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-rw-r--r--src/server/game/Instances/InstanceSaveMgr.cpp4
-rw-r--r--src/server/game/Instances/InstanceSaveMgr.h11
2 files changed, 12 insertions, 3 deletions
diff --git a/src/server/game/Instances/InstanceSaveMgr.cpp b/src/server/game/Instances/InstanceSaveMgr.cpp
index 370d02631ba..8d5ae53f737 100644
--- a/src/server/game/Instances/InstanceSaveMgr.cpp
+++ b/src/server/game/Instances/InstanceSaveMgr.cpp
@@ -389,7 +389,7 @@ void InstanceSaveManager::LoadResetTimes()
if (oldresettime != newresettime)
CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '%u' WHERE mapid = '%u' AND difficulty = '%u'", uint32(newresettime), mapid, difficulty);
- SetResetTimeFor(mapid, difficulty, newresettime);
+ InitializeResetTimeFor(mapid, difficulty, newresettime);
} while (result->NextRow());
}
@@ -426,7 +426,7 @@ void InstanceSaveManager::LoadResetTimes()
CharacterDatabase.DirectPExecute("UPDATE instance_reset SET resettime = '" UI64FMTD "' WHERE mapid = '%u' AND difficulty= '%u'", (uint64)t, mapid, difficulty);
}
- SetResetTimeFor(mapid, difficulty, t);
+ InitializeResetTimeFor(mapid, difficulty, t);
// schedule the global reset/warning
uint8 type;
diff --git a/src/server/game/Instances/InstanceSaveMgr.h b/src/server/game/Instances/InstanceSaveMgr.h
index 1bab66be1b8..60aeee25e1c 100644
--- a/src/server/game/Instances/InstanceSaveMgr.h
+++ b/src/server/game/Instances/InstanceSaveMgr.h
@@ -191,11 +191,20 @@ class InstanceSaveManager
return itr != m_resetTimeByMapDifficulty.end() ? itr->second : 0;
}
- void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
+ // Use this on startup when initializing reset times
+ void InitializeResetTimeFor(uint32 mapid, Difficulty d, time_t t)
{
m_resetTimeByMapDifficulty[MAKE_PAIR32(mapid, d)] = t;
}
+ // Use this only when updating existing reset times
+ void SetResetTimeFor(uint32 mapid, Difficulty d, time_t t)
+ {
+ ResetTimeByMapDifficultyMap::iterator itr = m_resetTimeByMapDifficulty.find(MAKE_PAIR32(mapid, d));
+ ASSERT(itr != m_resetTimeByMapDifficulty.end());
+ itr->second = t;
+ }
+
ResetTimeByMapDifficultyMap const& GetResetTimeMap() const
{
return m_resetTimeByMapDifficulty;