diff options
| -rw-r--r-- | src/game/Spell.cpp | 15 | ||||
| -rw-r--r-- | src/game/Spell.h | 1 |
2 files changed, 8 insertions, 8 deletions
diff --git a/src/game/Spell.cpp b/src/game/Spell.cpp index ae010213950..ac9eb8f5593 100644 --- a/src/game/Spell.cpp +++ b/src/game/Spell.cpp @@ -842,6 +842,7 @@ void Spell::AddUnitTarget(Unit* pVictim, uint32 effIndex) target.targetGUID = targetGUID; // Store target GUID target.effectMask = immuned ? 0 : 1<<effIndex; // Store index of effect if not immuned target.processed = false; // Effects not apply on target + target.alive = pVictim->isAlive(); target.damage = 0; // Calculate hit result @@ -981,6 +982,9 @@ void Spell::DoAllEffectOnTarget(TargetInfo *target) if (!unit) return; + if(unit->isAlive() != target->alive) + return; + // Get original caster (if exist) and calculate damage/healing from him data Unit *caster = m_originalCaster ? m_originalCaster : m_caster; @@ -1145,13 +1149,8 @@ SpellMissInfo Spell::DoSpellHitOnUnit(Unit *unit, const uint32 effectMask) return SPELL_MISS_EVADE; // Recheck immune (only for delayed spells) - if(m_spellInfo->speed) - { - if(!unit->isAlive()) - return SPELL_MISS_EVADE; - else if(unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo)) - return SPELL_MISS_IMMUNE; - } + if(m_spellInfo->speed && (unit->IsImmunedToDamage(m_spellInfo) || unit->IsImmunedToSpell(m_spellInfo))) + return SPELL_MISS_IMMUNE; if (unit->GetTypeId() == TYPEID_PLAYER) { @@ -5906,7 +5905,7 @@ void Spell::CalculateDamageDoneForAllTargets() continue; Unit* unit = m_caster->GetGUID()==target.targetGUID ? m_caster : ObjectAccessor::GetUnit(*m_caster, target.targetGUID); - if (!unit) + if (!unit) // || !unit->isAlive()) do we need to check alive here? continue; if (usesAmmo) diff --git a/src/game/Spell.h b/src/game/Spell.h index 99017742e2f..ee045faa017 100644 --- a/src/game/Spell.h +++ b/src/game/Spell.h @@ -568,6 +568,7 @@ class Spell SpellMissInfo reflectResult:8; uint8 effectMask:8; bool processed:1; + bool alive:1; int32 damage; }; std::list<TargetInfo> m_UniqueTargetInfo; |
