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-rw-r--r--src/server/game/Globals/ObjectAccessor.cpp15
-rw-r--r--src/server/game/Globals/ObjectAccessor.h8
-rw-r--r--src/server/game/Loot/LootItemStorage.cpp19
-rw-r--r--src/server/game/Loot/LootItemStorage.h8
-rw-r--r--src/server/game/Warden/WardenCheckMgr.cpp2
-rw-r--r--src/server/game/Warden/WardenCheckMgr.h5
-rw-r--r--src/server/game/Warden/WardenWin.cpp4
-rw-r--r--src/server/scripts/Commands/cs_gm.cpp4
-rw-r--r--src/server/scripts/Commands/cs_reset.cpp4
9 files changed, 25 insertions, 44 deletions
diff --git a/src/server/game/Globals/ObjectAccessor.cpp b/src/server/game/Globals/ObjectAccessor.cpp
index 49ef2545163..6d9470df4a3 100644
--- a/src/server/game/Globals/ObjectAccessor.cpp
+++ b/src/server/game/Globals/ObjectAccessor.cpp
@@ -30,9 +30,6 @@
#include "Transport.h"
#include "World.h"
-#include <boost/thread/shared_mutex.hpp>
-#include <boost/thread/locks.hpp>
-
template<class T>
void HashMapHolder<T>::Insert(T* o)
{
@@ -40,7 +37,7 @@ void HashMapHolder<T>::Insert(T* o)
|| std::is_same<Transport, T>::value,
"Only Player and Transport can be registered in global HashMapHolder");
- boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+ std::unique_lock<std::shared_mutex> lock(*GetLock());
GetContainer()[o->GetGUID()] = o;
}
@@ -48,7 +45,7 @@ void HashMapHolder<T>::Insert(T* o)
template<class T>
void HashMapHolder<T>::Remove(T* o)
{
- boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+ std::unique_lock<std::shared_mutex> lock(*GetLock());
GetContainer().erase(o->GetGUID());
}
@@ -56,7 +53,7 @@ void HashMapHolder<T>::Remove(T* o)
template<class T>
T* HashMapHolder<T>::Find(ObjectGuid guid)
{
- boost::shared_lock<boost::shared_mutex> lock(*GetLock());
+ std::shared_lock<std::shared_mutex> lock(*GetLock());
typename MapType::iterator itr = GetContainer().find(guid);
return (itr != GetContainer().end()) ? itr->second : nullptr;
@@ -70,9 +67,9 @@ auto HashMapHolder<T>::GetContainer() -> MapType&
}
template<class T>
-boost::shared_mutex* HashMapHolder<T>::GetLock()
+std::shared_mutex* HashMapHolder<T>::GetLock()
{
- static boost::shared_mutex _lock;
+ static std::shared_mutex _lock;
return &_lock;
}
@@ -266,7 +263,7 @@ Player* ObjectAccessor::FindConnectedPlayerByName(std::string const& name)
void ObjectAccessor::SaveAllPlayers()
{
- boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
+ std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
diff --git a/src/server/game/Globals/ObjectAccessor.h b/src/server/game/Globals/ObjectAccessor.h
index 1c2f1faad44..307ad417b27 100644
--- a/src/server/game/Globals/ObjectAccessor.h
+++ b/src/server/game/Globals/ObjectAccessor.h
@@ -19,6 +19,7 @@
#define TRINITY_OBJECTACCESSOR_H
#include "ObjectGuid.h"
+#include <shared_mutex>
#include <unordered_map>
class Corpse;
@@ -33,11 +34,6 @@ class Transport;
class Unit;
class WorldObject;
-namespace boost
-{
- class shared_mutex;
-}
-
template <class T>
class TC_GAME_API HashMapHolder
{
@@ -56,7 +52,7 @@ public:
static MapType& GetContainer();
- static boost::shared_mutex* GetLock();
+ static std::shared_mutex* GetLock();
};
namespace ObjectAccessor
diff --git a/src/server/game/Loot/LootItemStorage.cpp b/src/server/game/Loot/LootItemStorage.cpp
index 988dabe9356..199de1a581a 100644
--- a/src/server/game/Loot/LootItemStorage.cpp
+++ b/src/server/game/Loot/LootItemStorage.cpp
@@ -25,9 +25,6 @@
#include "ObjectMgr.h"
#include "Player.h"
-#include <boost/thread/shared_mutex.hpp>
-#include <boost/thread/locks.hpp>
-
#include <unordered_map>
namespace
@@ -47,9 +44,9 @@ LootItemStorage* LootItemStorage::instance()
return &instance;
}
-boost::shared_mutex* LootItemStorage::GetLock()
+std::shared_mutex* LootItemStorage::GetLock()
{
- static boost::shared_mutex _lock;
+ static std::shared_mutex _lock;
return &_lock;
}
@@ -140,7 +137,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
// read
{
- boost::shared_lock<boost::shared_mutex> lock(*GetLock());
+ std::shared_lock<std::shared_mutex> lock(*GetLock());
auto itr = _lootItemStore.find(loot->containerID);
if (itr == _lootItemStore.end())
@@ -191,7 +188,7 @@ bool LootItemStorage::LoadStoredLoot(Item* item, Player* player)
void LootItemStorage::RemoveStoredMoneyForContainer(uint32 containerId)
{
// write
- boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+ std::unique_lock<std::shared_mutex> lock(*GetLock());
auto itr = _lootItemStore.find(containerId);
if (itr == _lootItemStore.end())
@@ -204,7 +201,7 @@ void LootItemStorage::RemoveStoredLootForContainer(uint32 containerId)
{
// write
{
- boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+ std::unique_lock<std::shared_mutex> lock(*GetLock());
_lootItemStore.erase(containerId);
}
@@ -223,7 +220,7 @@ void LootItemStorage::RemoveStoredLootForContainer(uint32 containerId)
void LootItemStorage::RemoveStoredLootItemForContainer(uint32 containerId, uint32 itemId, uint32 count)
{
// write
- boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+ std::unique_lock<std::shared_mutex> lock(*GetLock());
auto itr = _lootItemStore.find(containerId);
if (itr == _lootItemStore.end())
@@ -240,7 +237,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* player)
// read
{
- boost::shared_lock<boost::shared_mutex> lock(*GetLock());
+ std::shared_lock<std::shared_mutex> lock(*GetLock());
auto itr = _lootItemStore.find(loot->containerID);
if (itr != _lootItemStore.end())
@@ -282,7 +279,7 @@ void LootItemStorage::AddNewStoredLoot(Loot* loot, Player* player)
// write
{
- boost::unique_lock<boost::shared_mutex> lock(*GetLock());
+ std::unique_lock<std::shared_mutex> lock(*GetLock());
_lootItemStore.emplace(loot->containerID, std::move(container));
}
}
diff --git a/src/server/game/Loot/LootItemStorage.h b/src/server/game/Loot/LootItemStorage.h
index e1c32b5aeb8..3461342d1c0 100644
--- a/src/server/game/Loot/LootItemStorage.h
+++ b/src/server/game/Loot/LootItemStorage.h
@@ -21,6 +21,7 @@
#include "Define.h"
#include "DatabaseEnvFwd.h"
+#include <shared_mutex>
#include <unordered_map>
class Item;
@@ -28,11 +29,6 @@ class Player;
struct Loot;
struct LootItem;
-namespace boost
-{
- class shared_mutex;
-}
-
struct StoredLootItem
{
explicit StoredLootItem(LootItem const& lootItem);
@@ -76,7 +72,7 @@ class LootItemStorage
{
public:
static LootItemStorage* instance();
- static boost::shared_mutex* GetLock();
+ static std::shared_mutex* GetLock();
void LoadStorageFromDB();
bool LoadStoredLoot(Item* item, Player* player);
diff --git a/src/server/game/Warden/WardenCheckMgr.cpp b/src/server/game/Warden/WardenCheckMgr.cpp
index 365efa56bba..aa8ca22f079 100644
--- a/src/server/game/Warden/WardenCheckMgr.cpp
+++ b/src/server/game/Warden/WardenCheckMgr.cpp
@@ -167,7 +167,7 @@ void WardenCheckMgr::LoadWardenOverrides()
uint32 count = 0;
- boost::unique_lock<boost::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
+ std::unique_lock<std::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
do
{
diff --git a/src/server/game/Warden/WardenCheckMgr.h b/src/server/game/Warden/WardenCheckMgr.h
index 57b3deda815..9784740e7ac 100644
--- a/src/server/game/Warden/WardenCheckMgr.h
+++ b/src/server/game/Warden/WardenCheckMgr.h
@@ -19,8 +19,7 @@
#define _WARDENCHECKMGR_H
#include <map>
-#include <boost/thread/locks.hpp>
-#include <boost/thread/shared_mutex.hpp>
+#include <shared_mutex>
#include "Cryptography/BigNumber.h"
enum WardenActions
@@ -69,7 +68,7 @@ class TC_GAME_API WardenCheckMgr
void LoadWardenChecks();
void LoadWardenOverrides();
- boost::shared_mutex _checkStoreLock;
+ std::shared_mutex _checkStoreLock;
private:
CheckContainer CheckStore;
diff --git a/src/server/game/Warden/WardenWin.cpp b/src/server/game/Warden/WardenWin.cpp
index 1d35ee53886..f973bfad79c 100644
--- a/src/server/game/Warden/WardenWin.cpp
+++ b/src/server/game/Warden/WardenWin.cpp
@@ -206,7 +206,7 @@ void WardenWin::RequestData()
ByteBuffer buff;
buff << uint8(WARDEN_SMSG_CHEAT_CHECKS_REQUEST);
- boost::shared_lock<boost::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
+ std::shared_lock<std::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
for (uint32 i = 0; i < sWorld->getIntConfig(CONFIG_WARDEN_NUM_OTHER_CHECKS); ++i)
{
@@ -369,7 +369,7 @@ void WardenWin::HandleData(ByteBuffer &buff)
uint8 type;
uint16 checkFailed = 0;
- boost::shared_lock<boost::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
+ std::shared_lock<std::shared_mutex> lock(sWardenCheckMgr->_checkStoreLock);
for (std::list<uint16>::iterator itr = _currentChecks.begin(); itr != _currentChecks.end(); ++itr)
{
diff --git a/src/server/scripts/Commands/cs_gm.cpp b/src/server/scripts/Commands/cs_gm.cpp
index cbb5ef30b09..f6c0b021367 100644
--- a/src/server/scripts/Commands/cs_gm.cpp
+++ b/src/server/scripts/Commands/cs_gm.cpp
@@ -33,8 +33,6 @@ EndScriptData */
#include "Realm.h"
#include "World.h"
#include "WorldSession.h"
-#include <boost/thread/locks.hpp>
-#include <boost/thread/shared_mutex.hpp>
class gm_commandscript : public CommandScript
{
@@ -126,7 +124,7 @@ public:
bool first = true;
bool footer = false;
- boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
+ std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
{
diff --git a/src/server/scripts/Commands/cs_reset.cpp b/src/server/scripts/Commands/cs_reset.cpp
index 38b56fc2e09..06fb01f2ba9 100644
--- a/src/server/scripts/Commands/cs_reset.cpp
+++ b/src/server/scripts/Commands/cs_reset.cpp
@@ -34,8 +34,6 @@ EndScriptData */
#include "RBAC.h"
#include "World.h"
#include "WorldSession.h"
-#include <boost/thread/locks.hpp>
-#include <boost/thread/shared_mutex.hpp>
class reset_commandscript : public CommandScript
{
@@ -302,7 +300,7 @@ public:
stmt->setUInt16(0, uint16(atLogin));
CharacterDatabase.Execute(stmt);
- boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
+ std::shared_lock<std::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
HashMapHolder<Player>::MapType const& plist = ObjectAccessor::GetPlayers();
for (HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
itr->second->SetAtLoginFlag(atLogin);