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-rwxr-xr-xsrc/server/game/Server/Protocol/Handlers/ItemHandler.cpp60
1 files changed, 50 insertions, 10 deletions
diff --git a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
index c733e1ac9b3..2146b8a89bb 100755
--- a/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
+++ b/src/server/game/Server/Protocol/Handlers/ItemHandler.cpp
@@ -730,25 +730,64 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
if (vendor->HasUnitState(UNIT_STAT_MOVING))
vendor->StopMoving();
+ uint8* bytes = (uint8*)&vendorGuid;
+
VendorItemData const* items = vendor->GetVendorItems();
if (!items)
{
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + 1);
- data << uint64(vendorGuid);
+ data.WriteByteMask(bytes[5]);
+ data.WriteByteMask(bytes[6]);
+ data.WriteByteMask(bytes[1]);
+ data.WriteByteMask(bytes[2]);
+ data.WriteByteMask(bytes[3]);
+ data.WriteByteMask(bytes[0]);
+ data.WriteByteMask(bytes[7]);
+ data.WriteByteMask(bytes[4]);
+
+ data.WriteByteSeq(bytes[2]);
+ data.WriteByteSeq(bytes[3]);
+
data << uint8(0); // count == 0, next will be error code
- data << uint8(0); // "Vendor has no inventory"
+ data << uint8(0xA0); // Only seen 0xA0 (160) so far ( should we send 0 here?)
+
+ data.WriteByteSeq(bytes[4]);
+ data.WriteByteSeq(bytes[7]);
+ data.WriteByteSeq(bytes[6]);
SendPacket(&data);
return;
}
uint8 itemCount = items->GetItemCount();
uint8 count = 0;
-
+
WorldPacket data(SMSG_LIST_INVENTORY, 8 + 1 + itemCount * 8 * 4);
- data << uint64(vendorGuid);
-
+
+ data.WriteByteMask(bytes[5]);
+ data.WriteByteMask(bytes[6]);
+ data.WriteByteMask(bytes[1]);
+ data.WriteByteMask(bytes[2]);
+ data.WriteByteMask(bytes[3]);
+ data.WriteByteMask(bytes[0]);
+ data.WriteByteMask(bytes[7]);
+ data.WriteByteMask(bytes[4]);
+
+ data.WriteByteSeq(bytes[2]);
+ data.WriteByteSeq(bytes[3]);
+
size_t countPos = data.wpos();
- data << uint8(count);
+ data << uint32(count);
+
+ data.WriteByteSeq(bytes[5]);
+ data.WriteByteSeq(bytes[0]);
+ data.WriteByteSeq(bytes[1]);
+
+ data << uint8(0xA0); // Only seen 0xA0 (160) so far
+
+ data.WriteByteSeq(bytes[4]);
+ data.WriteByteSeq(bytes[7]);
+ data.WriteByteSeq(bytes[6]);
+
float discountMod = _player->GetReputationPriceDiscount(vendor);
@@ -775,26 +814,27 @@ void WorldSession::SendListInventory(uint64 vendorGuid)
// reputation discount
int32 price = item->IsGoldRequired(itemTemplate) ? uint32(floor(itemTemplate->BuyPrice * discountMod)) : 0;
+ data << uint32(itemTemplate->MaxDurability);
data << uint32(slot + 1); // client expects counting to start at 1
data << uint32(item->item);
+ data << uint32(0); // Always 0?
data << uint32(itemTemplate->DisplayInfoID);
data << int32(leftInStock);
- data << uint32(price);
- data << uint32(itemTemplate->MaxDurability);
data << uint32(itemTemplate->BuyCount);
data << uint32(item->ExtendedCost);
+ data << uint32(1); // Always 1?
+ data << uint32(price);
}
}
}
if (count == 0)
{
- data << uint8(0);
SendPacket(&data);
return;
}
- data.put<uint8>(countPos, count);
+ data.put<uint32>(countPos, count);
SendPacket(&data);
}