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-rw-r--r--src/server/game/DataStores/DBCStores.cpp2
-rw-r--r--src/server/game/DataStores/DBCfmt.h6
2 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/DataStores/DBCStores.cpp b/src/server/game/DataStores/DBCStores.cpp
index 16e3f74731c..d1cfa2c1720 100644
--- a/src/server/game/DataStores/DBCStores.cpp
+++ b/src/server/game/DataStores/DBCStores.cpp
@@ -531,7 +531,7 @@ void LoadDBCStores(const std::string& dataPath)
LoadDBC(availableDbcLocales, bad_dbc_files, sSkillTiersStore, dbcPath, "SkillTiers.dbc");//19116
LoadDBC(availableDbcLocales, bad_dbc_files, sSoundEntriesStore, dbcPath, "SoundEntries.dbc");//19116
- LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc", &CustomSpellEntryfmt, &CustomSpellEntryIndex);//
+ LoadDBC(availableDbcLocales, bad_dbc_files, sSpellStore, dbcPath, "Spell.dbc"/*, &CustomSpellEntryfmt, &CustomSpellEntryIndex*/);//19116
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoriesStore, dbcPath,"SpellCategories.dbc");//19116
LoadDBC(availableDbcLocales, bad_dbc_files, sSpellCategoryStore, dbcPath, "SpellCategory.dbc");
for (uint32 i = 1; i < sSpellStore.GetNumRows(); ++i)
diff --git a/src/server/game/DataStores/DBCfmt.h b/src/server/game/DataStores/DBCfmt.h
index af091f80a55..f7a35d34d49 100644
--- a/src/server/game/DataStores/DBCfmt.h
+++ b/src/server/game/DataStores/DBCfmt.h
@@ -117,7 +117,7 @@ char const QuestSortEntryfmt[] = "nx";
char const QuestXPfmt[] = "niiiiiiiiii";
char const PowerDisplayfmt[] = "nixx";
char const PvPDifficultyfmt[] = "diiii";
-char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiii";
+char const RandomPropertiesPointsfmt[] = "niiiiiiiiiiiiiii";
char const ScalingStatDistributionfmt[] = "niiiiiiiiiiiiiiiiiiiixi";
char const ScalingStatValuesfmt[] = "iniiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiii";
char const SkillLinefmt[] = "nisxixixx";
@@ -132,7 +132,7 @@ char const SpellDurationfmt[] = "niii";
char const SpellEffectEntryfmt[] = "niifiiiffiiiiiifiifiiiiifiiiiif";
const std::string CustomSpellEffectEntryfmt = "ppppppppppppppappppppppppp";
const std::string CustomSpellEffectEntryIndex = "Id";
-char const SpellEntryfmt[] = "nixxxiiiiiiiiiiiiiiiiiii";
+char const SpellEntryfmt[] = "nsxxxiiiiiiiiiiiiiiiiiii";
const std::string CustomSpellEntryfmt = "ppppppppppppppapaaaaaaaaapaaaaaapapppaapppaaapa";
const std::string CustomSpellEntryIndex = "Id";
char const SpellFocusObjectfmt[] = "nx";
@@ -149,7 +149,7 @@ char const SpellEquippedItemsEntryfmt[] = "diiiii";
char const SpellAuraOptionsEntryfmt[] = "niiiiiiii";
char const SpellCastingRequirementsEntryfmt[] = "dixxixi";
char const SpellCooldownsEntryfmt[] = "diiiii";
-char const SpellLevelsEntryfmt[] = "diii";
+char const SpellLevelsEntryfmt[] = "diiiii";
char const SpellShapeshiftEntryfmt[] = "nixixx";
char const SpellShapeshiftFormfmt[] = "nxxiixiiixxiiiiiiiixx";
char const StableSlotPricesfmt[] = "ni";