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const
-{
- if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return MELEE_HIT_EVADE;
-
- int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim);
- int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this);
-
- int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim);
- int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this);
-
- // bonus from skills is 0.04%
- int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel );
- int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill );
- int32 sum = 0, tmp = 0;
- int32 roll = urand (0, 10000);
-
- DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus);
- DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d",
- roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance);
-
- tmp = miss_chance;
-
- if (tmp > 0 && roll < (sum += tmp ))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS");
- return MELEE_HIT_MISS;
- }
-
- // always crit against a sitting target (except 0 crit chance)
- if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() )
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)");
- return MELEE_HIT_CRIT;
- }
-
- // Dodge chance
-
- // only players can't dodge if attacker is behind
- if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player.");
- }
- else
- {
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
-
- // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
-
- tmp = dodge_chance;
- if ( (tmp > 0) // check if unit _can_ dodge
- && ((tmp -= skillBonus) > 0)
- && roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_DODGE;
- }
- }
-
- // parry & block chances
-
- // check if attack comes from behind, nobody can parry or block if attacker is behind
- if (!pVictim->HasInArc(M_PI,this))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind.");
- }
- else
- {
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100);
-
- if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) )
- {
- int32 tmp = int32(parry_chance);
- if ( (tmp > 0) // check if unit _can_ parry
- && ((tmp -= skillBonus) > 0)
- && (roll < (sum += tmp)))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_PARRY;
- }
- }
-
- if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) )
- {
- tmp = block_chance;
- if ( (tmp > 0) // check if unit _can_ block
- && ((tmp -= skillBonus) > 0)
- && (roll < (sum += tmp)))
- {
- // Critical chance
- tmp = crit_chance + skillBonus2;
- if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 )
- {
- if ( roll_chance_i(tmp/100))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT");
- return MELEE_HIT_BLOCK_CRIT;
- }
- }
- DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_BLOCK;
- }
- }
- }
-
- // Critical chance
- tmp = crit_chance + skillBonus2;
-
- if (tmp > 0 && roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_CRIT;
- }
-
- // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon)
- if( attType != RANGED_ATTACK && !SpellCasted &&
- (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) &&
- pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() &&
- getLevel() < pVictim->getLevelForTarget(this) )
- {
- // cap possible value (with bonuses > max skill)
- int32 skill = attackerWeaponSkill;
- int32 maxskill = attackerMaxSkillValueForLevel;
- skill = (skill > maxskill) ? maxskill : skill;
-
- tmp = (10 + (victimDefenseSkill - skill)) * 100;
- tmp = tmp > 4000 ? 4000 : tmp;
- if (roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum);
- return MELEE_HIT_GLANCING;
- }
- }
-
- if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() )
- {
- // mobs can score crushing blows if they're 3 or more levels above victim
- // or when their weapon skill is 15 or more above victim's defense skill
- tmp = victimDefenseSkill;
- int32 tmpmax = victimMaxSkillValueForLevel;
- // having defense above your maximum (from items, talents etc.) has no effect
- tmp = tmp > tmpmax ? tmpmax : tmp;
- // tmp = mob's level * 5 - player's current defense skill
- tmp = attackerMaxSkillValueForLevel - tmp;
- if(tmp >= 15)
- {
- // add 2% chance per lacking skill point, min. is 15%
- tmp = tmp * 200 - 1500;
- if (roll < (sum += tmp))
- {
- DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum);
- return MELEE_HIT_CRUSHING;
- }
- }
- }
-
- DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL");
- return MELEE_HIT_NORMAL;
-}
-
-uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized)
-{
- float min_damage, max_damage;
-
- if (normalized && GetTypeId()==TYPEID_PLAYER)
- ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage);
- else
- {
- switch (attType)
- {
- case RANGED_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE);
- break;
- case BASE_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE);
- break;
- case OFF_ATTACK:
- min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE);
- max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE);
- break;
- // Just for good manner
- default:
- min_damage = 0.0f;
- max_damage = 0.0f;
- break;
- }
- }
-
- if (min_damage > max_damage)
- {
- std::swap(min_damage,max_damage);
- }
-
- if(max_damage == 0.0f)
- max_damage = 5.0f;
-
- return urand((uint32)min_damage, (uint32)max_damage);
-}
-
-float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const
-{
- if(spellProto->spellLevel <= 0)
- return 1.0f;
-
- float LvlPenalty = 0.0f;
-
- if(spellProto->spellLevel < 20)
- LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f;
- float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel());
- if(LvlFactor > 1.0f)
- LvlFactor = 1.0f;
-
- return (100.0f - LvlPenalty) * LvlFactor / 100.0f;
-}
-
-void Unit::SendAttackStart(Unit* pVictim)
-{
- WorldPacket data( SMSG_ATTACKSTART, 16 );
- data << GetGUID();
- data << pVictim->GetGUID();
-
- SendMessageToSet(&data, true);
- DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" );
-}
-
-void Unit::SendAttackStop(Unit* victim)
-{
- if(!victim)
- return;
-
- WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size
- data.append(GetPackGUID());
- data.append(victim->GetPackGUID()); // can be 0x00...
- data << uint32(0); // can be 0x1
- SendMessageToSet(&data, true);
- sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow());
-
- /*if(victim->GetTypeId() == TYPEID_UNIT)
- ((Creature*)victim)->AI().EnterEvadeMode(this);*/
-}
-
-/*
-// Melee based spells can be miss, parry or dodge on this step
-// Crit or block - determined on damage calculation phase! (and can be both in some time)
-float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell)
-{
- // Calculate hit chance (more correct for chance mod)
- int32 HitChance;
-
- // PvP - PvE melee chances
- int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
- int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim);
- if(leveldif < 3)
- HitChance = 95 - leveldif;
- else
- HitChance = 93 - (leveldif - 2) * lchance;
-
- // Hit chance depends from victim auras
- if(attType == RANGED_ATTACK)
- HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
- else
- HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
-
- // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if(Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance);
-
- // Miss = 100 - hit
- float miss_chance= 100.0f - HitChance;
-
- // Bonuses from attacker aura and ratings
- if (attType == RANGED_ATTACK)
- miss_chance -= m_modRangedHitChance;
- else
- miss_chance -= m_modMeleeHitChance;
-
- // bonus from skills is 0.04%
- miss_chance -= skillDiff * 0.04f;
-
- // Limit miss chance from 0 to 60%
- if (miss_chance < 0.0f)
- return 0.0f;
- if (miss_chance > 60.0f)
- return 60.0f;
- return miss_chance;
-}
-
-// Melee based spells hit result calculations
-SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell)
-{
- WeaponAttackType attType = BASE_ATTACK;
-
- if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
- attType = RANGED_ATTACK;
-
- // bonus from skills is 0.04% per skill Diff
- int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim));
- int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this));
- int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this));
-
- uint32 roll = urand (0, 10000);
- uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f);
-
- // Roll miss
- uint32 tmp = missChance;
- if (roll < tmp)
- return SPELL_MISS_MISS;
-
- // Same spells cannot be parry/dodge
- if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK)
- return SPELL_MISS_NONE;
-
- // Ranged attack can`t miss too
- if (attType == RANGED_ATTACK)
- return SPELL_MISS_NONE;
-
- bool attackFromBehind = !pVictim->HasInArc(M_PI,this);
-
- // Roll dodge
- int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4;
- // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE
- dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE);
-
- // Reduce dodge chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- if (dodgeChance < 0)
- dodgeChance = 0;
-
- // Can`t dodge from behind in PvP (but its possible in PvE)
- if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind)
- dodgeChance = 0;
-
- // Rogue talent`s cant be dodged
- AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT);
- for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i)
- {
- if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move
- {
- if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE))
- {
- dodgeChance = 0;
- break;
- }
- }
- }
-
- tmp += dodgeChance;
- if (roll < tmp)
- return SPELL_MISS_DODGE;
-
- // Roll parry
- int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4;
- // Reduce parry chance by attacker expertise rating
- if (GetTypeId() == TYPEID_PLAYER)
- parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f);
- // Can`t parry from behind
- if (parryChance < 0 || attackFromBehind)
- parryChance = 0;
-
- tmp += parryChance;
- if (roll < tmp)
- return SPELL_MISS_PARRY;
-
- return SPELL_MISS_NONE;
-}*/
-
-// TODO need use unit spell resistances in calculations
-SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell)
-{
- // Can`t miss on dead target (on skinning for example)
- if (!pVictim->isAlive())
- return SPELL_MISS_NONE;
-
- SpellSchoolMask schoolMask = GetSpellSchoolMask(spell);
- // PvP - PvE spell misschances per leveldif > 2
- int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11;
- int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
-
- // Base hit chance from attacker and victim levels
- int32 modHitChance;
- if(leveldif < 3)
- modHitChance = 96 - leveldif;
- else
- modHitChance = 94 - (leveldif - 2) * lchance;
-
- // Spellmod from SPELLMOD_RESIST_MISS_CHANCE
- if(Player *modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance);
- // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras
- modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask);
- // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras
- modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask);
- // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura
- if (IsAreaOfEffectSpell(spell))
- modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE);
- // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST
- if (IsDispelSpell(spell))
- modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST);
- // Chance resist mechanic (select max value from every mechanic spell effect)
- int32 resist_mech = 0;
- // Get effects mechanic and chance
- for(int eff = 0; eff < 3; ++eff)
- {
- int32 effect_mech = GetEffectMechanic(spell, eff);
- if (effect_mech)
- {
- int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech);
- if (resist_mech < temp)
- resist_mech = temp;
- }
- }
- // Apply mod
- modHitChance-=resist_mech;
-
- // Chance resist debuff
- modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel));
-
- int32 HitChance = modHitChance * 100;
- // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings
- HitChance += int32(m_modSpellHitChance*100.0f);
-
- // Decrease hit chance from victim rating bonus
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f);
-
- if (HitChance < 100) HitChance = 100;
- if (HitChance > 9900) HitChance = 9900;
-
- uint32 rand = urand(0,10000);
- if (rand > HitChance)
- return SPELL_MISS_RESIST;
- return SPELL_MISS_NONE;
-}
-
-SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect)
-{
- // Return evade for units in evade mode
- if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode())
- return SPELL_MISS_EVADE;
-
- // If Spel has this flag cannot be resisted/immuned/etc
- if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY)
- return SPELL_MISS_NONE;
-
- // Check for immune (use charges)
- if (pVictim->IsImmunedToSpell(spell,true))
- return SPELL_MISS_IMMUNE;
-
- // All positive spells can`t miss
- // TODO: client not show miss log for this spells - so need find info for this in dbc and use it!
- if (IsPositiveSpell(spell->Id)
- &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell
- return SPELL_MISS_NONE;
-
- // Check for immune (use charges)
- if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true))
- return SPELL_MISS_IMMUNE;
-
- // Try victim reflect spell
- if (CanReflect)
- {
- // specialized first
- Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL);
- for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i)
- {
- if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell))
- {
- int32 reflectchance = (*i)->GetModifier()->m_amount;
- if (reflectchance > 0 && roll_chance_i(reflectchance))
- {
- if((*i)->m_procCharges > 0)
- {
- --(*i)->m_procCharges;
- if((*i)->m_procCharges==0)
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- }
- return SPELL_MISS_REFLECT;
- }
- }
- }
-
- // generic reflection
- Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS);
- for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i)
- {
- int32 reflectchance = (*i)->GetModifier()->m_amount;
- if (reflectchance > 0 && roll_chance_i(reflectchance))
- {
- if((*i)->m_procCharges > 0)
- {
- --(*i)->m_procCharges;
- if((*i)->m_procCharges==0)
- pVictim->RemoveAurasDueToSpell((*i)->GetId());
- }
- return SPELL_MISS_REFLECT;
- }
- }
- }
-
- // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after)
- for (int i=0;i<3;i++)
- {
- if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE ||
- spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE ||
- spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG ||
- spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL)
- return SPELL_MISS_NONE;
- }
-
- // TODO need use this code for spell hit result calculation
- // now code commented for computability
- switch (spell->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_RANGED:
- case SPELL_DAMAGE_CLASS_MELEE:
-// return MeleeSpellHitResult(pVictim, spell);
- return SPELL_MISS_NONE;
- case SPELL_DAMAGE_CLASS_NONE:
- return SPELL_MISS_NONE;
- case SPELL_DAMAGE_CLASS_MAGIC:
- return MagicSpellHitResult(pVictim, spell);
- }
- return SPELL_MISS_NONE;
-}
-
-float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const
-{
- if(!pVictim)
- return 0.0f;
-
- // Base misschance 5%
- float misschance = 5.0f;
-
- // DualWield - Melee spells and physical dmg spells - 5% , white damage 24%
- if (haveOffhandWeapon() && attType != RANGED_ATTACK)
- {
- bool isNormal = false;
- for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++)
- {
- if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) )
- {
- isNormal = true;
- break;
- }
- }
- if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL])
- {
- misschance = 5.0f;
- }
- else
- {
- misschance = 24.0f;
- }
- }
-
- // PvP : PvE melee misschances per leveldif > 2
- int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7;
-
- int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim));
- if(leveldif < 0)
- leveldif = 0;
-
- // Hit chance from attacker based on ratings and auras
- float m_modHitChance;
- if (attType == RANGED_ATTACK)
- m_modHitChance = m_modRangedHitChance;
- else
- m_modHitChance = m_modMeleeHitChance;
-
- if(leveldif < 3)
- misschance += (leveldif - m_modHitChance);
- else
- misschance += ((leveldif - 2) * chance - m_modHitChance);
-
- // Hit chance for victim based on ratings
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- if (attType == RANGED_ATTACK)
- misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED);
- else
- misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE);
- }
-
- // Modify miss chance by victim auras
- if(attType == RANGED_ATTACK)
- misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE);
- else
- misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE);
-
- // Modify miss chance from skill difference ( bonus from skills is 0.04% )
- int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this));
- misschance -= skillBonus * 0.04f;
-
- // Limit miss chance from 0 to 60%
- if ( misschance < 0.0f)
- return 0.0f;
- if ( misschance > 60.0f)
- return 60.0f;
-
- return misschance;
-}
-
-uint32 Unit::GetDefenseSkillValue(Unit const* target) const
-{
- if(GetTypeId() == TYPEID_PLAYER)
- {
- // in PvP use full skill instead current skill value
- uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER)
- ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE)
- : ((Player*)this)->GetSkillValue(SKILL_DEFENSE);
- value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL));
- return value;
- }
- else
- return GetUnitMeleeSkill(target);
-}
-
-float Unit::GetUnitDodgeChance() const
-{
- if(hasUnitState(UNIT_STAT_STUNNED))
- return 0.0f;
- if( GetTypeId() == TYPEID_PLAYER )
- return GetFloatValue(PLAYER_DODGE_PERCENTAGE);
- else
- {
- if(((Creature const*)this)->isTotem())
- return 0.0f;
- else
- {
- float dodge = 5.0f;
- dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT);
- return dodge > 0.0f ? dodge : 0.0f;
- }
- }
-}
-
-float Unit::GetUnitParryChance() const
-{
- if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
- return 0.0f;
-
- float chance = 0.0f;
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Player const* player = (Player const*)this;
- if(player->CanParry() )
- {
- Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true);
- if(!tmpitem)
- tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true);
-
- if(tmpitem)
- chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE);
- }
- }
- else if(GetTypeId() == TYPEID_UNIT)
- {
- if(GetCreatureType() == CREATURE_TYPE_HUMANOID)
- {
- chance = 5.0f;
- chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT);
- }
- }
-
- return chance > 0.0f ? chance : 0.0f;
-}
-
-float Unit::GetUnitBlockChance() const
-{
- if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED))
- return 0.0f;
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Player const* player = (Player const*)this;
- if(player->CanBlock() )
- {
- Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND);
- if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block)
- return GetFloatValue(PLAYER_BLOCK_PERCENTAGE);
- }
- // is player but has no block ability or no not broken shield equipped
- return 0.0f;
- }
- else
- {
- if(((Creature const*)this)->isTotem())
- return 0.0f;
- else
- {
- float block = 5.0f;
- block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT);
- return block > 0.0f ? block : 0.0f;
- }
- }
-}
-
-float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const
-{
- float crit;
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- switch(attackType)
- {
- case BASE_ATTACK:
- crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE );
- break;
- case OFF_ATTACK:
- crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE );
- break;
- case RANGED_ATTACK:
- crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE );
- break;
- // Just for good manner
- default:
- crit = 0.0f;
- break;
- }
- }
- else
- {
- crit = 5.0f;
- crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT);
- }
-
- // flat aura mods
- if(attackType == RANGED_ATTACK)
- crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE);
- else
- crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE);
-
- crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
-
- // reduce crit chance from Rating for players
- if (pVictim->GetTypeId()==TYPEID_PLAYER)
- {
- if (attackType==RANGED_ATTACK)
- crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED);
- else
- crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE);
- }
-
- if (crit < 0.0f)
- crit = 0.0f;
- return crit;
-}
-
-uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const
-{
- uint32 value = 0;
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Item* item = ((Player*)this)->GetWeaponForAttack(attType,true);
-
- // feral or unarmed skill only for base attack
- if(attType != BASE_ATTACK && !item )
- return 0;
-
- if(((Player*)this)->IsInFeralForm())
- return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact
-
- // weapon skill or (unarmed for base attack)
- uint32 skill = item ? item->GetSkill() : SKILL_UNARMED;
-
- // in PvP use full skill instead current skill value
- value = (target && target->GetTypeId() == TYPEID_PLAYER)
- ? ((Player*)this)->GetMaxSkillValue(skill)
- : ((Player*)this)->GetSkillValue(skill);
- // Modify value from ratings
- value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL));
- switch (attType)
- {
- case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break;
- case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break;
- case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break;
- }
- }
- else
- value = GetUnitMeleeSkill(target);
- return value;
-}
-
-void Unit::_UpdateSpells( uint32 time )
-{
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL])
- _UpdateAutoRepeatSpell();
-
- // remove finished spells from current pointers
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- {
- if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED)
- {
- m_currentSpells[i]->SetReferencedFromCurrent(false);
- m_currentSpells[i] = NULL; // remove pointer
- }
- }
-
- // TODO: Find a better way to prevent crash when multiple auras are removed.
- m_removedAuras = 0;
- for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
- if ((*i).second)
- (*i).second->SetUpdated(false);
-
- for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next)
- {
- next = i;
- ++next;
- if ((*i).second)
- {
- // prevent double update
- if ((*i).second->IsUpdated())
- continue;
- (*i).second->SetUpdated(true);
- (*i).second->Update( time );
- // several auras can be deleted due to update
- if (m_removedAuras)
- {
- if (m_Auras.empty()) break;
- next = m_Auras.begin();
- m_removedAuras = 0;
- }
- }
- }
-
- for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();)
- {
- if ((*i).second)
- {
- if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) )
- {
- RemoveAura(i);
- }
- else
- {
- ++i;
- }
- }
- else
- {
- ++i;
- }
- }
-
- if(!m_gameObj.empty())
- {
- std::list<GameObject*>::iterator ite1, dnext1;
- for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1)
- {
- dnext1 = ite1;
- //(*i)->Update( difftime );
- if( !(*ite1)->isSpawned() )
- {
- (*ite1)->SetOwnerGUID(0);
- (*ite1)->SetRespawnTime(0);
- (*ite1)->Delete();
- dnext1 = m_gameObj.erase(ite1);
- }
- else
- ++dnext1;
- }
- }
-}
-
-void Unit::_UpdateAutoRepeatSpell()
-{
- //check "realtime" interrupts
- if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) )
- {
- // cancel wand shoot
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- m_AutoRepeatFirstCast = true;
- return;
- }
-
- //apply delay
- if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 )
- setAttackTimer(RANGED_ATTACK,500);
- m_AutoRepeatFirstCast = false;
-
- //castroutine
- if (isAttackReady(RANGED_ATTACK))
- {
- // Check if able to cast
- if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true))
- {
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- return;
- }
-
- // we want to shoot
- Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0);
- spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets));
-
- // all went good, reset attack
- resetAttackTimer(RANGED_ATTACK);
- }
-}
-
-void Unit::SetCurrentCastedSpell( Spell * pSpell )
-{
- assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells
-
- uint32 CSpellType = pSpell->GetCurrentContainer();
-
- if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self
-
- // break same type spell if it is not delayed
- InterruptSpell(CSpellType,false);
-
- // special breakage effects:
- switch (CSpellType)
- {
- case CURRENT_GENERIC_SPELL:
- {
- // generic spells always break channeled not delayed spells
- InterruptSpell(CURRENT_CHANNELED_SPELL,false);
-
- // autorepeat breaking
- if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
- {
- // break autorepeat if not Auto Shot
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351)
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- m_AutoRepeatFirstCast = true;
- }
- addUnitState(UNIT_STAT_CASTING);
- } break;
-
- case CURRENT_CHANNELED_SPELL:
- {
- // channel spells always break generic non-delayed and any channeled spells
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
- InterruptSpell(CURRENT_CHANNELED_SPELL);
-
- // it also does break autorepeat if not Auto Shot
- if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] &&
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 )
- InterruptSpell(CURRENT_AUTOREPEAT_SPELL);
- addUnitState(UNIT_STAT_CASTING);
- } break;
-
- case CURRENT_AUTOREPEAT_SPELL:
- {
- // only Auto Shoot does not break anything
- if (pSpell->m_spellInfo->Category == 351)
- {
- // generic autorepeats break generic non-delayed and channeled non-delayed spells
- InterruptSpell(CURRENT_GENERIC_SPELL,false);
- InterruptSpell(CURRENT_CHANNELED_SPELL,false);
- }
- // special action: set first cast flag
- m_AutoRepeatFirstCast = true;
- } break;
-
- default:
- {
- // other spell types don't break anything now
- } break;
- }
-
- // current spell (if it is still here) may be safely deleted now
- if (m_currentSpells[CSpellType])
- m_currentSpells[CSpellType]->SetReferencedFromCurrent(false);
-
- // set new current spell
- m_currentSpells[CSpellType] = pSpell;
- pSpell->SetReferencedFromCurrent(true);
-}
-
-void Unit::InterruptSpell(uint32 spellType, bool withDelayed)
-{
- assert(spellType < CURRENT_MAX_SPELL);
-
- if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) )
- {
- // send autorepeat cancel message for autorepeat spells
- if (spellType == CURRENT_AUTOREPEAT_SPELL)
- {
- if(GetTypeId()==TYPEID_PLAYER)
- ((Player*)this)->SendAutoRepeatCancel();
- }
-
- if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED)
- m_currentSpells[spellType]->cancel();
- m_currentSpells[spellType]->SetReferencedFromCurrent(false);
- m_currentSpells[spellType] = NULL;
- }
-}
-
-bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const
-{
- // We don't do loop here to explicitly show that melee spell is excluded.
- // Maybe later some special spells will be excluded too.
-
- // generic spells are casted when they are not finished and not delayed
- if ( m_currentSpells[CURRENT_GENERIC_SPELL] &&
- (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
- (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
- return(true);
-
- // channeled spells may be delayed, but they are still considered casted
- else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] &&
- (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) )
- return(true);
-
- // autorepeat spells may be finished or delayed, but they are still considered casted
- else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] )
- return(true);
-
- return(false);
-}
-
-void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id)
-{
- // generic spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id))
- {
- if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) &&
- (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) )
- m_currentSpells[CURRENT_GENERIC_SPELL]->cancel();
- m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false);
- m_currentSpells[CURRENT_GENERIC_SPELL] = NULL;
- }
-
- // autorepeat spells are interrupted if they are not finished or delayed
- if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id))
- {
- // send disable autorepeat packet in any case
- if(GetTypeId()==TYPEID_PLAYER)
- ((Player*)this)->SendAutoRepeatCancel();
-
- if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) &&
- (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) )
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel();
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false);
- m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL;
- }
-
- // channeled spells are interrupted if they are not finished, even if they are delayed
- if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id))
- {
- if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED)
- m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel();
- m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false);
- m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL;
- }
-}
-
-Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const
-{
- for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++)
- if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id)
- return m_currentSpells[i];
- return NULL;
-}
-
-bool Unit::isInFront(Unit const* target, float distance, float arc) const
-{
- return IsWithinDistInMap(target, distance) && HasInArc( arc, target );
-}
-
-void Unit::SetInFront(Unit const* target)
-{
- SetOrientation(GetAngle(target));
-}
-
-bool Unit::isInBack(Unit const* target, float distance, float arc) const
-{
- return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target );
-}
-
-bool Unit::isInLine(Unit const* target, float distance) const
-{
- if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false;
- float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2;
- float angle = GetAngle(target);
- angle -= GetOrientation();
- return abs(sin(angle)) * distance < width;
-}
-
-bool Unit::isInAccessiblePlaceFor(Creature const* c) const
-{
- if(IsInWater())
- return c->canSwim();
- else
- return c->canWalk() || c->canFly();
-}
-
-bool Unit::IsInWater() const
-{
- return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ());
-}
-
-bool Unit::IsUnderWater() const
-{
- return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ());
-}
-
-void Unit::DeMorph()
-{
- SetDisplayId(GetNativeDisplayId());
-}
-
-int32 Unit::GetTotalAuraModifier(AuraType auratype) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- modifier += (*i)->GetModifier()->m_amount;
-
- return modifier;
-}
-
-float Unit::GetTotalAuraMultiplier(AuraType auratype) const
-{
- float multiplier = 1.0f;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f;
-
- return multiplier;
-}
-
-int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- if ((*i)->GetModifier()->m_amount > modifier)
- modifier = (*i)->GetModifier()->m_amount;
-
- return modifier;
-}
-
-int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- if ((*i)->GetModifier()->m_amount < modifier)
- modifier = (*i)->GetModifier()->m_amount;
-
- return modifier;
-}
-
-int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask)
- modifier += mod->m_amount;
- }
- return modifier;
-}
-
-float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- float multiplier = 1.0f;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask)
- multiplier *= (100.0f + mod->m_amount)/100.0f;
- }
- return multiplier;
-}
-
-int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier)
- modifier = mod->m_amount;
- }
-
- return modifier;
-}
-
-int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier)
- modifier = mod->m_amount;
- }
-
- return modifier;
-}
-
-int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value)
- modifier += mod->m_amount;
- }
- return modifier;
-}
-
-float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- float multiplier = 1.0f;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value)
- multiplier *= (100.0f + mod->m_amount)/100.0f;
- }
- return multiplier;
-}
-
-int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value && mod->m_amount > modifier)
- modifier = mod->m_amount;
- }
-
- return modifier;
-}
-
-int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const
-{
- int32 modifier = 0;
-
- AuraList const& mTotalAuraList = GetAurasByType(auratype);
- for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i)
- {
- Modifier* mod = (*i)->GetModifier();
- if (mod->m_miscvalue == misc_value && mod->m_amount < modifier)
- modifier = mod->m_amount;
- }
-
- return modifier;
-}
-
-bool Unit::AddAura(Aura *Aur)
-{
- // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load)
- if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 &&
- (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) )
- {
- delete Aur;
- return false;
- }
-
- if(Aur->GetTarget() != this)
- {
- sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)",
- Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(),
- (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow());
- delete Aur;
- return false;
- }
-
- SpellEntry const* aurSpellInfo = Aur->GetSpellProto();
-
- spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex());
- AuraMap::iterator i = m_Auras.find( spair );
-
- // take out same spell
- if (i != m_Auras.end())
- {
- // passive and persistent auras can stack with themselves any number of times
- if (!Aur->IsPassive() && !Aur->IsPersistent())
- {
- // replace aura if next will > spell StackAmount
- if(aurSpellInfo->StackAmount)
- {
- if(m_Auras.count(spair) >= aurSpellInfo->StackAmount)
- RemoveAura(i,AURA_REMOVE_BY_STACK);
- }
- // if StackAmount==0 not allow auras from same caster
- else
- {
- for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2)
- {
- if(i2->second->GetCasterGUID()==Aur->GetCasterGUID())
- {
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- break;
- }
-
- bool stop = false;
- switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()])
- {
- // DoT/HoT/etc
- case SPELL_AURA_PERIODIC_DAMAGE: // allow stack
- case SPELL_AURA_PERIODIC_DAMAGE_PERCENT:
- case SPELL_AURA_PERIODIC_LEECH:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_OBS_MOD_HEALTH:
- case SPELL_AURA_PERIODIC_MANA_LEECH:
- case SPELL_AURA_PERIODIC_ENERGIZE:
- case SPELL_AURA_OBS_MOD_MANA:
- case SPELL_AURA_POWER_BURN_MANA:
- break;
- default: // not allow
- // can be only single (this check done at _each_ aura add
- RemoveAura(i2,AURA_REMOVE_BY_STACK);
- stop = true;
- break;
- }
-
- if(stop)
- break;
- }
- }
- }
- }
-
- // passive auras stack with all (except passive spell proc auras)
- if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) &&
- !(Aur->GetId() == 20584 || Aur->GetId() == 8326))
- {
- if (!RemoveNoStackAurasDueToAura(Aur))
- {
- delete Aur;
- return false; // couldn't remove conflicting aura with higher rank
- }
- }
-
- // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura)
- if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget())
- {
- // caster pointer can be deleted in time aura remove, find it by guid at each iteration
- for(;;)
- {
- Unit* caster = Aur->GetCaster();
- if(!caster) // caster deleted and not required adding scAura
- break;
-
- bool restart = false;
- AuraList& scAuras = caster->GetSingleCastAuras();
- for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
- {
- if( (*itr)->GetTarget() != Aur->GetTarget() &&
- IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) )
- {
- if ((*itr)->IsInUse())
- {
- sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
- continue;
- }
- (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex());
- restart = true;
- break;
- }
- }
-
- if(!restart)
- {
- // done
- scAuras.push_back(Aur);
- break;
- }
- }
- }
-
- // add aura, register in lists and arrays
- Aur->_AddAura();
- m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur));
- if (Aur->GetModifier()->m_auraname < TOTAL_AURAS)
- {
- m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur);
- if(Aur->GetSpellProto()->AuraInterruptFlags)
- {
- m_interruptableAuras.push_back(Aur);
- AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags);
- }
- if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- {
- m_ccAuras.push_back(Aur);
- }
- }
-
- Aur->ApplyModifier(true,true);
- sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname);
- return true;
-}
-
-void Unit::RemoveRankAurasDueToSpell(uint32 spellId)
-{
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
- if(!spellInfo)
- return;
- AuraMap::iterator i,next;
- for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
- {
- next = i;
- ++next;
- uint32 i_spellId = (*i).second->GetId();
- if((*i).second && i_spellId && i_spellId != spellId)
- {
- if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId))
- {
- RemoveAurasDueToSpell(i_spellId);
-
- if( m_Auras.empty() )
- break;
- else
- next = m_Auras.begin();
- }
- }
- }
-}
-
-bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur)
-{
- if (!Aur)
- return false;
-
- SpellEntry const* spellProto = Aur->GetSpellProto();
- if (!spellProto)
- return false;
-
- uint32 spellId = Aur->GetId();
- uint32 effIndex = Aur->GetEffIndex();
-
- SpellSpecific spellId_spec = GetSpellSpecific(spellId);
-
- AuraMap::iterator i,next;
- for (i = m_Auras.begin(); i != m_Auras.end(); i = next)
- {
- next = i;
- ++next;
- if (!(*i).second) continue;
-
- SpellEntry const* i_spellProto = (*i).second->GetSpellProto();
-
- if (!i_spellProto)
- continue;
-
- uint32 i_spellId = i_spellProto->Id;
-
- if(IsPassiveSpell(i_spellId))
- {
- if(IsPassiveStackableSpell(i_spellId))
- continue;
-
- // passive non-stackable spells not stackable only with another rank of same spell
- if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
- continue;
- }
-
- uint32 i_effIndex = (*i).second->GetEffIndex();
-
- if(i_spellId == spellId) continue;
-
- bool is_triggered_by_spell = false;
- // prevent triggered aura of removing aura that triggered it
- for(int j = 0; j < 3; ++j)
- if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id)
- is_triggered_by_spell = true;
- if (is_triggered_by_spell) continue;
-
- for(int j = 0; j < 3; ++j)
- {
- // prevent remove dummy triggered spells at next effect aura add
- switch(spellProto->Effect[j]) // main spell auras added added after triggered spell
- {
- case SPELL_EFFECT_DUMMY:
- switch(spellId)
- {
- case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break;
- }
- break;
- }
-
- if(is_triggered_by_spell)
- break;
-
- // prevent remove form main spell by triggered passive spells
- switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell
- {
- case SPELL_AURA_MOD_SHAPESHIFT:
- switch(i_spellId)
- {
- case 24858: if(spellId==24905) is_triggered_by_spell = true; break;
- case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break;
- case 34551: if(spellId==22688) is_triggered_by_spell = true; break;
- }
- break;
- }
- }
-
- if(!is_triggered_by_spell)
- {
- bool isFromSameCaster = Aur->GetCasterGUID() == (*i).second->GetCasterGUID();
- if( spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId, isFromSameCaster) )
- {
- //some spells should be not removed by lower rank of them
- if (!isFromSameCaster
- &&(spellProto->Effect[effIndex]==SPELL_AURA_MOD_INCREASE_ENERGY)
- &&(spellProto->DurationIndex==21)
- &&(spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId))
- &&(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0))
- return false;
-
- //Its a parent aura (create this aura in ApplyModifier)
- if ((*i).second->IsInUse())
- {
- sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex());
- continue;
- }
- RemoveAurasDueToSpell(i_spellId);
-
- if( m_Auras.empty() )
- break;
- else
- next = m_Auras.begin();
- }
- }
- }
- return true;
-}
-
-void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except)
-{
- spellEffectPair spair = spellEffectPair(spellId, effindex);
- for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
- {
- if(iter->second!=except)
- {
- RemoveAura(iter);
- iter = m_Auras.lower_bound(spair);
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler)
-{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- Aura *aur = iter->second;
- if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
- {
- // Custom dispel case
- // Unstable Affliction
- if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL))
- {
- int32 damage = aur->GetModifier()->m_amount*9;
- uint64 caster_guid = aur->GetCasterGUID();
-
- // Remove aura
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
-
- // backfire damage and silence
- dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid);
-
- iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel
- }
- else
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer)
-{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- Aura *aur = iter->second;
- if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID)
- {
- int32 basePoints = aur->GetBasePoints();
- // construct the new aura for the attacker
- Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer);
- if(!new_aur)
- continue;
-
- // set its duration and maximum duration
- // max duration 2 minutes (in msecs)
- int32 dur = aur->GetAuraDuration();
- const int32 max_dur = 2*MINUTE*1000;
- new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur );
- new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur );
-
- // add the new aura to stealer
- stealer->AddAura(new_aur);
-
- // Remove aura as dispel
- RemoveAura(iter, AURA_REMOVE_BY_DISPEL);
- }
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId)
-{
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- if (iter->second->GetId() == spellId)
- RemoveAura(iter, AURA_REMOVE_BY_CANCEL);
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAurasWithDispelType( DispelType type )
-{
- // Create dispel mask by dispel type
- uint32 dispelMask = GetDispellMask(type);
- // Dispel all existing auras vs current dispel type
- AuraMap& auras = GetAuras();
- for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); )
- {
- SpellEntry const* spell = itr->second->GetSpellProto();
- if( (1<<spell->Dispel) & dispelMask )
- {
- // Dispel aura
- RemoveAurasDueToSpell(spell->Id);
- itr = auras.begin();
- }
- else
- ++itr;
- }
-}
-
-void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex)
-{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if(iter != m_Auras.end())
- RemoveAura(iter);
-}
-
-void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except)
-{
- for (int i = 0; i < 3; ++i)
- RemoveAura(spellId,i,except);
-}
-
-void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId)
-{
- for (int k=0; k < 3; ++k)
- {
- spellEffectPair spair = spellEffectPair(spellId, k);
- for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);)
- {
- if (iter->second->GetCastItemGUID() == castItem->GetGUID())
- {
- RemoveAura(iter);
- iter = m_Auras.upper_bound(spair); // overwrite by more appropriate
- }
- else
- ++iter;
- }
- }
-}
-
-void Unit::RemoveNotOwnSingleTargetAuras()
-{
- // single target auras from other casters
- for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); )
- {
- if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto()))
- RemoveAura(iter);
- else
- ++iter;
- }
-
- // single target auras at other targets
- AuraList& scAuras = GetSingleCastAuras();
- for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); )
- {
- Aura* aura = *iter;
- if (aura->GetTarget()!=this)
- {
- scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura
- aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex());
- iter = scAuras.begin();
- }
- else
- ++iter;
- }
-
-}
-
-void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode)
-{
- if (IsSingleTargetSpell((*i).second->GetSpellProto()))
- {
- if(Unit* caster = (*i).second->GetCaster())
- {
- AuraList& scAuras = caster->GetSingleCastAuras();
- scAuras.remove((*i).second);
- }
- else
- {
- sLog.outError("Couldn't find the caster of the single target aura, may crash later!");
- assert(false);
- }
- }
-
- if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS)
- {
- m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second);
- if((*i).second->GetSpellProto()->AuraInterruptFlags)
- {
- m_interruptableAuras.remove((*i).second);
- UpdateInterruptMask();
- }
- if((*i).second->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE)
- m_ccAuras.remove((*i).second);
- }
-
- // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order)
- Aura* Aur = i->second;
- // Set remove mode
- Aur->SetRemoveMode(mode);
- // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura
- // remove aura from list before to prevent deleting it before
- m_Auras.erase(i);
- ++m_removedAuras; // internal count used by unit update
-
- // Status unsummoned at aura remove
- Totem* statue = NULL;
- if(IsChanneledSpell(Aur->GetSpellProto()))
- if(Unit* caster = Aur->GetCaster())
- if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE)
- statue = ((Totem*)caster);
-
-
- if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id))
- {
- for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i)
- {
- if(spell_triggered < 0)
- RemoveAurasDueToSpell(-(*i));
- else if(Unit* caster = Aur->GetCaster())
- CastSpell(this, *i, true, 0, 0, caster->GetGUID());
- }
- }
-
- sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode);
- Aur->ApplyModifier(false,true);
- Aur->_RemoveAura();
- delete Aur;
-
- if(statue)
- statue->UnSummon();
-
- // only way correctly remove all auras from list
- if( m_Auras.empty() )
- i = m_Auras.end();
- else
- i = m_Auras.begin();
-}
-
-void Unit::RemoveAllAuras()
-{
- while (!m_Auras.empty())
- {
- AuraMap::iterator iter = m_Auras.begin();
- RemoveAura(iter);
- }
-}
-
-void Unit::RemoveArenaAuras(bool onleave)
-{
- // in join, remove positive buffs, on end, remove negative
- // used to remove positive visible auras in arenas
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
- {
- if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras
- && !iter->second->IsPassive() // don't remove passive auras
- && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable)
- && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave
- RemoveAura(iter);
- else
- ++iter;
- }
-}
-
-void Unit::RemoveAllAurasOnDeath()
-{
- // used just after dieing to remove all visible auras
- // and disable the mods for the passive ones
- for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();)
- {
- if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent())
- RemoveAura(iter, AURA_REMOVE_BY_DEATH);
- else
- ++iter;
- }
-}
-
-void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime)
-{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if (iter != m_Auras.end())
- {
- if (iter->second->GetAuraDuration() < delaytime)
- iter->second->SetAuraDuration(0);
- else
- iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime);
- iter->second->UpdateAuraDuration();
- sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration());
- }
-}
-
-void Unit::_RemoveAllAuraMods()
-{
- for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
- {
- (*i).second->ApplyModifier(false);
- }
-}
-
-void Unit::_ApplyAllAuraMods()
-{
- for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i)
- {
- (*i).second->ApplyModifier(true);
- }
-}
-
-Aura* Unit::GetAura(uint32 spellId, uint32 effindex)
-{
- AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex));
- if (iter != m_Auras.end())
- return iter->second;
- return NULL;
-}
-
-void Unit::AddDynObject(DynamicObject* dynObj)
-{
- m_dynObjGUIDs.push_back(dynObj->GetGUID());
-}
-
-void Unit::RemoveDynObject(uint32 spellid)
-{
- if(m_dynObjGUIDs.empty())
- return;
- for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
- {
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
- if(!dynObj)
- {
- i = m_dynObjGUIDs.erase(i);
- }
- else if(spellid == 0 || dynObj->GetSpellId() == spellid)
- {
- dynObj->Delete();
- i = m_dynObjGUIDs.erase(i);
- }
- else
- ++i;
- }
-}
-
-void Unit::RemoveAllDynObjects()
-{
- while(!m_dynObjGUIDs.empty())
- {
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
- if(dynObj)
- dynObj->Delete();
- m_dynObjGUIDs.erase(m_dynObjGUIDs.begin());
- }
-}
-
-DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex)
-{
- for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
- {
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
- if(!dynObj)
- {
- i = m_dynObjGUIDs.erase(i);
- continue;
- }
-
- if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex)
- return dynObj;
- ++i;
- }
- return NULL;
-}
-
-DynamicObject * Unit::GetDynObject(uint32 spellId)
-{
- for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();)
- {
- DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin());
- if(!dynObj)
- {
- i = m_dynObjGUIDs.erase(i);
- continue;
- }
-
- if (dynObj->GetSpellId() == spellId)
- return dynObj;
- ++i;
- }
- return NULL;
-}
-
-void Unit::AddGameObject(GameObject* gameObj)
-{
- assert(gameObj && gameObj->GetOwnerGUID()==0);
- m_gameObj.push_back(gameObj);
- gameObj->SetOwnerGUID(GetGUID());
-}
-
-void Unit::RemoveGameObject(GameObject* gameObj, bool del)
-{
- assert(gameObj && gameObj->GetOwnerGUID()==GetGUID());
-
- // GO created by some spell
- if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() )
- {
- SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId());
- // Need activate spell use for owner
- if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE)
- ((Player*)this)->SendCooldownEvent(createBySpell);
- }
- gameObj->SetOwnerGUID(0);
- m_gameObj.remove(gameObj);
- if(del)
- {
- gameObj->SetRespawnTime(0);
- gameObj->Delete();
- }
-}
-
-void Unit::RemoveGameObject(uint32 spellid, bool del)
-{
- if(m_gameObj.empty())
- return;
- std::list<GameObject*>::iterator i, next;
- for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next)
- {
- next = i;
- if(spellid == 0 || (*i)->GetSpellId() == spellid)
- {
- (*i)->SetOwnerGUID(0);
- if(del)
- {
- (*i)->SetRespawnTime(0);
- (*i)->Delete();
- }
-
- next = m_gameObj.erase(i);
- }
- else
- ++next;
- }
-}
-
-void Unit::RemoveAllGameObjects()
-{
- // remove references to unit
- for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();)
- {
- (*i)->SetOwnerGUID(0);
- (*i)->SetRespawnTime(0);
- (*i)->Delete();
- i = m_gameObj.erase(i);
- }
-}
-
-void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit)
-{
- sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG");
- WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size
- data.append(target->GetPackGUID());
- data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(Damage-AbsorbedDamage-Resist-Blocked);
- data << uint8(damageSchoolMask); // spell school
- data << uint32(AbsorbedDamage); // AbsorbedDamage
- data << uint32(Resist); // resist
- data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name
- data << uint8(0); // unk isFromAura
- data << uint32(Blocked); // blocked
- data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster?
- data << uint8(0); // isDebug?
- SendMessageToSet( &data, true );
-}
-
-void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo)
-{
- WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1));
- data << uint32(spellID);
- data << uint64(GetGUID());
- data << uint8(0); // can be 0 or 1
- data << uint32(1); // target count
- // for(i = 0; i < target count; ++i)
- data << uint64(target->GetGUID()); // target GUID
- data << uint8(missInfo);
- // end loop
- SendMessageToSet(&data, true);
-}
-
-void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount)
-{
- sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE");
-
- WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size
- data << (uint32)HitInfo;
- data.append(GetPackGUID());
- data.append(target->GetPackGUID());
- data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
-
- data << (uint8)SwingType; // count?
-
- // for(i = 0; i < SwingType; ++i)
- data << (uint32)damageSchoolMask;
- data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount);
- // still need to double check damage
- data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount);
- data << (uint32)AbsorbDamage;
- data << (uint32)Resist;
- // end loop
-
- data << (uint32)TargetState;
-
- if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens
- data << (uint32)0;
- else
- data << (uint32)-1;
-
- data << (uint32)0;
- data << (uint32)BlockedAmount;
-
- SendMessageToSet( &data, true );
-}
-
-void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType)
-{
- sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim);
- if(procSpell)
- sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":""));
-
- // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities
- // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect
- // That is the question though if it's fully correct
- if(procSpell && !isTriggeredSpell)
- {
- if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE;
- attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon
- }
- else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED)
- {
- if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED;
- if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED;
- if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED;
- attType = RANGED_ATTACK;
- }
- }
- if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL)))
- procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH);
-
- // Not much to do if no flags are set.
- if (procAttacker)
- {
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask);
- ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask);
- }
-
- // Now go on with a victim's events'n'auras
- // Not much to do if no flags are set or there is no victim
- if(pVictim && pVictim->isAlive() && procVictim)
- {
- // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask);
- pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask);
- }
-}
-
-void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell)
-{
- if(!pVictim)
- return;
-
- uint32 procAttacker = PROC_FLAG_NONE;
- uint32 procVictim = PROC_FLAG_NONE;
-
- switch(outcome)
- {
- case MELEE_HIT_EVADE:
- return;
- case MELEE_HIT_MISS:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_MISS;
- }
- break;
- case MELEE_HIT_BLOCK_CRIT:
- case MELEE_HIT_CRIT:
- if(spellCasted && attType == BASE_ATTACK)
- {
- procAttacker |= PROC_FLAG_CRIT_SPELL;
- procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL;
- if ( outcome == MELEE_HIT_BLOCK_CRIT )
- {
- procVictim |= PROC_FLAG_BLOCK;
- procAttacker |= PROC_FLAG_TARGET_BLOCK;
- }
- }
- else if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- case MELEE_HIT_PARRY:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_PARRY;
- break;
- case MELEE_HIT_BLOCK:
- procAttacker = PROC_FLAG_TARGET_BLOCK;
- procVictim = PROC_FLAG_BLOCK;
- break;
- case MELEE_HIT_DODGE:
- procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY;
- procVictim = PROC_FLAG_DODGE;
- break;
- case MELEE_HIT_CRUSHING:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED;
- }
- break;
- default:
- if(attType == BASE_ATTACK || attType == OFF_ATTACK)
- {
- procAttacker = PROC_FLAG_HIT_MELEE;
- procVictim = PROC_FLAG_STRUCK_MELEE;
- }
- else
- {
- procAttacker = PROC_FLAG_HIT_RANGED;
- procVictim = PROC_FLAG_STRUCK_RANGED;
- }
- break;
- }
-
- if(damage > 0)
- procVictim |= PROC_FLAG_TAKE_DAMAGE;
-
- if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE)
- ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType);
-}
-
-bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown)
-{
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
- Unit* target = pVictim;
- int32 basepoints0 = 0;
-
- switch(hasteSpell->SpellFamilyName)
- {
- case SPELLFAMILY_ROGUE:
- {
- switch(hasteSpell->Id)
- {
- // Blade Flurry
- case 13877:
- case 33735:
- {
- target = SelectNearbyTarget();
- if(!target)
- return false;
- basepoints0 = damage;
- triggered_spell_id = 22482;
- break;
- }
- }
- break;
- }
- }
-
- // processed charge only counting case
- if(!triggered_spell_id)
- return true;
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id);
- return false;
- }
-
- // default case
- if(!target || target!=this && !target->isAlive())
- return false;
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown)
-{
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
- Unit* target = pVictim;
- int32 basepoints0 = 0;
-
- switch(dummySpell->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- switch (dummySpell->Id)
- {
- // Eye of Eye
- case 9799:
- case 25988:
- {
- // prevent damage back from weapon special attacks
- if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC )
- return false;
-
- // return damage % to attacker but < 50% own total health
- basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100;
- if(basepoints0 > GetMaxHealth()/2)
- basepoints0 = GetMaxHealth()/2;
-
- triggered_spell_id = 25997;
- break;
- }
- // Sweeping Strikes
- case 12328:
- case 18765:
- case 35429:
- {
- // prevent chain of triggered spell from same triggered spell
- if(procSpell && procSpell->Id==26654)
- return false;
-
- target = SelectNearbyTarget();
- if(!target)
- return false;
-
- triggered_spell_id = 26654;
- break;
- }
- // Unstable Power
- case 24658:
- {
- if (!procSpell || procSpell->Id == 24659)
- return false;
- // Need remove one 24659 aura
- RemoveSingleAuraFromStack(24659, 0);
- RemoveSingleAuraFromStack(24659, 1);
- return true;
- }
- // Restless Strength
- case 24661:
- {
- // Need remove one 24662 aura
- RemoveSingleAuraFromStack(24662, 0);
- return true;
- }
- // Adaptive Warding (Frostfire Regalia set)
- case 28764:
- {
- if(!procSpell)
- return false;
-
- // find Mage Armor
- bool found = false;
- AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT);
- for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter)
- {
- if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto())
- {
- if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000))
- {
- found=true;
- break;
- }
- }
- }
- if(!found)
- return false;
-
- switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
- {
- case SPELL_SCHOOL_NORMAL:
- case SPELL_SCHOOL_HOLY:
- return false; // ignored
- case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break;
- case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break;
- case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break;
- case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break;
- case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break;
- default:
- return false;
- }
-
- target = this;
- break;
- }
- // Obsidian Armor (Justice Bearer`s Pauldrons shoulder)
- case 27539:
- {
- if(!procSpell)
- return false;
-
- // not from DoT
- bool found = false;
- for(int j = 0; j < 3; ++j)
- {
- if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT)
- {
- found = true;
- break;
- }
- }
- if(found)
- return false;
-
- switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell)))
- {
- case SPELL_SCHOOL_NORMAL:
- return false; // ignore
- case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break;
- case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break;
- case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break;
- case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break;
- case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break;
- case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break;
- default:
- return false;
- }
-
- target = this;
- break;
- }
- // Mana Leech (Passive) (Priest Pet Aura)
- case 28305:
- {
- // Cast on owner
- target = GetOwner();
- if(!target)
- return false;
-
- basepoints0 = int32(damage * 2.5f); // manaregen
- triggered_spell_id = 34650;
- break;
- }
- // Mark of Malice
- case 33493:
- {
- // Cast finish spell at last charge
- if (triggeredByAura->m_procCharges > 1)
- return false;
-
- target = this;
- triggered_spell_id = 33494;
- break;
- }
- // Twisted Reflection (boss spell)
- case 21063:
- triggered_spell_id = 21064;
- break;
- // Vampiric Aura (boss spell)
- case 38196:
- {
- basepoints0 = 3 * damage; // 300%
- if (basepoints0 < 0)
- return false;
-
- triggered_spell_id = 31285;
- target = this;
- break;
- }
- // Aura of Madness (Darkmoon Card: Madness trinket)
- //=====================================================
- // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior)
- // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid)
- // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid)
- // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes)
- // 41005 Manic: +35 haste (spell, melee and ranged) (All classes)
- // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter)
- // 41011 Martyr Complex: +35 stamina (All classes)
- // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin)
- case 39446:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Select class defined buff
- switch (getClass())
- {
- case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
- case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409
- {
- uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011
- case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011
- {
- uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409
- case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409
- {
- uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409
- {
- uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409};
- triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ];
- break;
- }
- default:
- return false;
- }
-
- target = this;
- if (roll_chance_i(10))
- ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL);
- break;
- }
- /*
- // TODO: need find item for aura and triggered spells
- // Sunwell Exalted Caster Neck (??? neck)
- // cast ??? Light's Wrath if Exalted by Aldor
- // cast ??? Arcane Bolt if Exalted by Scryers*/
- case 46569:
- return false; // disable for while
- /*
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = ???
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- triggered_spell_id = ???
- break;
- }
- return false;
- }/**/
- // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck)
- // cast 45479 Light's Wrath if Exalted by Aldor
- // cast 45429 Arcane Bolt if Exalted by Scryers
- case 45481:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45479;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- triggered_spell_id = 45429;
- break;
- }
- return false;
- }
- // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck)
- // cast 45480 Light's Strength if Exalted by Aldor
- // cast 45428 Arcane Strike if Exalted by Scryers
- case 45482:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45480;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- triggered_spell_id = 45428;
- break;
- }
- return false;
- }
- // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck)
- // cast 45431 Arcane Insight if Exalted by Aldor
- // cast 45432 Light's Ward if Exalted by Scryers
- case 45483:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45432;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45431;
- break;
- }
- return false;
- }
- // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck)
- // cast 45478 Light's Salvation if Exalted by Aldor
- // cast 45430 Arcane Surge if Exalted by Scryers
- case 45484:
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // Get Aldor reputation rank
- if (((Player *)this)->GetReputationRank(932) == REP_EXALTED)
- {
- target = this;
- triggered_spell_id = 45478;
- break;
- }
- // Get Scryers reputation rank
- if (((Player *)this)->GetReputationRank(934) == REP_EXALTED)
- {
- triggered_spell_id = 45430;
- break;
- }
- return false;
- }
- }
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- // Magic Absorption
- if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura
- {
- if (getPowerType() != POWER_MANA)
- return false;
-
- // mana reward
- basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100);
- target = this;
- triggered_spell_id = 29442;
- break;
- }
- // Master of Elements
- if (dummySpell->SpellIconID == 1920)
- {
- if(!procSpell)
- return false;
-
- // mana cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
- if( basepoints0 <=0 )
- return false;
-
- target = this;
- triggered_spell_id = 29077;
- break;
- }
- switch(dummySpell->Id)
- {
- // Ignite
- case 11119:
- case 11120:
- case 12846:
- case 12847:
- case 12848:
- {
- switch (dummySpell->Id)
- {
- case 11119: basepoints0 = int32(0.04f*damage); break;
- case 11120: basepoints0 = int32(0.08f*damage); break;
- case 12846: basepoints0 = int32(0.12f*damage); break;
- case 12847: basepoints0 = int32(0.16f*damage); break;
- case 12848: basepoints0 = int32(0.20f*damage); break;
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id);
- return false;
- }
-
- triggered_spell_id = 12654;
- break;
- }
- // Combustion
- case 11129:
- {
- //last charge and crit
- if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) )
- {
- RemoveAurasDueToSpell(28682); //-> remove Combustion auras
- return true; // charge counting (will removed)
- }
-
- CastSpell(this, 28682, true, castItem, triggeredByAura);
- return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns
- }
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- // Retaliation
- if(dummySpell->SpellFamilyFlags==0x0000000800000000LL)
- {
- // check attack comes not from behind
- if (!HasInArc(M_PI, pVictim))
- return false;
-
- triggered_spell_id = 22858;
- break;
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Seed of Corruption
- if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL)
- {
- Modifier* mod = triggeredByAura->GetModifier();
- // if damage is more than need or target die from damage deal finish spell
- // FIX ME: not triggered currently at death
- if( mod->m_amount <= damage || GetHealth() <= damage )
- {
- // remember guid before aura delete
- uint64 casterGuid = triggeredByAura->GetCasterGUID();
-
- // Remove aura (before cast for prevent infinite loop handlers)
- RemoveAurasDueToSpell(triggeredByAura->GetId());
-
- // Cast finish spell (triggeredByAura already not exist!)
- if(Unit* caster = GetUnit(*this, casterGuid))
- caster->CastSpell(this, 27285, true, castItem);
- return true; // no hidden cooldown
- }
-
- // Damage counting
- mod->m_amount-=damage;
- return true;
- }
- // Seed of Corruption (Mobs cast) - no die req
- if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932)
- {
- Modifier* mod = triggeredByAura->GetModifier();
- // if damage is more than need deal finish spell
- if( mod->m_amount <= damage )
- {
- // remember guid before aura delete
- uint64 casterGuid = triggeredByAura->GetCasterGUID();
-
- // Remove aura (before cast for prevent infinite loop handlers)
- RemoveAurasDueToSpell(triggeredByAura->GetId());
-
- // Cast finish spell (triggeredByAura already not exist!)
- if(Unit* caster = GetUnit(*this, casterGuid))
- caster->CastSpell(this, 32865, true, castItem);
- return true; // no hidden cooldown
- }
- // Damage counting
- mod->m_amount-=damage;
- return true;
- }
- switch(dummySpell->Id)
- {
- // Nightfall
- case 18094:
- case 18095:
- {
- target = this;
- triggered_spell_id = 17941;
- break;
- }
- //Soul Leech
- case 30293:
- case 30295:
- case 30296:
- {
- // health
- basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100);
- target = this;
- triggered_spell_id = 30294;
- break;
- }
- // Shadowflame (Voidheart Raiment set bonus)
- case 37377:
- {
- triggered_spell_id = 37379;
- break;
- }
- // Pet Healing (Corruptor Raiment or Rift Stalker Armor)
- case 37381:
- {
- target = GetPet();
- if(!target)
- return false;
-
- // heal amount
- basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100;
- triggered_spell_id = 37382;
- break;
- }
- // Shadowflame Hellfire (Voidheart Raiment set bonus)
- case 39437:
- {
- triggered_spell_id = 37378;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- // Vampiric Touch
- if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL )
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // pVictim is caster of aura
- if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
- return false;
-
- // energize amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
- pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- return true; // no hidden cooldown
- }
- switch(dummySpell->Id)
- {
- // Vampiric Embrace
- case 15286:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // pVictim is caster of aura
- if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID())
- return false;
-
- // heal amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
- pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- return true; // no hidden cooldown
- }
- // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen)
- case 40438:
- {
- // Shadow Word: Pain
- if( procSpell->SpellFamilyFlags & 0x0000000000008000LL )
- triggered_spell_id = 40441;
- // Renew
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
- triggered_spell_id = 40440;
- else
- return false;
-
- target = this;
- break;
- }
- // Oracle Healing Bonus ("Garments of the Oracle" set)
- case 26169:
- {
- // heal amount
- basepoints0 = int32(damage * 10/100);
- target = this;
- triggered_spell_id = 26170;
- break;
- }
- // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set
- case 39372:
- {
- if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 )
- return false;
-
- // heal amount
- basepoints0 = int32(damage * 2 / 100);
- target = this;
- triggered_spell_id = 39373;
- break;
- }
- // Vestments of Faith (Priest Tier 3) - 4 pieces bonus
- case 28809:
- {
- triggered_spell_id = 28810;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch(dummySpell->Id)
- {
- // Healing Touch (Dreamwalker Raiment set)
- case 28719:
- {
- // mana back
- basepoints0 = int32(procSpell->manaCost * 30 / 100);
- target = this;
- triggered_spell_id = 28742;
- break;
- }
- // Healing Touch Refund (Idol of Longevity trinket)
- case 28847:
- {
- target = this;
- triggered_spell_id = 28848;
- break;
- }
- // Mana Restore (Malorne Raiment set / Malorne Regalia set)
- case 37288:
- case 37295:
- {
- target = this;
- triggered_spell_id = 37238;
- break;
- }
- // Druid Tier 6 Trinket
- case 40442:
- {
- float chance;
-
- // Starfire
- if( procSpell->SpellFamilyFlags & 0x0000000000000004LL )
- {
- triggered_spell_id = 40445;
- chance = 25.f;
- }
- // Rejuvenation
- else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL )
- {
- triggered_spell_id = 40446;
- chance = 25.f;
- }
- // Mangle (cat/bear)
- else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL )
- {
- triggered_spell_id = 40452;
- chance = 40.f;
- }
- else
- return false;
-
- if (!roll_chance_f(chance))
- return false;
-
- target = this;
- break;
- }
- // Maim Interrupt
- case 44835:
- {
- // Deadly Interrupt Effect
- triggered_spell_id = 32747;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- switch(dummySpell->Id)
- {
- // Deadly Throw Interrupt
- case 32748:
- {
- // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw
- if(this == pVictim)
- return false;
-
- triggered_spell_id = 32747;
- break;
- }
- }
- // Quick Recovery
- if( dummySpell->SpellIconID == 2116 )
- {
- if(!procSpell)
- return false;
-
- // only rogue's finishing moves (maybe need additional checks)
- if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE ||
- (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0)
- return false;
-
- // energy cost save
- basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100;
- if(basepoints0 <= 0)
- return false;
-
- target = this;
- triggered_spell_id = 31663;
- break;
- }
- break;
- }
- case SPELLFAMILY_HUNTER:
- {
- // Thrill of the Hunt
- if ( dummySpell->SpellIconID == 2236 )
- {
- if(!procSpell)
- return false;
-
- // mana cost save
- basepoints0 = procSpell->manaCost * 40/100;
- if(basepoints0 <= 0)
- return false;
-
- target = this;
- triggered_spell_id = 34720;
- break;
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- // Seal of Righteousness - melee proc dummy
- if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0)
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- uint32 spellId;
- switch (triggeredByAura->GetId())
- {
- case 21084: spellId = 25742; break; // Rank 1
- case 20287: spellId = 25740; break; // Rank 2
- case 20288: spellId = 25739; break; // Rank 3
- case 20289: spellId = 25738; break; // Rank 4
- case 20290: spellId = 25737; break; // Rank 5
- case 20291: spellId = 25736; break; // Rank 6
- case 20292: spellId = 25735; break; // Rank 7
- case 20293: spellId = 25713; break; // Rank 8
- case 27155: spellId = 27156; break; // Rank 9
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId());
- return false;
- }
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f;
-
- float damageBasePoints;
- if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- // two hand weapon
- damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1;
- else
- // one hand weapon/no weapon
- damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1;
-
- int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1;
-
- // apply damage bonuses manually
- if(damagePoint >= 0)
- damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE);
-
- CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura);
- return true; // no hidden cooldown
- }
- // Seal of Blood do damage trigger
- if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL)
- {
- switch(triggeredByAura->GetEffIndex())
- {
- case 0:
- // prevent chain triggering
- if(procSpell && procSpell->Id==31893 )
- return false;
-
- triggered_spell_id = 31893;
- break;
- case 1:
- {
- // damage
- basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100;
- target = this;
- triggered_spell_id = 32221;
- break;
- }
- }
- }
-
- switch(dummySpell->Id)
- {
- // Holy Power (Redemption Armor set)
- case 28789:
- {
- if(!pVictim)
- return false;
-
- // Set class defined buff
- switch (pVictim->getClass())
- {
- case CLASS_PALADIN:
- case CLASS_PRIEST:
- case CLASS_SHAMAN:
- case CLASS_DRUID:
- triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
- break;
- case CLASS_MAGE:
- case CLASS_WARLOCK:
- triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
- break;
- case CLASS_HUNTER:
- case CLASS_ROGUE:
- triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d.
- break;
- case CLASS_WARRIOR:
- triggered_spell_id = 28790; // Increases the friendly target's armor
- break;
- default:
- return false;
- }
- break;
- }
- //Seal of Vengeance
- case 31801:
- {
- if(effIndex != 0) // effect 1,2 used by seal unleashing code
- return false;
-
- triggered_spell_id = 31803;
- break;
- }
- // Spiritual Att.
- case 31785:
- case 33776:
- {
- // if healed by another unit (pVictim)
- if(this == pVictim)
- return false;
-
- // heal amount
- basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100;
- target = this;
- triggered_spell_id = 31786;
- break;
- }
- // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal)
- case 40470:
- {
- if( !procSpell )
- return false;
-
- float chance;
-
- // Flash of light/Holy light
- if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL)
- {
- triggered_spell_id = 40471;
- chance = 15.f;
- }
- // Judgement
- else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL )
- {
- triggered_spell_id = 40472;
- chance = 50.f;
- }
- else
- return false;
-
- if (!roll_chance_f(chance))
- return false;
-
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- switch(dummySpell->Id)
- {
- // Totemic Power (The Earthshatterer set)
- case 28823:
- {
- if( !pVictim )
- return false;
-
- // Set class defined buff
- switch (pVictim->getClass())
- {
- case CLASS_PALADIN:
- case CLASS_PRIEST:
- case CLASS_SHAMAN:
- case CLASS_DRUID:
- triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d.
- break;
- case CLASS_MAGE:
- case CLASS_WARLOCK:
- triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d.
- break;
- case CLASS_HUNTER:
- case CLASS_ROGUE:
- triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d.
- break;
- case CLASS_WARRIOR:
- triggered_spell_id = 28827; // Increases the friendly target's armor
- break;
- default:
- return false;
- }
- break;
- }
- // Lesser Healing Wave (Totem of Flowing Water Relic)
- case 28849:
- {
- target = this;
- triggered_spell_id = 28850;
- break;
- }
- // Windfury Weapon (Passive) 1-5 Ranks
- case 33757:
- {
- if(GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- if(!castItem || !castItem->IsEquipped())
- return false;
-
- // custom cooldown processing case
- if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
- return false;
-
- uint32 spellId;
- switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)))
- {
- case 283: spellId = 33757; break; //1 Rank
- case 284: spellId = 33756; break; //2 Rank
- case 525: spellId = 33755; break; //3 Rank
- case 1669:spellId = 33754; break; //4 Rank
- case 2636:spellId = 33727; break; //5 Rank
- default:
- {
- sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)",
- castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id);
- return false;
- }
- }
-
- SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId);
- if(!windfurySpellEntry)
- {
- sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId);
- return false;
- }
-
- int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim);
-
- // Off-Hand case
- if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND )
- {
- // Value gained from additional AP
- basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2);
- triggered_spell_id = 33750;
- }
- // Main-Hand case
- else
- {
- // Value gained from additional AP
- basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000);
- triggered_spell_id = 25504;
- }
-
- // apply cooldown before cast to prevent processing itself
- if( cooldown )
- ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
-
- // Attack Twice
- for ( uint32 i = 0; i<2; ++i )
- CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
-
- return true;
- }
- // Shaman Tier 6 Trinket
- case 40463:
- {
- if( !procSpell )
- return false;
-
- float chance;
- if (procSpell->SpellFamilyFlags & 0x0000000000000001LL)
- {
- triggered_spell_id = 40465; // Lightning Bolt
- chance = 15.f;
- }
- else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL)
- {
- triggered_spell_id = 40465; // Lesser Healing Wave
- chance = 10.f;
- }
- else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL)
- {
- triggered_spell_id = 40466; // Stormstrike
- chance = 50.f;
- }
- else
- return false;
-
- if (!roll_chance_f(chance))
- return false;
-
- target = this;
- break;
- }
- }
-
- // Earth Shield
- if(dummySpell->SpellFamilyFlags==0x40000000000LL)
- {
- if(GetTypeId() != TYPEID_PLAYER)
- return false;
-
- // heal
- basepoints0 = triggeredByAura->GetModifier()->m_amount;
- target = this;
- triggered_spell_id = 379;
- break;
- }
- // Lightning Overload
- if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura
- {
- if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim )
- return false;
-
- // custom cooldown processing case
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id))
- return false;
-
- uint32 spellId = 0;
- // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost
- switch (procSpell->Id)
- {
- // Lightning Bolt
- case 403: spellId = 45284; break; // Rank 1
- case 529: spellId = 45286; break; // Rank 2
- case 548: spellId = 45287; break; // Rank 3
- case 915: spellId = 45288; break; // Rank 4
- case 943: spellId = 45289; break; // Rank 5
- case 6041: spellId = 45290; break; // Rank 6
- case 10391: spellId = 45291; break; // Rank 7
- case 10392: spellId = 45292; break; // Rank 8
- case 15207: spellId = 45293; break; // Rank 9
- case 15208: spellId = 45294; break; // Rank 10
- case 25448: spellId = 45295; break; // Rank 11
- case 25449: spellId = 45296; break; // Rank 12
- // Chain Lightning
- case 421: spellId = 45297; break; // Rank 1
- case 930: spellId = 45298; break; // Rank 2
- case 2860: spellId = 45299; break; // Rank 3
- case 10605: spellId = 45300; break; // Rank 4
- case 25439: spellId = 45301; break; // Rank 5
- case 25442: spellId = 45302; break; // Rank 6
- default:
- sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id);
- return false;
- }
- // No thread generated mod
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_THREAT;
- mod->value = -100;
- mod->type = SPELLMOD_PCT;
- mod->spellId = dummySpell->Id;
- mod->effectId = 0;
- mod->lastAffected = NULL;
- mod->mask = 0x0000000000000003LL;
- mod->charges = 0;
- ((Player*)this)->AddSpellMod(mod, true);
-
- // Remove cooldown (Chain Lightning - have Category Recovery time)
- if (procSpell->SpellFamilyFlags & 0x0000000000000002LL)
- ((Player*)this)->RemoveSpellCooldown(spellId);
-
- // Hmmm.. in most case spells already set half basepoints but...
- // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level
- // As on wiki:
- // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon.
- // So - no add changes :)
- CastSpell(pVictim, spellId, true, castItem, triggeredByAura);
-
- ((Player*)this)->AddSpellMod(mod, false);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown);
-
- return true;
- }
- break;
- }
- default:
- break;
- }
-
- // processed charge only counting case
- if(!triggered_spell_id)
- return true;
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id);
- return false;
- }
-
- // default case
- if(!target || target!=this && !target->isAlive())
- return false;
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown)
-{
- SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto();
-
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()];
- Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim;
- int32 basepoints0 = 0;
-
- switch(auraSpellInfo->SpellFamilyName)
- {
- case SPELLFAMILY_GENERIC:
- {
- switch(auraSpellInfo->Id)
- {
- // Aegis of Preservation
- case 23780:
- //Aegis Heal (instead non-existed triggered spell)
- triggered_spell_id = 23781;
- target = this;
- break;
- // Elune's Touch (moonkin mana restore)
- case 24905:
- {
- // Elune's Touch (instead non-existed triggered spell)
- triggered_spell_id = 33926;
- basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK));
- target = this;
- break;
- }
- // Enlightenment
- case 29601:
- {
- // only for cast with mana price
- if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0)
- return false;
- break; // fall through to normal cast
- }
- // Health Restore
- case 33510:
- {
- // at melee hit call std triggered spell
- if(procFlags & PROC_FLAG_HIT_MELEE)
- break; // fall through to normal cast
-
- // Mark of Conquest - else (at range hit) called custom case
- triggered_spell_id = 39557;
- target = this;
- break;
- }
- // Shaleskin
- case 36576:
- return true; // nothing to do
- // Forgotten Knowledge (Blade of Wizardry)
- case 38319:
- // only for harmful enemy targeted spell
- if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id))
- return false;
- break; // fall through to normal cast
- // Aura of Wrath (Darkmoon Card: Wrath trinket bonus)
- case 39442:
- {
- // proc only at non-crit hits
- if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL))
- return false;
- break; // fall through to normal cast
- }
- // Augment Pain (Timbal's Focusing Crystal trinket bonus)
- case 45054:
- {
- if(!procSpell)
- return false;
-
- //only periodic damage can trigger spell
- bool found = false;
- for(int j = 0; j < 3; ++j)
- {
- if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT ||
- procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH )
- {
- found = true;
- break;
- }
- }
- if(!found)
- return false;
-
- break; // fall through to normal cast
- }
- // Evasive Maneuvers (Commendation of Kael'thas)
- case 45057:
- {
- // damage taken that reduces below 35% health
- // does NOT mean you must have been >= 35% before
- if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f))
- return false;
- break; // fall through to normal cast
- }
- }
-
- switch(triggered_spell_id)
- {
- // Setup
- case 15250:
- {
- // applied only for main target
- if(!pVictim || pVictim != getVictim())
- return false;
-
- // continue normal case
- break;
- }
- // Shamanistic Rage triggered spell
- case 30824:
- basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100);
- break;
- }
- break;
- }
- case SPELLFAMILY_MAGE:
- {
- switch(auraSpellInfo->SpellIconID)
- {
- // Blazing Speed
- case 2127:
- //Blazing Speed (instead non-existed triggered spell)
- triggered_spell_id = 31643;
- target = this;
- break;
- }
- switch(auraSpellInfo->Id)
- {
- // Persistent Shield (Scarab Brooch)
- case 26467:
- basepoints0 = int32(damage * 0.15f);
- break;
- }
- break;
- }
- case SPELLFAMILY_WARRIOR:
- {
- //Rampage
- if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006)
- {
- //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed)
- //and effect[1]==TriggerSpell
- if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1];
- break; // fall through to normal cast
- }
- break;
- }
- case SPELLFAMILY_WARLOCK:
- {
- // Pyroclasm
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137)
- {
- // last case for Hellfire that damage caster also but don't must stun caster
- if( pVictim == this )
- return false;
-
- // custom chance
- float chance = 0;
- switch (triggeredByAura->GetId())
- {
- case 18096: chance = 13.0f; break;
- case 18073: chance = 26.0f; break;
- }
- if (!roll_chance_f(chance))
- return false;
-
- // Pyroclasm (instead non-existed triggered spell)
- triggered_spell_id = 18093;
- target = pVictim;
- break;
- }
- // Drain Soul
- if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000)
- {
- bool found = false;
- Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER);
- for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i)
- {
- //Improved Drain Soul
- if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113)
- {
- int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this);
- basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100;
-
- // Drain Soul
- triggered_spell_id = 18371;
- target = this;
- found = true;
- break;
- }
- }
- if(!found)
- return false;
- break; // fall through to normal cast
- }
- break;
- }
- case SPELLFAMILY_PRIEST:
- {
- //Blessed Recovery
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875)
- {
- switch (triggeredByAura->GetSpellProto()->Id)
- {
- case 27811: triggered_spell_id = 27813; break;
- case 27815: triggered_spell_id = 27817; break;
- case 27816: triggered_spell_id = 27818; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100;
- basepoints0 = heal_amount/3;
- target = this;
- break;
- }
- // Shadowguard
- if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958)
- {
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 18137:
- triggered_spell_id = 28377; break; // Rank 1
- case 19308:
- triggered_spell_id = 28378; break; // Rank 2
- case 19309:
- triggered_spell_id = 28379; break; // Rank 3
- case 19310:
- triggered_spell_id = 28380; break; // Rank 4
- case 19311:
- triggered_spell_id = 28381; break; // Rank 5
- case 19312:
- triggered_spell_id = 28382; break; // Rank 6
- case 25477:
- triggered_spell_id = 28385; break; // Rank 7
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- target = pVictim;
- break;
- }
- break;
- }
- case SPELLFAMILY_DRUID:
- {
- switch(auraSpellInfo->Id)
- {
- // Leader of the Pack (triggering Improved Leader of the Pack heal)
- case 24932:
- {
- if (triggeredByAura->GetModifier()->m_amount == 0)
- return false;
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- triggered_spell_id = 34299;
- break;
- };
- // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form)
- case 37336:
- {
- switch(m_form)
- {
- case FORM_BEAR:
- case FORM_DIREBEAR:
- triggered_spell_id=37340; break;// Ursine Blessing
- case FORM_CAT:
- triggered_spell_id=37341; break;// Feline Blessing
- case FORM_TREE:
- triggered_spell_id=37342; break;// Slyvan Blessing
- case FORM_MOONKIN:
- triggered_spell_id=37343; break;// Lunar Blessing
- case FORM_NONE:
- triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN)
- default:
- return false;
- }
-
- target = this;
- break;
- }
- }
- break;
- }
- case SPELLFAMILY_ROGUE:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL)
- {
- switch(auraSpellInfo->SpellIconID)
- {
- // Combat Potency
- case 2260:
- {
- // skip non offhand attacks
- if(attackType!=OFF_ATTACK)
- return false;
- break; // fall through to normal cast
- }
- }
- }
- break;
- }
- case SPELLFAMILY_PALADIN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL)
- {
- switch(auraSpellInfo->Id)
- {
- // Lightning Capacitor
- case 37657:
- {
- // trinket ProcTriggerSpell but for safe checks for player
- if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- if(((Player*)this)->HasSpellCooldown(37657))
- return false;
-
- // stacking
- CastSpell(this, 37658, true, castItem, triggeredByAura);
- // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown
- ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3));
-
- // counting
- uint32 count = 0;
- AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr)
- if((*itr)->GetId()==37658)
- ++count;
-
- // release at 3 aura in stack
- if(count <= 2)
- return true; // main triggered spell casted anyway
-
- RemoveAurasDueToSpell(37658);
- CastSpell(pVictim, 37661, true, castItem, triggeredByAura);
- return true;
- }
- // Healing Discount
- case 37705:
- // Healing Trance (instead non-existed triggered spell)
- triggered_spell_id = 37706;
- target = this;
- break;
- // HoTs on Heals (Fel Reaver's Piston trinket)
- case 38299:
- {
- // at direct heal effect
- if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL))
- return false;
-
- // single proc at time
- AuraList const& scAuras = GetSingleCastAuras();
- for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr)
- if((*itr)->GetId()==triggered_spell_id)
- return false;
-
- // positive cast at victim instead self
- target = pVictim;
- break;
- }
- }
- switch(auraSpellInfo->SpellIconID)
- {
- case 241:
- {
- switch(auraSpellInfo->EffectTriggerSpell[0])
- {
- //Illumination
- case 18350:
- {
- if(!procSpell)
- return false;
-
- // procspell is triggered spell but we need mana cost of original casted spell
- uint32 originalSpellId = procSpell->Id;
-
- // Holy Shock
- if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN)
- {
- if(procSpell->SpellFamilyFlags & 0x0001000000000000LL)
- {
- switch(procSpell->Id)
- {
- case 25914: originalSpellId = 20473; break;
- case 25913: originalSpellId = 20929; break;
- case 25903: originalSpellId = 20930; break;
- case 27175: originalSpellId = 27174; break;
- case 33074: originalSpellId = 33072; break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id);
- return false;
- }
- }
- }
-
- SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId);
- if(!originalSpell)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId);
- return false;
- }
-
- // percent stored in effect 1 (class scripts) base points
- int32 percent = auraSpellInfo->EffectBasePoints[1]+1;
-
- basepoints0 = originalSpell->manaCost*percent/100;
- triggered_spell_id = 20272;
- target = this;
- break;
- }
- }
- break;
- }
- }
- }
- if(auraSpellInfo->SpellFamilyFlags & 0x00080000)
- {
- switch(auraSpellInfo->SpellIconID)
- {
- //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc
- case 206:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- uint32 spell = 0;
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 20186:
- triggered_spell_id = 20268; // Rank 1
- break;
- case 20354:
- triggered_spell_id = 20352; // Rank 2
- break;
- case 20355:
- triggered_spell_id = 20353; // Rank 3
- break;
- case 27164:
- triggered_spell_id = 27165; // Rank 4
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
- }
- //Judgement of Light
- case 299:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // overwrite non existing triggered spell call in spell.dbc
- uint32 spell = 0;
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 20185:
- triggered_spell_id = 20267; // Rank 1
- break;
- case 20344:
- triggered_spell_id = 20341; // Rank 2
- break;
- case 20345:
- triggered_spell_id = 20342; // Rank 3
- break;
- case 20346:
- triggered_spell_id = 20343; // Rank 4
- break;
- case 27162:
- triggered_spell_id = 27163; // Rank 5
- break;
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
- pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID());
- return true; // no hidden cooldown
- }
- }
- }
- // custom check for proc spell
- switch(auraSpellInfo->Id)
- {
- // Bonus Healing (item spell)
- case 40971:
- {
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- // bonus if health < 50%
- if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100)
- return false;
-
- // cast at target positive spell
- target = pVictim;
- break;
- }
- }
- switch(triggered_spell_id)
- {
- // Seal of Command
- case 20424:
- // prevent chain of triggered spell from same triggered spell
- if(procSpell && procSpell->Id==20424)
- return false;
- break;
- }
- break;
- }
- case SPELLFAMILY_SHAMAN:
- {
- if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000)
- {
- switch(auraSpellInfo->SpellIconID)
- {
- case 19:
- {
- switch(auraSpellInfo->Id)
- {
- case 23551: // Lightning Shield - Tier2: 8 pieces proc shield
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 23552;
- target = pVictim;
- break;
- }
- case 23552: // Lightning Shield - trigger shield damage
- {
- // Lightning Shield (overwrite non existing triggered spell call in spell.dbc)
- triggered_spell_id = 27635;
- target = pVictim;
- break;
- }
- }
- break;
- }
- // Mana Surge (Shaman T1 bonus)
- case 87:
- {
- if(!procSpell)
- return false;
-
- basepoints0 = procSpell->manaCost * 35/100;
- triggered_spell_id = 23571;
- target = this;
- break;
- }
- //Nature's Guardian
- case 2013:
- {
- if(GetTypeId()!=TYPEID_PLAYER)
- return false;
-
- // damage taken that reduces below 30% health
- // does NOT mean you must have been >= 30% before
- if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth())
- return false;
-
- triggered_spell_id = 31616;
-
- // need check cooldown now
- if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100;
- target = this;
- if(pVictim && pVictim->isAlive())
- pVictim->getThreatManager().modifyThreatPercent(this,-10);
- break;
- }
- }
- }
-
- // Water Shield (we can't set cooldown for main spell - it's player casted spell
- if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358)
- {
- target = this;
- break;
- }
-
- // Lightning Shield
- if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37)
- {
- // overwrite non existing triggered spell call in spell.dbc
- switch(triggeredByAura->GetSpellProto()->Id)
- {
- case 324:
- triggered_spell_id = 26364; break; // Rank 1
- case 325:
- triggered_spell_id = 26365; break; // Rank 2
- case 905:
- triggered_spell_id = 26366; break; // Rank 3
- case 945:
- triggered_spell_id = 26367; break; // Rank 4
- case 8134:
- triggered_spell_id = 26369; break; // Rank 5
- case 10431:
- triggered_spell_id = 26370; break; // Rank 6
- case 10432:
- triggered_spell_id = 26363; break; // Rank 7
- case 25469:
- triggered_spell_id = 26371; break; // Rank 8
- case 25472:
- triggered_spell_id = 26372; break; // Rank 9
- default:
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id);
- return false;
- }
-
- target = pVictim;
- break;
- }
- break;
- }
- }
-
- // standard non-dummy case
- if(!triggered_spell_id)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex());
- return false;
- }
-
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id);
- return false;
- }
-
- // not allow proc extra attack spell at extra attack
- if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) )
- return false;
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- // default case
- if(!target || target!=this && !target->isAlive())
- return false;
-
- if(basepoints0)
- CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura);
- else
- CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown)
-{
- if(!pVictim || !pVictim->isAlive())
- return false;
-
- Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER
- ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL;
-
- uint32 triggered_spell_id = 0;
-
- switch(scriptId)
- {
- case 836: // Improved Blizzard (Rank 1)
- {
- if (!procSpell || procSpell->SpellVisual!=9487)
- return false;
- triggered_spell_id = 12484;
- break;
- }
- case 988: // Improved Blizzard (Rank 2)
- {
- if (!procSpell || procSpell->SpellVisual!=9487)
- return false;
- triggered_spell_id = 12485;
- break;
- }
- case 989: // Improved Blizzard (Rank 3)
- {
- if (!procSpell || procSpell->SpellVisual!=9487)
- return false;
- triggered_spell_id = 12486;
- break;
- }
- case 4086: // Improved Mend Pet (Rank 1)
- case 4087: // Improved Mend Pet (Rank 2)
- {
- int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()];
- if(!roll_chance_i(chance))
- return false;
-
- triggered_spell_id = 24406;
- break;
- }
- case 4533: // Dreamwalker Raiment 2 pieces bonus
- {
- // Chance 50%
- if (!roll_chance_i(50))
- return false;
-
- switch (pVictim->getPowerType())
- {
- case POWER_MANA: triggered_spell_id = 28722; break;
- case POWER_RAGE: triggered_spell_id = 28723; break;
- case POWER_ENERGY: triggered_spell_id = 28724; break;
- default:
- return false;
- }
- break;
- }
- case 4537: // Dreamwalker Raiment 6 pieces bonus
- triggered_spell_id = 28750; // Blessing of the Claw
- break;
- case 5497: // Improved Mana Gems (Serpent-Coil Braid)
- triggered_spell_id = 37445; // Mana Surge
- break;
- }
-
- // not processed
- if(!triggered_spell_id)
- return false;
-
- // standard non-dummy case
- SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id);
-
- if(!triggerEntry)
- {
- sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId);
- return false;
- }
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id))
- return false;
-
- CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura);
-
- if( cooldown && GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown);
-
- return true;
-}
-
-void Unit::setPowerType(Powers new_powertype)
-{
- SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype);
-
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE);
- }
- }
-
- switch(new_powertype)
- {
- default:
- case POWER_MANA:
- break;
- case POWER_RAGE:
- SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE));
- SetPower( POWER_RAGE,0);
- break;
- case POWER_FOCUS:
- SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
- SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS));
- break;
- case POWER_ENERGY:
- SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY));
- SetPower( POWER_ENERGY,0);
- break;
- case POWER_HAPPINESS:
- SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
- SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS));
- break;
- }
-}
-
-FactionTemplateEntry const* Unit::getFactionTemplateEntry() const
-{
- FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction());
- if(!entry)
- {
- static uint64 guid = 0; // prevent repeating spam same faction problem
-
- if(GetGUID() != guid)
- {
- if(GetTypeId() == TYPEID_PLAYER)
- sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction());
- else
- sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction());
- guid = GetGUID();
- }
- }
- return entry;
-}
-
-bool Unit::IsHostileTo(Unit const* unit) const
-{
- // always non-hostile to self
- if(unit==this)
- return false;
-
- // always non-hostile to GM in GM mode
- if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
- return false;
-
- // always hostile to enemy
- if(getVictim()==unit || unit->getVictim()==this)
- return true;
-
- // test pet/charm masters instead pers/charmeds
- Unit const* testerOwner = GetCharmerOrOwner();
- Unit const* targetOwner = unit->GetCharmerOrOwner();
-
- // always hostile to owner's enemy
- if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
- return true;
-
- // always hostile to enemy owner
- if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
- return true;
-
- // always hostile to owner of owner's enemy
- if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
- return true;
-
- Unit const* tester = testerOwner ? testerOwner : this;
- Unit const* target = targetOwner ? targetOwner : unit;
-
- // always non-hostile to target with common owner, or to owner/pet
- if(tester==target)
- return false;
-
- // special cases (Duel, etc)
- if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
- {
- Player const* pTester = (Player const*)tester;
- Player const* pTarget = (Player const*)target;
-
- // Duel
- if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0)
- return true;
-
- // Group
- if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
- return false;
-
- // Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
- return false;
-
- // PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
- return true;
-
- //= PvP states
- // Green/Blue (can't attack)
- if(pTester->GetTeam()==pTarget->GetTeam())
- return false;
-
- // Red (can attack) if true, Blue/Yellow (can't attack) in another case
- return pTester->IsPvP() && pTarget->IsPvP();
- }
-
- // faction base cases
- FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
- FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
- if(!tester_faction || !target_faction)
- return false;
-
- if(target->isAttackingPlayer() && tester->IsContestedGuard())
- return true;
-
- // PvC forced reaction and reputation case
- if(tester->GetTypeId()==TYPEID_PLAYER)
- {
- // forced reaction
- ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player*)tester)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
-
- // if faction have reputation then hostile state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(raw_target_faction->reputationListID >=0)
- if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction))
- return (factionState->Flags & FACTION_FLAG_AT_WAR);
- }
- // CvP forced reaction and reputation case
- else if(target->GetTypeId()==TYPEID_PLAYER)
- {
- // forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second <= REP_HOSTILE;
-
- // apply reputation state
- FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction);
- if(raw_tester_faction && raw_tester_faction->reputationListID >=0 )
- return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE;
- }
-
- // common faction based case (CvC,PvC,CvP)
- return tester_faction->IsHostileTo(*target_faction);
-}
-
-bool Unit::IsFriendlyTo(Unit const* unit) const
-{
- // always friendly to self
- if(unit==this)
- return true;
-
- // always friendly to GM in GM mode
- if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster())
- return true;
-
- // always non-friendly to enemy
- if(getVictim()==unit || unit->getVictim()==this)
- return false;
-
- // test pet/charm masters instead pers/charmeds
- Unit const* testerOwner = GetCharmerOrOwner();
- Unit const* targetOwner = unit->GetCharmerOrOwner();
-
- // always non-friendly to owner's enemy
- if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner))
- return false;
-
- // always non-friendly to enemy owner
- if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this))
- return false;
-
- // always non-friendly to owner of owner's enemy
- if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner))
- return false;
-
- Unit const* tester = testerOwner ? testerOwner : this;
- Unit const* target = targetOwner ? targetOwner : unit;
-
- // always friendly to target with common owner, or to owner/pet
- if(tester==target)
- return true;
-
- // special cases (Duel)
- if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER)
- {
- Player const* pTester = (Player const*)tester;
- Player const* pTarget = (Player const*)target;
-
- // Duel
- if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0)
- return false;
-
- // Group
- if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup())
- return true;
-
- // Sanctuary
- if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY))
- return true;
-
- // PvP FFA state
- if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP))
- return false;
-
- //= PvP states
- // Green/Blue (non-attackable)
- if(pTester->GetTeam()==pTarget->GetTeam())
- return true;
-
- // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable)
- return !pTarget->IsPvP();
- }
-
- // faction base cases
- FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry();
- FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry();
- if(!tester_faction || !target_faction)
- return false;
-
- if(target->isAttackingPlayer() && tester->IsContestedGuard())
- return false;
-
- // PvC forced reaction and reputation case
- if(tester->GetTypeId()==TYPEID_PLAYER)
- {
- // forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction);
- if(forceItr!=((Player const*)tester)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
-
- // if faction have reputation then friendly state for tester at 100% dependent from at_war state
- if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction))
- if(raw_target_faction->reputationListID >=0)
- if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction))
- return !(FactionState->Flags & FACTION_FLAG_AT_WAR);
- }
- // CvP forced reaction and reputation case
- else if(target->GetTypeId()==TYPEID_PLAYER)
- {
- // forced reaction
- ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction);
- if(forceItr!=((Player const*)target)->m_forcedReactions.end())
- return forceItr->second >= REP_FRIENDLY;
-
- // apply reputation state
- if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction))
- if(raw_tester_faction->reputationListID >=0 )
- return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY;
- }
-
- // common faction based case (CvC,PvC,CvP)
- return tester_faction->IsFriendlyTo(*target_faction);
-}
-
-bool Unit::IsHostileToPlayers() const
-{
- FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
- if(!my_faction)
- return false;
-
- FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if(raw_faction && raw_faction->reputationListID >=0 )
- return false;
-
- return my_faction->IsHostileToPlayers();
-}
-
-bool Unit::IsNeutralToAll() const
-{
- FactionTemplateEntry const* my_faction = getFactionTemplateEntry();
- if(!my_faction)
- return true;
-
- FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction);
- if(raw_faction && raw_faction->reputationListID >=0 )
- return false;
-
- return my_faction->IsNeutralToAll();
-}
-
-bool Unit::Attack(Unit *victim, bool meleeAttack)
-{
- if(!victim || victim == this)
- return false;
-
- // dead units can neither attack nor be attacked
- if(!isAlive() || !victim->isAlive())
- return false;
-
- // player cannot attack in mount state
- if(GetTypeId()==TYPEID_PLAYER && IsMounted())
- return false;
-
- // nobody can attack GM in GM-mode
- if(victim->GetTypeId()==TYPEID_PLAYER)
- {
- if(((Player*)victim)->isGameMaster())
- return false;
- }
- else
- {
- if(((Creature*)victim)->IsInEvadeMode())
- return false;
- }
-
- // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack)
- if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE))
- RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE);
-
- if (m_attacking)
- {
- if (m_attacking == victim)
- {
- // switch to melee attack from ranged/magic
- if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) )
- {
- addUnitState(UNIT_STAT_MELEE_ATTACKING);
- SendAttackStart(victim);
- return true;
- }
- return false;
- }
- AttackStop();
- }
-
- //Set our target
- SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID());
-
- if(meleeAttack)
- addUnitState(UNIT_STAT_MELEE_ATTACKING);
- m_attacking = victim;
- m_attacking->_addAttacker(this);
-
- if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI())
- ((Creature*)m_attacking)->AI()->AttackedBy(this);
-
- if(GetTypeId()==TYPEID_UNIT)
- {
- WorldPacket data(SMSG_AI_REACTION, 12);
- data << GetGUID();
- data << uint32(AI_REACTION_AGGRO); // Aggro sound
- ((WorldObject*)this)->SendMessageToSet(&data, true);
-
- ((Creature*)this)->CallAssistence();
- ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ());
- }
-
- // delay offhand weapon attack to next attack time
- if(haveOffhandWeapon())
- resetAttackTimer(OFF_ATTACK);
-
- if(meleeAttack)
- SendAttackStart(victim);
-
- return true;
-}
-
-bool Unit::AttackStop()
-{
- if (!m_attacking)
- return false;
-
- Unit* victim = m_attacking;
-
- m_attacking->_removeAttacker(this);
- m_attacking = NULL;
-
- //Clear our target
- SetUInt64Value(UNIT_FIELD_TARGET, 0);
-
- clearUnitState(UNIT_STAT_MELEE_ATTACKING);
-
- InterruptSpell(CURRENT_MELEE_SPELL);
-
- if( GetTypeId()==TYPEID_UNIT )
- {
- // reset call assistance
- ((Creature*)this)->SetNoCallAssistence(false);
- }
-
- SendAttackStop(victim);
-
- return true;
-}
-
-void Unit::CombatStop(bool cast)
-{
- if(cast& IsNonMeleeSpellCasted(false))
- InterruptNonMeleeSpells(false);
-
- AttackStop();
- RemoveAllAttackers();
- if( GetTypeId()==TYPEID_PLAYER )
- ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel
- ClearInCombat();
-}
-
-void Unit::CombatStopWithPets(bool cast)
-{
- CombatStop(cast);
- if(Pet* pet = GetPet())
- pet->CombatStop(cast);
- if(Unit* charm = GetCharm())
- charm->CombatStop(cast);
- if(GetTypeId()==TYPEID_PLAYER)
- {
- GuardianPetList const& guardians = ((Player*)this)->GetGuardians();
- for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr)
- if(Unit* guardian = Unit::GetUnit(*this,*itr))
- guardian->CombatStop(cast);
- }
-}
-
-bool Unit::isAttackingPlayer() const
-{
- if(hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- return true;
-
- Pet* pet = GetPet();
- if(pet && pet->isAttackingPlayer())
- return true;
-
- Unit* charmed = GetCharm();
- if(charmed && charmed->isAttackingPlayer())
- return true;
-
- for (int8 i = 0; i < MAX_TOTEM; i++)
- {
- if(m_TotemSlot[i])
- {
- Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
- if(totem && totem->isAttackingPlayer())
- return true;
- }
- }
-
- return false;
-}
-
-void Unit::RemoveAllAttackers()
-{
- while (!m_attackers.empty())
- {
- AttackerSet::iterator iter = m_attackers.begin();
- if(!(*iter)->AttackStop())
- {
- sLog.outError("WORLD: Unit has an attacker that isn't attacking it!");
- m_attackers.erase(iter);
- }
- }
-}
-
-void Unit::ModifyAuraState(AuraState flag, bool apply)
-{
- if (apply)
- {
- if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)))
- {
- SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- if(GetTypeId() == TYPEID_PLAYER)
- {
- const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap();
- for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr)
- {
- if(itr->second->state == PLAYERSPELL_REMOVED) continue;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first);
- if (!spellInfo || !IsPassiveSpell(itr->first)) continue;
- if (spellInfo->CasterAuraState == flag)
- CastSpell(this, itr->first, true, NULL);
- }
- }
- }
- }
- else
- {
- if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1)))
- {
- RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1));
- Unit::AuraMap& tAuras = GetAuras();
- for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();)
- {
- SpellEntry const* spellProto = (*itr).second->GetSpellProto();
- if (spellProto->CasterAuraState == flag)
- {
- // exceptions (applied at state but not removed at state change)
- // Rampage
- if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000)
- {
- ++itr;
- continue;
- }
-
- RemoveAura(itr);
- }
- else
- ++itr;
- }
- }
- }
-}
-
-Unit *Unit::GetOwner() const
-{
- uint64 ownerid = GetOwnerGUID();
- if(!ownerid)
- return NULL;
- return ObjectAccessor::GetUnit(*this, ownerid);
-}
-
-Unit *Unit::GetCharmer() const
-{
- if(uint64 charmerid = GetCharmerGUID())
- return ObjectAccessor::GetUnit(*this, charmerid);
- return NULL;
-}
-
-Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself()
-{
- uint64 guid = GetCharmerOrOwnerGUID();
- if(IS_PLAYER_GUID(guid))
- return ObjectAccessor::GetPlayer(*this, guid);
-
- return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL;
-}
-
-Pet* Unit::GetPet() const
-{
- if(uint64 pet_guid = GetPetGUID())
- {
- if(Pet* pet = ObjectAccessor::GetPet(pet_guid))
- return pet;
-
- sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid));
- const_cast<Unit*>(this)->SetPet(0);
- }
-
- return NULL;
-}
-
-Unit* Unit::GetCharm() const
-{
- if(uint64 charm_guid = GetCharmGUID())
- {
- if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid))
- return pet;
-
- sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid));
- const_cast<Unit*>(this)->SetCharm(0);
- }
-
- return NULL;
-}
-
-void Unit::SetPet(Pet* pet)
-{
- SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0);
-
- // FIXME: hack, speed must be set only at follow
- if(pet)
- for(int i = 0; i < MAX_MOVE_TYPE; ++i)
- pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true);
-}
-
-void Unit::SetCharm(Unit* charmed)
-{
- SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0);
-}
-
-void Unit::AddPlayerToVision(Player* plr)
-{
- if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
- {
- setActive(true);
- GetMap()->SwitchGridContainers((Creature*)this, true);
- }
- m_sharedVision.push_back(plr);
- plr->SetFarsightTarget(this);
-}
-
-void Unit::RemovePlayerFromVision(Player* plr)
-{
- m_sharedVision.remove(plr);
- if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT)
- {
- setActive(false);
- GetMap()->SwitchGridContainers((Creature*)this, false);
- }
- plr->ClearFarsight();
-}
-
-void Unit::RemoveAllFromVision()
-{
- while (!m_sharedVision.empty())
- {
- Player* plr = *m_sharedVision.begin();
- m_sharedVision.erase(m_sharedVision.begin());
- plr->ClearFarsight();
- }
-}
-
-void Unit::UncharmSelf()
-{
- if (!GetCharmer())
- return;
-
- RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM);
-}
-
-void Unit::UnpossessSelf(bool attack)
-{
- if (!isPossessed() || !GetCharmer())
- return;
-
- if (GetCharmer()->GetTypeId() == TYPEID_PLAYER)
- ((Player*)GetCharmer())->RemovePossess(attack);
- else
- {
- GetCharmer()->SetCharm(0);
- SetCharmerGUID(0);
- m_isPossessed = false;
- }
-}
-
-void Unit::UnsummonAllTotems()
-{
- for (int8 i = 0; i < MAX_TOTEM; ++i)
- {
- if(!m_TotemSlot[i])
- continue;
-
- Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]);
- if (OldTotem && OldTotem->isTotem())
- ((Totem*)OldTotem)->UnSummon();
- }
-}
-
-void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical)
-{
- // we guess size
- WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1));
- data.append(pVictim->GetPackGUID());
- data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(Damage);
- data << uint8(critical ? 1 : 0);
- data << uint8(0); // unused in client?
- SendMessageToSet(&data, true);
-}
-
-void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical)
-{
- WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1));
- data.append(pVictim->GetPackGUID());
- data.append(GetPackGUID());
- data << uint32(SpellID);
- data << uint32(powertype);
- data << uint32(Damage);
- //data << uint8(critical ? 1 : 0); // removed in 2.4.0
- SendMessageToSet(&data, true);
-}
-
-uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype)
-{
- if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE )
- return pdamage;
-
- int32 BonusDamage = 0;
- if( GetTypeId()==TYPEID_UNIT )
- {
- // Pets just add their bonus damage to their spell damage
- // note that their spell damage is just gain of their own auras
- if (((Creature*)this)->isPet())
- {
- BonusDamage = ((Pet*)this)->GetBonusDamage();
- }
- // For totems get damage bonus from owner (statue isn't totem in fact)
- else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
- {
- if(Unit* owner = GetOwner())
- return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype);
- }
- }
-
- // Damage Done
- uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto);
-
- // Taken/Done fixed damage bonus auras
- int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage;
- int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
-
- // Damage over Time spells bonus calculation
- float DotFactor = 1.0f;
- if(damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- // 200% limit
- if(DotDuration > 0)
- {
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- {
- DoneAdvertisedBenefit /= DotTicks;
- TakenAdvertisedBenefit /= DotTicks;
- }
- }
- }
-
- // Taken/Done total percent damage auras
- float DoneTotalMod = 1.0f;
- float TakenTotalMod = 1.0f;
-
- // ..done
- AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE);
- for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i)
- {
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) &&
- (*i)->GetSpellProto()->EquippedItemClass == -1 &&
- // -1 == any item class (not wand then)
- (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
- // 0 == any inventory type (not wand then)
- {
- DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- }
- }
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
-
- // ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto))
- TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
-
- // .. taken pct: scripted (increases damage of * against targets *)
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- switch((*i)->GetModifier()->m_miscvalue)
- {
- //Molten Fury
- case 4920: case 4919:
- if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT))
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break;
- }
- }
-
- // .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
- {
- //Cheat Death
- case 2109:
- if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) )
- {
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4;
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
- break;
- //Mangle
- case 2312:
- for(int j=0;j<3;j++)
- {
- if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED)
- {
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
- break;
- }
- }
- break;
- }
- }
-
- // Distribute Damage over multiple effects, reduce by AoE
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime /= 2;
- break;
- }
- }
-
- switch(spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_MAGE:
- // Ignite - do not modify, it is (8*Rank)% damage of procing Spell
- if(spellProto->Id==12654)
- {
- return pdamage;
- }
- // Ice Lance
- else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186)
- {
- CastingTime /= 3; // applied 1/3 bonuses in case generic target
- if(pVictim->isFrozen()) // and compensate this for frozen target.
- TakenTotalMod *= 3.0f;
- }
- // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 )
- {
- DotFactor = damagetype == DOT ? 0.2f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 4025;
- }
- // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185)
- {
- CastingTime = 3500;
- DotFactor = damagetype == DOT ? 0.0f : 1.0f;
- }
- // Molten armor
- else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL)
- {
- CastingTime = 0;
- }
- // Arcane Missiles triggered spell
- else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225)
- {
- CastingTime = 1000;
- }
- // Blizzard triggered spell
- else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_WARLOCK:
- // Life Tap
- if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208)
- {
- CastingTime = 2800; // 80% from +shadow damage
- DoneTotalMod = 1.0f;
- TakenTotalMod = 1.0f;
- }
- // Dark Pact
- else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID())
- {
- CastingTime = 3360; // 96% from +shadow damage
- DoneTotalMod = 1.0f;
- TakenTotalMod = 1.0f;
- }
- // Soul Fire - 115% of Fire Damage
- else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184)
- {
- CastingTime = 4025;
- }
- // Curse of Agony - 120% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544)
- {
- DotFactor = 1.2f;
- }
- // Drain Mana - 0% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548)
- {
- CastingTime = 0;
- }
- // Drain Soul 214.3%
- else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 )
- {
- CastingTime = 7500;
- }
- // Hellfire
- else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937)
- {
- CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so
- }
- // Unstable Affliction - 180%
- else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232)
- {
- CastingTime = 6300;
- }
- // Corruption 93%
- else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313)
- {
- DotFactor = 0.93f;
- }
- break;
- case SPELLFAMILY_PALADIN:
- // Consecration - 95% of Holy Damage
- if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51)
- {
- DotFactor = 0.95f;
- CastingTime = 3500;
- }
- // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed
- else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25)
- {
- Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND);
- float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f;
-
- if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON)
- CastingTime = uint32(wspeed*3500*0.102f);
- else
- CastingTime = uint32(wspeed*3500*0.098f);
- }
- // Judgement of Righteousness - 73%
- else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25)
- {
- CastingTime = 2555;
- }
- // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications
- else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292)
- {
- DotFactor = 0.17f;
- CastingTime = 3500;
- }
- // Holy shield - 5% of Holy Damage
- else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453)
- {
- CastingTime = 175;
- }
- // Blessing of Sanctuary - 0%
- else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29)
- {
- CastingTime = 0;
- }
- // Seal of Righteousness trigger - already computed for parent spell
- else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL )
- {
- return pdamage;
- }
- break;
- case SPELLFAMILY_SHAMAN:
- // totem attack
- if (spellProto->SpellFamilyFlags & 0x000040000000LL)
- {
- if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested)
- CastingTime = 749; // ignore CastingTime and use as modifier
- else if (spellProto->SpellIconID == 680) // Searing Totem attack 8%
- CastingTime = 280; // ignore CastingTime and use as modifier
- else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested)
- CastingTime = 234; // ignore CastingTimePenalty and use as modifier
- }
- // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge
- else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552)
- CastingTime = 1155; // ignore CastingTimePenalty and use as modifier
- break;
- case SPELLFAMILY_PRIEST:
- // Mana Burn - 0% of Shadow Damage
- if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212)
- {
- CastingTime = 0;
- }
- // Mind Flay - 59% of Shadow Damage
- else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548)
- {
- CastingTime = 2065;
- }
- // Holy Fire - 86.71%, DoT - 16.5%
- else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156)
- {
- DotFactor = damagetype == DOT ? 0.165f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 3035;
- }
- // Shadowguard - 28% per charge
- else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19)
- {
- CastingTime = 980;
- }
- // Touch of Weakeness - 10%
- else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591)
- {
- CastingTime = 350;
- }
- // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras)
- else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566)
- {
- CastingTime = 0;
- }
- // Holy Nova - 14%
- else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_DRUID:
- // Hurricane triggered spell
- if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220)
- {
- CastingTime = 500;
- }
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_HUNTER:
- case SPELLFAMILY_ROGUE:
- CastingTime = 0;
- break;
- default:
- break;
- }
-
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- float SpellModSpellDamage = 100.0f;
-
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
-
- SpellModSpellDamage /= 100.0f;
-
- float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
- float TakenActualBenefit = TakenAdvertisedBenefit;
- if(spellProto->SpellFamilyName)
- TakenActualBenefit *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty;
-
- float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod;
-
- // Add flat bonus from spell damage versus
- tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask);
-
- // apply spellmod to Done damage
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage);
-
- tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod;
-
- if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() )
- tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank);
-
- return tmpDamage > 0 ? uint32(tmpDamage) : 0;
-}
-
-int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask)
-{
- int32 DoneAdvertisedBenefit = 0;
-
- // ..done
- AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE);
- for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 &&
- (*i)->GetSpellProto()->EquippedItemClass == -1 &&
- // -1 == any item class (not wand then)
- (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 )
- // 0 == any inventory type (not wand then)
- DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount;
-
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Damage bonus from stats
- AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i)
- {
- if((*i)->GetModifier()->m_miscvalue & schoolMask)
- {
- SpellEntry const* iSpellProto = (*i)->GetSpellProto();
- uint8 eff = (*i)->GetEffIndex();
-
- // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index)
- Stats usedStat = STAT_INTELLECT;
- if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT)
- usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]);
-
- DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
- }
- }
- // ... and attack power
- AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER);
- for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i)
- if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
-
- }
- return DoneAdvertisedBenefit;
-}
-
-int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
-{
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
-
- int32 TakenAdvertisedBenefit = 0;
- // ..done (for creature type by mask) in taken
- AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
-
- // ..taken
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount;
-
- return TakenAdvertisedBenefit;
-}
-
-bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType)
-{
- // not criting spell
- if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT))
- return false;
-
- float crit_chance = 0.0f;
- switch(spellProto->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_NONE:
- return false;
- case SPELL_DAMAGE_CLASS_MAGIC:
- {
- if (schoolMask & SPELL_SCHOOL_MASK_NORMAL)
- crit_chance = 0.0f;
- // For other schools
- else if (GetTypeId() == TYPEID_PLAYER)
- crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask));
- else
- {
- crit_chance = m_baseSpellCritChance;
- crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
- }
- // taken
- if (pVictim && !IsPositiveSpell(spellProto->Id))
- {
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask);
- // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE
- crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE);
- // Modify by player victim resilience
- if (pVictim->GetTypeId() == TYPEID_PLAYER)
- crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL);
- // scripted (increase crit chance ... against ... target by x%
- if(pVictim->isFrozen()) // Shatter
- {
- AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i)
- {
- switch((*i)->GetModifier()->m_miscvalue)
- {
- case 849: crit_chance+= 10.0f; break; //Shatter Rank 1
- case 910: crit_chance+= 20.0f; break; //Shatter Rank 2
- case 911: crit_chance+= 30.0f; break; //Shatter Rank 3
- case 912: crit_chance+= 40.0f; break; //Shatter Rank 4
- case 913: crit_chance+= 50.0f; break; //Shatter Rank 5
- }
- }
- }
- }
- break;
- }
- case SPELL_DAMAGE_CLASS_MELEE:
- case SPELL_DAMAGE_CLASS_RANGED:
- {
- if (pVictim)
- {
- crit_chance = GetUnitCriticalChance(attackType, pVictim);
- crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f;
- crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask);
- }
- break;
- }
- default:
- return false;
- }
- // percent done
- // only players use intelligence for critical chance computations
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance);
-
- crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f;
- if (roll_chance_f(crit_chance))
- return true;
- return false;
-}
-
-uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim)
-{
- // Calculate critical bonus
- int32 crit_bonus;
- switch(spellProto->DmgClass)
- {
- case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100%
- case SPELL_DAMAGE_CLASS_RANGED:
- // TODO: write here full calculation for melee/ranged spells
- crit_bonus = damage;
- break;
- default:
- crit_bonus = damage / 2; // for spells is 50%
- break;
- }
-
- // adds additional damage to crit_bonus (from talents)
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus);
-
- if(pVictim)
- {
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
- crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask));
- }
-
- if(crit_bonus > 0)
- damage += crit_bonus;
-
- return damage;
-}
-
-uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim)
-{
- // For totems get healing bonus from owner (statue isn't totem in fact)
- if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE)
- if(Unit* owner = GetOwner())
- return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim);
-
- // Healing Done
-
- // These Spells are doing fixed amount of healing (TODO found less hack-like check)
- if (spellProto->Id == 15290 || spellProto->Id == 39373 ||
- spellProto->Id == 33778 || spellProto->Id == 379 ||
- spellProto->Id == 38395 || spellProto->Id == 40972)
- return healamount;
-
- int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto));
- uint32 CastingTime = GetSpellCastTime(spellProto);
-
- // Healing Taken
- AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim);
-
- // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light
- if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL))
- {
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i)
- {
- if((*i)->GetSpellProto()->SpellVisual == 9180)
- {
- // Flash of Light
- if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
- // Holy Light
- else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
- }
- }
- }
-
- float ActualBenefit = 0.0f;
-
- if (AdvertisedBenefit != 0)
- {
- // Healing over Time spells
- float DotFactor = 1.0f;
- if(damagetype == DOT)
- {
- int32 DotDuration = GetSpellDuration(spellProto);
- if(DotDuration > 0)
- {
- // 200% limit
- if(DotDuration > 30000) DotDuration = 30000;
- if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f;
- int x = 0;
- for(int j = 0; j < 3; j++)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && (
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL ||
- spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) )
- {
- x = j;
- break;
- }
- }
- int DotTicks = 6;
- if(spellProto->EffectAmplitude[x] != 0)
- DotTicks = DotDuration / spellProto->EffectAmplitude[x];
- if(DotTicks)
- AdvertisedBenefit /= DotTicks;
- }
- }
-
- // distribute healing to all effects, reduce AoE damage
- CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime );
-
- // 0% bonus for damage and healing spells for leech spells from healing bonus
- for(int j = 0; j < 3; ++j)
- {
- if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH ||
- spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH )
- {
- CastingTime = 0;
- break;
- }
- }
-
- // Exception
- switch (spellProto->SpellFamilyName)
- {
- case SPELLFAMILY_SHAMAN:
- // Healing stream from totem (add 6% per tick from hill bonus owner)
- if (spellProto->SpellFamilyFlags & 0x000000002000LL)
- CastingTime = 210;
- // Earth Shield 30% per charge
- else if (spellProto->SpellFamilyFlags & 0x40000000000LL)
- CastingTime = 1050;
- break;
- case SPELLFAMILY_DRUID:
- // Lifebloom
- if (spellProto->SpellFamilyFlags & 0x1000000000LL)
- {
- CastingTime = damagetype == DOT ? 3500 : 1200;
- DotFactor = damagetype == DOT ? 0.519f : 1.0f;
- }
- // Tranquility triggered spell
- else if (spellProto->SpellFamilyFlags & 0x80LL)
- CastingTime = 667;
- // Rejuvenation
- else if (spellProto->SpellFamilyFlags & 0x10LL)
- DotFactor = 0.845f;
- // Regrowth
- else if (spellProto->SpellFamilyFlags & 0x40LL)
- {
- DotFactor = damagetype == DOT ? 0.705f : 1.0f;
- CastingTime = damagetype == DOT ? 3500 : 1010;
- }
- break;
- case SPELLFAMILY_PRIEST:
- // Holy Nova - 14%
- if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874)
- CastingTime = 500;
- break;
- case SPELLFAMILY_PALADIN:
- // Seal and Judgement of Light
- if ( spellProto->SpellFamilyFlags & 0x100040000LL )
- CastingTime = 0;
- break;
- case SPELLFAMILY_WARRIOR:
- case SPELLFAMILY_ROGUE:
- case SPELLFAMILY_HUNTER:
- CastingTime = 0;
- break;
- }
-
- float LvlPenalty = CalculateLevelPenalty(spellProto);
-
- // Spellmod SpellDamage
- float SpellModSpellDamage = 100.0f;
-
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage);
-
- SpellModSpellDamage /= 100.0f;
-
- ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty;
- }
-
- // use float as more appropriate for negative values and percent applying
- float heal = healamount + ActualBenefit;
-
- // TODO: check for ALL/SPELLS type
- // Healing done percent
- AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT);
- for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i)
- heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f;
-
- // apply spellmod to Done amount
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal);
-
- // Healing Wave cast
- if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL)
- {
- // Search for Healing Way on Victim (stack up to 3 time)
- int32 pctMod = 0;
- Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr)
- if((*itr)->GetId() == 29203)
- pctMod += (*itr)->GetModifier()->m_amount;
- // Apply bonus
- if (pctMod)
- heal = heal * (100 + pctMod) / 100;
- }
-
- // Healing taken percent
- float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
- if(minval)
- heal *= (100.0f + minval) / 100.0f;
-
- float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT);
- if(maxval)
- heal *= (100.0f + maxval) / 100.0f;
-
- if (heal < 0) heal = 0;
-
- return uint32(heal);
-}
-
-int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask)
-{
- int32 AdvertisedBenefit = 0;
-
- AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE);
- for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
-
- // Healing bonus of spirit, intellect and strength
- if (GetTypeId() == TYPEID_PLAYER)
- {
- // Healing bonus from stats
- AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT);
- for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i)
- {
- // stat used dependent from misc value (stat index)
- Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]);
- AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f);
- }
-
- // ... and attack power
- AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER);
- for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i)
- if ((*i)->GetModifier()->m_miscvalue & schoolMask)
- AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f);
- }
- return AdvertisedBenefit;
-}
-
-int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim)
-{
- int32 AdvertisedBenefit = 0;
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0)
- AdvertisedBenefit += (*i)->GetModifier()->m_amount;
- return AdvertisedBenefit;
-}
-
-bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges)
-{
- // no charges dependent checks
- SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if(itr->type & shoolMask)
- return true;
-
- // charges dependent checks
- SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE];
- for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr)
- {
- if(itr->type & shoolMask)
- {
- if(useCharges)
- {
- AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY);
- for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr)
- {
- if((*auraItr)->GetId()==itr->spellId)
- {
- if((*auraItr)->m_procCharges > 0)
- {
- --(*auraItr)->m_procCharges;
- if((*auraItr)->m_procCharges==0)
- RemoveAurasDueToSpell(itr->spellId);
- }
- break;
- }
- }
- }
- return true;
- }
- }
-
- return false;
-}
-
-bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges)
-{
- if (!spellInfo)
- return false;
-
- // no charges first
-
- //FIX ME this hack: don't get feared if stunned
- if (spellInfo->Mechanic == MECHANIC_FEAR )
- {
- if ( hasUnitState(UNIT_STAT_STUNNED) )
- return true;
- }
-
- // not have spells with charges currently
- SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL];
- for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr)
- if(itr->type == spellInfo->Dispel)
- return true;
-
- if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && (spellInfo->Id != 42292)) // unaffected by school immunity
- {
- // not have spells with charges currently
- SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL];
- for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr)
- if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) &&
- (itr->type & GetSpellSchoolMask(spellInfo)) )
- return true;
- }
-
- // charges dependent checks
-
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- {
- if(itr->type == spellInfo->Mechanic)
- {
- if(useCharges)
- {
- AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY);
- for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr)
- {
- if((*auraItr)->GetId()==itr->spellId)
- {
- if((*auraItr)->m_procCharges > 0)
- {
- --(*auraItr)->m_procCharges;
- if((*auraItr)->m_procCharges==0)
- RemoveAurasDueToSpell(itr->spellId);
- }
- break;
- }
- }
- }
- return true;
- }
- }
-
- return false;
-}
-
-bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const
-{
- //If m_immuneToEffect type contain this effect type, IMMUNE effect.
- SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT];
- for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr)
- if(itr->type == effect)
- return true;
-
- SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC];
- for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr)
- if(itr->type == mechanic)
- return true;
-
- return false;
-}
-
-bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const
-{
- if(!spellInfo)
- return false;
-
- uint32 family = spellInfo->SpellFamilyName;
- uint64 flags = spellInfo->SpellFamilyFlags;
-
- if((family == 5 && flags == 256) || //Searing Pain
- (family == 6 && flags == 8192) || //Mind Blast
- (family == 11 && flags == 1048576)) //Earth Shock
- return true;
-
- return false;
-}
-
-void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto)
-{
- if(!pVictim)
- return;
-
- if(*pdamage == 0)
- return;
-
- uint32 creatureTypeMask = pVictim->GetCreatureTypeMask();
-
- // Taken/Done fixed damage bonus auras
- int32 DoneFlatBenefit = 0;
- int32 TakenFlatBenefit = 0;
-
- // ..done (for creature type by mask) in taken
- AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE);
- for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneFlatBenefit += (*i)->GetModifier()->m_amount;
-
- // ..done
- // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage
-
- // ..done (base at attack power for marked target and base at attack power for creature type)
- int32 APbonus = 0;
- if(attType == RANGED_ATTACK)
- {
- APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS);
-
- // ..done (base at attack power and creature type)
- AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS);
- for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifier()->m_amount;
- }
- else
- {
- APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS);
-
- // ..done (base at attack power and creature type)
- AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS);
- for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- APbonus += (*i)->GetModifier()->m_amount;
- }
-
- if (APbonus!=0) // Can be negative
- {
- bool normalized = false;
- if(spellProto)
- {
- for (uint8 i = 0; i<3;i++)
- {
- if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG)
- {
- normalized = true;
- break;
- }
- }
- }
-
- DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized));
- }
-
- // ..taken
- AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN);
- for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenFlatBenefit += (*i)->GetModifier()->m_amount;
-
- if(attType!=RANGED_ATTACK)
- TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN);
- else
- TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN);
-
- // Done/Taken total percent damage auras
- float DoneTotalMod = 1;
- float TakenTotalMod = 1;
-
- // ..done
- // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage
- // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage
-
- AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS);
- for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i)
- if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue))
- DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
-
- // ..taken
- AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN);
- for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i)
- if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask())
- TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
-
- // .. taken pct: dummy auras
- AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY);
- for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i)
- {
- switch((*i)->GetSpellProto()->SpellIconID)
- {
- //Cheat Death
- case 2109:
- if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL)
- {
- if(pVictim->GetTypeId() != TYPEID_PLAYER)
- continue;
- float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f);
- if (mod < (*i)->GetModifier()->m_amount)
- mod = (*i)->GetModifier()->m_amount;
- TakenTotalMod *= (mod+100.0f)/100.0f;
- }
- break;
- //Mangle
- case 2312:
- if(spellProto==NULL)
- break;
- // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG)
- if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL))
- TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f;
- break;
- }
- }
-
- // .. taken pct: class scripts
- AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS);
- for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i)
- {
- switch((*i)->GetMiscValue())
- {
- case 6427: case 6428: // Dirty Deeds
- if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT))
- {
- Aura* eff0 = GetAura((*i)->GetId(),0);
- if(!eff0 || (*i)->GetEffIndex()!=1)
- {
- sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId());
- continue;
- }
-
- // effect 0 have expected value but in negative state
- TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f;
- }
- break;
- }
- }
-
- if(attType != RANGED_ATTACK)
- {
- AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT);
- for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- }
- else
- {
- AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT);
- for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i)
- TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f;
- }
-
- float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod;
-
- // apply spellmod to Done damage
- if(spellProto)
- {
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage);
- }
-
- tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod;
-
- // bonus result can be negative
- *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0;
-}
-
-void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply)
-{
- if (apply)
- {
- for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next)
- {
- next = itr; ++next;
- if(itr->type == type)
- {
- m_spellImmune[op].erase(itr);
- next = m_spellImmune[op].begin();
- }
- }
- SpellImmune Immune;
- Immune.spellId = spellId;
- Immune.type = type;
- m_spellImmune[op].push_back(Immune);
- }
- else
- {
- for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr)
- {
- if(itr->spellId == spellId)
- {
- m_spellImmune[op].erase(itr);
- break;
- }
- }
- }
-
-}
-
-void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply)
-{
- ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply);
-
- if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY)
- RemoveAurasWithDispelType(type);
-}
-
-float Unit::GetWeaponProcChance() const
-{
- // normalized proc chance for weapon attack speed
- // (odd formula...)
- if(isAttackReady(BASE_ATTACK))
- return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f);
- else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK))
- return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f);
- return 0;
-}
-
-float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const
-{
- // proc per minute chance calculation
- if (PPM <= 0) return 0.0f;
- uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60))
- return result;
-}
-
-void Unit::Mount(uint32 mount)
-{
- if(!mount)
- return;
-
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT);
-
- SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount);
-
- SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
-
- // unsummon pet
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Pet* pet = GetPet();
- if(pet)
- {
- if(pet->isControlled())
- {
- ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber());
- ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL));
- }
-
- ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT);
- }
- else
- ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
- }
-}
-
-void Unit::Unmount()
-{
- if(!IsMounted())
- return;
-
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED);
-
- SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0);
- RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT );
-
- // only resummon old pet if the player is already added to a map
- // this prevents adding a pet to a not created map which would otherwise cause a crash
- // (it could probably happen when logging in after a previous crash)
- if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive())
- {
- Pet* NewPet = new Pet;
- if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true))
- delete NewPet;
-
- ((Player*)this)->SetTemporaryUnsummonedPetNumber(0);
- }
-}
-
-void Unit::SetInCombatWith(Unit* enemy)
-{
- Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf();
- if(eOwner->IsPvP())
- {
- SetInCombatState(true);
- return;
- }
-
- //check for duel
- if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel)
- {
- Unit const* myOwner = GetCharmerOrOwnerOrSelf();
- if(((Player const*)eOwner)->duel->opponent == myOwner)
- {
- SetInCombatState(true);
- return;
- }
- }
- SetInCombatState(false);
-}
-
-void Unit::CombatStart(Unit* target)
-{
- if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED))
- target->SetStandState(PLAYER_STATE_NONE);
-
- if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && ((Creature*)target)->AI())
- ((Creature*)target)->AI()->AttackStart(this);
-
- SetInCombatWith(target);
- target->SetInCombatWith(this);
-
- if(Player* attackedPlayer = target->GetCharmerOrOwnerPlayerOrPlayerItself())
- SetContestedPvP(attackedPlayer);
-
- if(!isInCombat()) // remove this?
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK);
-}
-
-void Unit::SetInCombatState(bool PvP)
-{
- // only alive units can be in combat
- if(!isAlive())
- return;
-
- if(PvP)
- m_CombatTimer = 5000;
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
-
- if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
-}
-
-void Unit::ClearInCombat()
-{
- m_CombatTimer = 0;
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT);
-
- if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet()))
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT);
-
- // Player's state will be cleared in Player::UpdateContestedPvP
- if(GetTypeId()!=TYPEID_PLAYER)
- clearUnitState(UNIT_STAT_ATTACK_PLAYER);
-}
-
-//TODO: remove this function
-bool Unit::isTargetableForAttack() const
-{
- return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED);
-}
-
-bool Unit::canAttack(Unit const* target) const
-{
- assert(target);
-
- if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED))
- return false;
-
- if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target))
- return false;
-
- if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target)))
- return false;
-
- return true;
-}
-
-bool Unit::isAttackableByAOE() const
-{
- if(!isAlive())
- return false;
-
- if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE))
- return false;
-
- if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster())
- return false;
-
- return !isInFlight();
-}
-
-int32 Unit::ModifyHealth(int32 dVal)
-{
- int32 gain = 0;
-
- if(dVal==0)
- return 0;
-
- int32 curHealth = (int32)GetHealth();
-
- int32 val = dVal + curHealth;
- if(val <= 0)
- {
- SetHealth(0);
- return -curHealth;
- }
-
- int32 maxHealth = (int32)GetMaxHealth();
-
- if(val < maxHealth)
- {
- SetHealth(val);
- gain = val - curHealth;
- }
- else if(curHealth != maxHealth)
- {
- SetHealth(maxHealth);
- gain = maxHealth - curHealth;
- }
-
- return gain;
-}
-
-int32 Unit::ModifyPower(Powers power, int32 dVal)
-{
- int32 gain = 0;
-
- if(dVal==0)
- return 0;
-
- int32 curPower = (int32)GetPower(power);
-
- int32 val = dVal + curPower;
- if(val <= 0)
- {
- SetPower(power,0);
- return -curPower;
- }
-
- int32 maxPower = (int32)GetMaxPower(power);
-
- if(val < maxPower)
- {
- SetPower(power,val);
- gain = val - curPower;
- }
- else if(curPower != maxPower)
- {
- SetPower(power,maxPower);
- gain = maxPower - curPower;
- }
-
- return gain;
-}
-
-bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const
-{
- if(!u)
- return false;
- return u->canSeeOrDetect(this, detect, inVisibleList);
-}
-
-bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const
-{
- return true;
-}
-
-bool Unit::canDetectInvisibilityOf(Unit const* u) const
-{
- if(m_invisibilityMask & u->m_invisibilityMask) // same group
- return true;
- AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark
- for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter)
- if((*iter)->GetCasterGUID()==u->GetGUID())
- return true;
-
- if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask))
- {
- for(uint32 i = 0; i < 10; ++i)
- {
- if(((1 << i) & mask)==0)
- continue;
-
- // find invisibility level
- uint32 invLevel = 0;
- Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY);
- for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr)
- if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount)
- invLevel = (*itr)->GetModifier()->m_amount;
-
- // find invisibility detect level
- uint32 detectLevel = 0;
- if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case
- {
- detectLevel = ((Player*)this)->GetDrunkValue();
- }
- else
- {
- Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION);
- for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr)
- if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount)
- detectLevel = (*itr)->GetModifier()->m_amount;
- }
-
- if(invLevel <= detectLevel)
- return true;
- }
- }
-
- return false;
-}
-
-bool Unit::canDetectStealthOf(Unit const* target, float distance) const
-{
- if(hasUnitState(UNIT_STAT_STUNNED))
- return false;
- if(distance < 0.24f) //collision
- return true;
- if(!HasInArc(M_PI, target)) //behind
- return false;
- if(HasAuraType(SPELL_AURA_DETECT_STEALTH))
- return true;
-
- //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5)
- float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f;
- //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance)
- visibleDistance += int32(getLevelForTarget(target)) - int32(target->getLevelForTarget(this));
- //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia)
- //based on wowwiki every 5 mod we have 1 more level diff in calculation
- visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f;
-
- return distance < visibleDistance;
-}
-
-void Unit::SetVisibility(UnitVisibility x)
-{
- m_Visibility = x;
-
- if(IsInWorld())
- {
- Map *m = MapManager::Instance().GetMap(GetMapId(), this);
-
- if(GetTypeId()==TYPEID_PLAYER)
- m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- else
- m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation());
- }
-}
-
-void Unit::UpdateSpeed(UnitMoveType mtype, bool forced)
-{
- int32 main_speed_mod = 0;
- float stack_bonus = 1.0f;
- float non_stack_bonus = 1.0f;
-
- switch(mtype)
- {
- case MOVE_WALK:
- return;
- case MOVE_RUN:
- {
- if (IsMounted()) // Use on mount auras
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS);
- non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f;
- }
- else
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS);
- non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f;
- }
- break;
- }
- case MOVE_WALKBACK:
- return;
- case MOVE_SWIM:
- {
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED);
- break;
- }
- case MOVE_SWIMBACK:
- return;
- case MOVE_FLY:
- {
- if (IsMounted()) // Use on mount auras
- main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED);
- else // Use not mount (shapeshift for example) auras (should stack)
- main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT);
- stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS);
- non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f;
- break;
- }
- case MOVE_FLYBACK:
- return;
- default:
- sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype);
- return;
- }
-
- float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus;
- // now we ready for speed calculation
- float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus;
-
- switch(mtype)
- {
- case MOVE_RUN:
- case MOVE_SWIM:
- case MOVE_FLY:
- {
- // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need
- // TODO: possible affect only on MOVE_RUN
- if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED))
- {
- // Use speed from aura
- float max_speed = normalization / baseMoveSpeed[mtype];
- if (speed > max_speed)
- speed = max_speed;
- }
- break;
- }
- default:
- break;
- }
-
- // Apply strongest slow aura mod to speed
- int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED);
- if (slow)
- speed *=(100.0f + slow)/100.0f;
- SetSpeed(mtype, speed, forced);
-}
-
-float Unit::GetSpeed( UnitMoveType mtype ) const
-{
- return m_speed_rate[mtype]*baseMoveSpeed[mtype];
-}
-
-void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced)
-{
- if (rate < 0)
- rate = 0.0f;
-
- // Update speed only on change
- if (m_speed_rate[mtype] == rate)
- return;
-
- m_speed_rate[mtype] = rate;
-
- propagateSpeedChange();
-
- // Send speed change packet only for player
- if (GetTypeId()!=TYPEID_PLAYER)
- return;
-
- WorldPacket data;
- if(!forced)
- {
- switch(mtype)
- {
- case MOVE_WALK:
- data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4);
- break;
- case MOVE_RUN:
- data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4);
- break;
- case MOVE_WALKBACK:
- data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
- break;
- case MOVE_SWIM:
- data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4);
- break;
- case MOVE_SWIMBACK:
- data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
- break;
- case MOVE_TURN:
- data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4);
- break;
- case MOVE_FLY:
- data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4);
- break;
- case MOVE_FLYBACK:
- data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4);
- break;
- default:
- sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
- return;
- }
-
- data.append(GetPackGUID());
- data << uint32(0); //movement flags
- data << uint8(0); //unk
- data << uint32(getMSTime());
- data << float(GetPositionX());
- data << float(GetPositionY());
- data << float(GetPositionZ());
- data << float(GetOrientation());
- data << uint32(0); //flag unk
- data << float(GetSpeed(mtype));
- SendMessageToSet( &data, true );
- }
- else
- {
- // register forced speed changes for WorldSession::HandleForceSpeedChangeAck
- // and do it only for real sent packets and use run for run/mounted as client expected
- ++((Player*)this)->m_forced_speed_changes[mtype];
- switch(mtype)
- {
- case MOVE_WALK:
- data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16);
- break;
- case MOVE_RUN:
- data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17);
- break;
- case MOVE_WALKBACK:
- data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16);
- break;
- case MOVE_SWIM:
- data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16);
- break;
- case MOVE_SWIMBACK:
- data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16);
- break;
- case MOVE_TURN:
- data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16);
- break;
- case MOVE_FLY:
- data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16);
- break;
- case MOVE_FLYBACK:
- data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16);
- break;
- default:
- sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype);
- return;
- }
- data.append(GetPackGUID());
- data << (uint32)0;
- if (mtype == MOVE_RUN)
- data << uint8(0); // new 2.1.0
- data << float(GetSpeed(mtype));
- SendMessageToSet( &data, true );
- }
- if(Pet* pet = GetPet())
- pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced);
-}
-
-void Unit::SetHover(bool on)
-{
- if(on)
- CastSpell(this,11010,true);
- else
- RemoveAurasDueToSpell(11010);
-}
-
-void Unit::setDeathState(DeathState s)
-{
- if (s != ALIVE && s!= JUST_ALIVED)
- {
- CombatStop();
- DeleteThreatList();
- ClearComboPointHolders(); // any combo points pointed to unit lost at it death
-
- if(IsNonMeleeSpellCasted(false))
- InterruptNonMeleeSpells(false);
- }
-
- if (s == JUST_DIED)
- {
- RemoveAllAurasOnDeath();
- UnsummonAllTotems();
-
- // Possessed unit died, restore control to possessor
- UnpossessSelf(false);
- RemoveAllFromVision();
-
- ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false);
- ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false);
- // remove aurastates allowing special moves
- ClearAllReactives();
- ClearDiminishings();
- }
- else if(s == JUST_ALIVED)
- {
- RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground)
- }
-
- if (m_deathState != ALIVE && s == ALIVE)
- {
- //_ApplyAllAuraMods();
- }
- m_deathState = s;
-}
-
-/*########################################
-######## ########
-######## AGGRO SYSTEM ########
-######## ########
-########################################*/
-bool Unit::CanHaveThreatList() const
-{
- // only creatures can have threat list
- if( GetTypeId() != TYPEID_UNIT )
- return false;
-
- // only alive units can have threat list
- if( !isAlive() )
- return false;
-
- // pets and totems can not have threat list
- if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() )
- return false;
-
- return true;
-}
-
-//======================================================================
-
-float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask)
-{
- if(!HasAuraType(SPELL_AURA_MOD_THREAT))
- return threat;
-
- SpellSchools school = GetFirstSchoolInMask(schoolMask);
-
- return threat * m_threatModifier[school];
-}
-
-//======================================================================
-
-void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell)
-{
- // Only mobs can manage threat lists
- if(CanHaveThreatList())
- m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell);
-}
-
-//======================================================================
-
-void Unit::DeleteThreatList()
-{
- m_ThreatManager.clearReferences();
-}
-
-//======================================================================
-
-void Unit::TauntApply(Unit* taunter)
-{
- assert(GetTypeId()== TYPEID_UNIT);
-
- if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
- return;
-
- if(!CanHaveThreatList())
- return;
-
- Unit *target = getVictim();
- if(target && target == taunter)
- return;
-
- SetInFront(taunter);
- if (((Creature*)this)->AI())
- ((Creature*)this)->AI()->AttackStart(taunter);
-
- m_ThreatManager.tauntApply(taunter);
-}
-
-//======================================================================
-
-void Unit::TauntFadeOut(Unit *taunter)
-{
- assert(GetTypeId()== TYPEID_UNIT);
-
- if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster()))
- return;
-
- if(!CanHaveThreatList())
- return;
-
- Unit *target = getVictim();
- if(!target || target != taunter)
- return;
-
- if(m_ThreatManager.isThreatListEmpty())
- {
- if(((Creature*)this)->AI())
- ((Creature*)this)->AI()->EnterEvadeMode();
- return;
- }
-
- m_ThreatManager.tauntFadeOut(taunter);
- target = m_ThreatManager.getHostilTarget();
-
- if (target && target != taunter)
- {
- SetInFront(target);
- if (((Creature*)this)->AI())
- ((Creature*)this)->AI()->AttackStart(target);
- }
-}
-
-//======================================================================
-
-bool Unit::SelectHostilTarget()
-{
- //function provides main threat functionality
- //next-victim-selection algorithm and evade mode are called
- //threat list sorting etc.
-
- assert(GetTypeId()== TYPEID_UNIT);
- Unit* target = NULL;
-
- //This function only useful once AI has been initialized
- if (!((Creature*)this)->AI())
- return false;
-
- if(!m_ThreatManager.isThreatListEmpty())
- {
- if(!HasAuraType(SPELL_AURA_MOD_TAUNT))
- {
- target = m_ThreatManager.getHostilTarget();
- }
- }
-
- if(target)
- {
- if(!hasUnitState(UNIT_STAT_STUNNED))
- SetInFront(target);
- ((Creature*)this)->AI()->AttackStart(target);
- return true;
- }
-
- // no target but something prevent go to evade mode
- if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) )
- return false;
-
- // last case when creature don't must go to evade mode:
- // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list
- // for example at owner command to pet attack some far away creature
- // Note: creature not have targeted movement generator but have attacker in this case
- if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE )
- {
- for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr)
- {
- if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) )
- return false;
- }
- }
-
- // enter in evade mode in other case
- ((Creature*)this)->AI()->EnterEvadeMode();
-
- return false;
-}
-
-//======================================================================
-//======================================================================
-//======================================================================
-
-int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target)
-{
- Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
-
- uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
-
- int32 level = int32(getLevel()) - int32(spellProto->spellLevel);
- if (level > spellProto->maxLevel && spellProto->maxLevel > 0)
- level = spellProto->maxLevel;
-
- float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index];
- float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index];
- int32 basePoints = int32(effBasePoints + level * basePointsPerLevel);
- int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel);
- float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index];
-
- // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell
- int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints);
- int32 value = basePoints + randvalue;
- //random damage
- if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget()))
- value += (int32)(comboDamage * comboPoints);
-
- if(Player* modOwner = GetSpellModOwner())
- {
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value);
- switch(effect_index)
- {
- case 0:
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value);
- break;
- case 1:
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value);
- break;
- case 2:
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value);
- break;
- }
- }
-
- if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel &&
- spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE &&
- spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK)
- value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f));
-
- return value;
-}
-
-int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target)
-{
- Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL;
-
- uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0;
-
- int32 minduration = GetSpellDuration(spellProto);
- int32 maxduration = GetSpellMaxDuration(spellProto);
-
- int32 duration;
-
- if( minduration != -1 && minduration != maxduration )
- duration = minduration + int32((maxduration - minduration) * comboPoints / 5);
- else
- duration = minduration;
-
- if (duration > 0)
- {
- int32 mechanic = GetEffectMechanic(spellProto, effect_index);
- // Find total mod value (negative bonus)
- int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic);
- // Find max mod (negative bonus)
- int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic);
-
- int32 durationMod = 0;
- // Select strongest negative mod
- if (durationMod_always > durationMod_not_stack)
- durationMod = durationMod_not_stack;
- else
- durationMod = durationMod_always;
-
- if (durationMod != 0)
- duration = int32(int64(duration) * (100+durationMod) /100);
-
- if (duration < 0) duration = 0;
- }
-
- return duration;
-}
-
-DiminishingLevels Unit::GetDiminishing(DiminishingGroup group)
-{
- for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
- {
- if(i->DRGroup != group)
- continue;
-
- if(!i->hitCount)
- return DIMINISHING_LEVEL_1;
-
- if(!i->hitTime)
- return DIMINISHING_LEVEL_1;
-
- // If last spell was casted more than 15 seconds ago - reset the count.
- if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000)
- {
- i->hitCount = DIMINISHING_LEVEL_1;
- return DIMINISHING_LEVEL_1;
- }
- // or else increase the count.
- else
- {
- return DiminishingLevels(i->hitCount);
- }
- }
- return DIMINISHING_LEVEL_1;
-}
-
-void Unit::IncrDiminishing(DiminishingGroup group)
-{
- // Checking for existing in the table
- bool IsExist = false;
- for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
- {
- if(i->DRGroup != group)
- continue;
-
- IsExist = true;
- if(i->hitCount < DIMINISHING_LEVEL_IMMUNE)
- i->hitCount += 1;
-
- break;
- }
-
- if(!IsExist)
- m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2));
-}
-
-void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level)
-{
- if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) )
- return;
-
- // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0)
- if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group))
- {
- // test pet/charm masters instead pets/charmeds
- Unit const* targetOwner = GetCharmerOrOwner();
- Unit const* casterOwner = caster->GetCharmerOrOwner();
-
- Unit const* target = targetOwner ? targetOwner : this;
- Unit const* source = casterOwner ? casterOwner : caster;
-
- if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER)
- duration = 10000;
- }
-
- float mod = 1.0f;
-
- // Some diminishings applies to mobs too (for example, Stun)
- if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL)
- {
- DiminishingLevels diminish = Level;
- switch(diminish)
- {
- case DIMINISHING_LEVEL_1: break;
- case DIMINISHING_LEVEL_2: mod = 0.5f; break;
- case DIMINISHING_LEVEL_3: mod = 0.25f; break;
- case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break;
- default: break;
- }
- }
-
- duration = int32(duration * mod);
-}
-
-void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply )
-{
- // Checking for existing in the table
- for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i)
- {
- if(i->DRGroup != group)
- continue;
-
- i->hitTime = getMSTime();
-
- if(apply)
- i->stack += 1;
- else if(i->stack)
- i->stack -= 1;
-
- break;
- }
-}
-
-Unit* Unit::GetUnit(WorldObject& object, uint64 guid)
-{
- return ObjectAccessor::GetUnit(object,guid);
-}
-
-bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const
-{
- return isVisibleForOrDetect(u,false,inVisibleList);
-}
-
-uint32 Unit::GetCreatureType() const
-{
- if(GetTypeId() == TYPEID_PLAYER)
- {
- SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form);
- if(ssEntry && ssEntry->creatureType > 0)
- return ssEntry->creatureType;
- else
- return CREATURE_TYPE_HUMANOID;
- }
- else
- return ((Creature*)this)->GetCreatureInfo()->type;
-}
-
-/*#######################################
-######## ########
-######## STAT SYSTEM ########
-######## ########
-#######################################*/
-
-bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply)
-{
- if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
- {
- sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!");
- return false;
- }
-
- float val = 1.0f;
-
- switch(modifierType)
- {
- case BASE_VALUE:
- case TOTAL_VALUE:
- m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount;
- break;
- case BASE_PCT:
- case TOTAL_PCT:
- if(amount <= -100.0f) //small hack-fix for -100% modifiers
- amount = -200.0f;
-
- val = (100.0f + amount) / 100.0f;
- m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val);
- break;
-
- default:
- break;
- }
-
- if(!CanModifyStats())
- return false;
-
- switch(unitMod)
- {
- case UNIT_MOD_STAT_STRENGTH:
- case UNIT_MOD_STAT_AGILITY:
- case UNIT_MOD_STAT_STAMINA:
- case UNIT_MOD_STAT_INTELLECT:
- case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break;
-
- case UNIT_MOD_ARMOR: UpdateArmor(); break;
- case UNIT_MOD_HEALTH: UpdateMaxHealth(); break;
-
- case UNIT_MOD_MANA:
- case UNIT_MOD_RAGE:
- case UNIT_MOD_FOCUS:
- case UNIT_MOD_ENERGY:
- case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break;
-
- case UNIT_MOD_RESISTANCE_HOLY:
- case UNIT_MOD_RESISTANCE_FIRE:
- case UNIT_MOD_RESISTANCE_NATURE:
- case UNIT_MOD_RESISTANCE_FROST:
- case UNIT_MOD_RESISTANCE_SHADOW:
- case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break;
-
- case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break;
- case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break;
-
- case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break;
- case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break;
- case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break;
-
- default:
- break;
- }
-
- return true;
-}
-
-float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const
-{
- if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END)
- {
- sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!");
- return 0.0f;
- }
-
- if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f)
- return 0.0f;
-
- return m_auraModifiersGroup[unitMod][modifierType];
-}
-
-float Unit::GetTotalStatValue(Stats stat) const
-{
- UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat);
-
- if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
- return 0.0f;
-
- // value = ((base_value * base_pct) + total_value) * total_pct
- float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat);
- value *= m_auraModifiersGroup[unitMod][BASE_PCT];
- value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
- value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
-
- return value;
-}
-
-float Unit::GetTotalAuraModValue(UnitMods unitMod) const
-{
- if(unitMod >= UNIT_MOD_END)
- {
- sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!");
- return 0.0f;
- }
-
- if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f)
- return 0.0f;
-
- float value = m_auraModifiersGroup[unitMod][BASE_VALUE];
- value *= m_auraModifiersGroup[unitMod][BASE_PCT];
- value += m_auraModifiersGroup[unitMod][TOTAL_VALUE];
- value *= m_auraModifiersGroup[unitMod][TOTAL_PCT];
-
- return value;
-}
-
-SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const
-{
- SpellSchools school = SPELL_SCHOOL_NORMAL;
-
- switch(unitMod)
- {
- case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break;
- case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break;
- case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break;
- case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break;
- case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break;
- case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break;
-
- default:
- break;
- }
-
- return school;
-}
-
-Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const
-{
- Stats stat = STAT_STRENGTH;
-
- switch(unitMod)
- {
- case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break;
- case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break;
- case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break;
- case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break;
- case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break;
-
- default:
- break;
- }
-
- return stat;
-}
-
-Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const
-{
- Powers power = POWER_MANA;
-
- switch(unitMod)
- {
- case UNIT_MOD_MANA: power = POWER_MANA; break;
- case UNIT_MOD_RAGE: power = POWER_RAGE; break;
- case UNIT_MOD_FOCUS: power = POWER_FOCUS; break;
- case UNIT_MOD_ENERGY: power = POWER_ENERGY; break;
- case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break;
-
- default:
- break;
- }
-
- return power;
-}
-
-float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const
-{
- UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER;
-
- float val = GetTotalAuraModValue(unitMod);
- if(val < 0.0f)
- val = 0.0f;
-
- return val;
-}
-
-float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const
-{
- if (attType == OFF_ATTACK && !haveOffhandWeapon())
- return 0.0f;
-
- return m_weaponDamage[attType][type];
-}
-
-void Unit::SetLevel(uint32 lvl)
-{
- SetUInt32Value(UNIT_FIELD_LEVEL, lvl);
-
- // group update
- if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL);
-}
-
-void Unit::SetHealth(uint32 val)
-{
- uint32 maxHealth = GetMaxHealth();
- if(maxHealth < val)
- val = maxHealth;
-
- SetUInt32Value(UNIT_FIELD_HEALTH, val);
-
- // group update
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP);
- }
- }
-}
-
-void Unit::SetMaxHealth(uint32 val)
-{
- uint32 health = GetHealth();
- SetUInt32Value(UNIT_FIELD_MAXHEALTH, val);
-
- // group update
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP);
- }
- }
-
- if(val < health)
- SetHealth(val);
-}
-
-void Unit::SetPower(Powers power, uint32 val)
-{
- uint32 maxPower = GetMaxPower(power);
- if(maxPower < val)
- val = maxPower;
-
- SetStatInt32Value(UNIT_FIELD_POWER1 + power, val);
-
- // group update
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
- }
-
- // Update the pet's character sheet with happiness damage bonus
- if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS)
- {
- pet->UpdateDamagePhysical(BASE_ATTACK);
- }
- }
-}
-
-void Unit::SetMaxPower(Powers power, uint32 val)
-{
- uint32 cur_power = GetPower(power);
- SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val);
-
- // group update
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
- }
- }
-
- if(val < cur_power)
- SetPower(power, val);
-}
-
-void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply)
-{
- ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply);
-
- // group update
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER);
- }
- }
-}
-
-void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply)
-{
- ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply);
-
- // group update
- if(GetTypeId() == TYPEID_PLAYER)
- {
- if(((Player*)this)->GetGroup())
- ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER);
- }
- else if(((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER);
- }
- }
-}
-
-void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply )
-{
- AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE];
- if(apply)
- tAuraProcTriggerDamage.push_back(aura);
- else
- tAuraProcTriggerDamage.remove(aura);
-}
-
-uint32 Unit::GetCreatePowers( Powers power ) const
-{
- // POWER_FOCUS and POWER_HAPPINESS only have hunter pet
- switch(power)
- {
- case POWER_MANA: return GetCreateMana();
- case POWER_RAGE: return 1000;
- case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100);
- case POWER_ENERGY: return 100;
- case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000);
- }
-
- return 0;
-}
-
-void Unit::AddToWorld()
-{
- WorldObject::AddToWorld();
-}
-
-void Unit::RemoveFromWorld()
-{
- // cleanup
- if(IsInWorld())
- {
- RemoveNotOwnSingleTargetAuras();
- }
-
- WorldObject::RemoveFromWorld();
-}
-
-void Unit::CleanupsBeforeDelete()
-{
- if(m_uint32Values) // only for fully created object
- {
- InterruptNonMeleeSpells(true);
- m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList
- CombatStop();
- ClearComboPointHolders();
- DeleteThreatList();
- getHostilRefManager().setOnlineOfflineState(false);
- RemoveAllAuras();
- RemoveAllGameObjects();
- RemoveAllDynObjects();
- GetMotionMaster()->Clear(false); // remove different non-standard movement generators.
-
- UnpossessSelf(false);
- RemoveAllFromVision();
- }
- RemoveFromWorld();
-}
-
-
-
-CharmInfo* Unit::InitCharmInfo(Unit *charm)
-{
- if(!m_charmInfo)
- m_charmInfo = new CharmInfo(charm);
- return m_charmInfo;
-}
-
-CharmInfo::CharmInfo(Unit* unit)
-: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0)
-{
- for(int i =0; i<4; ++i)
- {
- m_charmspells[i].spellId = 0;
- m_charmspells[i].active = ACT_DISABLED;
- }
-}
-
-void CharmInfo::InitPetActionBar()
-{
- // the first 3 SpellOrActions are attack, follow and stay
- for(uint32 i = 0; i < 3; i++)
- {
- PetActionBar[i].Type = ACT_COMMAND;
- PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i;
-
- PetActionBar[i + 7].Type = ACT_REACTION;
- PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i;
- }
- for(uint32 i=0; i < 4; i++)
- {
- PetActionBar[i + 3].Type = ACT_DISABLED;
- PetActionBar[i + 3].SpellOrAction = 0;
- }
-}
-
-void CharmInfo::InitEmptyActionBar()
-{
- for(uint32 x = 1; x < 10; ++x)
- {
- PetActionBar[x].Type = ACT_CAST;
- PetActionBar[x].SpellOrAction = 0;
- }
- PetActionBar[0].Type = ACT_COMMAND;
- PetActionBar[0].SpellOrAction = COMMAND_ATTACK;
-}
-
-void CharmInfo::InitPossessCreateSpells()
-{
- InitEmptyActionBar();
- if(m_unit->GetTypeId() == TYPEID_UNIT)
- {
- for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i)
- {
- uint32 spellid = ((Creature*)m_unit)->m_spells[i];
- if(IsPassiveSpell(spellid))
- m_unit->CastSpell(m_unit, spellid, true);
- else
- AddSpellToAB(0, spellid, ACT_CAST);
- }
- }
-}
-
-void CharmInfo::InitCharmCreateSpells()
-{
- if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells
- {
- InitEmptyActionBar();
- return;
- }
-
- InitPetActionBar();
-
- for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
- {
- uint32 spellId = ((Creature*)m_unit)->m_spells[x];
- m_charmspells[x].spellId = spellId;
-
- if(!spellId)
- continue;
-
- if (IsPassiveSpell(spellId))
- {
- m_unit->CastSpell(m_unit, spellId, true);
- m_charmspells[x].active = ACT_PASSIVE;
- }
- else
- {
- ActiveStates newstate;
- bool onlyselfcast = true;
- SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId);
-
- if(!spellInfo) onlyselfcast = false;
- for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away
- {
- if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0)
- onlyselfcast = false;
- }
-
- if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable
- newstate = ACT_DISABLED;
- else
- newstate = ACT_CAST;
-
- AddSpellToAB(0, spellId, newstate);
- }
- }
-}
-
-bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate)
-{
- for(uint8 i = 0; i < 10; i++)
- {
- if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid)
- {
- PetActionBar[i].SpellOrAction = newid;
- if(!oldid)
- {
- if(newstate == ACT_DECIDE)
- PetActionBar[i].Type = ACT_DISABLED;
- else
- PetActionBar[i].Type = newstate;
- }
-
- return true;
- }
- }
- return false;
-}
-
-void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply)
-{
- if(IsPassiveSpell(spellid))
- return;
-
- for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x)
- {
- if(spellid == m_charmspells[x].spellId)
- {
- m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED;
- }
- }
-}
-
-void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow)
-{
- m_petnumber = petnumber;
- if(statwindow)
- m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber);
- else
- m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0);
-}
-
-bool Unit::isFrozen() const
-{
- AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT);
- for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i)
- if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST)
- return true;
- return false;
-}
-
-struct ProcTriggeredData
-{
- ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown)
- : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura),
- triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())),
- cooldown(_cooldown)
- {}
-
- SpellEntry const * spellInfo;
- uint32 spellParam;
- Aura* triggeredByAura;
- Unit::spellEffectPair triggeredByAura_SpellPair;
- uint32 cooldown;
-};
-
-typedef std::list< ProcTriggeredData > ProcTriggeredList;
-
-void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask )
-{
- for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur)
- {
- // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE)
- ProcTriggeredList procTriggered;
-
- AuraList const& auras = GetAurasByType(*aur);
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
-
- SpellEntry const *spellProto = (*i)->GetSpellProto();
- if(!spellProto)
- continue;
-
- SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id);
- if(!spellProcEvent)
- {
- // used to prevent spam in log about same non-handled spells
- static std::set<uint32> nonHandledSpellProcSet;
-
- if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end())
- {
- sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's"));
- nonHandledSpellProcSet.insert(spellProto->Id);
- }
-
- // spell.dbc use totally different flags, that only can create problems if used.
- continue;
- }
-
- // Check spellProcEvent data requirements
- if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag))
- continue;
-
- // Check if current equipment allows aura to proc
- if(!isVictim && GetTypeId() == TYPEID_PLAYER )
- {
- if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON)
- {
- Item *item = ((Player*)this)->GetWeaponForAttack(attType,true);
-
- if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
- continue;
- }
- else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR)
- {
- // Check if player is wearing shield
- Item *item = ((Player*)this)->GetShield(true);
- if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask))
- continue;
- }
- }
-
- float chance = (float)spellProto->procChance;
-
- if(Player* modOwner = GetSpellModOwner())
- modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance);
-
- if(!isVictim && spellProcEvent->ppmRate != 0)
- {
- uint32 WeaponSpeed = GetAttackTime(attType);
- chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate);
- }
-
- if(roll_chance_f(chance))
- {
- uint32 cooldown = spellProcEvent->cooldown;
-
- uint32 i_spell_eff = (*i)->GetEffIndex();
-
- int32 i_spell_param;
- switch(*aur)
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- i_spell_param = procFlag;
- break;
- case SPELL_AURA_DUMMY:
- case SPELL_AURA_PRAYER_OF_MENDING:
- case SPELL_AURA_MOD_HASTE:
- i_spell_param = i_spell_eff;
- break;
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- i_spell_param = (*i)->GetModifier()->m_miscvalue;
- break;
- default:
- i_spell_param = (*i)->GetModifier()->m_amount;
- break;
- }
-
- procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) );
- }
- }
-
- // Handle effects proceed this time
- for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i)
- {
- // Some auras can be deleted in function called in this loop (except first, ofc)
- // Until storing auras in std::multimap to hard check deleting by another way
- if(i != procTriggered.begin())
- {
- bool found = false;
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second==i->triggeredByAura)
- {
- found = true;
- break;
- }
- }
-
- if(!found)
- {
- sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second);
- sLog.outError("It can be deleted one from early processed auras:");
- for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2)
- sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second);
- sLog.outError(" <end of list>");
- continue;
- }
- }
-
- // save charges existence before processing to prevent crash at access to deleted triggered aura after
- bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0;
-
- bool casted = false;
- switch(*aur)
- {
- case SPELL_AURA_PROC_TRIGGER_SPELL:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
- casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown);
- break;
- }
- case SPELL_AURA_PROC_TRIGGER_DAMAGE:
- {
- sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
- uint32 damage = i->spellParam;
- SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true);
- casted = true;
- break;
- }
- case SPELL_AURA_DUMMY:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
- casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_PRAYER_OF_MENDING:
- {
- sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
-
- // aura can be deleted at casts
- int32 heal = i->triggeredByAura->GetModifier()->m_amount;
- uint64 caster_guid = i->triggeredByAura->GetCasterGUID();
-
- // jumps
- int32 jumps = i->triggeredByAura->m_procCharges-1;
-
- // current aura expire
- i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease
-
- // next target selection
- if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid))
- {
- Aura* aura = i->triggeredByAura;
-
- SpellEntry const* spellProto = aura->GetSpellProto();
- uint32 effIdx = aura->GetEffIndex();
-
- float radius;
- if (spellProto->EffectRadiusIndex[effIdx])
- radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx]));
- else
- radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex));
-
- if(Player* caster = ((Player*)aura->GetCaster()))
- {
- caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL);
-
- if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius))
- {
- // aura will applied from caster, but spell casted from current aura holder
- SpellModifier *mod = new SpellModifier;
- mod->op = SPELLMOD_CHARGES;
- mod->value = jumps-5; // negative
- mod->type = SPELLMOD_FLAT;
- mod->spellId = spellProto->Id;
- mod->effectId = effIdx;
- mod->lastAffected = NULL;
- mod->mask = spellProto->SpellFamilyFlags;
- mod->charges = 0;
-
- caster->AddSpellMod(mod, true);
- CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID());
- caster->AddSpellMod(mod, false);
- }
- }
- }
-
- // heal
- CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid);
- casted = true;
- break;
- }
- case SPELL_AURA_MOD_HASTE:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
- casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown);
- break;
- }
- case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN:
- {
- // nothing do, just charges counter
- // but count only in case appropriate school damage
- casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask;
- break;
- }
- case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS:
- {
- sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId());
- casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown);
- break;
- }
- default:
- {
- // nothing do, just charges counter
- casted = true;
- break;
- }
- }
-
- // Update charge (aura can be removed by triggers)
- if(casted && triggeredByAuraWithCharges)
- {
- // need found aura (can be dropped by triggers)
- AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair);
- AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair);
- for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr)
- {
- if(itr->second == i->triggeredByAura)
- {
- if(i->triggeredByAura->m_procCharges > 0)
- i->triggeredByAura->m_procCharges -= 1;
-
- i->triggeredByAura->UpdateAuraCharges();
- break;
- }
- }
- }
- }
-
- // Safely remove auras with zero charges
- for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next)
- {
- next = i; ++next;
- if((*i)->m_procCharges == 0)
- {
- RemoveAurasDueToSpell((*i)->GetId());
- next = auras.begin();
- }
- }
- }
-}
-
-SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const
-{
- return SPELL_SCHOOL_MASK_NORMAL;
-}
-
-Player* Unit::GetSpellModOwner()
-{
- if(GetTypeId()==TYPEID_PLAYER)
- return (Player*)this;
- if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem())
- {
- Unit* owner = GetOwner();
- if(owner && owner->GetTypeId()==TYPEID_PLAYER)
- return (Player*)owner;
- }
- return NULL;
-}
-
-///----------Pet responses methods-----------------
-void Unit::SendPetCastFail(uint32 spellid, uint8 msg)
-{
- Unit *owner = GetCharmerOrOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PET_CAST_FAILED, (4+1));
- data << uint32(spellid);
- data << uint8(msg);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetActionFeedback (uint8 msg)
-{
- Unit* owner = GetOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1);
- data << uint8(msg);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetTalk (uint32 pettalk)
-{
- Unit* owner = GetOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4);
- data << uint64(GetGUID());
- data << uint32(pettalk);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime)
-{
- Unit* owner = GetOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4);
- data << uint64(GetGUID());
- data << uint8(0x0); // flags (0x1, 0x2)
- data << uint32(spellid);
- data << uint32(cooltime);
-
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetClearCooldown (uint32 spellid)
-{
- Unit* owner = GetOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8));
- data << uint32(spellid);
- data << uint64(GetGUID());
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-void Unit::SendPetAIReaction(uint64 guid)
-{
- Unit* owner = GetOwner();
- if(!owner || owner->GetTypeId() != TYPEID_PLAYER)
- return;
-
- WorldPacket data(SMSG_AI_REACTION, 12);
- data << uint64(guid) << uint32(00000002);
- ((Player*)owner)->GetSession()->SendPacket(&data);
-}
-
-///----------End of Pet responses methods----------
-
-void Unit::StopMoving()
-{
- clearUnitState(UNIT_STAT_MOVING);
-
- // send explicit stop packet
- // rely on vmaps here because for example stormwind is in air
- float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true);
- //if (fabs(GetPositionZ() - z) < 2.0f)
- // Relocate(GetPositionX(), GetPositionY(), z);
- Relocate(GetPositionX(), GetPositionY(),GetPositionZ());
-
- SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0);
-
- // update position and orientation;
- WorldPacket data;
- BuildHeartBeatMsg(&data);
- SendMessageToSet(&data,false);
-}
-
-void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID)
-{
- if( apply )
- {
- if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING))
- return;
-
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
-
- GetMotionMaster()->MovementExpired(false);
- CastStop(GetGUID()==casterGUID ? spellID : 0);
-
- Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID);
-
- GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing
- }
- else
- {
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING);
-
- GetMotionMaster()->MovementExpired(false);
-
- if( GetTypeId() != TYPEID_PLAYER && isAlive() )
- {
- // restore appropriate movement generator
- if(getVictim())
- GetMotionMaster()->MoveChase(getVictim());
- else
- GetMotionMaster()->Initialize();
-
- // attack caster if can
- Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL);
- if(caster && caster != getVictim() && ((Creature*)this)->AI())
- ((Creature*)this)->AI()->AttackStart(caster);
- }
- }
-
- if (GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->SetClientControl(this, !apply);
-}
-
-void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID)
-{
- if( apply )
- {
- SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
-
- CastStop(GetGUID()==casterGUID ? spellID : 0);
-
- GetMotionMaster()->MoveConfused();
- }
- else
- {
- RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED);
-
- GetMotionMaster()->MovementExpired(false);
-
- if (GetTypeId() == TYPEID_UNIT)
- {
- // if in combat restore movement generator
- if(getVictim())
- GetMotionMaster()->MoveChase(getVictim());
- }
- }
-
- if(GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->SetClientControl(this, !apply);
-}
-
-bool Unit::IsSitState() const
-{
- uint8 s = getStandState();
- return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR ||
- s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR ||
- s == PLAYER_STATE_SIT;
-}
-
-bool Unit::IsStandState() const
-{
- uint8 s = getStandState();
- return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL;
-}
-
-void Unit::SetStandState(uint8 state)
-{
- SetByteValue(UNIT_FIELD_BYTES_1, 0, state);
-
- if (IsStandState())
- RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED);
-
- if(GetTypeId()==TYPEID_PLAYER)
- {
- WorldPacket data(SMSG_STANDSTATE_UPDATE, 1);
- data << (uint8)state;
- ((Player*)this)->GetSession()->SendPacket(&data);
- }
-}
-
-bool Unit::IsPolymorphed() const
-{
- return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH;
-}
-
-void Unit::SetDisplayId(uint32 modelId)
-{
- SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId);
-
- if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(!pet->isControlled())
- return;
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID);
- }
-}
-
-void Unit::ClearComboPointHolders()
-{
- while(!m_ComboPointHolders.empty())
- {
- uint32 lowguid = *m_ComboPointHolders.begin();
-
- Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER));
- if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe
- plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders;
- else
- m_ComboPointHolders.erase(lowguid); // or remove manually
- }
-}
-
-void Unit::ClearAllReactives()
-{
-
- for(int i=0; i < MAX_REACTIVE; ++i)
- m_reactiveTimer[i] = 0;
-
- if (HasAuraState( AURA_STATE_DEFENSE))
- ModifyAuraState(AURA_STATE_DEFENSE, false);
- if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY))
- ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- if (HasAuraState( AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
-
- if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->ClearComboPoints();
-}
-
-void Unit::UpdateReactives( uint32 p_time )
-{
- for(int i = 0; i < MAX_REACTIVE; ++i)
- {
- ReactiveType reactive = ReactiveType(i);
-
- if(!m_reactiveTimer[reactive])
- continue;
-
- if ( m_reactiveTimer[reactive] <= p_time)
- {
- m_reactiveTimer[reactive] = 0;
-
- switch ( reactive )
- {
- case REACTIVE_DEFENSE:
- if (HasAuraState(AURA_STATE_DEFENSE))
- ModifyAuraState(AURA_STATE_DEFENSE, false);
- break;
- case REACTIVE_HUNTER_PARRY:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY))
- ModifyAuraState(AURA_STATE_HUNTER_PARRY, false);
- break;
- case REACTIVE_CRIT:
- if (HasAuraState(AURA_STATE_CRIT))
- ModifyAuraState(AURA_STATE_CRIT, false);
- break;
- case REACTIVE_HUNTER_CRIT:
- if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) )
- ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false);
- break;
- case REACTIVE_OVERPOWER:
- if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER)
- ((Player*)this)->ClearComboPoints();
- break;
- default:
- break;
- }
- }
- else
- {
- m_reactiveTimer[reactive] -= p_time;
- }
- }
-}
-
-Unit* Unit::SelectNearbyTarget() const
-{
- CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY()));
- Cell cell(p);
- cell.data.Part.reserved = ALL_DISTRICT;
- cell.SetNoCreate();
-
- std::list<Unit *> targets;
-
- {
- Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE);
- Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check);
-
- TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher);
- TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher);
-
- CellLock<GridReadGuard> cell_lock(cell, p);
- cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
- cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this));
- }
-
- // remove current target
- if(getVictim())
- targets.remove(getVictim());
-
- // remove not LoS targets
- for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();)
- {
- if(!IsWithinLOSInMap(*tIter))
- {
- std::list<Unit *>::iterator tIter2 = tIter;
- ++tIter;
- targets.erase(tIter2);
- }
- else
- ++tIter;
- }
-
- // no appropriate targets
- if(targets.empty())
- return NULL;
-
- // select random
- uint32 rIdx = urand(0,targets.size()-1);
- std::list<Unit *>::const_iterator tcIter = targets.begin();
- for(uint32 i = 0; i < rIdx; ++i)
- ++tcIter;
-
- return *tcIter;
-}
-
-void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply )
-{
- float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]);
- if(val > 0)
- {
- ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply);
- ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply);
- }
- else
- {
- ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply);
- ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply);
- }
- m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct);
-}
-
-void Unit::ApplyCastTimePercentMod(float val, bool apply )
-{
- if(val > 0)
- ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply);
- else
- ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply);
-}
-
-uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime )
-{
- if (CastingTime > 7000) CastingTime = 7000;
- if (CastingTime < 1500) CastingTime = 1500;
-
- if(damagetype == DOT && !IsChanneledSpell(spellProto))
- CastingTime = 3500;
-
- int32 overTime = 0;
- uint8 effects = 0;
- bool DirectDamage = false;
- bool AreaEffect = false;
-
- for ( uint32 i=0; i<3;i++)
- {
- switch ( spellProto->Effect[i] )
- {
- case SPELL_EFFECT_SCHOOL_DAMAGE:
- case SPELL_EFFECT_POWER_DRAIN:
- case SPELL_EFFECT_HEALTH_LEECH:
- case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE:
- case SPELL_EFFECT_POWER_BURN:
- case SPELL_EFFECT_HEAL:
- DirectDamage = true;
- break;
- case SPELL_EFFECT_APPLY_AURA:
- switch ( spellProto->EffectApplyAuraName[i] )
- {
- case SPELL_AURA_PERIODIC_DAMAGE:
- case SPELL_AURA_PERIODIC_HEAL:
- case SPELL_AURA_PERIODIC_LEECH:
- if ( GetSpellDuration(spellProto) )
- overTime = GetSpellDuration(spellProto);
- break;
- default:
- // -5% per additional effect
- ++effects;
- break;
- }
- default:
- break;
- }
-
- if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i])))
- AreaEffect = true;
- }
-
- // Combined Spells with Both Over Time and Direct Damage
- if ( overTime > 0 && CastingTime > 0 && DirectDamage )
- {
- // mainly for DoTs which are 3500 here otherwise
- uint32 OriginalCastTime = GetSpellCastTime(spellProto);
- if (OriginalCastTime > 7000) OriginalCastTime = 7000;
- if (OriginalCastTime < 1500) OriginalCastTime = 1500;
- // Portion to Over Time
- float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f));
-
- if ( damagetype == DOT )
- CastingTime = uint32(CastingTime * PtOT);
- else if ( PtOT < 1.0f )
- CastingTime = uint32(CastingTime * (1 - PtOT));
- else
- CastingTime = 0;
- }
-
- // Area Effect Spells receive only half of bonus
- if ( AreaEffect )
- CastingTime /= 2;
-
- // -5% of total per any additional effect
- for ( uint8 i=0; i<effects; ++i)
- {
- if ( CastingTime > 175 )
- {
- CastingTime -= 175;
- }
- else
- {
- CastingTime = 0;
- break;
- }
- }
-
- return CastingTime;
-}
-
-void Unit::UpdateAuraForGroup(uint8 slot)
-{
- if(GetTypeId() == TYPEID_PLAYER)
- {
- Player* player = (Player*)this;
- if(player->GetGroup())
- {
- player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS);
- player->SetAuraUpdateMask(slot);
- }
- }
- else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet())
- {
- Pet *pet = ((Pet*)this);
- if(pet->isControlled())
- {
- Unit *owner = GetOwner();
- if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup())
- {
- ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS);
- pet->SetAuraUpdateMask(slot);
- }
- }
- }
-}
-
-float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized)
-{
- if (!normalized || GetTypeId() != TYPEID_PLAYER)
- return float(GetAttackTime(attType))/1000.0f;
-
- Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType);
- if (!Weapon)
- return 2.4; // fist attack
-
- switch (Weapon->GetProto()->InventoryType)
- {
- case INVTYPE_2HWEAPON:
- return 3.3;
- case INVTYPE_RANGED:
- case INVTYPE_RANGEDRIGHT:
- case INVTYPE_THROWN:
- return 2.8;
- case INVTYPE_WEAPON:
- case INVTYPE_WEAPONMAINHAND:
- case INVTYPE_WEAPONOFFHAND:
- default:
- return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4;
- }
-}
-
-Aura* Unit::GetDummyAura( uint32 spell_id ) const
-{
- Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY);
- for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr)
- if ((*itr)->GetId() == spell_id)
- return *itr;
-
- return NULL;
-}
-
-bool Unit::IsUnderLastManaUseEffect() const
-{
- return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000;
-}
-
-void Unit::SetContestedPvP(Player *attackedPlayer)
-{
- Player* player = GetCharmerOrOwnerPlayerOrPlayerItself();
-
- if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer))
- return;
-
- player->SetContestedPvPTimer(30000);
- if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- {
- player->addUnitState(UNIT_STAT_ATTACK_PLAYER);
- player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP);
- // call MoveInLineOfSight for nearby contested guards
- SetVisibility(GetVisibility());
- }
- if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER))
- {
- addUnitState(UNIT_STAT_ATTACK_PLAYER);
- // call MoveInLineOfSight for nearby contested guards
- SetVisibility(GetVisibility());
- }
-}
-
-void Unit::AddPetAura(PetAura const* petSpell)
-{
- m_petAuras.insert(petSpell);
- if(Pet* pet = GetPet())
- pet->CastPetAura(petSpell);
-}
-
-void Unit::RemovePetAura(PetAura const* petSpell)
-{
- m_petAuras.erase(petSpell);
- if(Pet* pet = GetPet())
- pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry()));
-}
-
-Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id)
-{
- Pet* pet = new Pet(HUNTER_PET);
-
- if(!pet->CreateBaseAtCreature(creatureTarget))
- {
- delete pet;
- return NULL;
- }
-
- pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID());
- pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID());
- pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction());
- pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id);
-
- if(!pet->InitStatsForLevel(creatureTarget->getLevel()))
- {
- sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry());
- delete pet;
- return NULL;
- }
-
- pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true);
- // this enables pet details window (Shift+P)
- pet->AIM_Initialize();
- pet->InitPetCreateSpells();
- pet->SetHealth(pet->GetMaxHealth());
-
- return pet;
-}
+/* + * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/> + * + * Copyright (C) 2008 Trinity <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + */ + +#include "Common.h" +#include "Log.h" +#include "Opcodes.h" +#include "WorldPacket.h" +#include "WorldSession.h" +#include "World.h" +#include "ObjectMgr.h" +#include "SpellMgr.h" +#include "Unit.h" +#include "QuestDef.h" +#include "Player.h" +#include "Creature.h" +#include "Spell.h" +#include "Group.h" +#include "SpellAuras.h" +#include "MapManager.h" +#include "ObjectAccessor.h" +#include "CreatureAI.h" +#include "Formulas.h" +#include "Pet.h" +#include "Util.h" +#include "Totem.h" +#include "BattleGround.h" +#include "OutdoorPvP.h" +#include "InstanceSaveMgr.h" +#include "GridNotifiersImpl.h" +#include "CellImpl.h" +#include "Path.h" + +#include <math.h> + +float baseMoveSpeed[MAX_MOVE_TYPE] = +{ + 2.5f, // MOVE_WALK + 7.0f, // MOVE_RUN + 1.25f, // MOVE_WALKBACK + 4.722222f, // MOVE_SWIM + 4.5f, // MOVE_SWIMBACK + 3.141594f, // MOVE_TURN + 7.0f, // MOVE_FLY + 4.5f, // MOVE_FLYBACK +}; + +// auraTypes contains attacker auras capable of proc'ing cast auras +static Unit::AuraTypeSet GenerateAttakerProcCastAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_DUMMY); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); + auraTypes.insert(SPELL_AURA_MOD_HASTE); + auraTypes.insert(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + return auraTypes; +} + +// auraTypes contains victim auras capable of proc'ing cast auras +static Unit::AuraTypeSet GenerateVictimProcCastAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_DUMMY); + auraTypes.insert(SPELL_AURA_PRAYER_OF_MENDING); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_SPELL); + return auraTypes; +} + +// auraTypes contains auras capable of proc effect/damage (but not cast) for attacker +static Unit::AuraTypeSet GenerateAttakerProcEffectAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_MOD_DAMAGE_DONE); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); + auraTypes.insert(SPELL_AURA_MOD_CASTING_SPEED); + auraTypes.insert(SPELL_AURA_MOD_RATING); + return auraTypes; +} + +// auraTypes contains auras capable of proc effect/damage (but not cast) for victim +static Unit::AuraTypeSet GenerateVictimProcEffectAuraTypes() +{ + static Unit::AuraTypeSet auraTypes; + auraTypes.insert(SPELL_AURA_MOD_RESISTANCE); + auraTypes.insert(SPELL_AURA_PROC_TRIGGER_DAMAGE); + auraTypes.insert(SPELL_AURA_MOD_PARRY_PERCENT); + auraTypes.insert(SPELL_AURA_MOD_BLOCK_PERCENT); + auraTypes.insert(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + return auraTypes; +} + +static Unit::AuraTypeSet attackerProcCastAuraTypes = GenerateAttakerProcCastAuraTypes(); +static Unit::AuraTypeSet attackerProcEffectAuraTypes = GenerateAttakerProcEffectAuraTypes(); + +static Unit::AuraTypeSet victimProcCastAuraTypes = GenerateVictimProcCastAuraTypes(); +static Unit::AuraTypeSet victimProcEffectAuraTypes = GenerateVictimProcEffectAuraTypes(); + +// auraTypes contains auras capable of proc'ing for attacker and victim +static Unit::AuraTypeSet GenerateProcAuraTypes() +{ + Unit::AuraTypeSet auraTypes; + auraTypes.insert(attackerProcCastAuraTypes.begin(),attackerProcCastAuraTypes.end()); + auraTypes.insert(attackerProcEffectAuraTypes.begin(),attackerProcEffectAuraTypes.end()); + auraTypes.insert(victimProcCastAuraTypes.begin(),victimProcCastAuraTypes.end()); + auraTypes.insert(victimProcEffectAuraTypes.begin(),victimProcEffectAuraTypes.end()); + return auraTypes; +} + +static Unit::AuraTypeSet procAuraTypes = GenerateProcAuraTypes(); + +bool IsPassiveStackableSpell( uint32 spellId ) +{ + if(!IsPassiveSpell(spellId)) + return false; + + SpellEntry const* spellProto = sSpellStore.LookupEntry(spellId); + if(!spellProto) + return false; + + for(int j = 0; j < 3; ++j) + { + if(std::find(procAuraTypes.begin(),procAuraTypes.end(),spellProto->EffectApplyAuraName[j])!=procAuraTypes.end()) + return false; + } + + return true; +} + +Unit::Unit() +: WorldObject(), i_motionMaster(this), m_ThreatManager(this), m_HostilRefManager(this) +{ + m_objectType |= TYPEMASK_UNIT; + m_objectTypeId = TYPEID_UNIT; + // 2.3.2 - 0x70 + m_updateFlag = (UPDATEFLAG_HIGHGUID | UPDATEFLAG_LIVING | UPDATEFLAG_HASPOSITION); + + m_attackTimer[BASE_ATTACK] = 0; + m_attackTimer[OFF_ATTACK] = 0; + m_attackTimer[RANGED_ATTACK] = 0; + m_modAttackSpeedPct[BASE_ATTACK] = 1.0f; + m_modAttackSpeedPct[OFF_ATTACK] = 1.0f; + m_modAttackSpeedPct[RANGED_ATTACK] = 1.0f; + + m_extraAttacks = 0; + m_canDualWield = false; + + m_state = 0; + m_form = FORM_NONE; + m_deathState = ALIVE; + + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + m_currentSpells[i] = NULL; + + m_addDmgOnce = 0; + + for(int i = 0; i < MAX_TOTEM; ++i) + m_TotemSlot[i] = 0; + + m_ObjectSlot[0] = m_ObjectSlot[1] = m_ObjectSlot[2] = m_ObjectSlot[3] = 0; + //m_Aura = NULL; + //m_AurasCheck = 2000; + //m_removeAuraTimer = 4; + //tmpAura = NULL; + waterbreath = false; + + m_Visibility = VISIBILITY_ON; + + m_interruptMask = 0; + m_detectInvisibilityMask = 0; + m_invisibilityMask = 0; + m_transform = 0; + m_ShapeShiftFormSpellId = 0; + m_canModifyStats = false; + + for (int i = 0; i < MAX_SPELL_IMMUNITY; i++) + m_spellImmune[i].clear(); + for (int i = 0; i < UNIT_MOD_END; i++) + { + m_auraModifiersGroup[i][BASE_VALUE] = 0.0f; + m_auraModifiersGroup[i][BASE_PCT] = 1.0f; + m_auraModifiersGroup[i][TOTAL_VALUE] = 0.0f; + m_auraModifiersGroup[i][TOTAL_PCT] = 1.0f; + } + // implement 50% base damage from offhand + m_auraModifiersGroup[UNIT_MOD_DAMAGE_OFFHAND][TOTAL_PCT] = 0.5f; + + for (int i = 0; i < 3; i++) + { + m_weaponDamage[i][MINDAMAGE] = BASE_MINDAMAGE; + m_weaponDamage[i][MAXDAMAGE] = BASE_MAXDAMAGE; + } + for (int i = 0; i < MAX_STATS; i++) + m_createStats[i] = 0.0f; + + m_attacking = NULL; + m_modMeleeHitChance = 0.0f; + m_modRangedHitChance = 0.0f; + m_modSpellHitChance = 0.0f; + m_baseSpellCritChance = 5; + + m_CombatTimer = 0; + m_lastManaUse = 0; + + //m_victimThreat = 0.0f; + for (int i = 0; i < MAX_SPELL_SCHOOL; ++i) + m_threatModifier[i] = 1.0f; + m_isSorted = true; + for (int i = 0; i < MAX_MOVE_TYPE; ++i) + m_speed_rate[i] = 1.0f; + + m_removedAuras = 0; + m_charmInfo = NULL; + m_unit_movement_flags = 0; + m_isPossessed = false; + + // remove aurastates allowing special moves + for(int i=0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; +} + +Unit::~Unit() +{ + // set current spells as deletable + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + { + if (m_currentSpells[i]) + { + m_currentSpells[i]->SetReferencedFromCurrent(false); + m_currentSpells[i] = NULL; + } + } + + RemoveAllGameObjects(); + RemoveAllDynObjects(); + + if(m_charmInfo) delete m_charmInfo; +} + +void Unit::Update( uint32 p_time ) +{ + /*if(p_time > m_AurasCheck) + { + m_AurasCheck = 2000; + _UpdateAura(); + }else + m_AurasCheck -= p_time;*/ + + // WARNING! Order of execution here is important, do not change. + // Spells must be processed with event system BEFORE they go to _UpdateSpells. + // Or else we may have some SPELL_STATE_FINISHED spells stalled in pointers, that is bad. + m_Events.Update( p_time ); + _UpdateSpells( p_time ); + + // update combat timer only for players and pets + if (isInCombat() && (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet() || ((Creature*)this)->isCharmed())) + { + // Check UNIT_STAT_MELEE_ATTACKING or UNIT_STAT_CHASE (without UNIT_STAT_FOLLOW in this case) so pets can reach far away + // targets without stopping half way there and running off. + // These flags are reset after target dies or another command is given. + if( m_HostilRefManager.isEmpty() ) + { + // m_CombatTimer set at aura start and it will be freeze until aura removing + if ( m_CombatTimer <= p_time ) + ClearInCombat(); + else + m_CombatTimer -= p_time; + } + } + + if(!hasUnitState(UNIT_STAT_CASTING)) + { + if(uint32 base_att = getAttackTimer(BASE_ATTACK)) + setAttackTimer(BASE_ATTACK, (p_time >= base_att ? 0 : base_att - p_time) ); + if(uint32 ranged_att = getAttackTimer(RANGED_ATTACK)) + setAttackTimer(RANGED_ATTACK, (p_time >= ranged_att ? 0 : ranged_att - p_time) ); + if(uint32 off_att = getAttackTimer(OFF_ATTACK)) + setAttackTimer(OFF_ATTACK, (p_time >= off_att ? 0 : off_att - p_time) ); + } + + // update abilities available only for fraction of time + UpdateReactives( p_time ); + + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, GetHealth() < GetMaxHealth()*0.20f); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, GetHealth() < GetMaxHealth()*0.35f); + + i_motionMaster.UpdateMotion(p_time); +} + +bool Unit::haveOffhandWeapon() const +{ + if(GetTypeId() == TYPEID_PLAYER) + return ((Player*)this)->GetWeaponForAttack(OFF_ATTACK,true); + else + return m_canDualWield; +} + +void Unit::SendMonsterMoveWithSpeedToCurrentDestination(Player* player) +{ + float x, y, z; + if(GetMotionMaster()->GetDestination(x, y, z)) + SendMonsterMoveWithSpeed(x, y, z, GetUnitMovementFlags(), 0, player); +} + +void Unit::SendMonsterMoveWithSpeed(float x, float y, float z, uint32 MovementFlags, uint32 transitTime, Player* player) +{ + if (!transitTime) + { + float dx = x - GetPositionX(); + float dy = y - GetPositionY(); + float dz = z - GetPositionZ(); + + float dist = ((dx*dx) + (dy*dy) + (dz*dz)); + if(dist<0) + dist = 0; + else + dist = sqrt(dist); + + double speed = GetSpeed((MovementFlags & MOVEMENTFLAG_WALK_MODE) ? MOVE_WALK : MOVE_RUN); + if(speed<=0) + speed = 2.5f; + speed *= 0.001f; + transitTime = static_cast<uint32>(dist / speed + 0.5); + } + //float orientation = (float)atan2((double)dy, (double)dx); + SendMonsterMove(x, y, z, 0, MovementFlags, transitTime, player); +} + +void Unit::SendMonsterMove(float NewPosX, float NewPosY, float NewPosZ, uint8 type, uint32 MovementFlags, uint32 Time, Player* player) +{ + WorldPacket data( SMSG_MONSTER_MOVE, (41 + GetPackGUID().size()) ); + data.append(GetPackGUID()); + + // Point A, starting location + data << GetPositionX() << GetPositionY() << GetPositionZ(); + // unknown field - unrelated to orientation + // seems to increment about 1000 for every 1.7 seconds + // for now, we'll just use mstime + data << getMSTime(); + + data << uint8(type); // unknown + switch(type) + { + case 0: // normal packet + break; + case 1: // stop packet + SendMessageToSet( &data, true ); + return; + case 3: // not used currently + data << uint64(0); // probably target guid + break; + case 4: // not used currently + data << float(0); // probably orientation + break; + } + + //Movement Flags (0x0 = walk, 0x100 = run, 0x200 = fly/swim) + data << uint32(MovementFlags); + + data << Time; // Time in between points + data << uint32(1); // 1 single waypoint + data << NewPosX << NewPosY << NewPosZ; // the single waypoint Point B + + if(player) + player->GetSession()->SendPacket(&data); + else + SendMessageToSet( &data, true ); +} + +void Unit::SendMonsterMoveByPath(Path const& path, uint32 start, uint32 end, uint32 MovementFlags) +{ + uint32 traveltime = uint32(path.GetTotalLength(start, end) * 32); + + uint32 pathSize = end-start; + + WorldPacket data( SMSG_MONSTER_MOVE, (GetPackGUID().size()+4+4+4+4+1+4+4+4+pathSize*4*3) ); + data.append(GetPackGUID()); + data << GetPositionX(); + data << GetPositionY(); + data << GetPositionZ(); + + // unknown field - unrelated to orientation + // seems to increment about 1000 for every 1.7 seconds + // for now, we'll just use mstime + data << getMSTime(); + + data << uint8( 0 ); + data << uint32( MovementFlags ); + data << uint32( traveltime ); + data << uint32( pathSize ); + data.append( (char*)path.GetNodes(start), pathSize * 4 * 3 ); + + //WPAssert( data.size() == 37 + pathnodes.Size( ) * 4 * 3 ); + SendMessageToSet(&data, true); +} + +void Unit::resetAttackTimer(WeaponAttackType type) +{ + m_attackTimer[type] = uint32(GetAttackTime(type) * m_modAttackSpeedPct[type]); +} + +bool Unit::canReachWithAttack(Unit *pVictim) const +{ + assert(pVictim); + return IsWithinDistInMap(pVictim, GetCombatReach()); +} + +bool Unit::IsWithinCombatDist(Unit *obj, float dist2compare) const +{ + if (!obj || !IsInMap(obj)) return false; + + float dx = GetPositionX() - obj->GetPositionX(); + float dy = GetPositionY() - obj->GetPositionY(); + float dz = GetPositionZ() - obj->GetPositionZ(); + float distsq = dx*dx + dy*dy + dz*dz; + //not sure here, or combatreach + combatreach? + float sizefactor = GetCombatReach() + obj->GetCombatReach(); + float maxdist = dist2compare + sizefactor; + + return distsq < maxdist * maxdist; +} + +void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const +{ + //assert(GetCombatReach() > 0.1); + float combat_reach = GetCombatReach(); + if(combat_reach < 0.1) + { + sLog.outError("Unit %u (Type: %u) has invalid combat_reach %f",GetGUIDLow(),GetTypeId(),combat_reach); + if(GetTypeId() == TYPEID_UNIT) + sLog.outError("Creature entry %u has invalid combat_reach", ((Creature*)this)->GetEntry()); + combat_reach = 0.5; + } + uint32 attacker_number = getAttackers().size(); + if(attacker_number > 0) --attacker_number; + GetNearPoint(obj,x,y,z,obj->GetCombatReach(), distance2dMin+(distance2dMax-distance2dMin)*rand_norm() + , GetAngle(obj) + (attacker_number ? (M_PI/2 - M_PI * rand_norm()) * (float)attacker_number / combat_reach / 3 : 0)); +} + +void Unit::RemoveSpellsCausingAura(AuraType auraType) +{ + if (auraType >= TOTAL_AURAS) return; + AuraList::iterator iter, next; + for (iter = m_modAuras[auraType].begin(); iter != m_modAuras[auraType].end(); iter = next) + { + next = iter; + ++next; + + if (*iter) + { + RemoveAurasDueToSpell((*iter)->GetId()); + if (!m_modAuras[auraType].empty()) + next = m_modAuras[auraType].begin(); + else + return; + } + } +} + +void Unit::RemoveAurasWithInterruptFlags(uint32 flag) +{ + if(!(m_interruptMask & flag)) + return; + + // interrupt auras + AuraList::iterator iter, next; + for (iter = m_interruptableAuras.begin(); iter != m_interruptableAuras.end(); iter = next) + { + next = iter; + ++next; + + //sLog.outDetail("auraflag:%u flag:%u = %u",(*iter)->GetSpellProto()->AuraInterruptFlags,flag,(*iter)->GetSpellProto()->AuraInterruptFlags & flag); + if(*iter && ((*iter)->GetSpellProto()->AuraInterruptFlags & flag)) + { + RemoveAurasDueToSpell((*iter)->GetId()); + if (!m_interruptableAuras.empty()) + next = m_interruptableAuras.begin(); + else + break; + } + } + + // interrupt channeled spell + if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) + if(spell->getState() == SPELL_STATE_CASTING && (spell->m_spellInfo->ChannelInterruptFlags & flag)) + InterruptNonMeleeSpells(false); +} + +void Unit::UpdateInterruptMask() +{ + m_interruptMask = 0; + for(AuraList::iterator i = m_interruptableAuras.begin(); i != m_interruptableAuras.end(); ++i) + { + if(*i) + m_interruptMask |= (*i)->GetSpellProto()->AuraInterruptFlags; + } + if(Spell* spell = m_currentSpells[CURRENT_CHANNELED_SPELL]) + if(spell->getState() == SPELL_STATE_CASTING) + m_interruptMask |= spell->m_spellInfo->ChannelInterruptFlags; +} + +bool Unit::HasAuraType(AuraType auraType) const +{ + return (!m_modAuras[auraType].empty()); +} + +/* Called by DealDamage for auras that have a chance to be dispelled on damage taken. */ +void Unit::RemoveSpellbyDamageTaken(uint32 damage, uint32 spell) +{ + // The chance to dispel an aura depends on the damage taken with respect to the casters level. + uint32 max_dmg = getLevel() > 8 ? 25 * getLevel() - 150 : 50; + float chance = float(damage) / max_dmg * 100.0f; + + AuraList::iterator i, next; + for(i = m_ccAuras.begin(); i != m_ccAuras.end(); i = next) + { + next = i; + ++next; + + if(*i && (!spell || (*i)->GetId() != spell) && roll_chance_f(chance)) + { + RemoveAurasDueToSpell((*i)->GetId()); + if (!m_ccAuras.empty()) + next = m_ccAuras.begin(); + else + return; + } + } +} + +uint32 Unit::DealDamage(Unit *pVictim, uint32 damage, CleanDamage const* cleanDamage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask, SpellEntry const *spellProto, bool durabilityLoss) +{ + if (!pVictim->isAlive() || pVictim->isInFlight() || pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return 0; + + //You don't lose health from damage taken from another player while in a sanctuary + //You still see it in the combat log though + if(pVictim != this && GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) + { + const AreaTableEntry *area = GetAreaEntryByAreaID(pVictim->GetAreaId()); + if(area && area->flags & AREA_FLAG_SANCTUARY) //sanctuary + return 0; + } + + //Script Event damage taken + if( pVictim->GetTypeId()== TYPEID_UNIT && ((Creature *)pVictim)->AI() ) + ((Creature *)pVictim)->AI()->DamageTaken(this, damage); + + if(!damage) //when will zero damage? need interrupt aura? + { + // Rage from physical damage received . + if(cleanDamage && cleanDamage->damage && (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) && pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE)) + ((Player*)pVictim)->RewardRage(cleanDamage->damage, 0, false); + + return 0; + } + + if(pVictim->GetTypeId() != TYPEID_PLAYER) + { + // no xp,health if type 8 /critters/ + if ( pVictim->GetCreatureType() == CREATURE_TYPE_CRITTER) + { + // critters run away when hit + pVictim->GetMotionMaster()->MoveFleeing(this); + + // allow loot only if has loot_id in creature_template + if(damage >= pVictim->GetHealth()) + { + pVictim->setDeathState(JUST_DIED); + pVictim->SetHealth(0); + + CreatureInfo const* cInfo = ((Creature*)pVictim)->GetCreatureInfo(); + if(cInfo && cInfo->lootid) + pVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + + // some critters required for quests + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->KilledMonster(pVictim->GetEntry(),pVictim->GetGUID()); + } + else + pVictim->ModifyHealth(- (int32)damage); + + return damage; + } + } + + DEBUG_LOG("DealDamageStart"); + + uint32 health = pVictim->GetHealth(); + sLog.outDetail("deal dmg:%d to health:%d ",damage,health); + + // duel ends when player has 1 or less hp + bool duel_hasEnded = false; + if(pVictim->GetTypeId() == TYPEID_PLAYER && ((Player*)pVictim)->duel && damage >= (health-1)) + { + // prevent kill only if killed in duel and killed by opponent or opponent controlled creature + if(((Player*)pVictim)->duel->opponent==this || ((Player*)pVictim)->duel->opponent->GetGUID() == GetOwnerGUID()) + damage = health-1; + + duel_hasEnded = true; + } + + // Rage from Damage made (only from direct weapon damage) + if( cleanDamage && damagetype==DIRECT_DAMAGE && this != pVictim && GetTypeId() == TYPEID_PLAYER && (getPowerType() == POWER_RAGE)) + { + uint32 weaponSpeedHitFactor; + + switch(cleanDamage->attackType) + { + case BASE_ATTACK: + { + if(cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 7); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + + ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true); + + break; + } + case OFF_ATTACK: + { + if(cleanDamage->hitOutCome == MELEE_HIT_CRIT) + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 3.5f); + else + weaponSpeedHitFactor = uint32(GetAttackTime(cleanDamage->attackType)/1000.0f * 1.75f); + + ((Player*)this)->RewardRage(damage, weaponSpeedHitFactor, true); + + break; + } + case RANGED_ATTACK: + break; + } + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER && GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)pVictim)->InBattleGround()) + { + Player *killer = ((Player*)this); + if(killer != ((Player*)pVictim)) + if(BattleGround *bg = killer->GetBattleGround()) + bg->UpdatePlayerScore(killer, SCORE_DAMAGE_DONE, damage); + } + } + + if (pVictim->GetTypeId() == TYPEID_UNIT && !((Creature*)pVictim)->isPet() && !((Creature*)pVictim)->hasLootRecipient()) + ((Creature*)pVictim)->SetLootRecipient(this); + if (health <= damage) + { + DEBUG_LOG("DealDamage: victim just died"); + + // find player: owner of controlled `this` or `this` itself maybe + Player *player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + if(pVictim->GetTypeId() == TYPEID_UNIT && ((Creature*)pVictim)->GetLootRecipient()) + player = ((Creature*)pVictim)->GetLootRecipient(); + // Reward player, his pets, and group/raid members + // call kill spell proc event (before real die and combat stop to triggering auras removed at death/combat stop) + if(player && player!=pVictim) + if(player->RewardPlayerAndGroupAtKill(pVictim)) + player->ProcDamageAndSpell(pVictim,PROC_FLAG_KILL_XP_GIVER,PROC_FLAG_NONE); + + DEBUG_LOG("DealDamageAttackStop"); + + // stop combat + pVictim->CombatStop(); + pVictim->getHostilRefManager().deleteReferences(); + + // stop movement + pVictim->StopMoving(); + + bool damageFromSpiritOfRedemtionTalent = spellProto && spellProto->Id == 27795; + + // if talent known but not triggered (check priest class for speedup check) + Aura* spiritOfRedemtionTalentReady = NULL; + if( !damageFromSpiritOfRedemtionTalent && // not called from SPELL_AURA_SPIRIT_OF_REDEMPTION + pVictim->GetTypeId()==TYPEID_PLAYER && pVictim->getClass()==CLASS_PRIEST ) + { + AuraList const& vDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator itr = vDummyAuras.begin(); itr != vDummyAuras.end(); ++itr) + { + if((*itr)->GetSpellProto()->SpellIconID==1654) + { + spiritOfRedemtionTalentReady = *itr; + break; + } + } + } + + DEBUG_LOG("SET JUST_DIED"); + if(!spiritOfRedemtionTalentReady) + pVictim->setDeathState(JUST_DIED); + + // outdoor pvp things, do these after setting the death state, else the player activity notify won't work... doh... + // handle player kill only if not suicide (spirit of redemption for example) + if(GetTypeId() == TYPEID_PLAYER && this != pVictim) + { + if(OutdoorPvP * pvp = ((Player*)this)->GetOutdoorPvP()) + { + pvp->HandleKill((Player*)this,pVictim); + } + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + if(OutdoorPvP * pvp = ((Player*)pVictim)->GetOutdoorPvP()) + { + pvp->HandlePlayerActivityChanged((Player*)pVictim); + } + } + + DEBUG_LOG("DealDamageHealth1"); + + if(spiritOfRedemtionTalentReady) + { + // save value before aura remove + uint32 ressSpellId = pVictim->GetUInt32Value(PLAYER_SELF_RES_SPELL); + if(!ressSpellId) + ressSpellId = ((Player*)pVictim)->GetResurrectionSpellId(); + + //Remove all expected to remove at death auras (most important negative case like DoT or periodic triggers) + pVictim->RemoveAllAurasOnDeath(); + + // restore for use at real death + pVictim->SetUInt32Value(PLAYER_SELF_RES_SPELL,ressSpellId); + + // FORM_SPIRITOFREDEMPTION and related auras + pVictim->CastSpell(pVictim,27827,true,NULL,spiritOfRedemtionTalentReady); + } + else + pVictim->SetHealth(0); + + // remember victim PvP death for corpse type and corpse reclaim delay + // at original death (not at SpiritOfRedemtionTalent timeout) + if( pVictim->GetTypeId()==TYPEID_PLAYER && !damageFromSpiritOfRedemtionTalent ) + ((Player*)pVictim)->SetPvPDeath(player!=NULL); + + // 10% durability loss on death + // clean InHateListOf + if (pVictim->GetTypeId() == TYPEID_PLAYER) + { + // only if not player and not controlled by player pet. And not at BG + if (durabilityLoss && !player && !((Player*)pVictim)->InBattleGround()) + { + DEBUG_LOG("We are dead, loosing 10 percents durability"); + ((Player*)pVictim)->DurabilityLossAll(0.10f,false); + // durability lost message + WorldPacket data(SMSG_DURABILITY_DAMAGE_DEATH, 0); + ((Player*)pVictim)->GetSession()->SendPacket(&data); + } + // Call KilledUnit for creatures + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) + ((Creature*)this)->AI()->KilledUnit(pVictim); + } + else // creature died + { + DEBUG_LOG("DealDamageNotPlayer"); + Creature *cVictim = (Creature*)pVictim; + + if(!cVictim->isPet()) + { + cVictim->DeleteThreatList(); + cVictim->SetUInt32Value(UNIT_DYNAMIC_FLAGS, UNIT_DYNFLAG_LOOTABLE); + } + + // Call KilledUnit for creatures, this needs to be called after the lootable flag is set + if (GetTypeId() == TYPEID_UNIT && ((Creature*)this)->AI()) + ((Creature*)this)->AI()->KilledUnit(pVictim); + + // Call creature just died function + if (cVictim->AI()) + cVictim->AI()->JustDied(this); + + // Dungeon specific stuff, only applies to players killing creatures + if(cVictim->GetInstanceId()) + { + Map *m = cVictim->GetMap(); + Player *creditedPlayer = GetCharmerOrOwnerPlayerOrPlayerItself(); + // TODO: do instance binding anyway if the charmer/owner is offline + + if(m->IsDungeon() && creditedPlayer) + { + if(m->IsRaid() || m->IsHeroic()) + { + if(cVictim->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_INSTANCE_BIND) + ((InstanceMap *)m)->PermBindAllPlayers(creditedPlayer); + } + else + { + // the reset time is set but not added to the scheduler + // until the players leave the instance + time_t resettime = cVictim->GetRespawnTimeEx() + 2 * HOUR; + if(InstanceSave *save = sInstanceSaveManager.GetInstanceSave(cVictim->GetInstanceId())) + if(save->GetResetTime() < resettime) save->SetResetTime(resettime); + } + } + } + } + + // last damage from non duel opponent or opponent controlled creature + if(duel_hasEnded) + { + assert(pVictim->GetTypeId()==TYPEID_PLAYER); + Player *he = (Player*)pVictim; + + assert(he->duel); + + he->duel->opponent->CombatStopWithPets(true); + he->CombatStopWithPets(true); + + he->DuelComplete(DUEL_INTERUPTED); + } + + // battleground things (do this at the end, so the death state flag will be properly set to handle in the bg->handlekill) + if(pVictim->GetTypeId() == TYPEID_PLAYER && (((Player*)pVictim)->InBattleGround())) + { + Player *killed = ((Player*)pVictim); + Player *killer = NULL; + if(GetTypeId() == TYPEID_PLAYER) + killer = ((Player*)this); + else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Unit *owner = GetOwner(); + if(owner && owner->GetTypeId() == TYPEID_PLAYER) + killer = ((Player*)owner); + } + + if(killer) + if(BattleGround *bg = killed->GetBattleGround()) + bg->HandleKillPlayer(killed, killer); // drop flags and etc + } + } + else // if (health <= damage) + { + DEBUG_LOG("DealDamageAlive"); + + pVictim->ModifyHealth(- (int32)damage); + + // Check if health is below 20% (apply damage before to prevent case when after ProcDamageAndSpell health < damage + if(pVictim->GetHealth()*5 < pVictim->GetMaxHealth()) + { + uint32 procVictim = PROC_FLAG_NONE; + + // if just dropped below 20% (for CheatDeath) + if((pVictim->GetHealth()+damage)*5 > pVictim->GetMaxHealth()) + procVictim = PROC_FLAG_LOW_HEALTH; + + ProcDamageAndSpell(pVictim,PROC_FLAG_TARGET_LOW_HEALTH,procVictim); + } + + if(damagetype != DOT) + { + if(getVictim()) + { + // if have target and damage pVictim just call AI reaction + if(pVictim != getVictim() && pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->AI()) + ((Creature*)pVictim)->AI()->AttackedBy(this); + } + else + { + // if not have main target then attack state with target (including AI call) + //start melee attacks only after melee hit + Attack(pVictim,(damagetype == DIRECT_DAMAGE)); + } + } + + if(damagetype == DIRECT_DAMAGE|| damagetype == SPELL_DIRECT_DAMAGE) + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DIRECT_DAMAGE); + + if (pVictim->GetTypeId() != TYPEID_PLAYER) + { + if(spellProto && IsDamageToThreatSpell(spellProto)) + pVictim->AddThreat(this, damage*2, damageSchoolMask, spellProto); + else + pVictim->AddThreat(this, damage, damageSchoolMask, spellProto); + } + else // victim is a player + { + // Rage from damage received + if(this != pVictim && pVictim->getPowerType() == POWER_RAGE) + { + uint32 rage_damage = damage + (cleanDamage ? cleanDamage->damage : 0); + ((Player*)pVictim)->RewardRage(rage_damage, 0, false); + } + + // random durability for items (HIT TAKEN) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(slot); + } + } + + if(GetTypeId()==TYPEID_PLAYER) + { + // random durability for items (HIT DONE) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_DAMAGE))) + { + EquipmentSlots slot = EquipmentSlots(urand(0,EQUIPMENT_SLOT_END-1)); + ((Player*)this)->DurabilityPointLossForEquipSlot(slot); + } + } + + if (damagetype != NODAMAGE && damage)// && pVictim->GetTypeId() == TYPEID_PLAYER) + { + //if (se->procFlags & (1<<3)) + pVictim->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_DAMAGE); + pVictim->RemoveSpellbyDamageTaken(damage, spellProto ? spellProto->Id : 0); + + if(pVictim != this && pVictim->GetTypeId() == TYPEID_PLAYER) // does not support creature push_back + { + if(damagetype != DOT) + { + if(Spell* spell = pVictim->m_currentSpells[CURRENT_GENERIC_SPELL]) + { + if(spell->getState() == SPELL_STATE_PREPARING) + { + uint32 interruptFlags = spell->m_spellInfo->InterruptFlags; + if(interruptFlags & SPELL_INTERRUPT_FLAG_DAMAGE) + pVictim->InterruptNonMeleeSpells(false); + else if(interruptFlags & SPELL_INTERRUPT_FLAG_PUSH_BACK) + spell->Delayed(); + } + } + } + + if(Spell* spell = pVictim->m_currentSpells[CURRENT_CHANNELED_SPELL]) + { + if(spell->getState() == SPELL_STATE_CASTING) + { + uint32 channelInterruptFlags = spell->m_spellInfo->ChannelInterruptFlags; + if( channelInterruptFlags & CHANNEL_FLAG_DELAY ) + spell->DelayedChannel(); + } + } + } + } + + // last damage from duel opponent + if(duel_hasEnded) + { + assert(pVictim->GetTypeId()==TYPEID_PLAYER); + Player *he = (Player*)pVictim; + + assert(he->duel); + + he->SetHealth(1); + + he->duel->opponent->CombatStopWithPets(true); + he->CombatStopWithPets(true); + + he->CastSpell(he, 7267, true); // beg + he->DuelComplete(DUEL_WON); + } + } + + DEBUG_LOG("DealDamageEnd returned %d damage", damage); + + return damage; +} + +void Unit::CastStop(uint32 except_spellid) +{ + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + if (m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id!=except_spellid) + InterruptSpell(i,false); +} + +void Unit::CastSpell(Unit* Victim, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if(!spellInfo) + { + sLog.outError("CastSpell: unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + CastSpell(Victim,spellInfo,triggered,castItem,triggeredByAura, originalCaster); +} + +void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) +{ + assert(Victim); + if(!spellInfo) + { + sLog.outError("CastSpell: unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if(!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + SpellCastTargets targets; + targets.setUnitTarget( Victim ); + targets.setDestination( Victim->GetPositionX(), Victim->GetPositionY(), Victim->GetPositionZ(), false); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +void Unit::CastCustomSpell(Unit* Victim,uint32 spellId, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if(!spellInfo) + { + sLog.outError("CastCustomSpell: unknown spell id %i\n", spellId); + return; + } + + CastCustomSpell(Victim,spellInfo,bp0,bp1,bp2,triggered,castItem,triggeredByAura, originalCaster); +} + +void Unit::CastCustomSpell(Unit* Victim,SpellEntry const *spellInfo, int32 const* bp0, int32 const* bp1, int32 const* bp2, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) +{ + if(!spellInfo) + { + sLog.outError("CastCustomSpell: unknown spell"); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if(!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster); + + if(bp0) + spell->m_currentBasePoints[0] = *bp0-int32(spellInfo->EffectBaseDice[0]); + + if(bp1) + spell->m_currentBasePoints[1] = *bp1-int32(spellInfo->EffectBaseDice[1]); + + if(bp2) + spell->m_currentBasePoints[2] = *bp2-int32(spellInfo->EffectBaseDice[2]); + + SpellCastTargets targets; + targets.setUnitTarget( Victim ); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +// used for scripting +void Unit::CastSpell(float x, float y, float z, uint32 spellId, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId ); + + if(!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell id %i by caster: %s %u)", spellId,(GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + CastSpell(x, y, z,spellInfo,triggered,castItem,triggeredByAura, originalCaster); +} + +// used for scripting +void Unit::CastSpell(float x, float y, float z, SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggeredByAura, uint64 originalCaster) +{ + if(!spellInfo) + { + sLog.outError("CastSpell(x,y,z): unknown spell by caster: %s %u)", (GetTypeId()==TYPEID_PLAYER ? "player (GUID:" : "creature (Entry:"),(GetTypeId()==TYPEID_PLAYER ? GetGUIDLow() : GetEntry())); + return; + } + + if (castItem) + DEBUG_LOG("WORLD: cast Item spellId - %i", spellInfo->Id); + + if(!originalCaster && triggeredByAura) + originalCaster = triggeredByAura->GetCasterGUID(); + + Spell *spell = new Spell(this, spellInfo, triggered, originalCaster ); + + SpellCastTargets targets; + targets.setDestination(x, y, z); + spell->m_CastItem = castItem; + spell->prepare(&targets, triggeredByAura); +} + +void Unit::DealFlatDamage(Unit *pVictim, SpellEntry const *spellInfo, uint32 *damage, CleanDamage *cleanDamage, bool *crit, bool isTriggeredSpell) +{ + // TODO this in only generic way, check for exceptions + DEBUG_LOG("DealFlatDamage (BEFORE) >> DMG:%u", *damage); + + // Per-damage class calculation + switch (spellInfo->DmgClass) + { + // Melee and Ranged Spells + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: + { + // Calculate physical outcome + MeleeHitOutcome outcome = RollPhysicalOutcomeAgainst(pVictim, BASE_ATTACK, spellInfo); + + //Used to store the Hit Outcome + cleanDamage->hitOutCome = outcome; + + // Return miss/evade first (sends miss message) + switch(outcome) + { + case MELEE_HIT_EVADE: + { + SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_EVADES,0); + *damage = 0; + return; + } + case MELEE_HIT_MISS: + { + SendAttackStateUpdate(HITINFO_MISS, pVictim, 1, GetSpellSchoolMask(spellInfo), 0, 0,0,VICTIMSTATE_NORMAL,0); + *damage = 0; + + if(GetTypeId()== TYPEID_PLAYER) + ((Player*)this)->UpdateWeaponSkill(BASE_ATTACK); + + CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,MELEE_HIT_MISS,spellInfo,isTriggeredSpell); + return; + } + } + + // Hitinfo, Victimstate + uint32 hitInfo = HITINFO_NORMALSWING; + VictimState victimState = VICTIMSTATE_NORMAL; + + // Physical Damage + if ( GetSpellSchoolMask(spellInfo) & SPELL_SCHOOL_MASK_NORMAL ) + { + uint32 modDamage=*damage; + + // apply spellmod to Done damage + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_DAMAGE, *damage); + + //Calculate armor mitigation + uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); + + // random durability for main hand weapon (ABSORB) + if(damageAfterArmor < *damage) + if(pVictim->GetTypeId() == TYPEID_PLAYER) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); + + cleanDamage->damage += *damage - damageAfterArmor; + *damage = damageAfterArmor; + } + // Magical Damage + else + { + // Calculate damage bonus + *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); + } + + // Classify outcome + switch (outcome) + { + case MELEE_HIT_BLOCK_CRIT: + case MELEE_HIT_CRIT: + { + uint32 bonusDmg = *damage; + + // Apply crit_damage bonus + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRIT_DAMAGE_BONUS, bonusDmg); + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + bonusDmg = uint32(bonusDmg * ((*i)->GetModifier()->m_amount+100.0f)/100.0f); + + *damage += bonusDmg; + + // Resilience - reduce crit damage + if (pVictim->GetTypeId()==TYPEID_PLAYER) + { + uint32 resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); + cleanDamage->damage += resilienceReduction; + *damage -= resilienceReduction; + } + + *crit = true; + hitInfo |= HITINFO_CRITICALHIT; + + ModifyAuraState(AURA_STATE_CRIT, true); + StartReactiveTimer( REACTIVE_CRIT ); + + if(getClass()==CLASS_HUNTER) + { + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); + StartReactiveTimer( REACTIVE_HUNTER_CRIT ); + } + + if ( outcome == MELEE_HIT_BLOCK_CRIT ) + { + uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); + if (blocked_amount >= *damage) + { + hitInfo |= HITINFO_SWINGNOHITSOUND; + victimState = VICTIMSTATE_BLOCKS; + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + } + else + { + // To Help Calculate Rage + cleanDamage->damage += blocked_amount; + *damage = *damage - blocked_amount; + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + } + break; + } + case MELEE_HIT_PARRY: + { + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + victimState = VICTIMSTATE_PARRY; + + // Counter-attack ( explained in Unit::DoAttackDamage() ) + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY_HASTEN) ) + { + // Get attack timers + float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); + float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); + + // Reduce attack time + if (pVictim->haveOffhandWeapon() && offtime < basetime) + { + float percent20 = pVictim->GetAttackTime(OFF_ATTACK) * 0.20; + float percent60 = 3 * percent20; + if(offtime > percent20 && offtime <= percent60) + { + pVictim->setAttackTimer(OFF_ATTACK, uint32(percent20)); + } + else if(offtime > percent60) + { + offtime -= 2 * percent20; + pVictim->setAttackTimer(OFF_ATTACK, uint32(offtime)); + } + } + else + { + float percent20 = pVictim->GetAttackTime(BASE_ATTACK) * 0.20; + float percent60 = 3 * percent20; + if(basetime > percent20 && basetime <= percent60) + { + pVictim->setAttackTimer(BASE_ATTACK, uint32(percent20)); + } + else if(basetime > percent60) + { + basetime -= 2 * percent20; + pVictim->setAttackTimer(BASE_ATTACK, uint32(basetime)); + } + } + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update victim defense ? + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (PARRY) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); + } + + // Set parry flags + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + // Mongoose bite - set only Counterattack here + if (pVictim->getClass() == CLASS_HUNTER) + { + pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); + pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); + } + else + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + break; + } + case MELEE_HIT_DODGE: + { + if(pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateDefense(); + + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + hitInfo |= HITINFO_SWINGNOHITSOUND; + victimState = VICTIMSTATE_DODGE; + + // Set dodge flags + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + // Overpower + if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) + { + ((Player*)this)->AddComboPoints(pVictim, 1); + StartReactiveTimer( REACTIVE_OVERPOWER ); + } + + // Riposte + if (pVictim->getClass() != CLASS_ROGUE) + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + break; + } + case MELEE_HIT_BLOCK: + { + uint32 blocked_amount = uint32(pVictim->GetShieldBlockValue()); + if (blocked_amount >= *damage) + { + hitInfo |= HITINFO_SWINGNOHITSOUND; + victimState = VICTIMSTATE_BLOCKS; + cleanDamage->damage += *damage; // To Help Calculate Rage + *damage = 0; + } + else + { + // To Help Calculate Rage + cleanDamage->damage += blocked_amount; + *damage = *damage - blocked_amount; + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + break; + } + case MELEE_HIT_EVADE: // already processed early + case MELEE_HIT_MISS: // already processed early + case MELEE_HIT_GLANCING: + case MELEE_HIT_CRUSHING: + case MELEE_HIT_NORMAL: + break; + } + + // do all damage=0 cases here + if(*damage == 0) + CastMeleeProcDamageAndSpell(pVictim,0,GetSpellSchoolMask(spellInfo),BASE_ATTACK,outcome,spellInfo,isTriggeredSpell); + + break; + } + // Magical Attacks + case SPELL_DAMAGE_CLASS_NONE: + case SPELL_DAMAGE_CLASS_MAGIC: + { + // Calculate damage bonus + *damage = SpellDamageBonus(pVictim, spellInfo, *damage, SPELL_DIRECT_DAMAGE); + + *crit = isSpellCrit(pVictim, spellInfo, GetSpellSchoolMask(spellInfo), BASE_ATTACK); + if (*crit) + { + *damage = SpellCriticalBonus(spellInfo, *damage, pVictim); + + // Resilience - reduce crit damage + if (pVictim && pVictim->GetTypeId()==TYPEID_PLAYER) + { + uint32 damage_reduction = ((Player *)pVictim)->GetSpellCritDamageReduction(*damage); + if(*damage > damage_reduction) + *damage -= damage_reduction; + else + *damage = 0; + } + + cleanDamage->hitOutCome = MELEE_HIT_CRIT; + } + // spell proc all magic damage==0 case in this function + if(*damage == 0) + { + // Procflags + uint32 procAttacker = PROC_FLAG_HIT_SPELL; + uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); + + ProcDamageAndSpell(pVictim, procAttacker, procVictim, 0, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); + } + + break; + } + } + + // TODO this in only generic way, check for exceptions + DEBUG_LOG("DealFlatDamage (AFTER) >> DMG:%u", *damage); +} + +uint32 Unit::SpellNonMeleeDamageLog(Unit *pVictim, uint32 spellID, uint32 damage, bool isTriggeredSpell, bool useSpellDamage) +{ + if(!this || !pVictim) + return 0; + if(!this->isAlive() || !pVictim->isAlive()) + return 0; + + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellID); + if(!spellInfo) + return 0; + + CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL); + bool crit = false; + + if (useSpellDamage) + DealFlatDamage(pVictim, spellInfo, &damage, &cleanDamage, &crit, isTriggeredSpell); + + // If we actually dealt some damage (spell proc's for 0 damage (normal and magic) called in DealFlatDamage) + if(damage > 0) + { + // Calculate absorb & resists + uint32 absorb = 0; + uint32 resist = 0; + + CalcAbsorbResist(pVictim,GetSpellSchoolMask(spellInfo), SPELL_DIRECT_DAMAGE, damage, &absorb, &resist); + + //No more damage left, target absorbed and/or resisted all damage + if (damage > absorb + resist) + damage -= absorb + resist; //Remove Absorbed and Resisted from damage actually dealt + else + { + uint32 HitInfo = HITINFO_SWINGNOHITSOUND; + + if (absorb) + HitInfo |= HITINFO_ABSORB; + if (resist) + { + HitInfo |= HITINFO_RESIST; + ProcDamageAndSpell(pVictim, PROC_FLAG_TARGET_RESISTS, PROC_FLAG_RESIST_SPELL, 0, GetSpellSchoolMask(spellInfo), spellInfo,isTriggeredSpell); + } + + //Send resist + SendAttackStateUpdate(HitInfo, pVictim, 1, GetSpellSchoolMask(spellInfo), damage, absorb,resist,VICTIMSTATE_NORMAL,0); + return 0; + } + + // Deal damage done + damage = DealDamage(pVictim, damage, &cleanDamage, SPELL_DIRECT_DAMAGE, GetSpellSchoolMask(spellInfo), spellInfo, true); + + // Send damage log + sLog.outDetail("SpellNonMeleeDamageLog: %u (TypeId: %u) attacked %u (TypeId: %u) for %u dmg inflicted by %u,absorb is %u,resist is %u", + GetGUIDLow(), GetTypeId(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, spellID, absorb,resist); + + // Actual log sent to client + SendSpellNonMeleeDamageLog(pVictim, spellID, damage, GetSpellSchoolMask(spellInfo), absorb, resist, false, 0, crit); + + // Procflags + uint32 procAttacker = PROC_FLAG_HIT_SPELL; + uint32 procVictim = (PROC_FLAG_STRUCK_SPELL|PROC_FLAG_TAKE_DAMAGE); + + if (crit) + { + procAttacker |= PROC_FLAG_CRIT_SPELL; + procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; + } + + ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, GetSpellSchoolMask(spellInfo), spellInfo, isTriggeredSpell); + + return damage; + } + else + { + // all spell proc for 0 normal and magic damage called in DealFlatDamage + + //Check for rage + if(cleanDamage.damage) + // Rage from damage received. + if(pVictim->GetTypeId() == TYPEID_PLAYER && (pVictim->getPowerType() == POWER_RAGE)) + ((Player*)pVictim)->RewardRage(cleanDamage.damage, 0, false); + + return 0; + } +} + +void Unit::HandleEmoteCommand(uint32 anim_id) +{ + WorldPacket data( SMSG_EMOTE, 12 ); + data << anim_id << GetGUID(); + WPAssert(data.size() == 12); + + SendMessageToSet(&data, true); +} + +uint32 Unit::CalcArmorReducedDamage(Unit* pVictim, const uint32 damage) +{ + uint32 newdamage = 0; + float armor = pVictim->GetArmor(); + // Ignore enemy armor by SPELL_AURA_MOD_TARGET_RESISTANCE aura + armor += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, SPELL_SCHOOL_MASK_NORMAL); + + if (armor<0.0f) armor=0.0f; + + float tmpvalue = 0.0f; + if(getLevel() <= 59) //Level 1-59 + tmpvalue = armor / (armor + 400.0f + 85.0f * getLevel()); + else if(getLevel() < 70) //Level 60-69 + tmpvalue = armor / (armor - 22167.5f + 467.5f * getLevel()); + else //Level 70+ + tmpvalue = armor / (armor + 10557.5f); + + if(tmpvalue < 0.0f) + tmpvalue = 0.0f; + if(tmpvalue > 0.75f) + tmpvalue = 0.75f; + newdamage = uint32(damage - (damage * tmpvalue)); + + return (newdamage > 1) ? newdamage : 1; +} + +void Unit::CalcAbsorbResist(Unit *pVictim,SpellSchoolMask schoolMask, DamageEffectType damagetype, const uint32 damage, uint32 *absorb, uint32 *resist) +{ + if(!pVictim || !pVictim->isAlive() || !damage) + return; + + // Magic damage, check for resists + if ((schoolMask & SPELL_SCHOOL_MASK_NORMAL)==0) + { + // Get base victim resistance for school + float tmpvalue2 = (float)pVictim->GetResistance(GetFirstSchoolInMask(schoolMask)); + // Ignore resistance by self SPELL_AURA_MOD_TARGET_RESISTANCE aura + tmpvalue2 += (float)GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_TARGET_RESISTANCE, schoolMask); + + tmpvalue2 *= (float)(0.15f / getLevel()); + if (tmpvalue2 < 0.0f) + tmpvalue2 = 0.0f; + if (tmpvalue2 > 0.75f) + tmpvalue2 = 0.75f; + uint32 ran = urand(0, 100); + uint32 faq[4] = {24,6,4,6}; + uint8 m = 0; + float Binom = 0.0f; + for (uint8 i = 0; i < 4; i++) + { + Binom += 2400 *( powf(tmpvalue2, i) * powf( (1-tmpvalue2), (4-i)))/faq[i]; + if (ran > Binom ) + ++m; + else + break; + } + if (damagetype == DOT && m == 4) + *resist += uint32(damage - 1); + else + *resist += uint32(damage * m / 4); + if(*resist > damage) + *resist = damage; + } + else + *resist = 0; + + int32 RemainingDamage = damage - *resist; + + // absorb without mana cost + int32 reflectDamage = 0; + Aura* reflectAura = NULL; + AuraList const& vSchoolAbsorb = pVictim->GetAurasByType(SPELL_AURA_SCHOOL_ABSORB); + for(AuraList::const_iterator i = vSchoolAbsorb.begin(), next; i != vSchoolAbsorb.end() && RemainingDamage > 0; i = next) + { + next = i; ++next; + + if (((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + // Cheat Death + if((*i)->GetSpellProto()->SpellFamilyName==SPELLFAMILY_ROGUE && (*i)->GetSpellProto()->SpellIconID == 2109) + { + if (((Player*)pVictim)->HasSpellCooldown(31231)) + continue; + if (pVictim->GetHealth() <= RemainingDamage) + { + int32 chance = (*i)->GetModifier()->m_amount; + if (roll_chance_i(chance)) + { + pVictim->CastSpell(pVictim,31231,true); + ((Player*)pVictim)->AddSpellCooldown(31231,0,time(NULL)+60); + + // with health > 10% lost health until health==10%, in other case no losses + uint32 health10 = pVictim->GetMaxHealth()/10; + RemainingDamage = pVictim->GetHealth() > health10 ? pVictim->GetHealth() - health10 : 0; + } + } + continue; + } + + int32 currentAbsorb; + + //Reflective Shield + if ((pVictim != this) && (*i)->GetSpellProto()->SpellFamilyName == SPELLFAMILY_PRIEST && (*i)->GetSpellProto()->SpellFamilyFlags == 0x1) + { + if(Unit* caster = (*i)->GetCaster()) + { + AuraList const& vOverRideCS = caster->GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator k = vOverRideCS.begin(); k != vOverRideCS.end(); ++k) + { + switch((*k)->GetModifier()->m_miscvalue) + { + case 5065: // Rank 1 + case 5064: // Rank 2 + case 5063: // Rank 3 + case 5062: // Rank 4 + case 5061: // Rank 5 + { + if(RemainingDamage >= (*i)->GetModifier()->m_amount) + reflectDamage = (*i)->GetModifier()->m_amount * (*k)->GetModifier()->m_amount/100; + else + reflectDamage = (*k)->GetModifier()->m_amount * RemainingDamage/100; + reflectAura = *i; + + } break; + default: break; + } + + if(reflectDamage) + break; + } + } + } + + if (RemainingDamage >= (*i)->GetModifier()->m_amount) + { + currentAbsorb = (*i)->GetModifier()->m_amount; + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + next = vSchoolAbsorb.begin(); + } + else + { + currentAbsorb = RemainingDamage; + (*i)->GetModifier()->m_amount -= RemainingDamage; + } + + RemainingDamage -= currentAbsorb; + } + // do not cast spells while looping auras; auras can get invalid otherwise + if (reflectDamage) + pVictim->CastCustomSpell(this, 33619, &reflectDamage, NULL, NULL, true, NULL, reflectAura); + + // absorb by mana cost + AuraList const& vManaShield = pVictim->GetAurasByType(SPELL_AURA_MANA_SHIELD); + for(AuraList::const_iterator i = vManaShield.begin(), next; i != vManaShield.end() && RemainingDamage > 0; i = next) + { + next = i; ++next; + + // check damage school mask + if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetModifier()->m_amount) + currentAbsorb = (*i)->GetModifier()->m_amount; + else + currentAbsorb = RemainingDamage; + + float manaMultiplier = (*i)->GetSpellProto()->EffectMultipleValue[(*i)->GetEffIndex()]; + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod((*i)->GetId(), SPELLMOD_MULTIPLE_VALUE, manaMultiplier); + + int32 maxAbsorb = int32(pVictim->GetPower(POWER_MANA) / manaMultiplier); + if (currentAbsorb > maxAbsorb) + currentAbsorb = maxAbsorb; + + (*i)->GetModifier()->m_amount -= currentAbsorb; + if((*i)->GetModifier()->m_amount <= 0) + { + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + next = vManaShield.begin(); + } + + int32 manaReduction = int32(currentAbsorb * manaMultiplier); + pVictim->ApplyPowerMod(POWER_MANA, manaReduction, false); + + RemainingDamage -= currentAbsorb; + } + + // only split damage if not damaging yourself + if(pVictim != this) + { + AuraList const& vSplitDamageFlat = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_FLAT); + for(AuraList::const_iterator i = vSplitDamageFlat.begin(), next; i != vSplitDamageFlat.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + int32 currentAbsorb; + if (RemainingDamage >= (*i)->GetModifier()->m_amount) + currentAbsorb = (*i)->GetModifier()->m_amount; + else + currentAbsorb = RemainingDamage; + + RemainingDamage -= currentAbsorb; + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, currentAbsorb, schoolMask, 0, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(currentAbsorb, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, currentAbsorb, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + + AuraList const& vSplitDamagePct = pVictim->GetAurasByType(SPELL_AURA_SPLIT_DAMAGE_PCT); + for(AuraList::const_iterator i = vSplitDamagePct.begin(), next; i != vSplitDamagePct.end() && RemainingDamage >= 0; i = next) + { + next = i; ++next; + + // check damage school mask + if(((*i)->GetModifier()->m_miscvalue & schoolMask)==0) + continue; + + // Damage can be splitted only if aura has an alive caster + Unit *caster = (*i)->GetCaster(); + if(!caster || caster == pVictim || !caster->IsInWorld() || !caster->isAlive()) + continue; + + int32 splitted = int32(RemainingDamage * (*i)->GetModifier()->m_amount / 100.0f); + + RemainingDamage -= splitted; + + SendSpellNonMeleeDamageLog(caster, (*i)->GetSpellProto()->Id, splitted, schoolMask, 0, 0, false, 0, false); + + CleanDamage cleanDamage = CleanDamage(splitted, BASE_ATTACK, MELEE_HIT_NORMAL); + DealDamage(caster, splitted, &cleanDamage, DIRECT_DAMAGE, schoolMask, (*i)->GetSpellProto(), false); + } + } + + *absorb = damage - RemainingDamage - *resist; +} + +void Unit::DoAttackDamage (Unit *pVictim, uint32 *damage, CleanDamage *cleanDamage, uint32 *blocked_amount, SpellSchoolMask damageSchoolMask, uint32 *hitInfo, VictimState *victimState, uint32 *absorbDamage, uint32 *resistDamage, WeaponAttackType attType, SpellEntry const *spellCasted, bool isTriggeredSpell) +{ + MeleeHitOutcome outcome; + + // If is casted Melee spell, calculate like physical + if(!spellCasted) + outcome = RollMeleeOutcomeAgainst (pVictim, attType); + else + outcome = RollPhysicalOutcomeAgainst (pVictim, attType, spellCasted); + + if(outcome == MELEE_HIT_MISS ||outcome == MELEE_HIT_DODGE ||outcome == MELEE_HIT_BLOCK ||outcome == MELEE_HIT_PARRY) + pVictim->AddThreat(this, 0.0f); + switch(outcome) + { + case MELEE_HIT_EVADE: + { + *hitInfo |= HITINFO_MISS; + *damage = 0; + cleanDamage->damage = 0; + return; + } + case MELEE_HIT_MISS: + { + *hitInfo |= HITINFO_MISS; + *damage = 0; + cleanDamage->damage = 0; + if(GetTypeId()== TYPEID_PLAYER) + ((Player*)this)->UpdateWeaponSkill(attType); + return; + } + } + + /// If this is a creature and it attacks from behind it has a probability to daze it's victim + if( (outcome==MELEE_HIT_CRIT || outcome==MELEE_HIT_CRUSHING || outcome==MELEE_HIT_NORMAL || outcome==MELEE_HIT_GLANCING) && + GetTypeId() != TYPEID_PLAYER && !((Creature*)this)->GetCharmerOrOwnerGUID() && !pVictim->HasInArc(M_PI, this) + && pVictim->GetTypeId() == TYPEID_PLAYER) + { + // -probability is between 0% and 40% + // 20% base chance + float Probability = 20; + + //there is a newbie protection, at level 10 just 7% base chance; assuming linear function + if( pVictim->getLevel() < 30 ) + Probability = 0.65f*pVictim->getLevel()+0.5; + + uint32 VictimDefense=pVictim->GetDefenseSkillValue(this); + uint32 AttackerMeleeSkill=GetUnitMeleeSkill(pVictim); + + Probability *= AttackerMeleeSkill/(float)VictimDefense; + + if(Probability > 40.0f) + Probability = 40.0f; + + if(roll_chance_f(Probability)) + CastSpell(pVictim, 1604, true); + } + + //Calculate the damage after armor mitigation if SPELL_SCHOOL_NORMAL + if (damageSchoolMask & SPELL_SCHOOL_MASK_NORMAL) + { + uint32 damageAfterArmor = CalcArmorReducedDamage(pVictim, *damage); + + // random durability for main hand weapon (ABSORB) + if(damageAfterArmor < *damage) + if(pVictim->GetTypeId() == TYPEID_PLAYER) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_ABSORB))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EquipmentSlots(urand(EQUIPMENT_SLOT_START,EQUIPMENT_SLOT_BACK))); + + cleanDamage->damage += *damage - damageAfterArmor; + *damage = damageAfterArmor; + } + + if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) + ((Player*)this)->UpdateCombatSkills(pVictim, attType, outcome, false); + + if(GetTypeId() != TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateCombatSkills(this, attType, outcome, true); + + switch (outcome) + { + case MELEE_HIT_BLOCK_CRIT: + case MELEE_HIT_CRIT: + { + //*hitInfo = 0xEA; + // 0xEA + *hitInfo = HITINFO_CRITICALHIT | HITINFO_NORMALSWING2 | 0x8; + + // Crit bonus calc + uint32 crit_bonus; + crit_bonus = *damage; + + // Apply crit_damage bonus for melee spells + if (spellCasted) + { + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellCasted->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + crit_bonus = uint32(crit_bonus * ((*i)->GetModifier()->m_amount+100.0f)/100.0f); + } + + *damage += crit_bonus; + + uint32 resilienceReduction = 0; + + if(attType == RANGED_ATTACK) + { + int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_DAMAGE); + *damage = int32((*damage) * float((100.0f + mod)/100.0f)); + // Resilience - reduce crit damage + if (pVictim->GetTypeId()==TYPEID_PLAYER) + resilienceReduction = ((Player*)pVictim)->GetRangedCritDamageReduction(*damage); + } + else + { + int32 mod = pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_DAMAGE); + mod += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE); + *damage = int32((*damage) * float((100.0f + mod)/100.0f)); + // Resilience - reduce crit damage + if (pVictim->GetTypeId()==TYPEID_PLAYER) + resilienceReduction = ((Player*)pVictim)->GetMeleeCritDamageReduction(*damage); + } + + *damage -= resilienceReduction; + cleanDamage->damage += resilienceReduction; + + if(GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() != TYPEID_PLAYER && pVictim->GetCreatureType() != CREATURE_TYPE_CRITTER ) + ((Player*)this)->UpdateWeaponSkill(attType); + + ModifyAuraState(AURA_STATE_CRIT, true); + StartReactiveTimer( REACTIVE_CRIT ); + + if(getClass()==CLASS_HUNTER) + { + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, true); + StartReactiveTimer( REACTIVE_HUNTER_CRIT ); + } + + if ( outcome == MELEE_HIT_BLOCK_CRIT ) + { + *blocked_amount = pVictim->GetShieldBlockValue(); + + if (pVictim->GetUnitBlockChance()) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + else + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + //Only set VICTIMSTATE_BLOCK on a full block + if (*blocked_amount >= uint32(*damage)) + { + *victimState = VICTIMSTATE_BLOCKS; + *blocked_amount = uint32(*damage); + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + break; + } + + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_WOUNDCRITICAL); + break; + } + case MELEE_HIT_PARRY: + { + if(attType == RANGED_ATTACK) //range attack - no parry + { + outcome = MELEE_HIT_NORMAL; + break; + } + + cleanDamage->damage += *damage; + *damage = 0; + *victimState = VICTIMSTATE_PARRY; + + // instant (maybe with small delay) counter attack + { + float offtime = float(pVictim->getAttackTimer(OFF_ATTACK)); + float basetime = float(pVictim->getAttackTimer(BASE_ATTACK)); + + // after parry nearest next attack time will reduced at %40 from full attack time. + // The delay cannot be reduced to less than 20% of your weapon base swing delay. + if (pVictim->haveOffhandWeapon() && offtime < basetime) + { + float percent20 = pVictim->GetAttackTime(OFF_ATTACK)*0.20; + float percent60 = 3*percent20; + // set to 20% if in range 20%...20+40% of full time + if(offtime > percent20 && offtime <= percent60) + { + pVictim->setAttackTimer(OFF_ATTACK,uint32(percent20)); + } + // decrease at %40 from full time + else if(offtime > percent60) + { + offtime -= 2*percent20; + pVictim->setAttackTimer(OFF_ATTACK,uint32(offtime)); + } + // ELSE not changed + } + else + { + float percent20 = pVictim->GetAttackTime(BASE_ATTACK)*0.20; + float percent60 = 3*percent20; + // set to 20% if in range 20%...20+40% of full time + if(basetime > percent20 && basetime <= percent60) + { + pVictim->setAttackTimer(BASE_ATTACK,uint32(percent20)); + } + // decrease at %40 from full time + else if(basetime > percent60) + { + basetime -= 2*percent20; + pVictim->setAttackTimer(BASE_ATTACK,uint32(basetime)); + } + // ELSE not changed + } + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update victim defense ? + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (PARRY) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_PARRY))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_MAINHAND); + } + + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + if (pVictim->getClass() == CLASS_HUNTER) + { + pVictim->ModifyAuraState(AURA_STATE_HUNTER_PARRY,true); + pVictim->StartReactiveTimer( REACTIVE_HUNTER_PARRY ); + } + else + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + + CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + return; + } + case MELEE_HIT_DODGE: + { + if(attType == RANGED_ATTACK) //range attack - no dodge + { + outcome = MELEE_HIT_NORMAL; + break; + } + + cleanDamage->damage += *damage; + *damage = 0; + *victimState = VICTIMSTATE_DODGE; + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + ((Player*)pVictim)->UpdateDefense(); + + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + if (pVictim->getClass() != CLASS_ROGUE) // Riposte + { + pVictim->ModifyAuraState(AURA_STATE_DEFENSE, true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + } + + // Overpower + if (GetTypeId() == TYPEID_PLAYER && getClass() == CLASS_WARRIOR) + { + ((Player*)this)->AddComboPoints(pVictim, 1); + StartReactiveTimer( REACTIVE_OVERPOWER ); + } + + CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + return; + } + case MELEE_HIT_BLOCK: + { + *blocked_amount = pVictim->GetShieldBlockValue(); + + if (pVictim->GetUnitBlockChance()) + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYSHIELD); + else + pVictim->HandleEmoteCommand(EMOTE_ONESHOT_PARRYUNARMED); + + //Only set VICTIMSTATE_BLOCK on a full block + if (*blocked_amount >= uint32(*damage)) + { + *victimState = VICTIMSTATE_BLOCKS; + *blocked_amount = uint32(*damage); + } + + if(pVictim->GetTypeId() == TYPEID_PLAYER) + { + // Update defense + ((Player*)pVictim)->UpdateDefense(); + + // random durability for main hand weapon (BLOCK) + if (roll_chance_f(sWorld.getRate(RATE_DURABILITY_LOSS_BLOCK))) + ((Player*)pVictim)->DurabilityPointLossForEquipSlot(EQUIPMENT_SLOT_OFFHAND); + } + + pVictim->ModifyAuraState(AURA_STATE_DEFENSE,true); + pVictim->StartReactiveTimer( REACTIVE_DEFENSE ); + + break; + } + case MELEE_HIT_GLANCING: + { + int32 leveldif = int32(pVictim->getLevel()) - int32(getLevel()); + if (leveldif > 3) leveldif = 3; + *damage *= (1 - leveldif * 0.1f); + cleanDamage->damage = *damage; + *hitInfo |= HITINFO_GLANCING; + break; + } + case MELEE_HIT_CRUSHING: + { + // 150% normal damage + *damage += (*damage / 2); + cleanDamage->damage = *damage; + *hitInfo |= HITINFO_CRUSHING; + // TODO: victimState, victim animation? + break; + } + default: + break; + } + + // apply melee damage bonus and absorb only if base damage not fully blocked to prevent negative damage or damage with full block + if(*victimState != VICTIMSTATE_BLOCKS) + { + MeleeDamageBonus(pVictim, damage,attType,spellCasted); + CalcAbsorbResist(pVictim, damageSchoolMask, DIRECT_DAMAGE, *damage-*blocked_amount, absorbDamage, resistDamage); + } + + if (*absorbDamage) *hitInfo |= HITINFO_ABSORB; + if (*resistDamage) *hitInfo |= HITINFO_RESIST; + + cleanDamage->damage += *blocked_amount; + + if (*damage <= *absorbDamage + *resistDamage + *blocked_amount) + { + //*hitInfo = 0x00010020; + //*hitInfo |= HITINFO_SWINGNOHITSOUND; + //*damageType = 0; + CastMeleeProcDamageAndSpell(pVictim, 0, damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + return; + } + + // update at damage Judgement aura duration that applied by attacker at victim + if(*damage) + { + AuraMap const& vAuras = pVictim->GetAuras(); + for(AuraMap::const_iterator itr = vAuras.begin(); itr != vAuras.end(); ++itr) + { + SpellEntry const *spellInfo = (*itr).second->GetSpellProto(); + if( (spellInfo->AttributesEx3 & 0x40000) && spellInfo->SpellFamilyName == SPELLFAMILY_PALADIN && + ((*itr).second->GetCasterGUID() == GetGUID() && (!spellCasted || spellCasted->Id == 35395)) ) + { + (*itr).second->SetAuraDuration((*itr).second->GetAuraMaxDuration()); + (*itr).second->UpdateAuraDuration(); + } + } + } + + CastMeleeProcDamageAndSpell(pVictim, (*damage - *absorbDamage - *resistDamage - *blocked_amount), damageSchoolMask, attType, outcome, spellCasted, isTriggeredSpell); + + // victim's damage shield + // yet another hack to fix crashes related to the aura getting removed during iteration + std::set<Aura*> alreadyDone; + uint32 removedAuras = pVictim->m_removedAuras; + AuraList const& vDamageShields = pVictim->GetAurasByType(SPELL_AURA_DAMAGE_SHIELD); + for(AuraList::const_iterator i = vDamageShields.begin(), next = vDamageShields.begin(); i != vDamageShields.end(); i = next) + { + ++next; + if (alreadyDone.find(*i) == alreadyDone.end()) + { + alreadyDone.insert(*i); + pVictim->SpellNonMeleeDamageLog(this, (*i)->GetId(), (*i)->GetModifier()->m_amount, false, false); + if (pVictim->m_removedAuras > removedAuras) + { + removedAuras = pVictim->m_removedAuras; + next = vDamageShields.begin(); + } + } + } +} + +void Unit::AttackerStateUpdate (Unit *pVictim, WeaponAttackType attType, bool extra ) +{ + if(hasUnitState(UNIT_STAT_CONFUSED | UNIT_STAT_STUNNED | UNIT_STAT_FLEEING) || HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PACIFIED) ) + return; + + if (!pVictim->isAlive()) + return; + + if(IsNonMeleeSpellCasted(false)) + return; + + CombatStart(pVictim); + + uint32 hitInfo; + if (attType == BASE_ATTACK) + hitInfo = HITINFO_NORMALSWING2; + else if (attType == OFF_ATTACK) + hitInfo = HITINFO_LEFTSWING; + else + return; // ignore ranged case + + uint32 extraAttacks = m_extraAttacks; + + // melee attack spell casted at main hand attack only + if (attType == BASE_ATTACK && m_currentSpells[CURRENT_MELEE_SPELL]) + { + m_currentSpells[CURRENT_MELEE_SPELL]->cast(); + + // not recent extra attack only at any non extra attack (melee spell case) + if(!extra && extraAttacks) + { + while(m_extraAttacks) + { + AttackerStateUpdate(pVictim, BASE_ATTACK, true); + if(m_extraAttacks > 0) + --m_extraAttacks; + } + } + + return; + } + + VictimState victimState = VICTIMSTATE_NORMAL; + + CleanDamage cleanDamage = CleanDamage(0, BASE_ATTACK, MELEE_HIT_NORMAL ); + uint32 blocked_dmg = 0; + uint32 absorbed_dmg = 0; + uint32 resisted_dmg = 0; + + SpellSchoolMask meleeSchoolMask = GetMeleeDamageSchoolMask(); + + if(pVictim->IsImmunedToDamage(meleeSchoolMask,true)) // use charges + { + SendAttackStateUpdate (HITINFO_NORMALSWING, pVictim, 1, meleeSchoolMask, 0, 0, 0, VICTIMSTATE_IS_IMMUNE, 0); + + // not recent extra attack only at any non extra attack (miss case) + if(!extra && extraAttacks) + { + while(m_extraAttacks) + { + AttackerStateUpdate(pVictim, BASE_ATTACK, true); + if(m_extraAttacks > 0) + --m_extraAttacks; + } + } + + return; + } + + uint32 damage = CalculateDamage (attType, false); + + DoAttackDamage (pVictim, &damage, &cleanDamage, &blocked_dmg, meleeSchoolMask, &hitInfo, &victimState, &absorbed_dmg, &resisted_dmg, attType); + + if (hitInfo & HITINFO_MISS) + //send miss + SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg); + else + { + //do animation + SendAttackStateUpdate (hitInfo, pVictim, 1, meleeSchoolMask, damage, absorbed_dmg, resisted_dmg, victimState, blocked_dmg); + + if (damage > (absorbed_dmg + resisted_dmg + blocked_dmg)) + damage -= (absorbed_dmg + resisted_dmg + blocked_dmg); + else + damage = 0; + + DealDamage (pVictim, damage, &cleanDamage, DIRECT_DAMAGE, meleeSchoolMask, NULL, true); + + if(GetTypeId() == TYPEID_PLAYER && pVictim->isAlive()) + { + for(int i = EQUIPMENT_SLOT_START; i < EQUIPMENT_SLOT_END; i++) + ((Player*)this)->CastItemCombatSpell(((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0,i),pVictim,attType); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + DEBUG_LOG("AttackerStateUpdate: (Player) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg); + else + DEBUG_LOG("AttackerStateUpdate: (NPC) %u attacked %u (TypeId: %u) for %u dmg, absorbed %u, blocked %u, resisted %u.", + GetGUIDLow(), pVictim->GetGUIDLow(), pVictim->GetTypeId(), damage, absorbed_dmg, blocked_dmg, resisted_dmg); + + // extra attack only at any non extra attack (normal case) + if(!extra && extraAttacks) + { + while(m_extraAttacks) + { + AttackerStateUpdate(pVictim, BASE_ATTACK, true); + if(m_extraAttacks > 0) + --m_extraAttacks; + } + } +} + +MeleeHitOutcome Unit::RollPhysicalOutcomeAgainst (Unit const *pVictim, WeaponAttackType attType, SpellEntry const *spellInfo) +{ + // Miss chance based on melee + float miss_chance = MeleeMissChanceCalc(pVictim, attType); + + // Critical hit chance + float crit_chance = GetUnitCriticalChance(attType, pVictim); + // this is to avoid compiler issue when declaring variables inside if + float block_chance, parry_chance, dodge_chance; + + // cannot be dodged/parried/blocked + if(spellInfo->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) + { + block_chance = 0.0f; + parry_chance = 0.0f; + dodge_chance = 0.0f; + } + else + { + // parry can be avoided only by some abilities + parry_chance = pVictim->GetUnitParryChance(); + // block might be bypassed by it as well + block_chance = pVictim->GetUnitBlockChance(); + // stunned target cannot dodge and this is check in GetUnitDodgeChance() + dodge_chance = pVictim->GetUnitDodgeChance(); + } + + // Only players can have Talent&Spell bonuses + if (GetTypeId() == TYPEID_PLAYER) + { + // Increase from SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL aura + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, spellInfo->SchoolMask); + + if( dodge_chance != 0.0f ) // if dodge chance is already 0, ignore talents for speed + { + AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) + { + // can't be dodged rogue finishing move + if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) + { + if(spellInfo->SpellFamilyName==SPELLFAMILY_ROGUE && (spellInfo->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) + { + dodge_chance = 0.0f; + break; + } + } + } + } + } + + // Spellmods + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellInfo->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + + DEBUG_LOG("PHYSICAL OUTCOME: miss %f crit %f dodge %f parry %f block %f",miss_chance,crit_chance,dodge_chance,parry_chance, block_chance); + + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100),int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), true); +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst(const Unit *pVictim, WeaponAttackType attType) const +{ + // This is only wrapper + + // Miss chance based on melee + float miss_chance = MeleeMissChanceCalc(pVictim, attType); + + // Critical hit chance + float crit_chance = GetUnitCriticalChance(attType, pVictim); + + // stunned target cannot dodge and this is check in GetUnitDodgeChance() (returned 0 in this case) + float dodge_chance = pVictim->GetUnitDodgeChance(); + float block_chance = pVictim->GetUnitBlockChance(); + float parry_chance = pVictim->GetUnitParryChance(); + + // Useful if want to specify crit & miss chances for melee, else it could be removed + DEBUG_LOG("MELEE OUTCOME: miss %f crit %f dodge %f parry %f block %f", miss_chance,crit_chance,dodge_chance,parry_chance,block_chance); + + return RollMeleeOutcomeAgainst(pVictim, attType, int32(crit_chance*100), int32(miss_chance*100), int32(dodge_chance*100),int32(parry_chance*100),int32(block_chance*100), false); +} + +MeleeHitOutcome Unit::RollMeleeOutcomeAgainst (const Unit *pVictim, WeaponAttackType attType, int32 crit_chance, int32 miss_chance, int32 dodge_chance, int32 parry_chance, int32 block_chance, bool SpellCasted ) const +{ + if(pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return MELEE_HIT_EVADE; + + int32 attackerMaxSkillValueForLevel = GetMaxSkillValueForLevel(pVictim); + int32 victimMaxSkillValueForLevel = pVictim->GetMaxSkillValueForLevel(this); + + int32 attackerWeaponSkill = GetWeaponSkillValue(attType,pVictim); + int32 victimDefenseSkill = pVictim->GetDefenseSkillValue(this); + + // bonus from skills is 0.04% + int32 skillBonus = 4 * ( attackerWeaponSkill - victimMaxSkillValueForLevel ); + int32 skillBonus2 = 4 * ( attackerMaxSkillValueForLevel - victimDefenseSkill ); + int32 sum = 0, tmp = 0; + int32 roll = urand (0, 10000); + + DEBUG_LOG ("RollMeleeOutcomeAgainst: skill bonus of %d for attacker", skillBonus); + DEBUG_LOG ("RollMeleeOutcomeAgainst: rolled %d, miss %d, dodge %d, parry %d, block %d, crit %d", + roll, miss_chance, dodge_chance, parry_chance, block_chance, crit_chance); + + tmp = miss_chance; + + if (tmp > 0 && roll < (sum += tmp )) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: MISS"); + return MELEE_HIT_MISS; + } + + // always crit against a sitting target (except 0 crit chance) + if( pVictim->GetTypeId() == TYPEID_PLAYER && crit_chance > 0 && !pVictim->IsStandState() ) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT (sitting victim)"); + return MELEE_HIT_CRIT; + } + + // Dodge chance + + // only players can't dodge if attacker is behind + if (pVictim->GetTypeId() == TYPEID_PLAYER && !pVictim->HasInArc(M_PI,this)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind and victim was a player."); + } + else + { + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodge_chance -= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + + // Modify dodge chance by attacker SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodge_chance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + + tmp = dodge_chance; + if ( (tmp > 0) // check if unit _can_ dodge + && ((tmp -= skillBonus) > 0) + && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: DODGE <%d, %d)", sum-tmp, sum); + return MELEE_HIT_DODGE; + } + } + + // parry & block chances + + // check if attack comes from behind, nobody can parry or block if attacker is behind + if (!pVictim->HasInArc(M_PI,this)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: attack came from behind."); + } + else + { + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parry_chance-= int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType)*100); + + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_PARRY) ) + { + int32 tmp = int32(parry_chance); + if ( (tmp > 0) // check if unit _can_ parry + && ((tmp -= skillBonus) > 0) + && (roll < (sum += tmp))) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: PARRY <%d, %d)", sum-tmp, sum); + return MELEE_HIT_PARRY; + } + } + + if(pVictim->GetTypeId()==TYPEID_PLAYER || !(((Creature*)pVictim)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_BLOCK) ) + { + tmp = block_chance; + if ( (tmp > 0) // check if unit _can_ block + && ((tmp -= skillBonus) > 0) + && (roll < (sum += tmp))) + { + // Critical chance + tmp = crit_chance + skillBonus2; + if ( GetTypeId() == TYPEID_PLAYER && SpellCasted && tmp > 0 ) + { + if ( roll_chance_i(tmp/100)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCKED CRIT"); + return MELEE_HIT_BLOCK_CRIT; + } + } + DEBUG_LOG ("RollMeleeOutcomeAgainst: BLOCK <%d, %d)", sum-tmp, sum); + return MELEE_HIT_BLOCK; + } + } + } + + // Critical chance + tmp = crit_chance + skillBonus2; + + if (tmp > 0 && roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRIT <%d, %d)", sum-tmp, sum); + return MELEE_HIT_CRIT; + } + + // Max 40% chance to score a glancing blow against mobs that are higher level (can do only players and pets and not with ranged weapon) + if( attType != RANGED_ATTACK && !SpellCasted && + (GetTypeId() == TYPEID_PLAYER || ((Creature*)this)->isPet()) && + pVictim->GetTypeId() != TYPEID_PLAYER && !((Creature*)pVictim)->isPet() && + getLevel() < pVictim->getLevelForTarget(this) ) + { + // cap possible value (with bonuses > max skill) + int32 skill = attackerWeaponSkill; + int32 maxskill = attackerMaxSkillValueForLevel; + skill = (skill > maxskill) ? maxskill : skill; + + tmp = (10 + (victimDefenseSkill - skill)) * 100; + tmp = tmp > 4000 ? 4000 : tmp; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: GLANCING <%d, %d)", sum-4000, sum); + return MELEE_HIT_GLANCING; + } + } + + if(GetTypeId()!=TYPEID_PLAYER && !(((Creature*)this)->GetCreatureInfo()->flags_extra & CREATURE_FLAG_EXTRA_NO_CRUSH) && !((Creature*)this)->isPet() ) + { + // mobs can score crushing blows if they're 3 or more levels above victim + // or when their weapon skill is 15 or more above victim's defense skill + tmp = victimDefenseSkill; + int32 tmpmax = victimMaxSkillValueForLevel; + // having defense above your maximum (from items, talents etc.) has no effect + tmp = tmp > tmpmax ? tmpmax : tmp; + // tmp = mob's level * 5 - player's current defense skill + tmp = attackerMaxSkillValueForLevel - tmp; + if(tmp >= 15) + { + // add 2% chance per lacking skill point, min. is 15% + tmp = tmp * 200 - 1500; + if (roll < (sum += tmp)) + { + DEBUG_LOG ("RollMeleeOutcomeAgainst: CRUSHING <%d, %d)", sum-tmp, sum); + return MELEE_HIT_CRUSHING; + } + } + } + + DEBUG_LOG ("RollMeleeOutcomeAgainst: NORMAL"); + return MELEE_HIT_NORMAL; +} + +uint32 Unit::CalculateDamage (WeaponAttackType attType, bool normalized) +{ + float min_damage, max_damage; + + if (normalized && GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->CalculateMinMaxDamage(attType,normalized,min_damage, max_damage); + else + { + switch (attType) + { + case RANGED_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINRANGEDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXRANGEDDAMAGE); + break; + case BASE_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXDAMAGE); + break; + case OFF_ATTACK: + min_damage = GetFloatValue(UNIT_FIELD_MINOFFHANDDAMAGE); + max_damage = GetFloatValue(UNIT_FIELD_MAXOFFHANDDAMAGE); + break; + // Just for good manner + default: + min_damage = 0.0f; + max_damage = 0.0f; + break; + } + } + + if (min_damage > max_damage) + { + std::swap(min_damage,max_damage); + } + + if(max_damage == 0.0f) + max_damage = 5.0f; + + return urand((uint32)min_damage, (uint32)max_damage); +} + +float Unit::CalculateLevelPenalty(SpellEntry const* spellProto) const +{ + if(spellProto->spellLevel <= 0) + return 1.0f; + + float LvlPenalty = 0.0f; + + if(spellProto->spellLevel < 20) + LvlPenalty = 20.0f - spellProto->spellLevel * 3.75f; + float LvlFactor = (float(spellProto->spellLevel) + 6.0f) / float(getLevel()); + if(LvlFactor > 1.0f) + LvlFactor = 1.0f; + + return (100.0f - LvlPenalty) * LvlFactor / 100.0f; +} + +void Unit::SendAttackStart(Unit* pVictim) +{ + WorldPacket data( SMSG_ATTACKSTART, 16 ); + data << GetGUID(); + data << pVictim->GetGUID(); + + SendMessageToSet(&data, true); + DEBUG_LOG( "WORLD: Sent SMSG_ATTACKSTART" ); +} + +void Unit::SendAttackStop(Unit* victim) +{ + if(!victim) + return; + + WorldPacket data( SMSG_ATTACKSTOP, (4+16) ); // we guess size + data.append(GetPackGUID()); + data.append(victim->GetPackGUID()); // can be 0x00... + data << uint32(0); // can be 0x1 + SendMessageToSet(&data, true); + sLog.outDetail("%s %u stopped attacking %s %u", (GetTypeId()==TYPEID_PLAYER ? "player" : "creature"), GetGUIDLow(), (victim->GetTypeId()==TYPEID_PLAYER ? "player" : "creature"),victim->GetGUIDLow()); + + /*if(victim->GetTypeId() == TYPEID_UNIT) + ((Creature*)victim)->AI().EnterEvadeMode(this);*/ +} + +/* +// Melee based spells can be miss, parry or dodge on this step +// Crit or block - determined on damage calculation phase! (and can be both in some time) +float Unit::MeleeSpellMissChance(Unit *pVictim, WeaponAttackType attType, int32 skillDiff, SpellEntry const *spell) +{ + // Calculate hit chance (more correct for chance mod) + int32 HitChance; + + // PvP - PvE melee chances + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + int32 leveldif = pVictim->getLevelForTarget(this) - getLevelForTarget(pVictim); + if(leveldif < 3) + HitChance = 95 - leveldif; + else + HitChance = 93 - (leveldif - 2) * lchance; + + // Hit chance depends from victim auras + if(attType == RANGED_ATTACK) + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + HitChance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, HitChance); + + // Miss = 100 - hit + float miss_chance= 100.0f - HitChance; + + // Bonuses from attacker aura and ratings + if (attType == RANGED_ATTACK) + miss_chance -= m_modRangedHitChance; + else + miss_chance -= m_modMeleeHitChance; + + // bonus from skills is 0.04% + miss_chance -= skillDiff * 0.04f; + + // Limit miss chance from 0 to 60% + if (miss_chance < 0.0f) + return 0.0f; + if (miss_chance > 60.0f) + return 60.0f; + return miss_chance; +} + +// Melee based spells hit result calculations +SpellMissInfo Unit::MeleeSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + WeaponAttackType attType = BASE_ATTACK; + + if (spell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + attType = RANGED_ATTACK; + + // bonus from skills is 0.04% per skill Diff + int32 attackerWeaponSkill = int32(GetWeaponSkillValue(attType,pVictim)); + int32 skillDiff = attackerWeaponSkill - int32(pVictim->GetMaxSkillValueForLevel(this)); + int32 fullSkillDiff = attackerWeaponSkill - int32(pVictim->GetDefenseSkillValue(this)); + + uint32 roll = urand (0, 10000); + uint32 missChance = uint32(MeleeSpellMissChance(pVictim, attType, fullSkillDiff, spell)*100.0f); + + // Roll miss + uint32 tmp = missChance; + if (roll < tmp) + return SPELL_MISS_MISS; + + // Same spells cannot be parry/dodge + if (spell->Attributes & SPELL_ATTR_IMPOSSIBLE_DODGE_PARRY_BLOCK) + return SPELL_MISS_NONE; + + // Ranged attack can`t miss too + if (attType == RANGED_ATTACK) + return SPELL_MISS_NONE; + + bool attackFromBehind = !pVictim->HasInArc(M_PI,this); + + // Roll dodge + int32 dodgeChance = int32(pVictim->GetUnitDodgeChance()*100.0f) - skillDiff * 4; + // Reduce enemy dodge chance by SPELL_AURA_MOD_COMBAT_RESULT_CHANCE + dodgeChance+= GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_COMBAT_RESULT_CHANCE, VICTIMSTATE_DODGE); + + // Reduce dodge chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + dodgeChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + if (dodgeChance < 0) + dodgeChance = 0; + + // Can`t dodge from behind in PvP (but its possible in PvE) + if (GetTypeId() == TYPEID_PLAYER && pVictim->GetTypeId() == TYPEID_PLAYER && attackFromBehind) + dodgeChance = 0; + + // Rogue talent`s cant be dodged + AuraList const& mCanNotBeDodge = GetAurasByType(SPELL_AURA_IGNORE_COMBAT_RESULT); + for(AuraList::const_iterator i = mCanNotBeDodge.begin(); i != mCanNotBeDodge.end(); ++i) + { + if((*i)->GetModifier()->m_miscvalue == VICTIMSTATE_DODGE) // can't be dodged rogue finishing move + { + if(spell->SpellFamilyName==SPELLFAMILY_ROGUE && (spell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE)) + { + dodgeChance = 0; + break; + } + } + } + + tmp += dodgeChance; + if (roll < tmp) + return SPELL_MISS_DODGE; + + // Roll parry + int32 parryChance = int32(pVictim->GetUnitParryChance()*100.0f) - skillDiff * 4; + // Reduce parry chance by attacker expertise rating + if (GetTypeId() == TYPEID_PLAYER) + parryChance-=int32(((Player*)this)->GetExpertiseDodgeOrParryReduction(attType) * 100.0f); + // Can`t parry from behind + if (parryChance < 0 || attackFromBehind) + parryChance = 0; + + tmp += parryChance; + if (roll < tmp) + return SPELL_MISS_PARRY; + + return SPELL_MISS_NONE; +}*/ + +// TODO need use unit spell resistances in calculations +SpellMissInfo Unit::MagicSpellHitResult(Unit *pVictim, SpellEntry const *spell) +{ + // Can`t miss on dead target (on skinning for example) + if (!pVictim->isAlive()) + return SPELL_MISS_NONE; + + SpellSchoolMask schoolMask = GetSpellSchoolMask(spell); + // PvP - PvE spell misschances per leveldif > 2 + int32 lchance = pVictim->GetTypeId() == TYPEID_PLAYER ? 7 : 11; + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + + // Base hit chance from attacker and victim levels + int32 modHitChance; + if(leveldif < 3) + modHitChance = 96 - leveldif; + else + modHitChance = 94 - (leveldif - 2) * lchance; + + // Spellmod from SPELLMOD_RESIST_MISS_CHANCE + if(Player *modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spell->Id, SPELLMOD_RESIST_MISS_CHANCE, modHitChance); + // Increase from attacker SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT auras + modHitChance+=GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_INCREASES_SPELL_PCT_TO_HIT, schoolMask); + // Chance hit from victim SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE auras + modHitChance+= pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_HIT_CHANCE, schoolMask); + // Reduce spell hit chance for Area of effect spells from victim SPELL_AURA_MOD_AOE_AVOIDANCE aura + if (IsAreaOfEffectSpell(spell)) + modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_AOE_AVOIDANCE); + // Reduce spell hit chance for dispel mechanic spells from victim SPELL_AURA_MOD_DISPEL_RESIST + if (IsDispelSpell(spell)) + modHitChance-=pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_DISPEL_RESIST); + // Chance resist mechanic (select max value from every mechanic spell effect) + int32 resist_mech = 0; + // Get effects mechanic and chance + for(int eff = 0; eff < 3; ++eff) + { + int32 effect_mech = GetEffectMechanic(spell, eff); + if (effect_mech) + { + int32 temp = pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_MECHANIC_RESISTANCE, effect_mech); + if (resist_mech < temp) + resist_mech = temp; + } + } + // Apply mod + modHitChance-=resist_mech; + + // Chance resist debuff + modHitChance-=pVictim->GetTotalAuraModifierByMiscValue(SPELL_AURA_MOD_DEBUFF_RESISTANCE, int32(spell->Dispel)); + + int32 HitChance = modHitChance * 100; + // Increase hit chance from attacker SPELL_AURA_MOD_SPELL_HIT_CHANCE and attacker ratings + HitChance += int32(m_modSpellHitChance*100.0f); + + // Decrease hit chance from victim rating bonus + if (pVictim->GetTypeId()==TYPEID_PLAYER) + HitChance -= int32(((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_SPELL)*100.0f); + + if (HitChance < 100) HitChance = 100; + if (HitChance > 9900) HitChance = 9900; + + uint32 rand = urand(0,10000); + if (rand > HitChance) + return SPELL_MISS_RESIST; + return SPELL_MISS_NONE; +} + +SpellMissInfo Unit::SpellHitResult(Unit *pVictim, SpellEntry const *spell, bool CanReflect) +{ + // Return evade for units in evade mode + if (pVictim->GetTypeId()==TYPEID_UNIT && ((Creature*)pVictim)->IsInEvadeMode()) + return SPELL_MISS_EVADE; + + // If Spel has this flag cannot be resisted/immuned/etc + if (spell->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) + return SPELL_MISS_NONE; + + // Check for immune (use charges) + if (pVictim->IsImmunedToSpell(spell,true)) + return SPELL_MISS_IMMUNE; + + // All positive spells can`t miss + // TODO: client not show miss log for this spells - so need find info for this in dbc and use it! + if (IsPositiveSpell(spell->Id) + &&(!IsHostileTo(pVictim))) //prevent from affecting enemy by "positive" spell + return SPELL_MISS_NONE; + + // Check for immune (use charges) + if (pVictim->IsImmunedToDamage(GetSpellSchoolMask(spell),true)) + return SPELL_MISS_IMMUNE; + + // Try victim reflect spell + if (CanReflect) + { + // specialized first + Unit::AuraList const& mReflectSpellsSchool = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS_SCHOOL); + for(Unit::AuraList::const_iterator i = mReflectSpellsSchool.begin(); i != mReflectSpellsSchool.end(); ++i) + { + if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spell)) + { + int32 reflectchance = (*i)->GetModifier()->m_amount; + if (reflectchance > 0 && roll_chance_i(reflectchance)) + { + if((*i)->m_procCharges > 0) + { + --(*i)->m_procCharges; + if((*i)->m_procCharges==0) + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + } + return SPELL_MISS_REFLECT; + } + } + } + + // generic reflection + Unit::AuraList const& mReflectSpells = pVictim->GetAurasByType(SPELL_AURA_REFLECT_SPELLS); + for(Unit::AuraList::const_iterator i = mReflectSpells.begin(); i != mReflectSpells.end(); ++i) + { + int32 reflectchance = (*i)->GetModifier()->m_amount; + if (reflectchance > 0 && roll_chance_i(reflectchance)) + { + if((*i)->m_procCharges > 0) + { + --(*i)->m_procCharges; + if((*i)->m_procCharges==0) + pVictim->RemoveAurasDueToSpell((*i)->GetId()); + } + return SPELL_MISS_REFLECT; + } + } + } + + // Temporary solution for melee based spells and spells vs SPELL_SCHOOL_NORMAL (hit result calculated after) + for (int i=0;i<3;i++) + { + if (spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE || + spell->Effect[i] == SPELL_EFFECT_WEAPON_PERCENT_DAMAGE || + spell->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG || + spell->Effect[i] == SPELL_EFFECT_WEAPON_DAMAGE_NOSCHOOL) + return SPELL_MISS_NONE; + } + + // TODO need use this code for spell hit result calculation + // now code commented for computability + switch (spell->DmgClass) + { + case SPELL_DAMAGE_CLASS_RANGED: + case SPELL_DAMAGE_CLASS_MELEE: +// return MeleeSpellHitResult(pVictim, spell); + return SPELL_MISS_NONE; + case SPELL_DAMAGE_CLASS_NONE: + return SPELL_MISS_NONE; + case SPELL_DAMAGE_CLASS_MAGIC: + return MagicSpellHitResult(pVictim, spell); + } + return SPELL_MISS_NONE; +} + +float Unit::MeleeMissChanceCalc(const Unit *pVictim, WeaponAttackType attType) const +{ + if(!pVictim) + return 0.0f; + + // Base misschance 5% + float misschance = 5.0f; + + // DualWield - Melee spells and physical dmg spells - 5% , white damage 24% + if (haveOffhandWeapon() && attType != RANGED_ATTACK) + { + bool isNormal = false; + for (uint32 i = CURRENT_FIRST_NON_MELEE_SPELL; i < CURRENT_MAX_SPELL; i++) + { + if( m_currentSpells[i] && (GetSpellSchoolMask(m_currentSpells[i]->m_spellInfo) & SPELL_SCHOOL_MASK_NORMAL) ) + { + isNormal = true; + break; + } + } + if (isNormal || m_currentSpells[CURRENT_MELEE_SPELL]) + { + misschance = 5.0f; + } + else + { + misschance = 24.0f; + } + } + + // PvP : PvE melee misschances per leveldif > 2 + int32 chance = pVictim->GetTypeId() == TYPEID_PLAYER ? 5 : 7; + + int32 leveldif = int32(pVictim->getLevelForTarget(this)) - int32(getLevelForTarget(pVictim)); + if(leveldif < 0) + leveldif = 0; + + // Hit chance from attacker based on ratings and auras + float m_modHitChance; + if (attType == RANGED_ATTACK) + m_modHitChance = m_modRangedHitChance; + else + m_modHitChance = m_modMeleeHitChance; + + if(leveldif < 3) + misschance += (leveldif - m_modHitChance); + else + misschance += ((leveldif - 2) * chance - m_modHitChance); + + // Hit chance for victim based on ratings + if (pVictim->GetTypeId()==TYPEID_PLAYER) + { + if (attType == RANGED_ATTACK) + misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_RANGED); + else + misschance += ((Player*)pVictim)->GetRatingBonusValue(CR_HIT_TAKEN_MELEE); + } + + // Modify miss chance by victim auras + if(attType == RANGED_ATTACK) + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_HIT_CHANCE); + else + misschance -= pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_HIT_CHANCE); + + // Modify miss chance from skill difference ( bonus from skills is 0.04% ) + int32 skillBonus = int32(GetWeaponSkillValue(attType,pVictim)) - int32(pVictim->GetDefenseSkillValue(this)); + misschance -= skillBonus * 0.04f; + + // Limit miss chance from 0 to 60% + if ( misschance < 0.0f) + return 0.0f; + if ( misschance > 60.0f) + return 60.0f; + + return misschance; +} + +uint32 Unit::GetDefenseSkillValue(Unit const* target) const +{ + if(GetTypeId() == TYPEID_PLAYER) + { + // in PvP use full skill instead current skill value + uint32 value = (target && target->GetTypeId() == TYPEID_PLAYER) + ? ((Player*)this)->GetMaxSkillValue(SKILL_DEFENSE) + : ((Player*)this)->GetSkillValue(SKILL_DEFENSE); + value += uint32(((Player*)this)->GetRatingBonusValue(CR_DEFENSE_SKILL)); + return value; + } + else + return GetUnitMeleeSkill(target); +} + +float Unit::GetUnitDodgeChance() const +{ + if(hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + if( GetTypeId() == TYPEID_PLAYER ) + return GetFloatValue(PLAYER_DODGE_PERCENTAGE); + else + { + if(((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float dodge = 5.0f; + dodge += GetTotalAuraModifier(SPELL_AURA_MOD_DODGE_PERCENT); + return dodge > 0.0f ? dodge : 0.0f; + } + } +} + +float Unit::GetUnitParryChance() const +{ + if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + + float chance = 0.0f; + + if(GetTypeId() == TYPEID_PLAYER) + { + Player const* player = (Player const*)this; + if(player->CanParry() ) + { + Item *tmpitem = player->GetWeaponForAttack(BASE_ATTACK,true); + if(!tmpitem) + tmpitem = player->GetWeaponForAttack(OFF_ATTACK,true); + + if(tmpitem) + chance = GetFloatValue(PLAYER_PARRY_PERCENTAGE); + } + } + else if(GetTypeId() == TYPEID_UNIT) + { + if(GetCreatureType() == CREATURE_TYPE_HUMANOID) + { + chance = 5.0f; + chance += GetTotalAuraModifier(SPELL_AURA_MOD_PARRY_PERCENT); + } + } + + return chance > 0.0f ? chance : 0.0f; +} + +float Unit::GetUnitBlockChance() const +{ + if ( IsNonMeleeSpellCasted(false) || hasUnitState(UNIT_STAT_STUNNED)) + return 0.0f; + + if(GetTypeId() == TYPEID_PLAYER) + { + Player const* player = (Player const*)this; + if(player->CanBlock() ) + { + Item *tmpitem = player->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_OFFHAND); + if(tmpitem && !tmpitem->IsBroken() && tmpitem->GetProto()->Block) + return GetFloatValue(PLAYER_BLOCK_PERCENTAGE); + } + // is player but has no block ability or no not broken shield equipped + return 0.0f; + } + else + { + if(((Creature const*)this)->isTotem()) + return 0.0f; + else + { + float block = 5.0f; + block += GetTotalAuraModifier(SPELL_AURA_MOD_BLOCK_PERCENT); + return block > 0.0f ? block : 0.0f; + } + } +} + +float Unit::GetUnitCriticalChance(WeaponAttackType attackType, const Unit *pVictim) const +{ + float crit; + + if(GetTypeId() == TYPEID_PLAYER) + { + switch(attackType) + { + case BASE_ATTACK: + crit = GetFloatValue( PLAYER_CRIT_PERCENTAGE ); + break; + case OFF_ATTACK: + crit = GetFloatValue( PLAYER_OFFHAND_CRIT_PERCENTAGE ); + break; + case RANGED_ATTACK: + crit = GetFloatValue( PLAYER_RANGED_CRIT_PERCENTAGE ); + break; + // Just for good manner + default: + crit = 0.0f; + break; + } + } + else + { + crit = 5.0f; + crit += GetTotalAuraModifier(SPELL_AURA_MOD_CRIT_PERCENT); + } + + // flat aura mods + if(attackType == RANGED_ATTACK) + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_RANGED_CRIT_CHANCE); + else + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_MELEE_CRIT_CHANCE); + + crit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + + // reduce crit chance from Rating for players + if (pVictim->GetTypeId()==TYPEID_PLAYER) + { + if (attackType==RANGED_ATTACK) + crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_RANGED); + else + crit -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE); + } + + if (crit < 0.0f) + crit = 0.0f; + return crit; +} + +uint32 Unit::GetWeaponSkillValue (WeaponAttackType attType, Unit const* target) const +{ + uint32 value = 0; + if(GetTypeId() == TYPEID_PLAYER) + { + Item* item = ((Player*)this)->GetWeaponForAttack(attType,true); + + // feral or unarmed skill only for base attack + if(attType != BASE_ATTACK && !item ) + return 0; + + if(((Player*)this)->IsInFeralForm()) + return GetMaxSkillValueForLevel(); // always maximized SKILL_FERAL_COMBAT in fact + + // weapon skill or (unarmed for base attack) + uint32 skill = item ? item->GetSkill() : SKILL_UNARMED; + + // in PvP use full skill instead current skill value + value = (target && target->GetTypeId() == TYPEID_PLAYER) + ? ((Player*)this)->GetMaxSkillValue(skill) + : ((Player*)this)->GetSkillValue(skill); + // Modify value from ratings + value += uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL)); + switch (attType) + { + case BASE_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_MAINHAND));break; + case OFF_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_OFFHAND));break; + case RANGED_ATTACK: value+=uint32(((Player*)this)->GetRatingBonusValue(CR_WEAPON_SKILL_RANGED));break; + } + } + else + value = GetUnitMeleeSkill(target); + return value; +} + +void Unit::_UpdateSpells( uint32 time ) +{ + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]) + _UpdateAutoRepeatSpell(); + + // remove finished spells from current pointers + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + { + if (m_currentSpells[i] && m_currentSpells[i]->getState() == SPELL_STATE_FINISHED) + { + m_currentSpells[i]->SetReferencedFromCurrent(false); + m_currentSpells[i] = NULL; // remove pointer + } + } + + // TODO: Find a better way to prevent crash when multiple auras are removed. + m_removedAuras = 0; + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) + if ((*i).second) + (*i).second->SetUpdated(false); + + for (AuraMap::iterator i = m_Auras.begin(), next; i != m_Auras.end(); i = next) + { + next = i; + ++next; + if ((*i).second) + { + // prevent double update + if ((*i).second->IsUpdated()) + continue; + (*i).second->SetUpdated(true); + (*i).second->Update( time ); + // several auras can be deleted due to update + if (m_removedAuras) + { + if (m_Auras.empty()) break; + next = m_Auras.begin(); + m_removedAuras = 0; + } + } + } + + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end();) + { + if ((*i).second) + { + if ( !(*i).second->GetAuraDuration() && !((*i).second->IsPermanent() || ((*i).second->IsPassive())) ) + { + RemoveAura(i); + } + else + { + ++i; + } + } + else + { + ++i; + } + } + + if(!m_gameObj.empty()) + { + std::list<GameObject*>::iterator ite1, dnext1; + for (ite1 = m_gameObj.begin(); ite1 != m_gameObj.end(); ite1 = dnext1) + { + dnext1 = ite1; + //(*i)->Update( difftime ); + if( !(*ite1)->isSpawned() ) + { + (*ite1)->SetOwnerGUID(0); + (*ite1)->SetRespawnTime(0); + (*ite1)->Delete(); + dnext1 = m_gameObj.erase(ite1); + } + else + ++dnext1; + } + } +} + +void Unit::_UpdateAutoRepeatSpell() +{ + //check "realtime" interrupts + if ( (GetTypeId() == TYPEID_PLAYER && ((Player*)this)->isMoving()) || IsNonMeleeSpellCasted(false,false,true) ) + { + // cancel wand shoot + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + return; + } + + //apply delay + if ( m_AutoRepeatFirstCast && getAttackTimer(RANGED_ATTACK) < 500 ) + setAttackTimer(RANGED_ATTACK,500); + m_AutoRepeatFirstCast = false; + + //castroutine + if (isAttackReady(RANGED_ATTACK)) + { + // Check if able to cast + if(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->CanCast(true)) + { + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + return; + } + + // we want to shoot + Spell* spell = new Spell(this, m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo, true, 0); + spell->prepare(&(m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_targets)); + + // all went good, reset attack + resetAttackTimer(RANGED_ATTACK); + } +} + +void Unit::SetCurrentCastedSpell( Spell * pSpell ) +{ + assert(pSpell); // NULL may be never passed here, use InterruptSpell or InterruptNonMeleeSpells + + uint32 CSpellType = pSpell->GetCurrentContainer(); + + if (pSpell == m_currentSpells[CSpellType]) return; // avoid breaking self + + // break same type spell if it is not delayed + InterruptSpell(CSpellType,false); + + // special breakage effects: + switch (CSpellType) + { + case CURRENT_GENERIC_SPELL: + { + // generic spells always break channeled not delayed spells + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + + // autorepeat breaking + if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) + { + // break autorepeat if not Auto Shot + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + m_AutoRepeatFirstCast = true; + } + addUnitState(UNIT_STAT_CASTING); + } break; + + case CURRENT_CHANNELED_SPELL: + { + // channel spells always break generic non-delayed and any channeled spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL); + + // it also does break autorepeat if not Auto Shot + if ( m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Category == 351 ) + InterruptSpell(CURRENT_AUTOREPEAT_SPELL); + addUnitState(UNIT_STAT_CASTING); + } break; + + case CURRENT_AUTOREPEAT_SPELL: + { + // only Auto Shoot does not break anything + if (pSpell->m_spellInfo->Category == 351) + { + // generic autorepeats break generic non-delayed and channeled non-delayed spells + InterruptSpell(CURRENT_GENERIC_SPELL,false); + InterruptSpell(CURRENT_CHANNELED_SPELL,false); + } + // special action: set first cast flag + m_AutoRepeatFirstCast = true; + } break; + + default: + { + // other spell types don't break anything now + } break; + } + + // current spell (if it is still here) may be safely deleted now + if (m_currentSpells[CSpellType]) + m_currentSpells[CSpellType]->SetReferencedFromCurrent(false); + + // set new current spell + m_currentSpells[CSpellType] = pSpell; + pSpell->SetReferencedFromCurrent(true); +} + +void Unit::InterruptSpell(uint32 spellType, bool withDelayed) +{ + assert(spellType < CURRENT_MAX_SPELL); + + if(m_currentSpells[spellType] && (withDelayed || m_currentSpells[spellType]->getState() != SPELL_STATE_DELAYED) ) + { + // send autorepeat cancel message for autorepeat spells + if (spellType == CURRENT_AUTOREPEAT_SPELL) + { + if(GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->SendAutoRepeatCancel(); + } + + if (m_currentSpells[spellType]->getState() != SPELL_STATE_FINISHED) + m_currentSpells[spellType]->cancel(); + m_currentSpells[spellType]->SetReferencedFromCurrent(false); + m_currentSpells[spellType] = NULL; + } +} + +bool Unit::IsNonMeleeSpellCasted(bool withDelayed, bool skipChanneled, bool skipAutorepeat) const +{ + // We don't do loop here to explicitly show that melee spell is excluded. + // Maybe later some special spells will be excluded too. + + // generic spells are casted when they are not finished and not delayed + if ( m_currentSpells[CURRENT_GENERIC_SPELL] && + (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) ) + return(true); + + // channeled spells may be delayed, but they are still considered casted + else if ( !skipChanneled && m_currentSpells[CURRENT_CHANNELED_SPELL] && + (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) ) + return(true); + + // autorepeat spells may be finished or delayed, but they are still considered casted + else if ( !skipAutorepeat && m_currentSpells[CURRENT_AUTOREPEAT_SPELL] ) + return(true); + + return(false); +} + +void Unit::InterruptNonMeleeSpells(bool withDelayed, uint32 spell_id) +{ + // generic spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_GENERIC_SPELL] && (!spell_id || m_currentSpells[CURRENT_GENERIC_SPELL]->m_spellInfo->Id==spell_id)) + { + if ( (m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_GENERIC_SPELL]->getState() != SPELL_STATE_DELAYED) ) + m_currentSpells[CURRENT_GENERIC_SPELL]->cancel(); + m_currentSpells[CURRENT_GENERIC_SPELL]->SetReferencedFromCurrent(false); + m_currentSpells[CURRENT_GENERIC_SPELL] = NULL; + } + + // autorepeat spells are interrupted if they are not finished or delayed + if (m_currentSpells[CURRENT_AUTOREPEAT_SPELL] && (!spell_id || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->m_spellInfo->Id==spell_id)) + { + // send disable autorepeat packet in any case + if(GetTypeId()==TYPEID_PLAYER) + ((Player*)this)->SendAutoRepeatCancel(); + + if ( (m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_FINISHED) && + (withDelayed || m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->getState() != SPELL_STATE_DELAYED) ) + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->cancel(); + m_currentSpells[CURRENT_AUTOREPEAT_SPELL]->SetReferencedFromCurrent(false); + m_currentSpells[CURRENT_AUTOREPEAT_SPELL] = NULL; + } + + // channeled spells are interrupted if they are not finished, even if they are delayed + if (m_currentSpells[CURRENT_CHANNELED_SPELL] && (!spell_id || m_currentSpells[CURRENT_CHANNELED_SPELL]->m_spellInfo->Id==spell_id)) + { + if (m_currentSpells[CURRENT_CHANNELED_SPELL]->getState() != SPELL_STATE_FINISHED) + m_currentSpells[CURRENT_CHANNELED_SPELL]->cancel(); + m_currentSpells[CURRENT_CHANNELED_SPELL]->SetReferencedFromCurrent(false); + m_currentSpells[CURRENT_CHANNELED_SPELL] = NULL; + } +} + +Spell* Unit::FindCurrentSpellBySpellId(uint32 spell_id) const +{ + for (uint32 i = 0; i < CURRENT_MAX_SPELL; i++) + if(m_currentSpells[i] && m_currentSpells[i]->m_spellInfo->Id==spell_id) + return m_currentSpells[i]; + return NULL; +} + +bool Unit::isInFront(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && HasInArc( arc, target ); +} + +void Unit::SetInFront(Unit const* target) +{ + SetOrientation(GetAngle(target)); +} + +bool Unit::isInBack(Unit const* target, float distance, float arc) const +{ + return IsWithinDistInMap(target, distance) && !HasInArc( 2 * M_PI - arc, target ); +} + +bool Unit::isInLine(Unit const* target, float distance) const +{ + if(!HasInArc(M_PI, target) || !IsWithinDistInMap(target, distance)) return false; + float width = (GetObjectSize() / 2 + target->GetObjectSize()) / 2; + float angle = GetAngle(target); + angle -= GetOrientation(); + return abs(sin(angle)) * distance < width; +} + +bool Unit::isInAccessiblePlaceFor(Creature const* c) const +{ + if(IsInWater()) + return c->canSwim(); + else + return c->canWalk() || c->canFly(); +} + +bool Unit::IsInWater() const +{ + return MapManager::Instance().GetBaseMap(GetMapId())->IsInWater(GetPositionX(),GetPositionY(), GetPositionZ()); +} + +bool Unit::IsUnderWater() const +{ + return MapManager::Instance().GetBaseMap(GetMapId())->IsUnderWater(GetPositionX(),GetPositionY(),GetPositionZ()); +} + +void Unit::DeMorph() +{ + SetDisplayId(GetNativeDisplayId()); +} + +int32 Unit::GetTotalAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + modifier += (*i)->GetModifier()->m_amount; + + return modifier; +} + +float Unit::GetTotalAuraMultiplier(AuraType auratype) const +{ + float multiplier = 1.0f; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + multiplier *= (100.0f + (*i)->GetModifier()->m_amount)/100.0f; + + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + if ((*i)->GetModifier()->m_amount > modifier) + modifier = (*i)->GetModifier()->m_amount; + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifier(AuraType auratype) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + if ((*i)->GetModifier()->m_amount < modifier) + modifier = (*i)->GetModifier()->m_amount; + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask) + modifier += mod->m_amount; + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + float multiplier = 1.0f; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask) + multiplier *= (100.0f + mod->m_amount)/100.0f; + } + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask && mod->m_amount > modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscMask(AuraType auratype, uint32 misc_mask) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue & misc_mask && mod->m_amount < modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +int32 Unit::GetTotalAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value) + modifier += mod->m_amount; + } + return modifier; +} + +float Unit::GetTotalAuraMultiplierByMiscValue(AuraType auratype, int32 misc_value) const +{ + float multiplier = 1.0f; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value) + multiplier *= (100.0f + mod->m_amount)/100.0f; + } + return multiplier; +} + +int32 Unit::GetMaxPositiveAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value && mod->m_amount > modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +int32 Unit::GetMaxNegativeAuraModifierByMiscValue(AuraType auratype, int32 misc_value) const +{ + int32 modifier = 0; + + AuraList const& mTotalAuraList = GetAurasByType(auratype); + for(AuraList::const_iterator i = mTotalAuraList.begin();i != mTotalAuraList.end(); ++i) + { + Modifier* mod = (*i)->GetModifier(); + if (mod->m_miscvalue == misc_value && mod->m_amount < modifier) + modifier = mod->m_amount; + } + + return modifier; +} + +bool Unit::AddAura(Aura *Aur) +{ + // ghost spell check, allow apply any auras at player loading in ghost mode (will be cleanup after load) + if( !isAlive() && Aur->GetId() != 20584 && Aur->GetId() != 8326 && Aur->GetId() != 2584 && + (GetTypeId()!=TYPEID_PLAYER || !((Player*)this)->GetSession()->PlayerLoading()) ) + { + delete Aur; + return false; + } + + if(Aur->GetTarget() != this) + { + sLog.outError("Aura (spell %u eff %u) add to aura list of %s (lowguid: %u) but Aura target is %s (lowguid: %u)", + Aur->GetId(),Aur->GetEffIndex(),(GetTypeId()==TYPEID_PLAYER?"player":"creature"),GetGUIDLow(), + (Aur->GetTarget()->GetTypeId()==TYPEID_PLAYER?"player":"creature"),Aur->GetTarget()->GetGUIDLow()); + delete Aur; + return false; + } + + SpellEntry const* aurSpellInfo = Aur->GetSpellProto(); + + spellEffectPair spair = spellEffectPair(Aur->GetId(), Aur->GetEffIndex()); + AuraMap::iterator i = m_Auras.find( spair ); + + // take out same spell + if (i != m_Auras.end()) + { + // passive and persistent auras can stack with themselves any number of times + if (!Aur->IsPassive() && !Aur->IsPersistent()) + { + // replace aura if next will > spell StackAmount + if(aurSpellInfo->StackAmount) + { + if(m_Auras.count(spair) >= aurSpellInfo->StackAmount) + RemoveAura(i,AURA_REMOVE_BY_STACK); + } + // if StackAmount==0 not allow auras from same caster + else + { + for(AuraMap::iterator i2 = m_Auras.lower_bound(spair); i2 != m_Auras.upper_bound(spair); ++i2) + { + if(i2->second->GetCasterGUID()==Aur->GetCasterGUID()) + { + // can be only single (this check done at _each_ aura add + RemoveAura(i2,AURA_REMOVE_BY_STACK); + break; + } + + bool stop = false; + switch(aurSpellInfo->EffectApplyAuraName[Aur->GetEffIndex()]) + { + // DoT/HoT/etc + case SPELL_AURA_PERIODIC_DAMAGE: // allow stack + case SPELL_AURA_PERIODIC_DAMAGE_PERCENT: + case SPELL_AURA_PERIODIC_LEECH: + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_OBS_MOD_HEALTH: + case SPELL_AURA_PERIODIC_MANA_LEECH: + case SPELL_AURA_PERIODIC_ENERGIZE: + case SPELL_AURA_OBS_MOD_MANA: + case SPELL_AURA_POWER_BURN_MANA: + break; + default: // not allow + // can be only single (this check done at _each_ aura add + RemoveAura(i2,AURA_REMOVE_BY_STACK); + stop = true; + break; + } + + if(stop) + break; + } + } + } + } + + // passive auras stack with all (except passive spell proc auras) + if ((!Aur->IsPassive() || !IsPassiveStackableSpell(Aur->GetId())) && + !(Aur->GetId() == 20584 || Aur->GetId() == 8326)) + { + if (!RemoveNoStackAurasDueToAura(Aur)) + { + delete Aur; + return false; // couldn't remove conflicting aura with higher rank + } + } + + // update single target auras list (before aura add to aura list, to prevent unexpected remove recently added aura) + if (IsSingleTargetSpell(aurSpellInfo) && Aur->GetTarget()) + { + // caster pointer can be deleted in time aura remove, find it by guid at each iteration + for(;;) + { + Unit* caster = Aur->GetCaster(); + if(!caster) // caster deleted and not required adding scAura + break; + + bool restart = false; + AuraList& scAuras = caster->GetSingleCastAuras(); + for(AuraList::iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) + { + if( (*itr)->GetTarget() != Aur->GetTarget() && + IsSingleTargetSpells((*itr)->GetSpellProto(),aurSpellInfo) ) + { + if ((*itr)->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for IsSingleTargetSpell", (*itr)->GetId(), (*itr)->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + (*itr)->GetTarget()->RemoveAura((*itr)->GetId(), (*itr)->GetEffIndex()); + restart = true; + break; + } + } + + if(!restart) + { + // done + scAuras.push_back(Aur); + break; + } + } + } + + // add aura, register in lists and arrays + Aur->_AddAura(); + m_Auras.insert(AuraMap::value_type(spellEffectPair(Aur->GetId(), Aur->GetEffIndex()), Aur)); + if (Aur->GetModifier()->m_auraname < TOTAL_AURAS) + { + m_modAuras[Aur->GetModifier()->m_auraname].push_back(Aur); + if(Aur->GetSpellProto()->AuraInterruptFlags) + { + m_interruptableAuras.push_back(Aur); + AddInterruptMask(Aur->GetSpellProto()->AuraInterruptFlags); + } + if(Aur->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) + { + m_ccAuras.push_back(Aur); + } + } + + Aur->ApplyModifier(true,true); + sLog.outDebug("Aura %u now is in use", Aur->GetModifier()->m_auraname); + return true; +} + +void Unit::RemoveRankAurasDueToSpell(uint32 spellId) +{ + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + if(!spellInfo) + return; + AuraMap::iterator i,next; + for (i = m_Auras.begin(); i != m_Auras.end(); i = next) + { + next = i; + ++next; + uint32 i_spellId = (*i).second->GetId(); + if((*i).second && i_spellId && i_spellId != spellId) + { + if(spellmgr.IsRankSpellDueToSpell(spellInfo,i_spellId)) + { + RemoveAurasDueToSpell(i_spellId); + + if( m_Auras.empty() ) + break; + else + next = m_Auras.begin(); + } + } + } +} + +bool Unit::RemoveNoStackAurasDueToAura(Aura *Aur) +{ + if (!Aur) + return false; + + SpellEntry const* spellProto = Aur->GetSpellProto(); + if (!spellProto) + return false; + + uint32 spellId = Aur->GetId(); + uint32 effIndex = Aur->GetEffIndex(); + + SpellSpecific spellId_spec = GetSpellSpecific(spellId); + + AuraMap::iterator i,next; + for (i = m_Auras.begin(); i != m_Auras.end(); i = next) + { + next = i; + ++next; + if (!(*i).second) continue; + + SpellEntry const* i_spellProto = (*i).second->GetSpellProto(); + + if (!i_spellProto) + continue; + + uint32 i_spellId = i_spellProto->Id; + + if(IsPassiveSpell(i_spellId)) + { + if(IsPassiveStackableSpell(i_spellId)) + continue; + + // passive non-stackable spells not stackable only with another rank of same spell + if (!spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + continue; + } + + uint32 i_effIndex = (*i).second->GetEffIndex(); + + if(i_spellId == spellId) continue; + + bool is_triggered_by_spell = false; + // prevent triggered aura of removing aura that triggered it + for(int j = 0; j < 3; ++j) + if (i_spellProto->EffectTriggerSpell[j] == spellProto->Id) + is_triggered_by_spell = true; + if (is_triggered_by_spell) continue; + + for(int j = 0; j < 3; ++j) + { + // prevent remove dummy triggered spells at next effect aura add + switch(spellProto->Effect[j]) // main spell auras added added after triggered spell + { + case SPELL_EFFECT_DUMMY: + switch(spellId) + { + case 5420: if(i_spellId==34123) is_triggered_by_spell = true; break; + } + break; + } + + if(is_triggered_by_spell) + break; + + // prevent remove form main spell by triggered passive spells + switch(i_spellProto->EffectApplyAuraName[j]) // main aura added before triggered spell + { + case SPELL_AURA_MOD_SHAPESHIFT: + switch(i_spellId) + { + case 24858: if(spellId==24905) is_triggered_by_spell = true; break; + case 33891: if(spellId==5420 || spellId==34123) is_triggered_by_spell = true; break; + case 34551: if(spellId==22688) is_triggered_by_spell = true; break; + } + break; + } + } + + if(!is_triggered_by_spell) + { + SpellSpecific i_spellId_spec = GetSpellSpecific(i_spellId); + + bool is_sspc = IsSingleFromSpellSpecificPerCaster(spellId_spec,i_spellId_spec); + + if( is_sspc && Aur->GetCasterGUID() == (*i).second->GetCasterGUID() ) + { + // cannot remove higher rank + if (spellmgr.IsRankSpellDueToSpell(spellProto, i_spellId)) + if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) + return false; + + // Its a parent aura (create this aura in ApplyModifier) + if ((*i).second->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + RemoveAurasDueToSpell(i_spellId); + + if( m_Auras.empty() ) + break; + else + next = m_Auras.begin(); + } + else if( !is_sspc && spellmgr.IsNoStackSpellDueToSpell(spellId, i_spellId) ) + { + // Its a parent aura (create this aura in ApplyModifier) + if ((*i).second->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + RemoveAurasDueToSpell(i_spellId); + + if( m_Auras.empty() ) + break; + else + next = m_Auras.begin(); + } + // Potions stack aura by aura (elixirs/flask already checked) + else if( spellProto->SpellFamilyName == SPELLFAMILY_POTION && i_spellProto->SpellFamilyName == SPELLFAMILY_POTION ) + { + if (IsNoStackAuraDueToAura(spellId, effIndex, i_spellId, i_effIndex)) + { + if(CompareAuraRanks(spellId, effIndex, i_spellId, i_effIndex) < 0) + return false; // cannot remove higher rank + + // Its a parent aura (create this aura in ApplyModifier) + if ((*i).second->IsInUse()) + { + sLog.outError("Aura (Spell %u Effect %u) is in process but attempt removed at aura (Spell %u Effect %u) adding, need add stack rule for Unit::RemoveNoStackAurasDueToAura", i->second->GetId(), i->second->GetEffIndex(),Aur->GetId(), Aur->GetEffIndex()); + continue; + } + RemoveAura(i); + next = i; + } + } + } + } + return true; +} + +void Unit::RemoveAura(uint32 spellId, uint32 effindex, Aura* except) +{ + spellEffectPair spair = spellEffectPair(spellId, effindex); + for(AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) + { + if(iter->second!=except) + { + RemoveAura(iter); + iter = m_Auras.lower_bound(spair); + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellByDispel(uint32 spellId, uint64 casterGUID, Unit *dispeler) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + Aura *aur = iter->second; + if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID) + { + // Custom dispel case + // Unstable Affliction + if (aur->GetSpellProto()->SpellFamilyName == SPELLFAMILY_WARLOCK && (aur->GetSpellProto()->SpellFamilyFlags & 0x010000000000LL)) + { + int32 damage = aur->GetModifier()->m_amount*9; + uint64 caster_guid = aur->GetCasterGUID(); + + // Remove aura + RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + + // backfire damage and silence + dispeler->CastCustomSpell(dispeler, 31117, &damage, NULL, NULL, true, NULL, NULL,caster_guid); + + iter = m_Auras.begin(); // iterator can be invalidate at cast if self-dispel + } + else + RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellBySteal(uint32 spellId, uint64 casterGUID, Unit *stealer) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + Aura *aur = iter->second; + if (aur->GetId() == spellId && aur->GetCasterGUID() == casterGUID) + { + int32 basePoints = aur->GetBasePoints(); + // construct the new aura for the attacker + Aura * new_aur = CreateAura(aur->GetSpellProto(), aur->GetEffIndex(), &basePoints, stealer); + if(!new_aur) + continue; + + // set its duration and maximum duration + // max duration 2 minutes (in msecs) + int32 dur = aur->GetAuraDuration(); + const int32 max_dur = 2*MINUTE*1000; + new_aur->SetAuraMaxDuration( max_dur > dur ? dur : max_dur ); + new_aur->SetAuraDuration( max_dur > dur ? dur : max_dur ); + + // add the new aura to stealer + stealer->AddAura(new_aur); + + // Remove aura as dispel + RemoveAura(iter, AURA_REMOVE_BY_DISPEL); + } + else + ++iter; + } +} + +void Unit::RemoveAurasDueToSpellByCancel(uint32 spellId) +{ + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + if (iter->second->GetId() == spellId) + RemoveAura(iter, AURA_REMOVE_BY_CANCEL); + else + ++iter; + } +} + +void Unit::RemoveAurasWithDispelType( DispelType type ) +{ + // Create dispel mask by dispel type + uint32 dispelMask = GetDispellMask(type); + // Dispel all existing auras vs current dispel type + AuraMap& auras = GetAuras(); + for(AuraMap::iterator itr = auras.begin(); itr != auras.end(); ) + { + SpellEntry const* spell = itr->second->GetSpellProto(); + if( (1<<spell->Dispel) & dispelMask ) + { + // Dispel aura + RemoveAurasDueToSpell(spell->Id); + itr = auras.begin(); + } + else + ++itr; + } +} + +void Unit::RemoveSingleAuraFromStack(uint32 spellId, uint32 effindex) +{ + AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); + if(iter != m_Auras.end()) + RemoveAura(iter); +} + +void Unit::RemoveAurasDueToSpell(uint32 spellId, Aura* except) +{ + for (int i = 0; i < 3; ++i) + RemoveAura(spellId,i,except); +} + +void Unit::RemoveAurasDueToItemSpell(Item* castItem,uint32 spellId) +{ + for (int k=0; k < 3; ++k) + { + spellEffectPair spair = spellEffectPair(spellId, k); + for (AuraMap::iterator iter = m_Auras.lower_bound(spair); iter != m_Auras.upper_bound(spair);) + { + if (iter->second->GetCastItemGUID() == castItem->GetGUID()) + { + RemoveAura(iter); + iter = m_Auras.upper_bound(spair); // overwrite by more appropriate + } + else + ++iter; + } + } +} + +void Unit::RemoveNotOwnSingleTargetAuras() +{ + // single target auras from other casters + for (AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end(); ) + { + if (iter->second->GetCasterGUID()!=GetGUID() && IsSingleTargetSpell(iter->second->GetSpellProto())) + RemoveAura(iter); + else + ++iter; + } + + // single target auras at other targets + AuraList& scAuras = GetSingleCastAuras(); + for (AuraList::iterator iter = scAuras.begin(); iter != scAuras.end(); ) + { + Aura* aura = *iter; + if (aura->GetTarget()!=this) + { + scAuras.erase(iter); // explicitly remove, instead waiting remove in RemoveAura + aura->GetTarget()->RemoveAura(aura->GetId(),aura->GetEffIndex()); + iter = scAuras.begin(); + } + else + ++iter; + } + +} + +void Unit::RemoveAura(AuraMap::iterator &i, AuraRemoveMode mode) +{ + if (IsSingleTargetSpell((*i).second->GetSpellProto())) + { + if(Unit* caster = (*i).second->GetCaster()) + { + AuraList& scAuras = caster->GetSingleCastAuras(); + scAuras.remove((*i).second); + } + else + { + sLog.outError("Couldn't find the caster of the single target aura, may crash later!"); + assert(false); + } + } + + if ((*i).second->GetModifier()->m_auraname < TOTAL_AURAS) + { + m_modAuras[(*i).second->GetModifier()->m_auraname].remove((*i).second); + if((*i).second->GetSpellProto()->AuraInterruptFlags) + { + m_interruptableAuras.remove((*i).second); + UpdateInterruptMask(); + } + if((*i).second->GetSpellProto()->Attributes & SPELL_ATTR_BREAKABLE_BY_DAMAGE) + m_ccAuras.remove((*i).second); + } + + // remove from list before mods removing (prevent cyclic calls, mods added before including to aura list - use reverse order) + Aura* Aur = i->second; + // Set remove mode + Aur->SetRemoveMode(mode); + // some ShapeshiftBoosts at remove trigger removing other auras including parent Shapeshift aura + // remove aura from list before to prevent deleting it before + m_Auras.erase(i); + ++m_removedAuras; // internal count used by unit update + + // Status unsummoned at aura remove + Totem* statue = NULL; + if(IsChanneledSpell(Aur->GetSpellProto())) + if(Unit* caster = Aur->GetCaster()) + if(caster->GetTypeId()==TYPEID_UNIT && ((Creature*)caster)->isTotem() && ((Totem*)caster)->GetTotemType()==TOTEM_STATUE) + statue = ((Totem*)caster); + + + if(const std::vector<int32> *spell_triggered = spellmgr.GetSpellLinked(-(int32)Aur->GetSpellProto()->Id)) + { + for(std::vector<int32>::const_iterator i = spell_triggered->begin(); i != spell_triggered->end(); ++i) + { + if(spell_triggered < 0) + RemoveAurasDueToSpell(-(*i)); + else if(Unit* caster = Aur->GetCaster()) + CastSpell(this, *i, true, 0, 0, caster->GetGUID()); + } + } + + sLog.outDebug("Aura %u now is remove mode %d",Aur->GetModifier()->m_auraname, mode); + Aur->ApplyModifier(false,true); + Aur->_RemoveAura(); + delete Aur; + + if(statue) + statue->UnSummon(); + + // only way correctly remove all auras from list + if( m_Auras.empty() ) + i = m_Auras.end(); + else + i = m_Auras.begin(); +} + +void Unit::RemoveAllAuras() +{ + while (!m_Auras.empty()) + { + AuraMap::iterator iter = m_Auras.begin(); + RemoveAura(iter); + } +} + +void Unit::RemoveArenaAuras(bool onleave) +{ + // in join, remove positive buffs, on end, remove negative + // used to remove positive visible auras in arenas + for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + { + if ( !(iter->second->GetSpellProto()->AttributesEx4 & (1<<21)) // don't remove stances, shadowform, pally/hunter auras + && !iter->second->IsPassive() // don't remove passive auras + && (!(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNAFFECTED_BY_INVULNERABILITY) || !(iter->second->GetSpellProto()->Attributes & SPELL_ATTR_UNK8)) // not unaffected by invulnerability auras or not having that unknown flag (that seemed the most probable) + && (iter->second->IsPositive() ^ onleave)) // remove positive buffs on enter, negative buffs on leave + RemoveAura(iter); + else + ++iter; + } +} + +void Unit::RemoveAllAurasOnDeath() +{ + // used just after dieing to remove all visible auras + // and disable the mods for the passive ones + for(AuraMap::iterator iter = m_Auras.begin(); iter != m_Auras.end();) + { + if (!iter->second->IsPassive() && !iter->second->IsDeathPersistent()) + RemoveAura(iter, AURA_REMOVE_BY_DEATH); + else + ++iter; + } +} + +void Unit::DelayAura(uint32 spellId, uint32 effindex, int32 delaytime) +{ + AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); + if (iter != m_Auras.end()) + { + if (iter->second->GetAuraDuration() < delaytime) + iter->second->SetAuraDuration(0); + else + iter->second->SetAuraDuration(iter->second->GetAuraDuration() - delaytime); + iter->second->UpdateAuraDuration(); + sLog.outDebug("Aura %u partially interrupted on unit %u, new duration: %u ms",iter->second->GetModifier()->m_auraname, GetGUIDLow(), iter->second->GetAuraDuration()); + } +} + +void Unit::_RemoveAllAuraMods() +{ + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) + { + (*i).second->ApplyModifier(false); + } +} + +void Unit::_ApplyAllAuraMods() +{ + for (AuraMap::iterator i = m_Auras.begin(); i != m_Auras.end(); ++i) + { + (*i).second->ApplyModifier(true); + } +} + +Aura* Unit::GetAura(uint32 spellId, uint32 effindex) +{ + AuraMap::iterator iter = m_Auras.find(spellEffectPair(spellId, effindex)); + if (iter != m_Auras.end()) + return iter->second; + return NULL; +} + +void Unit::AddDynObject(DynamicObject* dynObj) +{ + m_dynObjGUIDs.push_back(dynObj->GetGUID()); +} + +void Unit::RemoveDynObject(uint32 spellid) +{ + if(m_dynObjGUIDs.empty()) + return; + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(!dynObj) + { + i = m_dynObjGUIDs.erase(i); + } + else if(spellid == 0 || dynObj->GetSpellId() == spellid) + { + dynObj->Delete(); + i = m_dynObjGUIDs.erase(i); + } + else + ++i; + } +} + +void Unit::RemoveAllDynObjects() +{ + while(!m_dynObjGUIDs.empty()) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(dynObj) + dynObj->Delete(); + m_dynObjGUIDs.erase(m_dynObjGUIDs.begin()); + } +} + +DynamicObject * Unit::GetDynObject(uint32 spellId, uint32 effIndex) +{ + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(!dynObj) + { + i = m_dynObjGUIDs.erase(i); + continue; + } + + if (dynObj->GetSpellId() == spellId && dynObj->GetEffIndex() == effIndex) + return dynObj; + ++i; + } + return NULL; +} + +DynamicObject * Unit::GetDynObject(uint32 spellId) +{ + for (DynObjectGUIDs::iterator i = m_dynObjGUIDs.begin(); i != m_dynObjGUIDs.end();) + { + DynamicObject* dynObj = ObjectAccessor::GetDynamicObject(*this,*m_dynObjGUIDs.begin()); + if(!dynObj) + { + i = m_dynObjGUIDs.erase(i); + continue; + } + + if (dynObj->GetSpellId() == spellId) + return dynObj; + ++i; + } + return NULL; +} + +void Unit::AddGameObject(GameObject* gameObj) +{ + assert(gameObj && gameObj->GetOwnerGUID()==0); + m_gameObj.push_back(gameObj); + gameObj->SetOwnerGUID(GetGUID()); +} + +void Unit::RemoveGameObject(GameObject* gameObj, bool del) +{ + assert(gameObj && gameObj->GetOwnerGUID()==GetGUID()); + + // GO created by some spell + if ( GetTypeId()==TYPEID_PLAYER && gameObj->GetSpellId() ) + { + SpellEntry const* createBySpell = sSpellStore.LookupEntry(gameObj->GetSpellId()); + // Need activate spell use for owner + if (createBySpell && createBySpell->Attributes & SPELL_ATTR_DISABLED_WHILE_ACTIVE) + ((Player*)this)->SendCooldownEvent(createBySpell); + } + gameObj->SetOwnerGUID(0); + m_gameObj.remove(gameObj); + if(del) + { + gameObj->SetRespawnTime(0); + gameObj->Delete(); + } +} + +void Unit::RemoveGameObject(uint32 spellid, bool del) +{ + if(m_gameObj.empty()) + return; + std::list<GameObject*>::iterator i, next; + for (i = m_gameObj.begin(); i != m_gameObj.end(); i = next) + { + next = i; + if(spellid == 0 || (*i)->GetSpellId() == spellid) + { + (*i)->SetOwnerGUID(0); + if(del) + { + (*i)->SetRespawnTime(0); + (*i)->Delete(); + } + + next = m_gameObj.erase(i); + } + else + ++next; + } +} + +void Unit::RemoveAllGameObjects() +{ + // remove references to unit + for(std::list<GameObject*>::iterator i = m_gameObj.begin(); i != m_gameObj.end();) + { + (*i)->SetOwnerGUID(0); + (*i)->SetRespawnTime(0); + (*i)->Delete(); + i = m_gameObj.erase(i); + } +} + +void Unit::SendSpellNonMeleeDamageLog(Unit *target,uint32 SpellID,uint32 Damage, SpellSchoolMask damageSchoolMask,uint32 AbsorbedDamage, uint32 Resist,bool PhysicalDamage, uint32 Blocked, bool CriticalHit) +{ + sLog.outDebug("Sending: SMSG_SPELLNONMELEEDAMAGELOG"); + WorldPacket data(SMSG_SPELLNONMELEEDAMAGELOG, (16+4+4+1+4+4+1+1+4+4+1)); // we guess size + data.append(target->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(Damage-AbsorbedDamage-Resist-Blocked); + data << uint8(damageSchoolMask); // spell school + data << uint32(AbsorbedDamage); // AbsorbedDamage + data << uint32(Resist); // resist + data << uint8(PhysicalDamage); // if 1, then client show spell name (example: %s's ranged shot hit %s for %u school or %s suffers %u school damage from %s's spell_name + data << uint8(0); // unk isFromAura + data << uint32(Blocked); // blocked + data << uint32(CriticalHit ? 0x27 : 0x25); // hitType, flags: 0x2 - SPELL_HIT_TYPE_CRIT, 0x10 - replace caster? + data << uint8(0); // isDebug? + SendMessageToSet( &data, true ); +} + +void Unit::SendSpellMiss(Unit *target, uint32 spellID, SpellMissInfo missInfo) +{ + WorldPacket data(SMSG_SPELLLOGMISS, (4+8+1+4+8+1)); + data << uint32(spellID); + data << uint64(GetGUID()); + data << uint8(0); // can be 0 or 1 + data << uint32(1); // target count + // for(i = 0; i < target count; ++i) + data << uint64(target->GetGUID()); // target GUID + data << uint8(missInfo); + // end loop + SendMessageToSet(&data, true); +} + +void Unit::SendAttackStateUpdate(uint32 HitInfo, Unit *target, uint8 SwingType, SpellSchoolMask damageSchoolMask, uint32 Damage, uint32 AbsorbDamage, uint32 Resist, VictimState TargetState, uint32 BlockedAmount) +{ + sLog.outDebug("WORLD: Sending SMSG_ATTACKERSTATEUPDATE"); + + WorldPacket data(SMSG_ATTACKERSTATEUPDATE, (16+45)); // we guess size + data << (uint32)HitInfo; + data.append(GetPackGUID()); + data.append(target->GetPackGUID()); + data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); + + data << (uint8)SwingType; // count? + + // for(i = 0; i < SwingType; ++i) + data << (uint32)damageSchoolMask; + data << (float)(Damage-AbsorbDamage-Resist-BlockedAmount); + // still need to double check damage + data << (uint32)(Damage-AbsorbDamage-Resist-BlockedAmount); + data << (uint32)AbsorbDamage; + data << (uint32)Resist; + // end loop + + data << (uint32)TargetState; + + if( AbsorbDamage == 0 ) //also 0x3E8 = 0x3E8, check when that happens + data << (uint32)0; + else + data << (uint32)-1; + + data << (uint32)0; + data << (uint32)BlockedAmount; + + SendMessageToSet( &data, true ); +} + +void Unit::ProcDamageAndSpell(Unit *pVictim, uint32 procAttacker, uint32 procVictim, uint32 damage, SpellSchoolMask damageSchoolMask, SpellEntry const *procSpell, bool isTriggeredSpell, WeaponAttackType attType) +{ + sLog.outDebug("ProcDamageAndSpell: attacker flags are 0x%x, victim flags 0x%x", procAttacker, procVictim); + if(procSpell) + sLog.outDebug("ProcDamageAndSpell: invoked due to spell id %u %s", procSpell->Id, (isTriggeredSpell?"(triggered)":"")); + + // Assign melee/ranged proc flags for magic attacks, that are actually melee/ranged abilities + // not assign for spell proc triggered spell to prevent infinity (or unexpected 2-3 times) melee damage spell proc call with melee damage effect + // That is the question though if it's fully correct + if(procSpell && !isTriggeredSpell) + { + if(procSpell->DmgClass == SPELL_DAMAGE_CLASS_MELEE) + { + if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_MELEE; + if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_MELEE; + if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_MELEE; + if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_MELEE; + attType = BASE_ATTACK; // Melee abilities are assumed to be dealt with mainhand weapon + } + else if (procSpell->DmgClass == SPELL_DAMAGE_CLASS_RANGED) + { + if(procAttacker & PROC_FLAG_HIT_SPELL) procAttacker |= PROC_FLAG_HIT_RANGED; + if(procAttacker & PROC_FLAG_CRIT_SPELL) procAttacker |= PROC_FLAG_CRIT_RANGED; + if(procVictim & PROC_FLAG_STRUCK_SPELL) procVictim |= PROC_FLAG_STRUCK_RANGED; + if(procVictim & PROC_FLAG_STRUCK_CRIT_SPELL) procVictim |= PROC_FLAG_STRUCK_CRIT_RANGED; + attType = RANGED_ATTACK; + } + } + if(damage && (procVictim & (PROC_FLAG_STRUCK_MELEE|PROC_FLAG_STRUCK_RANGED|PROC_FLAG_STRUCK_SPELL))) + procVictim |= (PROC_FLAG_TAKE_DAMAGE|PROC_FLAG_TOUCH); + + // Not much to do if no flags are set. + if (procAttacker) + { + // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set + ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcEffectAuraTypes,attType, procSpell, damage, damageSchoolMask); + ProcDamageAndSpellFor(false,pVictim,procAttacker,attackerProcCastAuraTypes,attType, procSpell, damage, damageSchoolMask); + } + + // Now go on with a victim's events'n'auras + // Not much to do if no flags are set or there is no victim + if(pVictim && pVictim->isAlive() && procVictim) + { + // processing auras that not generate casts at proc event before auras that generate casts to prevent proc aura added at prev. proc aura execute in set + pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcEffectAuraTypes,attType,procSpell, damage, damageSchoolMask); + pVictim->ProcDamageAndSpellFor(true,this,procVictim,victimProcCastAuraTypes,attType,procSpell, damage, damageSchoolMask); + } +} + +void Unit::CastMeleeProcDamageAndSpell(Unit* pVictim, uint32 damage, SpellSchoolMask damageSchoolMask, WeaponAttackType attType, MeleeHitOutcome outcome, SpellEntry const *spellCasted, bool isTriggeredSpell) +{ + if(!pVictim) + return; + + uint32 procAttacker = PROC_FLAG_NONE; + uint32 procVictim = PROC_FLAG_NONE; + + switch(outcome) + { + case MELEE_HIT_EVADE: + return; + case MELEE_HIT_MISS: + if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_MISS; + } + break; + case MELEE_HIT_BLOCK_CRIT: + case MELEE_HIT_CRIT: + if(spellCasted && attType == BASE_ATTACK) + { + procAttacker |= PROC_FLAG_CRIT_SPELL; + procVictim |= PROC_FLAG_STRUCK_CRIT_SPELL; + if ( outcome == MELEE_HIT_BLOCK_CRIT ) + { + procVictim |= PROC_FLAG_BLOCK; + procAttacker |= PROC_FLAG_TARGET_BLOCK; + } + } + else if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; + procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; + } + else + { + procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; + procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; + } + break; + case MELEE_HIT_PARRY: + procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; + procVictim = PROC_FLAG_PARRY; + break; + case MELEE_HIT_BLOCK: + procAttacker = PROC_FLAG_TARGET_BLOCK; + procVictim = PROC_FLAG_BLOCK; + break; + case MELEE_HIT_DODGE: + procAttacker = PROC_FLAG_TARGET_DODGE_OR_PARRY; + procVictim = PROC_FLAG_DODGE; + break; + case MELEE_HIT_CRUSHING: + if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_HIT_MELEE | PROC_FLAG_CRIT_MELEE; + procVictim = PROC_FLAG_STRUCK_MELEE | PROC_FLAG_STRUCK_CRIT_MELEE; + } + else + { + procAttacker = PROC_FLAG_HIT_RANGED | PROC_FLAG_CRIT_RANGED; + procVictim = PROC_FLAG_STRUCK_RANGED | PROC_FLAG_STRUCK_CRIT_RANGED; + } + break; + default: + if(attType == BASE_ATTACK || attType == OFF_ATTACK) + { + procAttacker = PROC_FLAG_HIT_MELEE; + procVictim = PROC_FLAG_STRUCK_MELEE; + } + else + { + procAttacker = PROC_FLAG_HIT_RANGED; + procVictim = PROC_FLAG_STRUCK_RANGED; + } + break; + } + + if(damage > 0) + procVictim |= PROC_FLAG_TAKE_DAMAGE; + + if(procAttacker != PROC_FLAG_NONE || procVictim != PROC_FLAG_NONE) + ProcDamageAndSpell(pVictim, procAttacker, procVictim, damage, damageSchoolMask, spellCasted, isTriggeredSpell, attType); +} + +bool Unit::HandleHasteAuraProc(Unit *pVictim, SpellEntry const *hasteSpell, uint32 /*effIndex*/, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 /*procFlag*/, uint32 cooldown) +{ + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(hasteSpell->SpellFamilyName) + { + case SPELLFAMILY_ROGUE: + { + switch(hasteSpell->Id) + { + // Blade Flurry + case 13877: + case 33735: + { + target = SelectNearbyTarget(); + if(!target) + return false; + basepoints0 = damage; + triggered_spell_id = 22482; + break; + } + } + break; + } + } + + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleHasteAuraProc: Spell %u have not existed triggered spell %u",hasteSpell->Id,triggered_spell_id); + return false; + } + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleDummyAuraProc(Unit *pVictim, SpellEntry const *dummySpell, uint32 effIndex, uint32 damage, Aura* triggeredByAura, SpellEntry const * procSpell, uint32 procFlag, uint32 cooldown) +{ + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + Unit* target = pVictim; + int32 basepoints0 = 0; + + switch(dummySpell->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + switch (dummySpell->Id) + { + // Eye of Eye + case 9799: + case 25988: + { + // prevent damage back from weapon special attacks + if (!procSpell || procSpell->DmgClass != SPELL_DAMAGE_CLASS_MAGIC ) + return false; + + // return damage % to attacker but < 50% own total health + basepoints0 = triggeredByAura->GetModifier()->m_amount*int32(damage)/100; + if(basepoints0 > GetMaxHealth()/2) + basepoints0 = GetMaxHealth()/2; + + triggered_spell_id = 25997; + break; + } + // Sweeping Strikes + case 12328: + case 18765: + case 35429: + { + // prevent chain of triggered spell from same triggered spell + if(procSpell && procSpell->Id==26654) + return false; + + target = SelectNearbyTarget(); + if(!target) + return false; + + triggered_spell_id = 26654; + break; + } + // Unstable Power + case 24658: + { + if (!procSpell || procSpell->Id == 24659) + return false; + // Need remove one 24659 aura + RemoveSingleAuraFromStack(24659, 0); + RemoveSingleAuraFromStack(24659, 1); + return true; + } + // Restless Strength + case 24661: + { + // Need remove one 24662 aura + RemoveSingleAuraFromStack(24662, 0); + return true; + } + // Adaptive Warding (Frostfire Regalia set) + case 28764: + { + if(!procSpell) + return false; + + // find Mage Armor + bool found = false; + AuraList const& mRegenInterupt = GetAurasByType(SPELL_AURA_MOD_MANA_REGEN_INTERRUPT); + for(AuraList::const_iterator iter = mRegenInterupt.begin(); iter != mRegenInterupt.end(); ++iter) + { + if(SpellEntry const* iterSpellProto = (*iter)->GetSpellProto()) + { + if(iterSpellProto->SpellFamilyName==SPELLFAMILY_MAGE && (iterSpellProto->SpellFamilyFlags & 0x10000000)) + { + found=true; + break; + } + } + } + if(!found) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + case SPELL_SCHOOL_HOLY: + return false; // ignored + case SPELL_SCHOOL_FIRE: triggered_spell_id = 28765; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 28768; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 28766; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 28769; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 28770; break; + default: + return false; + } + + target = this; + break; + } + // Obsidian Armor (Justice Bearer`s Pauldrons shoulder) + case 27539: + { + if(!procSpell) + return false; + + // not from DoT + bool found = false; + for(int j = 0; j < 3; ++j) + { + if(procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE||procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT) + { + found = true; + break; + } + } + if(found) + return false; + + switch(GetFirstSchoolInMask(GetSpellSchoolMask(procSpell))) + { + case SPELL_SCHOOL_NORMAL: + return false; // ignore + case SPELL_SCHOOL_HOLY: triggered_spell_id = 27536; break; + case SPELL_SCHOOL_FIRE: triggered_spell_id = 27533; break; + case SPELL_SCHOOL_NATURE: triggered_spell_id = 27538; break; + case SPELL_SCHOOL_FROST: triggered_spell_id = 27534; break; + case SPELL_SCHOOL_SHADOW: triggered_spell_id = 27535; break; + case SPELL_SCHOOL_ARCANE: triggered_spell_id = 27540; break; + default: + return false; + } + + target = this; + break; + } + // Mana Leech (Passive) (Priest Pet Aura) + case 28305: + { + // Cast on owner + target = GetOwner(); + if(!target) + return false; + + basepoints0 = int32(damage * 2.5f); // manaregen + triggered_spell_id = 34650; + break; + } + // Mark of Malice + case 33493: + { + // Cast finish spell at last charge + if (triggeredByAura->m_procCharges > 1) + return false; + + target = this; + triggered_spell_id = 33494; + break; + } + // Twisted Reflection (boss spell) + case 21063: + triggered_spell_id = 21064; + break; + // Vampiric Aura (boss spell) + case 38196: + { + basepoints0 = 3 * damage; // 300% + if (basepoints0 < 0) + return false; + + triggered_spell_id = 31285; + target = this; + break; + } + // Aura of Madness (Darkmoon Card: Madness trinket) + //===================================================== + // 39511 Sociopath: +35 strength (Paladin, Rogue, Druid, Warrior) + // 40997 Delusional: +70 attack power (Rogue, Hunter, Paladin, Warrior, Druid) + // 40998 Kleptomania: +35 agility (Warrior, Rogue, Paladin, Hunter, Druid) + // 40999 Megalomania: +41 damage/healing (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41002 Paranoia: +35 spell/melee/ranged crit strike rating (All classes) + // 41005 Manic: +35 haste (spell, melee and ranged) (All classes) + // 41009 Narcissism: +35 intellect (Druid, Shaman, Priest, Warlock, Mage, Paladin, Hunter) + // 41011 Martyr Complex: +35 stamina (All classes) + // 41406 Dementia: Every 5 seconds either gives you +5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + // 41409 Dementia: Every 5 seconds either gives you -5% damage/healing. (Druid, Shaman, Priest, Warlock, Mage, Paladin) + case 39446: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Select class defined buff + switch (getClass()) + { + case CLASS_PALADIN: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + case CLASS_DRUID: // 39511,40997,40998,40999,41002,41005,41009,41011,41409 + { + uint32 RandomSpell[]={39511,40997,40998,40999,41002,41005,41009,41011,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_ROGUE: // 39511,40997,40998,41002,41005,41011 + case CLASS_WARRIOR: // 39511,40997,40998,41002,41005,41011 + { + uint32 RandomSpell[]={39511,40997,40998,41002,41005,41011}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_PRIEST: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_SHAMAN: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_MAGE: // 40999,41002,41005,41009,41011,41406,41409 + case CLASS_WARLOCK: // 40999,41002,41005,41009,41011,41406,41409 + { + uint32 RandomSpell[]={40999,41002,41005,41009,41011,41406,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + case CLASS_HUNTER: // 40997,40999,41002,41005,41009,41011,41406,41409 + { + uint32 RandomSpell[]={40997,40999,41002,41005,41009,41011,41406,41409}; + triggered_spell_id = RandomSpell[ irand(0, sizeof(RandomSpell)/sizeof(uint32) - 1) ]; + break; + } + default: + return false; + } + + target = this; + if (roll_chance_i(10)) + ((Player*)this)->Say("This is Madness!", LANG_UNIVERSAL); + break; + } + /* + // TODO: need find item for aura and triggered spells + // Sunwell Exalted Caster Neck (??? neck) + // cast ??? Light's Wrath if Exalted by Aldor + // cast ??? Arcane Bolt if Exalted by Scryers*/ + case 46569: + return false; // disable for while + /* + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = ??? + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = ??? + break; + } + return false; + }/**/ + // Sunwell Exalted Caster Neck (Shattered Sun Pendant of Acumen neck) + // cast 45479 Light's Wrath if Exalted by Aldor + // cast 45429 Arcane Bolt if Exalted by Scryers + case 45481: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45479; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45429; + break; + } + return false; + } + // Sunwell Exalted Melee Neck (Shattered Sun Pendant of Might neck) + // cast 45480 Light's Strength if Exalted by Aldor + // cast 45428 Arcane Strike if Exalted by Scryers + case 45482: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45480; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45428; + break; + } + return false; + } + // Sunwell Exalted Tank Neck (Shattered Sun Pendant of Resolve neck) + // cast 45431 Arcane Insight if Exalted by Aldor + // cast 45432 Light's Ward if Exalted by Scryers + case 45483: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45432; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45431; + break; + } + return false; + } + // Sunwell Exalted Healer Neck (Shattered Sun Pendant of Restoration neck) + // cast 45478 Light's Salvation if Exalted by Aldor + // cast 45430 Arcane Surge if Exalted by Scryers + case 45484: + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // Get Aldor reputation rank + if (((Player *)this)->GetReputationRank(932) == REP_EXALTED) + { + target = this; + triggered_spell_id = 45478; + break; + } + // Get Scryers reputation rank + if (((Player *)this)->GetReputationRank(934) == REP_EXALTED) + { + triggered_spell_id = 45430; + break; + } + return false; + } + } + break; + } + case SPELLFAMILY_MAGE: + { + // Magic Absorption + if (dummySpell->SpellIconID == 459) // only this spell have SpellIconID == 459 and dummy aura + { + if (getPowerType() != POWER_MANA) + return false; + + // mana reward + basepoints0 = (triggeredByAura->GetModifier()->m_amount * GetMaxPower(POWER_MANA) / 100); + target = this; + triggered_spell_id = 29442; + break; + } + // Master of Elements + if (dummySpell->SpellIconID == 1920) + { + if(!procSpell) + return false; + + // mana cost save + basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; + if( basepoints0 <=0 ) + return false; + + target = this; + triggered_spell_id = 29077; + break; + } + switch(dummySpell->Id) + { + // Ignite + case 11119: + case 11120: + case 12846: + case 12847: + case 12848: + { + switch (dummySpell->Id) + { + case 11119: basepoints0 = int32(0.04f*damage); break; + case 11120: basepoints0 = int32(0.08f*damage); break; + case 12846: basepoints0 = int32(0.12f*damage); break; + case 12847: basepoints0 = int32(0.16f*damage); break; + case 12848: basepoints0 = int32(0.20f*damage); break; + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (IG)",dummySpell->Id); + return false; + } + + triggered_spell_id = 12654; + break; + } + // Combustion + case 11129: + { + //last charge and crit + if( triggeredByAura->m_procCharges <= 1 && (procFlag & PROC_FLAG_CRIT_SPELL) ) + { + RemoveAurasDueToSpell(28682); //-> remove Combustion auras + return true; // charge counting (will removed) + } + + CastSpell(this, 28682, true, castItem, triggeredByAura); + return(procFlag & PROC_FLAG_CRIT_SPELL);// charge update only at crit hits, no hidden cooldowns + } + } + break; + } + case SPELLFAMILY_WARRIOR: + { + // Retaliation + if(dummySpell->SpellFamilyFlags==0x0000000800000000LL) + { + // check attack comes not from behind + if (!HasInArc(M_PI, pVictim)) + return false; + + triggered_spell_id = 22858; + break; + } + break; + } + case SPELLFAMILY_WARLOCK: + { + // Seed of Corruption + if (dummySpell->SpellFamilyFlags & 0x0000001000000000LL) + { + Modifier* mod = triggeredByAura->GetModifier(); + // if damage is more than need or target die from damage deal finish spell + // FIX ME: not triggered currently at death + if( mod->m_amount <= damage || GetHealth() <= damage ) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + if(Unit* caster = GetUnit(*this, casterGuid)) + caster->CastSpell(this, 27285, true, castItem); + return true; // no hidden cooldown + } + + // Damage counting + mod->m_amount-=damage; + return true; + } + // Seed of Corruption (Mobs cast) - no die req + if (dummySpell->SpellFamilyFlags == 0x00LL && dummySpell->SpellIconID == 1932) + { + Modifier* mod = triggeredByAura->GetModifier(); + // if damage is more than need deal finish spell + if( mod->m_amount <= damage ) + { + // remember guid before aura delete + uint64 casterGuid = triggeredByAura->GetCasterGUID(); + + // Remove aura (before cast for prevent infinite loop handlers) + RemoveAurasDueToSpell(triggeredByAura->GetId()); + + // Cast finish spell (triggeredByAura already not exist!) + if(Unit* caster = GetUnit(*this, casterGuid)) + caster->CastSpell(this, 32865, true, castItem); + return true; // no hidden cooldown + } + // Damage counting + mod->m_amount-=damage; + return true; + } + switch(dummySpell->Id) + { + // Nightfall + case 18094: + case 18095: + { + target = this; + triggered_spell_id = 17941; + break; + } + //Soul Leech + case 30293: + case 30295: + case 30296: + { + // health + basepoints0 = int32(damage*triggeredByAura->GetModifier()->m_amount/100); + target = this; + triggered_spell_id = 30294; + break; + } + // Shadowflame (Voidheart Raiment set bonus) + case 37377: + { + triggered_spell_id = 37379; + break; + } + // Pet Healing (Corruptor Raiment or Rift Stalker Armor) + case 37381: + { + target = GetPet(); + if(!target) + return false; + + // heal amount + basepoints0 = damage * triggeredByAura->GetModifier()->m_amount/100; + triggered_spell_id = 37382; + break; + } + // Shadowflame Hellfire (Voidheart Raiment set bonus) + case 39437: + { + triggered_spell_id = 37378; + break; + } + } + break; + } + case SPELLFAMILY_PRIEST: + { + // Vampiric Touch + if( dummySpell->SpellFamilyFlags & 0x0000040000000000LL ) + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // pVictim is caster of aura + if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) + return false; + + // energize amount + basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + pVictim->CastCustomSpell(pVictim,34919,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + switch(dummySpell->Id) + { + // Vampiric Embrace + case 15286: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // pVictim is caster of aura + if(triggeredByAura->GetCasterGUID() != pVictim->GetGUID()) + return false; + + // heal amount + basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + pVictim->CastCustomSpell(pVictim,15290,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + return true; // no hidden cooldown + } + // Priest Tier 6 Trinket (Ashtongue Talisman of Acumen) + case 40438: + { + // Shadow Word: Pain + if( procSpell->SpellFamilyFlags & 0x0000000000008000LL ) + triggered_spell_id = 40441; + // Renew + else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) + triggered_spell_id = 40440; + else + return false; + + target = this; + break; + } + // Oracle Healing Bonus ("Garments of the Oracle" set) + case 26169: + { + // heal amount + basepoints0 = int32(damage * 10/100); + target = this; + triggered_spell_id = 26170; + break; + } + // Frozen Shadoweave (Shadow's Embrace set) warning! its not only priest set + case 39372: + { + if(!procSpell || (GetSpellSchoolMask(procSpell) & (SPELL_SCHOOL_MASK_FROST | SPELL_SCHOOL_MASK_SHADOW))==0 ) + return false; + + // heal amount + basepoints0 = int32(damage * 2 / 100); + target = this; + triggered_spell_id = 39373; + break; + } + // Vestments of Faith (Priest Tier 3) - 4 pieces bonus + case 28809: + { + triggered_spell_id = 28810; + break; + } + } + break; + } + case SPELLFAMILY_DRUID: + { + switch(dummySpell->Id) + { + // Healing Touch (Dreamwalker Raiment set) + case 28719: + { + // mana back + basepoints0 = int32(procSpell->manaCost * 30 / 100); + target = this; + triggered_spell_id = 28742; + break; + } + // Healing Touch Refund (Idol of Longevity trinket) + case 28847: + { + target = this; + triggered_spell_id = 28848; + break; + } + // Mana Restore (Malorne Raiment set / Malorne Regalia set) + case 37288: + case 37295: + { + target = this; + triggered_spell_id = 37238; + break; + } + // Druid Tier 6 Trinket + case 40442: + { + float chance; + + // Starfire + if( procSpell->SpellFamilyFlags & 0x0000000000000004LL ) + { + triggered_spell_id = 40445; + chance = 25.f; + } + // Rejuvenation + else if( procSpell->SpellFamilyFlags & 0x0000000000000010LL ) + { + triggered_spell_id = 40446; + chance = 25.f; + } + // Mangle (cat/bear) + else if( procSpell->SpellFamilyFlags & 0x0000044000000000LL ) + { + triggered_spell_id = 40452; + chance = 40.f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + // Maim Interrupt + case 44835: + { + // Deadly Interrupt Effect + triggered_spell_id = 32747; + break; + } + } + break; + } + case SPELLFAMILY_ROGUE: + { + switch(dummySpell->Id) + { + // Deadly Throw Interrupt + case 32748: + { + // Prevent cast Deadly Throw Interrupt on self from last effect (apply dummy) of Deadly Throw + if(this == pVictim) + return false; + + triggered_spell_id = 32747; + break; + } + } + // Quick Recovery + if( dummySpell->SpellIconID == 2116 ) + { + if(!procSpell) + return false; + + // only rogue's finishing moves (maybe need additional checks) + if( procSpell->SpellFamilyName!=SPELLFAMILY_ROGUE || + (procSpell->SpellFamilyFlags & SPELLFAMILYFLAG_ROGUE__FINISHING_MOVE) == 0) + return false; + + // energy cost save + basepoints0 = procSpell->manaCost * triggeredByAura->GetModifier()->m_amount/100; + if(basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 31663; + break; + } + break; + } + case SPELLFAMILY_HUNTER: + { + // Thrill of the Hunt + if ( dummySpell->SpellIconID == 2236 ) + { + if(!procSpell) + return false; + + // mana cost save + basepoints0 = procSpell->manaCost * 40/100; + if(basepoints0 <= 0) + return false; + + target = this; + triggered_spell_id = 34720; + break; + } + break; + } + case SPELLFAMILY_PALADIN: + { + // Seal of Righteousness - melee proc dummy + if (dummySpell->SpellFamilyFlags&0x000000008000000LL && triggeredByAura->GetEffIndex()==0) + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + uint32 spellId; + switch (triggeredByAura->GetId()) + { + case 21084: spellId = 25742; break; // Rank 1 + case 20287: spellId = 25740; break; // Rank 2 + case 20288: spellId = 25739; break; // Rank 3 + case 20289: spellId = 25738; break; // Rank 4 + case 20290: spellId = 25737; break; // Rank 5 + case 20291: spellId = 25736; break; // Rank 6 + case 20292: spellId = 25735; break; // Rank 7 + case 20293: spellId = 25713; break; // Rank 8 + case 27155: spellId = 27156; break; // Rank 9 + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled possibly SoR (Id = %u)", triggeredByAura->GetId()); + return false; + } + Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + float speed = (item ? item->GetProto()->Delay : BASE_ATTACK_TIME)/1000.0f; + + float damageBasePoints; + if(item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) + // two hand weapon + damageBasePoints=1.20f*triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f + 1; + else + // one hand weapon/no weapon + damageBasePoints=0.85f*ceil(triggeredByAura->GetModifier()->m_amount * 1.2f * 1.03f * speed/100.0f) - 1; + + int32 damagePoint = int32(damageBasePoints + 0.03f * (GetWeaponDamageRange(BASE_ATTACK,MINDAMAGE)+GetWeaponDamageRange(BASE_ATTACK,MAXDAMAGE))/2.0f) + 1; + + // apply damage bonuses manually + if(damagePoint >= 0) + damagePoint = SpellDamageBonus(pVictim, dummySpell, damagePoint, SPELL_DIRECT_DAMAGE); + + CastCustomSpell(pVictim,spellId,&damagePoint,NULL,NULL,true,NULL, triggeredByAura); + return true; // no hidden cooldown + } + // Seal of Blood do damage trigger + if(dummySpell->SpellFamilyFlags & 0x0000040000000000LL) + { + switch(triggeredByAura->GetEffIndex()) + { + case 0: + // prevent chain triggering + if(procSpell && procSpell->Id==31893 ) + return false; + + triggered_spell_id = 31893; + break; + case 1: + { + // damage + basepoints0 = triggeredByAura->GetModifier()->m_amount * damage / 100; + target = this; + triggered_spell_id = 32221; + break; + } + } + } + + switch(dummySpell->Id) + { + // Holy Power (Redemption Armor set) + case 28789: + { + if(!pVictim) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28795; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28793; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28791; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28790; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + //Seal of Vengeance + case 31801: + { + if(effIndex != 0) // effect 1,2 used by seal unleashing code + return false; + + triggered_spell_id = 31803; + break; + } + // Spiritual Att. + case 31785: + case 33776: + { + // if healed by another unit (pVictim) + if(this == pVictim) + return false; + + // heal amount + basepoints0 = triggeredByAura->GetModifier()->m_amount*damage/100; + target = this; + triggered_spell_id = 31786; + break; + } + // Paladin Tier 6 Trinket (Ashtongue Talisman of Zeal) + case 40470: + { + if( !procSpell ) + return false; + + float chance; + + // Flash of light/Holy light + if( procSpell->SpellFamilyFlags & 0x00000000C0000000LL) + { + triggered_spell_id = 40471; + chance = 15.f; + } + // Judgement + else if( procSpell->SpellFamilyFlags & 0x0000000000800000LL ) + { + triggered_spell_id = 40472; + chance = 50.f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + break; + } + } + break; + } + case SPELLFAMILY_SHAMAN: + { + switch(dummySpell->Id) + { + // Totemic Power (The Earthshatterer set) + case 28823: + { + if( !pVictim ) + return false; + + // Set class defined buff + switch (pVictim->getClass()) + { + case CLASS_PALADIN: + case CLASS_PRIEST: + case CLASS_SHAMAN: + case CLASS_DRUID: + triggered_spell_id = 28824; // Increases the friendly target's mana regeneration by $s1 per 5 sec. for $d. + break; + case CLASS_MAGE: + case CLASS_WARLOCK: + triggered_spell_id = 28825; // Increases the friendly target's spell damage and healing by up to $s1 for $d. + break; + case CLASS_HUNTER: + case CLASS_ROGUE: + triggered_spell_id = 28826; // Increases the friendly target's attack power by $s1 for $d. + break; + case CLASS_WARRIOR: + triggered_spell_id = 28827; // Increases the friendly target's armor + break; + default: + return false; + } + break; + } + // Lesser Healing Wave (Totem of Flowing Water Relic) + case 28849: + { + target = this; + triggered_spell_id = 28850; + break; + } + // Windfury Weapon (Passive) 1-5 Ranks + case 33757: + { + if(GetTypeId()!=TYPEID_PLAYER) + return false; + + if(!castItem || !castItem->IsEquipped()) + return false; + + // custom cooldown processing case + if( cooldown && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) + return false; + + uint32 spellId; + switch (castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT))) + { + case 283: spellId = 33757; break; //1 Rank + case 284: spellId = 33756; break; //2 Rank + case 525: spellId = 33755; break; //3 Rank + case 1669:spellId = 33754; break; //4 Rank + case 2636:spellId = 33727; break; //5 Rank + default: + { + sLog.outError("Unit::HandleDummyAuraProc: non handled item enchantment (rank?) %u for spell id: %u (Windfury)", + castItem->GetEnchantmentId(EnchantmentSlot(TEMP_ENCHANTMENT_SLOT)),dummySpell->Id); + return false; + } + } + + SpellEntry const* windfurySpellEntry = sSpellStore.LookupEntry(spellId); + if(!windfurySpellEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: non existed spell id: %u (Windfury)",spellId); + return false; + } + + int32 extra_attack_power = CalculateSpellDamage(windfurySpellEntry,0,windfurySpellEntry->EffectBasePoints[0],pVictim); + + // Off-Hand case + if ( castItem->GetSlot() == EQUIPMENT_SLOT_OFFHAND ) + { + // Value gained from additional AP + basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(OFF_ATTACK)/1000/2); + triggered_spell_id = 33750; + } + // Main-Hand case + else + { + // Value gained from additional AP + basepoints0 = int32(extra_attack_power/14.0f * GetAttackTime(BASE_ATTACK)/1000); + triggered_spell_id = 25504; + } + + // apply cooldown before cast to prevent processing itself + if( cooldown ) + ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + // Attack Twice + for ( uint32 i = 0; i<2; ++i ) + CastCustomSpell(pVictim,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + + return true; + } + // Shaman Tier 6 Trinket + case 40463: + { + if( !procSpell ) + return false; + + float chance; + if (procSpell->SpellFamilyFlags & 0x0000000000000001LL) + { + triggered_spell_id = 40465; // Lightning Bolt + chance = 15.f; + } + else if (procSpell->SpellFamilyFlags & 0x0000000000000080LL) + { + triggered_spell_id = 40465; // Lesser Healing Wave + chance = 10.f; + } + else if (procSpell->SpellFamilyFlags & 0x0000001000000000LL) + { + triggered_spell_id = 40466; // Stormstrike + chance = 50.f; + } + else + return false; + + if (!roll_chance_f(chance)) + return false; + + target = this; + break; + } + } + + // Earth Shield + if(dummySpell->SpellFamilyFlags==0x40000000000LL) + { + if(GetTypeId() != TYPEID_PLAYER) + return false; + + // heal + basepoints0 = triggeredByAura->GetModifier()->m_amount; + target = this; + triggered_spell_id = 379; + break; + } + // Lightning Overload + if (dummySpell->SpellIconID == 2018) // only this spell have SpellFamily Shaman SpellIconID == 2018 and dummy aura + { + if(!procSpell || GetTypeId() != TYPEID_PLAYER || !pVictim ) + return false; + + // custom cooldown processing case + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(dummySpell->Id)) + return false; + + uint32 spellId = 0; + // Every Lightning Bolt and Chain Lightning spell have duplicate vs half damage and zero cost + switch (procSpell->Id) + { + // Lightning Bolt + case 403: spellId = 45284; break; // Rank 1 + case 529: spellId = 45286; break; // Rank 2 + case 548: spellId = 45287; break; // Rank 3 + case 915: spellId = 45288; break; // Rank 4 + case 943: spellId = 45289; break; // Rank 5 + case 6041: spellId = 45290; break; // Rank 6 + case 10391: spellId = 45291; break; // Rank 7 + case 10392: spellId = 45292; break; // Rank 8 + case 15207: spellId = 45293; break; // Rank 9 + case 15208: spellId = 45294; break; // Rank 10 + case 25448: spellId = 45295; break; // Rank 11 + case 25449: spellId = 45296; break; // Rank 12 + // Chain Lightning + case 421: spellId = 45297; break; // Rank 1 + case 930: spellId = 45298; break; // Rank 2 + case 2860: spellId = 45299; break; // Rank 3 + case 10605: spellId = 45300; break; // Rank 4 + case 25439: spellId = 45301; break; // Rank 5 + case 25442: spellId = 45302; break; // Rank 6 + default: + sLog.outError("Unit::HandleDummyAuraProc: non handled spell id: %u (LO)", procSpell->Id); + return false; + } + // No thread generated mod + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_THREAT; + mod->value = -100; + mod->type = SPELLMOD_PCT; + mod->spellId = dummySpell->Id; + mod->effectId = 0; + mod->lastAffected = NULL; + mod->mask = 0x0000000000000003LL; + mod->charges = 0; + ((Player*)this)->AddSpellMod(mod, true); + + // Remove cooldown (Chain Lightning - have Category Recovery time) + if (procSpell->SpellFamilyFlags & 0x0000000000000002LL) + ((Player*)this)->RemoveSpellCooldown(spellId); + + // Hmmm.. in most case spells already set half basepoints but... + // Lightning Bolt (2-10 rank) have full basepoint and half bonus from level + // As on wiki: + // BUG: Rank 2 to 10 (and maybe 11) of Lightning Bolt will proc another Bolt with FULL damage (not halved). This bug is known and will probably be fixed soon. + // So - no add changes :) + CastSpell(pVictim, spellId, true, castItem, triggeredByAura); + + ((Player*)this)->AddSpellMod(mod, false); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(dummySpell->Id,0,time(NULL) + cooldown); + + return true; + } + break; + } + default: + break; + } + + // processed charge only counting case + if(!triggered_spell_id) + return true; + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleDummyAuraProc: Spell %u have not existed triggered spell %u",dummySpell->Id,triggered_spell_id); + return false; + } + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleProcTriggerSpell(Unit *pVictim, uint32 damage, Aura* triggeredByAura, SpellEntry const *procSpell, uint32 procFlags,WeaponAttackType attackType, uint32 cooldown) +{ + SpellEntry const* auraSpellInfo = triggeredByAura->GetSpellProto(); + + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = auraSpellInfo->EffectTriggerSpell[triggeredByAura->GetEffIndex()]; + Unit* target = !(procFlags & PROC_FLAG_HEAL) && IsPositiveSpell(triggered_spell_id) ? this : pVictim; + int32 basepoints0 = 0; + + switch(auraSpellInfo->SpellFamilyName) + { + case SPELLFAMILY_GENERIC: + { + switch(auraSpellInfo->Id) + { + // Aegis of Preservation + case 23780: + //Aegis Heal (instead non-existed triggered spell) + triggered_spell_id = 23781; + target = this; + break; + // Elune's Touch (moonkin mana restore) + case 24905: + { + // Elune's Touch (instead non-existed triggered spell) + triggered_spell_id = 33926; + basepoints0 = int32(0.3f * GetTotalAttackPowerValue(BASE_ATTACK)); + target = this; + break; + } + // Enlightenment + case 29601: + { + // only for cast with mana price + if(!procSpell || procSpell->powerType!=POWER_MANA || procSpell->manaCost==0 && procSpell->ManaCostPercentage==0 && procSpell->manaCostPerlevel==0) + return false; + break; // fall through to normal cast + } + // Health Restore + case 33510: + { + // at melee hit call std triggered spell + if(procFlags & PROC_FLAG_HIT_MELEE) + break; // fall through to normal cast + + // Mark of Conquest - else (at range hit) called custom case + triggered_spell_id = 39557; + target = this; + break; + } + // Shaleskin + case 36576: + return true; // nothing to do + // Forgotten Knowledge (Blade of Wizardry) + case 38319: + // only for harmful enemy targeted spell + if(!pVictim || pVictim==this || !procSpell || IsPositiveSpell(procSpell->Id)) + return false; + break; // fall through to normal cast + // Aura of Wrath (Darkmoon Card: Wrath trinket bonus) + case 39442: + { + // proc only at non-crit hits + if(procFlags & (PROC_FLAG_CRIT_MELEE|PROC_FLAG_CRIT_RANGED|PROC_FLAG_CRIT_SPELL)) + return false; + break; // fall through to normal cast + } + // Augment Pain (Timbal's Focusing Crystal trinket bonus) + case 45054: + { + if(!procSpell) + return false; + + //only periodic damage can trigger spell + bool found = false; + for(int j = 0; j < 3; ++j) + { + if( procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE || + procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_DAMAGE_PERCENT || + procSpell->EffectApplyAuraName[j]==SPELL_AURA_PERIODIC_LEECH ) + { + found = true; + break; + } + } + if(!found) + return false; + + break; // fall through to normal cast + } + // Evasive Maneuvers (Commendation of Kael'thas) + case 45057: + { + // damage taken that reduces below 35% health + // does NOT mean you must have been >= 35% before + if (int32(GetHealth())-int32(damage) >= int32(GetMaxHealth()*0.35f)) + return false; + break; // fall through to normal cast + } + } + + switch(triggered_spell_id) + { + // Setup + case 15250: + { + // applied only for main target + if(!pVictim || pVictim != getVictim()) + return false; + + // continue normal case + break; + } + // Shamanistic Rage triggered spell + case 30824: + basepoints0 = int32(GetTotalAttackPowerValue(BASE_ATTACK)*triggeredByAura->GetModifier()->m_amount/100); + break; + } + break; + } + case SPELLFAMILY_MAGE: + { + switch(auraSpellInfo->SpellIconID) + { + // Blazing Speed + case 2127: + //Blazing Speed (instead non-existed triggered spell) + triggered_spell_id = 31643; + target = this; + break; + } + switch(auraSpellInfo->Id) + { + // Persistent Shield (Scarab Brooch) + case 26467: + basepoints0 = int32(damage * 0.15f); + break; + } + break; + } + case SPELLFAMILY_WARRIOR: + { + //Rampage + if((auraSpellInfo->SpellFamilyFlags & 0x100000) && auraSpellInfo->SpellIconID==2006) + { + //all ranks have effect[0]==AURA (Proc Trigger Spell, non-existed) + //and effect[1]==TriggerSpell + if(auraSpellInfo->Effect[1]!=SPELL_EFFECT_TRIGGER_SPELL) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have wrong effect in RM",triggeredByAura->GetSpellProto()->Id); + return false; + } + triggered_spell_id = auraSpellInfo->EffectTriggerSpell[1]; + break; // fall through to normal cast + } + break; + } + case SPELLFAMILY_WARLOCK: + { + // Pyroclasm + if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000 && auraSpellInfo->SpellIconID==1137) + { + // last case for Hellfire that damage caster also but don't must stun caster + if( pVictim == this ) + return false; + + // custom chance + float chance = 0; + switch (triggeredByAura->GetId()) + { + case 18096: chance = 13.0f; break; + case 18073: chance = 26.0f; break; + } + if (!roll_chance_f(chance)) + return false; + + // Pyroclasm (instead non-existed triggered spell) + triggered_spell_id = 18093; + target = pVictim; + break; + } + // Drain Soul + if(auraSpellInfo->SpellFamilyFlags & 0x0000000000004000) + { + bool found = false; + Unit::AuraList const& mAddFlatModifier = GetAurasByType(SPELL_AURA_ADD_FLAT_MODIFIER); + for(Unit::AuraList::const_iterator i = mAddFlatModifier.begin(); i != mAddFlatModifier.end(); ++i) + { + //Improved Drain Soul + if ((*i)->GetModifier()->m_miscvalue == SPELLMOD_CHANCE_OF_SUCCESS && (*i)->GetSpellProto()->SpellIconID == 113) + { + int32 value2 = CalculateSpellDamage((*i)->GetSpellProto(),2,(*i)->GetSpellProto()->EffectBasePoints[2],this); + basepoints0 = value2 * GetMaxPower(POWER_MANA) / 100; + + // Drain Soul + triggered_spell_id = 18371; + target = this; + found = true; + break; + } + } + if(!found) + return false; + break; // fall through to normal cast + } + break; + } + case SPELLFAMILY_PRIEST: + { + //Blessed Recovery + if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL && auraSpellInfo->SpellIconID==1875) + { + switch (triggeredByAura->GetSpellProto()->Id) + { + case 27811: triggered_spell_id = 27813; break; + case 27815: triggered_spell_id = 27817; break; + case 27816: triggered_spell_id = 27818; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in BR",triggeredByAura->GetSpellProto()->Id); + return false; + } + + int32 heal_amount = damage * triggeredByAura->GetModifier()->m_amount / 100; + basepoints0 = heal_amount/3; + target = this; + break; + } + // Shadowguard + if((auraSpellInfo->SpellFamilyFlags & 0x80000000LL) && auraSpellInfo->SpellVisual==7958) + { + switch(triggeredByAura->GetSpellProto()->Id) + { + case 18137: + triggered_spell_id = 28377; break; // Rank 1 + case 19308: + triggered_spell_id = 28378; break; // Rank 2 + case 19309: + triggered_spell_id = 28379; break; // Rank 3 + case 19310: + triggered_spell_id = 28380; break; // Rank 4 + case 19311: + triggered_spell_id = 28381; break; // Rank 5 + case 19312: + triggered_spell_id = 28382; break; // Rank 6 + case 25477: + triggered_spell_id = 28385; break; // Rank 7 + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in SG",triggeredByAura->GetSpellProto()->Id); + return false; + } + target = pVictim; + break; + } + break; + } + case SPELLFAMILY_DRUID: + { + switch(auraSpellInfo->Id) + { + // Leader of the Pack (triggering Improved Leader of the Pack heal) + case 24932: + { + if (triggeredByAura->GetModifier()->m_amount == 0) + return false; + basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; + triggered_spell_id = 34299; + break; + }; + // Druid Forms Trinket (Druid Tier5 Trinket, triggers different spells per Form) + case 37336: + { + switch(m_form) + { + case FORM_BEAR: + case FORM_DIREBEAR: + triggered_spell_id=37340; break;// Ursine Blessing + case FORM_CAT: + triggered_spell_id=37341; break;// Feline Blessing + case FORM_TREE: + triggered_spell_id=37342; break;// Slyvan Blessing + case FORM_MOONKIN: + triggered_spell_id=37343; break;// Lunar Blessing + case FORM_NONE: + triggered_spell_id=37344; break;// Cenarion Blessing (for caster form, except FORM_MOONKIN) + default: + return false; + } + + target = this; + break; + } + } + break; + } + case SPELLFAMILY_ROGUE: + { + if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000LL) + { + switch(auraSpellInfo->SpellIconID) + { + // Combat Potency + case 2260: + { + // skip non offhand attacks + if(attackType!=OFF_ATTACK) + return false; + break; // fall through to normal cast + } + } + } + break; + } + case SPELLFAMILY_PALADIN: + { + if(auraSpellInfo->SpellFamilyFlags == 0x00000000LL) + { + switch(auraSpellInfo->Id) + { + // Lightning Capacitor + case 37657: + { + // trinket ProcTriggerSpell but for safe checks for player + if(!castItem || !pVictim || !pVictim->isAlive() || GetTypeId()!=TYPEID_PLAYER) + return false; + + if(((Player*)this)->HasSpellCooldown(37657)) + return false; + + // stacking + CastSpell(this, 37658, true, castItem, triggeredByAura); + // 2.5s cooldown before it can stack again, current system allow 1 sec step in cooldown + ((Player*)this)->AddSpellCooldown(37657,0,time(NULL)+(roll_chance_i(50) ? 2 : 3)); + + // counting + uint32 count = 0; + AuraList const& dummyAura = GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator itr = dummyAura.begin(); itr != dummyAura.end(); ++itr) + if((*itr)->GetId()==37658) + ++count; + + // release at 3 aura in stack + if(count <= 2) + return true; // main triggered spell casted anyway + + RemoveAurasDueToSpell(37658); + CastSpell(pVictim, 37661, true, castItem, triggeredByAura); + return true; + } + // Healing Discount + case 37705: + // Healing Trance (instead non-existed triggered spell) + triggered_spell_id = 37706; + target = this; + break; + // HoTs on Heals (Fel Reaver's Piston trinket) + case 38299: + { + // at direct heal effect + if(!procSpell || !IsSpellHaveEffect(procSpell,SPELL_EFFECT_HEAL)) + return false; + + // single proc at time + AuraList const& scAuras = GetSingleCastAuras(); + for(AuraList::const_iterator itr = scAuras.begin(); itr != scAuras.end(); ++itr) + if((*itr)->GetId()==triggered_spell_id) + return false; + + // positive cast at victim instead self + target = pVictim; + break; + } + } + switch(auraSpellInfo->SpellIconID) + { + case 241: + { + switch(auraSpellInfo->EffectTriggerSpell[0]) + { + //Illumination + case 18350: + { + if(!procSpell) + return false; + + // procspell is triggered spell but we need mana cost of original casted spell + uint32 originalSpellId = procSpell->Id; + + // Holy Shock + if(procSpell->SpellFamilyName == SPELLFAMILY_PALADIN) + { + if(procSpell->SpellFamilyFlags & 0x0001000000000000LL) + { + switch(procSpell->Id) + { + case 25914: originalSpellId = 20473; break; + case 25913: originalSpellId = 20929; break; + case 25903: originalSpellId = 20930; break; + case 27175: originalSpellId = 27174; break; + case 33074: originalSpellId = 33072; break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in HShock",procSpell->Id); + return false; + } + } + } + + SpellEntry const *originalSpell = sSpellStore.LookupEntry(originalSpellId); + if(!originalSpell) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u unknown but selected as original in Illu",originalSpellId); + return false; + } + + // percent stored in effect 1 (class scripts) base points + int32 percent = auraSpellInfo->EffectBasePoints[1]+1; + + basepoints0 = originalSpell->manaCost*percent/100; + triggered_spell_id = 20272; + target = this; + break; + } + } + break; + } + } + } + if(auraSpellInfo->SpellFamilyFlags & 0x00080000) + { + switch(auraSpellInfo->SpellIconID) + { + //Judgement of Wisdom (overwrite non existing triggered spell call in spell.dbc + case 206: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + uint32 spell = 0; + switch(triggeredByAura->GetSpellProto()->Id) + { + case 20186: + triggered_spell_id = 20268; // Rank 1 + break; + case 20354: + triggered_spell_id = 20352; // Rank 2 + break; + case 20355: + triggered_spell_id = 20353; // Rank 3 + break; + case 27164: + triggered_spell_id = 27165; // Rank 4 + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoW",triggeredByAura->GetSpellProto()->Id); + return false; + } + + pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); + return true; // no hidden cooldown + } + //Judgement of Light + case 299: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // overwrite non existing triggered spell call in spell.dbc + uint32 spell = 0; + switch(triggeredByAura->GetSpellProto()->Id) + { + case 20185: + triggered_spell_id = 20267; // Rank 1 + break; + case 20344: + triggered_spell_id = 20341; // Rank 2 + break; + case 20345: + triggered_spell_id = 20342; // Rank 3 + break; + case 20346: + triggered_spell_id = 20343; // Rank 4 + break; + case 27162: + triggered_spell_id = 27163; // Rank 5 + break; + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in JoL",triggeredByAura->GetSpellProto()->Id); + return false; + } + pVictim->CastSpell(pVictim,triggered_spell_id,true,castItem,triggeredByAura,GetGUID()); + return true; // no hidden cooldown + } + } + } + // custom check for proc spell + switch(auraSpellInfo->Id) + { + // Bonus Healing (item spell) + case 40971: + { + if(!pVictim || !pVictim->isAlive()) + return false; + + // bonus if health < 50% + if(pVictim->GetHealth() >= pVictim->GetMaxHealth()*triggeredByAura->GetModifier()->m_amount/100) + return false; + + // cast at target positive spell + target = pVictim; + break; + } + } + switch(triggered_spell_id) + { + // Seal of Command + case 20424: + // prevent chain of triggered spell from same triggered spell + if(procSpell && procSpell->Id==20424) + return false; + break; + } + break; + } + case SPELLFAMILY_SHAMAN: + { + if(auraSpellInfo->SpellFamilyFlags == 0x0000000000000000) + { + switch(auraSpellInfo->SpellIconID) + { + case 19: + { + switch(auraSpellInfo->Id) + { + case 23551: // Lightning Shield - Tier2: 8 pieces proc shield + { + // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) + triggered_spell_id = 23552; + target = pVictim; + break; + } + case 23552: // Lightning Shield - trigger shield damage + { + // Lightning Shield (overwrite non existing triggered spell call in spell.dbc) + triggered_spell_id = 27635; + target = pVictim; + break; + } + } + break; + } + // Mana Surge (Shaman T1 bonus) + case 87: + { + if(!procSpell) + return false; + + basepoints0 = procSpell->manaCost * 35/100; + triggered_spell_id = 23571; + target = this; + break; + } + //Nature's Guardian + case 2013: + { + if(GetTypeId()!=TYPEID_PLAYER) + return false; + + // damage taken that reduces below 30% health + // does NOT mean you must have been >= 30% before + if (10*(int32(GetHealth())-int32(damage)) >= 3*GetMaxHealth()) + return false; + + triggered_spell_id = 31616; + + // need check cooldown now + if( cooldown && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + basepoints0 = triggeredByAura->GetModifier()->m_amount * GetMaxHealth() / 100; + target = this; + if(pVictim && pVictim->isAlive()) + pVictim->getThreatManager().modifyThreatPercent(this,-10); + break; + } + } + } + + // Water Shield (we can't set cooldown for main spell - it's player casted spell + if((auraSpellInfo->SpellFamilyFlags & 0x0000002000000000LL) && auraSpellInfo->SpellVisual==7358) + { + target = this; + break; + } + + // Lightning Shield + if((auraSpellInfo->SpellFamilyFlags & 0x00000400) && auraSpellInfo->SpellVisual==37) + { + // overwrite non existing triggered spell call in spell.dbc + switch(triggeredByAura->GetSpellProto()->Id) + { + case 324: + triggered_spell_id = 26364; break; // Rank 1 + case 325: + triggered_spell_id = 26365; break; // Rank 2 + case 905: + triggered_spell_id = 26366; break; // Rank 3 + case 945: + triggered_spell_id = 26367; break; // Rank 4 + case 8134: + triggered_spell_id = 26369; break; // Rank 5 + case 10431: + triggered_spell_id = 26370; break; // Rank 6 + case 10432: + triggered_spell_id = 26363; break; // Rank 7 + case 25469: + triggered_spell_id = 26371; break; // Rank 8 + case 25472: + triggered_spell_id = 26372; break; // Rank 9 + default: + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u not handled in LShield",triggeredByAura->GetSpellProto()->Id); + return false; + } + + target = pVictim; + break; + } + break; + } + } + + // standard non-dummy case + if(!triggered_spell_id) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have 0 in EffectTriggered[%d], not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex()); + return false; + } + + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleProcTriggerSpell: Spell %u have not existed EffectTriggered[%d]=%u, not handled custom case?",auraSpellInfo->Id,triggeredByAura->GetEffIndex(),triggered_spell_id); + return false; + } + + // not allow proc extra attack spell at extra attack + if( m_extraAttacks && IsSpellHaveEffect(triggerEntry,SPELL_EFFECT_ADD_EXTRA_ATTACKS) ) + return false; + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + // default case + if(!target || target!=this && !target->isAlive()) + return false; + + if(basepoints0) + CastCustomSpell(target,triggered_spell_id,&basepoints0,NULL,NULL,true,castItem,triggeredByAura); + else + CastSpell(target,triggered_spell_id,true,castItem,triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +bool Unit::HandleOverrideClassScriptAuraProc(Unit *pVictim, int32 scriptId, uint32 damage, Aura *triggeredByAura, SpellEntry const *procSpell, uint32 cooldown) +{ + if(!pVictim || !pVictim->isAlive()) + return false; + + Item* castItem = triggeredByAura->GetCastItemGUID() && GetTypeId()==TYPEID_PLAYER + ? ((Player*)this)->GetItemByGuid(triggeredByAura->GetCastItemGUID()) : NULL; + + uint32 triggered_spell_id = 0; + + switch(scriptId) + { + case 836: // Improved Blizzard (Rank 1) + { + if (!procSpell || procSpell->SpellVisual!=9487) + return false; + triggered_spell_id = 12484; + break; + } + case 988: // Improved Blizzard (Rank 2) + { + if (!procSpell || procSpell->SpellVisual!=9487) + return false; + triggered_spell_id = 12485; + break; + } + case 989: // Improved Blizzard (Rank 3) + { + if (!procSpell || procSpell->SpellVisual!=9487) + return false; + triggered_spell_id = 12486; + break; + } + case 4086: // Improved Mend Pet (Rank 1) + case 4087: // Improved Mend Pet (Rank 2) + { + int32 chance = triggeredByAura->GetSpellProto()->EffectBasePoints[triggeredByAura->GetEffIndex()]; + if(!roll_chance_i(chance)) + return false; + + triggered_spell_id = 24406; + break; + } + case 4533: // Dreamwalker Raiment 2 pieces bonus + { + // Chance 50% + if (!roll_chance_i(50)) + return false; + + switch (pVictim->getPowerType()) + { + case POWER_MANA: triggered_spell_id = 28722; break; + case POWER_RAGE: triggered_spell_id = 28723; break; + case POWER_ENERGY: triggered_spell_id = 28724; break; + default: + return false; + } + break; + } + case 4537: // Dreamwalker Raiment 6 pieces bonus + triggered_spell_id = 28750; // Blessing of the Claw + break; + case 5497: // Improved Mana Gems (Serpent-Coil Braid) + triggered_spell_id = 37445; // Mana Surge + break; + } + + // not processed + if(!triggered_spell_id) + return false; + + // standard non-dummy case + SpellEntry const* triggerEntry = sSpellStore.LookupEntry(triggered_spell_id); + + if(!triggerEntry) + { + sLog.outError("Unit::HandleOverrideClassScriptAuraProc: Spell %u triggering for class script id %u",triggered_spell_id,scriptId); + return false; + } + + if( cooldown && GetTypeId()==TYPEID_PLAYER && ((Player*)this)->HasSpellCooldown(triggered_spell_id)) + return false; + + CastSpell(pVictim, triggered_spell_id, true, castItem, triggeredByAura); + + if( cooldown && GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->AddSpellCooldown(triggered_spell_id,0,time(NULL) + cooldown); + + return true; +} + +void Unit::setPowerType(Powers new_powertype) +{ + SetByteValue(UNIT_FIELD_BYTES_0, 3, new_powertype); + + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_POWER_TYPE); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_POWER_TYPE); + } + } + + switch(new_powertype) + { + default: + case POWER_MANA: + break; + case POWER_RAGE: + SetMaxPower(POWER_RAGE,GetCreatePowers(POWER_RAGE)); + SetPower( POWER_RAGE,0); + break; + case POWER_FOCUS: + SetMaxPower(POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); + SetPower( POWER_FOCUS,GetCreatePowers(POWER_FOCUS)); + break; + case POWER_ENERGY: + SetMaxPower(POWER_ENERGY,GetCreatePowers(POWER_ENERGY)); + SetPower( POWER_ENERGY,0); + break; + case POWER_HAPPINESS: + SetMaxPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); + SetPower(POWER_HAPPINESS,GetCreatePowers(POWER_HAPPINESS)); + break; + } +} + +FactionTemplateEntry const* Unit::getFactionTemplateEntry() const +{ + FactionTemplateEntry const* entry = sFactionTemplateStore.LookupEntry(getFaction()); + if(!entry) + { + static uint64 guid = 0; // prevent repeating spam same faction problem + + if(GetGUID() != guid) + { + if(GetTypeId() == TYPEID_PLAYER) + sLog.outError("Player %s have invalid faction (faction template id) #%u", ((Player*)this)->GetName(), getFaction()); + else + sLog.outError("Creature (template id: %u) have invalid faction (faction template id) #%u", ((Creature*)this)->GetCreatureInfo()->Entry, getFaction()); + guid = GetGUID(); + } + } + return entry; +} + +bool Unit::IsHostileTo(Unit const* unit) const +{ + // always non-hostile to self + if(unit==this) + return false; + + // always non-hostile to GM in GM mode + if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return false; + + // always hostile to enemy + if(getVictim()==unit || unit->getVictim()==this) + return true; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always hostile to owner's enemy + if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) + return true; + + // always hostile to enemy owner + if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) + return true; + + // always hostile to owner of owner's enemy + if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) + return true; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always non-hostile to target with common owner, or to owner/pet + if(tester==target) + return false; + + // special cases (Duel, etc) + if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if(pTester->duel && pTester->duel->opponent == pTarget && pTester->duel->startTime != 0) + return true; + + // Group + if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) + return false; + + // Sanctuary + if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) + return false; + + // PvP FFA state + if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + return true; + + //= PvP states + // Green/Blue (can't attack) + if(pTester->GetTeam()==pTarget->GetTeam()) + return false; + + // Red (can attack) if true, Blue/Yellow (can't attack) in another case + return pTester->IsPvP() && pTarget->IsPvP(); + } + + // faction base cases + FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); + if(!tester_faction || !target_faction) + return false; + + if(target->isAttackingPlayer() && tester->IsContestedGuard()) + return true; + + // PvC forced reaction and reputation case + if(tester->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player*)tester)->m_forcedReactions.find(target_faction->faction); + if(forceItr!=((Player*)tester)->m_forcedReactions.end()) + return forceItr->second <= REP_HOSTILE; + + // if faction have reputation then hostile state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* factionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return (factionState->Flags & FACTION_FLAG_AT_WAR); + } + // CvP forced reaction and reputation case + else if(target->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); + if(forceItr!=((Player const*)target)->m_forcedReactions.end()) + return forceItr->second <= REP_HOSTILE; + + // apply reputation state + FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction); + if(raw_tester_faction && raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) <= REP_HOSTILE; + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsHostileTo(*target_faction); +} + +bool Unit::IsFriendlyTo(Unit const* unit) const +{ + // always friendly to self + if(unit==this) + return true; + + // always friendly to GM in GM mode + if(unit->GetTypeId()==TYPEID_PLAYER && ((Player const*)unit)->isGameMaster()) + return true; + + // always non-friendly to enemy + if(getVictim()==unit || unit->getVictim()==this) + return false; + + // test pet/charm masters instead pers/charmeds + Unit const* testerOwner = GetCharmerOrOwner(); + Unit const* targetOwner = unit->GetCharmerOrOwner(); + + // always non-friendly to owner's enemy + if(testerOwner && (testerOwner->getVictim()==unit || unit->getVictim()==testerOwner)) + return false; + + // always non-friendly to enemy owner + if(targetOwner && (getVictim()==targetOwner || targetOwner->getVictim()==this)) + return false; + + // always non-friendly to owner of owner's enemy + if(testerOwner && targetOwner && (testerOwner->getVictim()==targetOwner || targetOwner->getVictim()==testerOwner)) + return false; + + Unit const* tester = testerOwner ? testerOwner : this; + Unit const* target = targetOwner ? targetOwner : unit; + + // always friendly to target with common owner, or to owner/pet + if(tester==target) + return true; + + // special cases (Duel) + if(tester->GetTypeId()==TYPEID_PLAYER && target->GetTypeId()==TYPEID_PLAYER) + { + Player const* pTester = (Player const*)tester; + Player const* pTarget = (Player const*)target; + + // Duel + if(pTester->duel && pTester->duel->opponent == target && pTester->duel->startTime != 0) + return false; + + // Group + if(pTester->GetGroup() && pTester->GetGroup()==pTarget->GetGroup()) + return true; + + // Sanctuary + if(pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY) && pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_SANCTUARY)) + return true; + + // PvP FFA state + if(pTester->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP) && pTarget->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_FFA_PVP)) + return false; + + //= PvP states + // Green/Blue (non-attackable) + if(pTester->GetTeam()==pTarget->GetTeam()) + return true; + + // Blue (friendly/non-attackable) if not PVP, or Yellow/Red in another case (attackable) + return !pTarget->IsPvP(); + } + + // faction base cases + FactionTemplateEntry const*tester_faction = tester->getFactionTemplateEntry(); + FactionTemplateEntry const*target_faction = target->getFactionTemplateEntry(); + if(!tester_faction || !target_faction) + return false; + + if(target->isAttackingPlayer() && tester->IsContestedGuard()) + return false; + + // PvC forced reaction and reputation case + if(tester->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player const*)tester)->m_forcedReactions.find(target_faction->faction); + if(forceItr!=((Player const*)tester)->m_forcedReactions.end()) + return forceItr->second >= REP_FRIENDLY; + + // if faction have reputation then friendly state for tester at 100% dependent from at_war state + if(FactionEntry const* raw_target_faction = sFactionStore.LookupEntry(target_faction->faction)) + if(raw_target_faction->reputationListID >=0) + if(FactionState const* FactionState = ((Player*)tester)->GetFactionState(raw_target_faction)) + return !(FactionState->Flags & FACTION_FLAG_AT_WAR); + } + // CvP forced reaction and reputation case + else if(target->GetTypeId()==TYPEID_PLAYER) + { + // forced reaction + ForcedReactions::const_iterator forceItr = ((Player const*)target)->m_forcedReactions.find(tester_faction->faction); + if(forceItr!=((Player const*)target)->m_forcedReactions.end()) + return forceItr->second >= REP_FRIENDLY; + + // apply reputation state + if(FactionEntry const* raw_tester_faction = sFactionStore.LookupEntry(tester_faction->faction)) + if(raw_tester_faction->reputationListID >=0 ) + return ((Player const*)target)->GetReputationRank(raw_tester_faction) >= REP_FRIENDLY; + } + + // common faction based case (CvC,PvC,CvP) + return tester_faction->IsFriendlyTo(*target_faction); +} + +bool Unit::IsHostileToPlayers() const +{ + FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); + if(!my_faction) + return false; + + FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if(raw_faction && raw_faction->reputationListID >=0 ) + return false; + + return my_faction->IsHostileToPlayers(); +} + +bool Unit::IsNeutralToAll() const +{ + FactionTemplateEntry const* my_faction = getFactionTemplateEntry(); + if(!my_faction) + return true; + + FactionEntry const* raw_faction = sFactionStore.LookupEntry(my_faction->faction); + if(raw_faction && raw_faction->reputationListID >=0 ) + return false; + + return my_faction->IsNeutralToAll(); +} + +bool Unit::Attack(Unit *victim, bool meleeAttack) +{ + if(!victim || victim == this) + return false; + + // dead units can neither attack nor be attacked + if(!isAlive() || !victim->isAlive()) + return false; + + // player cannot attack in mount state + if(GetTypeId()==TYPEID_PLAYER && IsMounted()) + return false; + + // nobody can attack GM in GM-mode + if(victim->GetTypeId()==TYPEID_PLAYER) + { + if(((Player*)victim)->isGameMaster()) + return false; + } + else + { + if(((Creature*)victim)->IsInEvadeMode()) + return false; + } + + // remove SPELL_AURA_MOD_UNATTACKABLE at attack (in case non-interruptible spells stun aura applied also that not let attack) + if(HasAuraType(SPELL_AURA_MOD_UNATTACKABLE)) + RemoveSpellsCausingAura(SPELL_AURA_MOD_UNATTACKABLE); + + if (m_attacking) + { + if (m_attacking == victim) + { + // switch to melee attack from ranged/magic + if( meleeAttack && !hasUnitState(UNIT_STAT_MELEE_ATTACKING) ) + { + addUnitState(UNIT_STAT_MELEE_ATTACKING); + SendAttackStart(victim); + return true; + } + return false; + } + AttackStop(); + } + + //Set our target + SetUInt64Value(UNIT_FIELD_TARGET, victim->GetGUID()); + + if(meleeAttack) + addUnitState(UNIT_STAT_MELEE_ATTACKING); + m_attacking = victim; + m_attacking->_addAttacker(this); + + if(m_attacking->GetTypeId()==TYPEID_UNIT && ((Creature*)m_attacking)->AI()) + ((Creature*)m_attacking)->AI()->AttackedBy(this); + + if(GetTypeId()==TYPEID_UNIT) + { + WorldPacket data(SMSG_AI_REACTION, 12); + data << GetGUID(); + data << uint32(AI_REACTION_AGGRO); // Aggro sound + ((WorldObject*)this)->SendMessageToSet(&data, true); + + ((Creature*)this)->CallAssistence(); + ((Creature*)this)->SetCombatStartPosition(GetPositionX(), GetPositionY(), GetPositionZ()); + } + + // delay offhand weapon attack to next attack time + if(haveOffhandWeapon()) + resetAttackTimer(OFF_ATTACK); + + if(meleeAttack) + SendAttackStart(victim); + + return true; +} + +bool Unit::AttackStop() +{ + if (!m_attacking) + return false; + + Unit* victim = m_attacking; + + m_attacking->_removeAttacker(this); + m_attacking = NULL; + + //Clear our target + SetUInt64Value(UNIT_FIELD_TARGET, 0); + + clearUnitState(UNIT_STAT_MELEE_ATTACKING); + + InterruptSpell(CURRENT_MELEE_SPELL); + + if( GetTypeId()==TYPEID_UNIT ) + { + // reset call assistance + ((Creature*)this)->SetNoCallAssistence(false); + } + + SendAttackStop(victim); + + return true; +} + +void Unit::CombatStop(bool cast) +{ + if(cast& IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + + AttackStop(); + RemoveAllAttackers(); + if( GetTypeId()==TYPEID_PLAYER ) + ((Player*)this)->SendAttackSwingCancelAttack(); // melee and ranged forced attack cancel + ClearInCombat(); +} + +void Unit::CombatStopWithPets(bool cast) +{ + CombatStop(cast); + if(Pet* pet = GetPet()) + pet->CombatStop(cast); + if(Unit* charm = GetCharm()) + charm->CombatStop(cast); + if(GetTypeId()==TYPEID_PLAYER) + { + GuardianPetList const& guardians = ((Player*)this)->GetGuardians(); + for(GuardianPetList::const_iterator itr = guardians.begin(); itr != guardians.end(); ++itr) + if(Unit* guardian = Unit::GetUnit(*this,*itr)) + guardian->CombatStop(cast); + } +} + +bool Unit::isAttackingPlayer() const +{ + if(hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + return true; + + Pet* pet = GetPet(); + if(pet && pet->isAttackingPlayer()) + return true; + + Unit* charmed = GetCharm(); + if(charmed && charmed->isAttackingPlayer()) + return true; + + for (int8 i = 0; i < MAX_TOTEM; i++) + { + if(m_TotemSlot[i]) + { + Creature *totem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); + if(totem && totem->isAttackingPlayer()) + return true; + } + } + + return false; +} + +void Unit::RemoveAllAttackers() +{ + while (!m_attackers.empty()) + { + AttackerSet::iterator iter = m_attackers.begin(); + if(!(*iter)->AttackStop()) + { + sLog.outError("WORLD: Unit has an attacker that isn't attacking it!"); + m_attackers.erase(iter); + } + } +} + +void Unit::ModifyAuraState(AuraState flag, bool apply) +{ + if (apply) + { + if (!HasFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1))) + { + SetFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + if(GetTypeId() == TYPEID_PLAYER) + { + const PlayerSpellMap& sp_list = ((Player*)this)->GetSpellMap(); + for (PlayerSpellMap::const_iterator itr = sp_list.begin(); itr != sp_list.end(); ++itr) + { + if(itr->second->state == PLAYERSPELL_REMOVED) continue; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(itr->first); + if (!spellInfo || !IsPassiveSpell(itr->first)) continue; + if (spellInfo->CasterAuraState == flag) + CastSpell(this, itr->first, true, NULL); + } + } + } + } + else + { + if (HasFlag(UNIT_FIELD_AURASTATE,1<<(flag-1))) + { + RemoveFlag(UNIT_FIELD_AURASTATE, 1<<(flag-1)); + Unit::AuraMap& tAuras = GetAuras(); + for (Unit::AuraMap::iterator itr = tAuras.begin(); itr != tAuras.end();) + { + SpellEntry const* spellProto = (*itr).second->GetSpellProto(); + if (spellProto->CasterAuraState == flag) + { + // exceptions (applied at state but not removed at state change) + // Rampage + if(spellProto->SpellIconID==2006 && spellProto->SpellFamilyName==SPELLFAMILY_WARRIOR && spellProto->SpellFamilyFlags==0x100000) + { + ++itr; + continue; + } + + RemoveAura(itr); + } + else + ++itr; + } + } + } +} + +Unit *Unit::GetOwner() const +{ + uint64 ownerid = GetOwnerGUID(); + if(!ownerid) + return NULL; + return ObjectAccessor::GetUnit(*this, ownerid); +} + +Unit *Unit::GetCharmer() const +{ + if(uint64 charmerid = GetCharmerGUID()) + return ObjectAccessor::GetUnit(*this, charmerid); + return NULL; +} + +Player* Unit::GetCharmerOrOwnerPlayerOrPlayerItself() +{ + uint64 guid = GetCharmerOrOwnerGUID(); + if(IS_PLAYER_GUID(guid)) + return ObjectAccessor::GetPlayer(*this, guid); + + return GetTypeId()==TYPEID_PLAYER ? (Player*)this : NULL; +} + +Pet* Unit::GetPet() const +{ + if(uint64 pet_guid = GetPetGUID()) + { + if(Pet* pet = ObjectAccessor::GetPet(pet_guid)) + return pet; + + sLog.outError("Unit::GetPet: Pet %u not exist.",GUID_LOPART(pet_guid)); + const_cast<Unit*>(this)->SetPet(0); + } + + return NULL; +} + +Unit* Unit::GetCharm() const +{ + if(uint64 charm_guid = GetCharmGUID()) + { + if(Unit* pet = ObjectAccessor::GetUnit(*this, charm_guid)) + return pet; + + sLog.outError("Unit::GetCharm: Charmed creature %u not exist.",GUID_LOPART(charm_guid)); + const_cast<Unit*>(this)->SetCharm(0); + } + + return NULL; +} + +void Unit::SetPet(Pet* pet) +{ + SetUInt64Value(UNIT_FIELD_SUMMON,pet ? pet->GetGUID() : 0); + + // FIXME: hack, speed must be set only at follow + if(pet) + for(int i = 0; i < MAX_MOVE_TYPE; ++i) + pet->SetSpeed(UnitMoveType(i),m_speed_rate[i],true); +} + +void Unit::SetCharm(Unit* charmed) +{ + SetUInt64Value(UNIT_FIELD_CHARM,charmed ? charmed->GetGUID() : 0); +} + +void Unit::AddPlayerToVision(Player* plr) +{ + if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT) + { + setActive(true); + GetMap()->SwitchGridContainers((Creature*)this, true); + } + m_sharedVision.push_back(plr); + plr->SetFarsightTarget(this); +} + +void Unit::RemovePlayerFromVision(Player* plr) +{ + m_sharedVision.remove(plr); + if (m_sharedVision.empty() && GetTypeId() == TYPEID_UNIT) + { + setActive(false); + GetMap()->SwitchGridContainers((Creature*)this, false); + } + plr->ClearFarsight(); +} + +void Unit::RemoveAllFromVision() +{ + while (!m_sharedVision.empty()) + { + Player* plr = *m_sharedVision.begin(); + m_sharedVision.erase(m_sharedVision.begin()); + plr->ClearFarsight(); + } +} + +void Unit::UncharmSelf() +{ + if (!GetCharmer()) + return; + + RemoveSpellsCausingAura(SPELL_AURA_MOD_CHARM); +} + +void Unit::UnpossessSelf(bool attack) +{ + if (!isPossessed() || !GetCharmer()) + return; + + if (GetCharmer()->GetTypeId() == TYPEID_PLAYER) + ((Player*)GetCharmer())->RemovePossess(attack); + else + { + GetCharmer()->SetCharm(0); + SetCharmerGUID(0); + m_isPossessed = false; + } +} + +void Unit::UnsummonAllTotems() +{ + for (int8 i = 0; i < MAX_TOTEM; ++i) + { + if(!m_TotemSlot[i]) + continue; + + Creature *OldTotem = ObjectAccessor::GetCreature(*this, m_TotemSlot[i]); + if (OldTotem && OldTotem->isTotem()) + ((Totem*)OldTotem)->UnSummon(); + } +} + +void Unit::SendHealSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, bool critical) +{ + // we guess size + WorldPacket data(SMSG_SPELLHEALLOG, (8+8+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(Damage); + data << uint8(critical ? 1 : 0); + data << uint8(0); // unused in client? + SendMessageToSet(&data, true); +} + +void Unit::SendEnergizeSpellLog(Unit *pVictim, uint32 SpellID, uint32 Damage, Powers powertype, bool critical) +{ + WorldPacket data(SMSG_SPELLENERGIZELOG, (8+8+4+4+4+1)); + data.append(pVictim->GetPackGUID()); + data.append(GetPackGUID()); + data << uint32(SpellID); + data << uint32(powertype); + data << uint32(Damage); + //data << uint8(critical ? 1 : 0); // removed in 2.4.0 + SendMessageToSet(&data, true); +} + +uint32 Unit::SpellDamageBonus(Unit *pVictim, SpellEntry const *spellProto, uint32 pdamage, DamageEffectType damagetype) +{ + if(!spellProto || !pVictim || damagetype==DIRECT_DAMAGE ) + return pdamage; + + int32 BonusDamage = 0; + if( GetTypeId()==TYPEID_UNIT ) + { + // Pets just add their bonus damage to their spell damage + // note that their spell damage is just gain of their own auras + if (((Creature*)this)->isPet()) + { + BonusDamage = ((Pet*)this)->GetBonusDamage(); + } + // For totems get damage bonus from owner (statue isn't totem in fact) + else if (((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) + { + if(Unit* owner = GetOwner()) + return owner->SpellDamageBonus(pVictim, spellProto, pdamage, damagetype); + } + } + + // Damage Done + uint32 CastingTime = !IsChanneledSpell(spellProto) ? GetSpellCastTime(spellProto) : GetSpellDuration(spellProto); + + // Taken/Done fixed damage bonus auras + int32 DoneAdvertisedBenefit = SpellBaseDamageBonus(GetSpellSchoolMask(spellProto))+BonusDamage; + int32 TakenAdvertisedBenefit = SpellBaseDamageBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + + // Damage over Time spells bonus calculation + float DotFactor = 1.0f; + if(damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + // 200% limit + if(DotDuration > 0) + { + if(DotDuration > 30000) DotDuration = 30000; + if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + int x = 0; + for(int j = 0; j < 3; j++) + { + if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_DAMAGE || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) + { + x = j; + break; + } + } + int DotTicks = 6; + if(spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if(DotTicks) + { + DoneAdvertisedBenefit /= DotTicks; + TakenAdvertisedBenefit /= DotTicks; + } + } + } + + // Taken/Done total percent damage auras + float DoneTotalMod = 1.0f; + float TakenTotalMod = 1.0f; + + // ..done + AuraList const& mModDamagePercentDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_DONE); + for(AuraList::const_iterator i = mModDamagePercentDone.begin(); i != mModDamagePercentDone.end(); ++i) + { + if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) && + (*i)->GetSpellProto()->EquippedItemClass == -1 && + // -1 == any item class (not wand then) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) + // 0 == any inventory type (not wand then) + { + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } + } + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + AuraList const& mDamageDoneVersus = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // ..taken + AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // .. taken pct: scripted (increases damage of * against targets *) + AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + switch((*i)->GetModifier()->m_miscvalue) + { + //Molten Fury + case 4920: case 4919: + if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_20_PERCENT)) + TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; break; + } + } + + // .. taken pct: dummy auras + AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + //Cheat Death + case 2109: + if( ((*i)->GetModifier()->m_miscvalue & GetSpellSchoolMask(spellProto)) ) + { + if(pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = -((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL)*2*4; + if (mod < (*i)->GetModifier()->m_amount) + mod = (*i)->GetModifier()->m_amount; + TakenTotalMod *= (mod+100.0f)/100.0f; + } + break; + //Mangle + case 2312: + for(int j=0;j<3;j++) + { + if(GetEffectMechanic(spellProto, j)==MECHANIC_BLEED) + { + TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; + break; + } + } + break; + } + } + + // Distribute Damage over multiple effects, reduce by AoE + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + + // 50% for damage and healing spells for leech spells from damage bonus and 0% from healing + for(int j = 0; j < 3; ++j) + { + if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime /= 2; + break; + } + } + + switch(spellProto->SpellFamilyName) + { + case SPELLFAMILY_MAGE: + // Ignite - do not modify, it is (8*Rank)% damage of procing Spell + if(spellProto->Id==12654) + { + return pdamage; + } + // Ice Lance + else if((spellProto->SpellFamilyFlags & 0x20000LL) && spellProto->SpellIconID == 186) + { + CastingTime /= 3; // applied 1/3 bonuses in case generic target + if(pVictim->isFrozen()) // and compensate this for frozen target. + TakenTotalMod *= 3.0f; + } + // Pyroblast - 115% of Fire Damage, DoT - 20% of Fire Damage + else if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 184 ) + { + DotFactor = damagetype == DOT ? 0.2f : 1.0f; + CastingTime = damagetype == DOT ? 3500 : 4025; + } + // Fireball - 100% of Fire Damage, DoT - 0% of Fire Damage + else if((spellProto->SpellFamilyFlags & 0x1LL) && spellProto->SpellIconID == 185) + { + CastingTime = 3500; + DotFactor = damagetype == DOT ? 0.0f : 1.0f; + } + // Molten armor + else if (spellProto->SpellFamilyFlags & 0x0000000800000000LL) + { + CastingTime = 0; + } + // Arcane Missiles triggered spell + else if ((spellProto->SpellFamilyFlags & 0x200000LL) && spellProto->SpellIconID == 225) + { + CastingTime = 1000; + } + // Blizzard triggered spell + else if ((spellProto->SpellFamilyFlags & 0x80080LL) && spellProto->SpellIconID == 285) + { + CastingTime = 500; + } + break; + case SPELLFAMILY_WARLOCK: + // Life Tap + if((spellProto->SpellFamilyFlags & 0x40000LL) && spellProto->SpellIconID == 208) + { + CastingTime = 2800; // 80% from +shadow damage + DoneTotalMod = 1.0f; + TakenTotalMod = 1.0f; + } + // Dark Pact + else if((spellProto->SpellFamilyFlags & 0x80000000LL) && spellProto->SpellIconID == 154 && GetPetGUID()) + { + CastingTime = 3360; // 96% from +shadow damage + DoneTotalMod = 1.0f; + TakenTotalMod = 1.0f; + } + // Soul Fire - 115% of Fire Damage + else if((spellProto->SpellFamilyFlags & 0x8000000000LL) && spellProto->SpellIconID == 184) + { + CastingTime = 4025; + } + // Curse of Agony - 120% of Shadow Damage + else if((spellProto->SpellFamilyFlags & 0x0000000400LL) && spellProto->SpellIconID == 544) + { + DotFactor = 1.2f; + } + // Drain Mana - 0% of Shadow Damage + else if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 548) + { + CastingTime = 0; + } + // Drain Soul 214.3% + else if ((spellProto->SpellFamilyFlags & 0x4000LL) && spellProto->SpellIconID == 113 ) + { + CastingTime = 7500; + } + // Hellfire + else if ((spellProto->SpellFamilyFlags & 0x40LL) && spellProto->SpellIconID == 937) + { + CastingTime = damagetype == DOT ? 5000 : 500; // self damage seems to be so + } + // Unstable Affliction - 180% + else if (spellProto->Id == 31117 && spellProto->SpellIconID == 232) + { + CastingTime = 6300; + } + // Corruption 93% + else if ((spellProto->SpellFamilyFlags & 0x2LL) && spellProto->SpellIconID == 313) + { + DotFactor = 0.93f; + } + break; + case SPELLFAMILY_PALADIN: + // Consecration - 95% of Holy Damage + if((spellProto->SpellFamilyFlags & 0x20LL) && spellProto->SpellIconID == 51) + { + DotFactor = 0.95f; + CastingTime = 3500; + } + // Seal of Righteousness - 10.2%/9.8% ( based on weapon type ) of Holy Damage, multiplied by weapon speed + else if((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 25) + { + Item *item = ((Player*)this)->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND); + float wspeed = GetAttackTime(BASE_ATTACK)/1000.0f; + + if( item && item->GetProto()->InventoryType == INVTYPE_2HWEAPON) + CastingTime = uint32(wspeed*3500*0.102f); + else + CastingTime = uint32(wspeed*3500*0.098f); + } + // Judgement of Righteousness - 73% + else if ((spellProto->SpellFamilyFlags & 1024) && spellProto->SpellIconID == 25) + { + CastingTime = 2555; + } + // Seal of Vengeance - 17% per Fully Stacked Tick - 5 Applications + else if ((spellProto->SpellFamilyFlags & 0x80000000000LL) && spellProto->SpellIconID == 2292) + { + DotFactor = 0.17f; + CastingTime = 3500; + } + // Holy shield - 5% of Holy Damage + else if ((spellProto->SpellFamilyFlags & 0x4000000000LL) && spellProto->SpellIconID == 453) + { + CastingTime = 175; + } + // Blessing of Sanctuary - 0% + else if ((spellProto->SpellFamilyFlags & 0x10000000LL) && spellProto->SpellIconID == 29) + { + CastingTime = 0; + } + // Seal of Righteousness trigger - already computed for parent spell + else if ( spellProto->SpellFamilyName==SPELLFAMILY_PALADIN && spellProto->SpellIconID==25 && spellProto->AttributesEx4 & 0x00800000LL ) + { + return pdamage; + } + break; + case SPELLFAMILY_SHAMAN: + // totem attack + if (spellProto->SpellFamilyFlags & 0x000040000000LL) + { + if (spellProto->SpellIconID == 33) // Fire Nova totem attack must be 21.4%(untested) + CastingTime = 749; // ignore CastingTime and use as modifier + else if (spellProto->SpellIconID == 680) // Searing Totem attack 8% + CastingTime = 280; // ignore CastingTime and use as modifier + else if (spellProto->SpellIconID == 37) // Magma totem attack must be 6.67%(untested) + CastingTime = 234; // ignore CastingTimePenalty and use as modifier + } + // Lightning Shield (and proc shield from T2 8 pieces bonus ) 33% per charge + else if( (spellProto->SpellFamilyFlags & 0x00000000400LL) || spellProto->Id == 23552) + CastingTime = 1155; // ignore CastingTimePenalty and use as modifier + break; + case SPELLFAMILY_PRIEST: + // Mana Burn - 0% of Shadow Damage + if((spellProto->SpellFamilyFlags & 0x10LL) && spellProto->SpellIconID == 212) + { + CastingTime = 0; + } + // Mind Flay - 59% of Shadow Damage + else if((spellProto->SpellFamilyFlags & 0x800000LL) && spellProto->SpellIconID == 548) + { + CastingTime = 2065; + } + // Holy Fire - 86.71%, DoT - 16.5% + else if ((spellProto->SpellFamilyFlags & 0x100000LL) && spellProto->SpellIconID == 156) + { + DotFactor = damagetype == DOT ? 0.165f : 1.0f; + CastingTime = damagetype == DOT ? 3500 : 3035; + } + // Shadowguard - 28% per charge + else if ((spellProto->SpellFamilyFlags & 0x2000000LL) && spellProto->SpellIconID == 19) + { + CastingTime = 980; + } + // Touch of Weakeness - 10% + else if ((spellProto->SpellFamilyFlags & 0x80000LL) && spellProto->SpellIconID == 1591) + { + CastingTime = 350; + } + // Reflective Shield (back damage) - 0% (other spells fit to check not have damage effects/auras) + else if (spellProto->SpellFamilyFlags == 0 && spellProto->SpellIconID == 566) + { + CastingTime = 0; + } + // Holy Nova - 14% + else if ((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 1874) + { + CastingTime = 500; + } + break; + case SPELLFAMILY_DRUID: + // Hurricane triggered spell + if((spellProto->SpellFamilyFlags & 0x400000LL) && spellProto->SpellIconID == 220) + { + CastingTime = 500; + } + break; + case SPELLFAMILY_WARRIOR: + case SPELLFAMILY_HUNTER: + case SPELLFAMILY_ROGUE: + CastingTime = 0; + break; + default: + break; + } + + float LvlPenalty = CalculateLevelPenalty(spellProto); + + // Spellmod SpellDamage + float SpellModSpellDamage = 100.0f; + + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); + + SpellModSpellDamage /= 100.0f; + + float DoneActualBenefit = DoneAdvertisedBenefit * (CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; + float TakenActualBenefit = TakenAdvertisedBenefit; + if(spellProto->SpellFamilyName) + TakenActualBenefit *= (CastingTime / 3500.0f) * DotFactor * LvlPenalty; + + float tmpDamage = (float(pdamage)+DoneActualBenefit)*DoneTotalMod; + + // Add flat bonus from spell damage versus + tmpDamage += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_FLAT_SPELL_DAMAGE_VERSUS, creatureTypeMask); + + // apply spellmod to Done damage + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, tmpDamage); + + tmpDamage = (tmpDamage+TakenActualBenefit)*TakenTotalMod; + + if( GetTypeId() == TYPEID_UNIT && !((Creature*)this)->isPet() ) + tmpDamage *= ((Creature*)this)->GetSpellDamageMod(((Creature*)this)->GetCreatureInfo()->rank); + + return tmpDamage > 0 ? uint32(tmpDamage) : 0; +} + +int32 Unit::SpellBaseDamageBonus(SpellSchoolMask schoolMask) +{ + int32 DoneAdvertisedBenefit = 0; + + // ..done + AuraList const& mDamageDone = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE); + for(AuraList::const_iterator i = mDamageDone.begin();i != mDamageDone.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0 && + (*i)->GetSpellProto()->EquippedItemClass == -1 && + // -1 == any item class (not wand then) + (*i)->GetSpellProto()->EquippedItemInventoryTypeMask == 0 ) + // 0 == any inventory type (not wand then) + DoneAdvertisedBenefit += (*i)->GetModifier()->m_amount; + + if (GetTypeId() == TYPEID_PLAYER) + { + // Damage bonus from stats + AuraList const& mDamageDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mDamageDoneOfStatPercent.begin();i != mDamageDoneOfStatPercent.end(); ++i) + { + if((*i)->GetModifier()->m_miscvalue & schoolMask) + { + SpellEntry const* iSpellProto = (*i)->GetSpellProto(); + uint8 eff = (*i)->GetEffIndex(); + + // stat used dependent from next effect aura SPELL_AURA_MOD_SPELL_HEALING presence and misc value (stat index) + Stats usedStat = STAT_INTELLECT; + if(eff < 2 && iSpellProto->EffectApplyAuraName[eff+1]==SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT) + usedStat = Stats(iSpellProto->EffectMiscValue[eff+1]); + + DoneAdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); + } + } + // ... and attack power + AuraList const& mDamageDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_DAMAGE_OF_ATTACK_POWER); + for(AuraList::const_iterator i =mDamageDonebyAP.begin();i != mDamageDonebyAP.end(); ++i) + if ((*i)->GetModifier()->m_miscvalue & schoolMask) + DoneAdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); + + } + return DoneAdvertisedBenefit; +} + +int32 Unit::SpellBaseDamageBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + int32 TakenAdvertisedBenefit = 0; + // ..done (for creature type by mask) in taken + AuraList const& mDamageDoneCreature = GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; + + // ..taken + AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) + TakenAdvertisedBenefit += (*i)->GetModifier()->m_amount; + + return TakenAdvertisedBenefit; +} + +bool Unit::isSpellCrit(Unit *pVictim, SpellEntry const *spellProto, SpellSchoolMask schoolMask, WeaponAttackType attackType) +{ + // not criting spell + if((spellProto->AttributesEx2 & SPELL_ATTR_EX2_CANT_CRIT)) + return false; + + float crit_chance = 0.0f; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_NONE: + return false; + case SPELL_DAMAGE_CLASS_MAGIC: + { + if (schoolMask & SPELL_SCHOOL_MASK_NORMAL) + crit_chance = 0.0f; + // For other schools + else if (GetTypeId() == TYPEID_PLAYER) + crit_chance = GetFloatValue( PLAYER_SPELL_CRIT_PERCENTAGE1 + GetFirstSchoolInMask(schoolMask)); + else + { + crit_chance = m_baseSpellCritChance; + crit_chance += GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + // taken + if (pVictim && !IsPositiveSpell(spellProto->Id)) + { + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_ATTACKER_SPELL_CRIT_CHANCE, schoolMask); + // Modify critical chance by victim SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE + crit_chance += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_ATTACKER_SPELL_AND_WEAPON_CRIT_CHANCE); + // Modify by player victim resilience + if (pVictim->GetTypeId() == TYPEID_PLAYER) + crit_chance -= ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_SPELL); + // scripted (increase crit chance ... against ... target by x% + if(pVictim->isFrozen()) // Shatter + { + AuraList const& mOverrideClassScript = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mOverrideClassScript.begin(); i != mOverrideClassScript.end(); ++i) + { + switch((*i)->GetModifier()->m_miscvalue) + { + case 849: crit_chance+= 10.0f; break; //Shatter Rank 1 + case 910: crit_chance+= 20.0f; break; //Shatter Rank 2 + case 911: crit_chance+= 30.0f; break; //Shatter Rank 3 + case 912: crit_chance+= 40.0f; break; //Shatter Rank 4 + case 913: crit_chance+= 50.0f; break; //Shatter Rank 5 + } + } + } + } + break; + } + case SPELL_DAMAGE_CLASS_MELEE: + case SPELL_DAMAGE_CLASS_RANGED: + { + if (pVictim) + { + crit_chance = GetUnitCriticalChance(attackType, pVictim); + crit_chance+= (int32(GetMaxSkillValueForLevel(pVictim)) - int32(pVictim->GetDefenseSkillValue(this))) * 0.04f; + crit_chance+= GetTotalAuraModifierByMiscMask(SPELL_AURA_MOD_SPELL_CRIT_CHANCE_SCHOOL, schoolMask); + } + break; + } + default: + return false; + } + // percent done + // only players use intelligence for critical chance computations + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRITICAL_CHANCE, crit_chance); + + crit_chance = crit_chance > 0.0f ? crit_chance : 0.0f; + if (roll_chance_f(crit_chance)) + return true; + return false; +} + +uint32 Unit::SpellCriticalBonus(SpellEntry const *spellProto, uint32 damage, Unit *pVictim) +{ + // Calculate critical bonus + int32 crit_bonus; + switch(spellProto->DmgClass) + { + case SPELL_DAMAGE_CLASS_MELEE: // for melee based spells is 100% + case SPELL_DAMAGE_CLASS_RANGED: + // TODO: write here full calculation for melee/ranged spells + crit_bonus = damage; + break; + default: + crit_bonus = damage / 2; // for spells is 50% + break; + } + + // adds additional damage to crit_bonus (from talents) + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_CRIT_DAMAGE_BONUS, crit_bonus); + + if(pVictim) + { + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + crit_bonus = int32(crit_bonus * GetTotalAuraMultiplierByMiscMask(SPELL_AURA_MOD_CRIT_PERCENT_VERSUS, creatureTypeMask)); + } + + if(crit_bonus > 0) + damage += crit_bonus; + + return damage; +} + +uint32 Unit::SpellHealingBonus(SpellEntry const *spellProto, uint32 healamount, DamageEffectType damagetype, Unit *pVictim) +{ + // For totems get healing bonus from owner (statue isn't totem in fact) + if( GetTypeId()==TYPEID_UNIT && ((Creature*)this)->isTotem() && ((Totem*)this)->GetTotemType()!=TOTEM_STATUE) + if(Unit* owner = GetOwner()) + return owner->SpellHealingBonus(spellProto, healamount, damagetype, pVictim); + + // Healing Done + + // These Spells are doing fixed amount of healing (TODO found less hack-like check) + if (spellProto->Id == 15290 || spellProto->Id == 39373 || + spellProto->Id == 33778 || spellProto->Id == 379 || + spellProto->Id == 38395 || spellProto->Id == 40972) + return healamount; + + int32 AdvertisedBenefit = SpellBaseHealingBonus(GetSpellSchoolMask(spellProto)); + uint32 CastingTime = GetSpellCastTime(spellProto); + + // Healing Taken + AdvertisedBenefit += SpellBaseHealingBonusForVictim(GetSpellSchoolMask(spellProto), pVictim); + + // Blessing of Light dummy effects healing taken from Holy Light and Flash of Light + if (spellProto->SpellFamilyName == SPELLFAMILY_PALADIN && (spellProto->SpellFamilyFlags & 0x00000000C0000000LL)) + { + AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = mDummyAuras.begin();i != mDummyAuras.end(); ++i) + { + if((*i)->GetSpellProto()->SpellVisual == 9180) + { + // Flash of Light + if ((spellProto->SpellFamilyFlags & 0x0000000040000000LL) && (*i)->GetEffIndex() == 1) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + // Holy Light + else if ((spellProto->SpellFamilyFlags & 0x0000000080000000LL) && (*i)->GetEffIndex() == 0) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + } + } + } + + float ActualBenefit = 0.0f; + + if (AdvertisedBenefit != 0) + { + // Healing over Time spells + float DotFactor = 1.0f; + if(damagetype == DOT) + { + int32 DotDuration = GetSpellDuration(spellProto); + if(DotDuration > 0) + { + // 200% limit + if(DotDuration > 30000) DotDuration = 30000; + if(!IsChanneledSpell(spellProto)) DotFactor = DotDuration / 15000.0f; + int x = 0; + for(int j = 0; j < 3; j++) + { + if( spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && ( + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_HEAL || + spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH) ) + { + x = j; + break; + } + } + int DotTicks = 6; + if(spellProto->EffectAmplitude[x] != 0) + DotTicks = DotDuration / spellProto->EffectAmplitude[x]; + if(DotTicks) + AdvertisedBenefit /= DotTicks; + } + } + + // distribute healing to all effects, reduce AoE damage + CastingTime = GetCastingTimeForBonus( spellProto, damagetype, CastingTime ); + + // 0% bonus for damage and healing spells for leech spells from healing bonus + for(int j = 0; j < 3; ++j) + { + if( spellProto->Effect[j] == SPELL_EFFECT_HEALTH_LEECH || + spellProto->Effect[j] == SPELL_EFFECT_APPLY_AURA && spellProto->EffectApplyAuraName[j] == SPELL_AURA_PERIODIC_LEECH ) + { + CastingTime = 0; + break; + } + } + + // Exception + switch (spellProto->SpellFamilyName) + { + case SPELLFAMILY_SHAMAN: + // Healing stream from totem (add 6% per tick from hill bonus owner) + if (spellProto->SpellFamilyFlags & 0x000000002000LL) + CastingTime = 210; + // Earth Shield 30% per charge + else if (spellProto->SpellFamilyFlags & 0x40000000000LL) + CastingTime = 1050; + break; + case SPELLFAMILY_DRUID: + // Lifebloom + if (spellProto->SpellFamilyFlags & 0x1000000000LL) + { + CastingTime = damagetype == DOT ? 3500 : 1200; + DotFactor = damagetype == DOT ? 0.519f : 1.0f; + } + // Tranquility triggered spell + else if (spellProto->SpellFamilyFlags & 0x80LL) + CastingTime = 667; + // Rejuvenation + else if (spellProto->SpellFamilyFlags & 0x10LL) + DotFactor = 0.845f; + // Regrowth + else if (spellProto->SpellFamilyFlags & 0x40LL) + { + DotFactor = damagetype == DOT ? 0.705f : 1.0f; + CastingTime = damagetype == DOT ? 3500 : 1010; + } + break; + case SPELLFAMILY_PRIEST: + // Holy Nova - 14% + if ((spellProto->SpellFamilyFlags & 0x8000000LL) && spellProto->SpellIconID == 1874) + CastingTime = 500; + break; + case SPELLFAMILY_PALADIN: + // Seal and Judgement of Light + if ( spellProto->SpellFamilyFlags & 0x100040000LL ) + CastingTime = 0; + break; + case SPELLFAMILY_WARRIOR: + case SPELLFAMILY_ROGUE: + case SPELLFAMILY_HUNTER: + CastingTime = 0; + break; + } + + float LvlPenalty = CalculateLevelPenalty(spellProto); + + // Spellmod SpellDamage + float SpellModSpellDamage = 100.0f; + + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_SPELL_BONUS_DAMAGE,SpellModSpellDamage); + + SpellModSpellDamage /= 100.0f; + + ActualBenefit = (float)AdvertisedBenefit * ((float)CastingTime / 3500.0f) * DotFactor * SpellModSpellDamage * LvlPenalty; + } + + // use float as more appropriate for negative values and percent applying + float heal = healamount + ActualBenefit; + + // TODO: check for ALL/SPELLS type + // Healing done percent + AuraList const& mHealingDonePct = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE_PERCENT); + for(AuraList::const_iterator i = mHealingDonePct.begin();i != mHealingDonePct.end(); ++i) + heal *= (100.0f + (*i)->GetModifier()->m_amount) / 100.0f; + + // apply spellmod to Done amount + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, damagetype == DOT ? SPELLMOD_DOT : SPELLMOD_DAMAGE, heal); + + // Healing Wave cast + if (spellProto->SpellFamilyName == SPELLFAMILY_SHAMAN && spellProto->SpellFamilyFlags & 0x0000000000000040LL) + { + // Search for Healing Way on Victim (stack up to 3 time) + int32 pctMod = 0; + Unit::AuraList const& auraDummy = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator itr = auraDummy.begin(); itr!=auraDummy.end(); ++itr) + if((*itr)->GetId() == 29203) + pctMod += (*itr)->GetModifier()->m_amount; + // Apply bonus + if (pctMod) + heal = heal * (100 + pctMod) / 100; + } + + // Healing taken percent + float minval = pVictim->GetMaxNegativeAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if(minval) + heal *= (100.0f + minval) / 100.0f; + + float maxval = pVictim->GetMaxPositiveAuraModifier(SPELL_AURA_MOD_HEALING_PCT); + if(maxval) + heal *= (100.0f + maxval) / 100.0f; + + if (heal < 0) heal = 0; + + return uint32(heal); +} + +int32 Unit::SpellBaseHealingBonus(SpellSchoolMask schoolMask) +{ + int32 AdvertisedBenefit = 0; + + AuraList const& mHealingDone = GetAurasByType(SPELL_AURA_MOD_HEALING_DONE); + for(AuraList::const_iterator i = mHealingDone.begin();i != mHealingDone.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + + // Healing bonus of spirit, intellect and strength + if (GetTypeId() == TYPEID_PLAYER) + { + // Healing bonus from stats + AuraList const& mHealingDoneOfStatPercent = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_STAT_PERCENT); + for(AuraList::const_iterator i = mHealingDoneOfStatPercent.begin();i != mHealingDoneOfStatPercent.end(); ++i) + { + // stat used dependent from misc value (stat index) + Stats usedStat = Stats((*i)->GetSpellProto()->EffectMiscValue[(*i)->GetEffIndex()]); + AdvertisedBenefit += int32(GetStat(usedStat) * (*i)->GetModifier()->m_amount / 100.0f); + } + + // ... and attack power + AuraList const& mHealingDonebyAP = GetAurasByType(SPELL_AURA_MOD_SPELL_HEALING_OF_ATTACK_POWER); + for(AuraList::const_iterator i = mHealingDonebyAP.begin();i != mHealingDonebyAP.end(); ++i) + if ((*i)->GetModifier()->m_miscvalue & schoolMask) + AdvertisedBenefit += int32(GetTotalAttackPowerValue(BASE_ATTACK) * (*i)->GetModifier()->m_amount / 100.0f); + } + return AdvertisedBenefit; +} + +int32 Unit::SpellBaseHealingBonusForVictim(SpellSchoolMask schoolMask, Unit *pVictim) +{ + int32 AdvertisedBenefit = 0; + AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_HEALING); + for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + if(((*i)->GetModifier()->m_miscvalue & schoolMask) != 0) + AdvertisedBenefit += (*i)->GetModifier()->m_amount; + return AdvertisedBenefit; +} + +bool Unit::IsImmunedToDamage(SpellSchoolMask shoolMask, bool useCharges) +{ + // no charges dependent checks + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for (SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if(itr->type & shoolMask) + return true; + + // charges dependent checks + SpellImmuneList const& damageList = m_spellImmune[IMMUNITY_DAMAGE]; + for (SpellImmuneList::const_iterator itr = damageList.begin(); itr != damageList.end(); ++itr) + { + if(itr->type & shoolMask) + { + if(useCharges) + { + AuraList const& auraDamageImmunity = GetAurasByType(SPELL_AURA_DAMAGE_IMMUNITY); + for(AuraList::const_iterator auraItr = auraDamageImmunity.begin(); auraItr != auraDamageImmunity.end(); ++auraItr) + { + if((*auraItr)->GetId()==itr->spellId) + { + if((*auraItr)->m_procCharges > 0) + { + --(*auraItr)->m_procCharges; + if((*auraItr)->m_procCharges==0) + RemoveAurasDueToSpell(itr->spellId); + } + break; + } + } + } + return true; + } + } + + return false; +} + +bool Unit::IsImmunedToSpell(SpellEntry const* spellInfo, bool useCharges) +{ + if (!spellInfo) + return false; + + // no charges first + + //FIX ME this hack: don't get feared if stunned + if (spellInfo->Mechanic == MECHANIC_FEAR ) + { + if ( hasUnitState(UNIT_STAT_STUNNED) ) + return true; + } + + // not have spells with charges currently + SpellImmuneList const& dispelList = m_spellImmune[IMMUNITY_DISPEL]; + for(SpellImmuneList::const_iterator itr = dispelList.begin(); itr != dispelList.end(); ++itr) + if(itr->type == spellInfo->Dispel) + return true; + + if( !(spellInfo->AttributesEx & SPELL_ATTR_EX_UNAFFECTED_BY_SCHOOL_IMMUNE) && (spellInfo->Id != 42292)) // unaffected by school immunity + { + // not have spells with charges currently + SpellImmuneList const& schoolList = m_spellImmune[IMMUNITY_SCHOOL]; + for(SpellImmuneList::const_iterator itr = schoolList.begin(); itr != schoolList.end(); ++itr) + if( !(IsPositiveSpell(itr->spellId) && IsPositiveSpell(spellInfo->Id)) && + (itr->type & GetSpellSchoolMask(spellInfo)) ) + return true; + } + + // charges dependent checks + + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for(SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + { + if(itr->type == spellInfo->Mechanic) + { + if(useCharges) + { + AuraList const& auraMechImmunity = GetAurasByType(SPELL_AURA_MECHANIC_IMMUNITY); + for(AuraList::const_iterator auraItr = auraMechImmunity.begin(); auraItr != auraMechImmunity.end(); ++auraItr) + { + if((*auraItr)->GetId()==itr->spellId) + { + if((*auraItr)->m_procCharges > 0) + { + --(*auraItr)->m_procCharges; + if((*auraItr)->m_procCharges==0) + RemoveAurasDueToSpell(itr->spellId); + } + break; + } + } + } + return true; + } + } + + return false; +} + +bool Unit::IsImmunedToSpellEffect(uint32 effect, uint32 mechanic) const +{ + //If m_immuneToEffect type contain this effect type, IMMUNE effect. + SpellImmuneList const& effectList = m_spellImmune[IMMUNITY_EFFECT]; + for (SpellImmuneList::const_iterator itr = effectList.begin(); itr != effectList.end(); ++itr) + if(itr->type == effect) + return true; + + SpellImmuneList const& mechanicList = m_spellImmune[IMMUNITY_MECHANIC]; + for (SpellImmuneList::const_iterator itr = mechanicList.begin(); itr != mechanicList.end(); ++itr) + if(itr->type == mechanic) + return true; + + return false; +} + +bool Unit::IsDamageToThreatSpell(SpellEntry const * spellInfo) const +{ + if(!spellInfo) + return false; + + uint32 family = spellInfo->SpellFamilyName; + uint64 flags = spellInfo->SpellFamilyFlags; + + if((family == 5 && flags == 256) || //Searing Pain + (family == 6 && flags == 8192) || //Mind Blast + (family == 11 && flags == 1048576)) //Earth Shock + return true; + + return false; +} + +void Unit::MeleeDamageBonus(Unit *pVictim, uint32 *pdamage,WeaponAttackType attType, SpellEntry const *spellProto) +{ + if(!pVictim) + return; + + if(*pdamage == 0) + return; + + uint32 creatureTypeMask = pVictim->GetCreatureTypeMask(); + + // Taken/Done fixed damage bonus auras + int32 DoneFlatBenefit = 0; + int32 TakenFlatBenefit = 0; + + // ..done (for creature type by mask) in taken + AuraList const& mDamageDoneCreature = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_CREATURE); + for(AuraList::const_iterator i = mDamageDoneCreature.begin();i != mDamageDoneCreature.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + DoneFlatBenefit += (*i)->GetModifier()->m_amount; + + // ..done + // SPELL_AURA_MOD_DAMAGE_DONE included in weapon damage + + // ..done (base at attack power for marked target and base at attack power for creature type) + int32 APbonus = 0; + if(attType == RANGED_ATTACK) + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_RANGED_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_RANGED_ATTACK_POWER_VERSUS); + for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + APbonus += (*i)->GetModifier()->m_amount; + } + else + { + APbonus += pVictim->GetTotalAuraModifier(SPELL_AURA_MELEE_ATTACK_POWER_ATTACKER_BONUS); + + // ..done (base at attack power and creature type) + AuraList const& mCreatureAttackPower = GetAurasByType(SPELL_AURA_MOD_MELEE_ATTACK_POWER_VERSUS); + for(AuraList::const_iterator i = mCreatureAttackPower.begin();i != mCreatureAttackPower.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + APbonus += (*i)->GetModifier()->m_amount; + } + + if (APbonus!=0) // Can be negative + { + bool normalized = false; + if(spellProto) + { + for (uint8 i = 0; i<3;i++) + { + if (spellProto->Effect[i] == SPELL_EFFECT_NORMALIZED_WEAPON_DMG) + { + normalized = true; + break; + } + } + } + + DoneFlatBenefit += int32(APbonus/14.0f * GetAPMultiplier(attType,normalized)); + } + + // ..taken + AuraList const& mDamageTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_TAKEN); + for(AuraList::const_iterator i = mDamageTaken.begin();i != mDamageTaken.end(); ++i) + if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) + TakenFlatBenefit += (*i)->GetModifier()->m_amount; + + if(attType!=RANGED_ATTACK) + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN); + else + TakenFlatBenefit += pVictim->GetTotalAuraModifier(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN); + + // Done/Taken total percent damage auras + float DoneTotalMod = 1; + float TakenTotalMod = 1; + + // ..done + // SPELL_AURA_MOD_DAMAGE_PERCENT_DONE included in weapon damage + // SPELL_AURA_MOD_OFFHAND_DAMAGE_PCT included in weapon damage + + AuraList const& mDamageDoneVersus = this->GetAurasByType(SPELL_AURA_MOD_DAMAGE_DONE_VERSUS); + for(AuraList::const_iterator i = mDamageDoneVersus.begin();i != mDamageDoneVersus.end(); ++i) + if(creatureTypeMask & uint32((*i)->GetModifier()->m_miscvalue)) + DoneTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // ..taken + AuraList const& mModDamagePercentTaken = pVictim->GetAurasByType(SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN); + for(AuraList::const_iterator i = mModDamagePercentTaken.begin(); i != mModDamagePercentTaken.end(); ++i) + if((*i)->GetModifier()->m_miscvalue & GetMeleeDamageSchoolMask()) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + + // .. taken pct: dummy auras + AuraList const& mDummyAuras = pVictim->GetAurasByType(SPELL_AURA_DUMMY); + for(AuraList::const_iterator i = mDummyAuras.begin(); i != mDummyAuras.end(); ++i) + { + switch((*i)->GetSpellProto()->SpellIconID) + { + //Cheat Death + case 2109: + if((*i)->GetModifier()->m_miscvalue & SPELL_SCHOOL_MASK_NORMAL) + { + if(pVictim->GetTypeId() != TYPEID_PLAYER) + continue; + float mod = ((Player*)pVictim)->GetRatingBonusValue(CR_CRIT_TAKEN_MELEE)*(-8.0f); + if (mod < (*i)->GetModifier()->m_amount) + mod = (*i)->GetModifier()->m_amount; + TakenTotalMod *= (mod+100.0f)/100.0f; + } + break; + //Mangle + case 2312: + if(spellProto==NULL) + break; + // Should increase Shred (initial Damage of Lacerate and Rake handled in Spell::EffectSchoolDMG) + if(spellProto->SpellFamilyName==SPELLFAMILY_DRUID && (spellProto->SpellFamilyFlags==0x00008000LL)) + TakenTotalMod *= (100.0f+(*i)->GetModifier()->m_amount)/100.0f; + break; + } + } + + // .. taken pct: class scripts + AuraList const& mclassScritAuras = GetAurasByType(SPELL_AURA_OVERRIDE_CLASS_SCRIPTS); + for(AuraList::const_iterator i = mclassScritAuras.begin(); i != mclassScritAuras.end(); ++i) + { + switch((*i)->GetMiscValue()) + { + case 6427: case 6428: // Dirty Deeds + if(pVictim->HasAuraState(AURA_STATE_HEALTHLESS_35_PERCENT)) + { + Aura* eff0 = GetAura((*i)->GetId(),0); + if(!eff0 || (*i)->GetEffIndex()!=1) + { + sLog.outError("Spell structure of DD (%u) changed.",(*i)->GetId()); + continue; + } + + // effect 0 have expected value but in negative state + TakenTotalMod *= (-eff0->GetModifier()->m_amount+100.0f)/100.0f; + } + break; + } + } + + if(attType != RANGED_ATTACK) + { + AuraList const& mModMeleeDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_MELEE_DAMAGE_TAKEN_PCT); + for(AuraList::const_iterator i = mModMeleeDamageTakenPercent.begin(); i != mModMeleeDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } + else + { + AuraList const& mModRangedDamageTakenPercent = pVictim->GetAurasByType(SPELL_AURA_MOD_RANGED_DAMAGE_TAKEN_PCT); + for(AuraList::const_iterator i = mModRangedDamageTakenPercent.begin(); i != mModRangedDamageTakenPercent.end(); ++i) + TakenTotalMod *= ((*i)->GetModifier()->m_amount+100.0f)/100.0f; + } + + float tmpDamage = float(int32(*pdamage) + DoneFlatBenefit) * DoneTotalMod; + + // apply spellmod to Done damage + if(spellProto) + { + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id, SPELLMOD_DAMAGE, tmpDamage); + } + + tmpDamage = (tmpDamage + TakenFlatBenefit)*TakenTotalMod; + + // bonus result can be negative + *pdamage = tmpDamage > 0 ? uint32(tmpDamage) : 0; +} + +void Unit::ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply) +{ + if (apply) + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(), next; itr != m_spellImmune[op].end(); itr = next) + { + next = itr; ++next; + if(itr->type == type) + { + m_spellImmune[op].erase(itr); + next = m_spellImmune[op].begin(); + } + } + SpellImmune Immune; + Immune.spellId = spellId; + Immune.type = type; + m_spellImmune[op].push_back(Immune); + } + else + { + for (SpellImmuneList::iterator itr = m_spellImmune[op].begin(); itr != m_spellImmune[op].end(); ++itr) + { + if(itr->spellId == spellId) + { + m_spellImmune[op].erase(itr); + break; + } + } + } + +} + +void Unit::ApplySpellDispelImmunity(const SpellEntry * spellProto, DispelType type, bool apply) +{ + ApplySpellImmune(spellProto->Id,IMMUNITY_DISPEL, type, apply); + + if (apply && spellProto->AttributesEx & SPELL_ATTR_EX_DISPEL_AURAS_ON_IMMUNITY) + RemoveAurasWithDispelType(type); +} + +float Unit::GetWeaponProcChance() const +{ + // normalized proc chance for weapon attack speed + // (odd formula...) + if(isAttackReady(BASE_ATTACK)) + return (GetAttackTime(BASE_ATTACK) * 1.8f / 1000.0f); + else if (haveOffhandWeapon() && isAttackReady(OFF_ATTACK)) + return (GetAttackTime(OFF_ATTACK) * 1.6f / 1000.0f); + return 0; +} + +float Unit::GetPPMProcChance(uint32 WeaponSpeed, float PPM) const +{ + // proc per minute chance calculation + if (PPM <= 0) return 0.0f; + uint32 result = uint32((WeaponSpeed * PPM) / 600.0f); // result is chance in percents (probability = Speed_in_sec * (PPM / 60)) + return result; +} + +void Unit::Mount(uint32 mount) +{ + if(!mount) + return; + + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_MOUNT); + + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, mount); + + SetFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + + // unsummon pet + if(GetTypeId() == TYPEID_PLAYER) + { + Pet* pet = GetPet(); + if(pet) + { + if(pet->isControlled()) + { + ((Player*)this)->SetTemporaryUnsummonedPetNumber(pet->GetCharmInfo()->GetPetNumber()); + ((Player*)this)->SetOldPetSpell(pet->GetUInt32Value(UNIT_CREATED_BY_SPELL)); + } + + ((Player*)this)->RemovePet(NULL,PET_SAVE_NOT_IN_SLOT); + } + else + ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); + } +} + +void Unit::Unmount() +{ + if(!IsMounted()) + return; + + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_MOUNTED); + + SetUInt32Value(UNIT_FIELD_MOUNTDISPLAYID, 0); + RemoveFlag( UNIT_FIELD_FLAGS, UNIT_FLAG_MOUNT ); + + // only resummon old pet if the player is already added to a map + // this prevents adding a pet to a not created map which would otherwise cause a crash + // (it could probably happen when logging in after a previous crash) + if(GetTypeId() == TYPEID_PLAYER && IsInWorld() && ((Player*)this)->GetTemporaryUnsummonedPetNumber() && isAlive()) + { + Pet* NewPet = new Pet; + if(!NewPet->LoadPetFromDB(this, 0, ((Player*)this)->GetTemporaryUnsummonedPetNumber(), true)) + delete NewPet; + + ((Player*)this)->SetTemporaryUnsummonedPetNumber(0); + } +} + +void Unit::SetInCombatWith(Unit* enemy) +{ + Unit* eOwner = enemy->GetCharmerOrOwnerOrSelf(); + if(eOwner->IsPvP()) + { + SetInCombatState(true); + return; + } + + //check for duel + if(eOwner->GetTypeId() == TYPEID_PLAYER && ((Player*)eOwner)->duel) + { + Unit const* myOwner = GetCharmerOrOwnerOrSelf(); + if(((Player const*)eOwner)->duel->opponent == myOwner) + { + SetInCombatState(true); + return; + } + } + SetInCombatState(false); +} + +void Unit::CombatStart(Unit* target) +{ + if(!target->IsStandState() && !target->hasUnitState(UNIT_STAT_STUNNED)) + target->SetStandState(PLAYER_STATE_NONE); + + if(!target->isInCombat() && target->GetTypeId() != TYPEID_PLAYER && ((Creature*)target)->AI()) + ((Creature*)target)->AI()->AttackStart(this); + + SetInCombatWith(target); + target->SetInCombatWith(this); + + if(Player* attackedPlayer = target->GetCharmerOrOwnerPlayerOrPlayerItself()) + SetContestedPvP(attackedPlayer); + + if(!isInCombat()) // remove this? + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ATTACK); +} + +void Unit::SetInCombatState(bool PvP) +{ + // only alive units can be in combat + if(!isAlive()) + return; + + if(PvP) + m_CombatTimer = 5000; + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())) + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); +} + +void Unit::ClearInCombat() +{ + m_CombatTimer = 0; + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_IN_COMBAT); + + if(isCharmed() || (GetTypeId()!=TYPEID_PLAYER && ((Creature*)this)->isPet())) + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_PET_IN_COMBAT); + + // Player's state will be cleared in Player::UpdateContestedPvP + if(GetTypeId()!=TYPEID_PLAYER) + clearUnitState(UNIT_STAT_ATTACK_PLAYER); +} + +//TODO: remove this function +bool Unit::isTargetableForAttack() const +{ + return isAttackableByAOE() && !hasUnitState(UNIT_STAT_DIED); +} + +bool Unit::canAttack(Unit const* target) const +{ + assert(target); + + if(!target->isAttackableByAOE() || target->hasUnitState(UNIT_STAT_DIED)) + return false; + + if((m_invisibilityMask || target->m_invisibilityMask) && !canDetectInvisibilityOf(target)) + return false; + + if(target->GetVisibility() == VISIBILITY_GROUP_STEALTH && !canDetectStealthOf(target, GetDistance(target))) + return false; + + return true; +} + +bool Unit::isAttackableByAOE() const +{ + if(!isAlive()) + return false; + + if(HasFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE)) + return false; + + if(GetTypeId()==TYPEID_PLAYER && ((Player *)this)->isGameMaster()) + return false; + + return !isInFlight(); +} + +int32 Unit::ModifyHealth(int32 dVal) +{ + int32 gain = 0; + + if(dVal==0) + return 0; + + int32 curHealth = (int32)GetHealth(); + + int32 val = dVal + curHealth; + if(val <= 0) + { + SetHealth(0); + return -curHealth; + } + + int32 maxHealth = (int32)GetMaxHealth(); + + if(val < maxHealth) + { + SetHealth(val); + gain = val - curHealth; + } + else if(curHealth != maxHealth) + { + SetHealth(maxHealth); + gain = maxHealth - curHealth; + } + + return gain; +} + +int32 Unit::ModifyPower(Powers power, int32 dVal) +{ + int32 gain = 0; + + if(dVal==0) + return 0; + + int32 curPower = (int32)GetPower(power); + + int32 val = dVal + curPower; + if(val <= 0) + { + SetPower(power,0); + return -curPower; + } + + int32 maxPower = (int32)GetMaxPower(power); + + if(val < maxPower) + { + SetPower(power,val); + gain = val - curPower; + } + else if(curPower != maxPower) + { + SetPower(power,maxPower); + gain = maxPower - curPower; + } + + return gain; +} + +bool Unit::isVisibleForOrDetect(Unit const* u, bool detect, bool inVisibleList) const +{ + if(!u) + return false; + return u->canSeeOrDetect(this, detect, inVisibleList); +} + +bool Unit::canSeeOrDetect(Unit const* u, bool detect, bool inVisibleList) const +{ + return true; +} + +bool Unit::canDetectInvisibilityOf(Unit const* u) const +{ + if(m_invisibilityMask & u->m_invisibilityMask) // same group + return true; + AuraList const& auras = GetAurasByType(SPELL_AURA_MOD_STALKED); // Hunter mark + for(AuraList::const_iterator iter = auras.begin(); iter != auras.end(); ++iter) + if((*iter)->GetCasterGUID()==u->GetGUID()) + return true; + + if(uint32 mask = (m_detectInvisibilityMask & u->m_invisibilityMask)) + { + for(uint32 i = 0; i < 10; ++i) + { + if(((1 << i) & mask)==0) + continue; + + // find invisibility level + uint32 invLevel = 0; + Unit::AuraList const& iAuras = u->GetAurasByType(SPELL_AURA_MOD_INVISIBILITY); + for(Unit::AuraList::const_iterator itr = iAuras.begin(); itr != iAuras.end(); ++itr) + if(((*itr)->GetModifier()->m_miscvalue)==i && invLevel < (*itr)->GetModifier()->m_amount) + invLevel = (*itr)->GetModifier()->m_amount; + + // find invisibility detect level + uint32 detectLevel = 0; + if(i==6 && GetTypeId()==TYPEID_PLAYER) // special drunk detection case + { + detectLevel = ((Player*)this)->GetDrunkValue(); + } + else + { + Unit::AuraList const& dAuras = GetAurasByType(SPELL_AURA_MOD_INVISIBILITY_DETECTION); + for(Unit::AuraList::const_iterator itr = dAuras.begin(); itr != dAuras.end(); ++itr) + if(((*itr)->GetModifier()->m_miscvalue)==i && detectLevel < (*itr)->GetModifier()->m_amount) + detectLevel = (*itr)->GetModifier()->m_amount; + } + + if(invLevel <= detectLevel) + return true; + } + } + + return false; +} + +bool Unit::canDetectStealthOf(Unit const* target, float distance) const +{ + if(hasUnitState(UNIT_STAT_STUNNED)) + return false; + if(distance < 0.24f) //collision + return true; + if(!HasInArc(M_PI, target)) //behind + return false; + if(HasAuraType(SPELL_AURA_DETECT_STEALTH)) + return true; + + //Visible distance based on stealth value (stealth rank 4 300MOD, 10.5 - 3 = 7.5) + float visibleDistance = 10.5f - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH) / 100.0f; + //Visible distance is modified by -Level Diff (every level diff = 1.0f in visible distance) + visibleDistance += int32(getLevelForTarget(target)) - int32(target->getLevelForTarget(this)); + //-Stealth Mod(positive like Master of Deception) and Stealth Detection(negative like paranoia) + //based on wowwiki every 5 mod we have 1 more level diff in calculation + visibleDistance += (float)(GetTotalAuraModifier(SPELL_AURA_MOD_DETECT) - target->GetTotalAuraModifier(SPELL_AURA_MOD_STEALTH_LEVEL)) / 5.0f; + + return distance < visibleDistance; +} + +void Unit::SetVisibility(UnitVisibility x) +{ + m_Visibility = x; + + if(IsInWorld()) + { + Map *m = MapManager::Instance().GetMap(GetMapId(), this); + + if(GetTypeId()==TYPEID_PLAYER) + m->PlayerRelocation((Player*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + else + m->CreatureRelocation((Creature*)this,GetPositionX(),GetPositionY(),GetPositionZ(),GetOrientation()); + } +} + +void Unit::UpdateSpeed(UnitMoveType mtype, bool forced) +{ + int32 main_speed_mod = 0; + float stack_bonus = 1.0f; + float non_stack_bonus = 1.0f; + + switch(mtype) + { + case MOVE_WALK: + return; + case MOVE_RUN: + { + if (IsMounted()) // Use on mount auras + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_MOUNTED_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_MOUNTED_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_MOUNTED_SPEED_NOT_STACK))/100.0f; + } + else + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SPEED); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_SPEED_ALWAYS); + non_stack_bonus = (100.0f + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_SPEED_NOT_STACK))/100.0f; + } + break; + } + case MOVE_WALKBACK: + return; + case MOVE_SWIM: + { + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_SWIM_SPEED); + break; + } + case MOVE_SWIMBACK: + return; + case MOVE_FLY: + { + if (IsMounted()) // Use on mount auras + main_speed_mod = GetMaxPositiveAuraModifier(SPELL_AURA_MOD_INCREASE_FLIGHT_SPEED); + else // Use not mount (shapeshift for example) auras (should stack) + main_speed_mod = GetTotalAuraModifier(SPELL_AURA_MOD_SPEED_FLIGHT); + stack_bonus = GetTotalAuraMultiplier(SPELL_AURA_MOD_FLIGHT_SPEED_ALWAYS); + non_stack_bonus = (100.0 + GetMaxPositiveAuraModifier(SPELL_AURA_MOD_FLIGHT_SPEED_NOT_STACK))/100.0f; + break; + } + case MOVE_FLYBACK: + return; + default: + sLog.outError("Unit::UpdateSpeed: Unsupported move type (%d)", mtype); + return; + } + + float bonus = non_stack_bonus > stack_bonus ? non_stack_bonus : stack_bonus; + // now we ready for speed calculation + float speed = main_speed_mod ? bonus*(100.0f + main_speed_mod)/100.0f : bonus; + + switch(mtype) + { + case MOVE_RUN: + case MOVE_SWIM: + case MOVE_FLY: + { + // Normalize speed by 191 aura SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED if need + // TODO: possible affect only on MOVE_RUN + if(int32 normalization = GetMaxPositiveAuraModifier(SPELL_AURA_USE_NORMAL_MOVEMENT_SPEED)) + { + // Use speed from aura + float max_speed = normalization / baseMoveSpeed[mtype]; + if (speed > max_speed) + speed = max_speed; + } + break; + } + default: + break; + } + + // Apply strongest slow aura mod to speed + int32 slow = GetMaxNegativeAuraModifier(SPELL_AURA_MOD_DECREASE_SPEED); + if (slow) + speed *=(100.0f + slow)/100.0f; + SetSpeed(mtype, speed, forced); +} + +float Unit::GetSpeed( UnitMoveType mtype ) const +{ + return m_speed_rate[mtype]*baseMoveSpeed[mtype]; +} + +void Unit::SetSpeed(UnitMoveType mtype, float rate, bool forced) +{ + if (rate < 0) + rate = 0.0f; + + // Update speed only on change + if (m_speed_rate[mtype] == rate) + return; + + m_speed_rate[mtype] = rate; + + propagateSpeedChange(); + + // Send speed change packet only for player + if (GetTypeId()!=TYPEID_PLAYER) + return; + + WorldPacket data; + if(!forced) + { + switch(mtype) + { + case MOVE_WALK: + data.Initialize(MSG_MOVE_SET_WALK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_RUN: + data.Initialize(MSG_MOVE_SET_RUN_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_WALKBACK: + data.Initialize(MSG_MOVE_SET_RUN_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_SWIM: + data.Initialize(MSG_MOVE_SET_SWIM_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_SWIMBACK: + data.Initialize(MSG_MOVE_SET_SWIM_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_TURN: + data.Initialize(MSG_MOVE_SET_TURN_RATE, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_FLY: + data.Initialize(MSG_MOVE_SET_FLIGHT_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + case MOVE_FLYBACK: + data.Initialize(MSG_MOVE_SET_FLIGHT_BACK_SPEED, 8+4+1+4+4+4+4+4+4+4); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + + data.append(GetPackGUID()); + data << uint32(0); //movement flags + data << uint8(0); //unk + data << uint32(getMSTime()); + data << float(GetPositionX()); + data << float(GetPositionY()); + data << float(GetPositionZ()); + data << float(GetOrientation()); + data << uint32(0); //flag unk + data << float(GetSpeed(mtype)); + SendMessageToSet( &data, true ); + } + else + { + // register forced speed changes for WorldSession::HandleForceSpeedChangeAck + // and do it only for real sent packets and use run for run/mounted as client expected + ++((Player*)this)->m_forced_speed_changes[mtype]; + switch(mtype) + { + case MOVE_WALK: + data.Initialize(SMSG_FORCE_WALK_SPEED_CHANGE, 16); + break; + case MOVE_RUN: + data.Initialize(SMSG_FORCE_RUN_SPEED_CHANGE, 17); + break; + case MOVE_WALKBACK: + data.Initialize(SMSG_FORCE_RUN_BACK_SPEED_CHANGE, 16); + break; + case MOVE_SWIM: + data.Initialize(SMSG_FORCE_SWIM_SPEED_CHANGE, 16); + break; + case MOVE_SWIMBACK: + data.Initialize(SMSG_FORCE_SWIM_BACK_SPEED_CHANGE, 16); + break; + case MOVE_TURN: + data.Initialize(SMSG_FORCE_TURN_RATE_CHANGE, 16); + break; + case MOVE_FLY: + data.Initialize(SMSG_FORCE_FLIGHT_SPEED_CHANGE, 16); + break; + case MOVE_FLYBACK: + data.Initialize(SMSG_FORCE_FLIGHT_BACK_SPEED_CHANGE, 16); + break; + default: + sLog.outError("Unit::SetSpeed: Unsupported move type (%d), data not sent to client.",mtype); + return; + } + data.append(GetPackGUID()); + data << (uint32)0; + if (mtype == MOVE_RUN) + data << uint8(0); // new 2.1.0 + data << float(GetSpeed(mtype)); + SendMessageToSet( &data, true ); + } + if(Pet* pet = GetPet()) + pet->SetSpeed(MOVE_RUN, m_speed_rate[mtype],forced); +} + +void Unit::SetHover(bool on) +{ + if(on) + CastSpell(this,11010,true); + else + RemoveAurasDueToSpell(11010); +} + +void Unit::setDeathState(DeathState s) +{ + if (s != ALIVE && s!= JUST_ALIVED) + { + CombatStop(); + DeleteThreatList(); + ClearComboPointHolders(); // any combo points pointed to unit lost at it death + + if(IsNonMeleeSpellCasted(false)) + InterruptNonMeleeSpells(false); + } + + if (s == JUST_DIED) + { + RemoveAllAurasOnDeath(); + UnsummonAllTotems(); + + // Possessed unit died, restore control to possessor + UnpossessSelf(false); + RemoveAllFromVision(); + + ModifyAuraState(AURA_STATE_HEALTHLESS_20_PERCENT, false); + ModifyAuraState(AURA_STATE_HEALTHLESS_35_PERCENT, false); + // remove aurastates allowing special moves + ClearAllReactives(); + ClearDiminishings(); + } + else if(s == JUST_ALIVED) + { + RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_SKINNABLE); // clear skinnable for creature and player (at battleground) + } + + if (m_deathState != ALIVE && s == ALIVE) + { + //_ApplyAllAuraMods(); + } + m_deathState = s; +} + +/*######################################## +######## ######## +######## AGGRO SYSTEM ######## +######## ######## +########################################*/ +bool Unit::CanHaveThreatList() const +{ + // only creatures can have threat list + if( GetTypeId() != TYPEID_UNIT ) + return false; + + // only alive units can have threat list + if( !isAlive() ) + return false; + + // pets and totems can not have threat list + if( ((Creature*)this)->isPet() || ((Creature*)this)->isTotem() ) + return false; + + return true; +} + +//====================================================================== + +float Unit::ApplyTotalThreatModifier(float threat, SpellSchoolMask schoolMask) +{ + if(!HasAuraType(SPELL_AURA_MOD_THREAT)) + return threat; + + SpellSchools school = GetFirstSchoolInMask(schoolMask); + + return threat * m_threatModifier[school]; +} + +//====================================================================== + +void Unit::AddThreat(Unit* pVictim, float threat, SpellSchoolMask schoolMask, SpellEntry const *threatSpell) +{ + // Only mobs can manage threat lists + if(CanHaveThreatList()) + m_ThreatManager.addThreat(pVictim, threat, schoolMask, threatSpell); +} + +//====================================================================== + +void Unit::DeleteThreatList() +{ + m_ThreatManager.clearReferences(); +} + +//====================================================================== + +void Unit::TauntApply(Unit* taunter) +{ + assert(GetTypeId()== TYPEID_UNIT); + + if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + return; + + if(!CanHaveThreatList()) + return; + + Unit *target = getVictim(); + if(target && target == taunter) + return; + + SetInFront(taunter); + if (((Creature*)this)->AI()) + ((Creature*)this)->AI()->AttackStart(taunter); + + m_ThreatManager.tauntApply(taunter); +} + +//====================================================================== + +void Unit::TauntFadeOut(Unit *taunter) +{ + assert(GetTypeId()== TYPEID_UNIT); + + if(!taunter || (taunter->GetTypeId() == TYPEID_PLAYER && ((Player*)taunter)->isGameMaster())) + return; + + if(!CanHaveThreatList()) + return; + + Unit *target = getVictim(); + if(!target || target != taunter) + return; + + if(m_ThreatManager.isThreatListEmpty()) + { + if(((Creature*)this)->AI()) + ((Creature*)this)->AI()->EnterEvadeMode(); + return; + } + + m_ThreatManager.tauntFadeOut(taunter); + target = m_ThreatManager.getHostilTarget(); + + if (target && target != taunter) + { + SetInFront(target); + if (((Creature*)this)->AI()) + ((Creature*)this)->AI()->AttackStart(target); + } +} + +//====================================================================== + +bool Unit::SelectHostilTarget() +{ + //function provides main threat functionality + //next-victim-selection algorithm and evade mode are called + //threat list sorting etc. + + assert(GetTypeId()== TYPEID_UNIT); + Unit* target = NULL; + + //This function only useful once AI has been initialized + if (!((Creature*)this)->AI()) + return false; + + if(!m_ThreatManager.isThreatListEmpty()) + { + if(!HasAuraType(SPELL_AURA_MOD_TAUNT)) + { + target = m_ThreatManager.getHostilTarget(); + } + } + + if(target) + { + if(!hasUnitState(UNIT_STAT_STUNNED)) + SetInFront(target); + ((Creature*)this)->AI()->AttackStart(target); + return true; + } + + // no target but something prevent go to evade mode + if( !isInCombat() || HasAuraType(SPELL_AURA_MOD_TAUNT) ) + return false; + + // last case when creature don't must go to evade mode: + // it in combat but attacker not make any damage and not enter to aggro radius to have record in threat list + // for example at owner command to pet attack some far away creature + // Note: creature not have targeted movement generator but have attacker in this case + if( GetMotionMaster()->GetCurrentMovementGeneratorType() != TARGETED_MOTION_TYPE ) + { + for(AttackerSet::const_iterator itr = m_attackers.begin(); itr != m_attackers.end(); ++itr) + { + if( (*itr)->IsInMap(this) && canAttack(*itr) && (*itr)->isInAccessiblePlaceFor((Creature*)this) ) + return false; + } + } + + // enter in evade mode in other case + ((Creature*)this)->AI()->EnterEvadeMode(); + + return false; +} + +//====================================================================== +//====================================================================== +//====================================================================== + +int32 Unit::CalculateSpellDamage(SpellEntry const* spellProto, uint8 effect_index, int32 effBasePoints, Unit const* target) +{ + Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; + + uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0; + + int32 level = int32(getLevel()) - int32(spellProto->spellLevel); + if (level > spellProto->maxLevel && spellProto->maxLevel > 0) + level = spellProto->maxLevel; + + float basePointsPerLevel = spellProto->EffectRealPointsPerLevel[effect_index]; + float randomPointsPerLevel = spellProto->EffectDicePerLevel[effect_index]; + int32 basePoints = int32(effBasePoints + level * basePointsPerLevel); + int32 randomPoints = int32(spellProto->EffectDieSides[effect_index] + level * randomPointsPerLevel); + float comboDamage = spellProto->EffectPointsPerComboPoint[effect_index]; + + // prevent random generator from getting confused by spells casted with Unit::CastCustomSpell + int32 randvalue = spellProto->EffectBaseDice[effect_index] >= randomPoints ? spellProto->EffectBaseDice[effect_index]:irand(spellProto->EffectBaseDice[effect_index], randomPoints); + int32 value = basePoints + randvalue; + //random damage + if(comboDamage != 0 && unitPlayer && target && (target->GetGUID() == unitPlayer->GetComboTarget())) + value += (int32)(comboDamage * comboPoints); + + if(Player* modOwner = GetSpellModOwner()) + { + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_ALL_EFFECTS, value); + switch(effect_index) + { + case 0: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT1, value); + break; + case 1: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT2, value); + break; + case 2: + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_EFFECT3, value); + break; + } + } + + if(spellProto->Attributes & SPELL_ATTR_LEVEL_DAMAGE_CALCULATION && spellProto->spellLevel && + spellProto->Effect[effect_index] != SPELL_EFFECT_WEAPON_PERCENT_DAMAGE && + spellProto->Effect[effect_index] != SPELL_EFFECT_KNOCK_BACK) + value = int32(value*0.25f*exp(getLevel()*(70-spellProto->spellLevel)/1000.0f)); + + return value; +} + +int32 Unit::CalculateSpellDuration(SpellEntry const* spellProto, uint8 effect_index, Unit const* target) +{ + Player* unitPlayer = (GetTypeId() == TYPEID_PLAYER) ? (Player*)this : NULL; + + uint8 comboPoints = unitPlayer ? unitPlayer->GetComboPoints() : 0; + + int32 minduration = GetSpellDuration(spellProto); + int32 maxduration = GetSpellMaxDuration(spellProto); + + int32 duration; + + if( minduration != -1 && minduration != maxduration ) + duration = minduration + int32((maxduration - minduration) * comboPoints / 5); + else + duration = minduration; + + if (duration > 0) + { + int32 mechanic = GetEffectMechanic(spellProto, effect_index); + // Find total mod value (negative bonus) + int32 durationMod_always = target->GetTotalAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD, mechanic); + // Find max mod (negative bonus) + int32 durationMod_not_stack = target->GetMaxNegativeAuraModifierByMiscValue(SPELL_AURA_MECHANIC_DURATION_MOD_NOT_STACK, mechanic); + + int32 durationMod = 0; + // Select strongest negative mod + if (durationMod_always > durationMod_not_stack) + durationMod = durationMod_not_stack; + else + durationMod = durationMod_always; + + if (durationMod != 0) + duration = int32(int64(duration) * (100+durationMod) /100); + + if (duration < 0) duration = 0; + } + + return duration; +} + +DiminishingLevels Unit::GetDiminishing(DiminishingGroup group) +{ + for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if(i->DRGroup != group) + continue; + + if(!i->hitCount) + return DIMINISHING_LEVEL_1; + + if(!i->hitTime) + return DIMINISHING_LEVEL_1; + + // If last spell was casted more than 15 seconds ago - reset the count. + if(i->stack==0 && getMSTimeDiff(i->hitTime,getMSTime()) > 15000) + { + i->hitCount = DIMINISHING_LEVEL_1; + return DIMINISHING_LEVEL_1; + } + // or else increase the count. + else + { + return DiminishingLevels(i->hitCount); + } + } + return DIMINISHING_LEVEL_1; +} + +void Unit::IncrDiminishing(DiminishingGroup group) +{ + // Checking for existing in the table + bool IsExist = false; + for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if(i->DRGroup != group) + continue; + + IsExist = true; + if(i->hitCount < DIMINISHING_LEVEL_IMMUNE) + i->hitCount += 1; + + break; + } + + if(!IsExist) + m_Diminishing.push_back(DiminishingReturn(group,getMSTime(),DIMINISHING_LEVEL_2)); +} + +void Unit::ApplyDiminishingToDuration(DiminishingGroup group, int32 &duration,Unit* caster,DiminishingLevels Level) +{ + if(duration == -1 || group == DIMINISHING_NONE || caster->IsFriendlyTo(this) ) + return; + + // Duration of crowd control abilities on pvp target is limited by 10 sec. (2.2.0) + if(duration > 10000 && IsDiminishingReturnsGroupDurationLimited(group)) + { + // test pet/charm masters instead pets/charmeds + Unit const* targetOwner = GetCharmerOrOwner(); + Unit const* casterOwner = caster->GetCharmerOrOwner(); + + Unit const* target = targetOwner ? targetOwner : this; + Unit const* source = casterOwner ? casterOwner : caster; + + if(target->GetTypeId() == TYPEID_PLAYER && source->GetTypeId() == TYPEID_PLAYER) + duration = 10000; + } + + float mod = 1.0f; + + // Some diminishings applies to mobs too (for example, Stun) + if((GetDiminishingReturnsGroupType(group) == DRTYPE_PLAYER && GetTypeId() == TYPEID_PLAYER) || GetDiminishingReturnsGroupType(group) == DRTYPE_ALL) + { + DiminishingLevels diminish = Level; + switch(diminish) + { + case DIMINISHING_LEVEL_1: break; + case DIMINISHING_LEVEL_2: mod = 0.5f; break; + case DIMINISHING_LEVEL_3: mod = 0.25f; break; + case DIMINISHING_LEVEL_IMMUNE: mod = 0.0f;break; + default: break; + } + } + + duration = int32(duration * mod); +} + +void Unit::ApplyDiminishingAura( DiminishingGroup group, bool apply ) +{ + // Checking for existing in the table + for(Diminishing::iterator i = m_Diminishing.begin(); i != m_Diminishing.end(); ++i) + { + if(i->DRGroup != group) + continue; + + i->hitTime = getMSTime(); + + if(apply) + i->stack += 1; + else if(i->stack) + i->stack -= 1; + + break; + } +} + +Unit* Unit::GetUnit(WorldObject& object, uint64 guid) +{ + return ObjectAccessor::GetUnit(object,guid); +} + +bool Unit::isVisibleForInState( Player const* u, bool inVisibleList ) const +{ + return isVisibleForOrDetect(u,false,inVisibleList); +} + +uint32 Unit::GetCreatureType() const +{ + if(GetTypeId() == TYPEID_PLAYER) + { + SpellShapeshiftEntry const* ssEntry = sSpellShapeshiftStore.LookupEntry(((Player*)this)->m_form); + if(ssEntry && ssEntry->creatureType > 0) + return ssEntry->creatureType; + else + return CREATURE_TYPE_HUMANOID; + } + else + return ((Creature*)this)->GetCreatureInfo()->type; +} + +/*####################################### +######## ######## +######## STAT SYSTEM ######## +######## ######## +#######################################*/ + +bool Unit::HandleStatModifier(UnitMods unitMod, UnitModifierType modifierType, float amount, bool apply) +{ + if(unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("ERROR in HandleStatModifier(): non existed UnitMods or wrong UnitModifierType!"); + return false; + } + + float val = 1.0f; + + switch(modifierType) + { + case BASE_VALUE: + case TOTAL_VALUE: + m_auraModifiersGroup[unitMod][modifierType] += apply ? amount : -amount; + break; + case BASE_PCT: + case TOTAL_PCT: + if(amount <= -100.0f) //small hack-fix for -100% modifiers + amount = -200.0f; + + val = (100.0f + amount) / 100.0f; + m_auraModifiersGroup[unitMod][modifierType] *= apply ? val : (1.0f/val); + break; + + default: + break; + } + + if(!CanModifyStats()) + return false; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: + case UNIT_MOD_STAT_AGILITY: + case UNIT_MOD_STAT_STAMINA: + case UNIT_MOD_STAT_INTELLECT: + case UNIT_MOD_STAT_SPIRIT: UpdateStats(GetStatByAuraGroup(unitMod)); break; + + case UNIT_MOD_ARMOR: UpdateArmor(); break; + case UNIT_MOD_HEALTH: UpdateMaxHealth(); break; + + case UNIT_MOD_MANA: + case UNIT_MOD_RAGE: + case UNIT_MOD_FOCUS: + case UNIT_MOD_ENERGY: + case UNIT_MOD_HAPPINESS: UpdateMaxPower(GetPowerTypeByAuraGroup(unitMod)); break; + + case UNIT_MOD_RESISTANCE_HOLY: + case UNIT_MOD_RESISTANCE_FIRE: + case UNIT_MOD_RESISTANCE_NATURE: + case UNIT_MOD_RESISTANCE_FROST: + case UNIT_MOD_RESISTANCE_SHADOW: + case UNIT_MOD_RESISTANCE_ARCANE: UpdateResistances(GetSpellSchoolByAuraGroup(unitMod)); break; + + case UNIT_MOD_ATTACK_POWER: UpdateAttackPowerAndDamage(); break; + case UNIT_MOD_ATTACK_POWER_RANGED: UpdateAttackPowerAndDamage(true); break; + + case UNIT_MOD_DAMAGE_MAINHAND: UpdateDamagePhysical(BASE_ATTACK); break; + case UNIT_MOD_DAMAGE_OFFHAND: UpdateDamagePhysical(OFF_ATTACK); break; + case UNIT_MOD_DAMAGE_RANGED: UpdateDamagePhysical(RANGED_ATTACK); break; + + default: + break; + } + + return true; +} + +float Unit::GetModifierValue(UnitMods unitMod, UnitModifierType modifierType) const +{ + if( unitMod >= UNIT_MOD_END || modifierType >= MODIFIER_TYPE_END) + { + sLog.outError("ERROR: trial to access non existed modifier value from UnitMods!"); + return 0.0f; + } + + if(modifierType == TOTAL_PCT && m_auraModifiersGroup[unitMod][modifierType] <= 0.0f) + return 0.0f; + + return m_auraModifiersGroup[unitMod][modifierType]; +} + +float Unit::GetTotalStatValue(Stats stat) const +{ + UnitMods unitMod = UnitMods(UNIT_MOD_STAT_START + stat); + + if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + // value = ((base_value * base_pct) + total_value) * total_pct + float value = m_auraModifiersGroup[unitMod][BASE_VALUE] + GetCreateStat(stat); + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +float Unit::GetTotalAuraModValue(UnitMods unitMod) const +{ + if(unitMod >= UNIT_MOD_END) + { + sLog.outError("ERROR: trial to access non existed UnitMods in GetTotalAuraModValue()!"); + return 0.0f; + } + + if(m_auraModifiersGroup[unitMod][TOTAL_PCT] <= 0.0f) + return 0.0f; + + float value = m_auraModifiersGroup[unitMod][BASE_VALUE]; + value *= m_auraModifiersGroup[unitMod][BASE_PCT]; + value += m_auraModifiersGroup[unitMod][TOTAL_VALUE]; + value *= m_auraModifiersGroup[unitMod][TOTAL_PCT]; + + return value; +} + +SpellSchools Unit::GetSpellSchoolByAuraGroup(UnitMods unitMod) const +{ + SpellSchools school = SPELL_SCHOOL_NORMAL; + + switch(unitMod) + { + case UNIT_MOD_RESISTANCE_HOLY: school = SPELL_SCHOOL_HOLY; break; + case UNIT_MOD_RESISTANCE_FIRE: school = SPELL_SCHOOL_FIRE; break; + case UNIT_MOD_RESISTANCE_NATURE: school = SPELL_SCHOOL_NATURE; break; + case UNIT_MOD_RESISTANCE_FROST: school = SPELL_SCHOOL_FROST; break; + case UNIT_MOD_RESISTANCE_SHADOW: school = SPELL_SCHOOL_SHADOW; break; + case UNIT_MOD_RESISTANCE_ARCANE: school = SPELL_SCHOOL_ARCANE; break; + + default: + break; + } + + return school; +} + +Stats Unit::GetStatByAuraGroup(UnitMods unitMod) const +{ + Stats stat = STAT_STRENGTH; + + switch(unitMod) + { + case UNIT_MOD_STAT_STRENGTH: stat = STAT_STRENGTH; break; + case UNIT_MOD_STAT_AGILITY: stat = STAT_AGILITY; break; + case UNIT_MOD_STAT_STAMINA: stat = STAT_STAMINA; break; + case UNIT_MOD_STAT_INTELLECT: stat = STAT_INTELLECT; break; + case UNIT_MOD_STAT_SPIRIT: stat = STAT_SPIRIT; break; + + default: + break; + } + + return stat; +} + +Powers Unit::GetPowerTypeByAuraGroup(UnitMods unitMod) const +{ + Powers power = POWER_MANA; + + switch(unitMod) + { + case UNIT_MOD_MANA: power = POWER_MANA; break; + case UNIT_MOD_RAGE: power = POWER_RAGE; break; + case UNIT_MOD_FOCUS: power = POWER_FOCUS; break; + case UNIT_MOD_ENERGY: power = POWER_ENERGY; break; + case UNIT_MOD_HAPPINESS: power = POWER_HAPPINESS; break; + + default: + break; + } + + return power; +} + +float Unit::GetTotalAttackPowerValue(WeaponAttackType attType) const +{ + UnitMods unitMod = (attType == RANGED_ATTACK) ? UNIT_MOD_ATTACK_POWER_RANGED : UNIT_MOD_ATTACK_POWER; + + float val = GetTotalAuraModValue(unitMod); + if(val < 0.0f) + val = 0.0f; + + return val; +} + +float Unit::GetWeaponDamageRange(WeaponAttackType attType ,WeaponDamageRange type) const +{ + if (attType == OFF_ATTACK && !haveOffhandWeapon()) + return 0.0f; + + return m_weaponDamage[attType][type]; +} + +void Unit::SetLevel(uint32 lvl) +{ + SetUInt32Value(UNIT_FIELD_LEVEL, lvl); + + // group update + if ((GetTypeId() == TYPEID_PLAYER) && ((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_LEVEL); +} + +void Unit::SetHealth(uint32 val) +{ + uint32 maxHealth = GetMaxHealth(); + if(maxHealth < val) + val = maxHealth; + + SetUInt32Value(UNIT_FIELD_HEALTH, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_HP); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_HP); + } + } +} + +void Unit::SetMaxHealth(uint32 val) +{ + uint32 health = GetHealth(); + SetUInt32Value(UNIT_FIELD_MAXHEALTH, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_HP); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_HP); + } + } + + if(val < health) + SetHealth(val); +} + +void Unit::SetPower(Powers power, uint32 val) +{ + uint32 maxPower = GetMaxPower(power); + if(maxPower < val) + val = maxPower; + + SetStatInt32Value(UNIT_FIELD_POWER1 + power, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + + // Update the pet's character sheet with happiness damage bonus + if(pet->getPetType() == HUNTER_PET && power == POWER_HAPPINESS) + { + pet->UpdateDamagePhysical(BASE_ATTACK); + } + } +} + +void Unit::SetMaxPower(Powers power, uint32 val) +{ + uint32 cur_power = GetPower(power); + SetStatInt32Value(UNIT_FIELD_MAXPOWER1 + power, val); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } + + if(val < cur_power) + SetPower(power, val); +} + +void Unit::ApplyPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_POWER1+power, val, apply); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_CUR_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_CUR_POWER); + } + } +} + +void Unit::ApplyMaxPowerMod(Powers power, uint32 val, bool apply) +{ + ApplyModUInt32Value(UNIT_FIELD_MAXPOWER1+power, val, apply); + + // group update + if(GetTypeId() == TYPEID_PLAYER) + { + if(((Player*)this)->GetGroup()) + ((Player*)this)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_MAX_POWER); + } + else if(((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MAX_POWER); + } + } +} + +void Unit::ApplyAuraProcTriggerDamage( Aura* aura, bool apply ) +{ + AuraList& tAuraProcTriggerDamage = m_modAuras[SPELL_AURA_PROC_TRIGGER_DAMAGE]; + if(apply) + tAuraProcTriggerDamage.push_back(aura); + else + tAuraProcTriggerDamage.remove(aura); +} + +uint32 Unit::GetCreatePowers( Powers power ) const +{ + // POWER_FOCUS and POWER_HAPPINESS only have hunter pet + switch(power) + { + case POWER_MANA: return GetCreateMana(); + case POWER_RAGE: return 1000; + case POWER_FOCUS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 100); + case POWER_ENERGY: return 100; + case POWER_HAPPINESS: return (GetTypeId()==TYPEID_PLAYER || !((Creature const*)this)->isPet() || ((Pet const*)this)->getPetType()!=HUNTER_PET ? 0 : 1050000); + } + + return 0; +} + +void Unit::AddToWorld() +{ + WorldObject::AddToWorld(); +} + +void Unit::RemoveFromWorld() +{ + // cleanup + if(IsInWorld()) + { + RemoveNotOwnSingleTargetAuras(); + } + + WorldObject::RemoveFromWorld(); +} + +void Unit::CleanupsBeforeDelete() +{ + if(m_uint32Values) // only for fully created object + { + InterruptNonMeleeSpells(true); + m_Events.KillAllEvents(false); // non-delatable (currently casted spells) will not deleted now but it will deleted at call in Map::RemoveAllObjectsInRemoveList + CombatStop(); + ClearComboPointHolders(); + DeleteThreatList(); + getHostilRefManager().setOnlineOfflineState(false); + RemoveAllAuras(); + RemoveAllGameObjects(); + RemoveAllDynObjects(); + GetMotionMaster()->Clear(false); // remove different non-standard movement generators. + + UnpossessSelf(false); + RemoveAllFromVision(); + } + RemoveFromWorld(); +} + + + +CharmInfo* Unit::InitCharmInfo(Unit *charm) +{ + if(!m_charmInfo) + m_charmInfo = new CharmInfo(charm); + return m_charmInfo; +} + +CharmInfo::CharmInfo(Unit* unit) +: m_unit(unit), m_CommandState(COMMAND_FOLLOW), m_reactState(REACT_PASSIVE), m_petnumber(0) +{ + for(int i =0; i<4; ++i) + { + m_charmspells[i].spellId = 0; + m_charmspells[i].active = ACT_DISABLED; + } +} + +void CharmInfo::InitPetActionBar() +{ + // the first 3 SpellOrActions are attack, follow and stay + for(uint32 i = 0; i < 3; i++) + { + PetActionBar[i].Type = ACT_COMMAND; + PetActionBar[i].SpellOrAction = COMMAND_ATTACK - i; + + PetActionBar[i + 7].Type = ACT_REACTION; + PetActionBar[i + 7].SpellOrAction = COMMAND_ATTACK - i; + } + for(uint32 i=0; i < 4; i++) + { + PetActionBar[i + 3].Type = ACT_DISABLED; + PetActionBar[i + 3].SpellOrAction = 0; + } +} + +void CharmInfo::InitEmptyActionBar() +{ + for(uint32 x = 1; x < 10; ++x) + { + PetActionBar[x].Type = ACT_CAST; + PetActionBar[x].SpellOrAction = 0; + } + PetActionBar[0].Type = ACT_COMMAND; + PetActionBar[0].SpellOrAction = COMMAND_ATTACK; +} + +void CharmInfo::InitPossessCreateSpells() +{ + InitEmptyActionBar(); + if(m_unit->GetTypeId() == TYPEID_UNIT) + { + for(uint32 i = 0; i < CREATURE_MAX_SPELLS; ++i) + { + uint32 spellid = ((Creature*)m_unit)->m_spells[i]; + if(IsPassiveSpell(spellid)) + m_unit->CastSpell(m_unit, spellid, true); + else + AddSpellToAB(0, spellid, ACT_CAST); + } + } +} + +void CharmInfo::InitCharmCreateSpells() +{ + if(m_unit->GetTypeId() == TYPEID_PLAYER) //charmed players don't have spells + { + InitEmptyActionBar(); + return; + } + + InitPetActionBar(); + + for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + { + uint32 spellId = ((Creature*)m_unit)->m_spells[x]; + m_charmspells[x].spellId = spellId; + + if(!spellId) + continue; + + if (IsPassiveSpell(spellId)) + { + m_unit->CastSpell(m_unit, spellId, true); + m_charmspells[x].active = ACT_PASSIVE; + } + else + { + ActiveStates newstate; + bool onlyselfcast = true; + SpellEntry const *spellInfo = sSpellStore.LookupEntry(spellId); + + if(!spellInfo) onlyselfcast = false; + for(uint32 i = 0;i<3 && onlyselfcast;++i) //non existent spell will not make any problems as onlyselfcast would be false -> break right away + { + if(spellInfo->EffectImplicitTargetA[i] != TARGET_SELF && spellInfo->EffectImplicitTargetA[i] != 0) + onlyselfcast = false; + } + + if(onlyselfcast || !IsPositiveSpell(spellId)) //only self cast and spells versus enemies are autocastable + newstate = ACT_DISABLED; + else + newstate = ACT_CAST; + + AddSpellToAB(0, spellId, newstate); + } + } +} + +bool CharmInfo::AddSpellToAB(uint32 oldid, uint32 newid, ActiveStates newstate) +{ + for(uint8 i = 0; i < 10; i++) + { + if((PetActionBar[i].Type == ACT_DISABLED || PetActionBar[i].Type == ACT_ENABLED || PetActionBar[i].Type == ACT_CAST) && PetActionBar[i].SpellOrAction == oldid) + { + PetActionBar[i].SpellOrAction = newid; + if(!oldid) + { + if(newstate == ACT_DECIDE) + PetActionBar[i].Type = ACT_DISABLED; + else + PetActionBar[i].Type = newstate; + } + + return true; + } + } + return false; +} + +void CharmInfo::ToggleCreatureAutocast(uint32 spellid, bool apply) +{ + if(IsPassiveSpell(spellid)) + return; + + for(uint32 x = 0; x < CREATURE_MAX_SPELLS; ++x) + { + if(spellid == m_charmspells[x].spellId) + { + m_charmspells[x].active = apply ? ACT_ENABLED : ACT_DISABLED; + } + } +} + +void CharmInfo::SetPetNumber(uint32 petnumber, bool statwindow) +{ + m_petnumber = petnumber; + if(statwindow) + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, m_petnumber); + else + m_unit->SetUInt32Value(UNIT_FIELD_PETNUMBER, 0); +} + +bool Unit::isFrozen() const +{ + AuraList const& mRoot = GetAurasByType(SPELL_AURA_MOD_ROOT); + for(AuraList::const_iterator i = mRoot.begin(); i != mRoot.end(); ++i) + if( GetSpellSchoolMask((*i)->GetSpellProto()) & SPELL_SCHOOL_MASK_FROST) + return true; + return false; +} + +struct ProcTriggeredData +{ + ProcTriggeredData(SpellEntry const * _spellInfo, uint32 _spellParam, Aura* _triggeredByAura, uint32 _cooldown) + : spellInfo(_spellInfo), spellParam(_spellParam), triggeredByAura(_triggeredByAura), + triggeredByAura_SpellPair(Unit::spellEffectPair(triggeredByAura->GetId(),triggeredByAura->GetEffIndex())), + cooldown(_cooldown) + {} + + SpellEntry const * spellInfo; + uint32 spellParam; + Aura* triggeredByAura; + Unit::spellEffectPair triggeredByAura_SpellPair; + uint32 cooldown; +}; + +typedef std::list< ProcTriggeredData > ProcTriggeredList; + +void Unit::ProcDamageAndSpellFor( bool isVictim, Unit * pTarget, uint32 procFlag, AuraTypeSet const& procAuraTypes, WeaponAttackType attType, SpellEntry const * procSpell, uint32 damage, SpellSchoolMask damageSchoolMask ) +{ + for(AuraTypeSet::const_iterator aur = procAuraTypes.begin(); aur != procAuraTypes.end(); ++aur) + { + // List of spells (effects) that proceed. Spell prototype and aura-specific value (damage for TRIGGER_DAMAGE) + ProcTriggeredList procTriggered; + + AuraList const& auras = GetAurasByType(*aur); + for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) + { + next = i; ++next; + + SpellEntry const *spellProto = (*i)->GetSpellProto(); + if(!spellProto) + continue; + + SpellProcEventEntry const *spellProcEvent = spellmgr.GetSpellProcEvent(spellProto->Id); + if(!spellProcEvent) + { + // used to prevent spam in log about same non-handled spells + static std::set<uint32> nonHandledSpellProcSet; + + if(spellProto->procFlags != 0 && nonHandledSpellProcSet.find(spellProto->Id)==nonHandledSpellProcSet.end()) + { + sLog.outError("ProcDamageAndSpell: spell %u (%s aura source) not have record in `spell_proc_event`)",spellProto->Id,(isVictim?"a victim's":"an attacker's")); + nonHandledSpellProcSet.insert(spellProto->Id); + } + + // spell.dbc use totally different flags, that only can create problems if used. + continue; + } + + // Check spellProcEvent data requirements + if(!SpellMgr::IsSpellProcEventCanTriggeredBy(spellProcEvent, procSpell,procFlag)) + continue; + + // Check if current equipment allows aura to proc + if(!isVictim && GetTypeId() == TYPEID_PLAYER ) + { + if(spellProto->EquippedItemClass == ITEM_CLASS_WEAPON) + { + Item *item = ((Player*)this)->GetWeaponForAttack(attType,true); + + if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + continue; + } + else if(spellProto->EquippedItemClass == ITEM_CLASS_ARMOR) + { + // Check if player is wearing shield + Item *item = ((Player*)this)->GetShield(true); + if(!item || !((1<<item->GetProto()->SubClass) & spellProto->EquippedItemSubClassMask)) + continue; + } + } + + float chance = (float)spellProto->procChance; + + if(Player* modOwner = GetSpellModOwner()) + modOwner->ApplySpellMod(spellProto->Id,SPELLMOD_CHANCE_OF_SUCCESS,chance); + + if(!isVictim && spellProcEvent->ppmRate != 0) + { + uint32 WeaponSpeed = GetAttackTime(attType); + chance = GetPPMProcChance(WeaponSpeed, spellProcEvent->ppmRate); + } + + if(roll_chance_f(chance)) + { + uint32 cooldown = spellProcEvent->cooldown; + + uint32 i_spell_eff = (*i)->GetEffIndex(); + + int32 i_spell_param; + switch(*aur) + { + case SPELL_AURA_PROC_TRIGGER_SPELL: + i_spell_param = procFlag; + break; + case SPELL_AURA_DUMMY: + case SPELL_AURA_PRAYER_OF_MENDING: + case SPELL_AURA_MOD_HASTE: + i_spell_param = i_spell_eff; + break; + case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: + i_spell_param = (*i)->GetModifier()->m_miscvalue; + break; + default: + i_spell_param = (*i)->GetModifier()->m_amount; + break; + } + + procTriggered.push_back( ProcTriggeredData(spellProto,i_spell_param,*i, cooldown) ); + } + } + + // Handle effects proceed this time + for(ProcTriggeredList::iterator i = procTriggered.begin(); i != procTriggered.end(); ++i) + { + // Some auras can be deleted in function called in this loop (except first, ofc) + // Until storing auras in std::multimap to hard check deleting by another way + if(i != procTriggered.begin()) + { + bool found = false; + AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); + AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); + for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) + { + if(itr->second==i->triggeredByAura) + { + found = true; + break; + } + } + + if(!found) + { + sLog.outError("Spell aura %u (id:%u effect:%u) has been deleted before call spell proc event handler",*aur,i->triggeredByAura_SpellPair.first,i->triggeredByAura_SpellPair.second); + sLog.outError("It can be deleted one from early processed auras:"); + for(ProcTriggeredList::iterator i2 = procTriggered.begin(); i != i2; ++i2) + sLog.outError(" Spell aura %u (id:%u effect:%u)",*aur,i2->triggeredByAura_SpellPair.first,i2->triggeredByAura_SpellPair.second); + sLog.outError(" <end of list>"); + continue; + } + } + + // save charges existence before processing to prevent crash at access to deleted triggered aura after + bool triggeredByAuraWithCharges = i->triggeredByAura->m_procCharges > 0; + + bool casted = false; + switch(*aur) + { + case SPELL_AURA_PROC_TRIGGER_SPELL: + { + sLog.outDebug("ProcDamageAndSpell: casting spell %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleProcTriggerSpell(pTarget, damage, i->triggeredByAura, procSpell,i->spellParam,attType,i->cooldown); + break; + } + case SPELL_AURA_PROC_TRIGGER_DAMAGE: + { + sLog.outDebug("ProcDamageAndSpell: doing %u damage from spell id %u (triggered by %s aura of spell %u)", i->spellParam, i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + uint32 damage = i->spellParam; + SpellNonMeleeDamageLog(pTarget, i->spellInfo->Id, damage, true, true); + casted = true; + break; + } + case SPELL_AURA_DUMMY: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleDummyAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); + break; + } + case SPELL_AURA_PRAYER_OF_MENDING: + { + sLog.outDebug("ProcDamageAndSpell(mending): casting spell id %u (triggered by %s dummy aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + + // aura can be deleted at casts + int32 heal = i->triggeredByAura->GetModifier()->m_amount; + uint64 caster_guid = i->triggeredByAura->GetCasterGUID(); + + // jumps + int32 jumps = i->triggeredByAura->m_procCharges-1; + + // current aura expire + i->triggeredByAura->m_procCharges = 1; // will removed at next charges decrease + + // next target selection + if(jumps > 0 && GetTypeId()==TYPEID_PLAYER && IS_PLAYER_GUID(caster_guid)) + { + Aura* aura = i->triggeredByAura; + + SpellEntry const* spellProto = aura->GetSpellProto(); + uint32 effIdx = aura->GetEffIndex(); + + float radius; + if (spellProto->EffectRadiusIndex[effIdx]) + radius = GetSpellRadius(sSpellRadiusStore.LookupEntry(spellProto->EffectRadiusIndex[effIdx])); + else + radius = GetSpellMaxRange(sSpellRangeStore.LookupEntry(spellProto->rangeIndex)); + + if(Player* caster = ((Player*)aura->GetCaster())) + { + caster->ApplySpellMod(spellProto->Id, SPELLMOD_RADIUS, radius,NULL); + + if(Player* target = ((Player*)this)->GetNextRandomRaidMember(radius)) + { + // aura will applied from caster, but spell casted from current aura holder + SpellModifier *mod = new SpellModifier; + mod->op = SPELLMOD_CHARGES; + mod->value = jumps-5; // negative + mod->type = SPELLMOD_FLAT; + mod->spellId = spellProto->Id; + mod->effectId = effIdx; + mod->lastAffected = NULL; + mod->mask = spellProto->SpellFamilyFlags; + mod->charges = 0; + + caster->AddSpellMod(mod, true); + CastCustomSpell(target,spellProto->Id,&heal,NULL,NULL,true,NULL,aura,caster->GetGUID()); + caster->AddSpellMod(mod, false); + } + } + } + + // heal + CastCustomSpell(this,33110,&heal,NULL,NULL,true,NULL,NULL,caster_guid); + casted = true; + break; + } + case SPELL_AURA_MOD_HASTE: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s haste aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleHasteAuraProc(pTarget, i->spellInfo, i->spellParam, damage, i->triggeredByAura, procSpell, procFlag,i->cooldown); + break; + } + case SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN: + { + // nothing do, just charges counter + // but count only in case appropriate school damage + casted = i->triggeredByAura->GetModifier()->m_miscvalue & damageSchoolMask; + break; + } + case SPELL_AURA_OVERRIDE_CLASS_SCRIPTS: + { + sLog.outDebug("ProcDamageAndSpell: casting spell id %u (triggered by %s aura of spell %u)", i->spellInfo->Id,(isVictim?"a victim's":"an attacker's"),i->triggeredByAura->GetId()); + casted = HandleOverrideClassScriptAuraProc(pTarget, i->spellParam, damage, i->triggeredByAura, procSpell,i->cooldown); + break; + } + default: + { + // nothing do, just charges counter + casted = true; + break; + } + } + + // Update charge (aura can be removed by triggers) + if(casted && triggeredByAuraWithCharges) + { + // need found aura (can be dropped by triggers) + AuraMap::const_iterator lower = GetAuras().lower_bound(i->triggeredByAura_SpellPair); + AuraMap::const_iterator upper = GetAuras().upper_bound(i->triggeredByAura_SpellPair); + for(AuraMap::const_iterator itr = lower; itr!= upper; ++itr) + { + if(itr->second == i->triggeredByAura) + { + if(i->triggeredByAura->m_procCharges > 0) + i->triggeredByAura->m_procCharges -= 1; + + i->triggeredByAura->UpdateAuraCharges(); + break; + } + } + } + } + + // Safely remove auras with zero charges + for(AuraList::const_iterator i = auras.begin(), next; i != auras.end(); i = next) + { + next = i; ++next; + if((*i)->m_procCharges == 0) + { + RemoveAurasDueToSpell((*i)->GetId()); + next = auras.begin(); + } + } + } +} + +SpellSchoolMask Unit::GetMeleeDamageSchoolMask() const +{ + return SPELL_SCHOOL_MASK_NORMAL; +} + +Player* Unit::GetSpellModOwner() +{ + if(GetTypeId()==TYPEID_PLAYER) + return (Player*)this; + if(((Creature*)this)->isPet() || ((Creature*)this)->isTotem()) + { + Unit* owner = GetOwner(); + if(owner && owner->GetTypeId()==TYPEID_PLAYER) + return (Player*)owner; + } + return NULL; +} + +///----------Pet responses methods----------------- +void Unit::SendPetCastFail(uint32 spellid, uint8 msg) +{ + Unit *owner = GetCharmerOrOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_CAST_FAILED, (4+1)); + data << uint32(spellid); + data << uint8(msg); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetActionFeedback (uint8 msg) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_FEEDBACK, 1); + data << uint8(msg); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetTalk (uint32 pettalk) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_PET_ACTION_SOUND, 8+4); + data << uint64(GetGUID()); + data << uint32(pettalk); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetSpellCooldown (uint32 spellid, time_t cooltime) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_SPELL_COOLDOWN, 8+1+4+4); + data << uint64(GetGUID()); + data << uint8(0x0); // flags (0x1, 0x2) + data << uint32(spellid); + data << uint32(cooltime); + + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetClearCooldown (uint32 spellid) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_CLEAR_COOLDOWN, (4+8)); + data << uint32(spellid); + data << uint64(GetGUID()); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +void Unit::SendPetAIReaction(uint64 guid) +{ + Unit* owner = GetOwner(); + if(!owner || owner->GetTypeId() != TYPEID_PLAYER) + return; + + WorldPacket data(SMSG_AI_REACTION, 12); + data << uint64(guid) << uint32(00000002); + ((Player*)owner)->GetSession()->SendPacket(&data); +} + +///----------End of Pet responses methods---------- + +void Unit::StopMoving() +{ + clearUnitState(UNIT_STAT_MOVING); + + // send explicit stop packet + // rely on vmaps here because for example stormwind is in air + float z = MapManager::Instance().GetBaseMap(GetMapId())->GetHeight(GetPositionX(), GetPositionY(), GetPositionZ(), true); + //if (fabs(GetPositionZ() - z) < 2.0f) + // Relocate(GetPositionX(), GetPositionY(), z); + Relocate(GetPositionX(), GetPositionY(),GetPositionZ()); + + SendMonsterMove(GetPositionX(), GetPositionY(), GetPositionZ(), 0, true, 0); + + // update position and orientation; + WorldPacket data; + BuildHeartBeatMsg(&data); + SendMessageToSet(&data,false); +} + +void Unit::SetFeared(bool apply, uint64 casterGUID, uint32 spellID) +{ + if( apply ) + { + if(HasAuraType(SPELL_AURA_PREVENTS_FLEEING)) + return; + + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + + GetMotionMaster()->MovementExpired(false); + CastStop(GetGUID()==casterGUID ? spellID : 0); + + Unit* caster = ObjectAccessor::GetUnit(*this,casterGUID); + + GetMotionMaster()->MoveFleeing(caster); // caster==NULL processed in MoveFleeing + } + else + { + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_FLEEING); + + GetMotionMaster()->MovementExpired(false); + + if( GetTypeId() != TYPEID_PLAYER && isAlive() ) + { + // restore appropriate movement generator + if(getVictim()) + GetMotionMaster()->MoveChase(getVictim()); + else + GetMotionMaster()->Initialize(); + + // attack caster if can + Unit* caster = ObjectAccessor::GetObjectInWorld(casterGUID, (Unit*)NULL); + if(caster && caster != getVictim() && ((Creature*)this)->AI()) + ((Creature*)this)->AI()->AttackStart(caster); + } + } + + if (GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SetClientControl(this, !apply); +} + +void Unit::SetConfused(bool apply, uint64 casterGUID, uint32 spellID) +{ + if( apply ) + { + SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + + CastStop(GetGUID()==casterGUID ? spellID : 0); + + GetMotionMaster()->MoveConfused(); + } + else + { + RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_CONFUSED); + + GetMotionMaster()->MovementExpired(false); + + if (GetTypeId() == TYPEID_UNIT) + { + // if in combat restore movement generator + if(getVictim()) + GetMotionMaster()->MoveChase(getVictim()); + } + } + + if(GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->SetClientControl(this, !apply); +} + +bool Unit::IsSitState() const +{ + uint8 s = getStandState(); + return s == PLAYER_STATE_SIT_CHAIR || s == PLAYER_STATE_SIT_LOW_CHAIR || + s == PLAYER_STATE_SIT_MEDIUM_CHAIR || s == PLAYER_STATE_SIT_HIGH_CHAIR || + s == PLAYER_STATE_SIT; +} + +bool Unit::IsStandState() const +{ + uint8 s = getStandState(); + return !IsSitState() && s != PLAYER_STATE_SLEEP && s != PLAYER_STATE_KNEEL; +} + +void Unit::SetStandState(uint8 state) +{ + SetByteValue(UNIT_FIELD_BYTES_1, 0, state); + + if (IsStandState()) + RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_NOT_SEATED); + + if(GetTypeId()==TYPEID_PLAYER) + { + WorldPacket data(SMSG_STANDSTATE_UPDATE, 1); + data << (uint8)state; + ((Player*)this)->GetSession()->SendPacket(&data); + } +} + +bool Unit::IsPolymorphed() const +{ + return GetSpellSpecific(getTransForm())==SPELL_MAGE_POLYMORPH; +} + +void Unit::SetDisplayId(uint32 modelId) +{ + SetUInt32Value(UNIT_FIELD_DISPLAYID, modelId); + + if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(!pet->isControlled()) + return; + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_MODEL_ID); + } +} + +void Unit::ClearComboPointHolders() +{ + while(!m_ComboPointHolders.empty()) + { + uint32 lowguid = *m_ComboPointHolders.begin(); + + Player* plr = objmgr.GetPlayer(MAKE_NEW_GUID(lowguid, 0, HIGHGUID_PLAYER)); + if(plr && plr->GetComboTarget()==GetGUID()) // recheck for safe + plr->ClearComboPoints(); // remove also guid from m_ComboPointHolders; + else + m_ComboPointHolders.erase(lowguid); // or remove manually + } +} + +void Unit::ClearAllReactives() +{ + + for(int i=0; i < MAX_REACTIVE; ++i) + m_reactiveTimer[i] = 0; + + if (HasAuraState( AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + if (HasAuraState( AURA_STATE_CRIT)) + ModifyAuraState(AURA_STATE_CRIT, false); + if (getClass() == CLASS_HUNTER && HasAuraState( AURA_STATE_HUNTER_CRIT_STRIKE) ) + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); + + if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->ClearComboPoints(); +} + +void Unit::UpdateReactives( uint32 p_time ) +{ + for(int i = 0; i < MAX_REACTIVE; ++i) + { + ReactiveType reactive = ReactiveType(i); + + if(!m_reactiveTimer[reactive]) + continue; + + if ( m_reactiveTimer[reactive] <= p_time) + { + m_reactiveTimer[reactive] = 0; + + switch ( reactive ) + { + case REACTIVE_DEFENSE: + if (HasAuraState(AURA_STATE_DEFENSE)) + ModifyAuraState(AURA_STATE_DEFENSE, false); + break; + case REACTIVE_HUNTER_PARRY: + if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_PARRY)) + ModifyAuraState(AURA_STATE_HUNTER_PARRY, false); + break; + case REACTIVE_CRIT: + if (HasAuraState(AURA_STATE_CRIT)) + ModifyAuraState(AURA_STATE_CRIT, false); + break; + case REACTIVE_HUNTER_CRIT: + if ( getClass() == CLASS_HUNTER && HasAuraState(AURA_STATE_HUNTER_CRIT_STRIKE) ) + ModifyAuraState(AURA_STATE_HUNTER_CRIT_STRIKE, false); + break; + case REACTIVE_OVERPOWER: + if(getClass() == CLASS_WARRIOR && GetTypeId() == TYPEID_PLAYER) + ((Player*)this)->ClearComboPoints(); + break; + default: + break; + } + } + else + { + m_reactiveTimer[reactive] -= p_time; + } + } +} + +Unit* Unit::SelectNearbyTarget() const +{ + CellPair p(Trinity::ComputeCellPair(GetPositionX(), GetPositionY())); + Cell cell(p); + cell.data.Part.reserved = ALL_DISTRICT; + cell.SetNoCreate(); + + std::list<Unit *> targets; + + { + Trinity::AnyUnfriendlyUnitInObjectRangeCheck u_check(this, this, ATTACK_DISTANCE); + Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck> searcher(targets, u_check); + + TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, WorldTypeMapContainer > world_unit_searcher(searcher); + TypeContainerVisitor<Trinity::UnitListSearcher<Trinity::AnyUnfriendlyUnitInObjectRangeCheck>, GridTypeMapContainer > grid_unit_searcher(searcher); + + CellLock<GridReadGuard> cell_lock(cell, p); + cell_lock->Visit(cell_lock, world_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); + cell_lock->Visit(cell_lock, grid_unit_searcher, *MapManager::Instance().GetMap(GetMapId(), this)); + } + + // remove current target + if(getVictim()) + targets.remove(getVictim()); + + // remove not LoS targets + for(std::list<Unit *>::iterator tIter = targets.begin(); tIter != targets.end();) + { + if(!IsWithinLOSInMap(*tIter)) + { + std::list<Unit *>::iterator tIter2 = tIter; + ++tIter; + targets.erase(tIter2); + } + else + ++tIter; + } + + // no appropriate targets + if(targets.empty()) + return NULL; + + // select random + uint32 rIdx = urand(0,targets.size()-1); + std::list<Unit *>::const_iterator tcIter = targets.begin(); + for(uint32 i = 0; i < rIdx; ++i) + ++tcIter; + + return *tcIter; +} + +void Unit::ApplyAttackTimePercentMod( WeaponAttackType att,float val, bool apply ) +{ + float remainingTimePct = (float)m_attackTimer[att] / (GetAttackTime(att) * m_modAttackSpeedPct[att]); + if(val > 0) + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], val, !apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,val,!apply); + } + else + { + ApplyPercentModFloatVar(m_modAttackSpeedPct[att], -val, apply); + ApplyPercentModFloatValue(UNIT_FIELD_BASEATTACKTIME+att,-val,apply); + } + m_attackTimer[att] = uint32(GetAttackTime(att) * m_modAttackSpeedPct[att] * remainingTimePct); +} + +void Unit::ApplyCastTimePercentMod(float val, bool apply ) +{ + if(val > 0) + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,val,!apply); + else + ApplyPercentModFloatValue(UNIT_MOD_CAST_SPEED,-val,apply); +} + +uint32 Unit::GetCastingTimeForBonus( SpellEntry const *spellProto, DamageEffectType damagetype, uint32 CastingTime ) +{ + if (CastingTime > 7000) CastingTime = 7000; + if (CastingTime < 1500) CastingTime = 1500; + + if(damagetype == DOT && !IsChanneledSpell(spellProto)) + CastingTime = 3500; + + int32 overTime = 0; + uint8 effects = 0; + bool DirectDamage = false; + bool AreaEffect = false; + + for ( uint32 i=0; i<3;i++) + { + switch ( spellProto->Effect[i] ) + { + case SPELL_EFFECT_SCHOOL_DAMAGE: + case SPELL_EFFECT_POWER_DRAIN: + case SPELL_EFFECT_HEALTH_LEECH: + case SPELL_EFFECT_ENVIRONMENTAL_DAMAGE: + case SPELL_EFFECT_POWER_BURN: + case SPELL_EFFECT_HEAL: + DirectDamage = true; + break; + case SPELL_EFFECT_APPLY_AURA: + switch ( spellProto->EffectApplyAuraName[i] ) + { + case SPELL_AURA_PERIODIC_DAMAGE: + case SPELL_AURA_PERIODIC_HEAL: + case SPELL_AURA_PERIODIC_LEECH: + if ( GetSpellDuration(spellProto) ) + overTime = GetSpellDuration(spellProto); + break; + default: + // -5% per additional effect + ++effects; + break; + } + default: + break; + } + + if(IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetA[i])) || IsAreaEffectTarget(Targets(spellProto->EffectImplicitTargetB[i]))) + AreaEffect = true; + } + + // Combined Spells with Both Over Time and Direct Damage + if ( overTime > 0 && CastingTime > 0 && DirectDamage ) + { + // mainly for DoTs which are 3500 here otherwise + uint32 OriginalCastTime = GetSpellCastTime(spellProto); + if (OriginalCastTime > 7000) OriginalCastTime = 7000; + if (OriginalCastTime < 1500) OriginalCastTime = 1500; + // Portion to Over Time + float PtOT = (overTime / 15000.f) / ((overTime / 15000.f) + (OriginalCastTime / 3500.f)); + + if ( damagetype == DOT ) + CastingTime = uint32(CastingTime * PtOT); + else if ( PtOT < 1.0f ) + CastingTime = uint32(CastingTime * (1 - PtOT)); + else + CastingTime = 0; + } + + // Area Effect Spells receive only half of bonus + if ( AreaEffect ) + CastingTime /= 2; + + // -5% of total per any additional effect + for ( uint8 i=0; i<effects; ++i) + { + if ( CastingTime > 175 ) + { + CastingTime -= 175; + } + else + { + CastingTime = 0; + break; + } + } + + return CastingTime; +} + +void Unit::UpdateAuraForGroup(uint8 slot) +{ + if(GetTypeId() == TYPEID_PLAYER) + { + Player* player = (Player*)this; + if(player->GetGroup()) + { + player->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_AURAS); + player->SetAuraUpdateMask(slot); + } + } + else if(GetTypeId() == TYPEID_UNIT && ((Creature*)this)->isPet()) + { + Pet *pet = ((Pet*)this); + if(pet->isControlled()) + { + Unit *owner = GetOwner(); + if(owner && (owner->GetTypeId() == TYPEID_PLAYER) && ((Player*)owner)->GetGroup()) + { + ((Player*)owner)->SetGroupUpdateFlag(GROUP_UPDATE_FLAG_PET_AURAS); + pet->SetAuraUpdateMask(slot); + } + } + } +} + +float Unit::GetAPMultiplier(WeaponAttackType attType, bool normalized) +{ + if (!normalized || GetTypeId() != TYPEID_PLAYER) + return float(GetAttackTime(attType))/1000.0f; + + Item *Weapon = ((Player*)this)->GetWeaponForAttack(attType); + if (!Weapon) + return 2.4; // fist attack + + switch (Weapon->GetProto()->InventoryType) + { + case INVTYPE_2HWEAPON: + return 3.3; + case INVTYPE_RANGED: + case INVTYPE_RANGEDRIGHT: + case INVTYPE_THROWN: + return 2.8; + case INVTYPE_WEAPON: + case INVTYPE_WEAPONMAINHAND: + case INVTYPE_WEAPONOFFHAND: + default: + return Weapon->GetProto()->SubClass==ITEM_SUBCLASS_WEAPON_DAGGER ? 1.7 : 2.4; + } +} + +Aura* Unit::GetDummyAura( uint32 spell_id ) const +{ + Unit::AuraList const& mDummy = GetAurasByType(SPELL_AURA_DUMMY); + for(Unit::AuraList::const_iterator itr = mDummy.begin(); itr != mDummy.end(); ++itr) + if ((*itr)->GetId() == spell_id) + return *itr; + + return NULL; +} + +bool Unit::IsUnderLastManaUseEffect() const +{ + return getMSTimeDiff(m_lastManaUse,getMSTime()) < 5000; +} + +void Unit::SetContestedPvP(Player *attackedPlayer) +{ + Player* player = GetCharmerOrOwnerPlayerOrPlayerItself(); + + if(!player || attackedPlayer && (attackedPlayer == player || player->duel && player->duel->opponent == attackedPlayer)) + return; + + player->SetContestedPvPTimer(30000); + if(!player->hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + player->addUnitState(UNIT_STAT_ATTACK_PLAYER); + player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_CONTESTED_PVP); + // call MoveInLineOfSight for nearby contested guards + SetVisibility(GetVisibility()); + } + if(!hasUnitState(UNIT_STAT_ATTACK_PLAYER)) + { + addUnitState(UNIT_STAT_ATTACK_PLAYER); + // call MoveInLineOfSight for nearby contested guards + SetVisibility(GetVisibility()); + } +} + +void Unit::AddPetAura(PetAura const* petSpell) +{ + m_petAuras.insert(petSpell); + if(Pet* pet = GetPet()) + pet->CastPetAura(petSpell); +} + +void Unit::RemovePetAura(PetAura const* petSpell) +{ + m_petAuras.erase(petSpell); + if(Pet* pet = GetPet()) + pet->RemoveAurasDueToSpell(petSpell->GetAura(pet->GetEntry())); +} + +Pet* Unit::CreateTamedPetFrom(Creature* creatureTarget,uint32 spell_id) +{ + Pet* pet = new Pet(HUNTER_PET); + + if(!pet->CreateBaseAtCreature(creatureTarget)) + { + delete pet; + return NULL; + } + + pet->SetUInt64Value(UNIT_FIELD_SUMMONEDBY, this->GetGUID()); + pet->SetUInt64Value(UNIT_FIELD_CREATEDBY, this->GetGUID()); + pet->SetUInt32Value(UNIT_FIELD_FACTIONTEMPLATE,this->getFaction()); + pet->SetUInt32Value(UNIT_CREATED_BY_SPELL, spell_id); + + if(!pet->InitStatsForLevel(creatureTarget->getLevel())) + { + sLog.outError("ERROR: Pet::InitStatsForLevel() failed for creature (Entry: %u)!",creatureTarget->GetEntry()); + delete pet; + return NULL; + } + + pet->GetCharmInfo()->SetPetNumber(objmgr.GeneratePetNumber(), true); + // this enables pet details window (Shift+P) + pet->AIM_Initialize(); + pet->InitPetCreateSpells(); + pet->SetHealth(pet->GetMaxHealth()); + + return pet; +} diff --git a/win/TrinityCore&Script VC80.sln b/win/TrinityCore&Script VC80.sln index 8431a55fb65..e5f59ada33c 100644 --- a/win/TrinityCore&Script VC80.sln +++ b/win/TrinityCore&Script VC80.sln @@ -1,151 +1,151 @@ -Microsoft Visual Studio Solution File, Format Version 9.00
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- ProjectSection(ProjectDependencies) = postProject
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- ProjectSection(ProjectDependencies) = postProject
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