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-rw-r--r--src/server/game/Entities/Creature/Creature.cpp15
1 files changed, 6 insertions, 9 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 4e222aabca1..55b45a53f7b 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1771,16 +1771,13 @@ bool Creature::IsVisibleInGridForPlayer(Player const* pl) const
return (isAlive() || m_deathTimer > 0 || (m_isDeadByDefault && m_deathState == CORPSE));
}
- // Dead player see live creatures near own corpse
- if (isAlive())
+ // Dead player see creatures near own corpse
+ Corpse *corpse = pl->GetCorpse();
+ if (corpse)
{
- Corpse *corpse = pl->GetCorpse();
- if (corpse)
- {
- // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
- if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
- return true;
- }
+ // 20 - aggro distance for same level, 25 - max additional distance if player level less that creature level
+ if (corpse->IsWithinDistInMap(this,(20+25)*sWorld.getRate(RATE_CREATURE_AGGRO)))
+ return true;
}
// Dead player see Spirit Healer or Spirit Guide