diff options
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.cpp | 16 | ||||
-rwxr-xr-x | src/server/game/Conditions/ConditionMgr.h | 2 |
2 files changed, 14 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp index 3fcabea4c74..1fb0a78605b 100755 --- a/src/server/game/Conditions/ConditionMgr.cpp +++ b/src/server/game/Conditions/ConditionMgr.cpp @@ -422,6 +422,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() case CONDITION_PHASEMASK: mask |= GRID_MAP_TYPE_MASK_ALL; break; + case CONDITION_TITLE: + mask |= GRID_MAP_TYPE_MASK_PLAYER; + break; default: ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!"); break; @@ -1826,9 +1829,16 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3); break; } - case CONDITION_UNUSED_18: - sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_18 in `conditions` table - ignoring"); - return false; + case CONDITION_TITLE: + { + CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(cond->ConditionValue1); + if (!titleEntry) + { + sLog->outErrorDb("Title condition has non existing title in value1 (%u), skipped", cond->ConditionValue1); + return false; + } + break; + } case CONDITION_UNUSED_19: sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring"); return false; diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h index 2df79eab088..130a23a0cb0 100755 --- a/src/server/game/Conditions/ConditionMgr.h +++ b/src/server/game/Conditions/ConditionMgr.h @@ -48,7 +48,7 @@ enum ConditionTypes CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete - CONDITION_UNUSED_18 = 18, // + CONDITION_TITLE = 18, // title id 0 0 true if player has title CONDITION_UNUSED_19 = 19, // CONDITION_UNUSED_20 = 20, // CONDITION_UNUSED_21 = 21, // |