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-rw-r--r--src/server/game/Entities/Creature/Creature.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Entities/Creature/Creature.h b/src/server/game/Entities/Creature/Creature.h
index 5402ca979af..b40229d4748 100644
--- a/src/server/game/Entities/Creature/Creature.h
+++ b/src/server/game/Entities/Creature/Creature.h
@@ -484,13 +484,13 @@ class Creature : public Unit, public GridObject<Creature>, public MapCreature
SetReactState(REACT_DEFENSIVE);*/;
}
- /// @todo Rename this to proper functions
+ /// @todo Rename these properly
bool isCanTrainingOf(Player* player, bool msg) const;
bool isCanInteractWithBattleMaster(Player* player, bool msg) const;
bool isCanTrainingAndResetTalentsOf(Player* player) const;
bool canCreatureAttack(Unit const* victim, bool force = true) const;
- bool IsImmunedToSpell(SpellInfo const* spellInfo); // redefine Unit::IsImmunedToSpell
- bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; // redefine Unit::IsImmunedToSpellEffect
+ bool IsImmunedToSpell(SpellInfo const* spellInfo); //override Unit::IsImmunedToSpell
+ bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const; //override Unit::IsImmunedToSpellEffect
bool isElite() const
{
if (isPet())