diff options
| -rw-r--r-- | src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp | 5 | 
1 files changed, 4 insertions, 1 deletions
| diff --git a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp index 3ad30ecce90..e5d08696b6b 100644 --- a/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp +++ b/src/server/game/Movement/MovementGenerators/FlightPathMovementGenerator.cpp @@ -150,7 +150,10 @@ void FlightPathMovementGenerator::DoFinalize(Player* owner, bool active, bool/*          // this prevent cheating with landing  point at lags          // when client side flight end early in comparison server side          owner->StopMoving(); -        owner->SetFallInformation(0, owner->GetPositionZ()); +        float mapHeight = owner->GetMap()->GetHeight(_path[GetCurrentNode()]->LocX, _path[GetCurrentNode()]->LocY, _path[GetCurrentNode()]->LocZ); +        owner->SetFallInformation(0, mapHeight); +        // When the player reaches the last flight point, teleport to destination at map height +        owner->TeleportTo(_path[GetCurrentNode()]->MapID, _path[GetCurrentNode()]->LocX, _path[GetCurrentNode()]->LocY, mapHeight, owner->GetOrientation());      }      owner->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK); | 
