diff options
18 files changed, 97 insertions, 91 deletions
diff --git a/src/server/game/Battlefield/Battlefield.cpp b/src/server/game/Battlefield/Battlefield.cpp index f1018df29d6..aca20ef8334 100644 --- a/src/server/game/Battlefield/Battlefield.cpp +++ b/src/server/game/Battlefield/Battlefield.cpp @@ -164,13 +164,13 @@ bool Battlefield::Update(uint32 diff) if (m_uiKickDontAcceptTimer <= diff) { time_t now = GameTime::GetGameTime(); - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (PlayerTimerMap::iterator itr = m_InvitedPlayers[team].begin(); itr != m_InvitedPlayers[team].end(); ++itr) if (itr->second <= now) KickPlayerFromBattlefield(itr->first); InvitePlayersInZoneToWar(); - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (PlayerTimerMap::iterator itr = m_PlayersWillBeKick[team].begin(); itr != m_PlayersWillBeKick[team].end(); ++itr) if (itr->second <= now) KickPlayerFromBattlefield(itr->first); @@ -201,7 +201,7 @@ bool Battlefield::Update(uint32 diff) void Battlefield::InvitePlayersInZoneToQueue() { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) InvitePlayerToQueue(player); @@ -218,7 +218,7 @@ void Battlefield::InvitePlayerToQueue(Player* player) void Battlefield::InvitePlayersInQueueToWar() { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) { @@ -238,7 +238,7 @@ void Battlefield::InvitePlayersInQueueToWar() void Battlefield::InvitePlayersInZoneToWar() { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { @@ -297,7 +297,7 @@ void Battlefield::InitStalker(uint32 entry, Position const& pos) void Battlefield::KickAfkPlayers() { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) if (player->isAFK()) @@ -316,7 +316,7 @@ void Battlefield::StartBattle() if (m_isActive) return; - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { m_PlayersInWar[team].clear(); m_Groups[team].clear(); @@ -425,7 +425,7 @@ void Battlefield::TeamCastSpell(TeamId team, int32 spellId) void Battlefield::BroadcastPacketToZone(WorldPacket& data) const { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->SendDirectMessage(&data); @@ -433,7 +433,7 @@ void Battlefield::BroadcastPacketToZone(WorldPacket& data) const void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_PlayersInQueue[team].begin(); itr != m_PlayersInQueue[team].end(); ++itr) if (Player* player = ObjectAccessor::FindConnectedPlayer(*itr)) player->SendDirectMessage(&data); @@ -441,7 +441,7 @@ void Battlefield::BroadcastPacketToQueue(WorldPacket& data) const void Battlefield::BroadcastPacketToWar(WorldPacket& data) const { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->SendDirectMessage(&data); @@ -455,7 +455,7 @@ void Battlefield::SendWarning(uint8 id, WorldObject const* target /*= nullptr*/) void Battlefield::SendUpdateWorldState(uint32 field, uint32 value) { - for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i) for (auto itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->SendUpdateWorldState(field, value); @@ -964,7 +964,7 @@ bool BfCapturePoint::Update(uint32 diff) { float radius = capturePoint->GetGOInfo()->capturePoint.radius; - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end();) { @@ -1079,7 +1079,7 @@ bool BfCapturePoint::Update(uint32 diff) void BfCapturePoint::SendUpdateWorldState(uint32 field, uint32 value) { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (GuidSet::iterator itr = m_activePlayers[team].begin(); itr != m_activePlayers[team].end(); ++itr) // send to all players present in the area if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->SendUpdateWorldState(field, value); diff --git a/src/server/game/Battlefield/Battlefield.h b/src/server/game/Battlefield/Battlefield.h index f8ee7e77906..ed4df85de8a 100644 --- a/src/server/game/Battlefield/Battlefield.h +++ b/src/server/game/Battlefield/Battlefield.h @@ -110,7 +110,7 @@ class TC_GAME_API BfCapturePoint bool DelCapturePoint(); // active Players in the area of the objective, 0 - alliance, 1 - horde - GuidSet m_activePlayers[BG_TEAMS_COUNT]; + GuidSet m_activePlayers[PVP_TEAMS_COUNT]; // Total shift needed to capture the objective float m_maxValue; @@ -182,7 +182,7 @@ class TC_GAME_API BfGraveyard protected: TeamId m_ControlTeam; uint32 m_GraveyardId; - ObjectGuid m_SpiritGuide[BG_TEAMS_COUNT]; + ObjectGuid m_SpiritGuide[PVP_TEAMS_COUNT]; GuidSet m_ResurrectQueue; Battlefield* m_Bf; }; @@ -356,11 +356,11 @@ class TC_GAME_API Battlefield : public ZoneScript BfCapturePointMap m_capturePoints; // Players info maps - GuidUnorderedSet m_players[BG_TEAMS_COUNT]; // Players in zone - GuidUnorderedSet m_PlayersInQueue[BG_TEAMS_COUNT]; // Players in the queue - GuidUnorderedSet m_PlayersInWar[BG_TEAMS_COUNT]; // Players in WG combat - PlayerTimerMap m_InvitedPlayers[BG_TEAMS_COUNT]; - PlayerTimerMap m_PlayersWillBeKick[BG_TEAMS_COUNT]; + GuidUnorderedSet m_players[PVP_TEAMS_COUNT]; // Players in zone + GuidUnorderedSet m_PlayersInQueue[PVP_TEAMS_COUNT]; // Players in the queue + GuidUnorderedSet m_PlayersInWar[PVP_TEAMS_COUNT]; // Players in WG combat + PlayerTimerMap m_InvitedPlayers[PVP_TEAMS_COUNT]; + PlayerTimerMap m_PlayersWillBeKick[PVP_TEAMS_COUNT]; // Variables that must exist for each battlefield uint32 m_TypeId; // See enum BattlefieldTypes @@ -387,7 +387,7 @@ class TC_GAME_API Battlefield : public ZoneScript uint32 m_StartGroupingTimer; // Timer for invite players in area 15 minute before start battle bool m_StartGrouping; // bool for know if all players in area has been invited - GuidUnorderedSet m_Groups[BG_TEAMS_COUNT]; // Contain different raid group + GuidUnorderedSet m_Groups[PVP_TEAMS_COUNT]; // Contain different raid group std::vector<uint64> m_Data64; std::vector<uint32> m_Data32; diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp index 3a0538d93f9..c7792500747 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.cpp +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.cpp @@ -601,7 +601,7 @@ void BattlefieldWG::OnBattleStart() for (WintergraspWorkshop* workshop : Workshops) workshop->UpdateGraveyardAndWorkshop(); - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { @@ -718,7 +718,7 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer) if (Player* player = ObjectAccessor::FindPlayer(*itr)) player->CastSpell(player, SPELL_DEFEAT_REWARD, true); - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_PlayersInWar[team].begin(); itr != m_PlayersInWar[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) @@ -736,7 +736,7 @@ void BattlefieldWG::OnBattleEnd(bool endByTimer) if (!endByTimer) { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) { for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) { @@ -973,7 +973,7 @@ void BattlefieldWG::HandleKill(Player* killer, Unit* victim) bool BattlefieldWG::FindAndRemoveVehicleFromList(Unit* vehicle) { - for (uint32 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint32 team = 0; team < PVP_TEAMS_COUNT; ++team) { auto itr = m_vehicles[team].find(vehicle->GetGUID()); if (itr != m_vehicles[team].end()) @@ -1190,7 +1190,7 @@ void BattlefieldWG::SendInitWorldStatesTo(Player* player) void BattlefieldWG::SendInitWorldStatesToAll() { - for (uint8 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint8 team = 0; team < PVP_TEAMS_COUNT; ++team) for (auto itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) SendInitWorldStatesTo(player); diff --git a/src/server/game/Battlefield/Zones/BattlefieldWG.h b/src/server/game/Battlefield/Zones/BattlefieldWG.h index 3b104059530..4fb915d23ec 100644 --- a/src/server/game/Battlefield/Zones/BattlefieldWG.h +++ b/src/server/game/Battlefield/Zones/BattlefieldWG.h @@ -387,10 +387,10 @@ class TC_GAME_API BattlefieldWG : public Battlefield WorkshopVect Workshops; - GuidVector DefenderPortalList[BG_TEAMS_COUNT]; + GuidVector DefenderPortalList[PVP_TEAMS_COUNT]; GameObjectBuildingVect BuildingsInZone; - GuidUnorderedSet m_vehicles[BG_TEAMS_COUNT]; + GuidUnorderedSet m_vehicles[PVP_TEAMS_COUNT]; GuidVector CanonList; TeamId m_tenacityTeam; @@ -557,11 +557,11 @@ private: StaticWintergraspTowerInfo const* _staticTowerInfo; // GameObject associations - GuidVector m_GameObjectList[BG_TEAMS_COUNT]; + GuidVector m_GameObjectList[PVP_TEAMS_COUNT]; // Creature associations - GuidVector m_CreatureBottomList[BG_TEAMS_COUNT]; - GuidVector m_CreatureTopList[BG_TEAMS_COUNT]; + GuidVector m_CreatureBottomList[PVP_TEAMS_COUNT]; + GuidVector m_CreatureTopList[PVP_TEAMS_COUNT]; GuidVector m_TowerCannonBottomList; GuidVector m_TurretTopList; diff --git a/src/server/game/Battlegrounds/Arena.cpp b/src/server/game/Battlegrounds/Arena.cpp index e1ff192e65f..c13ae18e6ca 100644 --- a/src/server/game/Battlegrounds/Arena.cpp +++ b/src/server/game/Battlegrounds/Arena.cpp @@ -203,8 +203,8 @@ void Arena::EndBattleground(uint32 winner) // bg team that the client expects is different to TeamId // alliance 1, horde 0 - uint8 winnerTeam = winner == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE; - uint8 loserTeam = winner == ALLIANCE ? BG_TEAM_HORDE : BG_TEAM_ALLIANCE; + uint8 winnerTeam = winner == ALLIANCE ? PVP_TEAM_ALLIANCE : PVP_TEAM_HORDE; + uint8 loserTeam = winner == ALLIANCE ? PVP_TEAM_HORDE : PVP_TEAM_ALLIANCE; _arenaTeamScores[winnerTeam].Assign(winnerChange, winnerMatchmakerRating, winnerArenaTeam->GetName()); _arenaTeamScores[loserTeam].Assign(loserChange, loserMatchmakerRating, loserArenaTeam->GetName()); @@ -224,8 +224,8 @@ void Arena::EndBattleground(uint32 winner) // Deduct 16 points from each teams arena-rating if there are no winners after 45+2 minutes else { - _arenaTeamScores[BG_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName()); - _arenaTeamScores[BG_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName()); + _arenaTeamScores[PVP_TEAM_ALLIANCE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, winnerMatchmakerRating, winnerArenaTeam->GetName()); + _arenaTeamScores[PVP_TEAM_HORDE].Assign(ARENA_TIMELIMIT_POINTS_LOSS, loserMatchmakerRating, loserArenaTeam->GetName()); winnerArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); loserArenaTeam->FinishGame(ARENA_TIMELIMIT_POINTS_LOSS); diff --git a/src/server/game/Battlegrounds/ArenaScore.h b/src/server/game/Battlegrounds/ArenaScore.h index cc154876e02..d3bc050cd27 100644 --- a/src/server/game/Battlegrounds/ArenaScore.h +++ b/src/server/game/Battlegrounds/ArenaScore.h @@ -26,7 +26,7 @@ struct TC_GAME_API ArenaScore : public BattlegroundScore friend class Arena; protected: - ArenaScore(ObjectGuid playerGuid, uint32 team) : BattlegroundScore(playerGuid), TeamId(team == ALLIANCE ? BG_TEAM_ALLIANCE : BG_TEAM_HORDE) { } + ArenaScore(ObjectGuid playerGuid, uint32 team) : BattlegroundScore(playerGuid), TeamId(team == ALLIANCE ? PVP_TEAM_ALLIANCE : PVP_TEAM_HORDE) { } void AppendToPacket(WorldPacket& data) final override; void BuildObjectivesBlock(WorldPacket& data) final override; @@ -39,7 +39,7 @@ struct TC_GAME_API ArenaScore : public BattlegroundScore return stream.str(); } - uint8 TeamId; // BattlegroundTeamId + uint8 TeamId; // PvPTeamId }; struct TC_GAME_API ArenaTeamScore diff --git a/src/server/game/Battlegrounds/Battleground.cpp b/src/server/game/Battlegrounds/Battleground.cpp index 173b6c8fd21..30f7a56daf6 100644 --- a/src/server/game/Battlegrounds/Battleground.cpp +++ b/src/server/game/Battlegrounds/Battleground.cpp @@ -76,7 +76,7 @@ Battleground::Battleground() m_InvitedHorde = 0; m_ArenaType = 0; m_IsArena = false; - _winnerTeamId = BG_TEAM_NEUTRAL; + _winnerTeamId = PVP_TEAM_NEUTRAL; m_StartTime = 0; m_ResetStatTimer = 0; m_ValidStartPositionTimer = 0; @@ -684,7 +684,7 @@ void Battleground::EndBattleground(uint32 winner) PlaySoundToAll(SOUND_ALLIANCE_WINS); // alliance wins sound - SetWinner(BG_TEAM_ALLIANCE); + SetWinner(PVP_TEAM_ALLIANCE); } else if (winner == HORDE) { @@ -693,11 +693,11 @@ void Battleground::EndBattleground(uint32 winner) PlaySoundToAll(SOUND_HORDE_WINS); // horde wins sound - SetWinner(BG_TEAM_HORDE); + SetWinner(PVP_TEAM_HORDE); } else { - SetWinner(BG_TEAM_NEUTRAL); + SetWinner(PVP_TEAM_NEUTRAL); } PreparedStatement* stmt = nullptr; @@ -943,7 +943,7 @@ void Battleground::RemovePlayerAtLeave(ObjectGuid guid, bool Transport, bool Sen // this method is called when no players remains in battleground void Battleground::Reset() { - SetWinner(BG_TEAM_NEUTRAL); + SetWinner(PVP_TEAM_NEUTRAL); SetStatus(STATUS_WAIT_QUEUE); SetStartTime(0); SetEndTime(0); @@ -964,7 +964,7 @@ void Battleground::Reset() delete itr->second; PlayerScores.clear(); - for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i) _arenaTeamScores[i].Reset(); ResetBGSubclass(); @@ -1211,10 +1211,10 @@ void Battleground::BuildPvPLogDataPacket(WorldPacket& data) if (type) // arena { - for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i) _arenaTeamScores[i].BuildRatingInfoBlock(data); - for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i) _arenaTeamScores[i].BuildTeamInfoBlock(data); } diff --git a/src/server/game/Battlegrounds/Battleground.h b/src/server/game/Battlegrounds/Battleground.h index 02966e77e55..d8d2834b4d5 100644 --- a/src/server/game/Battlegrounds/Battleground.h +++ b/src/server/game/Battlegrounds/Battleground.h @@ -278,7 +278,7 @@ class TC_GAME_API Battleground int32 GetStartDelayTime() const { return m_StartDelayTime; } uint8 GetArenaType() const { return m_ArenaType; } - BattlegroundTeamId GetWinner() const { return _winnerTeamId; } + PvPTeamId GetWinner() const { return _winnerTeamId; } uint32 GetScriptId() const { return ScriptId; } uint32 GetBonusHonorFromKill(uint32 kills) const; bool IsRandom() const { return m_IsRandom; } @@ -301,7 +301,7 @@ class TC_GAME_API Battleground void SetRated(bool state) { m_IsRated = state; } void SetArenaType(uint8 type) { m_ArenaType = type; } void SetArenaorBGType(bool _isArena) { m_IsArena = _isArena; } - void SetWinner(BattlegroundTeamId winnerTeamId) { _winnerTeamId = winnerTeamId; } + void SetWinner(PvPTeamId winnerTeamId) { _winnerTeamId = winnerTeamId; } void SetScriptId(uint32 scriptId) { ScriptId = scriptId; } void ModifyStartDelayTime(int diff) { m_StartDelayTime -= diff; } @@ -525,9 +525,9 @@ class TC_GAME_API Battleground bool m_IsRandom; BGHonorMode m_HonorMode; - int32 m_TeamScores[BG_TEAMS_COUNT]; + int32 m_TeamScores[PVP_TEAMS_COUNT]; - ArenaTeamScore _arenaTeamScores[BG_TEAMS_COUNT]; + ArenaTeamScore _arenaTeamScores[PVP_TEAMS_COUNT]; private: // Battleground @@ -546,7 +546,7 @@ class TC_GAME_API Battleground bool m_InBGFreeSlotQueue; // used to make sure that BG is only once inserted into the BattlegroundMgr.BGFreeSlotQueue[bgTypeId] deque bool m_SetDeleteThis; // used for safe deletion of the bg after end / all players leave bool m_IsArena; - BattlegroundTeamId _winnerTeamId; + PvPTeamId _winnerTeamId; int32 m_StartDelayTime; bool m_IsRated; // is this battle rated? bool m_PrematureCountDown; @@ -594,15 +594,15 @@ class TC_GAME_API Battleground uint32 m_InvitedHorde; // Raid Group - Group* m_BgRaids[BG_TEAMS_COUNT]; // 0 - alliance, 1 - horde + Group* m_BgRaids[PVP_TEAMS_COUNT]; // 0 - alliance, 1 - horde // Players count by team - uint32 m_PlayersCount[BG_TEAMS_COUNT]; + uint32 m_PlayersCount[PVP_TEAMS_COUNT]; // Arena team ids by team - uint32 m_ArenaTeamIds[BG_TEAMS_COUNT]; + uint32 m_ArenaTeamIds[PVP_TEAMS_COUNT]; - uint32 m_ArenaTeamMMR[BG_TEAMS_COUNT]; + uint32 m_ArenaTeamMMR[PVP_TEAMS_COUNT]; // Limits uint32 m_LevelMin; @@ -615,7 +615,7 @@ class TC_GAME_API Battleground // Start location uint32 m_MapId; BattlegroundMap* m_Map; - Position StartPosition[BG_TEAMS_COUNT]; + Position StartPosition[PVP_TEAMS_COUNT]; float m_StartMaxDist; uint32 ScriptId; }; diff --git a/src/server/game/Battlegrounds/BattlegroundMgr.h b/src/server/game/Battlegrounds/BattlegroundMgr.h index 915f64af932..cf5b7a14512 100644 --- a/src/server/game/Battlegrounds/BattlegroundMgr.h +++ b/src/server/game/Battlegrounds/BattlegroundMgr.h @@ -53,7 +53,7 @@ struct BattlegroundTemplate uint16 MaxPlayersPerTeam; uint8 MinLevel; uint8 MaxLevel; - Position StartLocation[BG_TEAMS_COUNT]; + Position StartLocation[PVP_TEAMS_COUNT]; float MaxStartDistSq; uint8 Weight; uint32 ScriptId; diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.cpp b/src/server/game/Battlegrounds/BattlegroundQueue.cpp index a00cc3955e8..c2db3fb1932 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.cpp +++ b/src/server/game/Battlegrounds/BattlegroundQueue.cpp @@ -37,7 +37,7 @@ BattlegroundQueue::BattlegroundQueue() { - for (uint32 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint32 i = 0; i < PVP_TEAMS_COUNT; ++i) { for (uint32 j = 0; j < MAX_BATTLEGROUND_BRACKETS; ++j) { @@ -155,7 +155,7 @@ GroupQueueInfo* BattlegroundQueue::AddGroup(Player* leader, Group* grp, Battlegr //compute index (if group is premade or joined a rated match) to queues uint32 index = 0; if (!isRated && !isPremade) - index += BG_TEAMS_COUNT; + index += PVP_TEAMS_COUNT; if (ginfo->Team == HORDE) index++; TC_LOG_DEBUG("bg.battleground", "Adding Group to BattlegroundQueue bgTypeId : %u, bracket_id : %u, index : %u", BgTypeId, bracketId, index); @@ -313,7 +313,7 @@ void BattlegroundQueue::RemovePlayer(ObjectGuid guid, bool decreaseInvitedCount) { //we must check premade and normal team's queue - because when players from premade are joining bg, //they leave groupinfo so we can't use its players size to find out index - for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += BG_TEAMS_COUNT) + for (uint32 j = index; j < BG_QUEUE_GROUP_TYPES_COUNT; j += PVP_TEAMS_COUNT) { GroupsQueueType::iterator k = m_QueuedGroups[bracket_id_tmp][j].begin(); for (; k != m_QueuedGroups[bracket_id_tmp][j].end(); ++k) @@ -624,7 +624,7 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint //add groups/players from normal queue to size of bigger group uint32 maxPlayers = std::min(m_SelectionPools[TEAM_ALLIANCE].GetPlayerCount(), m_SelectionPools[TEAM_HORDE].GetPlayerCount()); GroupsQueueType::const_iterator itr; - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++) { for (itr = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); itr != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++itr) { @@ -642,7 +642,7 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint // if first is invited to BG and seconds timer expired, but we can ignore it, because players have only 80 seconds to click to enter bg // and when they click or after 80 seconds the queue info is removed from queue uint32 time_before = GameTime::GetGameTimeMS() - sWorld->getIntConfig(CONFIG_BATTLEGROUND_PREMADE_GROUP_WAIT_FOR_MATCH); - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++) { if (!m_QueuedGroups[bracket_id][BG_QUEUE_PREMADE_ALLIANCE + i].empty()) { @@ -662,8 +662,8 @@ bool BattlegroundQueue::CheckPremadeMatch(BattlegroundBracketId bracket_id, uint // this method tries to create battleground or arena with MinPlayersPerTeam against MinPlayersPerTeam bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, BattlegroundBracketId bracket_id, uint32 minPlayers, uint32 maxPlayers) { - GroupsQueueType::const_iterator itr_team[BG_TEAMS_COUNT]; - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) + GroupsQueueType::const_iterator itr_team[PVP_TEAMS_COUNT]; + for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++) { itr_team[i] = m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].begin(); for (; itr_team[i] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + i].end(); ++(itr_team[i])) @@ -688,7 +688,7 @@ bool BattlegroundQueue::CheckNormalMatch(Battleground* bg_template, Battleground for (; itr_team[j] != m_QueuedGroups[bracket_id][BG_QUEUE_NORMAL_ALLIANCE + j].end(); ++(itr_team[j])) { if (!(*(itr_team[j]))->IsInvitedToBGInstanceGUID) - if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % BG_TEAMS_COUNT].GetPlayerCount())) + if (!m_SelectionPools[j].AddGroup(*(itr_team[j]), m_SelectionPools[(j + 1) % PVP_TEAMS_COUNT].GetPlayerCount())) break; } // do not allow to start bg with more than 2 players more on 1 faction @@ -852,7 +852,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp return; } // invite those selection pools - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++) for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); @@ -879,7 +879,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp } // invite those selection pools - for (uint32 i = 0; i < BG_TEAMS_COUNT; i++) + for (uint32 i = 0; i < PVP_TEAMS_COUNT; i++) for (GroupsQueueType::const_iterator citr = m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.begin(); citr != m_SelectionPools[TEAM_ALLIANCE + i].SelectedGroups.end(); ++citr) InviteGroupToBG((*citr), bg2, (*citr)->Team); // start bg @@ -925,7 +925,7 @@ void BattlegroundQueue::BattlegroundQueueUpdate(uint32 /*diff*/, BattlegroundTyp int32 discardTime = GameTime::GetGameTimeMS() - sBattlegroundMgr->GetRatingDiscardTimer(); // we need to find 2 teams which will play next game - GroupsQueueType::iterator itr_teams[BG_TEAMS_COUNT]; + GroupsQueueType::iterator itr_teams[PVP_TEAMS_COUNT]; uint8 found = 0; uint8 team = 0; diff --git a/src/server/game/Battlegrounds/BattlegroundQueue.h b/src/server/game/Battlegrounds/BattlegroundQueue.h index c572086a3c7..aca955780ac 100644 --- a/src/server/game/Battlegrounds/BattlegroundQueue.h +++ b/src/server/game/Battlegrounds/BattlegroundQueue.h @@ -125,14 +125,14 @@ class TC_GAME_API BattlegroundQueue }; //one selection pool for horde, other one for alliance - SelectionPool m_SelectionPools[BG_TEAMS_COUNT]; + SelectionPool m_SelectionPools[PVP_TEAMS_COUNT]; uint32 GetPlayersInQueue(TeamId id); private: bool InviteGroupToBG(GroupQueueInfo* ginfo, Battleground* bg, uint32 side); - uint32 m_WaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME]; - uint32 m_WaitTimeLastPlayer[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS]; - uint32 m_SumOfWaitTimes[BG_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS]; + uint32 m_WaitTimes[PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS][COUNT_OF_PLAYERS_TO_AVERAGE_WAIT_TIME]; + uint32 m_WaitTimeLastPlayer[PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS]; + uint32 m_SumOfWaitTimes[PVP_TEAMS_COUNT][MAX_BATTLEGROUND_BRACKETS]; // Event handler EventProcessor m_events; diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp index ab1aac5b657..9b07af6bd99 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.cpp @@ -53,7 +53,7 @@ BattlegroundAB::BattlegroundAB() m_BannerTimers[i].teamIndex = 0; } - for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i) { m_lastTick[i] = 0; m_HonorScoreTics[i] = 0; @@ -71,7 +71,7 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) { if (GetStatus() == STATUS_IN_PROGRESS) { - int team_points[BG_TEAMS_COUNT] = { 0, 0 }; + int team_points[PVP_TEAMS_COUNT] = { 0, 0 }; for (int node = 0; node < BG_AB_DYNAMIC_NODES_COUNT; ++node) { @@ -120,13 +120,13 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) } } - for (int team = 0; team < BG_TEAMS_COUNT; ++team) + for (int team = 0; team < PVP_TEAMS_COUNT; ++team) if (m_Nodes[node] == team + BG_AB_NODE_TYPE_OCCUPIED) ++team_points[team]; } // Accumulate points - for (int team = 0; team < BG_TEAMS_COUNT; ++team) + for (int team = 0; team < PVP_TEAMS_COUNT; ++team) { int points = team_points[team]; if (!points) @@ -172,7 +172,7 @@ void BattlegroundAB::PostUpdateImpl(uint32 diff) UpdateWorldState(BG_AB_OP_RESOURCES_HORDE, m_TeamScores[team]); // update achievement flags // we increased m_TeamScores[team] so we just need to check if it is 500 more than other teams resources - uint8 otherTeam = (team + 1) % BG_TEAMS_COUNT; + uint8 otherTeam = (team + 1) % PVP_TEAMS_COUNT; if (m_TeamScores[team] > m_TeamScores[otherTeam] + 500) m_TeamScores500Disadvantage[otherTeam] = true; } diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h index 7a1d1290c04..0e658e23e5d 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundAB.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundAB.h @@ -348,13 +348,13 @@ class BattlegroundAB : public Battleground uint8 m_prevNodes[BG_AB_DYNAMIC_NODES_COUNT]; BG_AB_BannerTimer m_BannerTimers[BG_AB_DYNAMIC_NODES_COUNT]; uint32 m_NodeTimers[BG_AB_DYNAMIC_NODES_COUNT]; - uint32 m_lastTick[BG_TEAMS_COUNT]; - uint32 m_HonorScoreTics[BG_TEAMS_COUNT]; - uint32 m_ReputationScoreTics[BG_TEAMS_COUNT]; + uint32 m_lastTick[PVP_TEAMS_COUNT]; + uint32 m_HonorScoreTics[PVP_TEAMS_COUNT]; + uint32 m_ReputationScoreTics[PVP_TEAMS_COUNT]; bool m_IsInformedNearVictory; uint32 m_HonorTics; uint32 m_ReputationTics; // need for achievements - bool m_TeamScores500Disadvantage[BG_TEAMS_COUNT]; + bool m_TeamScores500Disadvantage[PVP_TEAMS_COUNT]; }; #endif diff --git a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h index bcb8fa1270f..3a1422b7f3c 100644 --- a/src/server/game/Battlegrounds/Zones/BattlegroundSA.h +++ b/src/server/game/Battlegrounds/Zones/BattlegroundSA.h @@ -700,6 +700,6 @@ class BattlegroundSA : public Battleground bool _gateDestroyed; // Achievement: Not Even a Scratch - bool _allVehiclesAlive[BG_TEAMS_COUNT]; + bool _allVehiclesAlive[PVP_TEAMS_COUNT]; }; #endif diff --git a/src/server/game/OutdoorPvP/OutdoorPvP.cpp b/src/server/game/OutdoorPvP/OutdoorPvP.cpp index 70ea0b4979f..2e15e3fd99f 100644 --- a/src/server/game/OutdoorPvP/OutdoorPvP.cpp +++ b/src/server/game/OutdoorPvP/OutdoorPvP.cpp @@ -599,7 +599,7 @@ bool OutdoorPvP::HandleAreaTrigger(Player* /*player*/, uint32 /*trigger*/) void OutdoorPvP::BroadcastPacket(WorldPacket &data) const { // This is faster than sWorld->SendZoneMessage - for (uint32 team = 0; team < BG_TEAMS_COUNT; ++team) + for (uint32 team = 0; team < PVP_TEAMS_COUNT; ++team) for (GuidSet::const_iterator itr = m_players[team].begin(); itr != m_players[team].end(); ++itr) if (Player* const player = ObjectAccessor::FindPlayer(*itr)) player->SendDirectMessage(&data); @@ -681,7 +681,7 @@ void OutdoorPvP::SendDefenseMessage(uint32 zoneId, uint32 id) template<class Worker> void OutdoorPvP::BroadcastWorker(Worker& _worker, uint32 zoneId) { - for (uint32 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint32 i = 0; i < PVP_TEAMS_COUNT; ++i) for (GuidSet::iterator itr = m_players[i].begin(); itr != m_players[i].end(); ++itr) if (Player* player = ObjectAccessor::FindPlayer(*itr)) if (player->GetZoneId() == zoneId) diff --git a/src/server/game/Server/Packets/QuestPackets.cpp b/src/server/game/Server/Packets/QuestPackets.cpp index c547c120b1d..f909752cddb 100644 --- a/src/server/game/Server/Packets/QuestPackets.cpp +++ b/src/server/game/Server/Packets/QuestPackets.cpp @@ -33,7 +33,7 @@ WorldPacket const* WorldPackets::Quest::QueryQuestInfoResponse::Write() _worldPacket << uint32(Info.QuestType); _worldPacket << uint32(Info.SuggestedGroupNum); - for (uint8 i = 0; i < BG_TEAMS_COUNT; ++i) + for (uint8 i = 0; i < PVP_TEAMS_COUNT; ++i) { _worldPacket << uint32(Info.RequiredFactionId[i]); _worldPacket << uint32(Info.RequiredFactionValue[i]); diff --git a/src/server/game/Server/Packets/QuestPackets.h b/src/server/game/Server/Packets/QuestPackets.h index 9f47f83393b..dfb519a1759 100644 --- a/src/server/game/Server/Packets/QuestPackets.h +++ b/src/server/game/Server/Packets/QuestPackets.h @@ -52,8 +52,8 @@ namespace WorldPackets uint32 SuggestedGroupNum = 0; int32 AllowableRaces = -1; - uint32 RequiredFactionId[BG_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction) - int32 RequiredFactionValue[BG_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction) + uint32 RequiredFactionId[PVP_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction) + int32 RequiredFactionValue[PVP_TEAMS_COUNT] = { }; // shown in quest log as part of quest objective (same/opposite faction) uint32 RewardNextQuest = 0; // client will request this quest from NPC, if not 0 uint32 RewardXPDifficulty = 0; // used for calculating rewarded experience diff --git a/src/server/shared/SharedDefines.h b/src/server/shared/SharedDefines.h index 5cf96f2df4d..dd7395caefd 100644 --- a/src/server/shared/SharedDefines.h +++ b/src/server/shared/SharedDefines.h @@ -3427,14 +3427,14 @@ enum BanReturn BAN_EXISTS }; -enum BattlegroundTeamId +enum PvPTeamId { - BG_TEAM_HORDE = 0, // Battleground: Horde, Arena: Green - BG_TEAM_ALLIANCE = 1, // Battleground: Alliance, Arena: Gold - BG_TEAM_NEUTRAL = 2 // Battleground: Neutral, Arena: None + PVP_TEAM_HORDE = 0, // Battleground: Horde, Arena: Green + PVP_TEAM_ALLIANCE = 1, // Battleground: Alliance, Arena: Gold + PVP_TEAM_NEUTRAL = 2 // Battleground: Neutral, Arena: None }; -#define BG_TEAMS_COUNT 2 +uint8 constexpr PVP_TEAMS_COUNT = 2; // indexes of BattlemasterList.dbc enum BattlegroundTypeId : uint32 @@ -3457,6 +3457,12 @@ enum BattlegroundTypeId : uint32 #define MAX_BATTLEGROUND_TYPE_ID 33 +enum BattlefieldBattleId : uint8 +{ + BATTLEFIELD_BATTLEID_WINTERGRASP = 1, // Wintergrasp battle + BATTLEFIELD_BATTLEID_MAX = 2 +}; + enum MailResponseType { MAIL_SEND = 0, |
