diff options
47 files changed, 1291 insertions, 1466 deletions
diff --git a/sql/updates/world/2012_09_20_00_world_creature_loot_template.sql b/sql/updates/world/2012_09_20_00_world_creature_loot_template.sql new file mode 100644 index 00000000000..8463b064bf9 --- /dev/null +++ b/sql/updates/world/2012_09_20_00_world_creature_loot_template.sql @@ -0,0 +1,5 @@ +SET @exists = (SELECT 1 FROM `creature_loot_template` WHERE `entry`=100002); +DELETE FROM `creature_loot_template` WHERE `entry`=100002 AND @exists = 1; +DELETE FROM `creature_loot_template` WHERE `mincountOrRef`=-35069 AND @exists = 1; +INSERT INTO `creature_loot_template`(`entry`,`item`,`ChanceOrQuestChance`,`lootmode`,`groupid`,`mincountOrRef`,`maxcount`) SELECT `entry`,1,100,1,0,-35069,2 FROM `creature_template` WHERE `lootid` = 100002 AND @exists = 1; -- 2 selection from reference +UPDATE `creature_template` SET `lootid`=`entry` WHERE `lootid` = 100002 AND @exists = 1; diff --git a/src/server/authserver/Main.cpp b/src/server/authserver/Main.cpp index ed0fa9ab06a..011210dd95b 100755 --- a/src/server/authserver/Main.cpp +++ b/src/server/authserver/Main.cpp @@ -15,7 +15,13 @@ * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. */ - +/** +* @file main.cpp +* @brief Authentication Server main program +* +* This file contains the main program for the +* authentication server +*/ #include <ace/Dev_Poll_Reactor.h> #include <ace/TP_Reactor.h> #include <ace/ACE.h> @@ -44,7 +50,7 @@ bool stopEvent = false; // Setting it to tru LoginDatabaseWorkerPool LoginDatabase; // Accessor to the auth server database -// Handle authserver's termination signals +/// Handle authserver's termination signals class AuthServerSignalHandler : public Trinity::SignalHandler { public: @@ -68,7 +74,7 @@ void usage(const char *prog) prog); } -// Launch the auth server +/// Launch the auth server extern int main(int argc, char **argv) { // Command line parsing to get the configuration file name @@ -232,7 +238,7 @@ extern int main(int argc, char **argv) return 0; } -// Initialize connection to the database +/// Initialize connection to the database bool StartDB() { MySQL::Library_Init(); @@ -270,6 +276,7 @@ bool StartDB() return true; } +/// Close the connection to the database void StopDB() { LoginDatabase.Close(); diff --git a/src/server/game/Achievements/AchievementMgr.cpp b/src/server/game/Achievements/AchievementMgr.cpp index 93a3378c3c5..b77de70c399 100755 --- a/src/server/game/Achievements/AchievementMgr.cpp +++ b/src/server/game/Achievements/AchievementMgr.cpp @@ -376,7 +376,9 @@ bool AchievementCriteriaData::Meets(uint32 criteria_id, Player const* source, Un Battleground* bg = source->GetBattleground(); if (!bg) return false; - return bg->IsTeamScoreInRange(source->GetTeam() == ALLIANCE ? HORDE : ALLIANCE, bg_loss_team_score.min_score, bg_loss_team_score.max_score); + + uint32 score = bg->GetTeamScore(source->GetTeamId() == TEAM_ALLIANCE ? TEAM_HORDE : TEAM_ALLIANCE); + return score >= bg_loss_team_score.min_score && score <= bg_loss_team_score.max_score; } case ACHIEVEMENT_CRITERIA_DATA_INSTANCE_SCRIPT: { diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 05fc4e68e8c..b33140a3419 100755 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -162,35 +162,34 @@ Battleground::Battleground() m_MapId = 0; m_Map = NULL; + m_StartMaxDist = 0.0f; - m_TeamStartLocX[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocX[BG_TEAM_HORDE] = 0; + m_TeamStartLocX[TEAM_ALLIANCE] = 0; + m_TeamStartLocX[TEAM_HORDE] = 0; - m_TeamStartLocY[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocY[BG_TEAM_HORDE] = 0; + m_TeamStartLocY[TEAM_ALLIANCE] = 0; + m_TeamStartLocY[TEAM_HORDE] = 0; - m_TeamStartLocZ[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocZ[BG_TEAM_HORDE] = 0; + m_TeamStartLocZ[TEAM_ALLIANCE] = 0; + m_TeamStartLocZ[TEAM_HORDE] = 0; - m_TeamStartLocO[BG_TEAM_ALLIANCE] = 0; - m_TeamStartLocO[BG_TEAM_HORDE] = 0; + m_TeamStartLocO[TEAM_ALLIANCE] = 0; + m_TeamStartLocO[TEAM_HORDE] = 0; - m_ArenaTeamIds[BG_TEAM_ALLIANCE] = 0; - m_ArenaTeamIds[BG_TEAM_HORDE] = 0; + m_ArenaTeamIds[TEAM_ALLIANCE] = 0; + m_ArenaTeamIds[TEAM_HORDE] = 0; - m_StartMaxDist = 0.0f; + m_ArenaTeamRatingChanges[TEAM_ALLIANCE] = 0; + m_ArenaTeamRatingChanges[TEAM_HORDE] = 0; - m_ArenaTeamRatingChanges[BG_TEAM_ALLIANCE] = 0; - m_ArenaTeamRatingChanges[BG_TEAM_HORDE] = 0; + m_BgRaids[TEAM_ALLIANCE] = NULL; + m_BgRaids[TEAM_HORDE] = NULL; - m_BgRaids[BG_TEAM_ALLIANCE] = NULL; - m_BgRaids[BG_TEAM_HORDE] = NULL; + m_PlayersCount[TEAM_ALLIANCE] = 0; + m_PlayersCount[TEAM_HORDE] = 0; - m_PlayersCount[BG_TEAM_ALLIANCE] = 0; - m_PlayersCount[BG_TEAM_HORDE] = 0; - - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; m_PrematureCountDown = false; @@ -219,7 +218,7 @@ Battleground::~Battleground() for (uint32 i = 0; i < size; ++i) DelObject(i); - sBattlegroundMgr->RemoveBattleground(GetInstanceID(), GetTypeID()); + sBattlegroundMgr->RemoveBattleground(GetTypeID(), GetInstanceID()); // unload map if (m_Map) { @@ -261,7 +260,10 @@ void Battleground::Update(uint32 diff) { case STATUS_WAIT_JOIN: if (GetPlayersSize()) + { _ProcessJoin(diff); + _CheckSafePositions(diff); + } break; case STATUS_IN_PROGRESS: _ProcessOfflineQueue(); @@ -294,11 +296,37 @@ void Battleground::Update(uint32 diff) // Update start time and reset stats timer m_StartTime += diff; m_ResetStatTimer += diff; - m_ValidStartPositionTimer += diff; PostUpdateImpl(diff); } +inline void Battleground::_CheckSafePositions(uint32 diff) +{ + float maxDist = GetStartMaxDist(); + if (!maxDist) + return; + + m_ValidStartPositionTimer += diff; + if (m_ValidStartPositionTimer >= CHECK_PLAYER_POSITION_INVERVAL) + { + m_ValidStartPositionTimer = 0; + + Position pos; + float x, y, z, o; + for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) + if (Player* player = ObjectAccessor::FindPlayer(itr->first)) + { + player->GetPosition(&pos); + GetTeamStartLoc(player->GetBGTeam(), x, y, z, o); + if (pos.GetExactDistSq(x, y, z) > maxDist) + { + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", player->GetName(), GetMapId()); + player->TeleportTo(GetMapId(), x, y, z, o); + } + } + } +} + inline void Battleground::_ProcessOfflineQueue() { // remove offline players from bg after 5 minutes @@ -315,7 +343,6 @@ inline void Battleground::_ProcessOfflineQueue() } } } - } inline void Battleground::_ProcessRessurect(uint32 diff) @@ -530,33 +557,6 @@ inline void Battleground::_ProcessJoin(uint32 diff) sWorld->SendWorldText(LANG_BG_STARTED_ANNOUNCE_WORLD, GetName(), GetMinLevel(), GetMaxLevel()); } } - - // Find if the player left our start zone; if so, teleport it back - if (m_ValidStartPositionTimer > 1000) - { - m_ValidStartPositionTimer = 0; - float maxDist = GetStartMaxDist(); - if (maxDist > 0.0f) - { - for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) - { - if (Player *plr = ObjectAccessor::FindPlayer(itr->first)) - { - float x, y, z, o; - uint32 team = plr->GetBGTeam(); - GetTeamStartLoc(team, x, y, z, o); - - float dist = plr->GetDistance(x, y, z); - - if (dist >= maxDist) - { - sLog->outError(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s back to start location (map: %u) (possible exploit)", plr->GetName(), GetMapId()); - plr->TeleportTo(GetMapId(), x, y, z, o); - } - } - } - } - } } inline void Battleground::_ProcessLeave(uint32 diff) @@ -581,7 +581,7 @@ inline void Battleground::_ProcessLeave(uint32 diff) } } -inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, const char* context) const +inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, char const* context) const { Player* player = NULL; if (!offlineRemove) @@ -594,17 +594,17 @@ inline Player* Battleground::_GetPlayer(uint64 guid, bool offlineRemove, const c return player; } -inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::iterator itr, const char* context) +inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::iterator itr, char const* context) { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); } -inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::const_iterator itr, const char* context) const +inline Player* Battleground::_GetPlayer(BattlegroundPlayerMap::const_iterator itr, char const* context) const { return _GetPlayer(itr->first, itr->second.OfflineRemoveTime, context); } -inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, const char* context) const +inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayerMap::const_iterator itr, char const* context) const { Player* player = _GetPlayer(itr, context); if (player) @@ -620,7 +620,7 @@ inline Player* Battleground::_GetPlayerForTeam(uint32 teamId, BattlegroundPlayer void Battleground::SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O) { - BattlegroundTeamId idx = GetTeamIndexByTeamId(TeamID); + TeamId idx = GetTeamIndexByTeamId(TeamID); m_TeamStartLocX[idx] = X; m_TeamStartLocY[idx] = Y; m_TeamStartLocZ[idx] = Z; @@ -674,7 +674,7 @@ void Battleground::RemoveAuraOnTeam(uint32 SpellID, uint32 TeamID) player->RemoveAura(SpellID); } -void Battleground::YellToAll(Creature* creature, const char* text, uint32 language) +void Battleground::YellToAll(Creature* creature, char const* text, uint32 language) { for (BattlegroundPlayerMap::const_iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) if (Player* player = _GetPlayer(itr, "YellToAll")) @@ -718,17 +718,18 @@ void Battleground::EndBattleground(uint32 winner) { RemoveFromBGFreeSlotQueue(); - ArenaTeam* winner_arena_team = NULL; - ArenaTeam* loser_arena_team = NULL; - uint32 loser_team_rating = 0; - uint32 loser_matchmaker_rating = 0; - int32 loser_change = 0; - int32 loser_matchmaker_change = 0; - uint32 winner_team_rating = 0; - uint32 winner_matchmaker_rating = 0; - int32 winner_change = 0; - int32 winner_matchmaker_change = 0; - WorldPacket data; + ArenaTeam* winnerArenaTeam = NULL; + ArenaTeam* loserArenaTeam = NULL; + + uint32 loserTeamRating = 0; + uint32 loserMatchmakerRating = 0; + int32 loserChange = 0; + int32 loserMatchmakerChange = 0; + uint32 winnerTeamRating = 0; + uint32 winnerMatchmakerRating = 0; + int32 winnerChange = 0; + int32 winnerMatchmakerChange = 0; + int32 winmsg_id = 0; if (winner == ALLIANCE) @@ -759,25 +760,26 @@ void Battleground::EndBattleground(uint32 winner) // arena rating calculation if (isArena() && isRated()) { - winner_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner)); - loser_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); - if (winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(winner)); + loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(winner))); + + if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { if (winner != WINNER_NONE) { - loser_team_rating = loser_arena_team->GetRating(); - loser_matchmaker_rating = GetArenaMatchmakerRating(GetOtherTeam(winner)); - winner_team_rating = winner_arena_team->GetRating(); - winner_matchmaker_rating = GetArenaMatchmakerRating(winner); - winner_matchmaker_change = winner_arena_team->WonAgainst(winner_matchmaker_rating, loser_matchmaker_rating, winner_change); - loser_matchmaker_change = loser_arena_team->LostAgainst(loser_matchmaker_rating, winner_matchmaker_rating, loser_change); - sLog->outDebug(LOG_FILTER_ARENAS, "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", m_ArenaType, winner_team_rating, winner_change, winner_matchmaker_rating, - winner_matchmaker_change, loser_team_rating, loser_change, loser_matchmaker_rating, loser_matchmaker_change); - SetArenaMatchmakerRating(winner, winner_matchmaker_rating + winner_matchmaker_change); - SetArenaMatchmakerRating(GetOtherTeam(winner), loser_matchmaker_rating + loser_matchmaker_change); - SetArenaTeamRatingChangeForTeam(winner, winner_change); - SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loser_change); - sLog->outDebug(LOG_FILTER_ARENAS, "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE], winner_arena_team->GetId(), winner_change, loser_change); + loserTeamRating = loserArenaTeam->GetRating(); + loserMatchmakerRating = GetArenaMatchmakerRating(GetOtherTeam(winner)); + winnerTeamRating = winnerArenaTeam->GetRating(); + winnerMatchmakerRating = GetArenaMatchmakerRating(winner); + winnerMatchmakerChange = winnerArenaTeam->WonAgainst(winnerMatchmakerRating, loserMatchmakerRating, winnerChange); + loserMatchmakerChange = loserArenaTeam->LostAgainst(loserMatchmakerRating, winnerMatchmakerRating, loserChange); + sLog->outDebug(LOG_FILTER_ARENAS, "match Type: %u --- Winner: old rating: %u, rating gain: %d, old MMR: %u, MMR gain: %d --- Loser: old rating: %u, rating loss: %d, old MMR: %u, MMR loss: %d ---", m_ArenaType, winnerTeamRating, winnerChange, winnerMatchmakerRating, + winnerMatchmakerChange, loserTeamRating, loserChange, loserMatchmakerRating, loserMatchmakerChange); + SetArenaMatchmakerRating(winner, winnerMatchmakerRating + winnerMatchmakerChange); + SetArenaMatchmakerRating(GetOtherTeam(winner), loserMatchmakerRating + loserMatchmakerChange); + SetArenaTeamRatingChangeForTeam(winner, winnerChange); + SetArenaTeamRatingChangeForTeam(GetOtherTeam(winner), loserChange); + sLog->outDebug(LOG_FILTER_ARENAS, "Arena match Type: %u for Team1Id: %u - Team2Id: %u ended. WinnerTeamId: %u. Winner rating: +%d, Loser rating: %d", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE], winnerArenaTeam->GetId(), winnerChange, loserChange); if (sWorld->getBoolConfig(CONFIG_ARENA_LOG_EXTENDED_INFO)) for (Battleground::BattlegroundScoreMap::const_iterator itr = GetPlayerScoresBegin(); itr != GetPlayerScoresEnd(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(itr->first)) @@ -788,8 +790,8 @@ void Battleground::EndBattleground(uint32 winner) { SetArenaTeamRatingChangeForTeam(ALLIANCE, ARENA_TIMELIMIT_POINTS_LOSS); SetArenaTeamRatingChangeForTeam(HORDE, ARENA_TIMELIMIT_POINTS_LOSS); - winner_arena_team->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); - loser_arena_team->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); + winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); + loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); } } else @@ -799,6 +801,11 @@ void Battleground::EndBattleground(uint32 winner) } } + WorldPacket pvpLogData; + sBattlegroundMgr->BuildPvpLogDataPacket(&pvpLogData, this); + + BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + uint8 aliveWinners = GetAlivePlayersCountByTeam(winner); for (BattlegroundPlayerMap::iterator itr = m_Players.begin(); itr != m_Players.end(); ++itr) { @@ -807,12 +814,12 @@ void Battleground::EndBattleground(uint32 winner) if (itr->second.OfflineRemoveTime) { //if rated arena match - make member lost! - if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { if (team == winner) - winner_arena_team->OfflineMemberLost(itr->first, loser_matchmaker_rating, winner_matchmaker_change); + winnerArenaTeam->OfflineMemberLost(itr->first, loserMatchmakerRating, winnerMatchmakerChange); else - loser_arena_team->OfflineMemberLost(itr->first, winner_matchmaker_rating, loser_matchmaker_change); + loserArenaTeam->OfflineMemberLost(itr->first, winnerMatchmakerRating, loserMatchmakerChange); } continue; } @@ -841,23 +848,20 @@ void Battleground::EndBattleground(uint32 winner) player->getHostileRefManager().deleteReferences(); } - //this line is obsolete - team is set ALWAYS - //if (!team) team = player->GetTeam(); - // per player calculation - if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { if (team == winner) { // update achievement BEFORE personal rating update - uint32 rating = player->GetArenaPersonalRating(winner_arena_team->GetSlot()); + uint32 rating = player->GetArenaPersonalRating(winnerArenaTeam->GetSlot()); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, rating ? rating : 1); - winner_arena_team->MemberWon(player, loser_matchmaker_rating, winner_matchmaker_change); + winnerArenaTeam->MemberWon(player, loserMatchmakerRating, winnerMatchmakerChange); } else { - loser_arena_team->MemberLost(player, winner_matchmaker_rating, loser_matchmaker_change); + loserArenaTeam->MemberLost(player, winnerMatchmakerRating, loserMatchmakerChange); // Arena lost => reset the win_rated_arena having the "no_lose" condition player->ResetAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_WIN_RATED_ARENA, ACHIEVEMENT_CRITERIA_CONDITION_NO_LOSE); @@ -893,27 +897,23 @@ void Battleground::EndBattleground(uint32 winner) BlockMovement(player); - sBattlegroundMgr->BuildPvpLogDataPacket(&data, this); - player->GetSession()->SendPacket(&data); + player->GetSession()->SendPacket(&pvpLogData); - BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(GetTypeID(), GetArenaType()); + WorldPacket data; sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, this, player->GetBattlegroundQueueIndex(bgQueueTypeId), STATUS_IN_PROGRESS, TIME_TO_AUTOREMOVE, GetStartTime(), GetArenaType()); player->GetSession()->SendPacket(&data); player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_COMPLETE_BATTLEGROUND, 1); } - if (isArena() && isRated() && winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) + if (isArena() && isRated() && winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) { - // update arena points only after increasing the player's match count! - //obsolete: winner_arena_team->UpdateArenaPointsHelper(); - //obsolete: loser_arena_team->UpdateArenaPointsHelper(); // save the stat changes - winner_arena_team->SaveToDB(); - loser_arena_team->SaveToDB(); + winnerArenaTeam->SaveToDB(); + loserArenaTeam->SaveToDB(); // send updated arena team stats to players // this way all arena team members will get notified, not only the ones who participated in this match - winner_arena_team->NotifyStatsChanged(); - loser_arena_team->NotifyStatsChanged(); + winnerArenaTeam->NotifyStatsChanged(); + loserArenaTeam->NotifyStatsChanged(); } if (winmsg_id) @@ -923,7 +923,7 @@ void Battleground::EndBattleground(uint32 winner) uint32 Battleground::GetBonusHonorFromKill(uint32 kills) const { //variable kills means how many honorable kills you scored (so we need kills * honor_for_one_kill) - uint32 maxLevel = std::min(GetMaxLevel(), 80U); + uint32 maxLevel = std::min<uint32>(GetMaxLevel(), 80U); return Trinity::Honor::hk_honor_at_level(maxLevel, float(kills)); } @@ -994,10 +994,10 @@ void Battleground::RemovePlayerAtLeave(uint64 guid, bool Transport, bool SendPac if (isRated() && GetStatus() == STATUS_IN_PROGRESS) { //left a rated match while the encounter was in progress, consider as loser - ArenaTeam* winner_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); - ArenaTeam* loser_arena_team = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team)); - if (winner_arena_team && loser_arena_team && winner_arena_team != loser_arena_team) - loser_arena_team->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team))); + ArenaTeam* winnerArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(GetOtherTeam(team))); + ArenaTeam* loserArenaTeam = sArenaTeamMgr->GetArenaTeamById(GetArenaTeamIdForTeam(team)); + if (winnerArenaTeam && loserArenaTeam && winnerArenaTeam != loserArenaTeam) + loserArenaTeam->MemberLost(player, GetArenaMatchmakerRating(GetOtherTeam(team))); } } if (SendPacket) @@ -1101,9 +1101,10 @@ void Battleground::StartBattleground() // add bg to update list // This must be done here, because we need to have already invited some players when first BG::Update() method is executed // and it doesn't matter if we call StartBattleground() more times, because m_Battlegrounds is a map and instance id never changes - sBattlegroundMgr->AddBattleground(GetInstanceID(), GetTypeID(), this); + sBattlegroundMgr->AddBattleground(this); + if (m_IsRated) - sLog->outDebug(LOG_FILTER_ARENAS, "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[BG_TEAM_ALLIANCE], m_ArenaTeamIds[BG_TEAM_HORDE]); + sLog->outDebug(LOG_FILTER_ARENAS, "Arena match type: %u for Team1Id: %u - Team2Id: %u started.", m_ArenaType, m_ArenaTeamIds[TEAM_ALLIANCE], m_ArenaTeamIds[TEAM_HORDE]); } void Battleground::AddPlayer(Player* player) @@ -1166,6 +1167,7 @@ void Battleground::AddPlayer(Player* player) player->CastSpell(player, SPELL_ARENA_PREPARATION, true); player->ResetAllPowers(); } + WorldPacket teammate; teammate.Initialize(SMSG_ARENA_OPPONENT_UPDATE, 8); teammate << uint64(player->GetGUID()); @@ -1269,27 +1271,20 @@ void Battleground::EventPlayerLoggedOut(Player* player) // This method should be called only once ... it adds pointer to queue void Battleground::AddToBGFreeSlotQueue() { - // make sure to add only once if (!m_InBGFreeSlotQueue && isBattleground()) { - sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].push_front(this); + sBattlegroundMgr->AddToBGFreeSlotQueue(m_TypeID, this); m_InBGFreeSlotQueue = true; } } -// This method removes this battleground from free queue - it must be called when deleting battleground - not used now +// This method removes this battleground from free queue - it must be called when deleting battleground void Battleground::RemoveFromBGFreeSlotQueue() { - // set to be able to re-add if needed - m_InBGFreeSlotQueue = false; - // uncomment this code when battlegrounds will work like instances - for (BGFreeSlotQueueType::iterator itr = sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].begin(); itr != sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].end(); ++itr) + if (m_InBGFreeSlotQueue) { - if ((*itr)->GetInstanceID() == m_InstanceID) - { - sBattlegroundMgr->BGFreeSlotQueue[m_TypeID].erase(itr); - return; - } + sBattlegroundMgr->RemoveFromBGFreeSlotQueue(m_TypeID, m_InstanceID); + m_InBGFreeSlotQueue = false; } } @@ -1682,7 +1677,7 @@ void Battleground::SendWarningToAll(int32 entry, ...) if (!entry) return; - const char *format = sObjectMgr->GetTrinityStringForDBCLocale(entry); + char const *format = sObjectMgr->GetTrinityStringForDBCLocale(entry); char str[1024]; va_list ap; @@ -1724,7 +1719,7 @@ void Battleground::EndNow() } // To be removed -const char* Battleground::GetTrinityString(int32 entry) +char const* Battleground::GetTrinityString(int32 entry) { // FIXME: now we have different DBC locales and need localized message for each target client return sObjectMgr->GetTrinityStringForDBCLocale(entry); @@ -1899,7 +1894,7 @@ void Battleground::UpdateArenaWorldState() void Battleground::SetBgRaid(uint32 TeamID, Group* bg_raid) { - Group*& old_raid = TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; + Group*& old_raid = TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE]; if (old_raid) old_raid->SetBattlegroundGroup(NULL); if (bg_raid) @@ -1912,13 +1907,6 @@ WorldSafeLocsEntry const* Battleground::GetClosestGraveYard(Player* player) return sObjectMgr->GetClosestGraveYard(player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(), player->GetMapId(), player->GetTeam()); } -bool Battleground::IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const -{ - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(team); - uint32 score = std::max(m_TeamScores[teamIndex], 0); - return score >= minScore && score <= maxScore; -} - void Battleground::StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry) { for (BattlegroundPlayerMap::const_iterator itr = GetPlayers().begin(); itr != GetPlayers().end(); ++itr) @@ -1938,6 +1926,15 @@ void Battleground::RewardXPAtKill(Player* killer, Player* victim) killer->RewardPlayerAndGroupAtKill(victim, true); } +uint32 Battleground::GetTeamScore(uint32 teamId) const +{ + if (teamId == TEAM_ALLIANCE || teamId == TEAM_HORDE) + return m_TeamScores[teamId]; + + sLog->outError(LOG_FILTER_BATTLEGROUND, "GetTeamScore with wrong Team %u for BG %u", teamId, GetTypeID()); + return 0; +} + void Battleground::HandleAreaTrigger(Player* player, uint32 trigger) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Unhandled AreaTrigger %u in Battleground %u. Player coords (x: %f, y: %f, z: %f)", diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index fc292aa5bc1..6d188d1367a 100755 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -104,6 +104,7 @@ enum BattlegroundSpells enum BattlegroundTimeIntervals { + CHECK_PLAYER_POSITION_INVERVAL = 1000, // ms RESURRECTION_INTERVAL = 30000, // ms //REMIND_INTERVAL = 10000, // ms INVITATION_REMIND_TIME = 20000, // ms @@ -232,11 +233,6 @@ enum BattlegroundWinner WINNER_NONE = 2 }; -enum BattlegroundTeamId -{ - BG_TEAM_ALLIANCE = 0, - BG_TEAM_HORDE = 1 -}; #define BG_TEAMS_COUNT 2 enum BattlegroundStartingEvents @@ -278,20 +274,20 @@ enum GroupJoinBattlegroundResult ERR_IN_NON_RANDOM_BG = -15 // Can't queue for Random Battleground while in another Battleground queue. }; -class BattlegroundScore +struct BattlegroundScore { - public: - BattlegroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0), - BonusHonor(0), DamageDone(0), HealingDone(0) - {} - virtual ~BattlegroundScore() {} //virtual destructor is used when deleting score from scores map - - uint32 KillingBlows; - uint32 Deaths; - uint32 HonorableKills; - uint32 BonusHonor; - uint32 DamageDone; - uint32 HealingDone; + BattlegroundScore() : KillingBlows(0), Deaths(0), HonorableKills(0), BonusHonor(0), + DamageDone(0), HealingDone(0) + { } + + virtual ~BattlegroundScore() { } //virtual destructor is used when deleting score from scores map + + uint32 KillingBlows; + uint32 Deaths; + uint32 HonorableKills; + uint32 BonusHonor; + uint32 DamageDone; + uint32 HealingDone; }; enum BGHonorMode @@ -324,17 +320,14 @@ class Battleground return true; } virtual void Reset(); // resets all common properties for battlegrounds, must be implemented and called in BG subclass - virtual void StartingEventCloseDoors() {} - virtual void StartingEventOpenDoors() {} - virtual void ResetBGSubclass() // must be implemented in BG subclass - { - } + virtual void StartingEventCloseDoors() { } + virtual void StartingEventOpenDoors() { } + virtual void ResetBGSubclass() { } // must be implemented in BG subclass virtual void DestroyGate(Player* /*player*/, GameObject* /*go*/) {} /* achievement req. */ virtual bool IsAllNodesConrolledByTeam(uint32 /*team*/) const { return false; } - bool IsTeamScoreInRange(uint32 team, uint32 minScore, uint32 maxScore) const; void StartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry); /* Battleground */ @@ -437,12 +430,13 @@ class Battleground void SetTeamStartLoc(uint32 TeamID, float X, float Y, float Z, float O); void GetTeamStartLoc(uint32 TeamID, float &X, float &Y, float &Z, float &O) const { - BattlegroundTeamId idx = GetTeamIndexByTeamId(TeamID); + TeamId idx = GetTeamIndexByTeamId(TeamID); X = m_TeamStartLocX[idx]; Y = m_TeamStartLocY[idx]; Z = m_TeamStartLocZ[idx]; O = m_TeamStartLocO[idx]; } + void SetStartMaxDist(float startMaxDist) { m_StartMaxDist = startMaxDist; } float GetStartMaxDist() const { return m_StartMaxDist; } @@ -475,12 +469,12 @@ class Battleground void SendMessage2ToAll(int32 entry, ChatMsg type, Player const* source, int32 strId1 = 0, int32 strId2 = 0); // Raid Group - Group* GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[BG_TEAM_ALLIANCE] : m_BgRaids[BG_TEAM_HORDE]; } + Group* GetBgRaid(uint32 TeamID) const { return TeamID == ALLIANCE ? m_BgRaids[TEAM_ALLIANCE] : m_BgRaids[TEAM_HORDE]; } void SetBgRaid(uint32 TeamID, Group* bg_raid); virtual void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - static BattlegroundTeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; } + static TeamId GetTeamIndexByTeamId(uint32 Team) { return Team == ALLIANCE ? TEAM_ALLIANCE : TEAM_HORDE; } uint32 GetPlayersCountByTeam(uint32 Team) const { return m_PlayersCount[GetTeamIndexByTeamId(Team)]; } uint32 GetAlivePlayersCountByTeam(uint32 Team) const; // used in arenas to correctly handle death in spirit of redemption / last stand etc. (killer = killed) cases void UpdatePlayersCountByTeam(uint32 Team, bool remove) @@ -566,13 +560,12 @@ class Battleground bool ToBeDeleted() const { return m_SetDeleteThis; } void SetDeleteThis() { m_SetDeleteThis = true; } - // virtual score-array - get's used in bg-subclasses - int32 m_TeamScores[BG_TEAMS_COUNT]; - void RewardXPAtKill(Player* killer, Player* victim); bool CanAwardArenaPoints() const { return m_LevelMin >= BG_AWARD_ARENA_POINTS_MIN_LEVEL; } virtual uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return 0; } + virtual void SetDroppedFlagGUID(uint64 /*guid*/, int32 /*team*/ = -1) {} + uint32 GetTeamScore(uint32 TeamID) const; protected: // this method is called, when BG cannot spawn its own spirit guide, or something is wrong, It correctly ends Battleground @@ -589,6 +582,7 @@ class Battleground void _ProcessProgress(uint32 diff); void _ProcessLeave(uint32 diff); void _ProcessJoin(uint32 diff); + void _CheckSafePositions(uint32 diff); // Scorekeeping BattlegroundScoreMap PlayerScores; // Player scores @@ -610,6 +604,8 @@ class Battleground bool m_IsRandom; BGHonorMode m_HonorMode; + int32 m_TeamScores[BG_TEAMS_COUNT]; + private: // Battleground BattlegroundTypeId m_TypeID; @@ -649,7 +645,7 @@ class Battleground * * @see Update(), PostUpdateImpl(). */ - virtual bool PreUpdateImpl(uint32 /* diff */) { return true; }; + virtual bool PreUpdateImpl(uint32 /* diff */) { return true; } /** * @brief Post-update hook. @@ -662,7 +658,7 @@ class Battleground * * @see Update(), PreUpdateImpl(). */ - virtual void PostUpdateImpl(uint32 /* diff */) { }; + virtual void PostUpdateImpl(uint32 /* diff */) { } // Player lists std::vector<uint64> m_ResurrectQueue; // Player GUID @@ -705,4 +701,3 @@ class Battleground uint32 ScriptId; }; #endif - diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.cpp b/src/server/game/Battlegrounds/BattlegroundMgr.cpp index 0b107983379..a787f4b6810 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.cpp +++ b/src/server/game/Battlegrounds/BattlegroundMgr.cpp @@ -30,13 +30,11 @@ #include "BattlegroundWS.h" #include "BattlegroundNA.h" #include "BattlegroundBE.h" -#include "BattlegroundAA.h" #include "BattlegroundRL.h" #include "BattlegroundSA.h" #include "BattlegroundDS.h" #include "BattlegroundRV.h" #include "BattlegroundIC.h" -#include "BattlegroundRB.h" #include "Chat.h" #include "Map.h" #include "MapInstanced.h" @@ -51,13 +49,10 @@ /*** BATTLEGROUND MANAGER ***/ /*********************************************************/ -BattlegroundMgr::BattlegroundMgr() : m_AutoDistributionTimeChecker(0), m_ArenaTesting(false) -{ - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; i++) - m_Battlegrounds[i].clear(); - m_NextRatedArenaUpdate = sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER); - m_Testing=false; -} +BattlegroundMgr::BattlegroundMgr() : + m_NextRatedArenaUpdate(sWorld->getIntConfig(CONFIG_ARENA_RATED_UPDATE_TIMER)), + m_AutoDistributionTimeChecker(0), m_ArenaTesting(false), m_Testing(false) +{ } BattlegroundMgr::~BattlegroundMgr() { @@ -66,50 +61,42 @@ BattlegroundMgr::~BattlegroundMgr() void BattlegroundMgr::DeleteAllBattlegrounds() { - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i) + for (BattlegroundDataContainer::iterator itr1 = bgDataStore.begin(); itr1 != bgDataStore.end(); ++itr1) { - for (BattlegroundSet::iterator itr = m_Battlegrounds[i].begin(); itr != m_Battlegrounds[i].end();) - { - Battleground* bg = itr->second; - m_Battlegrounds[i].erase(itr++); - if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty()) - m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID()); - delete bg; - } - } + BattlegroundData& data = itr1->second; - // destroy template battlegrounds that listed only in queues (other already terminated) - for (uint32 bgTypeId = 0; bgTypeId < MAX_BATTLEGROUND_TYPE_ID; ++bgTypeId) - { - // ~Battleground call unregistring BG from queue - while (!BGFreeSlotQueue[bgTypeId].empty()) - delete BGFreeSlotQueue[bgTypeId].front(); + while (!data.m_Battlegrounds.empty()) + delete data.m_Battlegrounds.begin()->second; + data.m_Battlegrounds.clear(); + + while (!data.BGFreeSlotQueue.empty()) + delete data.BGFreeSlotQueue.front(); } + + bgDataStore.clear(); } // used to update running battlegrounds, and delete finished ones void BattlegroundMgr::Update(uint32 diff) { - BattlegroundSet::iterator itr, next; - for (uint32 i = BATTLEGROUND_TYPE_NONE; i < MAX_BATTLEGROUND_TYPE_ID; ++i) + for (BattlegroundDataContainer::iterator itr1 = bgDataStore.begin(); itr1 != bgDataStore.end(); ++itr1) { - itr = m_Battlegrounds[i].begin(); - // skip updating battleground template - if (itr != m_Battlegrounds[i].end()) - ++itr; - for (; itr != m_Battlegrounds[i].end(); itr = next) + BattlegroundContainer& bgs = itr1->second.m_Battlegrounds; + BattlegroundContainer::iterator itrDelete = bgs.begin(); + // first one is template and should not be deleted + for (BattlegroundContainer::iterator itr = ++itrDelete; itr != bgs.end();) { - next = itr; - ++next; - itr->second->Update(diff); - // use the SetDeleteThis variable - // direct deletion caused crashes - if (itr->second->ToBeDeleted()) + itrDelete = itr++; + Battleground* bg = itrDelete->second; + + bg->Update(diff); + if (bg->ToBeDeleted()) { - Battleground* bg = itr->second; - m_Battlegrounds[i].erase(itr); - if (!m_ClientBattlegroundIds[i][bg->GetBracketId()].empty()) - m_ClientBattlegroundIds[i][bg->GetBracketId()].erase(bg->GetClientInstanceID()); + itrDelete->second = NULL; + bgs.erase(itrDelete); + BattlegroundClientIdsContainer& clients = itr1->second.m_ClientBattlegroundIds[bg->GetBracketId()]; + if (!clients.empty()) + clients.erase(bg->GetClientInstanceID()); delete bg; } @@ -124,12 +111,7 @@ void BattlegroundMgr::Update(uint32 diff) if (!m_QueueUpdateScheduler.empty()) { std::vector<uint64> scheduled; - { - //copy vector and clear the other - scheduled = std::vector<uint64>(m_QueueUpdateScheduler); - m_QueueUpdateScheduler.clear(); - //release lock - } + std::swap(scheduled, m_QueueUpdateScheduler); for (uint8 i = 0; i < scheduled.size(); i++) { @@ -161,6 +143,7 @@ void BattlegroundMgr::Update(uint32 diff) else m_NextRatedArenaUpdate -= diff; } + if (sWorld->getBoolConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_POINTS)) { if (m_AutoDistributionTimeChecker < diff) @@ -234,13 +217,13 @@ void BattlegroundMgr::BuildBattlegroundStatusPacket(WorldPacket* data, Battlegro void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) { uint8 type = (bg->isArena() ? 1 : 0); - // last check on 3.0.3 + data->Initialize(MSG_PVP_LOG_DATA, (1+1+4+40*bg->GetPlayerScoresSize())); *data << uint8(type); // type (battleground=0/arena=1) - if (type) // arena + if (type) // arena { - // it seems this must be according to BG_WINNER_A/H and _NOT_ BG_TEAM_A/H + // it seems this must be according to BG_WINNER_A/H and _NOT_ TEAM_A/H for (int8 i = 1; i >= 0; --i) { int32 rating_change = bg->GetArenaTeamRatingChangeByIndex(i); @@ -303,7 +286,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) } *data << uint32(itr2->second->DamageDone); // damage done *data << uint32(itr2->second->HealingDone); // healing done - switch (bg->GetTypeID(true)) // battleground specific things + switch (bg->GetTypeID(true)) // battleground specific things { case BATTLEGROUND_RB: switch (bg->GetMapId()) @@ -358,7 +341,7 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) break; case BATTLEGROUND_AB: *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases asssulted + *data << uint32(((BattlegroundABScore*)itr2->second)->BasesAssaulted); // bases assaulted *data << uint32(((BattlegroundABScore*)itr2->second)->BasesDefended); // bases defended break; case BATTLEGROUND_EY: @@ -370,17 +353,17 @@ void BattlegroundMgr::BuildPvpLogDataPacket(WorldPacket* data, Battleground* bg) *data << uint32(((BattlegroundSAScore*)itr2->second)->demolishers_destroyed); *data << uint32(((BattlegroundSAScore*)itr2->second)->gates_destroyed); break; - case BATTLEGROUND_IC: // wotlk + case BATTLEGROUND_IC: *data << uint32(0x00000002); // count of next fields - *data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases asssulted + *data << uint32(((BattlegroundICScore*)itr2->second)->BasesAssaulted); // bases assaulted *data << uint32(((BattlegroundICScore*)itr2->second)->BasesDefended); // bases defended break; case BATTLEGROUND_NA: case BATTLEGROUND_BE: case BATTLEGROUND_AA: case BATTLEGROUND_RL: - case BATTLEGROUND_DS: // wotlk - case BATTLEGROUND_RV: // wotlk + case BATTLEGROUND_DS: + case BATTLEGROUND_RV: *data << uint32(0); break; default: @@ -443,38 +426,59 @@ Battleground* BattlegroundMgr::GetBattlegroundThroughClientInstance(uint32 insta if (bg->isArena()) return GetBattleground(instanceId, bgTypeId); - for (BattlegroundSet::iterator itr = m_Battlegrounds[bgTypeId].begin(); itr != m_Battlegrounds[bgTypeId].end(); ++itr) + BattlegroundDataContainer::const_iterator it = bgDataStore.find(bgTypeId); + if (it == bgDataStore.end()) + return NULL; + + for (BattlegroundContainer::const_iterator itr = it->second.m_Battlegrounds.begin(); itr != it->second.m_Battlegrounds.end(); ++itr) { if (itr->second->GetClientInstanceID() == instanceId) return itr->second; } + return NULL; } -Battleground* BattlegroundMgr::GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId) +Battleground* BattlegroundMgr::GetBattleground(uint32 instanceId, BattlegroundTypeId bgTypeId) { - if (!InstanceID) + if (!instanceId) return NULL; - //search if needed - BattlegroundSet::iterator itr; + + BattlegroundDataContainer::const_iterator begin, end; + if (bgTypeId == BATTLEGROUND_TYPE_NONE) { - for (uint32 i = BATTLEGROUND_AV; i < MAX_BATTLEGROUND_TYPE_ID; i++) - { - itr = m_Battlegrounds[i].find(InstanceID); - if (itr != m_Battlegrounds[i].end()) - return itr->second; - } - return NULL; + begin = bgDataStore.begin(); + end = bgDataStore.end(); + } + else + { + end = bgDataStore.find(bgTypeId); + if (end == bgDataStore.end()) + return NULL; + begin = end++; + } + + for (BattlegroundDataContainer::const_iterator it = begin; it != end; ++it) + { + BattlegroundContainer const& bgs = it->second.m_Battlegrounds; + BattlegroundContainer::const_iterator itr = bgs.find(instanceId); + if (itr != bgs.end()) + return itr->second; } - itr = m_Battlegrounds[bgTypeId].find(InstanceID); - return ((itr != m_Battlegrounds[bgTypeId].end()) ? itr->second : NULL); + + return NULL; } Battleground* BattlegroundMgr::GetBattlegroundTemplate(BattlegroundTypeId bgTypeId) { + BattlegroundDataContainer::const_iterator itr = bgDataStore.find(bgTypeId); + if (itr == bgDataStore.end()) + return NULL; + + BattlegroundContainer const& bgs = itr->second.m_Battlegrounds; //map is sorted and we can be sure that lowest instance id has only BG template - return m_Battlegrounds[bgTypeId].empty() ? NULL : m_Battlegrounds[bgTypeId].begin()->second; + return bgs.empty() ? NULL : bgs.begin()->second; } uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id) @@ -488,72 +492,45 @@ uint32 BattlegroundMgr::CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeI // the instance-id just needs to be as low as possible, beginning with 1 // the following works, because std::set is default ordered with "<" // the optimalization would be to use as bitmask std::vector<uint32> - but that would only make code unreadable + + BattlegroundClientIdsContainer& clientIds = bgDataStore[bgTypeId].m_ClientBattlegroundIds[bracket_id]; uint32 lastId = 0; - for (std::set<uint32>::iterator itr = m_ClientBattlegroundIds[bgTypeId][bracket_id].begin(); itr != m_ClientBattlegroundIds[bgTypeId][bracket_id].end();) + for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end();) { if ((++lastId) != *itr) //if there is a gap between the ids, we will break.. break; lastId = *itr; } - m_ClientBattlegroundIds[bgTypeId][bracket_id].insert(lastId + 1); - return lastId + 1; + + clientIds.insert(++lastId); + return lastId; } // create a new battleground that will really be used to play -Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated) +Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId originalBgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated) { + BattlegroundTypeId bgTypeId = originalBgTypeId; + bool isRandom = false; + + switch (originalBgTypeId) + { + case BATTLEGROUND_RB: + isRandom = true; + case BATTLEGROUND_AA: + bgTypeId = GetRandomBG(originalBgTypeId); + break; + default: + break; + } + // get the template BG Battleground* bg_template = GetBattlegroundTemplate(bgTypeId); - BattlegroundSelectionWeightMap* selectionWeights = NULL; if (!bg_template) { sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId); return NULL; } - bool isRandom = false; - - if (bg_template->isArena()) - selectionWeights = &m_ArenaSelectionWeights; - else if (bgTypeId == BATTLEGROUND_RB) - { - selectionWeights = &m_BGSelectionWeights; - isRandom = true; - } - - if (selectionWeights) - { - if (selectionWeights->empty()) - return NULL; - uint32 Weight = 0; - uint32 selectedWeight = 0; - bgTypeId = BATTLEGROUND_TYPE_NONE; - // Get sum of all weights - for (BattlegroundSelectionWeightMap::const_iterator it = selectionWeights->begin(); it != selectionWeights->end(); ++it) - Weight += it->second; - if (!Weight) - return NULL; - // Select a random value - selectedWeight = urand(0, Weight-1); - - // Select the correct bg (if we have in DB A(10), B(20), C(10), D(15) --> [0---A---9|10---B---29|30---C---39|40---D---54]) - Weight = 0; - for (BattlegroundSelectionWeightMap::const_iterator it = selectionWeights->begin(); it != selectionWeights->end(); ++it) - { - Weight += it->second; - if (selectedWeight < Weight) - { - bgTypeId = it->first; - break; - } - } - bg_template = GetBattlegroundTemplate(bgTypeId); - if (!bg_template) - { - sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground: CreateNewBattleground - bg template not found for %u", bgTypeId); - return NULL; - } - } Battleground* bg = NULL; // create a copy of the BG template @@ -574,9 +551,6 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId case BATTLEGROUND_BE: bg = new BattlegroundBE(*(BattlegroundBE*)bg_template); break; - case BATTLEGROUND_AA: - bg = new BattlegroundAA(*(BattlegroundAA*)bg_template); - break; case BATTLEGROUND_EY: bg = new BattlegroundEY(*(BattlegroundEY*)bg_template); break; @@ -596,57 +570,76 @@ Battleground* BattlegroundMgr::CreateNewBattleground(BattlegroundTypeId bgTypeId bg = new BattlegroundIC(*(BattlegroundIC*)bg_template); break; case BATTLEGROUND_RB: - bg = new BattlegroundRB(*(BattlegroundRB*)bg_template); + case BATTLEGROUND_AA: + bg = new Battleground(*bg_template); break; default: - //error, but it is handled few lines above - return 0; + return NULL; } - // set battelground difficulty before initialization bg->SetBracket(bracketEntry); - - // generate a new instance id - bg->SetInstanceID(sMapMgr->GenerateInstanceId()); // set instance id + bg->SetInstanceID(sMapMgr->GenerateInstanceId()); bg->SetClientInstanceID(CreateClientVisibleInstanceId(isRandom ? BATTLEGROUND_RB : bgTypeId, bracketEntry->GetBracketId())); - - // reset the new bg (set status to status_wait_queue from status_none) - bg->Reset(); - - // start the joining of the bg - bg->SetStatus(STATUS_WAIT_JOIN); + bg->Reset(); // reset the new bg (set status to status_wait_queue from status_none) + bg->SetStatus(STATUS_WAIT_JOIN); // start the joining of the bg bg->SetArenaType(arenaType); + bg->SetTypeID(originalBgTypeId); + bg->SetRandomTypeID(bgTypeId); bg->SetRated(isRated); bg->SetRandom(isRandom); - bg->SetTypeID(isRandom ? BATTLEGROUND_RB : bgTypeId); - bg->SetRandomTypeID(bgTypeId); return bg; } // used to create the BG templates -uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) +bool BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) { // Create the BG Battleground* bg = NULL; switch (data.bgTypeId) { - case BATTLEGROUND_AV: bg = new BattlegroundAV; break; - case BATTLEGROUND_WS: bg = new BattlegroundWS; break; - case BATTLEGROUND_AB: bg = new BattlegroundAB; break; - case BATTLEGROUND_NA: bg = new BattlegroundNA; break; - case BATTLEGROUND_BE: bg = new BattlegroundBE; break; - case BATTLEGROUND_AA: bg = new BattlegroundAA; break; - case BATTLEGROUND_EY: bg = new BattlegroundEY; break; - case BATTLEGROUND_RL: bg = new BattlegroundRL; break; - case BATTLEGROUND_SA: bg = new BattlegroundSA; break; - case BATTLEGROUND_DS: bg = new BattlegroundDS; break; - case BATTLEGROUND_RV: bg = new BattlegroundRV; break; - case BATTLEGROUND_IC: bg = new BattlegroundIC; break; - case BATTLEGROUND_RB: bg = new BattlegroundRB; break; - default: + case BATTLEGROUND_AV: + bg = new BattlegroundAV; + break; + case BATTLEGROUND_WS: + bg = new BattlegroundWS; + break; + case BATTLEGROUND_AB: + bg = new BattlegroundAB; + break; + case BATTLEGROUND_NA: + bg = new BattlegroundNA; + break; + case BATTLEGROUND_BE: + bg = new BattlegroundBE; + break; + case BATTLEGROUND_EY: + bg = new BattlegroundEY; + break; + case BATTLEGROUND_RL: + bg = new BattlegroundRL; + break; + case BATTLEGROUND_SA: + bg = new BattlegroundSA; + break; + case BATTLEGROUND_DS: + bg = new BattlegroundDS; + break; + case BATTLEGROUND_RV: + bg = new BattlegroundRV; + break; + case BATTLEGROUND_IC: + bg = new BattlegroundIC; + break; + case BATTLEGROUND_AA: + bg = new Battleground; + break; + case BATTLEGROUND_RB: bg = new Battleground; + bg->SetRandom(true); break; + default: + return false; } bg->SetMapId(data.MapID); @@ -664,20 +657,14 @@ uint32 BattlegroundMgr::CreateBattleground(CreateBattlegroundData& data) bg->SetLevelRange(data.LevelMin, data.LevelMax); bg->SetScriptId(data.scriptId); - // add bg to update list - AddBattleground(bg->GetInstanceID(), bg->GetTypeID(), bg); + AddBattleground(bg); - // return some not-null value, bgTypeId is good enough for me - return data.bgTypeId; + return true; } void BattlegroundMgr::CreateInitialBattlegrounds() { uint32 oldMSTime = getMSTime(); - - uint8 selectionWeight; - BattlemasterListEntry const* bl; - // 0 1 2 3 4 5 6 7 8 9 10 11 QueryResult result = WorldDatabase.Query("SELECT id, MinPlayersPerTeam, MaxPlayersPerTeam, MinLvl, MaxLvl, AllianceStartLoc, AllianceStartO, HordeStartLoc, HordeStartO, StartMaxDist, Weight, ScriptName FROM battleground_template"); @@ -687,33 +674,38 @@ void BattlegroundMgr::CreateInitialBattlegrounds() return; } - uint32 count = 0, startId; + uint32 count = 0; do { Field* fields = result->Fetch(); - uint32 bgTypeID_ = fields[0].GetUInt32(); - if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeID_, NULL)) + uint32 bgTypeId = fields[0].GetUInt32(); + if (DisableMgr::IsDisabledFor(DISABLE_TYPE_BATTLEGROUND, bgTypeId, NULL)) continue; // can be overwrite by values from DB - bl = sBattlemasterListStore.LookupEntry(bgTypeID_); + BattlemasterListEntry const* bl = sBattlemasterListStore.LookupEntry(bgTypeId); if (!bl) { - sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeID_); + sLog->outError(LOG_FILTER_BATTLEGROUND, "Battleground ID %u not found in BattlemasterList.dbc. Battleground not created.", bgTypeId); continue; } CreateBattlegroundData data; - data.bgTypeId = BattlegroundTypeId(bgTypeID_); + data.bgTypeId = BattlegroundTypeId(bgTypeId); data.IsArena = (bl->type == TYPE_ARENA); data.MinPlayersPerTeam = fields[1].GetUInt16(); data.MaxPlayersPerTeam = fields[2].GetUInt16(); data.LevelMin = fields[3].GetUInt8(); data.LevelMax = fields[4].GetUInt8(); + uint8 spawn = fields[9].GetUInt8(); + data.StartMaxDist = float(spawn * spawn); + + data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString()); + data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()]; + data.MapID = bl->mapid[0]; - // check values from DB if (data.MaxPlayersPerTeam == 0 || data.MinPlayersPerTeam > data.MaxPlayersPerTeam) { sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u has bad values for MinPlayersPerTeam (%u) and MaxPlayersPerTeam(%u)", @@ -728,37 +720,12 @@ void BattlegroundMgr::CreateInitialBattlegrounds() continue; } - startId = fields[5].GetUInt32(); - if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) - { - data.Team1StartLocX = start->x; - data.Team1StartLocY = start->y; - data.Team1StartLocZ = start->z; - data.Team1StartLocO = fields[6].GetFloat(); - } - else if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB) + if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB) { data.Team1StartLocX = 0; data.Team1StartLocY = 0; data.Team1StartLocZ = 0; data.Team1StartLocO = fields[6].GetFloat(); - } - else - { - sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId); - continue; - } - - startId = fields[7].GetUInt32(); - if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) - { - data.Team2StartLocX = start->x; - data.Team2StartLocY = start->y; - data.Team2StartLocZ = start->z; - data.Team2StartLocO = fields[8].GetFloat(); - } - else if (data.bgTypeId == BATTLEGROUND_AA || data.bgTypeId == BATTLEGROUND_RB) - { data.Team2StartLocX = 0; data.Team2StartLocY = 0; data.Team2StartLocZ = 0; @@ -766,16 +733,34 @@ void BattlegroundMgr::CreateInitialBattlegrounds() } else { - sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId); - continue; - } - - data.StartMaxDist = fields[9].GetFloat(); + uint32 startId = fields[5].GetUInt32(); + if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) + { + data.Team1StartLocX = start->x; + data.Team1StartLocY = start->y; + data.Team1StartLocZ = start->z; + data.Team1StartLocO = fields[6].GetFloat(); + } + else + { + sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `AllianceStartLoc`. BG not created.", data.bgTypeId, startId); + continue; + } - selectionWeight = fields[10].GetUInt8(); - data.scriptId = sObjectMgr->GetScriptId(fields[11].GetCString()); - data.BattlegroundName = bl->name[sWorld->GetDefaultDbcLocale()]; - data.MapID = bl->mapid[0]; + startId = fields[7].GetUInt32(); + if (WorldSafeLocsEntry const* start = sWorldSafeLocsStore.LookupEntry(startId)) + { + data.Team2StartLocX = start->x; + data.Team2StartLocY = start->y; + data.Team2StartLocZ = start->z; + data.Team2StartLocO = fields[8].GetFloat(); + } + else + { + sLog->outError(LOG_FILTER_SQL, "Table `battleground_template` for id %u have non-existed WorldSafeLocs.dbc id %u in field `HordeStartLoc`. BG not created.", data.bgTypeId, startId); + continue; + } + } if (!CreateBattleground(data)) continue; @@ -783,10 +768,11 @@ void BattlegroundMgr::CreateInitialBattlegrounds() if (data.IsArena) { if (data.bgTypeId != BATTLEGROUND_AA) - m_ArenaSelectionWeights[data.bgTypeId] = selectionWeight; + m_ArenaSelectionWeights[data.bgTypeId] = fields[10].GetUInt8(); } else if (data.bgTypeId != BATTLEGROUND_RB) - m_BGSelectionWeights[data.bgTypeId] = selectionWeight; + m_BGSelectionWeights[data.bgTypeId] = fields[10].GetUInt8(); + ++count; } while (result->NextRow()); @@ -832,10 +818,10 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid *data << uint8(0); // unk // Rewards - *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin - *data << uint32(winner_kills); // 3.3.3 winHonor - *data << uint32(winner_arena); // 3.3.3 winArena - *data << uint32(loser_kills); // 3.3.3 lossHonor + *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin + *data << uint32(winner_kills); // 3.3.3 winHonor + *data << uint32(winner_arena); // 3.3.3 winArena + *data << uint32(loser_kills); // 3.3.3 lossHonor uint8 isRandom = bgTypeId == BATTLEGROUND_RB; @@ -843,29 +829,29 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid if (isRandom) { // Rewards (random) - *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin_Random - *data << uint32(winner_kills); // 3.3.3 winHonor_Random - *data << uint32(winner_arena); // 3.3.3 winArena_Random - *data << uint32(loser_kills); // 3.3.3 lossHonor_Random + *data << uint8(player->GetRandomWinner()); // 3.3.3 hasWin_Random + *data << uint32(winner_kills); // 3.3.3 winHonor_Random + *data << uint32(winner_arena); // 3.3.3 winArena_Random + *data << uint32(loser_kills); // 3.3.3 lossHonor_Random } - if (bgTypeId == BATTLEGROUND_AA) // arena - { + if (bgTypeId == BATTLEGROUND_AA) // arena *data << uint32(0); // unk (count?) - } else // battleground { size_t count_pos = data->wpos(); *data << uint32(0); // number of bg instances - if (Battleground* bgTemplate = sBattlegroundMgr->GetBattlegroundTemplate(bgTypeId)) + BattlegroundDataContainer::iterator it = bgDataStore.find(bgTypeId); + if (it != bgDataStore.end()) { // expected bracket entry - if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(bgTemplate->GetMapId(), player->getLevel())) + if (PvPDifficultyEntry const* bracketEntry = GetBattlegroundBracketByLevel(it->second.m_Battlegrounds.begin()->second->GetMapId(), player->getLevel())) { uint32 count = 0; BattlegroundBracketId bracketId = bracketEntry->GetBracketId(); - for (std::set<uint32>::iterator itr = m_ClientBattlegroundIds[bgTypeId][bracketId].begin(); itr != m_ClientBattlegroundIds[bgTypeId][bracketId].end();++itr) + BattlegroundClientIdsContainer& clientIds = it->second.m_ClientBattlegroundIds[bracketId]; + for (BattlegroundClientIdsContainer::const_iterator itr = clientIds.begin(); itr != clientIds.end(); ++itr) { *data << uint32(*itr); ++count; @@ -878,23 +864,20 @@ void BattlegroundMgr::BuildBattlegroundListPacket(WorldPacket* data, uint64 guid void BattlegroundMgr::SendToBattleground(Player* player, uint32 instanceId, BattlegroundTypeId bgTypeId) { - Battleground* bg = GetBattleground(instanceId, bgTypeId); - if (bg) + if (Battleground* bg = GetBattleground(instanceId, bgTypeId)) { - uint32 mapid = bg->GetMapId(); float x, y, z, O; + uint32 mapid = bg->GetMapId(); uint32 team = player->GetBGTeam(); if (team == 0) team = player->GetTeam(); - bg->GetTeamStartLoc(team, x, y, z, O); - sLog->outInfo(LOG_FILTER_BATTLEGROUND, "BATTLEGROUND: Sending %s to map %u, X %f, Y %f, Z %f, O %f", player->GetName(), mapid, x, y, z, O); + bg->GetTeamStartLoc(team, x, y, z, O); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Sending %s to map %u, X %f, Y %f, Z %f, O %f (bgType %u)", player->GetName(), mapid, x, y, z, O, bgTypeId); player->TeleportTo(mapid, x, y, z, O); } else - { - sLog->outError(LOG_FILTER_BATTLEGROUND, "player %u is trying to port to non-existent bg instance %u", player->GetGUIDLow(), instanceId); - } + sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundMgr::SendToBattleground: Instance %u (bgType %u) not found while trying to teleport player %s", instanceId, bgTypeId, player->GetName()); } void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battleground* bg, uint64 guid) @@ -909,12 +892,12 @@ void BattlegroundMgr::SendAreaSpiritHealerQueryOpcode(Player* player, Battlegrou bool BattlegroundMgr::IsArenaType(BattlegroundTypeId bgTypeId) { - return (bgTypeId == BATTLEGROUND_AA || - bgTypeId == BATTLEGROUND_BE || - bgTypeId == BATTLEGROUND_NA || - bgTypeId == BATTLEGROUND_DS || - bgTypeId == BATTLEGROUND_RV || - bgTypeId == BATTLEGROUND_RL); + return bgTypeId == BATTLEGROUND_AA + || bgTypeId == BATTLEGROUND_BE + || bgTypeId == BATTLEGROUND_NA + || bgTypeId == BATTLEGROUND_DS + || bgTypeId == BATTLEGROUND_RV + || bgTypeId == BATTLEGROUND_RL; } BattlegroundQueueTypeId BattlegroundMgr::BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType) @@ -1002,19 +985,13 @@ uint8 BattlegroundMgr::BGArenaType(BattlegroundQueueTypeId bgQueueTypeId) void BattlegroundMgr::ToggleTesting() { m_Testing = !m_Testing; - if (m_Testing) - sWorld->SendWorldText(LANG_DEBUG_BG_ON); - else - sWorld->SendWorldText(LANG_DEBUG_BG_OFF); + sWorld->SendWorldText(m_Testing ? LANG_DEBUG_BG_ON : LANG_DEBUG_BG_OFF); } void BattlegroundMgr::ToggleArenaTesting() { m_ArenaTesting = !m_ArenaTesting; - if (m_ArenaTesting) - sWorld->SendWorldText(LANG_DEBUG_ARENA_ON); - else - sWorld->SendWorldText(LANG_DEBUG_ARENA_OFF); + sWorld->SendWorldText(m_ArenaTesting ? LANG_DEBUG_ARENA_ON : LANG_DEBUG_ARENA_OFF); } void BattlegroundMgr::SetHolidayWeekends(uint32 mask) @@ -1032,18 +1009,9 @@ void BattlegroundMgr::ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 ar { //This method must be atomic, TODO add mutex //we will use only 1 number created of bgTypeId and bracket_id - uint64 schedule_id = ((uint64)arenaMatchmakerRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id; - bool found = false; - for (uint8 i = 0; i < m_QueueUpdateScheduler.size(); i++) - { - if (m_QueueUpdateScheduler[i] == schedule_id) - { - found = true; - break; - } - } - if (!found) - m_QueueUpdateScheduler.push_back(schedule_id); + uint64 const scheduleId = ((uint64)arenaMatchmakerRating << 32) | (arenaType << 24) | (bgQueueTypeId << 16) | (bgTypeId << 8) | bracket_id; + if (std::find(m_QueueUpdateScheduler.begin(), m_QueueUpdateScheduler.end(), scheduleId) == m_QueueUpdateScheduler.end()) + m_QueueUpdateScheduler.push_back(scheduleId); } uint32 BattlegroundMgr::GetMaxRatingDifference() const @@ -1134,3 +1102,86 @@ bool BattlegroundMgr::IsBGWeekend(BattlegroundTypeId bgTypeId) { return IsHolidayActive(BGTypeToWeekendHolidayId(bgTypeId)); } + +BattlegroundTypeId BattlegroundMgr::GetRandomBG(BattlegroundTypeId bgTypeId) +{ + uint32 weight = 0; + BattlegroundTypeId returnBgTypeId = BATTLEGROUND_TYPE_NONE; + BattlegroundSelectionWeightMap selectionWeights; + + if (bgTypeId == BATTLEGROUND_AA) + { + for (BattlegroundSelectionWeightMap::const_iterator it = m_ArenaSelectionWeights.begin(); it != m_ArenaSelectionWeights.end(); ++it) + { + if (it->second) + { + weight += it->second; + selectionWeights[it->first] = it->second; + } + } + } + else if (bgTypeId == BATTLEGROUND_RB) + { + for (BattlegroundSelectionWeightMap::const_iterator it = m_BGSelectionWeights.begin(); it != m_BGSelectionWeights.end(); ++it) + { + if (it->second) + { + weight += it->second; + selectionWeights[it->first] = it->second; + } + } + } + + if (weight) + { + uint32 selectedWeight = 0; + // Select a random value + selectedWeight = urand(0, weight - 1); + // Select the correct bg (if we have in DB A(10), B(20), C(10), D(15) --> [0---A---9|10---B---29|30---C---39|40---D---54]) + weight = 0; + for (BattlegroundSelectionWeightMap::const_iterator it = selectionWeights.begin(); it != selectionWeights.end(); ++it) + { + weight += it->second; + if (selectedWeight < weight) + { + returnBgTypeId = it->first; + break; + } + } + } + + return returnBgTypeId; +} + +BGFreeSlotQueueContainer& BattlegroundMgr::GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId) +{ + return bgDataStore[bgTypeId].BGFreeSlotQueue; +} + +void BattlegroundMgr::AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg) +{ + bgDataStore[bgTypeId].BGFreeSlotQueue.push_front(bg); +} + +void BattlegroundMgr::RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId) +{ + BGFreeSlotQueueContainer& queues = bgDataStore[bgTypeId].BGFreeSlotQueue; + for (BGFreeSlotQueueContainer::iterator itr = queues.begin(); itr != queues.end(); ++itr) + if ((*itr)->GetInstanceID() == instanceId) + { + queues.erase(itr); + return; + } +} + +void BattlegroundMgr::AddBattleground(Battleground* bg) +{ + if (bg) + bgDataStore[bg->GetTypeID()].m_Battlegrounds[bg->GetInstanceID()] = bg; +} + +void BattlegroundMgr::RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId) +{ + bgDataStore[bgTypeId].m_Battlegrounds.erase(instanceId); +} + diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h index 10a49408c06..67bed737588 100755 --- a/src/server/game/Battlegrounds/BattlegroundMgr.h +++ b/src/server/game/Battlegrounds/BattlegroundMgr.h @@ -25,7 +25,8 @@ #include "BattlegroundQueue.h" #include <ace/Singleton.h> -typedef std::map<uint32, Battleground*> BattlegroundSet; +typedef std::map<uint32, Battleground*> BattlegroundContainer; +typedef std::set<uint32> BattlegroundClientIdsContainer; typedef UNORDERED_MAP<uint32, BattlegroundTypeId> BattleMastersMap; @@ -54,6 +55,13 @@ struct CreateBattlegroundData uint32 scriptId; }; +struct BattlegroundData +{ + BattlegroundContainer m_Battlegrounds; + BattlegroundClientIdsContainer m_ClientBattlegroundIds[MAX_BATTLEGROUND_BRACKETS]; + BGFreeSlotQueueContainer BGFreeSlotQueue; +}; + class BattlegroundMgr { friend class ACE_Singleton<BattlegroundMgr, ACE_Null_Mutex>; @@ -78,16 +86,15 @@ class BattlegroundMgr /* Battlegrounds */ Battleground* GetBattlegroundThroughClientInstance(uint32 instanceId, BattlegroundTypeId bgTypeId); - Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId); //there must be uint32 because MAX_BATTLEGROUND_TYPE_ID means unknown - + Battleground* GetBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId); Battleground* GetBattlegroundTemplate(BattlegroundTypeId bgTypeId); Battleground* CreateNewBattleground(BattlegroundTypeId bgTypeId, PvPDifficultyEntry const* bracketEntry, uint8 arenaType, bool isRated); - uint32 CreateBattleground(CreateBattlegroundData& data); - - void AddBattleground(uint32 InstanceID, BattlegroundTypeId bgTypeId, Battleground* BG) { m_Battlegrounds[bgTypeId][InstanceID] = BG; }; - void RemoveBattleground(uint32 instanceID, BattlegroundTypeId bgTypeId) { m_Battlegrounds[bgTypeId].erase(instanceID); } - uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); + void AddBattleground(Battleground* bg); + void RemoveBattleground(BattlegroundTypeId bgTypeId, uint32 instanceId); + void AddToBGFreeSlotQueue(BattlegroundTypeId bgTypeId, Battleground* bg); + void RemoveFromBGFreeSlotQueue(BattlegroundTypeId bgTypeId, uint32 instanceId); + BGFreeSlotQueueContainer& GetBGFreeSlotQueueStore(BattlegroundTypeId bgTypeId); void CreateInitialBattlegrounds(); void DeleteAllBattlegrounds(); @@ -95,35 +102,18 @@ class BattlegroundMgr void SendToBattleground(Player* player, uint32 InstanceID, BattlegroundTypeId bgTypeId); /* Battleground queues */ - //these queues are instantiated when creating BattlegroundMrg - BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; // public, because we need to access them in BG handler code - - BGFreeSlotQueueType BGFreeSlotQueue[MAX_BATTLEGROUND_TYPE_ID]; - + BattlegroundQueue& GetBattlegroundQueue(BattlegroundQueueTypeId bgQueueTypeId) { return m_BattlegroundQueues[bgQueueTypeId]; } void ScheduleQueueUpdate(uint32 arenaMatchmakerRating, uint8 arenaType, BattlegroundQueueTypeId bgQueueTypeId, BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); - uint32 GetMaxRatingDifference() const; - uint32 GetRatingDiscardTimer() const; uint32 GetPrematureFinishTime() const; - void InitAutomaticArenaPointDistribution(); void ToggleArenaTesting(); void ToggleTesting(); void SetHolidayWeekends(uint32 mask); - void LoadBattleMastersEntry(); - BattlegroundTypeId GetBattleMasterBG(uint32 entry) const - { - BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); - if (itr != mBattleMastersMap.end()) - return itr->second; - return BATTLEGROUND_WS; - } bool isArenaTesting() const { return m_ArenaTesting; } bool isTesting() const { return m_Testing; } - static bool IsArenaType(BattlegroundTypeId bgTypeId); - static bool IsBattlegroundType(BattlegroundTypeId bgTypeId) { return !IsArenaType(bgTypeId); } static BattlegroundQueueTypeId BGQueueTypeId(BattlegroundTypeId bgTypeId, uint8 arenaType); static BattlegroundTypeId BGTemplateId(BattlegroundQueueTypeId bgQueueTypeId); static uint8 BGArenaType(BattlegroundQueueTypeId bgQueueTypeId); @@ -131,23 +121,41 @@ class BattlegroundMgr static HolidayIds BGTypeToWeekendHolidayId(BattlegroundTypeId bgTypeId); static BattlegroundTypeId WeekendHolidayIdToBGType(HolidayIds holiday); static bool IsBGWeekend(BattlegroundTypeId bgTypeId); + + uint32 GetMaxRatingDifference() const; + uint32 GetRatingDiscardTimer() const; + void InitAutomaticArenaPointDistribution(); + void LoadBattleMastersEntry(); + BattlegroundTypeId GetBattleMasterBG(uint32 entry) const + { + BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry); + if (itr != mBattleMastersMap.end()) + return itr->second; + return BATTLEGROUND_WS; + } + private: - BattleMastersMap mBattleMastersMap; + bool CreateBattleground(CreateBattlegroundData& data); + uint32 CreateClientVisibleInstanceId(BattlegroundTypeId bgTypeId, BattlegroundBracketId bracket_id); + static bool IsArenaType(BattlegroundTypeId bgTypeId); + BattlegroundTypeId GetRandomBG(BattlegroundTypeId id); + + typedef std::map<BattlegroundTypeId, BattlegroundData> BattlegroundDataContainer; + BattlegroundDataContainer bgDataStore; + + BattlegroundQueue m_BattlegroundQueues[MAX_BATTLEGROUND_QUEUE_TYPES]; typedef std::map<BattlegroundTypeId, uint8> BattlegroundSelectionWeightMap; // TypeId and its selectionWeight - /* Battlegrounds */ - BattlegroundSet m_Battlegrounds[MAX_BATTLEGROUND_TYPE_ID]; BattlegroundSelectionWeightMap m_ArenaSelectionWeights; BattlegroundSelectionWeightMap m_BGSelectionWeights; std::vector<uint64> m_QueueUpdateScheduler; - std::set<uint32> m_ClientBattlegroundIds[MAX_BATTLEGROUND_TYPE_ID][MAX_BATTLEGROUND_BRACKETS]; //the instanceids just visible for the client uint32 m_NextRatedArenaUpdate; time_t m_NextAutoDistributionTime; uint32 m_AutoDistributionTimeChecker; bool m_ArenaTesting; bool m_Testing; + BattleMastersMap mBattleMastersMap; }; #define sBattlegroundMgr ACE_Singleton<BattlegroundMgr, ACE_Null_Mutex>::instance() #endif - diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index f36b4d49a35..aa4177eaf51 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -167,31 +167,31 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr } //add players from group to ginfo + if (grp) { - //ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock); - if (grp) + for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) { - for (GroupReference* itr = grp->GetFirstMember(); itr != NULL; itr = itr->next()) - { - Player* member = itr->getSource(); - if (!member) - continue; // this should never happen - PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()]; - pl_info.LastOnlineTime = lastOnlineTime; - pl_info.GroupInfo = ginfo; - // add the pinfo to ginfo's list - ginfo->Players[member->GetGUID()] = &pl_info; - } - } - else - { - PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()]; + Player* member = itr->getSource(); + if (!member) + continue; // this should never happen + PlayerQueueInfo& pl_info = m_QueuedPlayers[member->GetGUID()]; pl_info.LastOnlineTime = lastOnlineTime; pl_info.GroupInfo = ginfo; - ginfo->Players[leader->GetGUID()] = &pl_info; + // add the pinfo to ginfo's list + ginfo->Players[member->GetGUID()] = &pl_info; } + } + else + { + PlayerQueueInfo& pl_info = m_QueuedPlayers[leader->GetGUID()]; + pl_info.LastOnlineTime = lastOnlineTime; + pl_info.GroupInfo = ginfo; + ginfo->Players[leader->GetGUID()] = &pl_info; + } - //add GroupInfo to m_QueuedGroups + //add GroupInfo to m_QueuedGroups + { + //ACE_Guard<ACE_Recursive_Thread_Mutex> guard(m_Lock); m_QueuedGroups[bracketId][index].push_back(ginfo); //announce to world, this code needs mutex @@ -236,16 +236,16 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr void BattlegroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) { uint32 timeInQueue = getMSTimeDiff(ginfo->JoinTime, getMSTime()); - uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! + uint8 team_index = TEAM_ALLIANCE; //default set to TEAM_ALLIANCE - or non rated arenas! if (!ginfo->ArenaType) { if (ginfo->Team == HORDE) - team_index = BG_TEAM_HORDE; + team_index = TEAM_HORDE; } else { if (ginfo->IsRated) - team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE + team_index = TEAM_HORDE; //for rated arenas use TEAM_HORDE } //store pointer to arrayindex of player that was added first @@ -263,16 +263,16 @@ void BattlegroundQueue::PlayerInvitedToBGUpdateAverageWaitTime(GroupQueueInfo* g uint32 BattlegroundQueue::GetAverageQueueWaitTime(GroupQueueInfo* ginfo, BattlegroundBracketId bracket_id) const { - uint8 team_index = BG_TEAM_ALLIANCE; //default set to BG_TEAM_ALLIANCE - or non rated arenas! + uint8 team_index = TEAM_ALLIANCE; //default set to TEAM_ALLIANCE - or non rated arenas! if (!ginfo->ArenaType) { if (ginfo->Team == HORDE) - team_index = BG_TEAM_HORDE; + team_index = TEAM_HORDE; } else { if (ginfo->IsRated) - team_index = BG_TEAM_HORDE; //for rated arenas use BG_TEAM_HORDE + team_index = TEAM_HORDE; //for rated arenas use TEAM_HORDE } //check if there is enought values(we always add values > 0) if (m_WaitTimes[team_index][bracket_id][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME - 1]) @@ -299,11 +299,11 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) } GroupQueueInfo* group = itr->second.GroupInfo; - GroupsQueueType::iterator group_itr, group_itr_tmp; + GroupsQueueType::iterator group_itr; // mostly people with the highest levels are in battlegrounds, thats why // we count from MAX_BATTLEGROUND_QUEUES - 1 to 0 - // variable index removes useless searching in other team's queue - uint32 index = (group->Team == HORDE) ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE; + + uint32 index = (group->Team == HORDE) ? BG_QUEUE_PREMADE_HORDE : BG_QUEUE_PREMADE_ALLIANCE; for (int32 bracket_id_tmp = MAX_BATTLEGROUND_BRACKETS - 1; bracket_id_tmp >= 0 && bracket_id == -1; --bracket_id_tmp) { @@ -311,12 +311,13 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) //they leave groupinfo so we can't use its players size to find out index for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_TEAMS_COUNT) { - for (group_itr_tmp = m_QueuedGroups[bracket_id_tmp][j].begin(); group_itr_tmp != m_QueuedGroups[bracket_id_tmp][j].end(); ++group_itr_tmp) + GroupsQueueType::iterator k = m_QueuedGroups[bracket_id_tmp][j].begin(); + for (; k != m_QueuedGroups[bracket_id_tmp][j].end(); ++k) { - if ((*group_itr_tmp) == group) + if ((*k) == group) { bracket_id = bracket_id_tmp; - group_itr = group_itr_tmp; + group_itr = k; //we must store index to be able to erase iterator index = j; break; @@ -345,7 +346,7 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) // if invited to bg, and should decrease invited count, then do it if (decreaseInvitedCount && group->IsInvitedToBGInstanceGUID) - if (Battleground* bg = sBattlegroundMgr->GetBattleground(group->IsInvitedToBGInstanceGUID, group->BgTypeId == BATTLEGROUND_AA ? BATTLEGROUND_TYPE_NONE : group->BgTypeId)) + if (Battleground* bg = sBattlegroundMgr->GetBattleground(group->IsInvitedToBGInstanceGUID, group->BgTypeId)) bg->DecreaseInvitedCount(group->Team); // remove player queue info @@ -375,11 +376,13 @@ void BattlegroundQueue::RemovePlayer(uint64 guid, bool decreaseInvitedCount) { m_QueuedGroups[bracket_id][index].erase(group_itr); delete group; + return; } + // if group wasn't empty, so it wasn't deleted, and player have left a rated // queue -> everyone from the group should leave too // don't remove recursively if already invited to bg! - else if (!group->IsInvitedToBGInstanceGUID && group->IsRated) + if (!group->IsInvitedToBGInstanceGUID && group->IsRated) { // remove next player, this is recursive // first send removal information @@ -417,6 +420,11 @@ bool BattlegroundQueue::GetPlayerGroupInfoData(uint64 guid, GroupQueueInfo* ginf return true; } +uint32 BattlegroundQueue::GetPlayersInQueue(TeamId id) +{ + return m_SelectionPools[id].GetPlayerCount(); +} + bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side) { // set side if needed @@ -467,7 +475,8 @@ bool BattlegroundQueue::InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 queueSlot = player->GetBattlegroundQueueIndex(bgQueueTypeId); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: invited player %s (%u) to BG instance %u queueindex %u bgtype %u, I can't help it if they don't press the enter battle button.", + player->GetName(), player->GetGUIDLow(), bg->GetInstanceID(), queueSlot, bg->GetTypeID()); // send status packet sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_JOIN, INVITE_ACCEPT_WAIT_TIME, 0, ginfo->ArenaType); @@ -495,13 +504,13 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId uint32 aliCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE].size(); //index to queue which group is current uint32 aliIndex = 0; - for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++) + for (; aliIndex < aliCount && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), aliFree); aliIndex++) ++Ali_itr; //the same thing for horde GroupsQueueType::const_iterator Horde_itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].begin(); uint32 hordeCount = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].size(); uint32 hordeIndex = 0; - for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++) + for (; hordeIndex < hordeCount && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), hordeFree); hordeIndex++) ++Horde_itr; //if ofc like BG queue invitation is set in config, then we are happy @@ -517,45 +526,45 @@ void BattlegroundQueue::FillPlayersToBG(Battleground* bg, BattlegroundBracketId */ // At first we need to compare free space in bg and our selection pool - int32 diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()); - int32 diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); - while (abs(diffAli - diffHorde) > 1 && (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() > 0)) + int32 diffAli = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()); + int32 diffHorde = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount()); + while (abs(diffAli - diffHorde) > 1 && (m_SelectionPools[TEAM_HORDE].GetPlayerCount() > 0 || m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() > 0)) { //each cycle execution we need to kick at least 1 group if (diffAli < diffHorde) { //kick alliance group, add to pool new group if needed - if (m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffHorde - diffAli)) + if (m_SelectionPools[TEAM_ALLIANCE].KickGroup(diffHorde - diffAli)) { - for (; aliIndex < aliCount && m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0); aliIndex++) + for (; aliIndex < aliCount && m_SelectionPools[TEAM_ALLIANCE].AddGroup((*Ali_itr), (aliFree >= diffHorde) ? aliFree - diffHorde : 0); aliIndex++) ++Ali_itr; } //if ali selection is already empty, then kick horde group, but if there are less horde than ali in bg - break; - if (!m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) + if (!m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()) { if (aliFree <= diffHorde + 1) break; - m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffHorde - diffAli); + m_SelectionPools[TEAM_HORDE].KickGroup(diffHorde - diffAli); } } else { //kick horde group, add to pool new group if needed - if (m_SelectionPools[BG_TEAM_HORDE].KickGroup(diffAli - diffHorde)) + if (m_SelectionPools[TEAM_HORDE].KickGroup(diffAli - diffHorde)) { - for (; hordeIndex < hordeCount && m_SelectionPools[BG_TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0); hordeIndex++) + for (; hordeIndex < hordeCount && m_SelectionPools[TEAM_HORDE].AddGroup((*Horde_itr), (hordeFree >= diffAli) ? hordeFree - diffAli : 0); hordeIndex++) ++Horde_itr; } - if (!m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()) + if (!m_SelectionPools[TEAM_HORDE].GetPlayerCount()) { if (hordeFree <= diffAli + 1) break; - m_SelectionPools[BG_TEAM_ALLIANCE].KickGroup(diffAli - diffHorde); + m_SelectionPools[TEAM_ALLIANCE].KickGroup(diffAli - diffHorde); } } //count diffs after small update - diffAli = aliFree - int32(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()); - diffHorde = hordeFree - int32(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); + diffAli = aliFree - int32(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()); + diffHorde = hordeFree - int32(m_SelectionPools[TEAM_HORDE].GetPlayerCount()); } } @@ -579,10 +588,10 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint if (ali_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].end() && horde_group != m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].end()) { - m_SelectionPools[BG_TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam); - m_SelectionPools[BG_TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam); + m_SelectionPools[TEAM_ALLIANCE].AddGroup((*ali_group), MaxPlayersPerTeam); + m_SelectionPools[TEAM_HORDE].AddGroup((*horde_group), MaxPlayersPerTeam); //add groups/players from normal queue to size of bigger group - uint32 maxPlayers = std::min(m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount()); + uint32 maxPlayers = std::min(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[TEAM_HORDE].GetPlayerCount()); GroupsQueueType::const_iterator itr; for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) { @@ -637,11 +646,11 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, Battleground } } //try to invite same number of players - this cycle may cause longer wait time even if there are enough players in queue, but we want ballanced bg - uint32 j = BG_TEAM_ALLIANCE; - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount()) - j = BG_TEAM_HORDE; + uint32 j = TEAM_ALLIANCE; + if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() < m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount()) + j = TEAM_HORDE; if (sWorld->getIntConfig(CONFIG_BATTLEGROUND_INVITATION_TYPE) != 0 - && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers) + && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers) { //we will try to invite more groups to team with less players indexed by j ++(itr_team[j]); //this will not cause a crash, because for cycle above reached break; @@ -652,28 +661,28 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, Battleground break; } // do not allow to start bg with more than 2 players more on 1 faction - if (abs((int32)(m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() - m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount())) > 2) + if (abs((int32)(m_SelectionPools[TEAM_HORDE].GetPlayerCount() - m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount())) > 2) return false; } //allow 1v0 if debug bg - if (sBattlegroundMgr->isTesting() && bg_template->isBattleground() && (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount())) + if (sBattlegroundMgr->isTesting() && bg_template->isBattleground() && (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() || m_SelectionPools[TEAM_HORDE].GetPlayerCount())) return true; //return true if there are enough players in selection pools - enable to work .debug bg command correctly - return m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() >= minPlayers; + return m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() >= minPlayers && m_SelectionPools[TEAM_HORDE].GetPlayerCount() >= minPlayers; } // this method will check if we can invite players to same faction skirmish match bool BattlegroundQueue::CheckSkirmishForSameFaction(BattlegroundBracketId bracket_id, uint32 minPlayersPerTeam) { - if (m_SelectionPools[BG_TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam) + if (m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount() < minPlayersPerTeam && m_SelectionPools[TEAM_HORDE].GetPlayerCount() < minPlayersPerTeam) return false; - uint32 teamIndex = BG_TEAM_ALLIANCE; - uint32 otherTeam = BG_TEAM_HORDE; + uint32 teamIndex = TEAM_ALLIANCE; + uint32 otherTeam = TEAM_HORDE; uint32 otherTeamId = HORDE; - if (m_SelectionPools[BG_TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam) + if (m_SelectionPools[TEAM_HORDE].GetPlayerCount() == minPlayersPerTeam) { - teamIndex = BG_TEAM_HORDE; - otherTeam = BG_TEAM_ALLIANCE; + teamIndex = TEAM_HORDE; + otherTeam = TEAM_ALLIANCE; otherTeamId = ALLIANCE; } //clear other team's selection @@ -740,38 +749,32 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_HORDE].empty()) return; - //battleground with free slot for player should be always in the beggining of the queue + // battleground with free slot for player should be always in the beggining of the queue // maybe it would be better to create bgfreeslotqueue for each bracket_id - BGFreeSlotQueueType::iterator itr, next; - for (itr = sBattlegroundMgr->BGFreeSlotQueue[bgTypeId].begin(); itr != sBattlegroundMgr->BGFreeSlotQueue[bgTypeId].end(); itr = next) + BGFreeSlotQueueContainer& bgQueues = sBattlegroundMgr->GetBGFreeSlotQueueStore(bgTypeId); + for (BGFreeSlotQueueContainer::iterator itr = bgQueues.begin(); itr != bgQueues.end();) { - next = itr; - ++next; - // DO NOT allow queue manager to invite new player to arena - if ((*itr)->isBattleground() && (*itr)->GetTypeID() == bgTypeId && (*itr)->GetBracketId() == bracket_id && - (*itr)->GetStatus() > STATUS_WAIT_QUEUE && (*itr)->GetStatus() < STATUS_WAIT_LEAVE) + Battleground* bg = *itr; ++itr; + // DO NOT allow queue manager to invite new player to rated games + if (!bg->isRated() && bg->GetTypeID() == bgTypeId && bg->GetBracketId() == bracket_id && + bg->GetStatus() > STATUS_WAIT_QUEUE && bg->GetStatus() < STATUS_WAIT_LEAVE) { - Battleground* bg = *itr; //we have to store battleground pointer here, because when battleground is full, it is removed from free queue (not yet implemented!!) - // and iterator is invalid - // clear selection pools - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); + m_SelectionPools[TEAM_ALLIANCE].Init(); + m_SelectionPools[TEAM_HORDE].Init(); // call a function that does the job for us FillPlayersToBG(bg, bracket_id); // now everything is set, invite players - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg, (*citr)->Team); - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_HORDE].SelectedGroups.end(); ++citr) + + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_HORDE].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_HORDE].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg, (*citr)->Team); if (!bg->HasFreeSlots()) - { - // remove BG from BGFreeSlotQueue bg->RemoveFromBGFreeSlotQueue(); - } } } @@ -794,62 +797,38 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp // get the min. players per team, properly for larger arenas as well. (must have full teams for arena matches!) uint32 MinPlayersPerTeam = bg_template->GetMinPlayersPerTeam(); uint32 MaxPlayersPerTeam = bg_template->GetMaxPlayersPerTeam(); - if (sBattlegroundMgr->isTesting()) - MinPlayersPerTeam = 1; + if (bg_template->isArena()) { - if (sBattlegroundMgr->isArenaTesting()) - { - MaxPlayersPerTeam = 1; - MinPlayersPerTeam = 1; - } - else - { - //this switch can be much shorter - MaxPlayersPerTeam = arenaType; - MinPlayersPerTeam = arenaType; - /*switch (arenaType) - { - case ARENA_TYPE_2v2: - MaxPlayersPerTeam = 2; - MinPlayersPerTeam = 2; - break; - case ARENA_TYPE_3v3: - MaxPlayersPerTeam = 3; - MinPlayersPerTeam = 3; - break; - case ARENA_TYPE_5v5: - MaxPlayersPerTeam = 5; - MinPlayersPerTeam = 5; - break; - }*/ - } + MaxPlayersPerTeam = arenaType; + MinPlayersPerTeam = sBattlegroundMgr->isArenaTesting() ? 1 : arenaType; } + else if (sBattlegroundMgr->isTesting()) + MinPlayersPerTeam = 1; - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); + m_SelectionPools[TEAM_ALLIANCE].Init(); + m_SelectionPools[TEAM_HORDE].Init(); if (bg_template->isBattleground()) { - //check if there is premade against premade match if (CheckPremadeMatch(bracket_id, MinPlayersPerTeam, MaxPlayersPerTeam)) { - //create new battleground + // create new battleground Battleground* bg2 = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, 0, false); if (!bg2) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundQueue::Update - Cannot create battleground: %u", bgTypeId); return; } - //invite those selection pools + // invite those selection pools for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); - //start bg + bg2->StartBattleground(); //clear structures - m_SelectionPools[BG_TEAM_ALLIANCE].Init(); - m_SelectionPools[BG_TEAM_HORDE].Init(); + m_SelectionPools[TEAM_ALLIANCE].Init(); + m_SelectionPools[TEAM_HORDE].Init(); } } @@ -870,7 +849,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp // invite those selection pools for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) - for (GroupsQueueType::const_iterator citr = m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[BG_TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) + for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); // start bg bg2->StartBattleground(); @@ -957,8 +936,8 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp //if we have 2 teams, then start new arena and invite players! if (found == 2) { - GroupQueueInfo* aTeam = *itr_teams[BG_TEAM_ALLIANCE]; - GroupQueueInfo* hTeam = *itr_teams[BG_TEAM_HORDE]; + GroupQueueInfo* aTeam = *itr_teams[TEAM_ALLIANCE]; + GroupQueueInfo* hTeam = *itr_teams[TEAM_HORDE]; Battleground* arena = sBattlegroundMgr->CreateNewBattleground(bgTypeId, bracketEntry, arenaType, true); if (!arena) { @@ -977,12 +956,12 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp if (aTeam->Team != ALLIANCE) { m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].push_front(aTeam); - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_teams[BG_TEAM_ALLIANCE]); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].erase(itr_teams[TEAM_ALLIANCE]); } if (hTeam->Team != HORDE) { m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_HORDE].push_front(hTeam); - m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_teams[BG_TEAM_HORDE]); + m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE].erase(itr_teams[TEAM_HORDE]); } arena->SetArenaMatchmakerRating(ALLIANCE, aTeam->ArenaMatchmakerRating); @@ -1017,7 +996,7 @@ bool BGQueueInviteEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue or in battleground { // check if player is invited to this bg - BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { WorldPacket data; @@ -1058,7 +1037,7 @@ bool BGQueueRemoveEvent::Execute(uint64 /*e_time*/, uint32 /*p_time*/) if (queueSlot < PLAYER_MAX_BATTLEGROUND_QUEUES) // player is in queue, or in Battleground { // check if player is in queue for this BG and if we are removing his invite event - BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[m_BgQueueTypeId]; + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(m_BgQueueTypeId); if (bgQueue.IsPlayerInvited(m_PlayerGuid, m_BgInstanceGUID, m_RemoveTime)) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: removing player %u from bg queue for instance %u because of not pressing enter battle in time.", player->GetGUIDLow(), m_BgInstanceGUID); diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index 5cf5afc50ca..6f8c774864d 100755 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -24,8 +24,10 @@ #include "Battleground.h" #include "EventProcessor.h" +#include <deque> + //this container can't be deque, because deque doesn't like removing the last element - if you remove it, it invalidates next iterator and crash appears -typedef std::list<Battleground*> BGFreeSlotQueueType; +typedef std::list<Battleground*> BGFreeSlotQueueContainer; #define COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME 10 @@ -87,7 +89,7 @@ class BattlegroundQueue QueuedPlayersMap m_QueuedPlayers; //we need constant add to begin and constant remove / add from the end, therefore deque suits our problem well - typedef std::list<GroupQueueInfo*> GroupsQueueType; + typedef std::deque<GroupQueueInfo*> GroupsQueueType; /* This two dimensional array is used to store All queued groups @@ -117,7 +119,7 @@ class BattlegroundQueue //one selection pool for horde, other one for alliance SelectionPool m_SelectionPools[BG_TEAMS_COUNT]; - + uint32 GetPlayersInQueue(TeamId id); private: bool InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side); @@ -138,9 +140,8 @@ class BGQueueInviteEvent : public BasicEvent public: BGQueueInviteEvent(uint64 pl_guid, uint32 BgInstanceGUID, BattlegroundTypeId BgTypeId, uint8 arenaType, uint32 removeTime) : m_PlayerGuid(pl_guid), m_BgInstanceGUID(BgInstanceGUID), m_BgTypeId(BgTypeId), m_ArenaType(arenaType), m_RemoveTime(removeTime) - { - }; - virtual ~BGQueueInviteEvent() {}; + { } + virtual ~BGQueueInviteEvent() { } virtual bool Execute(uint64 e_time, uint32 p_time); virtual void Abort(uint64 e_time); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp deleted file mode 100755 index e4c1b484d4d..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.cpp +++ /dev/null @@ -1,75 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Battleground.h" -#include "BattlegroundAA.h" -#include "Language.h" -#include "Player.h" - -BattlegroundAA::BattlegroundAA() -{ - StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; - StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; - StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; - StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; - //we must set messageIds - StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; - StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; - StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; - StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; -} - -BattlegroundAA::~BattlegroundAA() -{ - -} - -void BattlegroundAA::StartingEventCloseDoors() -{ -} - -void BattlegroundAA::StartingEventOpenDoors() -{ -} - -void BattlegroundAA::AddPlayer(Player* player) -{ - Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundAAScore* sc = new BattlegroundAAScore; - - PlayerScores[player->GetGUID()] = sc; -} - -void BattlegroundAA::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) -{ -} - -void BattlegroundAA::HandleKillPlayer(Player* player, Player* killer) -{ - Battleground::HandleKillPlayer(player, killer); -} - -void BattlegroundAA::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) -{ -} - -bool BattlegroundAA::SetupBattleground() -{ - return true; -} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h b/src/server/game/Battlegrounds/Zones/BattlegroundAA.h deleted file mode 100755 index 79af4269fbf..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAA.h +++ /dev/null @@ -1,47 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ -#ifndef __BATTLEGROUNDAA_H -#define __BATTLEGROUNDAA_H - -class Battleground; - -class BattlegroundAAScore : public BattlegroundScore -{ - public: - BattlegroundAAScore() {}; - virtual ~BattlegroundAAScore() {}; - //TODO fix me -}; - -class BattlegroundAA : public Battleground -{ - public: - BattlegroundAA(); - ~BattlegroundAA(); - - /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* Source, uint32 Trigger); - bool SetupBattleground(); - void HandleKillPlayer(Player* player, Player* killer); -}; -#endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index 6de4bc8fbd0..5a887c647b1 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -16,12 +16,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "BattlegroundAB.h" #include "World.h" #include "WorldPacket.h" #include "ObjectMgr.h" #include "BattlegroundMgr.h" -#include "Battleground.h" -#include "BattlegroundAB.h" #include "Creature.h" #include "Language.h" #include "Object.h" @@ -119,17 +118,17 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) m_ReputationScoreTics[team] += BG_AB_TickPoints[points]; if (m_ReputationScoreTics[team] >= m_ReputationTics) { - (team == BG_TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); + (team == TEAM_ALLIANCE) ? RewardReputationToTeam(509, 10, ALLIANCE) : RewardReputationToTeam(510, 10, HORDE); m_ReputationScoreTics[team] -= m_ReputationTics; } if (m_HonorScoreTics[team] >= m_HonorTics) { - RewardHonorToTeam(GetBonusHonorFromKill(1), (team == BG_TEAM_ALLIANCE) ? ALLIANCE : HORDE); + RewardHonorToTeam(GetBonusHonorFromKill(1), (team == TEAM_ALLIANCE) ? ALLIANCE : HORDE); m_HonorScoreTics[team] -= m_HonorTics; } if (!m_IsInformedNearVictory && m_TeamScores[team] > BG_AB_WARNING_NEAR_VICTORY_SCORE) { - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) SendMessageToAll(LANG_BG_AB_A_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); else SendMessageToAll(LANG_BG_AB_H_NEAR_VICTORY, CHAT_MSG_BG_SYSTEM_NEUTRAL); @@ -139,9 +138,9 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) if (m_TeamScores[team] > BG_AB_MAX_TEAM_SCORE) m_TeamScores[team] = BG_AB_MAX_TEAM_SCORE; - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) UpdateWorldState(BG_AB_OP_RESOURCES_ALLY, m_TeamScores[team]); - if (team == BG_TEAM_HORDE) + if (team == TEAM_HORDE) UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); // update achievement flags // we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources @@ -152,9 +151,9 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) } // Test win condition - if (m_TeamScores[BG_TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE) + if (m_TeamScores[TEAM_ALLIANCE] >= BG_AB_MAX_TEAM_SCORE) EndBattleground(ALLIANCE); - if (m_TeamScores[BG_TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE) + if (m_TeamScores[TEAM_HORDE] >= BG_AB_MAX_TEAM_SCORE) EndBattleground(HORDE); } } @@ -322,8 +321,8 @@ void BattlegroundAB::FillInitialWorldStates(WorldPacket& data) // Team scores data << uint32(BG_AB_OP_RESOURCES_MAX) << uint32(BG_AB_MAX_TEAM_SCORE); data << uint32(BG_AB_OP_RESOURCES_WARNING) << uint32(BG_AB_WARNING_NEAR_VICTORY_SCORE); - data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[BG_TEAM_ALLIANCE]); - data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[BG_TEAM_HORDE]); + data << uint32(BG_AB_OP_RESOURCES_ALLY) << uint32(m_TeamScores[TEAM_ALLIANCE]); + data << uint32(BG_AB_OP_RESOURCES_HORDE) << uint32(m_TeamScores[TEAM_HORDE]); // other unknown data << uint32(0x745) << uint32(0x2); // 37 1861 unk @@ -441,7 +440,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ return; } - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam()); + TeamId teamIndex = GetTeamIndexByTeamId(source->GetTeam()); // Check if player really could use this banner, not cheated if (!(m_Nodes[node] == 0 || teamIndex == m_Nodes[node]%2)) @@ -487,7 +486,7 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; // FIXME: node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); @@ -504,15 +503,15 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ _CreateBanner(node, BG_AB_NODE_TYPE_OCCUPIED, teamIndex, true); _SendNodeUpdate(node); m_NodeTimers[node] = 0; - _NodeOccupied(node, (teamIndex == BG_TEAM_ALLIANCE) ? ALLIANCE:HORDE); + _NodeOccupied(node, (teamIndex == TEAM_ALLIANCE) ? ALLIANCE:HORDE); // FIXME: node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_DEFENDED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); } - sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; + sound = (teamIndex == TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied, change to enemy-contested else @@ -529,19 +528,19 @@ void BattlegroundAB::EventPlayerClickedOnFlag(Player* source, GameObject* /*targ m_NodeTimers[node] = BG_AB_FLAG_CAPTURING_TIME; // FIXME: node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_ALLIANCE, source, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_ASSAULTED, CHAT_MSG_BG_SYSTEM_HORDE, source, _GetNodeNameId(node)); - sound = (teamIndex == BG_TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; + sound = (teamIndex == TEAM_ALLIANCE) ? BG_AB_SOUND_NODE_ASSAULTED_ALLIANCE : BG_AB_SOUND_NODE_ASSAULTED_HORDE; } // If node is occupied again, send "X has taken the Y" msg. if (m_Nodes[node] >= BG_AB_NODE_TYPE_OCCUPIED) { // FIXME: team and node names not localized - if (teamIndex == BG_TEAM_ALLIANCE) + if (teamIndex == TEAM_ALLIANCE) SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_ALLIANCE, NULL, LANG_BG_AB_ALLY, _GetNodeNameId(node)); else SendMessage2ToAll(LANG_BG_AB_NODE_TAKEN, CHAT_MSG_BG_SYSTEM_HORDE, NULL, LANG_BG_AB_HORDE, _GetNodeNameId(node)); @@ -592,20 +591,20 @@ void BattlegroundAB::Reset() //call parent's class reset Battleground::Reset(); - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; - m_lastTick[BG_TEAM_ALLIANCE] = 0; - m_lastTick[BG_TEAM_HORDE] = 0; - m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; - m_HonorScoreTics[BG_TEAM_HORDE] = 0; - m_ReputationScoreTics[BG_TEAM_ALLIANCE] = 0; - m_ReputationScoreTics[BG_TEAM_HORDE] = 0; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; + m_lastTick[TEAM_ALLIANCE] = 0; + m_lastTick[TEAM_HORDE] = 0; + m_HonorScoreTics[TEAM_ALLIANCE] = 0; + m_HonorScoreTics[TEAM_HORDE] = 0; + m_ReputationScoreTics[TEAM_ALLIANCE] = 0; + m_ReputationScoreTics[TEAM_HORDE] = 0; m_IsInformedNearVictory = false; bool isBGWeekend = sBattlegroundMgr->IsBGWeekend(GetTypeID()); m_HonorTics = (isBGWeekend) ? BG_AB_ABBGWeekendHonorTicks : BG_AB_NotABBGWeekendHonorTicks; m_ReputationTics = (isBGWeekend) ? BG_AB_ABBGWeekendReputationTicks : BG_AB_NotABBGWeekendReputationTicks; - m_TeamScores500Disadvantage[BG_TEAM_ALLIANCE] = false; - m_TeamScores500Disadvantage[BG_TEAM_HORDE] = false; + m_TeamScores500Disadvantage[TEAM_ALLIANCE] = false; + m_TeamScores500Disadvantage[TEAM_HORDE] = false; for (uint8 i = 0; i < BG_AB_DYNAMIC_NODES_COUNT; ++i) { @@ -622,12 +621,12 @@ void BattlegroundAB::Reset() void BattlegroundAB::EndBattleground(uint32 winner) { - //win reward + // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); - //complete map_end rewards (even if no team wins) + // Complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); @@ -636,7 +635,7 @@ void BattlegroundAB::EndBattleground(uint32 winner) WorldSafeLocsEntry const* BattlegroundAB::GetClosestGraveYard(Player* player) { - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); + TeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); // Is there any occupied node for this team? std::vector<uint8> nodes; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index a7ec4ad700f..63c89717c8f 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -15,10 +15,11 @@ * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. */ + #ifndef __BATTLEGROUNDAB_H #define __BATTLEGROUNDAB_H -class Battleground; +#include "Battleground.h" enum BG_AB_WorldStates { @@ -236,13 +237,12 @@ struct BG_AB_BannerTimer uint8 teamIndex; }; -class BattlegroundABScore : public BattlegroundScore +struct BattlegroundABScore : public BattlegroundScore { - public: - BattlegroundABScore(): BasesAssaulted(0), BasesDefended(0) {}; - virtual ~BattlegroundABScore() {}; - uint32 BasesAssaulted; - uint32 BasesDefended; + BattlegroundABScore(): BasesAssaulted(0), BasesDefended(0) { } + ~BattlegroundABScore() { } + uint32 BasesAssaulted; + uint32 BasesDefended; }; class BattlegroundAB : public Battleground @@ -252,28 +252,28 @@ class BattlegroundAB : public Battleground ~BattlegroundAB(); void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); - virtual bool SetupBattleground(); - virtual void Reset(); + bool SetupBattleground(); + void Reset(); void EndBattleground(uint32 winner); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /* Scorekeeping */ - virtual void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); + void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - virtual void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data); /* Nodes occupying */ - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited bool IsTeamScores500Disadvantage(uint32 team) const { return m_TeamScores500Disadvantage[GetTeamIndexByTeamId(team)]; } private: - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); /* Gameobject spawning/despawning */ void _CreateBanner(uint8 node, uint8 type, uint8 teamIndex, bool delay); void _DelBanner(uint8 node, uint8 type, uint8 teamIndex); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp index 0ebe6611042..c57eeff9911 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.cpp @@ -21,7 +21,6 @@ #include "ObjectMgr.h" #include "WorldPacket.h" -#include "Battleground.h" #include "Miscellaneous/Formulas.h" #include "GameObject.h" #include "Miscellaneous/Language.h" @@ -243,17 +242,17 @@ void BattlegroundAV::UpdateScore(uint16 team, int16 points) uint8 teamindex = GetTeamIndexByTeamId(team); //0=ally 1=horde m_Team_Scores[teamindex] += points; - UpdateWorldState(((teamindex == BG_TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); + UpdateWorldState(((teamindex == TEAM_HORDE)?AV_Horde_Score:AV_Alliance_Score), m_Team_Scores[teamindex]); if (points < 0) { if (m_Team_Scores[teamindex] < 1) { m_Team_Scores[teamindex]=0; - EndBattleground(((teamindex == BG_TEAM_HORDE)?ALLIANCE:HORDE)); + EndBattleground(((teamindex == TEAM_HORDE)?ALLIANCE:HORDE)); } else if (!m_IsInformedNearVictory[teamindex] && m_Team_Scores[teamindex] < SEND_MSG_NEAR_LOSE) { - SendMessageToAll(teamindex == BG_TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex == BG_TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE); + SendMessageToAll(teamindex == TEAM_HORDE?LANG_BG_AV_H_NEAR_LOSE:LANG_BG_AV_A_NEAR_LOSE, teamindex == TEAM_HORDE ? CHAT_MSG_BG_SYSTEM_HORDE : CHAT_MSG_BG_SYSTEM_ALLIANCE); PlaySoundToAll(AV_SOUND_NEAR_VICTORY); m_IsInformedNearVictory[teamindex] = true; } @@ -270,14 +269,30 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) { type -= AV_CPLACE_MAX; cinfoid=uint16(BG_AV_StaticCreaturePos[type][4]); - creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0], (type+AV_CPLACE_MAX), BG_AV_StaticCreatureInfo[cinfoid][1], BG_AV_StaticCreaturePos[type][0], BG_AV_StaticCreaturePos[type][1], BG_AV_StaticCreaturePos[type][2], BG_AV_StaticCreaturePos[type][3]); - level = (BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3]) ? BG_AV_StaticCreatureInfo[cinfoid][2] : urand(BG_AV_StaticCreatureInfo[cinfoid][2], BG_AV_StaticCreatureInfo[cinfoid][3]); + creature = AddCreature(BG_AV_StaticCreatureInfo[cinfoid][0], + (type+AV_CPLACE_MAX), + BG_AV_StaticCreatureInfo[cinfoid][1], + BG_AV_StaticCreaturePos[type][0], + BG_AV_StaticCreaturePos[type][1], + BG_AV_StaticCreaturePos[type][2], + BG_AV_StaticCreaturePos[type][3]); + level = (BG_AV_StaticCreatureInfo[cinfoid][2] == BG_AV_StaticCreatureInfo[cinfoid][3]) + ? BG_AV_StaticCreatureInfo[cinfoid][2] + : urand(BG_AV_StaticCreatureInfo[cinfoid][2], BG_AV_StaticCreatureInfo[cinfoid][3]); isStatic = true; } else { - creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0], type, BG_AV_CreatureInfo[cinfoid][1], BG_AV_CreaturePos[type][0], BG_AV_CreaturePos[type][1], BG_AV_CreaturePos[type][2], BG_AV_CreaturePos[type][3]); - level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3]) ? BG_AV_CreatureInfo[cinfoid][2] : urand(BG_AV_CreatureInfo[cinfoid][2], BG_AV_CreatureInfo[cinfoid][3]); + creature = AddCreature(BG_AV_CreatureInfo[cinfoid][0], + type, + BG_AV_CreatureInfo[cinfoid][1], + BG_AV_CreaturePos[type][0], + BG_AV_CreaturePos[type][1], + BG_AV_CreaturePos[type][2], + BG_AV_CreaturePos[type][3]); + level = (BG_AV_CreatureInfo[cinfoid][2] == BG_AV_CreatureInfo[cinfoid][3]) + ? BG_AV_CreatureInfo[cinfoid][2] + : urand(BG_AV_CreatureInfo[cinfoid][2], BG_AV_CreatureInfo[cinfoid][3]); } if (!creature) return NULL; @@ -330,7 +345,13 @@ Creature* BattlegroundAV::AddAVCreature(uint16 cinfoid, uint16 type) } if (triggerSpawnID && newFaction) { - if (Creature* trigger = AddCreature(WORLD_TRIGGER, triggerSpawnID, BG_AV_CreatureInfo[creature->GetEntry()][1], BG_AV_CreaturePos[triggerSpawnID][0], BG_AV_CreaturePos[triggerSpawnID][1], BG_AV_CreaturePos[triggerSpawnID][2], BG_AV_CreaturePos[triggerSpawnID][3])) + if (Creature* trigger = AddCreature(WORLD_TRIGGER, + triggerSpawnID, + BG_AV_CreatureInfo[creature->GetEntry()][1], + BG_AV_CreaturePos[triggerSpawnID][0], + BG_AV_CreaturePos[triggerSpawnID][1], + BG_AV_CreaturePos[triggerSpawnID][2], + BG_AV_CreaturePos[triggerSpawnID][3])) { trigger->setFaction(newFaction); trigger->CastSpell(trigger, SPELL_HONORABLE_DEFENDER_25Y, false); @@ -434,15 +455,14 @@ void BattlegroundAV::AddPlayer(Player* player) PlayerScores[player->GetGUID()] = sc; if (m_MaxLevel == 0) m_MaxLevel=(player->getLevel()%10 == 0)? player->getLevel() : (player->getLevel()-(player->getLevel()%10))+10; //TODO: just look at the code \^_^/ --but queue-info should provide this information.. - } void BattlegroundAV::EndBattleground(uint32 winner) { //calculate bonuskills for both teams: //first towers: - uint8 kills[2]={0, 0}; //0=ally 1=horde - uint8 rep[2]={0, 0}; //0=ally 1=horde + uint8 kills[2] = {0, 0}; // 0 = Alliance 1 = Horde + uint8 rep[2] = {0, 0}; // 0 = Alliance 1 = Horde for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_FROSTWOLF_WTOWER; ++i) { if (m_Nodes[i].State == POINT_CONTROLED) @@ -460,7 +480,7 @@ void BattlegroundAV::EndBattleground(uint32 winner) } } - for (int i=0; i <= 1; i++) //0=ally 1=horde + for (int i = TEAM_ALLIANCE; i <= TEAM_HORDE; ++i) { if (m_CaptainAlive[i]) { @@ -468,9 +488,9 @@ void BattlegroundAV::EndBattleground(uint32 winner) rep[i] += BG_AV_REP_SURVIVING_CAPTAIN; } if (rep[i] != 0) - RewardReputationToTeam((i == 0)?730:729, rep[i], (i == 0)?ALLIANCE:HORDE); + RewardReputationToTeam(i == 0 ? 730 : 729, rep[i], i == 0 ? ALLIANCE : HORDE); if (kills[i] != 0) - RewardHonorToTeam(GetBonusHonor(kills[i]), (i == 0)?ALLIANCE:HORDE); + RewardHonorToTeam(GetBonusHonor(kills[i]), i == 0 ? ALLIANCE : HORDE); } //TODO add enterevademode for all attacking creatures @@ -526,7 +546,6 @@ void BattlegroundAV::HandleAreaTrigger(Player* player, uint32 trigger) void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); if (itr == PlayerScores.end()) // player not found... return; @@ -566,7 +585,6 @@ void BattlegroundAV::UpdatePlayerScore(Player* Source, uint32 type, uint32 value void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) { - uint32 object = GetObjectThroughNode(node); sLog->outDebug(LOG_FILTER_BATTLEGROUND, "bg_av: player destroyed point node %i object %i", node, object); @@ -588,8 +606,8 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) for (uint8 i=0; i <= 9; i++) SpawnBGObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH + i + (tmp * 10), RESPAWN_IMMEDIATELY); - UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, (-1)*BG_AV_RES_TOWER); - RewardReputationToTeam((owner == ALLIANCE)?730:729, BG_AV_REP_TOWER, owner); + UpdateScore((owner == ALLIANCE) ? HORDE : ALLIANCE, -1 * BG_AV_RES_TOWER); + RewardReputationToTeam(owner == ALLIANCE ? 730 : 729, BG_AV_REP_TOWER, owner); RewardHonorToTeam(GetBonusHonor(BG_AV_KILL_TOWER), owner); SpawnBGObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+GetTeamIndexByTeamId(owner)+(2*tmp), RESPAWN_ONE_DAY); @@ -626,8 +644,10 @@ void BattlegroundAV::EventPlayerDestroyedPoint(BG_AV_Nodes node) } void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) -{ //mine=0 northmine mine=1 southmin -//changing the owner results in setting respawntim to infinite for current creatures, spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them +{ + // mine=0 northmine mine=1 southmin + // changing the owner results in setting respawntim to infinite for current creatures, + // spawning new mine owners creatures and changing the chest-objects so that the current owning team can use them ASSERT(mine == AV_NORTH_MINE || mine == AV_SOUTH_MINE); if (team != ALLIANCE && team != HORDE) team = AV_NEUTRAL_TEAM; @@ -690,16 +710,13 @@ void BattlegroundAV::ChangeMineOwner(uint8 mine, uint32 team, bool initial) for (uint16 i=((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MIN:AV_CPLACE_MINE_S_2_MIN); i <= ((mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_2_MAX:AV_CPLACE_MINE_S_2_MAX); i++) AddAVCreature(miner+(urand(1, 2)), i); AddAVCreature(miner+3, (mine == AV_NORTH_MINE)?AV_CPLACE_MINE_N_3:AV_CPLACE_MINE_S_3); - //because the gameobjects in this mine have changed, update all surrounding players: -// for (uint16 i = ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MIN:BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i <= ((mine == AV_NORTH_MINE)?BG_AV_OBJECT_MINE_SUPPLY_N_MAX:BG_AV_OBJECT_MINE_SUPPLY_N_MAX); i++) -// { - //TODO: add gameobject-update code -// } + if (team == ALLIANCE || team == HORDE) { m_Mine_Reclaim_Timer[mine]=AV_MINE_RECLAIM_TIMER; char buf[256]; - sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); + sprintf(buf, GetTrinityString(LANG_BG_AV_MINE_TAKEN), GetTrinityString((mine == AV_NORTH_MINE) ? LANG_BG_AV_MINE_NORTH : LANG_BG_AV_MINE_SOUTH), + (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if (creature) YellToAll(creature, buf, LANG_UNIVERSAL); @@ -749,7 +766,6 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node) DelCreature(node); if (!AddSpiritGuide(node, BG_AV_CreaturePos[node][0], BG_AV_CreaturePos[node][1], BG_AV_CreaturePos[node][2], BG_AV_CreaturePos[node][3], owner)) sLog->outError(LOG_FILTER_BATTLEGROUND, "AV: couldn't spawn spiritguide at node %i", node); - } for (uint8 i=0; i<4; i++) AddAVCreature(creatureid, c_place+i); @@ -758,7 +774,15 @@ void BattlegroundAV::PopulateNode(BG_AV_Nodes node) return; Creature* trigger = GetBGCreature(node + 302);//0-302 other creatures if (!trigger) - trigger = AddCreature(WORLD_TRIGGER, node + 302, owner, BG_AV_CreaturePos[node + 302][0], BG_AV_CreaturePos[node + 302][1], BG_AV_CreaturePos[node + 302][2], BG_AV_CreaturePos[node + 302][3]); + { + trigger = AddCreature(WORLD_TRIGGER, + node + 302, + owner, + BG_AV_CreaturePos[node + 302][0], + BG_AV_CreaturePos[node + 302][1], + BG_AV_CreaturePos[node + 302][2], + BG_AV_CreaturePos[node + 302][3]); + } //add bonus honor aura trigger creature when node is accupied //cast bonus aura (+50% honor in 25yards) @@ -938,7 +962,8 @@ void BattlegroundAV::EventPlayerDefendsPoint(Player* player, uint32 object) } //send a nice message to all :) char buf[256]; - sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); + sprintf(buf, GetTrinityString((IsTower(node)) ? LANG_BG_AV_TOWER_DEFENDED : LANG_BG_AV_GRAVE_DEFENDED), GetNodeName(node), + (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if (creature) YellToAll(creature, buf, LANG_UNIVERSAL); @@ -1052,7 +1077,8 @@ void BattlegroundAV::EventPlayerAssaultsPoint(Player* player, uint32 object) //send a nice message to all :) char buf[256]; - sprintf(buf, (IsTower(node)) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); + sprintf(buf, (IsTower(node)) ? GetTrinityString(LANG_BG_AV_TOWER_ASSAULTED) : GetTrinityString(LANG_BG_AV_GRAVE_ASSAULTED), GetNodeName(node), + (team == ALLIANCE) ? GetTrinityString(LANG_BG_AV_ALLY) : GetTrinityString(LANG_BG_AV_HORDE)); Creature* creature = GetBGCreature(AV_CPLACE_HERALD); if (creature) YellToAll(creature, buf, LANG_UNIVERSAL); @@ -1194,9 +1220,13 @@ bool BattlegroundAV::SetupBattleground() // Create starting objects if ( // alliance gates - !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], 0, 0, std::sin(BG_AV_DoorPositons[0][3]/2), std::cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY) + !AddObject(BG_AV_OBJECT_DOOR_A, BG_AV_OBJECTID_GATE_A, + BG_AV_DoorPositons[0][0], BG_AV_DoorPositons[0][1], BG_AV_DoorPositons[0][2], BG_AV_DoorPositons[0][3], + 0, 0, std::sin(BG_AV_DoorPositons[0][3]/2), std::cos(BG_AV_DoorPositons[0][3]/2), RESPAWN_IMMEDIATELY) // horde gates - || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], 0, 0, std::sin(BG_AV_DoorPositons[1][3]/2), std::cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY)) + || !AddObject(BG_AV_OBJECT_DOOR_H, BG_AV_OBJECTID_GATE_H, + BG_AV_DoorPositons[1][0], BG_AV_DoorPositons[1][1], BG_AV_DoorPositons[1][2], BG_AV_DoorPositons[1][3], + 0, 0, std::sin(BG_AV_DoorPositons[1][3]/2), std::cos(BG_AV_DoorPositons[1][3]/2), RESPAWN_IMMEDIATELY)) { sLog->outError(LOG_FILTER_SQL, "BatteGroundAV: Failed to spawn some object Battleground not created!1"); return false; @@ -1207,14 +1237,28 @@ bool BattlegroundAV::SetupBattleground() { if (i <= BG_AV_NODES_FROSTWOLF_HUT) { - if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+11, BG_AV_OBJECTID_BANNER_CONT_A_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+33, BG_AV_OBJECTID_BANNER_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H_B, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + if (!AddObject(i, BG_AV_OBJECTID_BANNER_A_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+11, BG_AV_OBJECTID_BANNER_CONT_A_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+33, BG_AV_OBJECTID_BANNER_H_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H_B, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) //aura - || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)) + || !AddObject(BG_AV_OBJECT_AURA_N_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_N, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_AURA_A_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_A, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_AURA_H_FIRSTAID_STATION+i*3, BG_AV_OBJECTID_AURA_H, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!2"); return false; @@ -1224,12 +1268,24 @@ bool BattlegroundAV::SetupBattleground() { if (i <= BG_AV_NODES_STONEHEART_BUNKER) //alliance towers { - if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(i, BG_AV_OBJECTID_BANNER_A, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+22, BG_AV_OBJECTID_BANNER_CONT_H, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_A, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_A, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PH, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!3"); return false; @@ -1237,12 +1293,24 @@ bool BattlegroundAV::SetupBattleground() } else //horde towers { - if (!AddObject(i+7, BG_AV_OBJECTID_BANNER_CONT_A, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(i+29, BG_AV_OBJECTID_BANNER_H, BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(i+7, BG_AV_OBJECTID_BANNER_CONT_A, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(i+29, BG_AV_OBJECTID_BANNER_H, + BG_AV_ObjectPos[i][0], BG_AV_ObjectPos[i][1], BG_AV_ObjectPos[i][2], BG_AV_ObjectPos[i][3], + 0, 0, std::sin(BG_AV_ObjectPos[i][3]/2), std::cos(BG_AV_ObjectPos[i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_N, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TAURA_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_AURA_H, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_A_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_PA, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_TFLAG_H_DUNBALDAR_SOUTH+(2*(i-BG_AV_NODES_DUNBALDAR_SOUTH)), BG_AV_OBJECTID_TOWER_BANNER_H, + BG_AV_ObjectPos[i+8][0], BG_AV_ObjectPos[i+8][1], BG_AV_ObjectPos[i+8][2], BG_AV_ObjectPos[i+8][3], + 0, 0, std::sin(BG_AV_ObjectPos[i+8][3]/2), std::cos(BG_AV_ObjectPos[i+8][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!4"); return false; @@ -1250,7 +1318,17 @@ bool BattlegroundAV::SetupBattleground() } for (uint8 j=0; j <= 9; j++) //burning aura { - if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j, + BG_AV_OBJECTID_FIRE, + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][0], + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][1], + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][2], + BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_DUNBALDAR_SOUTH+((i-BG_AV_NODES_DUNBALDAR_SOUTH)*10)+j][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!5.%i", i); return false; @@ -1264,7 +1342,17 @@ bool BattlegroundAV::SetupBattleground() { if (j<5) { - if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_SMOKE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, + BG_AV_OBJECTID_SMOKE, + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!6.%i", i); return false; @@ -1272,7 +1360,17 @@ bool BattlegroundAV::SetupBattleground() } else { - if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, BG_AV_OBJECTID_FIRE, BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_BURN_BUILDING_ALLIANCE+(i*10)+j, + BG_AV_OBJECTID_FIRE, + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][0], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][1], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][2], + BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_BURN_BUILDING_A+(i*10)+j][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!7.%i", i); return false; @@ -1282,7 +1380,17 @@ bool BattlegroundAV::SetupBattleground() } for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_N_MAX-BG_AV_OBJECT_MINE_SUPPLY_N_MIN); i++) { - if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i, BG_AV_OBJECTID_MINE_N, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_N_MIN+i, + BG_AV_OBJECTID_MINE_N, + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][0], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][1], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][2], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_N_MIN+i][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.5.%i", i); return false; @@ -1290,24 +1398,52 @@ bool BattlegroundAV::SetupBattleground() } for (uint16 i= 0; i <= (BG_AV_OBJECT_MINE_SUPPLY_S_MAX-BG_AV_OBJECT_MINE_SUPPLY_S_MIN); i++) { - if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, BG_AV_OBJECTID_MINE_S, BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_MINE_SUPPLY_S_MIN+i, + BG_AV_OBJECTID_MINE_S, + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][0], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][1], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][2], + BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), + std::cos(BG_AV_ObjectPos[AV_OPLACE_MINE_SUPPLY_S_MIN+i][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some mine supplies Battleground not created!7.6.%i", i); return false; } } - if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, BG_AV_OBJECTID_BANNER_SNOWFALL_N, BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], 0, 0, std::sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), std::cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_FLAG_N_SNOWFALL_GRAVE, + BG_AV_OBJECTID_BANNER_SNOWFALL_N, + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][0], + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][1], + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][2], + BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3], + 0, + 0, + std::sin(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), + std::cos(BG_AV_ObjectPos[BG_AV_NODES_SNOWFALL_GRAVE][3]/2), + RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!8"); return false; } for (uint8 i = 0; i < 4; i++) { - if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) - || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) + if (!AddObject(BG_AV_OBJECT_SNOW_EYECANDY_A+i, BG_AV_OBJECTID_SNOWFALL_CANDY_A, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PA+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PA, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_H+i, BG_AV_OBJECTID_SNOWFALL_CANDY_H, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY) + || !AddObject(BG_AV_OBJECT_SNOW_EYECANDY_PH+i, BG_AV_OBJECTID_SNOWFALL_CANDY_PH, + BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][0], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][1], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][2], BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3], + 0, 0, std::sin(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), std::cos(BG_AV_ObjectPos[AV_OPLACE_SNOW_1+i][3]/2), RESPAWN_ONE_DAY)) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BatteGroundAV: Failed to spawn some object Battleground not created!9.%i", i); return false; @@ -1356,10 +1492,10 @@ bool BattlegroundAV::SetupBattleground() //creatures sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV start poputlating nodes"); - for (i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) + for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i < BG_AV_NODES_MAX; ++i) { if (m_Nodes[i].Owner) - PopulateNode(BG_AV_Nodes(i)); + PopulateNode(i); } //all creatures which don't get despawned through the script are static sLog->outDebug(LOG_FILTER_BATTLEGROUND, "BG_AV: start spawning static creatures"); @@ -1377,7 +1513,7 @@ bool BattlegroundAV::SetupBattleground() return true; } -const char* BattlegroundAV::GetNodeName(BG_AV_Nodes node) +char const* BattlegroundAV::GetNodeName(BG_AV_Nodes node) { switch (node) { @@ -1409,22 +1545,22 @@ void BattlegroundAV::AssaultNode(BG_AV_Nodes node, uint16 team) if (m_Nodes[node].TotalOwner == team) { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assaulting team is TotalOwner of node"); - ASSERT (false); + ASSERT(false); } if (m_Nodes[node].Owner == team) { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assaulting team is owner of node"); - ASSERT (false); + ASSERT(false); } if (m_Nodes[node].State == POINT_DESTROYED) { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Destroyed node is being assaulted"); - ASSERT (false); + ASSERT(false); } if (m_Nodes[node].State == POINT_ASSAULTED && m_Nodes[node].TotalOwner) //only assault an assaulted node if no totalowner exists { sLog->outFatal(LOG_FILTER_BATTLEGROUND, "Assault on an not assaulted node with total owner"); - ASSERT (false); + ASSERT(false); } //the timer gets another time, if the previous owner was 0 == Neutral m_Nodes[node].Timer = (m_Nodes[node].PrevOwner)? BG_AV_CAPTIME : BG_AV_SNOWFALL_FIRSTCAP; @@ -1472,6 +1608,7 @@ void BattlegroundAV::DefendNode(BG_AV_Nodes node, uint16 team) void BattlegroundAV::ResetBGSubclass() { m_MaxLevel=0; + for (uint8 i=0; i<2; i++) //forloop for both teams (it just make 0 == alliance and 1 == horde also for both mines 0=north 1=south { for (uint8 j=0; j<9; j++) @@ -1483,6 +1620,7 @@ void BattlegroundAV::ResetBGSubclass() m_Mine_Owner[i] = AV_NEUTRAL_TEAM; m_Mine_PrevOwner[i] = m_Mine_Owner[i]; } + for (BG_AV_Nodes i = BG_AV_NODES_FIRSTAID_STATION; i <= BG_AV_NODES_STONEHEART_GRAVE; ++i) //alliance graves InitNode(i, ALLIANCE, false); for (BG_AV_Nodes i = BG_AV_NODES_DUNBALDAR_SOUTH; i <= BG_AV_NODES_STONEHEART_BUNKER; ++i) //alliance towers diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h index b71b3476fcc..28d524977fc 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAV.h @@ -19,7 +19,7 @@ #ifndef __BATTLEGROUNDAV_H #define __BATTLEGROUNDAV_H -class Battleground; +#include "Battleground.h" #define LANG_BG_AV_A_CAPTAIN_BUFF "Begone. Uncouth scum! The Alliance shall prevail in Alterac Valley!" #define LANG_BG_AV_H_CAPTAIN_BUFF "Now is the time to attack! For the Horde!" @@ -96,7 +96,6 @@ horde: AV_SOUND_ALLIANCE_CAPTAIN = 8232, //gets called when someone attacks them and at the beginning after 3min+rand(x)*10sec (maybe buff) AV_SOUND_HORDE_CAPTAIN = 8333 - }; enum BG_AV_OTHER_VALUES @@ -986,7 +985,6 @@ const float BG_AV_CreaturePos[AV_CPLACE_MAX][4] = enum BG_AV_CreatureIds { - AV_NPC_A_TOWERDEFENSE = 0, // stormpike bowman AV_NPC_A_GRAVEDEFENSE0 = 1, // stormpike Defender AV_NPC_A_GRAVEDEFENSE1 = 2, // seasoned defender @@ -1038,7 +1036,6 @@ enum BG_AV_CreatureIds AV_NPC_S_MINE_H_4 = 46, AV_NPC_HERALD = 47, AV_NPC_INFO_MAX = 48 - }; //entry, team, minlevel, maxlevel @@ -1100,7 +1097,6 @@ const uint32 BG_AV_CreatureInfo[AV_NPC_INFO_MAX][4] = {13089, 67, 54, 55}, //guard {13088, 67, 58, 58}, {14848, 67, 58, 58} //Herald - }; //x, y, z, o, static_creature_info-id @@ -1230,7 +1226,6 @@ const float BG_AV_StaticCreaturePos[AV_STATICCPLACE_MAX][5] = {773.651f, -497.482f, 99.0408f, 2.11185f, 46 }, //14284 - Stormpike Battleguard {949.1f, -506.913f, 95.4237f, 3.31613f, 46 }, //14284 - Stormpike Battleguard {-1370.9f, -219.793f, 98.4258f, 5.04381f, 47}, //drek thar - }; const uint32 BG_AV_StaticCreatureInfo[51][4] = @@ -1439,7 +1434,6 @@ enum BG_AV_WorldStates AV_FROSTWOLFE_UNUSED = 1393, AV_FROSTWOLFW_UNUSED = 1392 */ - }; //alliance_control neutral_control horde_control @@ -1531,18 +1525,17 @@ struct BG_AV_NodeInfo inline BG_AV_Nodes &operator++(BG_AV_Nodes &i){ return i = BG_AV_Nodes(i + 1); } -class BattlegroundAVScore : public BattlegroundScore +struct BattlegroundAVScore : public BattlegroundScore { - public: - BattlegroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) {}; - virtual ~BattlegroundAVScore() {}; - uint32 GraveyardsAssaulted; - uint32 GraveyardsDefended; - uint32 TowersAssaulted; - uint32 TowersDefended; - uint32 MinesCaptured; - uint32 LeadersKilled; - uint32 SecondaryObjectives; + BattlegroundAVScore() : GraveyardsAssaulted(0), GraveyardsDefended(0), TowersAssaulted(0), TowersDefended(0), MinesCaptured(0), LeadersKilled(0), SecondaryObjectives(0) { } + ~BattlegroundAVScore() { } + uint32 GraveyardsAssaulted; + uint32 GraveyardsDefended; + uint32 TowersAssaulted; + uint32 TowersDefended; + uint32 MinesCaptured; + uint32 LeadersKilled; + uint32 SecondaryObjectives; }; class BattlegroundAV : public Battleground @@ -1552,21 +1545,21 @@ class BattlegroundAV : public Battleground ~BattlegroundAV(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void ResetBGSubclass(); + void ResetBGSubclass(); /*general stuff*/ void UpdateScore(uint16 team, int16 points); void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); /*handlestuff*/ //these are functions which get called from extern - virtual void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); + void EventPlayerClickedOnFlag(Player* source, GameObject* target_obj); void HandleKillPlayer(Player* player, Player* killer); void HandleKillUnit(Creature* unit, Player* killer); void HandleQuestComplete(uint32 questid, Player* player); @@ -1574,14 +1567,14 @@ class BattlegroundAV : public Battleground void EndBattleground(uint32 winner); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /* achievement req. */ bool IsBothMinesControlledByTeam(uint32 team) const; bool IsAllTowersControlledAndCaptainAlive(uint32 team) const; private: - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); /* Nodes occupying */ void EventPlayerAssaultsPoint(Player* player, uint32 object); @@ -1598,7 +1591,7 @@ class BattlegroundAV : public Battleground BG_AV_Nodes GetNodeThroughObject(uint32 object); uint32 GetObjectThroughNode(BG_AV_Nodes node); - const char* GetNodeName(BG_AV_Nodes node); + char const* GetNodeName(BG_AV_Nodes node); bool IsTower(BG_AV_Nodes node) { return m_Nodes[node].Tower; } /*mine*/ @@ -1629,8 +1622,6 @@ class BattlegroundAV : public Battleground uint8 m_MaxLevel; //TODO remove this when battleground-getmaxlevel() returns something usefull bool m_IsInformedNearVictory[2]; - }; #endif - diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp index 4b34422f31b..d4086b2e48e 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundBE.h" #include "Language.h" #include "Object.h" @@ -65,11 +64,7 @@ void BattlegroundBE::StartingEventOpenDoors() void BattlegroundBE::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundBEScore* sc = new BattlegroundBEScore; - - PlayerScores[player->GetGUID()] = sc; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h index 8c0df2bc329..27a88fcfc33 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundBE.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundBE.h @@ -15,10 +15,11 @@ * You should have received a copy of the GNU General Public License along * with this program. If not, see <http://www.gnu.org/licenses/>. */ + #ifndef __BATTLEGROUNDBE_H #define __BATTLEGROUNDBE_H -class Battleground; +#include "Battleground.h" enum BattlegroundBEObjectTypes { @@ -41,13 +42,6 @@ enum BattlegroundBEObjects BG_BE_OBJECT_TYPE_BUFF_2 = 184664 }; -class BattlegroundBEScore : public BattlegroundScore -{ - public: - BattlegroundBEScore() {}; - virtual ~BattlegroundBEScore() {}; -}; - class BattlegroundBE : public Battleground { public: @@ -55,15 +49,15 @@ class BattlegroundBE : public Battleground ~BattlegroundBE(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); bool HandlePlayerUnderMap(Player* player); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp index be947458964..d8f1883cbda 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.cpp @@ -16,13 +16,12 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundDS.h" +#include "ObjectAccessor.h" #include "Language.h" #include "Player.h" -#include "Object.h" -#include "ObjectMgr.h" #include "WorldPacket.h" +#include "GameObject.h" BattlegroundDS::BattlegroundDS() { @@ -147,11 +146,7 @@ void BattlegroundDS::StartingEventOpenDoors() void BattlegroundDS::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundDSScore* score = new BattlegroundDSScore; - - PlayerScores[player->GetGUID()] = score; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h index d9e60079bf6..ff4b279a2cf 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundDS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundDS.h @@ -19,7 +19,7 @@ #ifndef __BATTLEGROUNDDS_H #define __BATTLEGROUNDDS_H -class Battleground; +#include "Battleground.h" enum BattlegroundDSObjectTypes { @@ -79,14 +79,6 @@ enum BattlegroundDSData BG_DS_WATERFALL_STATUS_OFF = 3 }; -class BattlegroundDSScore : public BattlegroundScore -{ - public: - BattlegroundDSScore() {}; - virtual ~BattlegroundDSScore() {}; - //TODO fix me -}; - class BattlegroundDS : public Battleground { public: @@ -94,15 +86,15 @@ class BattlegroundDS : public Battleground ~BattlegroundDS(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); bool HandlePlayerUnderMap(Player* player); private: @@ -112,7 +104,7 @@ class BattlegroundDS : public Battleground uint32 _pipeKnockBackTimer; uint8 _pipeKnockBackCount; - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); protected: uint32 getWaterFallStatus() { return _waterfallStatus; }; void setWaterFallStatus(uint8 status) { _waterfallStatus = status; }; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp index bad56a95cfb..ee25f72b382 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.cpp @@ -16,12 +16,11 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ +#include "BattlegroundEY.h" #include "ObjectMgr.h" #include "World.h" #include "WorldPacket.h" #include "BattlegroundMgr.h" -#include "Battleground.h" -#include "BattlegroundEY.h" #include "Creature.h" #include "Language.h" #include "Object.h" @@ -63,10 +62,10 @@ void BattlegroundEY::PostUpdateImpl(uint32 diff) if (m_PointAddingTimer <= 0) { m_PointAddingTimer = BG_EY_FPOINTS_TICK_TIME; - if (m_TeamPointsCount[BG_TEAM_ALLIANCE] > 0) - AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_ALLIANCE] - 1]); - if (m_TeamPointsCount[BG_TEAM_HORDE] > 0) - AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[BG_TEAM_HORDE] - 1]); + if (m_TeamPointsCount[TEAM_ALLIANCE] > 0) + AddPoints(ALLIANCE, BG_EY_TickPoints[m_TeamPointsCount[TEAM_ALLIANCE] - 1]); + if (m_TeamPointsCount[TEAM_HORDE] > 0) + AddPoints(HORDE, BG_EY_TickPoints[m_TeamPointsCount[TEAM_HORDE] - 1]); } if (m_FlagState == BG_EY_FLAG_STATE_WAIT_RESPAWN || m_FlagState == BG_EY_FLAG_STATE_ON_GROUND) @@ -128,7 +127,7 @@ void BattlegroundEY::StartingEventOpenDoors() void BattlegroundEY::AddPoints(uint32 Team, uint32 Points) { - BattlegroundTeamId team_index = GetTeamIndexByTeamId(Team); + TeamId team_index = GetTeamIndexByTeamId(Team); m_TeamScores[team_index] += Points; m_HonorScoreTics[team_index] += Points; if (m_HonorScoreTics[team_index] >= m_HonorTics) @@ -136,7 +135,7 @@ void BattlegroundEY::AddPoints(uint32 Team, uint32 Points) RewardHonorToTeam(GetBonusHonorFromKill(1), Team); m_HonorScoreTics[team_index] -= m_HonorTics; } - UpdateTeamScore(Team); + UpdateTeamScore(team_index); } void BattlegroundEY::CheckSomeoneJoinedPoint() @@ -281,10 +280,13 @@ void BattlegroundEY::UpdateTeamScore(uint32 Team) if (score >= BG_EY_MAX_TEAM_SCORE) { score = BG_EY_MAX_TEAM_SCORE; - EndBattleground(Team); + if (Team == TEAM_ALLIANCE) + EndBattleground(ALLIANCE); + else + EndBattleground(HORDE); } - if (Team == ALLIANCE) + if (Team == TEAM_ALLIANCE) UpdateWorldState(EY_ALLIANCE_RESOURCES, score); else UpdateWorldState(EY_HORDE_RESOURCES, score); @@ -292,12 +294,12 @@ void BattlegroundEY::UpdateTeamScore(uint32 Team) void BattlegroundEY::EndBattleground(uint32 winner) { - //win reward + // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); - //complete map reward + // Complete map reward RewardHonorToTeam(GetBonusHonorFromKill(1), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(1), HORDE); @@ -307,9 +309,9 @@ void BattlegroundEY::EndBattleground(uint32 winner) void BattlegroundEY::UpdatePointsCount(uint32 Team) { if (Team == ALLIANCE) - UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[BG_TEAM_ALLIANCE]); + UpdateWorldState(EY_ALLIANCE_BASE, m_TeamPointsCount[TEAM_ALLIANCE]); else - UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[BG_TEAM_HORDE]); + UpdateWorldState(EY_HORDE_BASE, m_TeamPointsCount[TEAM_HORDE]); } void BattlegroundEY::UpdatePointsIcons(uint32 Team, uint32 Point) @@ -516,12 +518,12 @@ void BattlegroundEY::Reset() //call parent's class reset Battleground::Reset(); - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; - m_TeamPointsCount[BG_TEAM_ALLIANCE] = 0; - m_TeamPointsCount[BG_TEAM_HORDE] = 0; - m_HonorScoreTics[BG_TEAM_ALLIANCE] = 0; - m_HonorScoreTics[BG_TEAM_HORDE] = 0; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; + m_TeamPointsCount[TEAM_ALLIANCE] = 0; + m_TeamPointsCount[TEAM_HORDE] = 0; + m_HonorScoreTics[TEAM_ALLIANCE] = 0; + m_HonorScoreTics[TEAM_HORDE] = 0; m_FlagState = BG_EY_FLAG_STATE_ON_BASE; m_FlagCapturedBgObjectType = 0; m_FlagKeeper = 0; @@ -664,14 +666,14 @@ void BattlegroundEY::EventTeamLostPoint(Player* Source, uint32 Point) if (Team == ALLIANCE) { - m_TeamPointsCount[BG_TEAM_ALLIANCE]--; + m_TeamPointsCount[TEAM_ALLIANCE]--; SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance + 1, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeAlliance + 2, RESPAWN_ONE_DAY); } else { - m_TeamPointsCount[BG_TEAM_HORDE]--; + m_TeamPointsCount[TEAM_HORDE]--; SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde + 1, RESPAWN_ONE_DAY); SpawnBGObject(m_LosingPointTypes[Point].DespawnObjectTypeHorde + 2, RESPAWN_ONE_DAY); @@ -712,14 +714,14 @@ void BattlegroundEY::EventTeamCapturedPoint(Player* Source, uint32 Point) if (Team == ALLIANCE) { - m_TeamPointsCount[BG_TEAM_ALLIANCE]++; + m_TeamPointsCount[TEAM_ALLIANCE]++; SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 1, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeAlliance + 2, RESPAWN_IMMEDIATELY); } else { - m_TeamPointsCount[BG_TEAM_HORDE]++; + m_TeamPointsCount[TEAM_HORDE]++; SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 1, RESPAWN_IMMEDIATELY); SpawnBGObject(m_CapturingPointTypes[Point].SpawnObjectTypeHorde + 2, RESPAWN_IMMEDIATELY); @@ -790,12 +792,12 @@ void BattlegroundEY::EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType uint8 team_id = 0; if (Source->GetTeam() == ALLIANCE) { - team_id = BG_TEAM_ALLIANCE; + team_id = TEAM_ALLIANCE; SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_A, CHAT_MSG_BG_SYSTEM_ALLIANCE, Source); } else { - team_id = BG_TEAM_HORDE; + team_id = TEAM_HORDE; SendMessageToAll(LANG_BG_EY_CAPTURED_FLAG_H, CHAT_MSG_BG_SYSTEM_HORDE, Source); } @@ -825,8 +827,8 @@ void BattlegroundEY::UpdatePlayerScore(Player* Source, uint32 type, uint32 value void BattlegroundEY::FillInitialWorldStates(WorldPacket& data) { - data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_HORDE]); - data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[BG_TEAM_ALLIANCE]); + data << uint32(EY_HORDE_BASE) << uint32(m_TeamPointsCount[TEAM_HORDE]); + data << uint32(EY_ALLIANCE_BASE) << uint32(m_TeamPointsCount[TEAM_ALLIANCE]); data << uint32(0xab6) << uint32(0x0); data << uint32(0xab5) << uint32(0x0); data << uint32(0xab4) << uint32(0x0); @@ -864,8 +866,8 @@ void BattlegroundEY::FillInitialWorldStates(WorldPacket& data) data << uint32(0xad2) << uint32(0x1); data << uint32(0xad1) << uint32(0x1); - data << uint32(0xabe) << uint32(GetTeamScore(HORDE)); - data << uint32(0xabd) << uint32(GetTeamScore(ALLIANCE)); + data << uint32(0xabe) << uint32(GetTeamScore(TEAM_HORDE)); + data << uint32(0xabd) << uint32(GetTeamScore(TEAM_ALLIANCE)); data << uint32(0xa05) << uint32(0x8e); data << uint32(0xaa0) << uint32(0x0); data << uint32(0xa9f) << uint32(0x0); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h index f7487a46653..61ee5b16c1c 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundEY.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundEY.h @@ -20,8 +20,7 @@ #define __BATTLEGROUNDEY_H #include "Language.h" - -class Battleground; +#include "Battleground.h" enum BG_EY_Misc { @@ -324,12 +323,11 @@ const BattlegroundEYCapturingPointStruct m_CapturingPointTypes[EY_POINTS_MAX] = BattlegroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_A_M_TOWER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_H_M_TOWER, EY_GRAVEYARD_MAGE_TOWER) }; -class BattlegroundEYScore : public BattlegroundScore +struct BattlegroundEYScore : public BattlegroundScore { - public: - BattlegroundEYScore() : FlagCaptures(0) {}; - virtual ~BattlegroundEYScore() {}; - uint32 FlagCaptures; + BattlegroundEYScore() : FlagCaptures(0) { } + ~BattlegroundEYScore() { } + uint32 FlagCaptures; }; class BattlegroundEY : public Battleground @@ -339,9 +337,9 @@ class BattlegroundEY : public Battleground ~BattlegroundEY(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); /* BG Flags */ uint64 GetFlagPickerGUID(int32 /*team*/ = -1) const { return m_FlagKeeper; } @@ -355,24 +353,24 @@ class BattlegroundEY : public Battleground void HandleBuffUse(uint64 buff_guid); void HandleAreaTrigger(Player* Source, uint32 Trigger); void HandleKillPlayer(Player* player, Player* killer); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); - virtual bool SetupBattleground(); - virtual void Reset(); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + bool SetupBattleground(); + void Reset(); void UpdateTeamScore(uint32 Team); void EndBattleground(uint32 winner); void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - virtual void FillInitialWorldStates(WorldPacket& data); - void SetDroppedFlagGUID(uint64 guid) { m_DroppedFlagGUID = guid;} + void FillInitialWorldStates(WorldPacket& data); + void SetDroppedFlagGUID(uint64 guid, int32 /*TeamID*/ = -1) { m_DroppedFlagGUID = guid;} uint64 GetDroppedFlagGUID() const { return m_DroppedFlagGUID;} /* Battleground Events */ - virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); - virtual void EventPlayerDroppedFlag(Player* Source); + void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); + void EventPlayerDroppedFlag(Player* Source); /* achievement req. */ bool IsAllNodesConrolledByTeam(uint32 team) const; private: - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); void EventPlayerCapturedFlag(Player* Source, uint32 BgObjectType); void EventTeamCapturedPoint(Player* Source, uint32 Point); @@ -386,7 +384,6 @@ class BattlegroundEY : public Battleground void UpdatePointStatuses(); /* Scorekeeping */ - uint32 GetTeamScore(uint32 Team) const { return m_TeamScores[GetTeamIndexByTeamId(Team)]; } void AddPoints(uint32 Team, uint32 Points); void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp index 90571dfb758..132c63ad16d 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.cpp @@ -36,17 +36,17 @@ BattlegroundIC::BattlegroundIC() StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_IC_START_HALF_MINUTE; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_IC_HAS_BEGUN; - for (uint8 i = 0; i < 2; i++) + for (uint8 i = 0; i < 2; ++i) factionReinforcements[i] = MAX_REINFORCEMENTS; - for (uint8 i = 0; i < BG_IC_MAXDOOR; i++) + for (uint8 i = 0; i < BG_IC_MAXDOOR; ++i) GateStatus[i] = BG_IC_GATE_OK; closeFortressDoorsTimer = CLOSE_DOORS_TIME; // the doors are closed again... in a special way doorsClosed = false; resourceTimer = IC_RESOURCE_TIME; - for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; i++) + for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; ++i) nodePoint[i] = nodePointInitial[i]; siegeEngineWorkshopTimer = WORKSHOP_UPDATE_TIME; @@ -91,13 +91,12 @@ void BattlegroundIC::DoAction(uint32 action, uint64 var) if (action != ACTION_TELEPORT_PLAYER_TO_TRANSPORT) return; - Player* player = ObjectAccessor::FindPlayer(var); - - if (!player || !gunshipAlliance || !gunshipHorde) + if (!gunshipAlliance || !gunshipHorde) return; - player->CastSpell(player, SPELL_PARACHUTE, true); // this must be changed, there is a trigger in each transport that casts the spell. - player->CastSpell(player, SPELL_SLOW_FALL, true); + Player* player = ObjectAccessor::FindPlayer(var); + if (!player) + return; player->SetTransport(player->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde); @@ -106,7 +105,15 @@ void BattlegroundIC::DoAction(uint32 action, uint64 var) player->m_movementInfo.t_pos.m_positionZ = TransportMovementInfo.GetPositionZ(); player->m_movementInfo.t_guid = (player->GetTeamId() == TEAM_ALLIANCE ? gunshipAlliance : gunshipHorde)->GetGUID(); - player->TeleportTo(GetMapId(), TeleportToTransportPosition.GetPositionX(), TeleportToTransportPosition.GetPositionY(), TeleportToTransportPosition.GetPositionZ(), TeleportToTransportPosition.GetOrientation(), TELE_TO_NOT_LEAVE_TRANSPORT); + if (player->TeleportTo(GetMapId(), TeleportToTransportPosition.GetPositionX(), + TeleportToTransportPosition.GetPositionY(), + TeleportToTransportPosition.GetPositionZ(), + TeleportToTransportPosition.GetOrientation(), + TELE_TO_NOT_LEAVE_TRANSPORT)) + { + player->CastSpell(player, SPELL_PARACHUTE, true); // this must be changed, there is a trigger in each transport that casts the spell. + player->CastSpell(player, SPELL_SLOW_FALL, true); + } } void BattlegroundIC::PostUpdateImpl(uint32 diff) @@ -129,7 +136,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) } else closeFortressDoorsTimer -= diff; } - for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; i++) + for (uint8 i = NODE_TYPE_REFINERY; i < MAX_NODE_TYPES; ++i) { if (nodePoint[i].nodeType == NODE_TYPE_DOCKS) { @@ -139,7 +146,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) if (docksTimer <= diff) { // we need to confirm this, i am not sure if this every 3 minutes - for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_A : BG_IC_NPC_CATAPULT_4_H); u++) + for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_A : BG_IC_NPC_CATAPULT_4_H); ++u) { if (Creature* catapult = GetBGCreature(u)) { @@ -149,7 +156,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) } // we need to confirm this is blizzlike, not sure if it is every 3 minutes - for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_A : BG_IC_NPC_GLAIVE_THROWER_2_H); u++) + for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_A : BG_IC_NPC_GLAIVE_THROWER_2_H); ++u) { if (Creature* glaiveThrower = GetBGCreature(u)) { @@ -187,7 +194,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) } // we need to confirm if it is every 3 minutes - for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_A : BG_IC_NPC_DEMOLISHER_4_H); u++) + for (uint8 u = (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H); u < (nodePoint[i].faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_A : BG_IC_NPC_DEMOLISHER_4_H); ++u) { if (Creature* demolisher = GetBGCreature(u)) { @@ -236,7 +243,7 @@ void BattlegroundIC::PostUpdateImpl(uint32 diff) if (resourceTimer <= diff) { - for (uint8 i = 0; i < NODE_TYPE_DOCKS; i++) + for (uint8 i = 0; i < NODE_TYPE_DOCKS; ++i) { if (nodePoint[i].nodeState == NODE_STATE_CONTROLLED_A || nodePoint[i].nodeState == NODE_STATE_CONTROLLED_H) @@ -270,13 +277,15 @@ void BattlegroundIC::StartingEventOpenDoors() DoorOpen(BG_IC_GO_DOODAD_VR_PORTCULLIS01_1); DoorOpen(BG_IC_GO_DOODAD_VR_PORTCULLIS01_2); - for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; i++) + for (uint8 i = 0; i < MAX_FORTRESS_TELEPORTERS_SPAWNS; ++i) { if (!AddObject(BG_IC_Teleporters[i].type, BG_IC_Teleporters[i].entry, - BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, - BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, - 0, 0, 0, 0, RESPAWN_ONE_DAY)) + BG_IC_Teleporters[i].x, BG_IC_Teleporters[i].y, + BG_IC_Teleporters[i].z, BG_IC_Teleporters[i].o, + 0, 0, 0, 0, RESPAWN_ONE_DAY)) + { sLog->outError(LOG_FILTER_BATTLEGROUND, "Isle of Conquest | Starting Event Open Doors: There was an error spawning gameobject %u", BG_IC_Teleporters[i].entry); + } } } @@ -287,7 +296,7 @@ bool BattlegroundIC::IsAllNodesConrolledByTeam(uint32 team) const for (int i = 0; i < NODE_TYPE_WORKSHOP; ++i) { if (nodePoint[i].nodeState == controlledState) - count++; + ++count; } return count == NODE_TYPE_WORKSHOP; @@ -296,10 +305,7 @@ bool BattlegroundIC::IsAllNodesConrolledByTeam(uint32 team) const void BattlegroundIC::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundICScore* sc = new BattlegroundICScore; - - PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = new BattlegroundICScore; if (nodePoint[NODE_TYPE_QUARRY].nodeState == (player->GetTeamId() == TEAM_ALLIANCE ? NODE_STATE_CONTROLLED_A : NODE_STATE_CONTROLLED_H)) player->CastSpell(player, SPELL_QUARRY, true); @@ -354,19 +360,19 @@ void BattlegroundIC::FillInitialWorldStates(WorldPacket& data) data << uint32(BG_IC_ALLIANCE_RENFORT) << uint32(factionReinforcements[TEAM_ALLIANCE]); data << uint32(BG_IC_HORDE_RENFORT) << uint32(factionReinforcements[TEAM_HORDE]); - for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; i++) + for (uint8 i = 0; i < MAX_FORTRESS_GATES_SPAWNS; ++i) { uint32 uws = GetWorldStateFromGateEntry(BG_IC_ObjSpawnlocs[i].entry, (GateStatus[GetGateIDFromEntry(BG_IC_ObjSpawnlocs[i].entry)] == BG_IC_GATE_DESTROYED ? true : false)); data << uint32(uws) << uint32(1); } - for (uint8 i = 0; i < MAX_NODE_TYPES; i++) + for (uint8 i = 0; i < MAX_NODE_TYPES; ++i) data << uint32(nodePoint[i].worldStates[nodePoint[i].nodeState]) << uint32(1); } bool BattlegroundIC::SetupBattleground() { - for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; i++) + for (uint8 i = 0; i < MAX_NORMAL_GAMEOBJECTS_SPAWNS; ++i) { if (!AddObject(BG_IC_ObjSpawnlocs[i].type, BG_IC_ObjSpawnlocs[i].entry, BG_IC_ObjSpawnlocs[i].x, BG_IC_ObjSpawnlocs[i].y, @@ -378,7 +384,7 @@ bool BattlegroundIC::SetupBattleground() } } - for (uint8 i = 0; i < MAX_NORMAL_NPCS_SPAWNS; i++) + for (uint8 i = 0; i < MAX_NORMAL_NPCS_SPAWNS; ++i) { if (!AddCreature(BG_IC_NpcSpawnlocs[i].entry, BG_IC_NpcSpawnlocs[i].type, BG_IC_NpcSpawnlocs[i].team, BG_IC_NpcSpawnlocs[i].x, BG_IC_NpcSpawnlocs[i].y, @@ -416,13 +422,13 @@ bool BattlegroundIC::SetupBattleground() } // setting correct factions for Keep Cannons - for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i < BG_IC_NPC_KEEP_CANNON_12; i++) + for (uint8 i = BG_IC_NPC_KEEP_CANNON_1; i < BG_IC_NPC_KEEP_CANNON_12; ++i) GetBGCreature(i)->setFaction(BG_IC_Factions[0]); - for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i < BG_IC_NPC_KEEP_CANNON_25; i++) + for (uint8 i = BG_IC_NPC_KEEP_CANNON_13; i < BG_IC_NPC_KEEP_CANNON_25; ++i) GetBGCreature(i)->setFaction(BG_IC_Factions[1]); // correcting spawn time for keeps bombs - for (uint8 i = BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1; i < BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4; i++) + for (uint8 i = BG_IC_GO_HUGE_SEAFORIUM_BOMBS_A_1; i < BG_IC_GO_HUGE_SEAFORIUM_BOMBS_H_4; ++i) GetBGObject(i)->SetRespawnTime(10); return true; @@ -502,7 +508,7 @@ void BattlegroundIC::EventPlayerClickedOnFlag(Player* player, GameObject* target return; // All the node points are iterated to find the clicked one - for (uint8 i = 0; i < MAX_NODE_TYPES; i++) + for (uint8 i = 0; i < MAX_NODE_TYPES; ++i) { if (nodePoint[i].gameobject_entry == target_obj->GetEntry()) { @@ -589,7 +595,7 @@ void BattlegroundIC::UpdateNodeWorldState(ICNodePoint* nodePoint) uint32 worldstate = nodePoint->worldStates[nodePoint->nodeState]; // with this we are sure we dont bug the client - for (uint8 i = 0; i < 4; i++) + for (uint8 i = 0; i < 4; ++i) UpdateWorldState(nodePoint->worldStates[i], 0); UpdateWorldState(worldstate, 1); @@ -627,7 +633,7 @@ void BattlegroundIC::HandleContestedNodes(ICNodePoint* nodePoint) if (gunshipAlliance && gunshipHorde) (nodePoint->faction == TEAM_ALLIANCE ? gunshipHorde : gunshipAlliance)->BuildStopMovePacket(GetBgMap()); - for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u < BG_IC_GO_HANGAR_TELEPORTER_3; u++) + for (uint8 u = BG_IC_GO_HANGAR_TELEPORTER_1; u < BG_IC_GO_HANGAR_TELEPORTER_3; ++u) DelObject(u); } } @@ -650,7 +656,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (!gunshipAlliance || !gunshipHorde) break; - for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; u++) + for (uint8 u = 0; u < MAX_HANGAR_TELEPORTERS_SPAWNS; ++u) { uint8 type = BG_IC_GO_HANGAR_TELEPORTER_1+u; AddObject(type, (nodePoint->faction == TEAM_ALLIANCE ? GO_ALLIANCE_GUNSHIP_PORTAL : GO_HORDE_GUNSHIP_PORTAL), @@ -682,7 +688,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) docksTimer = DOCKS_UPDATE_TIME; // we must del opposing faction vehicles when the node is captured (unused ones) - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); i++) + for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_H : BG_IC_NPC_GLAIVE_THROWER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_2_H : BG_IC_NPC_GLAIVE_THROWER_2_A); ++i) { if (Creature* glaiveThrower = GetBGCreature(i)) { @@ -694,7 +700,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); i++) + for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_H : BG_IC_NPC_CATAPULT_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_4_H : BG_IC_NPC_CATAPULT_4_A); ++i) { if (Creature* catapult = GetBGCreature(i)) { @@ -707,7 +713,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } // spawning glaive throwers - for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_GLAIVE_THROWERS_SPAWNS_PER_FACTION; ++i) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_GLAIVE_THROWER_1_A : BG_IC_NPC_GLAIVE_THROWER_1_H)+i; @@ -722,7 +728,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } // spawning catapults - for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_CATAPULTS_SPAWNS_PER_FACTION; ++i) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_CATAPULT_1_A : BG_IC_NPC_CATAPULT_1_H)+i; @@ -744,7 +750,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) if (!recapture) { // we must del opposing faction vehicles when the node is captured (unused ones) - for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); i++) + for (uint8 i = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_H : BG_IC_NPC_DEMOLISHER_1_A); i < (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_4_H : BG_IC_NPC_DEMOLISHER_4_A); ++i) { if (Creature* demolisher = GetBGCreature(i)) { @@ -757,7 +763,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - for (uint8 i = 0; i < MAX_DEMOLISHERS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_DEMOLISHERS_SPAWNS_PER_FACTION; ++i) { uint8 type = (nodePoint->faction == TEAM_ALLIANCE ? BG_IC_NPC_DEMOLISHER_1_A : BG_IC_NPC_DEMOLISHER_1_H)+i; @@ -800,7 +806,7 @@ void BattlegroundIC::HandleCapturedNodes(ICNodePoint* nodePoint, bool recapture) } } - for (uint8 i = 0; i < MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION; i++) + for (uint8 i = 0; i < MAX_WORKSHOP_BOMBS_SPAWNS_PER_FACTION; ++i) { AddObject(BG_IC_GO_SEAFORIUM_BOMBS_1+i, GO_SEAFORIUM_BOMBS, workshopBombs[i].GetPositionX(), workshopBombs[i].GetPositionY(), @@ -864,7 +870,7 @@ void BattlegroundIC::EventPlayerDamagedGO(Player* /*player*/, GameObject* /*go*/ WorldSafeLocsEntry const* BattlegroundIC::GetClosestGraveYard(Player* player) { - BattlegroundTeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); + TeamId teamIndex = GetTeamIndexByTeamId(player->GetTeam()); // Is there any occupied node for this team? std::vector<uint8> nodes; @@ -941,7 +947,7 @@ Transport* BattlegroundIC::CreateTransport(uint32 goEntry, uint32 period) //If we someday decide to use the grid to track transports, here: t->SetMap(GetBgMap()); - for (uint8 i = 0; i < 5; i++) + for (uint8 i = 0; i < 5; ++i) t->AddNPCPassenger(0, (goEntry == GO_HORDE_GUNSHIP ? NPC_HORDE_GUNSHIP_CANNON : NPC_ALLIANCE_GUNSHIP_CANNON), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionX() : allianceGunshipPassengers[i].GetPositionX()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionY() : allianceGunshipPassengers[i].GetPositionY()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetPositionZ() : allianceGunshipPassengers[i].GetPositionZ()), (goEntry == GO_HORDE_GUNSHIP ? hordeGunshipPassengers[i].GetOrientation() : allianceGunshipPassengers[i].GetOrientation())); return t; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h index 20f44acc14f..1386af13186 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundIC.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundIC.h @@ -19,7 +19,7 @@ #ifndef __BATTLEGROUNDIC_H #define __BATTLEGROUNDIC_H -class Battleground; +#include "Battleground.h" const uint32 BG_IC_Factions[2] = { @@ -185,12 +185,12 @@ enum gameobjectsIC enum Times { - WORKSHOP_UPDATE_TIME = 180000, // 3 minutes - DOCKS_UPDATE_TIME = 180000, // not sure if it is 3 minutes - IC_RESOURCE_TIME = 45000, // not sure, need more research - CLOSE_DOORS_TIME = 20000, + WORKSHOP_UPDATE_TIME = 180000, // 3 minutes + DOCKS_UPDATE_TIME = 180000, // not sure if it is 3 minutes + IC_RESOURCE_TIME = 45000, // not sure, need more research + CLOSE_DOORS_TIME = 20000, BANNER_STATE_CHANGE_TIME = 60000, - TRANSPORT_PERIOD_TIME = 120000 + TRANSPORT_PERIOD_TIME = 120000 }; enum Actions @@ -654,18 +654,15 @@ const Position workshopBombs[2] = enum Spells { - SPELL_OIL_REFINERY = 68719, - SPELL_QUARRY = 68720, - - SPELL_PARACHUTE = 66656, - SPELL_SLOW_FALL = 12438, - - SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357, - - SPELL_DRIVING_CREDIT_DEMOLISHER = 68365, - SPELL_DRIVING_CREDIT_GLAIVE = 68363, - SPELL_DRIVING_CREDIT_SIEGE = 68364, - SPELL_DRIVING_CREDIT_CATAPULT = 68362 + SPELL_OIL_REFINERY = 68719, + SPELL_QUARRY = 68720, + SPELL_PARACHUTE = 66656, + SPELL_SLOW_FALL = 12438, + SPELL_DESTROYED_VEHICLE_ACHIEVEMENT = 68357, + SPELL_DRIVING_CREDIT_DEMOLISHER = 68365, + SPELL_DRIVING_CREDIT_GLAIVE = 68363, + SPELL_DRIVING_CREDIT_SIEGE = 68364, + SPELL_DRIVING_CREDIT_CATAPULT = 68362, }; enum BG_IC_Objectives @@ -847,13 +844,12 @@ enum HonorRewards WINNER_HONOR_AMOUNT = 500 }; -class BattlegroundICScore : public BattlegroundScore +struct BattlegroundICScore : public BattlegroundScore { - public: - BattlegroundICScore() : BasesAssaulted(0), BasesDefended(0) {}; - virtual ~BattlegroundICScore() {}; - uint32 BasesAssaulted; - uint32 BasesDefended; + BattlegroundICScore() : BasesAssaulted(0), BasesDefended(0) { } + ~BattlegroundICScore() { } + uint32 BasesAssaulted; + uint32 BasesDefended; }; class BattlegroundIC : public Battleground @@ -863,10 +859,10 @@ class BattlegroundIC : public Battleground ~BattlegroundIC(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - virtual void PostUpdateImpl(uint32 diff); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); + void PostUpdateImpl(uint32 diff); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); @@ -880,7 +876,7 @@ class BattlegroundIC : public Battleground void EventPlayerDamagedGO(Player* /*player*/, GameObject* go, uint32 eventType); void DestroyGate(Player* player, GameObject* go); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /* Scorekeeping */ void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); @@ -889,11 +885,11 @@ class BattlegroundIC : public Battleground void DoAction(uint32 action, uint64 var); - virtual void HandlePlayerResurrect(Player* player); + void HandlePlayerResurrect(Player* player); - uint32 GetNodeState(uint8 nodeType) { return (uint8)nodePoint[nodeType].nodeState; } + uint32 GetNodeState(uint8 nodeType) const { return (uint8)nodePoint[nodeType].nodeState; } - virtual bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited + bool IsAllNodesConrolledByTeam(uint32 team) const; // overwrited private: uint32 closeFortressDoorsTimer; bool doorsClosed; @@ -959,4 +955,5 @@ class BattlegroundIC : public Battleground Transport* CreateTransport(uint32 goEntry, uint32 period); void SendTransportInit(Player* player); }; + #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp index 6c45d4a8873..deb2e565b07 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundNA.h" #include "Language.h" #include "Object.h" @@ -62,11 +61,7 @@ void BattlegroundNA::StartingEventOpenDoors() void BattlegroundNA::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundNAScore* sc = new BattlegroundNAScore; - - PlayerScores[player->GetGUID()] = sc; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } @@ -147,13 +142,3 @@ bool BattlegroundNA::SetupBattleground() return true; } - -/* -20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 -0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... -0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ -0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ -0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ -0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ -0050: 00 00 00 00 00 00 | ...... -*/ diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h index 53c0faf1c6f..0241cf182a7 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundNA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundNA.h @@ -18,7 +18,7 @@ #ifndef __BATTLEGROUNDNA_H #define __BATTLEGROUNDNA_H -class Battleground; +#include "Battleground.h" enum BattlegroundNAObjectTypes { @@ -41,14 +41,6 @@ enum BattlegroundNAObjects BG_NA_OBJECT_TYPE_BUFF_2 = 184664 }; -class BattlegroundNAScore : public BattlegroundScore -{ - public: - BattlegroundNAScore() {}; - virtual ~BattlegroundNAScore() {}; - //TODO fix me -}; - class BattlegroundNA : public Battleground { public: @@ -56,15 +48,15 @@ class BattlegroundNA : public Battleground ~BattlegroundNA(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); bool SetupBattleground(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void HandleKillPlayer(Player* player, Player* killer); bool HandlePlayerUnderMap(Player* player); }; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp deleted file mode 100755 index 98985b41b5a..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.cpp +++ /dev/null @@ -1,74 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "Player.h" -#include "Battleground.h" -#include "BattlegroundRB.h" -#include "Language.h" - -BattlegroundRB::BattlegroundRB() -{ - //TODO FIX ME! - StartMessageIds[BG_STARTING_EVENT_FIRST] = 0; - StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_BG_WS_START_ONE_MINUTE; - StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_BG_WS_START_HALF_MINUTE; - StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_BG_WS_HAS_BEGUN; -} - -BattlegroundRB::~BattlegroundRB() -{ - -} - -void BattlegroundRB::StartingEventCloseDoors() -{ -} - -void BattlegroundRB::StartingEventOpenDoors() -{ -} - -void BattlegroundRB::AddPlayer(Player* player) -{ - Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundRBScore* sc = new BattlegroundRBScore; - - PlayerScores[player->GetGUID()] = sc; -} - -void BattlegroundRB::RemovePlayer(Player* /*player*/, uint64 /*guid*/, uint32 /*team*/) -{ -} - -void BattlegroundRB::HandleAreaTrigger(Player* /*Source*/, uint32 /*Trigger*/) -{ - // this is wrong way to implement these things. On official it done by gameobject spell cast. - if (GetStatus() != STATUS_IN_PROGRESS) - return; -} - -void BattlegroundRB::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) -{ - std::map<uint64, BattlegroundScore*>::iterator itr = PlayerScores.find(Source->GetGUID()); - - if (itr == PlayerScores.end()) // player not found... - return; - - Battleground::UpdatePlayerScore(Source, type, value, doAddHonor); -} diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h b/src/server/game/Battlegrounds/Zones/BattlegroundRB.h deleted file mode 100755 index cda1351ca12..00000000000 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRB.h +++ /dev/null @@ -1,49 +0,0 @@ -/* - * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> - * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/> - * - * This program is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the - * Free Software Foundation; either version 2 of the License, or (at your - * option) any later version. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or - * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for - * more details. - * - * You should have received a copy of the GNU General Public License along - * with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef __BATTLEGROUNDRB_H -#define __BATTLEGROUNDRB_H - -class Battleground; - -class BattlegroundRBScore : public BattlegroundScore -{ - public: - BattlegroundRBScore() {}; - virtual ~BattlegroundRBScore() {}; -}; - -class BattlegroundRB : public Battleground -{ - public: - BattlegroundRB(); - ~BattlegroundRB(); - - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - - void RemovePlayer(Player* player, uint64 guid, uint32 team); - void HandleAreaTrigger(Player* Source, uint32 Trigger); - - /* Scorekeeping */ - void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - - private: -}; -#endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp index 3dd4fb32da4..14c1052ed64 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundRL.h" #include "Language.h" #include "Object.h" @@ -62,11 +61,7 @@ void BattlegroundRL::StartingEventOpenDoors() void BattlegroundRL::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundRLScore* sc = new BattlegroundRLScore; - - PlayerScores[player->GetGUID()] = sc; - + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateArenaWorldState(); } @@ -145,13 +140,3 @@ bool BattlegroundRL::SetupBattleground() return true; } - -/* -Packet S->C, id 600, SMSG_INIT_WORLD_STATES (706), len 86 -0000: 3C 02 00 00 80 0F 00 00 00 00 00 00 09 00 BA 0B | <............... -0010: 00 00 01 00 00 00 B9 0B 00 00 02 00 00 00 B8 0B | ................ -0020: 00 00 00 00 00 00 D8 08 00 00 00 00 00 00 D7 08 | ................ -0030: 00 00 00 00 00 00 D6 08 00 00 00 00 00 00 D5 08 | ................ -0040: 00 00 00 00 00 00 D3 08 00 00 00 00 00 00 D4 08 | ................ -0050: 00 00 00 00 00 00 | ...... -*/ diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h index dc041a18a1c..56d089909e0 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRL.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRL.h @@ -18,7 +18,7 @@ #ifndef __BATTLEGROUNDRL_H #define __BATTLEGROUNDRL_H -class Battleground; +#include "Battleground.h" enum BattlegroundRLObjectTypes { @@ -37,14 +37,6 @@ enum BattlegroundRLObjects BG_RL_OBJECT_TYPE_BUFF_2 = 184664 }; -class BattlegroundRLScore : public BattlegroundScore -{ - public: - BattlegroundRLScore() {}; - virtual ~BattlegroundRLScore() {}; - //TODO fix me -}; - class BattlegroundRL : public Battleground { public: @@ -52,11 +44,11 @@ class BattlegroundRL : public Battleground ~BattlegroundRL(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp index 2cc48648022..80018bce0a2 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.cpp @@ -32,17 +32,13 @@ BattlegroundRV::BattlegroundRV() StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; - // we must set messageIds StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } -BattlegroundRV::~BattlegroundRV() -{ - -} +BattlegroundRV::~BattlegroundRV() { } void BattlegroundRV::PostUpdateImpl(uint32 diff) { @@ -103,10 +99,7 @@ void BattlegroundRV::StartingEventOpenDoors() void BattlegroundRV::AddPlayer(Player* player) { Battleground::AddPlayer(player); - //create score and add it to map, default values are set in constructor - BattlegroundRVScore* sc = new BattlegroundRVScore; - - PlayerScores[player->GetGUID()] = sc; + PlayerScores[player->GetGUID()] = new BattlegroundScore; UpdateWorldState(BG_RV_WORLD_STATE_A, GetAlivePlayersCountByTeam(ALLIANCE)); UpdateWorldState(BG_RV_WORLD_STATE_H, GetAlivePlayersCountByTeam(HORDE)); diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h index d8ac082ec19..115fd95d1b0 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundRV.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundRV.h @@ -18,7 +18,7 @@ #ifndef __BATTLEGROUNDRV_H #define __BATTLEGROUNDRV_H -class Battleground; +#include "Battleground.h" enum BattlegroundRVObjectTypes { @@ -91,13 +91,6 @@ enum BattlegroundRVData BG_RV_WORLD_STATE = 0xe1a }; -class BattlegroundRVScore : public BattlegroundScore -{ - public: - BattlegroundRVScore() {}; - virtual ~BattlegroundRVScore() {}; -}; - class BattlegroundRV : public Battleground { public: @@ -105,11 +98,11 @@ class BattlegroundRV : public Battleground ~BattlegroundRV(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); - virtual void Reset(); - virtual void FillInitialWorldStates(WorldPacket &d); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); + void Reset(); + void FillInitialWorldStates(WorldPacket &d); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); @@ -122,7 +115,7 @@ class BattlegroundRV : public Battleground uint32 State; bool PillarCollision; - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); protected: uint32 getTimer() { return Timer; }; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp index 58f7cabc72d..eae1c1e3545 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundSA.h" #include "Language.h" #include "Player.h" @@ -56,8 +55,8 @@ void BattlegroundSA::Reset() GateStatus[i] = BG_SA_GATE_OK; ShipsStarted = false; gateDestroyed = false; - _notEvenAScratch[BG_TEAM_ALLIANCE] = true; - _notEvenAScratch[BG_TEAM_HORDE] = true; + _notEvenAScratch[TEAM_ALLIANCE] = true; + _notEvenAScratch[TEAM_HORDE] = true; Status = BG_SA_WARMUP; } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index 78653a993a0..748db56dc77 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -19,13 +19,12 @@ #ifndef __BATTLEGROUNDSA_H #define __BATTLEGROUNDSA_H -class Battleground; +#include "Battleground.h" -class BattlegroundSAScore : public BattlegroundScore +struct BattlegroundSAScore : public BattlegroundScore { - public: - BattlegroundSAScore(): demolishers_destroyed(0), gates_destroyed(0) {}; - virtual ~BattlegroundSAScore() {}; + BattlegroundSAScore(): demolishers_destroyed(0), gates_destroyed(0) { } + ~BattlegroundSAScore() { } uint8 demolishers_destroyed; uint8 gates_destroyed; }; @@ -444,25 +443,25 @@ class BattlegroundSA : public Battleground /* inherited from BattlegroundClass */ /// Called when a player join battle - virtual void AddPlayer(Player* player); + void AddPlayer(Player* player); /// Called when battle start - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); /// Called for ini battleground, after that the first player be entered - virtual bool SetupBattleground(); - virtual void Reset(); + bool SetupBattleground(); + void Reset(); /// Called for generate packet contain worldstate data - virtual void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data); /// Called when a player deal damage to building (door) - virtual void EventPlayerDamagedGO(Player* player, GameObject* go, uint32 eventType); + void EventPlayerDamagedGO(Player* player, GameObject* go, uint32 eventType); /// Called when a player kill a unit in bg - virtual void HandleKillUnit(Creature* creature, Player* killer); + void HandleKillUnit(Creature* creature, Player* killer); /// Return the nearest graveyard where player can respawn - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); /// Called when a player click on flag (graveyard flag) - virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); + void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); /// Called when a player use a gamobject (relic) - virtual void EventPlayerUsedGO(Player* Source, GameObject* object); + void EventPlayerUsedGO(Player* Source, GameObject* object); /// Return gate id, relative to bg data, according to gameobject id uint32 getGateIdFromDamagedOrDestroyEventId(uint32 id) { diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp index 024c570d174..5fd6e43c029 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.cpp @@ -16,7 +16,6 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Battleground.h" #include "BattlegroundWS.h" #include "Creature.h" #include "GameObject.h" @@ -67,18 +66,18 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) { if (GetStartTime() >= 27*MINUTE*IN_MILLISECONDS) { - if (GetTeamScore(ALLIANCE) == 0) + if (GetTeamScore(TEAM_ALLIANCE) == 0) { - if (GetTeamScore(HORDE) == 0) // No one scored - result is tie - EndBattleground(0); + if (GetTeamScore(TEAM_HORDE) == 0) // No one scored - result is tie + EndBattleground(WINNER_NONE); else // Horde has more points and thus wins EndBattleground(HORDE); } - else if (GetTeamScore(HORDE) == 0) + else if (GetTeamScore(TEAM_HORDE) == 0) EndBattleground(ALLIANCE); // Alliance has > 0, Horde has 0, alliance wins - else if (GetTeamScore(HORDE) == GetTeamScore(ALLIANCE)) // Team score equal, winner is team that scored the last flag + else if (GetTeamScore(TEAM_HORDE) == GetTeamScore(TEAM_ALLIANCE)) // Team score equal, winner is team that scored the last flag EndBattleground(_lastFlagCaptureTeam); - else if (GetTeamScore(HORDE) > GetTeamScore(ALLIANCE)) // Last but not least, check who has the higher score + else if (GetTeamScore(TEAM_HORDE) > GetTeamScore(TEAM_ALLIANCE)) // Last but not least, check who has the higher score EndBattleground(HORDE); else EndBattleground(ALLIANCE); @@ -90,48 +89,52 @@ void BattlegroundWS::PostUpdateImpl(uint32 diff) UpdateWorldState(BG_WS_STATE_TIMER, 25 - _minutesElapsed); } - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { - _flagsTimer[BG_TEAM_ALLIANCE] -= diff; + _flagsTimer[TEAM_ALLIANCE] -= diff; - if (_flagsTimer[BG_TEAM_ALLIANCE] < 0) + if (_flagsTimer[TEAM_ALLIANCE] < 0) { - _flagsTimer[BG_TEAM_ALLIANCE] = 0; + _flagsTimer[TEAM_ALLIANCE] = 0; RespawnFlag(ALLIANCE, true); } } - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) { - _flagsDropTimer[BG_TEAM_ALLIANCE] -= diff; + _flagsDropTimer[TEAM_ALLIANCE] -= diff; - if (_flagsDropTimer[BG_TEAM_ALLIANCE] < 0) + if (_flagsDropTimer[TEAM_ALLIANCE] < 0) { - _flagsDropTimer[BG_TEAM_ALLIANCE] = 0; + _flagsDropTimer[TEAM_ALLIANCE] = 0; RespawnFlagAfterDrop(ALLIANCE); _bothFlagsKept = false; } } - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) + + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_WAIT_RESPAWN) { - _flagsTimer[BG_TEAM_HORDE] -= diff; + _flagsTimer[TEAM_HORDE] -= diff; - if (_flagsTimer[BG_TEAM_HORDE] < 0) + if (_flagsTimer[TEAM_HORDE] < 0) { - _flagsTimer[BG_TEAM_HORDE] = 0; + _flagsTimer[TEAM_HORDE] = 0; RespawnFlag(HORDE, true); } } - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) { - _flagsDropTimer[BG_TEAM_HORDE] -= diff; + _flagsDropTimer[TEAM_HORDE] -= diff; - if (_flagsDropTimer[BG_TEAM_HORDE] < 0) + if (_flagsDropTimer[TEAM_HORDE] < 0) { - _flagsDropTimer[BG_TEAM_HORDE] = 0; + _flagsDropTimer[TEAM_HORDE] = 0; RespawnFlagAfterDrop(HORDE); _bothFlagsKept = false; } } + if (_bothFlagsKept) { _flagSpellForceTimer += diff; @@ -224,12 +227,12 @@ void BattlegroundWS::RespawnFlag(uint32 Team, bool captured) if (Team == ALLIANCE) { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Alliance flag"); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; } else { sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Respawn Horde flag"); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; } if (captured) @@ -267,7 +270,7 @@ void BattlegroundWS::RespawnFlagAfterDrop(uint32 team) else sLog->outError(LOG_FILTER_BATTLEGROUND, "unknown droped flag bg, guid: %u", GUID_LOPART(GetDroppedFlagGUID(team))); - SetDroppedFlagGUID(0, team); + SetDroppedFlagGUID(0, GetTeamIndexByTeamId(team)); _bothFlagsKept = false; } @@ -281,36 +284,36 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) Source->RemoveAurasWithInterruptFlags(AURA_INTERRUPT_FLAG_ENTER_PVP_COMBAT); if (Source->GetTeam() == ALLIANCE) { - if (!this->IsHordeFlagPickedup()) + if (!IsHordeFlagPickedup()) return; SetHordeFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // horde flag in base (but not respawned yet) - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Horde Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - if (GetTeamScore(ALLIANCE) < BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_ALLIANCE) < BG_WS_MAX_TEAM_SCORE) AddPoint(ALLIANCE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_ALLIANCE); RewardReputationToTeam(890, m_ReputationCapture, ALLIANCE); } else { - if (!this->IsAllianceFlagPickedup()) + if (!IsAllianceFlagPickedup()) return; SetAllianceFlagPicker(0); // must be before aura remove to prevent 2 events (drop+capture) at the same time // alliance flag in base (but not respawned yet) - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_WAIT_RESPAWN; // Drop Alliance Flag from Player Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); if (_flagDebuffState == 1) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - if (GetTeamScore(HORDE) < BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_HORDE) < BG_WS_MAX_TEAM_SCORE) AddPoint(HORDE, 1); PlaySoundToAll(BG_WS_SOUND_FLAG_CAPTURED_HORDE); RewardReputationToTeam(889, m_ReputationCapture, HORDE); @@ -327,17 +330,17 @@ void BattlegroundWS::EventPlayerCapturedFlag(Player* Source) SendMessageToAll(LANG_BG_WS_CAPTURED_AF, CHAT_MSG_BG_SYSTEM_HORDE, Source); UpdateFlagState(Source->GetTeam(), 1); // flag state none - UpdateTeamScore(Source->GetTeam()); + UpdateTeamScore(Source->GetTeamId()); // only flag capture should be updated UpdatePlayerScore(Source, SCORE_FLAG_CAPTURES, 1); // +1 flag captures // update last flag capture to be used if teamscore is equal SetLastFlagCapture(Source->GetTeam()); - if (GetTeamScore(ALLIANCE) == BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_ALLIANCE) == BG_WS_MAX_TEAM_SCORE) winner = ALLIANCE; - if (GetTeamScore(HORDE) == BG_WS_MAX_TEAM_SCORE) + if (GetTeamScore(TEAM_HORDE) == BG_WS_MAX_TEAM_SCORE) winner = HORDE; if (winner) @@ -365,9 +368,9 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) // just take off the aura if (Source->GetTeam() == ALLIANCE) { - if (!this->IsHordeFlagPickedup()) + if (!IsHordeFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_HORDE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_HORDE) == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); @@ -375,9 +378,9 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) } else { - if (!this->IsAllianceFlagPickedup()) + if (!IsAllianceFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_ALLIANCE) == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); @@ -392,7 +395,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) { if (!IsHordeFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_HORDE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_HORDE) == Source->GetGUID()) { SetHordeFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_WARSONG_FLAG); @@ -400,7 +403,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG_DROPPED, true); set = true; } @@ -409,7 +412,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) { if (!IsAllianceFlagPickedup()) return; - if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == Source->GetGUID()) + if (GetFlagPickerGUID(TEAM_ALLIANCE) == Source->GetGUID()) { SetAllianceFlagPicker(0); Source->RemoveAurasDueToSpell(BG_WS_SPELL_SILVERWING_FLAG); @@ -417,7 +420,7 @@ void BattlegroundWS::EventPlayerDroppedFlag(Player* Source) Source->RemoveAurasDueToSpell(WS_SPELL_FOCUSED_ASSAULT); if (_flagDebuffState == 2) Source->RemoveAurasDueToSpell(WS_SPELL_BRUTAL_ASSAULT); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_GROUND; Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG_DROPPED, true); set = true; } @@ -460,7 +463,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target PlaySoundToAll(BG_WS_SOUND_ALLIANCE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_ALLIANCE, 1); @@ -479,7 +482,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target PlaySoundToAll(BG_WS_SOUND_HORDE_FLAG_PICKED_UP); SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; //update world state to show correct flag carrier UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); UpdateWorldState(BG_WS_FLAG_UNK_HORDE, 1); @@ -490,7 +493,8 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target } //Alliance flag on ground(not in base) (returned or picked up again from ground!) - if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) + if (GetFlagState(ALLIANCE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) + && target_obj->GetGOInfo()->entry == BG_OBJECT_A_FLAG_GROUND_WS_ENTRY) { if (Source->GetTeam() == ALLIANCE) { @@ -511,7 +515,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_A_FLAG, RESPAWN_ONE_DAY); SetAllianceFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_SILVERWING_FLAG, true); - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(HORDE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); @@ -524,7 +528,8 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target } //Horde flag on ground(not in base) (returned or picked up again) - if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) + if (GetFlagState(HORDE) == BG_WS_FLAG_STATE_ON_GROUND && Source->IsWithinDistInMap(target_obj, 10) + && target_obj->GetGOInfo()->entry == BG_OBJECT_H_FLAG_GROUND_WS_ENTRY) { if (Source->GetTeam() == HORDE) { @@ -545,7 +550,7 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target SpawnBGObject(BG_WS_OBJECT_H_FLAG, RESPAWN_ONE_DAY); SetHordeFlagPicker(Source->GetGUID()); Source->CastSpell(Source, BG_WS_SPELL_WARSONG_FLAG, true); - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_PLAYER; UpdateFlagState(ALLIANCE, BG_WS_FLAG_STATE_ON_PLAYER); if (_flagDebuffState == 1) Source->CastSpell(Source, WS_SPELL_FOCUSED_ASSAULT, true); @@ -567,27 +572,27 @@ void BattlegroundWS::EventPlayerClickedOnFlag(Player* Source, GameObject* target void BattlegroundWS::RemovePlayer(Player* player, uint64 guid, uint32 /*team*/) { // sometimes flag aura not removed :( - if (IsAllianceFlagPickedup() && m_FlagKeepers[BG_TEAM_ALLIANCE] == guid) + if (IsAllianceFlagPickedup() && m_FlagKeepers[TEAM_ALLIANCE] == guid) { if (!player) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!"); - this->SetAllianceFlagPicker(0); - this->RespawnFlag(ALLIANCE, false); + SetAllianceFlagPicker(0); + RespawnFlag(ALLIANCE, false); } else - this->EventPlayerDroppedFlag(player); + EventPlayerDroppedFlag(player); } - if (IsHordeFlagPickedup() && m_FlagKeepers[BG_TEAM_HORDE] == guid) + if (IsHordeFlagPickedup() && m_FlagKeepers[TEAM_HORDE] == guid) { if (!player) { sLog->outError(LOG_FILTER_BATTLEGROUND, "BattlegroundWS: Removing offline player who has the FLAG!!"); - this->SetHordeFlagPicker(0); - this->RespawnFlag(HORDE, false); + SetHordeFlagPicker(0); + RespawnFlag(HORDE, false); } else - this->EventPlayerDroppedFlag(player); + EventPlayerDroppedFlag(player); } } @@ -601,7 +606,7 @@ void BattlegroundWS::UpdateFlagState(uint32 team, uint32 value) void BattlegroundWS::UpdateTeamScore(uint32 team) { - if (team == ALLIANCE) + if (team == TEAM_ALLIANCE) UpdateWorldState(BG_WS_FLAG_CAPTURES_ALLIANCE, GetTeamScore(team)); else UpdateWorldState(BG_WS_FLAG_CAPTURES_HORDE, GetTeamScore(team)); @@ -635,13 +640,13 @@ void BattlegroundWS::HandleAreaTrigger(Player* player, uint32 trigger) //buff_guid = BgObjects[BG_WS_OBJECT_BERSERKBUFF_2]; break; case 3646: // Alliance Flag spawn - if (_flagState[BG_TEAM_HORDE] && !_flagState[BG_TEAM_ALLIANCE]) - if (GetFlagPickerGUID(BG_TEAM_HORDE) == player->GetGUID()) + if (_flagState[TEAM_HORDE] && !_flagState[TEAM_ALLIANCE]) + if (GetFlagPickerGUID(TEAM_HORDE) == player->GetGUID()) EventPlayerCapturedFlag(player); break; case 3647: // Horde Flag spawn - if (_flagState[BG_TEAM_ALLIANCE] && !_flagState[BG_TEAM_HORDE]) - if (GetFlagPickerGUID(BG_TEAM_ALLIANCE) == player->GetGUID()) + if (_flagState[TEAM_ALLIANCE] && !_flagState[TEAM_HORDE]) + if (GetFlagPickerGUID(TEAM_ALLIANCE) == player->GetGUID()) EventPlayerCapturedFlag(player); break; case 3649: // unk1 @@ -712,17 +717,14 @@ void BattlegroundWS::Reset() //call parent's class reset Battleground::Reset(); - m_FlagKeepers[BG_TEAM_ALLIANCE] = 0; - m_FlagKeepers[BG_TEAM_HORDE] = 0; - - m_DroppedFlagGUID[BG_TEAM_ALLIANCE] = 0; - m_DroppedFlagGUID[BG_TEAM_HORDE] = 0; - - _flagState[BG_TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; - _flagState[BG_TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; - - m_TeamScores[BG_TEAM_ALLIANCE] = 0; - m_TeamScores[BG_TEAM_HORDE] = 0; + m_FlagKeepers[TEAM_ALLIANCE] = 0; + m_FlagKeepers[TEAM_HORDE] = 0; + m_DroppedFlagGUID[TEAM_ALLIANCE] = 0; + m_DroppedFlagGUID[TEAM_HORDE] = 0; + _flagState[TEAM_ALLIANCE] = BG_WS_FLAG_STATE_ON_BASE; + _flagState[TEAM_HORDE] = BG_WS_FLAG_STATE_ON_BASE; + m_TeamScores[TEAM_ALLIANCE] = 0; + m_TeamScores[TEAM_HORDE] = 0; if (sBattlegroundMgr->IsBGWeekend(GetTypeID())) { @@ -736,25 +738,25 @@ void BattlegroundWS::Reset() m_HonorWinKills = 1; m_HonorEndKills = 2; } - _minutesElapsed = 0; - _lastFlagCaptureTeam = 0; - _bothFlagsKept = false; - _flagDebuffState = 0; - _flagSpellForceTimer = 0; - _flagsDropTimer[BG_TEAM_ALLIANCE] = 0; - _flagsDropTimer[BG_TEAM_HORDE] = 0; - _flagsTimer[BG_TEAM_ALLIANCE] = 0; - _flagsTimer[BG_TEAM_HORDE] = 0; + _minutesElapsed = 0; + _lastFlagCaptureTeam = 0; + _bothFlagsKept = false; + _flagDebuffState = 0; + _flagSpellForceTimer = 0; + _flagsDropTimer[TEAM_ALLIANCE] = 0; + _flagsDropTimer[TEAM_HORDE] = 0; + _flagsTimer[TEAM_ALLIANCE] = 0; + _flagsTimer[TEAM_HORDE] = 0; } void BattlegroundWS::EndBattleground(uint32 winner) { - //win reward + // Win reward if (winner == ALLIANCE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), ALLIANCE); if (winner == HORDE) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorWinKills), HORDE); - //complete map_end rewards (even if no team wins) + // Complete map_end rewards (even if no team wins) RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), ALLIANCE); RewardHonorToTeam(GetBonusHonorFromKill(m_HonorEndKills), HORDE); @@ -773,7 +775,6 @@ void BattlegroundWS::HandleKillPlayer(Player* player, Player* killer) void BattlegroundWS::UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor) { - BattlegroundScoreMap::iterator itr = PlayerScores.find(Source->GetGUID()); if (itr == PlayerScores.end()) // player not found return; @@ -819,36 +820,41 @@ WorldSafeLocsEntry const* BattlegroundWS::GetClosestGraveYard(Player* player) void BattlegroundWS::FillInitialWorldStates(WorldPacket& data) { - data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(ALLIANCE)); - data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(HORDE)); + data << uint32(BG_WS_FLAG_CAPTURES_ALLIANCE) << uint32(GetTeamScore(TEAM_ALLIANCE)); + data << uint32(BG_WS_FLAG_CAPTURES_HORDE) << uint32(GetTeamScore(TEAM_HORDE)); - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(-1); - else if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + else if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_ALLIANCE) << uint32(0); - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_GROUND) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(-1); - else if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + else if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(1); else data << uint32(BG_WS_FLAG_UNK_HORDE) << uint32(0); data << uint32(BG_WS_FLAG_CAPTURES_MAX) << uint32(BG_WS_MAX_TEAM_SCORE); - if (_flagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) + if (GetStatus() == STATUS_IN_PROGRESS) + { + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); + data << uint32(BG_WS_STATE_TIMER) << uint32(25-_minutesElapsed); + } + else + data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(0); + + if (_flagState[TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1); - if (_flagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) + if (_flagState[TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER) data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2); else data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1); - - data << uint32(BG_WS_STATE_TIMER_ACTIVE) << uint32(1); - data << uint32(BG_WS_STATE_TIMER) << uint32(25 - _minutesElapsed); } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h index a014840f273..ec9f4ab1506 100755 --- a/src/server/game/Battlegrounds/Zones/BattlegroundWS.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundWS.h @@ -146,13 +146,12 @@ enum BG_WS_Objectives #define WS_EVENT_START_BATTLE 8563 -class BattlegroundWGScore : public BattlegroundScore +struct BattlegroundWGScore : public BattlegroundScore { - public: - BattlegroundWGScore() : FlagCaptures(0), FlagReturns(0) {}; - virtual ~BattlegroundWGScore() {}; - uint32 FlagCaptures; - uint32 FlagReturns; + BattlegroundWGScore() : FlagCaptures(0), FlagReturns(0) { } + ~BattlegroundWGScore() { } + uint32 FlagCaptures; + uint32 FlagReturns; }; class BattlegroundWS : public Battleground @@ -163,48 +162,52 @@ class BattlegroundWS : public Battleground ~BattlegroundWS(); /* inherited from BattlegroundClass */ - virtual void AddPlayer(Player* player); - virtual void StartingEventCloseDoors(); - virtual void StartingEventOpenDoors(); + void AddPlayer(Player* player); + void StartingEventCloseDoors(); + void StartingEventOpenDoors(); /* BG Flags */ uint64 GetFlagPickerGUID(int32 team) const { - if (team == BG_TEAM_ALLIANCE || team == BG_TEAM_HORDE) + if (team == TEAM_ALLIANCE || team == TEAM_HORDE) return m_FlagKeepers[team]; return 0; } - void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_ALLIANCE] = guid; } - void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[BG_TEAM_HORDE] = guid; } - bool IsAllianceFlagPickedup() const { return m_FlagKeepers[BG_TEAM_ALLIANCE] != 0; } - bool IsHordeFlagPickedup() const { return m_FlagKeepers[BG_TEAM_HORDE] != 0; } + void SetAllianceFlagPicker(uint64 guid) { m_FlagKeepers[TEAM_ALLIANCE] = guid; } + void SetHordeFlagPicker(uint64 guid) { m_FlagKeepers[TEAM_HORDE] = guid; } + bool IsAllianceFlagPickedup() const { return m_FlagKeepers[TEAM_ALLIANCE] != 0; } + bool IsHordeFlagPickedup() const { return m_FlagKeepers[TEAM_HORDE] != 0; } void RespawnFlag(uint32 Team, bool captured); void RespawnFlagAfterDrop(uint32 Team); uint8 GetFlagState(uint32 team) { return _flagState[GetTeamIndexByTeamId(team)]; } /* Battleground Events */ - virtual void EventPlayerDroppedFlag(Player* Source); - virtual void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); - virtual void EventPlayerCapturedFlag(Player* Source); + void EventPlayerDroppedFlag(Player* Source); + void EventPlayerClickedOnFlag(Player* Source, GameObject* target_obj); + void EventPlayerCapturedFlag(Player* Source); void RemovePlayer(Player* player, uint64 guid, uint32 team); void HandleAreaTrigger(Player* Source, uint32 Trigger); void HandleKillPlayer(Player* player, Player* killer); bool SetupBattleground(); - virtual void Reset(); + void Reset(); void EndBattleground(uint32 winner); - virtual WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); + WorldSafeLocsEntry const* GetClosestGraveYard(Player* player); void UpdateFlagState(uint32 team, uint32 value); void SetLastFlagCapture(uint32 team) { _lastFlagCaptureTeam = team; } void UpdateTeamScore(uint32 team); void UpdatePlayerScore(Player* Source, uint32 type, uint32 value, bool doAddHonor = true); - void SetDroppedFlagGUID(uint64 guid, uint32 TeamID) { m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)] = guid;} + void SetDroppedFlagGUID(uint64 guid, int32 team = -1) + { + if (team == TEAM_ALLIANCE || team == TEAM_HORDE) + m_DroppedFlagGUID[team] = guid; + } + uint64 GetDroppedFlagGUID(uint32 TeamID) { return m_DroppedFlagGUID[GetTeamIndexByTeamId(TeamID)];} - virtual void FillInitialWorldStates(WorldPacket& data); + void FillInitialWorldStates(WorldPacket& data); /* Scorekeeping */ - uint32 GetTeamScore(uint32 TeamID) const { return m_TeamScores[GetTeamIndexByTeamId(TeamID)]; } void AddPoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] += Points; } void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; } void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; } @@ -224,7 +227,6 @@ class BattlegroundWS : public Battleground uint8 _flagDebuffState; // 0 - no debuffs, 1 - focused assault, 2 - brutal assault uint8 _minutesElapsed; - virtual void PostUpdateImpl(uint32 diff); + void PostUpdateImpl(uint32 diff); }; #endif - diff --git a/src/server/game/Handlers/BattleGroundHandler.cpp b/src/server/game/Handlers/BattleGroundHandler.cpp index 5c8860cc900..25c8cd3cc2a 100755 --- a/src/server/game/Handlers/BattleGroundHandler.cpp +++ b/src/server/game/Handlers/BattleGroundHandler.cpp @@ -148,7 +148,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (_player->GetBattlegroundQueueIndex(bgQueueTypeIdRandom) < PLAYER_MAX_BATTLEGROUND_QUEUES) { - //player is already in random queue + // player is already in random queue WorldPacket data; sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_RANDOM_BG); _player->GetSession()->SendPacket(&data); @@ -157,7 +157,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) if (_player->InBattlegroundQueue() && bgTypeId == BATTLEGROUND_RB) { - //player is already in queue, can't start random queue + // player is already in queue, can't start random queue WorldPacket data; sBattlegroundMgr->BuildGroupJoinedBattlegroundPacket(&data, ERR_IN_NON_RANDOM_BG); _player->GetSession()->SendPacket(&data); @@ -166,7 +166,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) // check if already in queue if (_player->GetBattlegroundQueueIndex(bgQueueTypeId) < PLAYER_MAX_BATTLEGROUND_QUEUES) - //player is already in this queue + // player is already in this queue return; // check if has free queue slots @@ -178,7 +178,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) return; } - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo* ginfo = bgQueue.AddGroup(_player, NULL, bgTypeId, bracketEntry, 0, false, isPremade, 0, 0); uint32 avgTime = bgQueue.GetAverageQueueWaitTime(ginfo, bracketEntry->GetBracketId()); @@ -189,7 +189,8 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) // send status packet (in queue) sBattlegroundMgr->BuildBattlegroundStatusPacket(&data, bg, queueSlot, STATUS_WAIT_QUEUE, avgTime, 0, ginfo->ArenaType); SendPacket(&data); - sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); + sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Battleground: player joined queue for bg queue type %u bg type %u: GUID %u, NAME %s", + bgQueueTypeId, bgTypeId, _player->GetGUIDLow(), _player->GetName()); } else { @@ -202,7 +203,7 @@ void WorldSession::HandleBattlemasterJoinOpcode(WorldPacket & recv_data) err = grp->CanJoinBattlegroundQueue(bg, bgQueueTypeId, 0, bg->GetMaxPlayersPerTeam(), false, 0); isPremade = (grp->GetMembersCount() >= bg->GetMinPlayersPerTeam()); - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo* ginfo = NULL; uint32 avgTime = 0; @@ -256,14 +257,14 @@ void WorldSession::HandleBattlegroundPlayerPositionsOpcode(WorldPacket& /*recv_d Player* allianceFlagCarrier = NULL; Player* hordeFlagCarrier = NULL; - if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_ALLIANCE)) + if (uint64 guid = bg->GetFlagPickerGUID(TEAM_ALLIANCE)) { allianceFlagCarrier = ObjectAccessor::FindPlayer(guid); if (allianceFlagCarrier) ++flagCarrierCount; } - if (uint64 guid = bg->GetFlagPickerGUID(BG_TEAM_HORDE)) + if (uint64 guid = bg->GetFlagPickerGUID(TEAM_HORDE)) { hordeFlagCarrier = ObjectAccessor::FindPlayer(guid); if (hordeFlagCarrier) @@ -366,7 +367,7 @@ void WorldSession::HandleBattleFieldPortOpcode(WorldPacket &recv_data) //get GroupQueueInfo from BattlegroundQueue BattlegroundTypeId bgTypeId = BattlegroundTypeId(bgTypeId_); BattlegroundQueueTypeId bgQueueTypeId = BattlegroundMgr::BGQueueTypeId(bgTypeId, type); - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); //we must use temporary variable, because GroupQueueInfo pointer can be deleted in BattlegroundQueue::RemovePlayer() function GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) @@ -540,7 +541,7 @@ void WorldSession::HandleBattlefieldStatusOpcode(WorldPacket & /*recv_data*/) } //we are sending update to player about queue - he can be invited there! //get GroupQueueInfo for queue status - BattlegroundQueue& bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue& bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); GroupQueueInfo ginfo; if (!bgQueue.GetPlayerGroupInfoData(_player->GetGUID(), &ginfo)) continue; @@ -680,7 +681,7 @@ void WorldSession::HandleBattlemasterJoinArena(WorldPacket & recv_data) arenaRating = 1; } - BattlegroundQueue &bgQueue = sBattlegroundMgr->m_BattlegroundQueues[bgQueueTypeId]; + BattlegroundQueue &bgQueue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); if (asGroup) { uint32 avgTime = 0; diff --git a/src/server/game/Handlers/CharacterHandler.cpp b/src/server/game/Handlers/CharacterHandler.cpp index 082552daa99..5c603e46086 100644 --- a/src/server/game/Handlers/CharacterHandler.cpp +++ b/src/server/game/Handlers/CharacterHandler.cpp @@ -1730,7 +1730,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) sWorld->UpdateCharacterNameData(GUID_LOPART(guid), newname, gender, race); - BattlegroundTeamId team = BG_TEAM_ALLIANCE; + TeamId team = TEAM_ALLIANCE; // Search each faction is targeted switch (race) @@ -1740,7 +1740,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) case RACE_UNDEAD_PLAYER: case RACE_TROLL: case RACE_BLOODELF: - team = BG_TEAM_HORDE; + team = TEAM_HORDE; break; default: break; @@ -1757,7 +1757,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) stmt->setUInt32(0, lowGuid); // Faction specific languages - if (team == BG_TEAM_HORDE) + if (team == TEAM_HORDE) stmt->setUInt16(1, 109); else stmt->setUInt16(1, 98); @@ -1816,7 +1816,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 numFullTaximasks = level / 7; if (numFullTaximasks > 11) numFullTaximasks = 11; - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { if (playerClass != CLASS_DEATH_KNIGHT) { @@ -1868,7 +1868,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) { Quest *qinfo = iter->second; uint32 requiredRaces = qinfo->GetRequiredRaces(); - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { if (requiredRaces & RACEMASK_ALLIANCE) { @@ -1876,7 +1876,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) quests << ','; } } - else // if (team == BG_TEAM_HORDE) + else // if (team == TEAM_HORDE) { if (requiredRaces & RACEMASK_HORDE) { @@ -1929,7 +1929,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_PLAYER_HOMEBIND); stmt->setUInt32(0, lowGuid); - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { stmt->setUInt16(1, 0); stmt->setUInt16(2, 1519); @@ -1956,13 +1956,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 achiev_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_ACHIEVEMENT_BY_ACHIEVEMENT); - stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_ACHIEVEMENT); - stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); - stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); + stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? achiev_alliance : achiev_horde)); + stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? achiev_horde : achiev_alliance)); stmt->setUInt32(2, lowGuid); trans->Append(stmt); } @@ -1974,8 +1974,8 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 item_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_INVENTORY_FACTION_CHANGE); - stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? item_alliance : item_horde)); - stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? item_horde : item_alliance)); + stmt->setUInt32(0, (team == TEAM_ALLIANCE ? item_alliance : item_horde)); + stmt->setUInt32(1, (team == TEAM_ALLIANCE ? item_horde : item_alliance)); stmt->setUInt32(2, guid); trans->Append(stmt); } @@ -1987,13 +1987,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 spell_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_SPELL_BY_SPELL); - stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_SPELL_FACTION_CHANGE); - stmt->setUInt32(0, (team == BG_TEAM_ALLIANCE ? spell_alliance : spell_horde)); - stmt->setUInt32(1, (team == BG_TEAM_ALLIANCE ? spell_horde : spell_alliance)); + stmt->setUInt32(0, (team == TEAM_ALLIANCE ? spell_alliance : spell_horde)); + stmt->setUInt32(1, (team == TEAM_ALLIANCE ? spell_horde : spell_alliance)); stmt->setUInt32(2, lowGuid); trans->Append(stmt); } @@ -2005,13 +2005,13 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) uint32 reputation_horde = it->second; PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_DEL_CHAR_REP_BY_FACTION); - stmt->setUInt32(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt32(0, uint16(team == TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); stmt->setUInt32(1, lowGuid); trans->Append(stmt); stmt = CharacterDatabase.GetPreparedStatement(CHAR_UPD_CHAR_REP_FACTION_CHANGE); - stmt->setUInt16(0, uint16(team == BG_TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); - stmt->setUInt16(1, uint16(team == BG_TEAM_ALLIANCE ? reputation_horde : reputation_alliance)); + stmt->setUInt16(0, uint16(team == TEAM_ALLIANCE ? reputation_alliance : reputation_horde)); + stmt->setUInt16(1, uint16(team == TEAM_ALLIANCE ? reputation_horde : reputation_alliance)); stmt->setUInt32(2, lowGuid); trans->Append(stmt); } @@ -2037,7 +2037,7 @@ void WorldSession::HandleCharFactionOrRaceChange(WorldPacket& recv_data) CharTitlesEntry const* atitleInfo = sCharTitlesStore.LookupEntry(title_alliance); CharTitlesEntry const* htitleInfo = sCharTitlesStore.LookupEntry(title_horde); // new team - if (team == BG_TEAM_ALLIANCE) + if (team == TEAM_ALLIANCE) { uint32 bitIndex = htitleInfo->bit_index; uint32 index = bitIndex / 32; diff --git a/src/server/game/Server/WorldSession.cpp b/src/server/game/Server/WorldSession.cpp index 6a2c7e64446..a3a850ff1c1 100755 --- a/src/server/game/Server/WorldSession.cpp +++ b/src/server/game/Server/WorldSession.cpp @@ -423,10 +423,6 @@ void WorldSession::LogoutPlayer(bool Save) } else if (!_player->getAttackers().empty()) { - _player->CombatStop(); - _player->getHostileRefManager().setOnlineOfflineState(false); - _player->RemoveAllAurasOnDeath(); - // build set of player who attack _player or who have pet attacking of _player std::set<Player*> aset; for (Unit::AttackerSet::const_iterator itr = _player->getAttackers().begin(); itr != _player->getAttackers().end(); ++itr) @@ -438,6 +434,11 @@ void WorldSession::LogoutPlayer(bool Save) aset.insert((Player*)(*itr)); } + // CombatStop() method is removing all attackers from the AttackerSet + // That is why it must be AFTER building current set of attackers + _player->CombatStop(); + _player->getHostileRefManager().setOnlineOfflineState(false); + _player->RemoveAllAurasOnDeath(); _player->SetPvPDeath(!aset.empty()); _player->KillPlayer(); _player->BuildPlayerRepop(); @@ -482,7 +483,8 @@ void WorldSession::LogoutPlayer(bool Save) if (BattlegroundQueueTypeId bgQueueTypeId = _player->GetBattlegroundQueueTypeId(i)) { _player->RemoveBattlegroundQueueId(bgQueueTypeId); - sBattlegroundMgr->m_BattlegroundQueues[ bgQueueTypeId ].RemovePlayer(_player->GetGUID(), true); + BattlegroundQueue& queue = sBattlegroundMgr->GetBattlegroundQueue(bgQueueTypeId); + queue.RemovePlayer(_player->GetGUID(), true); } } diff --git a/src/server/game/Spells/SpellEffects.cpp b/src/server/game/Spells/SpellEffects.cpp index cbc478078e5..b0db83e0187 100755 --- a/src/server/game/Spells/SpellEffects.cpp +++ b/src/server/game/Spells/SpellEffects.cpp @@ -3632,36 +3632,10 @@ void Spell::EffectSummonObjectWild(SpellEffIndex effIndex) // Wild object not have owner and check clickable by players map->AddToMap(pGameObj); - if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP && m_caster->GetTypeId() == TYPEID_PLAYER) - { - Player* player = m_caster->ToPlayer(); - Battleground* bg = player->GetBattleground(); - - switch (pGameObj->GetMapId()) - { - case 489: //WS - { - if (bg && bg->GetTypeID(true) == BATTLEGROUND_WS && bg->GetStatus() == STATUS_IN_PROGRESS) - { - uint32 team = ALLIANCE; - - if (player->GetTeam() == team) - team = HORDE; - - ((BattlegroundWS*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID(), team); - } - break; - } - case 566: //EY - { - if (bg && bg->GetTypeID(true) == BATTLEGROUND_EY && bg->GetStatus() == STATUS_IN_PROGRESS) - { - ((BattlegroundEY*)bg)->SetDroppedFlagGUID(pGameObj->GetGUID()); - } - break; - } - } - } + if (pGameObj->GetGoType() == GAMEOBJECT_TYPE_FLAGDROP) + if (Player* player = m_caster->ToPlayer()) + if (Battleground* bg = player->GetBattleground()) + bg->SetDroppedFlagGUID(pGameObj->GetGUID(), player->GetTeam() == ALLIANCE ? TEAM_HORDE: TEAM_ALLIANCE); if (uint32 linkedEntry = pGameObj->GetGOInfo()->GetLinkedGameObjectEntry()) { diff --git a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp index 14909019859..ebab2cb99a9 100644 --- a/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp +++ b/src/server/scripts/Northrend/AzjolNerub/Ahnkahet/boss_amanitar.cpp @@ -57,26 +57,14 @@ public: struct boss_amanitarAI : public BossAI { - boss_amanitarAI(Creature* creature) : BossAI(creature, DATA_AMANITAR) - { - instance = creature->GetInstanceScript(); - } + boss_amanitarAI(Creature* creature) : BossAI(creature, DATA_AMANITAR) { } - InstanceScript* instance; - EventMap events; - void Reset() { - events.Reset(); - events.ScheduleEvent(EVENT_ROOT, urand(5,9)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_BASH, urand(10,14)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_BOLT, urand(15,20)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_MINI, urand(12,18)*IN_MILLISECONDS); - events.ScheduleEvent(EVENT_SPAWN, 5 *IN_MILLISECONDS); - - me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE); - me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); + _Reset(); + me->SetMeleeDamageSchool(SPELL_SCHOOL_NATURE); + me->ApplySpellImmune(0, IMMUNITY_SCHOOL, SPELL_SCHOOL_MASK_NATURE, true); summons.DespawnAll(); if (instance) @@ -90,6 +78,7 @@ public: { if (instance) { + _JustDied(); instance->SetData(DATA_AMANITAR_EVENT, DONE); instance->DoRemoveAurasDueToSpellOnPlayers(SPELL_MINI); summons.DespawnAll(); @@ -98,6 +87,14 @@ public: void EnterCombat(Unit* /*who*/) { + _EnterCombat(); + + events.ScheduleEvent(EVENT_ROOT, urand(5,9)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_BASH, urand(10,14)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_BOLT, urand(15,20)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_MINI, urand(12,18)*IN_MILLISECONDS); + events.ScheduleEvent(EVENT_SPAWN, 5 *IN_MILLISECONDS); + me->SetInCombatWithZone(); if (instance) instance->SetData(DATA_AMANITAR_EVENT, IN_PROGRESS); @@ -196,7 +193,7 @@ public: events.Reset(); events.ScheduleEvent(EVENT_AURA, 1*IN_MILLISECONDS); - me->SetDisplayId(26981); + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); DoCast(SPELL_PUTRID_MUSHROOM); if (me->GetEntry() == NPC_POISONOUS_MUSHROOM) @@ -240,7 +237,6 @@ public: break; } } - DoMeleeAttackIfReady(); } }; diff --git a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp index 7f6448382ba..64f49c6e0e7 100755 --- a/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp +++ b/src/server/scripts/Northrend/IcecrownCitadel/boss_professor_putricide.cpp @@ -722,7 +722,7 @@ class npc_putricide_oozeAI : public ScriptedAI { public: npc_putricide_oozeAI(Creature* creature, uint32 hitTargetSpellId) : ScriptedAI(creature), - _newTargetSelectTimer(0), _hitTargetSpellId(hitTargetSpellId) + _hitTargetSpellId(hitTargetSpellId), _newTargetSelectTimer(0) { } diff --git a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp index 5e6dcbcd66e..af0ca6b3a3f 100644 --- a/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp +++ b/src/server/scripts/Northrend/Nexus/Nexus/boss_anomalus.cpp @@ -207,9 +207,7 @@ class mob_chaotic_rift : public CreatureScript { uiChaoticEnergyBurstTimer = 1000; uiSummonCrazedManaWraithTimer = 5000; - //me->SetDisplayId(25206); //For some reason in DB models for ally and horde are different. - //Model for ally (1126) does not show auras. Horde model works perfect. - //Set model to horde number + me->SetDisplayId(me->GetCreatureTemplate()->Modelid2); DoCast(me, SPELL_ARCANEFORM, false); } diff --git a/src/server/scripts/Spells/spell_druid.cpp b/src/server/scripts/Spells/spell_druid.cpp index 2c873c84f74..6119c9050fa 100644 --- a/src/server/scripts/Spells/spell_druid.cpp +++ b/src/server/scripts/Spells/spell_druid.cpp @@ -24,6 +24,7 @@ #include "ScriptMgr.h" #include "SpellScript.h" #include "SpellAuraEffects.h" +#include "Containers.h" enum DruidSpells { diff --git a/src/server/shared/Common.h b/src/server/shared/Common.h index 259c60ade20..ad0e6dd6437 100755 --- a/src/server/shared/Common.h +++ b/src/server/shared/Common.h @@ -130,14 +130,6 @@ #endif -#define UI64FMTD ACE_UINT64_FORMAT_SPECIFIER -#define UI64LIT(N) ACE_UINT64_LITERAL(N) - -#define SI64FMTD ACE_INT64_FORMAT_SPECIFIER -#define SI64LIT(N) ACE_INT64_LITERAL(N) - -#define SIZEFMTD ACE_SIZE_T_FORMAT_SPECIFIER - inline float finiteAlways(float f) { return finite(f) ? f : 0.0f; } #define atol(a) strtoul( a, NULL, 10) diff --git a/src/server/shared/Define.h b/src/server/shared/Define.h index bb3bab75e87..0f7c2163b7e 100755 --- a/src/server/shared/Define.h +++ b/src/server/shared/Define.h @@ -19,12 +19,12 @@ #ifndef TRINITY_DEFINE_H #define TRINITY_DEFINE_H -#include <sys/types.h> +#include "CompilerDefs.h" #include <ace/Basic_Types.h> #include <ace/ACE_export.h> -#include "CompilerDefs.h" +#include <cstddef> #define TRINITY_LITTLEENDIAN 0 #define TRINITY_BIGENDIAN 1 @@ -70,6 +70,14 @@ # define ATTR_DEPRECATED #endif //COMPILER == COMPILER_GNU +#define UI64FMTD ACE_UINT64_FORMAT_SPECIFIER +#define UI64LIT(N) ACE_UINT64_LITERAL(N) + +#define SI64FMTD ACE_INT64_FORMAT_SPECIFIER +#define SI64LIT(N) ACE_INT64_LITERAL(N) + +#define SIZEFMTD ACE_SIZE_T_FORMAT_SPECIFIER + typedef ACE_INT64 int64; typedef ACE_INT32 int32; typedef ACE_INT16 int16; diff --git a/src/server/shared/Utilities/Util.cpp b/src/server/shared/Utilities/Util.cpp index e5f62bf9e6b..67e46dd26da 100755 --- a/src/server/shared/Utilities/Util.cpp +++ b/src/server/shared/Utilities/Util.cpp @@ -16,8 +16,8 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include <iostream> #include "Util.h" +#include "Common.h" #include "utf8.h" #include "SFMT.h" #include <ace/TSS_T.h> diff --git a/src/server/shared/Utilities/Util.h b/src/server/shared/Utilities/Util.h index 1785df70a05..21aaa36498d 100755 --- a/src/server/shared/Utilities/Util.h +++ b/src/server/shared/Utilities/Util.h @@ -21,6 +21,7 @@ #include "Define.h" +#include <algorithm> #include <string> #include <vector> #include <list> |
