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-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.cpp16
-rwxr-xr-xsrc/server/game/Conditions/ConditionMgr.h2
2 files changed, 14 insertions, 4 deletions
diff --git a/src/server/game/Conditions/ConditionMgr.cpp b/src/server/game/Conditions/ConditionMgr.cpp
index 3fcabea4c74..1fb0a78605b 100755
--- a/src/server/game/Conditions/ConditionMgr.cpp
+++ b/src/server/game/Conditions/ConditionMgr.cpp
@@ -422,6 +422,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition()
case CONDITION_PHASEMASK:
mask |= GRID_MAP_TYPE_MASK_ALL;
break;
+ case CONDITION_TITLE:
+ mask |= GRID_MAP_TYPE_MASK_PLAYER;
+ break;
default:
ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
break;
@@ -1826,9 +1829,16 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond)
sLog->outErrorDb("Phasemask condition has useless data in value3 (%u)!", cond->ConditionValue3);
break;
}
- case CONDITION_UNUSED_18:
- sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_18 in `conditions` table - ignoring");
- return false;
+ case CONDITION_TITLE:
+ {
+ CharTitlesEntry const* titleEntry = sCharTitlesStore.LookupEntry(cond->ConditionValue1);
+ if (!titleEntry)
+ {
+ sLog->outErrorDb("Title condition has non existing title in value1 (%u), skipped", cond->ConditionValue1);
+ return false;
+ }
+ break;
+ }
case CONDITION_UNUSED_19:
sLog->outErrorDb("Found ConditionTypeOrReference = CONDITION_UNUSED_19 in `conditions` table - ignoring");
return false;
diff --git a/src/server/game/Conditions/ConditionMgr.h b/src/server/game/Conditions/ConditionMgr.h
index 2df79eab088..130a23a0cb0 100755
--- a/src/server/game/Conditions/ConditionMgr.h
+++ b/src/server/game/Conditions/ConditionMgr.h
@@ -48,7 +48,7 @@ enum ConditionTypes
CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
- CONDITION_UNUSED_18 = 18, //
+ CONDITION_TITLE = 18, // title id 0 0 true if player has title
CONDITION_UNUSED_19 = 19, //
CONDITION_UNUSED_20 = 20, //
CONDITION_UNUSED_21 = 21, //