aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
-rw-r--r--src/server/game/Entities/Creature/Creature.cpp11
1 files changed, 0 insertions, 11 deletions
diff --git a/src/server/game/Entities/Creature/Creature.cpp b/src/server/game/Entities/Creature/Creature.cpp
index 9f73e458080..4866410d978 100644
--- a/src/server/game/Entities/Creature/Creature.cpp
+++ b/src/server/game/Entities/Creature/Creature.cpp
@@ -1822,11 +1822,6 @@ bool Creature::CanStartAttack(Unit const* who, bool force) const
if (!_IsTargetAcceptable(who))
return false;
- if (who->IsEngaged() && IsWithinDist(who, ATTACK_DISTANCE))
- if (Unit* victim = who->getAttackerForHelper())
- if (IsWithinDistInMap(victim, sWorld->getFloatConfig(CONFIG_CREATURE_FAMILY_ASSISTANCE_RADIUS)))
- force = true;
-
if (!force && (IsNeutralToAll() || !IsWithinDistInMap(who, GetAttackDistance(who) + m_CombatDistance)))
return false;
}
@@ -2364,16 +2359,10 @@ bool Creature::_IsTargetAcceptable(Unit const* target) const
return false;
}
- Unit const* targetVictim = target->getAttackerForHelper();
-
// if I'm already fighting target, or I'm hostile towards the target, the target is acceptable
if (IsEngagedBy(target) || IsHostileTo(target))
return true;
- // if the target's victim is friendly, and the target is neutral, the target is acceptable
- if (targetVictim && IsFriendlyTo(targetVictim))
- return true;
-
// if the target's victim is not friendly, or the target is friendly, the target is not acceptable
return false;
}