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-rw-r--r--src/server/game/Grids/GridDefines.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Grids/GridDefines.h b/src/server/game/Grids/GridDefines.h
index 99bb20fe9f6..7bd0da34a46 100644
--- a/src/server/game/Grids/GridDefines.h
+++ b/src/server/game/Grids/GridDefines.h
@@ -215,8 +215,7 @@ namespace Trinity
inline bool IsValidMapCoord(float c)
{
- //! Since we visit grids in circles, we cannot allow players to relocate to grids on the edge of a map - thus the use of CENTER_GRID_OFFSET
- return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - CENTER_GRID_OFFSET - 0.5f);
+ return finite(c) && (std::fabs(c) <= MAP_HALFSIZE - 0.5f);
}
inline bool IsValidMapCoord(float x, float y)