diff options
| -rw-r--r-- | src/server/game/Loot/LootMgr.h | 4 | 
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Loot/LootMgr.h b/src/server/game/Loot/LootMgr.h index f404a553632..1685996fd03 100644 --- a/src/server/game/Loot/LootMgr.h +++ b/src/server/game/Loot/LootMgr.h @@ -137,8 +137,8 @@ struct LootStoreItem      // Constructor      // displayid is filled in IsValid() which must be called after      LootStoreItem(uint32 _itemid, uint32 _reference, float _chance, bool _needs_quest, uint16 _lootmode, uint8 _groupid, int32 _mincount, uint8 _maxcount) -        : itemid(_itemid), reference(_reference), chance(_chance), needs_quest(_needs_quest), -        lootmode(_lootmode), groupid(_groupid), mincount(_mincount), maxcount(_maxcount) +        : itemid(_itemid), reference(_reference), chance(_chance), lootmode(_lootmode), +        needs_quest(_needs_quest), groupid(_groupid), mincount(_mincount), maxcount(_maxcount)           { }      bool Roll(bool rate) const;                             // Checks if the entry takes it's chance (at loot generation)  | 
