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-rw-r--r--src/server/game/Entities/Object/Object.cpp12
1 files changed, 9 insertions, 3 deletions
diff --git a/src/server/game/Entities/Object/Object.cpp b/src/server/game/Entities/Object/Object.cpp
index 8a722de45dc..a2f9654fa5f 100644
--- a/src/server/game/Entities/Object/Object.cpp
+++ b/src/server/game/Entities/Object/Object.cpp
@@ -355,10 +355,16 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
bool SmoothPhasing = false;
bool SceneObjCreate = false;
bool PlayerCreateData = false;
+ std::vector<uint32> const* PauseTimes = nullptr;
uint32 PauseTimesCount = 0;
if (GameObject const* go = ToGameObject())
+ {
if (go->GetGoType() == GAMEOBJECT_TYPE_TRANSPORT)
- PauseTimesCount = go->GetGOValue()->Transport.StopFrames->size();
+ {
+ PauseTimes = go->GetGOValue()->Transport.StopFrames;
+ PauseTimesCount = PauseTimes->size();
+ }
+ }
data->WriteBit(NoBirthAnim);
data->WriteBit(EnablePortals);
@@ -502,8 +508,8 @@ void Object::BuildMovementUpdate(ByteBuffer* data, uint32 flags) const
if (Rotation)
*data << uint64(ToGameObject()->GetPackedWorldRotation()); // Rotation
- if (GameObject const* go = ToGameObject())
- data->append(go->GetGOValue()->Transport.StopFrames->data(), PauseTimesCount);
+ if (PauseTimes)
+ data->append(PauseTimes->data(), PauseTimes->size());
if (HasMovementTransport)
{