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-rw-r--r--src/server/game/Entities/Player/Player.cpp14
-rw-r--r--src/server/game/Server/Packets/MiscPackets.cpp29
-rw-r--r--src/server/game/Server/Packets/MiscPackets.h40
-rw-r--r--src/server/game/Server/Protocol/Opcodes.cpp6
4 files changed, 75 insertions, 14 deletions
diff --git a/src/server/game/Entities/Player/Player.cpp b/src/server/game/Entities/Player/Player.cpp
index 1c21f546bbf..e8b6498e281 100644
--- a/src/server/game/Entities/Player/Player.cpp
+++ b/src/server/game/Entities/Player/Player.cpp
@@ -1260,22 +1260,14 @@ void Player::SendMirrorTimer(MirrorTimerType Type, uint32 MaxValue, uint32 Curre
StopMirrorTimer(Type);
return;
}
- WorldPacket data(SMSG_START_MIRROR_TIMER, (21));
- data << (uint32)Type;
- data << CurrentValue;
- data << MaxValue;
- data << Regen;
- data << (uint8)0;
- data << (uint32)0; // spell id
- GetSession()->SendPacket(&data);
+
+ GetSession()->SendPacket(WorldPackets::Misc::StartMirrorTimer(Type, CurrentValue, MaxValue, Regen, 0, 0).Write());
}
void Player::StopMirrorTimer(MirrorTimerType Type)
{
m_MirrorTimer[Type] = DISABLED_MIRROR_TIMER;
- WorldPacket data(SMSG_STOP_MIRROR_TIMER, 4);
- data << (uint32)Type;
- GetSession()->SendPacket(&data);
+ GetSession()->SendPacket(WorldPackets::Misc::StopMirrorTimer(Type).Write());
}
bool Player::IsImmuneToEnvironmentalDamage()
diff --git a/src/server/game/Server/Packets/MiscPackets.cpp b/src/server/game/Server/Packets/MiscPackets.cpp
index 82a49afbcec..a6a21d749ad 100644
--- a/src/server/game/Server/Packets/MiscPackets.cpp
+++ b/src/server/game/Server/Packets/MiscPackets.cpp
@@ -301,3 +301,32 @@ WorldPacket const* WorldPackets::Misc::BinderConfirm::Write()
return &_worldPacket;
}
+
+WorldPacket const* WorldPackets::Misc::StartMirrorTimer::Write()
+{
+ _worldPacket << int32(Timer);
+ _worldPacket << int32(Value);
+ _worldPacket << int32(MaxValue);
+ _worldPacket << int32(Scale);
+ _worldPacket << int32(SpellID);
+ _worldPacket.WriteBit(Paused);
+ _worldPacket.FlushBits();
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::PauseMirrorTimer::Write()
+{
+ _worldPacket << int32(Timer);
+ _worldPacket.WriteBit(Paused);
+ _worldPacket.FlushBits();
+
+ return &_worldPacket;
+}
+
+WorldPacket const* WorldPackets::Misc::StopMirrorTimer::Write()
+{
+ _worldPacket << int32(Timer);
+
+ return &_worldPacket;
+}
diff --git a/src/server/game/Server/Packets/MiscPackets.h b/src/server/game/Server/Packets/MiscPackets.h
index 9dd39e4c3d9..54ad88e1a3e 100644
--- a/src/server/game/Server/Packets/MiscPackets.h
+++ b/src/server/game/Server/Packets/MiscPackets.h
@@ -427,6 +427,46 @@ namespace WorldPackets
UnitStandStateType State = UNIT_STAND_STATE_STAND;
};
+
+ class StartMirrorTimer final : public ServerPacket
+ {
+ public:
+ StartMirrorTimer() : ServerPacket(SMSG_START_MIRROR_TIMER, 21) { }
+ StartMirrorTimer(int32 timer, int32 value, int32 maxValue, int32 scale, int32 spellID, bool paused) :
+ ServerPacket(SMSG_START_MIRROR_TIMER, 21), Timer(timer), Value(value), MaxValue(maxValue), Scale(scale), SpellID(spellID), Paused(paused) { }
+
+ WorldPacket const* Write() override;
+
+ int32 Scale = 0;
+ int32 MaxValue = 0;
+ int32 Timer = 0;
+ int32 SpellID = 0;
+ int32 Value = 0;
+ bool Paused = false;
+ };
+
+ class PauseMirrorTimer final : public ServerPacket
+ {
+ public:
+ PauseMirrorTimer() : ServerPacket(SMSG_PAUSE_MIRROR_TIMER, 5) { }
+ PauseMirrorTimer(int32 timer, bool paused) : ServerPacket(SMSG_PAUSE_MIRROR_TIMER, 5), Timer(timer), Paused(paused) { }
+
+ WorldPacket const* Write() override;
+
+ bool Paused = true;
+ int32 Timer = 0;
+ };
+
+ class StopMirrorTimer final : public ServerPacket
+ {
+ public:
+ StopMirrorTimer() : ServerPacket(SMSG_STOP_MIRROR_TIMER, 4) { }
+ StopMirrorTimer(int32 timer) : ServerPacket(SMSG_STOP_MIRROR_TIMER, 4), Timer(timer) { }
+
+ WorldPacket const* Write() override;
+
+ int32 Timer = 0;
+ };
}
}
diff --git a/src/server/game/Server/Protocol/Opcodes.cpp b/src/server/game/Server/Protocol/Opcodes.cpp
index 762a9b1eaa0..27358bf9cea 100644
--- a/src/server/game/Server/Protocol/Opcodes.cpp
+++ b/src/server/game/Server/Protocol/Opcodes.cpp
@@ -1586,7 +1586,7 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_MEMBER_STATS_FULL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PARTY_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_PAUSE_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PENDING_RAID_LOCK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PERIODICAURALOG, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_PETGODMODE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
@@ -1836,11 +1836,11 @@ void OpcodeTable::Initialize()
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_ELAPSED_TIMERS, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_LOOT_ROLL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_START_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_DANCE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_ELAPSED_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
- DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
+ DEFINE_SERVER_OPCODE_HANDLER(SMSG_STOP_MIRROR_TIMER, STATUS_NEVER, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_STREAMING_MOVIE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_CANCEL, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
DEFINE_SERVER_OPCODE_HANDLER(SMSG_SUMMON_RAID_MEMBER_VALIDATE_FAILED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);