diff options
-rw-r--r-- | src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp index e504de68f6e..5c8db0183f3 100644 --- a/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp +++ b/src/server/scripts/Northrend/ChamberOfAspects/RubySanctum/boss_halion.cpp @@ -280,7 +280,7 @@ class boss_halion : public CreatureScript void DamageTaken(Unit* attacker, uint32& damage) override { - if (damage > me->GetHealth() && !events.IsInPhase(PHASE_THREE)) + if (damage >= me->GetHealth() && !events.IsInPhase(PHASE_THREE)) damage = me->GetHealth() - 1; if (me->HealthBelowPctDamaged(75, damage) && events.IsInPhase(PHASE_ONE)) @@ -463,6 +463,8 @@ class boss_twilight_halion : public CreatureScript void DamageTaken(Unit* attacker, uint32& damage) override { + if (damage >= me->GetHealth() && !events.IsInPhase(PHASE_THREE)) + damage = me->GetHealth() - 1; //Needed because we already have UNIT_FLAG_IN_COMBAT, otherwise JustEngagedWith won't ever be called if (!events.IsInPhase(PHASE_TWO) && !events.IsInPhase(PHASE_THREE)) JustEngagedWith(attacker); |